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Found 21 results

  1. conceited

    The Furutaka helped me study!

    I`d like to thank wargaming for making the furutaka. Thanks to the furutaka... I uninstalled the game and gained soo much free time to study for my medical exams! Thanks wargaming! If the worst battleship and worst destroyer had a baby.. it would be the furutaka. Youll be outgunned by cruisers a tier below you... and your reload rate is no where good enough to be accurate. You`ll spend ur time change your ship direction because u`ll get killed, each time you fire is essentially like making that very first shot. avoid this ship at all costs. I dont post but i log on just to express my anger at those [edited]idiots we call wargaming
  2. ThemistoclesGR

    Atago + Atago B

    Hi fellas, For us who alredy have the Atago in port...wouldnt it be easier to just give us the black camo for the ship we already own? I think its more practical to just give us the premium camo instead of a new identical ship. Now i have to switch the captain all the time, change flags, buy again the upgrades etc etc....just not practical
  3. Fuchssss

    Japanische Winrate...

    Ahoi Kapitäne! Habt ihr auch das Gefühl, dass der Einsatz japanischer Schiffe von vornherein zum Scheitern verurteilt ist? Ich fahre ausschließlich deutsche und japanische Schiffe. Mein Spielstil ist dabei natürlich so ziemlich der selbe. (Gerade die Schlachtschiffe fahren sich sehr ähnlich und sind eigentlich auch sehr gut) Wie kommt es dann -trotz ausgeklügelten balance system- dazu, dass sich knapp die Hälfte meiner Japaner die untersten Plätze der winrate teilen? Zu blöd kann ich mich ja nicht anstellen, da die anderen Schiffe dieses Problem nicht haben und die Schadens-/und Versenkrate in etwa gleich bleibt. Soviel zum Gefühl, hier mal die Werte: Schiffe insgesamt: 43 Japaner: 19 Das heißt: Von 42% aller meiner Schiffe belegen 42% der Japaner die 19% letzten Plätze. Ich würde mich über konstruktive Erfahrungsberichte, eure Meinung und eventuell ja den ein oder anderen Tipp freuen.
  4. I quickly made a short animated film loosely based around the battleship 'Yamato' for a university project. I'm trying to get as much feedback on it as possible, so if you could fill in the very quick survey at this link [ https://www.surveymonkey.co.uk/r/LF5VRPH ] as well then I'd appreciate it. Thank you I should point out that this was made over only a few days, just using Adobe Photoshop and After Effects, and is only loosely based off the story of Yamato and doesn't try to be historically accurate or factual.
  5. Looking for some gameplay tips with the Shiratsuyu. At the moment I tend to try stay futher then 10,3 km range so I can use my main guns without getting detected or hunt for other DD's. I usaly use smoke to other help my teamates getting hidden or the usual hide and torp oponents. This sometimes works and other times not, very different in XP gaind etc. Seems to be a hybrid gunboat/torpedo ship. How are you making the best out of her? Looking for some tips and maybe gamestyle.
  6. The Yamato-class battleships (大和型戦艦 Yamato-gata senkan?) were battleships of the Imperial Japanese Navy (IJN) constructed and operated during World War II. Displacing 72,000 long tons (73,000 t) at full load, the vessels were the heaviest and most powerfully armed battleships ever constructed. The class carried the largest naval artillery ever fitted to a warship, nine 460-millimetre (18.1 in) naval guns, each capable of firing 2,998-pound (1,360 kg) shells over 26 miles (42 km). Two battleships of the class (Yamato and Musashi) were completed, while a third (Shinano) was converted to an aircraft carrier during construction. Due to the threat of American submarines and aircraft carriers, both Yamato and Musashi spent the majority of their careers in naval bases at Brunei, Truk, and Kure—deploying on several occasions in response to American raids on Japanese bases—before participating in the Battle of Leyte Gulf in October 1944, as part of Admiral Kurita's Centre Force. Musashi was sunk during the course of the battle by American carrier airplanes. Shinano was sunk ten days after her commissioning in November 1944 by the submarine USS Archer-Fish, while Yamato was sunk in April 1945 during Operation Ten-Go. Yamato undergoing trials Class overview Name: Yamato-class battleship Builders: Kure Naval Arsenal Yokosuka Naval Arsenal Mitsubishi Nagasaki Shipyard Operators: Empire of Japan Imperial Japanese Navy Preceded by: Nagato class (actual) Number 13 class (planned) Cost: 250,000,897 JPY Built: 1937–1942 In commission: 1941–1945 Planned: 5 Completed: 3 (2 battleships, 1 converted to aircraft carrier) Cancelled: 2 Lost: 3 General characteristics as per final plan (A-140F6) Background Design Ships Cultural significanceFrom the time of their construction until the present day, Yamato and Musashi have carried a notable presence in Japanese culture, Yamato in particular. Upon completion, the battleships represented the epitome of Imperial Japanese naval engineering. In addition, the two ships, due to their size, speed, and power, visibly embodied Japan's determination and readiness to defend its interests against the western powers, especially the United States. Shigeru Fukudome, chief of the Operations Section of the Imperial Japanese Navy General Staff, described the two ships as "symbols of naval power that provided to officers and men alike a profound sense of confidence in their navy." Yamato, and especially the story of her sinking, has appeared often in Japanese popular culture, such as the anime Space Battleship Yamato and the 2005 film Yamato. The appearances in popular culture usually portray the ship's last mission as a brave, selfless, but futile, symbolic effort by the participating Japanese sailors to defend their homeland. One of the reasons that the warship may have such significance in Japanese culture is that the word "Yamato" was often used as a poetic name for Japan. Thus, the end of battleship Yamato could serve as a metaphor for the end of the Japanese empire. Visitors to the 'Yamato Museum' examine the museum's 1:10 scale model of the battleship in 2006
  7. Jack_Geary

    2 new japanese DDs

    Wargaming, what have you done. The 2 new Japanese DD's are way overpowered. How come they can destroy an Atago with just guns when the Atago is bow on in less than 1 minute? What a joke. People will just get them now as they are to OP. Even your early testers said they was OP. Sort it out and stop making ships OP.
  8. Hi, I'm just asking here about people's opinions regarding commander skills for higher tier IJN cruisers. More specifically, about tier 4 skills, but opinions generally about skill builds are welcome as well. Main point of this post: Which one first, Last Stand or Advanced Firing Training? For IJN cruisers from tier 6 to tier 10, which one do you prefer to choose first? I would definitely pick the latter if I was commanding the USN cruisers from Cleveland upwards, since their AA power is the real deal and they tend to take less citadel and engine hits (specially Cleveland). However, in comparison the Japanese cruisers still seem to suffer more from their paper armor and huge citadels. Their engine gets knocked out relatively often whether the ship is angled or not, or whatever direction or angle the shells are coming from. Also their AA power is not as good as their US counterparts. This is why I'm having a hard time choosing which skill would be more useful for cruisers from Aoba till Zao. I have no personal experience from Ibuki and Zao. Obviously I will eventually take both skills, but it will take a good while as I will prioritize a tier 5 skill before taking another tier 4 skill. Which skill would you guys opt for? I personally lean towards Last Stand. As for other skills, I prioritize: T1: Situational Awareness > Ship Survivability > Basic Firing Training T2: Fire Prevention (duh) > Torpedo Armament Expert > Aiming Expert T3: High Alert T5: Concealment Expert > Preventative Maintenance > Jack of All Trades The skills I didn't mention above, don't appear too important to me when it comes to high tier IJN cruiser captains Discuss.
  9. In the video Musashi has the 44 refit of more Anti-Air guns and removed some secondary guns for it. ¨While the ship was under repair in April 1944, the two 15.5 cm wing turrets were removed and replaced with three triple 25 mm gun mounts each. A total of twenty-one triple 25 mm mounts and 25 single mounts were added at that time, giving the ship a light AA armament that numbered one hundred and thirty 25 mm guns.¨ Why is the Naval Legends using the '44 refit in the video, but not the Musashi we will see in-game?? I think this is a poor balancing of Tier in the matchmaking of not using the latest upgrade Musashi got. Musashi wasn't know for shooting planes down like a boss, but would do a good job of defending it self to it's capability. Think Wargaming should give us the final version of Musashi, not the first build.
  10. Sams_Baneblade

    Getting the Ishizuchi at -50%?

    Hello guys I've just seen the Ishizuchi will be at half price tomorrow and I'd like to get your advice about it. I already know about its strenghts and weaknesses, but I don't know yet how to master it or how does it statistically behaves. . So, according to you, would it worth the 1250 doubloons? Or should I save my precious premium currency (7.000) and wait for other ships to appear in the in-game shop in the future? Thanks in advance
  11. Does anybody else think that the Hakuryu is outclassed by the Midway? Even the hanger on the Midway is bigger. Midway - 136 units. 2 fighter squads, x7 aircraft with skill. Hakuryu – 100 units. Either: 2x fighter squads, x5 with skill. 4x fighter squads, x5 with skill. Either way, the fighters on the US side do more damage and by far have alot more ammo. I’ve got to admit. I’m finding playing Tier X Carriers annoying, because you know that the Midway is almost certainly a win card in the right hands with maximised skills. And since the introduction of the fighter sweep? It's made things even worse, because the US fighters are more suited for it. Well that's what I think.
  12. ImSteve

    A Short Destroyer Montage :)

    Hey guys, a short montage I made using Destroyers. Hope you enjoy!
  13. Rival_Son

    XP Error Japanese Cruisers

    There seems to be an irregularity in the xp needed for the Tenryu Cruiser? If looking from the port screen at the modules on the Chikuma, it shows as 2100xp to the Tenryu, but when looking at the Tenryu in the same screen (after clicking its name) It shows as 2800xp? See screenshots attached.Rival
  14. Ahoi Matrosen! Ich hab vor ein kurzem angefangen WoWs zu spielen und hab hier ein Video von meiner frisch freigeschalteten Kuma gemacht. Mir persönlich hat dieses Gefecht viel Spaß gemacht. Sagt mir doch bitte ob euch das Video gefallen hat und ob Ihr vielleicht mehr sehen wollt? Für Feedback wäre ich sehr dankbar.
  15. SmartassNoob

    Kii-class BB for japanese premium?

    I just read a very unconfirmed rumor somewhere that they're in some early stage of testing for the https://en.wikipedia.org/wiki/Kii-class_battleship According to wikipedia, it should be a near exact copy of the Amagi, but with more armor and less speed: "The Kii class was based largely on the preceding Amagi-class battlecruisers, which were in turn based on a less-armored Tosa-class design. The only major difference between the Kiis and Amagis was their speed and armor - the Amagis were faster, and the Kiis had a thicker belt. Despite this lineage, the Kiis were classified as "fast battleships" by the Japanese, as they had decided to end the distinction between "battleship" and "battlecruiser"." It was designed in the early 1920s (a.k.a. tier 5 to 6). In reality it would have had 8 torpedo launchers (most likely the fixed ones, 4 per side) and only the Nagato and Amagi-like secondary guns and only a total of 4 AA guns. What you see in the pictures (dual-purpose turrets and cruiser-like torpedo launchers) are complete fiction. Is this good, or would you still prefer the rumored A-hull Amagi? Link https://thearmoredpatrol.com/2017/08/09/wows-0-6-10-tier-8-premium-japanese-battleship-kii-stats/ Edited to add more info.
  16. I know this is a Warships forum; but, when talking about the Imperial Japanese Navy, one of the subjects that comes to mind is its air branch, with iconic aircraft such as the A6M series. So, this topic is about the naming procedures for japanese aircraft by the IJN; land based aircraft of the IJNAF will also be included. Take in account that this post reflects the short designation system adopted in the 1920s, some of the aircraft named with this designation system also have an equivalent in the older nomination system; being the aircraft designed between As always, feedback welcomed and be civilized when answering. And now, lets get to it! FIRST CHARACTER, THE AIRCRAFT TYPE LETTER The first letter on an aircraft in service (or predicted to be in service) in the IJN, always indicates the aircraft type; or so to say, the function that aircraft will have in the operations. LETTER AIRCRAFT TYPE A Carrier Based Fighter B Carrier Based Torpedo Bomber C Carrier Based Reconnaisance Aircraft D Carrier Based Dive Bomber E Reconnaisance Seaplane F Fire Director/Observation Seaplane G Land Base Bomber* H Flying Boat J Interceptor K Trainer L Transport M Special Seaplane N Seaplane Fighter P Land Base Bomber Q Anti-Submarine Patrol R Land Based Reconnaisance S Land Based Night Fighter *The designation "P" and "G" doesn't seem to have a clear distinction. Some sources state "G" as attack bomber; not really correct since not all of the aircraft following such designation serve that purpose (G4, G5, G8, G10). Not only that, but the G4M and the P1Y serve mainly exactly the same purpose; the main difference being that the P1Y is a fast bomber, and it was also designed with guided rockets in mind as part of its loadout. SECOND CHARACTER, THE AIRCRAFT TYPE NUMERAL This one has not a lot of science behind it. This number indicates the number which this machine occupies in the aircraft serving the same role. For example, A6M: Means it is the sixth aircraft to be accepted as a carrier based fighter. Bear in mind that for an aircraft to carry this numeral (and thus affecting the ones which will come behind it) IT DOESN'T need to enter service. For example, the J4M Senden carries the number 4 in the Interceptor series, despite never leaving the design board. It also affected the aircraft coming behing it. The J7W Shinden, for example, entered service (only "technically", since the aircraft was ordered into production but none mass-produced units were finished). So, the "7" of the J7W was affected by the "4" of the J4M. THIRD CHARACTER, THE DESIGNER COMPANY LETTER This letter indicates the company or enterprise the designer or team of designers which created the aircraft worked for. Foreign aircraft in japanese service had aswell their own manufacturer letter, but in the following table, only japanese companies are listed. LETTER MANUFACTURER A Aichi D Showa G Hitachi Kokuki H Hiro J Nihon Kogata Hikoki K Kawanishi M Mitsubishi N Nakajima P Nihon S Sasebo W Kyūshū Y Yokosuka Z Mizuno Guraida Seisakusho FOURTH CHARACTER, THE MODEL NUMERAL This number indicates the version of the aircraft, starting with 1 (usually the prototype ot pre-production unit designator). The model of the aircraft referenced major or notable changes between different models. For example A6M2 ; the said "2" indicates that is the second model of the A6M series. (OPTIONAL) FIFTH CHARACTER, THE SUB-MODEL LETTER This low-caps letter, is not always present, but if so, represents a sub model of the current version of the aircraft stated on the previous character. It is sometimes found in letter ranging from "a" to "d", representing the grade of the sub-model, but can alternativelly be found as short names, each one equivalent to a grade. To list the first four ones: "Grade a" - "Ko" "Grade b" - "Ōtsu" "Grade c" - "Hei" "Grade d" - "Tei" And as an example: A6M5c , the "c" meaning is the third (or grade c) sub-model of the fifth version of the A6M series. (OPTIONAL) SIXTH CHARACTER, THE ROLE-CHANGING LETTER There are sometimes when the aircraft's role doesn't match its initial designation; this is due to a change in purpose for the said aircraft. This can be either done by direct engineering on the aircraft, changing its characteristics and converting it into a new aircraft; or simply reusing a version of such aircraft with a different role. Whatever the reason, when an aircraft begins to fullfill a role it was not designed to, the new role letter designation (look at the first character table), is added at the end, preceded by a "-". Likely, the most famous example would be the Shiden; whose designation is N1K1-J (for the first version). Acording to the first character, this aircraft should be a seaplane fighter (which is what it was in its original version, the N1K1 Kyōfu), but it is not, it is an interceptor. The last character, the "-J", nullifies the first letter, adding a new role for the aircraft. That is not the only example though, many more purpose changes were made by the IJNAF to various aircraft during the war. Well, this is it for the time being, hope you enjoyed this little guide on naming procedures for IJNAF aircraft. I will be adding more information in the near future, such as the "nickname" naming convention for IJNAF aircraft, a list of all aircraft, special designation cases (such as the MXY7) and double designation aircraft (such as the A6M). Thank you for your time!
  17. So I have played this game for a while and since Japanese ship is on the left of lobby I play only that nation. Sometimes I switch to Britain/America if I die quick or game lasts long. When I upgraded my cruiser at level 1, 2, 3 - it was just like "Okay, more power, stronger enemies - it is a deal now!". But since I upgraded ship to level 5 it feels more like "Damn, my ship sucks, I can hardly fire one barrage and I die". Can anyone explain me this? I agree, basic stats are upgraded. Now let's see how it looks It clearly shows one thing - in time of Furutaka's one barrage that can deal up to 4500 Kuma would shoot 3 barrages that'd deal up to 8100 damage. So, if Kuma would be fighting Furutaka - Furutaka'd need 6 barrages (that is - 132 seconds) and Kuma'd need 11 barrages (That is - 77 seconds). Not to mention that Furutaka's 6 shots in 22 s. have less chance to hit citadel in comparision to 33 shots in 22 s. of Kuma's... Isn't upgrading ship supposed to upgrade ship? Or am I missing something?
  18. Avallarion

    Long vowels in Japanese names

    Hi guys, just a quick suggestions that's bugging me personally. Can we please have a transcription of the Japanese ship names that preserves the length of the vowels? E.g. Myōgi instead of Myogi, Kongō instead of Kongo etc. Thanks in advance.
  19. Zwaffeltje

    US Carriers way too OP

    I've been playing the Japanese Carrier "Hosho" since yesterday, and I found out some things: 1. Japanese fighters have absolutly no chance against the Langley, They get slaughtered like they're nothing. 2. Japanese torpedo bombers might do a little more damage, but the spread they have does make the damage a lot worse. a US torpedo bomber with less spread can easily out damage the japanese ones by FAR, just because trying to hit someone with 2 torpedos is a pain in the [edited]. 3. When fighting a "Bogue" and a "Langley" VS a "Hosho" and "Zuiho", Don't even bother trying. you can instantly quit the battle, because you will get slaughtered. They are outnumbered, way more powerfull, and will kick your [edited]like you're a 12 year old kid trying to steal candy. So actually, don't bother trying to play Japanese Aircraft carriers. You will get blown away by the USS ones, and you will certainly never win an air battle. It's just freaking rediculous.
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