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Found 56 results

  1. tldr: If WarGaming chooses to add the IJN Oyodo, I hope that they could, if the code allows it, add a unique mechanic where it can spawn a single scout plane that detects ships for surfaced submarines. The scout plane will be able to move freely and will be capable of being shot down. I just want to pass the idea. It will be cool if it will serve the purpose of its real life counterpart to some extent. Disclaimer I am not knowledgeable when it comes to naval history. I do not know how to use the forums effectively. English is my second language. Please be gracious with me. The Japanese Tree I wish to see a new cruiser line for the IJN that starts at tier 6 with the IJN Oyodo. It will be followed by the IJN AA cruiser Mogami at tier 7, IJN Tone at tier 8, and IJN Maya as a premierm tier 8. The ships will behave as stealth fighter and flankers like other IJN cruisers but with less fire power. The uniqueness they will bring as opposed to their tier equivalent are: Better AA which will give them the ability to be BB escorts. Better air support consumables than other nations. If the code allows for it, all of them, aside from the IJN Maya, will have launchable float planes. One pair squadron. Personally, I wish this mechanic only for the Oyodo. If the reduced fire power and the weak Japanese AA proves to be make this line undesirable then this line could get better firing range than their Japanese tech tree equivalent. Or, at least for the Oyodo. This is to help them in being efficient BB escorts which I believe requires speed, AA capability, fast reload, powerful HE, Hydroacoustic search and range. Range allows the cruiser to fire from great distances where some BB they might be escorting will be positioned. The Oyodo will not make as good a flanker as the other IJN cruisers and does not need to turn broadside. Thus the Oyodo can constantly be angled when facing the enemy. This will make the Oyodo capable of long range capping support for destroyers while offering AA cover for BBs at the same time in the early stages. This will be more practical if it can be at range. The Float Plane Mechanic if the Code Allows One could come up with their own ideas here. In my opinion, the ones to emphasis are This mechanic should be balanced in a way to make it relevant but not necessary. There be only one plane per squadron. Scout planes should be slow and incapable of dogfights. The planes could be the intended Kawanishi E15K though not historical they are still slow and incapable of dogfights. They have CV gameplay as opposed to RTS making the player choose between scouting and sailing. IJN Oyodo Submariners will be glad to have the Oyodo in the team, hopefully developing the idea that the IJN Oyodo is part of their squadron. The Oyodo will be the black ship of the scouting line much like the 6.1in Mogami class. It will not make a good flanker given her weaker guns It has no torpedoes and no rear guns thus less reasons to turn broadside. This means it will bow tank a lot and has the option of angling while retaining full broadside firepower. As stated earlier, the Oyodo will be capable of long range capping support for destroyers while offering AA cover for BBs at the same time in the early stages of the match, on paper at least. Though not it has weaker guns, I believe the float plane mechanic will help the Oyodo in flanking since it can know with positions are best to flank. Balance The range of the Oyodo could be made similar to the Furutaka. Though this is a counterpoint to what I stated earlier, I believe it will help if the Oyodo's mechanic proves too advantageous. Given a scenario where only one team has the Oyodo or even several Oyodos, the Oyodo's short firing rang will force it to get closer to the action where it can be focused on as a priority target for the enemy. To avoid the Oyodo from having a short range, the MM could match teams with equal number Oyodos as it does CVs. I am not sure if this will work or open up new problems for the Oyodo players like long queue time and/or may be constant up tier. The spotting information will only be available to the Oyodo and surfaced submarine. This is to: To reduce exploitation when their are no CV in the game. To make the addition of the IJN Oyodo feel inconsequential to the other non-sub players. It should feel the same for others whether the Oyodo is there or not. The detectability of surfaced Japanese submarines could be looked into to make it less punishing. Personally, I think the submariners should work around this with their default detectability range. The End That is all I wanted to share. Please think about it. I believe it will be add something unique to Tier 6 submarine gameplay.
  2. tzizt

    Harugumo

    Und hier dann bitte alles zur Harugumo hinein.
  3. tzizt

    Kitakaze

    Hier dann bitte alles zur Kitakaze hinein.
  4. Die German Ghost Division sucht in WoWS Aktive Kameraden um gemeinsam die Ozeane unsicher zu machen! Uns liegt viel daran zusammen zu fahren und den Gegner in Angst und Schrecken zu versetzen !!WIR suchen Kameraden für Spaß am Spiel!! ------------------------------------------------------------------------------------------------------------------------------------------------------------- WIR Rekrutieren wieder! = Was Wir Euch bieten = - Eigener Discord Server - Kameradschaft - Tipps & Tricks = Was Wir verlangen = - Ein T-8er Schiff (nur für Die Leute Pflicht, die bei CW mit fahren möchten) - Aktivität, auch auf Discord (Pflicht) - Du bist 16 Jahre + - Du Besitzt ein Funktionstüchtiges Headset - Vernünftiger und respektvoller Umgang mit den Kameraden - Teamplay & Kommunikation Bei Interesse melde Dich noch heute bei der German Ghost Division per InGame Nachricht bei folgende Ansprechpartnern... ------------------------------------------------------------------------------------------------------------------------------------------------------------- Führungsebene GER_GrimReaper Lord_von_Hafen pepe2005 PrivatPaula ------------------------------------------------------------------------------------------------------------------------------------------------------------- WIR suchen Dich!
  5. Hey, gibt es von den vielen japanischen Premium Schiffen irgendein gutes? Alles Klassen ausser Zerstörer bitte
  6. spygear1

    Submarines

    Will the I-400 class sub be a in the game? If so will it have a air wing like a cv?
  7. SamuraiShakaViking

    IJN power creep? .. again

    The IJN is so power creep.. forgotten, ignored again: To make a balanced game, you need balanced nations, as well as ships. Especially as the game evolves dynamically, and 'metas' change. (This neglect ruined wot). We all want future sustainability and survivability for this game. Which entails that it needs to grow and expand, retain it's fun factor, maintain balancing, while also consolidating from regions to globalized worldwide option like other mmo on steam and attracting new playerbase and increasing profitability for r&d and design. The CV rework, the new premiums, especially at tier 9, and recent ranked and clan battles show how veteran ships of the game are neglected, and certain nations given token minor buffs , if any, just to keep up with balanced development and meta memes. Eg the very weak flak on most IJN ships in the now CV dominated games is very evident.. I. Azuma, weakest of all the recent tier 9 battle cruisers.. ijn cruiser flavour is torps. Azuma gets no torps. All other battle cruisers got their nation flavour gimmicks (radar, secondaries, anti air, speed boost, reload boost, etc. Azuma gets no torps, paper armour, and no gimmicks. Why? If azuma was built she would have had torps and radar and 18 inch guns. Ywt, Eg. Georgia even gets a speed boost. Now even Benham, a USA destroyer gets better torps than the ijn... so then Why would anyone buy the azuma as well as or instead of an Alaska or stalingrad or j b??? (a bundle of tier 9s is now in the shop for $300). II. Ibuki is example , it has been so power crept by new tier 9s, it's a joke. Even premiums such as mutsu, kii, kaga (lower tier planes against tier x?) and even icon mikasa are so out of balance with present game. Kii the most expensive tier viii premium , at least gets torps and some flak, .. but still struggles against newer premiums or even tirpitz. III. There are no "brother special captains" for ijn and pan Asia. Why??? Only white males. IV (Is this racial bias, similar to ignoring / sidelining an entire continent, Africa, from this product.). Segregation? V There have been no special ijn arcs or events , even as there is now a second French event arc.. even though the French navy is hardly famous at all... Japan could be the biggest lucrative market for this game, together with pan Asian countries, Korea, Taiwan, india. But if their ships are essentially continuously nerfed and under powered, wg lose the profits and playerbase. Also collaborate more with manga and anime , but include guys anime too. Constructive suggestion: keep all nations balanced, enrich their flavors equally. If u do buff a ship to bring it up to date, with new ships, buff it properly. Since wg claim the game isn't historical simulator, they seem to try make some ships historical, and others op, early 1940s ships against 1945 to 1960 ships. Start a global world wide server, which players can access from different regions including africa to be able to play 24/7/365 (as in some clan wars,) so you have a proper global mmo like any other international mmo on steam. End regional separation when you could have a shared global playerbase. It works well on steam.. Also for collectors and naval players, bring back some legend ships (which may have been op b4, but are now no longer, such as kamikaze variants,) on special offers. Offer the collectors flags, special camps, or event badges etc in the armory.or to absorb "free xp". Why not use already developed operations and campaigns permanently, so that new players , or veterans who missed them, can benefit from hunt for Bismarck, or dunkirk op. Dynamo for example. Why not re use such well developed and designed campaigns, (eg instead of regrinding lines in the NtC?) Space battles and arms race is an awesome game mode. Why not make it available permanently.? Re events, instead of endless new currencies and tokens , make a single currency or token, which players can carry over to future events, if there's nothing they can get, or nothing they want in a particular event. There's so much you wg already have to build on, so much wg has already developed and designed, which can be expanded, that things such as the NYC are so unnecessary and superfluous. Stop the gambling loot crates, especially to skip a new tech tree. It's entirely unfair and discriminatory. Fix matchmaking, especially at tier viii. This also ruined wot. Include your global playerbase in queue ,on a global server option, instead of segregating regions, like any steam mmo. But please give the IJN some TLC and update and modernize the balance of Asia with the dynamics and meta memes of the game. And try remember and embrace the forgotten continent. Africa. They actually do have PCs and consoles, fiber, and 5g is rolling out soon. Several fiber connectivity to the EU including via Cyprus.. same time zone as EU. Why ignore this potential? Make a global worldwide server soon. And grow.
  8. ZuraJanaiCaptanKatsuraDa

    Hakuryu

    What I'm going to say is very simple to understand. I'm a casual wows player. Since one week, I started to play CVs taking advantage of the free premium days I had. After less than one hundred games with the shokaku, I got enough xp to unlock the hakuryu. I didn't have enough credit so I sold all my other ships to buy the hakuryu with all the upgrades. And here comes my problem. With the shokaku, I managed to get an average of 100k damage per game. But with the hakuryu, not only I can't even get up to half the damage I made with the shokaku, but I also loose 100k credit per game. With the hakuryu, it is impossible to drop torpedos, because ennemy ships see you coming and the distance of activation for torpedoes is so big that the targeted ship will have the time to dodge even if the aiming is perfect. As it is not possible to drop torps near the target, it is thus impossible to hit the target with torps. Why is the activation distance so insane for the hakuryu's torps ? After loosing millions of credit by playing the hakuryu (-100k credit per game) I gave up and sold the hakuryu to buy a nagato and a ryujo. But what's the point of continuing to play this game ? I mean, my initial goal was to get the hakuryu to have fun. My logic was simple : Hosho = nice cv Ryujo = good cv Shokaku = Very good cv So, with this pattern, I was expecting the hakuryu to be a very very good cv and a fun ship to play with, but no, unfortunatly, it's just a useless floating aircraft container, with the maintenance costing 300k per game, even loss of credit is impossible to avoid, even with premium. I then did some research on the internet and I found out that according to some people the hakuryu was "over powered" and that all the things I listed above are just the result of a nerf applied to this ship. The question I have is why not to simply delete the hakuryu as it is so nerfed that it's just a useless ship ? Fun = 0, gameplay = 0, credits earned = 0, usefulness for team mates = 0, So what's the point of adding a huge and costly ship to the game if it is inefficient and depressing to play. When I was playing the Shokaku, I was so happy, it was awsome to play, fun was there, at every game, I had fun, the games I lost and won. I had fun all the time no matter if it was loss or win. I thought that the hakuryu was going to be an even better experience, but I was mistaken. Now, after 20 games with the hakuryu, and millions of credits lost, I am depressed. I was so exited about this CV and it was even the first tier X ship I was going to try, and all of my excpectations got crushed by these 20 games. They 20 games of death almost brought me to death. But I said no, I won't give up, and in a last effort filled with the hope to see a decent Hakuryu, I decided to write this opened letter to all of mankind. People of the earth, please, listen to this epic call, we must convince Wargaming to give the hakuryu the glory it deserves to have. I know there is pressure on Wargaming, and I know that a lot of people hate CVs, when I heard what some people say in chat, I was shocked. There is a lot of anti CV racism in the game and that's a problem. The anti CV racists put pressure on WG to nerf all the CVs, specialy the hakuryu. I know that there is pressure, but to fall for that pressure a bad idea. CV like any other ships have their place in the game. I'm not asking for laser guided missiles mounted on aircrafts, nor am I asking for adding any over powered features that would break the game balance. I... Wa... Watashi... I am just saying that ultra low speed combined with 9000km activation distance for torps is wrong, This kind of things is breaking the game balance. And one last thing, I'm tired of anti CV racism, people hate us CV players, I don't even know why,and because of that hatred, I was about to commit suic... I can't tell you more, all this hatred toward CVs is just a horrible thing. People often simplify the CV players role, claiming that it's an easy task and so on, they forget that behind every hosho, every lexington, every shokaku, every audacious, there is in fact someone who is audacious and willing to help his team the best way possible. But with the hakuryu, it's not possible to be audacious, I was so sad and depressed playing this ship, + the insults coming from anti CV haters,I finally came to the point where I ended up torping myself several times. It was to much painful to play. How can people see with their own eyes CV players all around the world torping themselves and not yet realising that it's a desperate call for help ? People close their eyes on these issues because they still believe in the "CVs are overpowered" fairy tales. When you repeat a lie thousands of times, you come to a point where even the lier himslef starts believing his own lies. Same thing is going on here, there is in this game, a culture of hatred aimed at CVs. People dislike CVs and then put pressure on Wargaming staff in order to nerf them to death. That's the sad reality, and in a last breath of hope, I'm writing the last words of this letter. Thank you for reading, Arigato , alekoum salam, gracias, hasta la vista, danke Captain Katsura
  9. http://www.spiegel.de/wissenschaft/medizin/mensch-tier-chimaeren-japan-erlaubt-zuechtung-von-mensch-tier-chimaeren-a-1256139.html Bald werden Catgirls real (für Blitzmerker: Nein werden sie nicht). Der Traum vieler Otakus. Oder ihr Albtraum, wenn sie realisieren, dass Catgirls immer noch Mädchen sind. Nur jetzt zusätzlich gepaart mit den Launen einer Katze.
  10. Immoxb

    Which is better?

    Hey guys! I am currently choosing between the Republique and the Yamato. Since I have a hard time deciding, I saw my shot to start a thread and let you guys help me! So, what are you guys thoughts on the Yamato and Republique? Pros and cons? Their playstyle? I know myself I like agressive playstyle (Montana and G.Kurfürst are my current T10 BB's.) So let's get the discussion going
  11. YukiEiriKun

    Went to Kure again...

    So .. I went to Kure again. Looked at the dock where Yamato was made. And the 1:1 mock up bow section they have made of the Yamato there. But since we are getting submarines for our Halloween event, I decided to go to the Japan Maritime Self Defend Force Submarine display that they have next to the Yamato museum. :) The museum .. or display, is free admittance, which was a (somewhat) pleasant surprise, I would have gladly payed for the entrance but they did not want my Gaijin-money. :D At the lower level, there was some information of the forming of IJN (and JMSDF): 1889 - Naval station and Kure 1916 - Pre JMSDF History 1954 - Birth of the JMSDF 1976 (my birth year! yay!) - Growth of the JMSDF 2012 - The 60th Anniversary and the Future of JMSDF All very interesting if you are interested .. but I wanted to see the "not-so-float-botes", i.e. submarines. To my dissapointment, this truly was JMSDF excebition and there was almost no mentions about the second world war and the IJN. Poor japanese people are as shamed (as the germans) of their history. Well ... winners write the history and so on... There was a BIG Know your BOTE!! cross-section of the bote "JDS Akishio", a diesel-electric Yūshio-class submarine. This is the same bote (Iron Whale / 鉄のくじら館 (Tetsu no Kujira Kan)) I was about to enter. Most of the excebition was focused of the after-war mine destruction and such, which is understandable. After the Hiroshima and Nagasaki events, Japanese people have been very .. peaceful. Still they put up these great "peace" museums for their great machines of war, not to boast, but to remind everyone how destructive wars are. :) Still, there were comparisons of the old IJN Myoko and the modern JMSDF Myoko as well as the old IJN BB Ise and the new JMSDF Ise. Many others as well, but these were the closest to the WoWs, so I did not take pic's of the others... :-/ Also they were showing how gatling guns were used as anti torpedo armament even though I'm pretty sure gatling guns were way POST WW2. :) But hey, a gatling gun! :D Interior shots, and a shot through the periscope can be found from my JDS Akishio folder here. And if you are into Formula 1, I've uploaded some vid's here. No need to comment or upvote, they are there just for my entertainment, not for any kind of monetization. :)
  12. Ueberflieger7

    2.Zerstörer-Line Tier IX, X?

    Hallo zusammen. Ich wollte mich mal erkundigen, ob und wann eine Vollendung der 2. japanischen Zerstörer-Line ansteht. Momentan ist ja bei Akizuki schluss und da ich mir vorstellen könnte, die Reihe mal zu spielen wäre es interessant zu wissen, was da noch so kommt. VG, Paul
  13. Hallo mal wieder, meine Arbeit an den KuK Schlachtschiffen hat mir erstaunlich viel Spaß gemacht, also versuche ich mich hier mal an etwas ganz anderem: einem japanischen Kanonenboot-Zerstörer. Die Idee kam mir, während ich mir erste Videos zur Harugumo angesehen habe. Der Gedanke dahinter war, anstatt einem Riesenteil mit 10 kleinkalibrigen DakkaDakka-Kanonen die Akizuki zu nehmen und davon ausgehend eine "große Schwester" zu entwickeln. Das Ergebnis ist die Yukigumo. Anstatt der 100mm-Rohre greifen wir auf 127mm-Rohre mit (für japanische Verhältnisse) hohe Feuerrate zurück, die sich dank größeren und schwereren Granaten (27kg) auch ohne IFHE zumindest nützlich machen kann. Wird Yukigumo Harugumo eines Tages womöglich ablösen oder ergänzen? Ich glaube nicht. Was ich hier ausgearbeitet habe, ist eher ein Zeitvertreib, während ich die letzten beiden KuK Schlachter fertigstelle. Nichtsdestotrotz bin ich mit dem Resultat meiner Mühen sehr zufrieden. Es ist ein Fantasieschiff, aber Roon und Hindenburg sind das auch, und ein stimmiger, kompletter Zweig ist mir lieber als einer, der im Endspurt die Fahnen streicht. Jetzt sollte ich aber aufhören, zu schwatzen. Viel Spaß beim lesen! _____________________________________________________ Stufe X: Yukigumo Yukigumo-Klasse Eckdaten Abmessungen: 138 x 12,5 x 4,2m Verdrängung: 3.500t Panzerung: 19mm Gürtel Antrieb: 79.000 WPS Geschwindigkeit: 37,5 Knoten Bewaffnung Bewaffnung: 4x2 12,7cm/50 Typ 1 Flugabwehr: 6x2 40mm Bofors "Chi" 18x1 25mm Typ 96 Torpedos: 1x6 61cm Typ 93 Flak-DPS Rumpf: 158 Mein persönlicher Gegenvorschlag zur jetzigen Harugumo wäre eine konsequente Weiterentwicklung der Akizuki. Das Kaliber der Bewaffnung wächst auf 127mm an und kann mit der Konkurrenz gleichziehen. Dadurch habt ihr außerdem den Vorteil besserer HE-Pen, was der Akizuki nun doch etwas zu schaffen macht. Bei der Hauptartillerie handelt es sich um den Entwurf eines Zwillings-Mehrzweckgeschützes für Schiffe. Die (geplante) Feuerrate wäre zwischen 13 und 18 RpM. Da ihr insgesamt acht Rohre habt, würde ich die RoF eher im unteren Bereich ansetzen, so ungefähr bei 14-15 RpM. Die geplanten Granaten wären außerdem stärker geworden, das Gewicht sollte 27kg betragen (+4 kg ggü. Shimakaze) und die Mündungeschwindigkeit wäre zwischen 880 und 910 m/s gelegen. Das Geschütz wurde zum Kriegsende hin zu einer landgestützen Flak umgewandelt, die eine Drehgeschwindigkeit von 18°/m gehabt hätte, eine Kehre um 180° hätte also 10 Sekunden gedauert. Diese Werte sind zugegebenermaßen für das Landgeschütz, aber die könnte man 1:1 übernehmen, da Yukigumo ohnehin als Kanonenboot ausgelegt ist. Bei den Flaks haben wir die japanischen Bofors, 25mm-Einzelkanonen und die Hauptartillerie hilft auch gut mit. Den DPS der 127er würde ich auf 15 ansetzen, was auf dem Niveau der Gearing läge. Alles in allem hätten wir so ein kampfstarkes Kanonenboot, das "Zerstörern" wie der Chabarovsk auf Augenhöhe begegnen kann. Die Torpedos sind bedingt durch nur einen Werfer von begrenztem Nutzen, der Nachladebooster kann hier aber etwas Abhilfe schaffen. _____________________________________________________ Danke für's Lesen und bis später, LegioDamnatus
  14. oceanomadeira

    MUSKELN & GAMEPLAYS

    Hallo Ladies & Gentleman, wer sich für World of Warships (Ranked,Zufall, Division etc.) interessiert und gleichzeitig auch noch Fragen zum Thema Fitness, Muskelaufbau, Abnehmen, Diät oder ähnliches hat. Der ist herzlich eingeladen auf meinem Youtubekanal vorbei zu schauen :-) Natürlich wird hauptsächlich gezockt. Da ich aber privat ein sogenannter "Fitnessfreak" bin (überprüfen könnt ihr dies gerne auf Instagram: lucavolutionfitness), möchte ich auch denjenigen zur Seite stehen, die sich für das Thema Fitness usw. interessieren oder endlich mal etwas dazu in Erfahrung bringen möchten. Ich gehe gerne auf eure Fragen während der Gameplays ein und beantworte diese, währenddessen ich versuche die Gegner zu versenken ;-) Also kommt gerne mal vorbei und gebt mir Feedback oder stellt mir eure Fragen (natürlich auch gerne zu World of Warships). YOUTUBE: https://www.youtube.com/channel/UCIgfLUZpxiDCM1U1_u1Eayw Wir sehen uns dann im Kommentarbereich! =)
  15. SamuraiShakaViking

    Golden Week: Great Event

    Just some positive feedback for WG devs and also PR / Marketing & Community divisions, which is often lacking on the forums perhaps. I think the whole Golden Week event and the accompanying rewards and discounts are awesome . Thank you and well done. This is a great idea and great implementation of cool content. It benefits especially new players, but also veterans too; and its both skill stimulating and also more FUN!. Its very encouraging and motivating and makes one want to keep playing even after getting the 12500 second crate. (usually i stop after 12,500 xp , but not when there's events like this that last a week, not just 2-3 days on the weekend only. (ofc some of us can only play more after work during the week, and are busy/away/out on weekends; so getting objectives and more to play for during week days is really VERYwelcome. Please bring it on more!! :)) I am always impressed by the historical links in WoWs and also the incredible programming and IT design goes into this game. The beauty of the ships themselves. The ambience of the maps and playing environment. And that 30 players from many countries can all participate together in a game!, Even some I know even on low spec machines. And all in a free to play game! And its extra awesome when events and challenges promote historical and naval events and campaigns. You also honour veterans, and promote awareness of naval history and events that really affected and even changed our course of history. Its fascinating to learn so much and be able to feel immersed into participating in this. The historical department do a great job; and even explain it all in videos etc. The campaigns and missions and so on too are commendable. Dare I say "We want more!" in future hehe ;). This is very promising for the direction and future of the game imho Well done, thank you, and please keep up the good work. Honto ni arigatou!
  16. SkullBreaker007

    Should I start IJN BB's line

    Hey now that I have been olaying us bb's for quite a while I am about to get the tier vii bb colarado( havent heard good things about it) So far the USN BB's have been somewhat disappointing except for New Mexico. Now after a ling time as im just about to get Colarado I hear its probably the worst US bb. Im thinking of checking out the japanese battleship line and hear it has some nice midtier bs . I just have 2 questions 1. Is it better for now to focus on US bbs and get to iowa or montana or shoild I start checking the ijn bbs? 2. A dumb question but I have the ishizuchi battleship does that mean I can research kongo ir do I have to get myogi for that. I dont have access to my PC so I cant check out.
  17. Konnichi wa, nachdem wir nun erfolgreich unseren Clan gegründet haben suchen wir weiter aktive Mitspieler! Aktuell sind wir 10 Leute die wirklich Mitglied im Clan sind und 2 Interessenten die ab und an mit uns zusammen fahren! Wir sind eine Gruppe von Spielern die sich hauptsächlich auf den japanischen Techtree konzentrieren und auch eine entsprechende Leidenschaft für die Schiffe mitbringen. In Wettkämpfen setzen wir allerdings auf Schiffe die sich dafür besonders gut eignen. Näheres über unseren Clan erfahrt ihr unter: http://clan.nippon-kaigun.eu/ Und hier könnt ihr euch direkt bewerben: http://clan.nippon-kaigun.eu/bewerbung/ Sayounara, Kopriunu Dai-Gensui
  18. My idea for an addition to the IJN aircraft carrier tech tree, which includes some (in my eyes) sadly, left out carriers. I think the addition would enrich the carrier game play, you wouldn’t meet the same enemy again and again which is kind a boring sometimes. The numbers besides the name are the number of aircrafts, the bolt one the in game number and the other one the historical, which can diverse. Shinano is a bit a special case although only having an own air group of 47 it was planned to be a forward refuelling and rearming station for planes of other carriers (finally the marking mishmash of the planes would make sense ) and so was able to accommodate up to 120 planes (at least some sources say that, others go with less), so you could easily bump her up to tier X but I didn’t really found another suitable tier IX, to fill the gap. IV 21/24 Hosho V 30/30 Zuiho VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Shinano 47/72-83 X 100 Hakuryu The addition would branch of from the Zuiho and start with the Hiyo a converted passenger liner (Kashiwara Maru) commissioned in July 1942 sunk during the battle of the Philippine Sea, June 1944. Next up is the Soryu at tier VII the “sister” ship of the Hiryu, the first IJN carrier to be planed us such from the beginning, commissioned in 1937. She fought, as part of the first air fleet’s carrier division 2 (together with Hiryu) in several battles including Pearl Harbor and Midway where she was sunk, June 1942. Her air group consisted of 63 aircrafts plus 8 in reserve equalling a total of 71. With 34 kts she’s also capable to swiftly reposition, which is always nice. And she just looks great On tier VIII we got the Akagi, which was converted from the battlecruiser Akagi and finished 1927 having three flight decks. In 1937-38 she was reconstructed losing to of the three flight decks and so increasing the aircraft capacity to 66 plus 15 reserve giving a total of 81. Probably being the most famous Japanese carrier of the Second World War, served as the flagship of the First Air Fleet. She led the attack on Pearl Harbor and other battles and was sunk in Midway, June 1942. The Akagi is one of the ships I had absolutely no doubt we would see in the original tech tree. At tier IX sits the Shinano being the conversion of the third Yamato-class Battleship Shinano, probably the most impressive carrier during the Second World War, certainly the largest. Commissioned in 1944 she got sunk only 10 days later hit by four torpedoes of USS Archerfish will traveling from Yokosuka to Kure to finish her fitting (which also included finishing waterproofing and adding missing counter-flooding and damage-control pumps). Not really fast but considering her Displacement (which results in HP) and Armour she should be quite a sturdy ship. As above already mentioned her air group can have a wide range, I would go with something between 72-83 aircrafts, depending how important the sturdiness factor is considered to be (in my eyes rather unimportant at this tier). From the Shinano we would get back to the main line and to the Hakuryu. This addition would in my opinion not only include some interesting ships but also reduce the dullness of having the same CV as opponent again and again. Character wise there wouldn’t be a change from the already included IJN carriers. thanks for reading, tell me what you think about it and don’t hesitate to point out faults. After some responses I made a little Update to the tech tree: IV 21/24 Hosho V 30/30 Zuiho Chitose 30 VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 Unryu 63 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Taiho-Kai 75 X 100 Hakuryu Shinano 47/90-100 It now splits of from the Hosho to the Chitose, a conversion from an auxiliary to a high-speed seaplane carrier. After Midway she was converted to a carrier and commissioned as such in January 1944. She was sunk in the battle of Leyte Gulf in October 1944. She would play pretty similar to the Zuiho. Instead of the Soryu or as a further addition we got the Unryu at tier VII. Being similar to the Hiryu design she was finished in August 1944, with additional AA and protection. She was planned to embark 57 aircrafts plus six in reserve totalling 63, though it’s most likely that she never had a full air group due to shortages. In war she transported aircrafts and high-priority cargo to the Philippines, till she got hit by two torpedoes from USS Redfish and sunk December 1944. Like Hiryu and Soryu she has a nice top speed of 34kts. In game I would give her around 70 planes like Hiryu. At tier IX we got the Taiho-Kai (design G-15) an improved Taiho, mainly better AA and protection, carrying 53 to 75 aircrafts sources differ her. Those ships were part of the Modified 5th Naval Armaments Supplement Programme drawn up in September 1942, the first of the five planned was due to be finished in 1948. After Midway other faster to build carrier programmes got priority and the date got shifted back. In August 1943 all five ships were cancelled. Although similar to the Taiho, surly an interesting ship which allows us to place the Shinano, with a bigger air group, at tier X, were such an impressive ship belongs.
  19. This is a question that keeps popping in to my mind. When you look at the Shimikaze and Akazuki Destroyers they are very large for their classes around 130 meters. The Atlanta is 160 meters officially a flotilla leader in game as a premium cruiser . The Dutch Tromp and the Heemskerk are officially flotilla leaders 130 meters. The amount of guns and size of the guns of these ships would then be one of the more powerful Destroyer classes in game . Or the most stealthy cruisers in game. If classified as Destroyer a destroyer tech tree would be more than possible. Just take a look at the specs of all 3 ship classes and the 2 dutch variants. Let me know what you think, flotilla leader a cruiser or destroyer. Akizuki on trial run off Miyazu Bay on 17 May 1942. Class overview Name: Akizuki class Builders: Maizuru Naval Arsenal Sasebo Naval Arsenal Mitsubishi Heavy Industries Uraga Dock Company Operators: Imperial Japanese Navy Republic of China Navy Soviet Navy Subclasses: Akizuki class (Pr. F51) Fuyutsuki class (Pr. F51) Michitsuki class (Pr. F53) Cost: 12,090,000 JPY in 1939 17,820,400 JPY in 1941 19,194,000 JPY in 1942 Built: 1940–1945 In commission: 1942–1945 (IJN) Planned: 6 (1939) + 10 (1941) + 23 (1942) Completed: 12 Cancelled: 20 Lost: 6 Retired: 6 General characteristics (as per Whitley[1]) Type: Destroyer Displacement: 2,700 long tons (2,743 t) standard 3,700 long tons (3,759 t) full load Length: 134.2 m (440 ft 3 in) overall Beam: 11.6 m (38 ft 1 in) Draught: 4.15 m (13 ft 7 in) Propulsion: 3 × Ro-Gō Kampon water tube boilers, 2 × Kampon impulse geared turbines, 2 shafts, 52,000 shp (39 MW) Speed: 33 knots (38 mph; 61 km/h) Range: 8,000 nmi (15,000 km) at 18 kn (21 mph; 33 km/h) Complement: 263 (Akizuki in 1942) 315 (Akizuki in October 1944) Armament: Akizuki in 1942[2] 8 × 100 mm / 65 cal Type 98 DP guns (4 × 2) 4 × Type 96 25 mm (0.98 in) AA guns (2 × 2) 4 × Type 92 torpedo tubes (8 × 610 mm Type 93 torpedoes) 56 × Type 95 depth charges Suzutsuki in April 1945[3] 8 × 100 mm / 65 cal Type 98 DP guns (4 × 2) 47 × 25 mm AA guns (7 × 3 + 26 × 1), 3 × 13 mm AA guns (3 × 1) 4 × Type 92 torpedo tubes (1 × 4) 8 × 610 mm Type 93 torpedoes 56 × Type 2 Mod.1 depth charges Shimakaze underway. History Empire of Japan Name: Shimakaze (島風) (Island Wind) Builder: Maizuru Naval Arsenal Laid down: 8 August 1941 Launched: 18 July 1942 Commissioned: 10 May 1943 Struck: 10 January 1945 Fate: Sunk in the Battle of Ormoc Bay near Cebu, Philippines, 11 November 1944 General characteristics Class and type: Shimakaze Type: Destroyer Displacement: 2,570 long tons (2,610 t) (standard)[1] 3,300 long tons (3,400 t) (full load)[2] Length: 129.5 m (424 ft 10 in) o/a 126 m (413 ft 5 in) w/l Beam: 11.2 m (36 ft 9 in) Draft: 4.15 m (13 ft 7 in)[3] Installed power: 75,000 shp (56,000 kW) Propulsion: 2 × Kampon impulse geared steam turbines 3 × Kampon water-tube boilers 2 × shafts Speed: 40.9 kn (75.7 km/h; 47.1 mph) Range: 6,000 nmi (11,000 km; 6,900 mi) at 18 kn (33 km/h; 21 mph) Complement: 267 (May 1943) Armament: As Built: 6 × 12.7 cm Type 3/50 cal dual-purpose guns (3x2) 6 × 25 mm (1 in) Type 96 25mm anti-aircraft guns (2x3)[4] 2 × 13.2 mm (0.52 in) anti-aircraft machine guns (1x2) 15 × 610 mm (24 in) torpedo tubes (3x5) 18 depth charges Early 1944 Refit: 6 × 12.7 cm Type 3/50 cal dual-purpose guns (3x2)[5] 16 × 25 mm (1 in) anti-aircraft guns (4x3, 2x2) (increased in June to 28)[6] 15 × 610 mm (24 in) torpedo tubes (3x5) 36 depth charges Tromp in 1936 Class overview Name: Tromp class Builders: Nederlandsche Scheepsbouw Mij. Operators: Royal Netherlands Navy Built: 1936–1940 In commission: 1938–1969 Completed: 2 General characteristics Type: Flotilla leader Displacement: 3,350 long tons (3,404 t) standard Length: 131.95 m (432 ft 11 in) Beam: 12.43 m (40 ft 9 in) Draught: 4.32 m (14 ft 2 in) Propulsion: 2 Parsons geared steam turbines 4 Yarrow boilers 2 shafts 56,000 shp (41,759 kW) Speed: 32.5 knots (37.4 mph; 60.2 km/h) Complement: 380 (Tromp) 420 (Jacob van Heemskerk) Armament: Tromp : 6 × 150 mm (5.9 in) guns (3×2) 4 × 75 mm 8 × 40 mm (4×2) 2 × 20 mm 6 × 533 mm (21 in) torpedo tubes (2×3) Jacob van Heemskerk : 10 × 102 mm (4 in) guns (5×2) 8 × 40 mm (4×2) 4 × 20 mm Aircraft carried: 1 × Fokker C.XIW floatplane (Tromp)
  20. So, ich habe es getan!!! Damit wir nicht mehr in einem "fremden Thread" (so sehr er auch passte ) uns austoben müssen mit Bildern unserer liebsten Waifus, habe ich endlich einen eigenen Thread dafür eröffnet. Um gleich zur Sache zu kommen: Ich habe es extra "Japano" genannt! So kann jeder interessierte seine Lieblings-Waifu posten, die aus Japan kommt und nicht nur aus einem Anime. Beispielsweise aus einem Manga OHNE Anime-Umsetzung oder einer Visual Novel oder einem Spiel wie Final Fantasy oder eine echte Waifu aus einer J-Pop-Gruppe oder oder oder... Ihr seht schon, ich gebe euch alle Möglichkeiten. Natürlich auch wie in meinem Rätselthread dürfen die Mädels (und Jungs) unter euch gerne auch ihre Lieblings-Waifu männlichen Geschlechts posten. Denn, ich bin kein Patriarch... und versuche auch hier keine Genderdiskussion. Das Alles dient wie immer dem Spaß! Ergänzung: Die Nationalität der Waifus spielt keine Rolle. Also eine Helvetierin aus einem spanischen Dorf mit einer französischen Musikschule... oder so ähnlich geht natürlich auch! So, dann haut mal rein und zeigt eure liebsten Waifus!!! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ WICHTIG!!! Es gibt die AGB's und klar, keine pornographischen Bilder hier rein!!! Um jedoch auf Nummer sicher zu gehen, schreibe ich mal Sehales, in wie weit Waifu Bilder zulässig sind. Ein kurzes offizielles Statement sollte uns 100% Sicherheit geben! Einfach, damit wir in Ruhe posten können!!! Nach Antwort von Sehales: Haltet die Bilder bitte FSK 12, vor allem bei Lolis!!! Und vermeidet Slips!!! Das sollte uns allen doch möglich sein und wir haben noch lange was vom Thread und unseren Spaß! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ So, auf Anregung: Ab sofort darf Sonntags jemand bestimmen, welche "Themenwoche" wir machen! Das heißt, in welche Richtung man Waifus posten, sehen, sonst was haben möchte. Als Beispiel: Themenwoche "Musik" ergibt dann (hoffentlich/eventuell) Bilder, die in Richtung musikalischer Waifus gehen... oder welche, die sich zumindest an Musik versuchen... oder, oder, oder... Ich vertraue darauf, dass ihr euch Sonntags darauf einigt, wer das nächste Wochenthema bestimmen darf... Wenn nicht, nutze ich meine drakonische Macht und bestimme selbst etwas!!! Zum Bleistift... KanColle! Bis auf Weiteres: Chibi! ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
  21. Did you like the clickbait title? I did. Anyways, let's get onto the topic. I want this thread to be easily accessible, so if there's good points in the thread I'll make sure to combine it in the original post so that new viewers could quickly see how and where the conversation went. This is a forum post after all, I should be able to keep up with everyone's thoughts ;) <<<<((<(>_<)>))>>>>> Dive bombers and torpedo bombers Asking all CV captains, would you be willing to trade 2 or 3 of your dive bombers for 1 extra torpedo bomber? Is there anyone who ISN'T willing to make that trade? The results of a poll on that question would undoubtedly be obvious to anyone who plays CVs. Right now, there is a massive imbalance between the field effectiveness of the two squad types are obvious. In most circumstances, only 1 or 2 squads of dive bombers are necessary to perform their job of lighting the enemy on fire. Due to this, I would like to suggest improvements to the mechanics associated with dive bombers in order to give them more utility when compared with the torpedo bombers. USN - give the USN CVs dive bombers some AP bombs. I thought of suggesting this for the IJN but 1) the IJN has bombs with less damage potential both historically and in game and 2) having AP bombs with the precision of IJN bombers will be rather overpowered. This would mean that 1) the USN strike loadouts in the Bogue and the Indy won't be entirely useless and 2) it would give USN carriers another vector of dealing high amounts of damage as deck armor tends to be quite poorly armored and therefore they could potentially even score citadels with plunging fire if they are really lucky. They might not be able to penetrate the citadels of most battleships, but they could retain utility against enemy CVs/CAs and lower tier BBs (relative to the carrier). IJN - improve the precision of the IJN dive bombers, make their circle of no return smaller, and increase the chance of them setting fires and causing module damage. You can scale back the damage output if you want for compensation, 4600 damage per bomb hit is virtually destroyer tier anyways. These changes are suggested both to be used to expand on the points below as well as to give the IJN bombers a different role in engagements. With the increased precision the bombers could target specific modules for destruction/incapacitation and therefore be used to soften up enemy ships for your allies by going after gun turrets or stop them from moving my going after the engine or steering on top of setting the ships on fire. Both nations + future nations - An increase in speed, HP, and DFC resistance. Dive bombers right now quite frankly suck at their job. They're nothing more than an extra 2000-7000 extra damage and fire damage on top of the tens of thousands that dive bombers provide. The changes I will suggest will no doubt be controversial, but we CV players have always liked that don't we ;) I suggest significantly increasing the speed and HP of all dive bombers on all tiers relative to their tiers. They don't need to be as fast as fighters, but bombers that are significantly faster than torpedo bombers would add extra depth to the game. It would mean that whilst a less skilled player would be using a dive bomber like they always have, a more skilled player that can multitask could use the dive bombers far more frequently as a separate strike squad to lethal efficiency. Their extra speed will also provide them with relative resistance to fighters and AA from the enemy team so whilst they can't compete in terms of damage with torpedo bombers they can still strike deep into the enemy fleet at strategically significant targets and therefore may hold a far more significant strategic worth in a future patch instead of being the tag-along to a CV game. This will make USN dive bombers like a single battleship salvo whilst it will make IJN dive bombers more similar to cruiser guns, which will also allow us to preserve the 'national flavor' that War Gaming seems so fond of. The last change will also mean that there are situations where dive bombers are obviously better for dealing with the situations that a torpedo bomber will suffer from. I will expand on the suggested national differences below. IJN vs USN CVs Right now, the tech trees are something of a mess. The IJN tree is advertised as the strike tree whilst the USN tree is advertised as the fighter tree but as many CV captains would attest this is utter tosh. The IJN tree has torpedoes that cause less damage than any US torpedo from t6 upwards to go with their bomb damage that is a tiny fraction of the USN damage potential and from t6 or t7 a USN fighter squad can be held up by the IJN squads as the strike aircraft runs riot around the allied fleet and so the AS loads become mostly an easy way to lose the damage game but is nevertheless something that USN carriers (up until about t8) have to put up with because almost all cruisers are loading deck fighters and they need a way to guarantee a hit. This means that t4-t5, MM decides if an IJN or a strike deck USN carrier will have fun or will have every plane they send up ripped to shreds by enemy aircraft. It's not even that fun to hunt aircraft, I'm sure most carrier players would rather be menacing the entire enemy team instead of just aggravating 1 enemy team member. tl;dr: IJN strike units can't compete with USN in terms of damage. USN is 'balanced' with this by having terrible loadouts. I have many changes that I would like to suggest in altering the current paradigm that I am certain will have an overall positive effect on the game. 1. Speed up IJN torpedoes and speed up the spread convergence. Not long ago, IJN bombers were inferior to USN bombers in every way. They had a massive spread that needed luck to even score 2 hits on even a slow battleship and they had the aforementioned inferior damage output. I welcomed the new converging spread, but the torpedoes were now just as slow as their USN counterparts and converged too slowly to be used even if you angled the drop nearly perfectly. If the torpedoes had a base faster speed(the torpedoes used to have a speed of 42 knots if I recall correctly), with the new captain skill a really skilled carrier captain could actually utilize the IJN bombers in such a way that it could be dropped from 500+ meters away and actually hit someone who isn't braindead/AFK. 2. Give the USN AP bombs and the IJN more effective fire bombs as well as torpedoes that have a higher chance of causing sinking. I suggest this due to the playstyle that is most evident on high tier ships namely the Midway and the Hakuryu. Most Midway players group their torpedo bombers in a group and strike at once to cause maximum damage whilst the Hakuryu players use the faster plane speed and smaller squads to make their enemies die of a thousand cuts. With this system, the two nations can distinguish their playstyle. A USN carrier can cause as much/more damage with their new setting whilst the IJN carrier will be able to guarantee leaking with fewer torpedo hits and fire with bombs and therefore be able to more effectively use their multiple squadrons to inflict damage over time on enemy ships that, if used correctly, could match or even exceed that of the Midway even if the damage isn't necessarily apparent when the strike is over. This would also mean that there is a national 'flavor' to both carrier lines now. 3. Widen the USN torp spread and scale up the damage as the tiers increase. I will expand more on this in the level increase subsection but for now let's deal with US torpedoes. Right now, USN CVs can start guaranteeing that every torpedo will land on target starting at tier 7 battleships and they only get better from there as opposed to the supposed strike focused carriers of the IJN. Due to this, making a full salvo strike more difficult as well as more rewarding might be optimum for US CV drivers who have unchanged potential damage output starting with t5. If we introduce the AP bombs for extra damage, I suggest compensating for the massively increased strike potential of USN carriers by raising the skill slope for USN CV players in order to allow more skilled players to excel and distinguish themselves. Tiers and levels Right now, the Langley starts out with 5900 dmg per torpedo that quickly jumps up to 8500. The Indy further increases the torpedo damage to 9867 and it stays there for the rest of the game, significantly higher than the IJN torpedo damage. Whilst this would be unhistorical, I think that this would be fine if the soft stats for IJN torpedoes were improved i.e. speed, chance of flooding, arming time(mostly for killing destroyers). I also think that the massive damage torpedoes should be reserved for higher tier USN carriers whilst the mid tier USN carriers should be buffed in other ways i.e. giving them more squads. Many will likely say that is insane, but I think that we can make this work if we make USN torpedoes do less net damage in the lower tiers. This, combined with the fact that they have slower torpedoes and are targetting smaller ships with lower speed and smaller turning circles, could be made to work. Here is a table of possible values: 35 knots Torpedoes: Damage/squads(planes)/potential Chance of flooding Speed Damage/squads(planes)/potential Chance of flooding Speed Tier IV 5900 / 1(6) / 35400 40% 35 knots 8000 / 2(8) / 64000 40% 35 knots Tier IV 6300 / 1(6) / 37800 40% 35 knots 8400 / 2(8) / 67200 43% 35 knots Tier V 6800 / 1(6) / 40800 40% 35 knots 8567 / 2(8) / 68536 45% 37 knots Tier VII 6800 / 2(12) / 81600 40% 35 knots 8567 / 2(8) / 68536 45% Tier VIII 7500 / 2(12) / 90000 40% 35 knots 8567 / 2(8) / 68536 65% 42 knots Tier IX 9867 / 2(12) / 118404 40% 35 knots 8567 / 3(12) / 102804 70% 45 knots Tier X 10500 / 2(12) / 126000 40% 35 knots 8567 / 3(12) / 102804 75% 53 knots p.s. I have no idea what the real values on flooding are. These are example values. Yellow is USN, orange is IJN.,green is for the superior stats As aforementioned, the USN carriers could receive a debuff in having more space between their torpedoes (a wider torpedo fan) and a torpedo damage debuff in lower tiers but are compensated by having more torpedo bombers to work with which will reward the better players. The IJN can make up for the difference by their better soft stats like chance of flooding or torpedo speed. Dive bombers: Damage/squads(planes)/potential Chance of fire Chance of module damage Damage/squads(planes)/potential Chance of fire Chance of module damage Tier IV - - - - - - Tier V 5500 / 1(6) / 33000 0 % 12 % 2300 / 1(4) / 9200 40% 12 % Tier VI 7500 / 1(6) / 45000 0 % 12 % 4500 / 2(8) / 36000 40% 16 % Tier VII 7500 / 2(12) / 90000 0 % 12 % 4500 / 2(8) / 36000 50% 20 % Tier VIII 7500 / 2(12) / 90000 0 % 12 % 4500 / 2(8) / 36000 60% 24 % Tier IX 8500 / 2(12) / 102000 0 % 12 % 4500 / 2(8) / 36000 70% 30 % Tier X 8500 / 2(12) / 102000 0 % 12 % 4500 / 3(12) / 54000 80% 40 % Keep in mind that these values are if every single shell fired penetrates the citadel. In most attacks, RNG will likely not give much more than 2 or 3 citadels maximum. Nevertheless, the damage from those hits aren't insignificant for even a high tier battleship or carrier. IJN bombs won't penetrate anything, but has a large chance of fire damage and module incapacitation. I'm not sure where I've heard this, but apparently as you go up the tiers, ships gain natural resistance against fire and flooding. These new values will likely allow carriers to maintain their damage over time tactics even in a high tier environment. Ships in the higher tiers have far higher health to splash around so the steadily rising damage will allow carriers to effectively deal with tougher threats as they advance up the tiers as well as continue to cause them trouble. I.E. A Hiryuu and a Ryujou in this cause cause identical potential damage. Both ships might be able to attack a New York for an average of 8000 damage but if a Ryujou attacks a New Mexico a torpedo might average 5000 damage whilst a Hiryuu, whilst having identical stats, would be able to do 8000 damage. This mechanic would help carriers deal with the often extremely tough ship torpedo bulges as well as encouraging carriers to go after the sometimes harder targets as the same damage against a higher tier ship would usually give them more rewards as well as helping their team against ships they may have problems with. That's what I have for now. Thank you for reading as far as you have. I might have to come back here later to condense this down or add onto the list. Best regards and happy sailing!
  22. Cmd_exe

    Mutsuki oder Minekaze?

    Grüss Gott ihr wackeren Kapitäne Ich habe eine sehr lange WoWs Pause gemacht und als Wiedereinsteiger stehe ich nun vor der Frage welchen japanischen Zerstörer ich zuerst erforschen soll. Zur Auswahl stehen die Mutsuki und die Minekaze. Welche davon würdet ihr mir empfehlen? Freundliche Grüsse, Cmd_exe
  23. danimollinato2

    Impresiones Kaga

    Hola a todos, aquí recogeremos las impresiones del kaga, el nuevo portaaviones tier 7 premium de WoWs. Principalmente vamos a comparar estadisticamente con otros barcos de su tier y decir sus cosas buenas y sus cosas malas. Empezamos con el ocultamiento del mismo, en este gana el hiryu. -kaga: 12,2 km -Hiryu: 11,9 km -Ranger: 14,2 km -Saipan: 12,2 km Capacidad del hangar, ganaria el kaga, pero aun asi sus aviones son tier 6 lo cual hace que tenga ese numero de aviones. -kaga: 85, aviones tier 6 -Hiryu: 72 aviones tier 6-7 -Ranger: 58 aviones tier 7 -Saipan: 48 aviones tier 9 Configuraciones de aviones, (caza, torpedero, bomba) sin habilidades -kaga: 1-1-3, 2-2-1 cazas 4 , torpederos 6, bombarderos 6 -Hiryu: 3-1-2, 2-2-2, 1-2-2 cazas 4 , torpederos 4 , bombarderos 4 -Ranger: 1-1-1, 2-0-2. 0-1-3 cazas 6 , torpederos 6 , bombarderos 6 -Saipan: 3-0-1, 2-2-0 cazas 3 , torpederos 3, bombarderos 8 Habilidades de capitan para el Kaga -Datos de la bomba kaga-hiryu Datos torpederos kaga-hiryu Datos cazas kaga-hiryu Opiniones generales (mias), work in progress... Cuando saquen las estadisticas finales las daré Ire editando el post y poniendo mas cosas
  24. So this is a thing that suddenly popped up that was bound to happen at some point. 4 months old channel with near 500.000 subscribers with ~100 videos as of typing this. The content is quite the regular youtube channel with gaming, Vlogs etc. Her existence or popularity doesn't really surprise me and seems to be taking the online world to its logical conclusion. Everyone online enjoys a great deal of anonimity. They act different than they would IRL to some extent and often hide themselves behind profile pics etc. People like to present a certain vision of themselves that needn't be representative of the person. Most youtubers adopt some form of persona with a 'artificial'-personality with it. This is basically just that: a internet persona but turned up to eleven and given a mo-capped body. You could probably write a thesis on this. But yes this is basically memes and is going to take over the internet whether you like it or not. I for one welcome our new waifu overlord. I wonder if we can get her to play WoWs
  25. Unter der Gefahr das es irgendwo das Thema schon gibt und ich es einfach nicht finde, hier nochmal Was haltet ihr von der Trennung? Im englischen Teil des Forums freuen die sich schon alle auf Akizuki. Die Rache der jap. DD
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