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Found 11 results

  1. So the Izumo. Obviously she is worse than the Musashi, fine. Obviously she is meant to be a rough grind, fine. However what I don't understand is why her 410s seem to be the worst BB guns of any caliber I have ever shot above tier 6!!! I would write a list of guns systems I would prefer on her but it would be quicker to list those I wouldn't. They seem less accurate than the americans, with less, pen, less alpha, less range and the flater arcs hurt more than help with the armour lay out of targets. Below are my bb stats for ships in the same MM bracket. Do I just not know how to aim these particular guns? Any answers would be appreciated. P.S. I have no trouble with any other stats or issues with the Izumo, I just think the guns are FAR worse than any others I have shot and certainly do not line up with being as high a caliber as 410.
  2. Have been playing the Izumo for the last 8 days or so. I'm a battleship player for quite some years but never felt like putting effort into the Izumo, mainly because of the negative stories about this tier 9 monster. I'm the kind of player who can enjoy playing even the toughest battleships to do well in. I run Izumo on a main gun/survival configuration and already in the first few matches I noticed how good those 410mm guns are. Very accurate on long range and very dangerous to anyone who exposes too much of his ship. Izumo can be used as expert sniper. With the scout plane I scored quite some citadel hits at 25 km distance on American and Japanese battleships. The shell grouping is very very nice and do a lot of damage. After some days getting used to this ships I worked out what the best strategy for me is playing this ship: In the early stages do not try to be in the front lines, just play the supporting role from longer ranges and try to do this from behind an Island to have maximum cover. Deal out heavy blows to ships who think they are safe at long ranges sailing in a straight line. Try to support your Destroyers and Cruisers as well with your accurate guns if they need help. In the second part of the match you can make speed and get closer into the fight. Make sure you are not alone in this because Izumo is a very big target and HE spammers/torpedoes will tear you down quite easily. Izumo's secondaries on C-Hull are nothing special but at least they have a good base range to prevent destroyers getting too close. One more thing: Izumo's armour surprised me on a postive note. I can easily use all three turrets in mid/long range battles without having to be afraid for receiving heavy damage. You can still angle enough AND use all three turrets as long as you are positioning correctly and have some awareness who is shooting you from where. Izumo's armour is sufficient I find, only Mushashi and Yamato can regulary punish you. I'm over half way grinding to Yamato now and I am not planning to sell this ship to be able to buy Yamato. After grinding the xp I'll be grinding the remaining necessary credits with lower tier ships. Please post your recent experiences with Izumo below
  3. zantur_TR

    izumo yardım

    yaklasık 1 yıldır oyuna ara vermıstım. bır suredır amagı ıle oynuyordum ve bugun ıtıbarıyle yeterlı dp yı topladım ve ızumoyu actım. her yerde ne kadar lanet bır gemı oldugundan bahsedıldıgını okuyup duruyordum ve suan acıkcası onunla bır oyun atmaya bıle tırsıyorum sımdı bu arkadasa ne gıbı kaptan yeteneklerı ve yukseltmeler kullanmalıyım yardımcı olabılecek var mı?forumda bırkac tane gordum ancak cok eskıler araya yamalar fılan gelmıstır uzun suredır neler degıstı bır fıkrım yok. sımdıden yardımlar ıcın tesekkurler
  4. littleguy123

    question about the izumo battleship

    Why can't the middle turret on the izumo do a full 360 turn, it clearly has the clearance as it's higher up than the other 2 turrets If the turret could turn 360 it would at least make the ship a bit more bearable, as it has abysmal armor and non-existent rear protection from the main guns unless you retreat from a target at an angle which exposes more of your ship
  5. Favuz

    Izumo or FdG?

    Hello guys, I recently unlocked both of those ships. With my limited amounts of silver, i am able to afford only one of the two. The one i'll not buy will be put on hold for a long time, as Fletcher and Neptune will come first. I'd like an advice from experienced BB players on which one to buy. Consider that i'll probably sold the tier IX when i'll unlock tier X, because with almost same MM i'll better drive yamato or Kurfurst, and because i kept both Bismarck and Amagi. Another advice i'd like to ask I'm currently sitting at nearly 300k free xp. Would you spend 100k for Izumo (or 50k for FdG) to buy and Mount straigth the top hulls? CV are rare at high tiers, but i don't want to be nuked from CV at the start of the match. Thank you in advance
  6. People have been requesting an updated Izumo commentary so I bought it on El_Gringo and took it out for a spin. Sadly the game ended a bit too soon for my taste, but I still got a feel for just how powerful the guns on this odd BB are. As usual my recommended build is at the end.
  7. Bracciofortebraccio

    Izumo: ma perchè?

    Ammetto che proprio la scelta della WG della Izumo non la capisco. Soprattutto non digerisco le inaccuratezze. Dal bel libro, che sicuramente non è "definitivo" ma rimane molto ricco di informazioni, Japanese Battleships Vol II 1905-1942, si evincono alcune inesattezze. Premesso intanto il progetto A-140 fu curato dal adm. Fujimoto, e non dal adm. Hiraga, va sottolineato che tutti i disegni delle "proto-Yamato" riguardavano navi con cannoni da 457/460 mm. Perchè dunque armare le Izumo in gioco con i 410 mm? Soprattutto, nel momento in cui le stesse hanno uno scafo gigantesco, proprio per reggere le torri pesanti 2500t, è chiaro che si hanno delle corazzate "under-gunned". Fujimoto peraltro, oltre alle triple da 457/460 mm, aveva previsto la possibilità di torri quadruple da 410 mm: allora la WG non poteva armare le Izumo con queste armi, in modo da compensare almeno il peso di bordata e renderle competitive? Altra grave mancanza delle Izumo nel gioco rispetto ai progetti di Fujimoto: le secondarie ridotte. Tutti i progetti A-140 prevedevano dalle tre alle quattro torri triple da 155 mm e da 11 a 14 impianti da 127 mm (alcuni in asse con la nave). Perchè invece la WG ha provveduto ha rendere i 155 alternativi ai 127? E soprattutto, perchè ha cmq messo poche secondarie? Insomma, per la Izumo la WG ha deciso di lavorare di fantasia non per buffare la nave, ma per nerfarla...
  8. A BB commentary has been requested from me quite a few times, and considering the amount of times I've seen the Izumo pop up in this forum I decided to share my commentary here as well. As with all my new ship commentaries it also includes an overview of modules, upgrades, consumables and captain perks in the end.
  9. ChickenCheeze23

    Could you PLEASE fix the Izumo

    As it is now, it has to be one of the most badly designed ships in the game. I understand Wargaming doesn't really care about their customers and added this thing as a barrier to the Yamato, but still some of the issues could be fixed easily. For starters, the No.3 turret. It has no reason to be facing backwards and offers no benefits being like this. If it was facing forward not only would it have a better firing arc, but it could also keep up with the other 2 turrets allowing for better angling while keeping all of your firepower. The other glaring issue is the armor. The ship is extremely wide, making it quite sluggish, but it doesn't have the armor to accommodate such size. The Yamato is wide because it has a lot of armor and the sides are packed with secondaries and AA, but the Izumo's deck is much more sparse. Honestly fixing either of these would make the ship much less of a nightmare to play and my end my thoughts of suicide whenever I use it.
  10. disclamer : there will be a lot of EDIT swearing in this post so if you are sensative you can stop reading . so what he EDIT is this ship . 18.7 km detection , are you EDIT kidding me . the forward turrets are EDIT , they reload for 30s witch is exactly liek the musashi but the musashi have 460 mm guns and soemthing like 20k more hp , how can you do that WG , i am not against monitizing your game but why the EDIT making ships like izumo for free xp cash grab , how can you have a stright face after the cash grab of graf zepplin , you make OP prem ships witch are better than thier normal counter parts fiji/belfast , izumo/musashi , iowa/missouri , de grass/galisoniere ( thats just what i know of ) why do you make a ship unbelievably bad to force people to pay you money , EDIT , this ship get citadeled lfrom everywhere , it eats HE pens from eveyone , its slow as EDIT , and its has horrible concelement , who the [edited]is in lead of the balance departement , does he have any idea wtf is he doing . i always ask in forums for advices nd tricks how to play ships that i struggle with , but not izumo , you cant make this joke work ever . there is only one solution i can think of : remove this paper designe EDIT of a ship from the game , replace it with musashi in the tech tree , and refund eveyone who got the musashi or give them missouri insteed .
  11. tadaMonika

    The most important Izumo buff

    Hello fellow japanese BB enthusiasts, So with the recent Izumo buffs (it is actually playable now and dare I say it, somehow... decent?) I think we can all agree that now, the most important buff this ship needs is a buff to its appearance. I just so happened to stumble upon this picture here: This thing actually looks not half bad. It still is unique and retains the basic WG-design but looks just way better than the ingame-version of Izumo. The layered secondaries (now they are in a straight line, which does not only look bad, but is also functionally bad), the more pronounced and curved bow area, the superstructure that doesn't look like Thaddeus's house, the Yamato-like turret design, etc... What do you think guys? I would really love to see this design in the game. Cheers
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