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Found 133 results

  1. Went to Kure again...

    So .. I went to Kure again. Looked at the dock where Yamato was made. And the 1:1 mock up bow section they have made of the Yamato there. But since we are getting submarines for our Halloween event, I decided to go to the Japan Maritime Self Defend Force Submarine display that they have next to the Yamato museum. :) The museum .. or display, is free admittance, which was a (somewhat) pleasant surprise, I would have gladly payed for the entrance but they did not want my Gaijin-money. :D At the lower level, there was some information of the forming of IJN (and JMSDF): 1889 - Naval station and Kure 1916 - Pre JMSDF History 1954 - Birth of the JMSDF 1976 (my birth year! yay!) - Growth of the JMSDF 2012 - The 60th Anniversary and the Future of JMSDF All very interesting if you are interested .. but I wanted to see the "not-so-float-botes", i.e. submarines. To my dissapointment, this truly was JMSDF excebition and there was almost no mentions about the second world war and the IJN. Poor japanese people are as shamed (as the germans) of their history. Well ... winners write the history and so on... There was a BIG Know your BOTE!! cross-section of the bote "JDS Akishio", a diesel-electric Yūshio-class submarine. This is the same bote (Iron Whale / 鉄のくじら館 (Tetsu no Kujira Kan)) I was about to enter. Most of the excebition was focused of the after-war mine destruction and such, which is understandable. After the Hiroshima and Nagasaki events, Japanese people have been very .. peaceful. Still they put up these great "peace" museums for their great machines of war, not to boast, but to remind everyone how destructive wars are. :) Still, there were comparisons of the old IJN Myoko and the modern JMSDF Myoko as well as the old IJN BB Ise and the new JMSDF Ise. Many others as well, but these were the closest to the WoWs, so I did not take pic's of the others... :-/ Also they were showing how gatling guns were used as anti torpedo armament even though I'm pretty sure gatling guns were way POST WW2. :) But hey, a gatling gun! :D Interior shots, and a shot through the periscope can be found from my JDS Akishio folder here. And if you are into Formula 1, I've uploaded some vid's here. No need to comment or upvote, they are there just for my entertainment, not for any kind of monetization. :)
  2. IJN T9 Light Cruiser - Kano Class

    Armament: 12 - 6,10" / 155 mm 60,0 cal guns - 123,17lbs / 55,87kg shells, 150 per gun Quick firing guns in turret on barbette mounts, 1930 Model 4 x 3-gun mounts on centreline, evenly spread 2 raised mounts 12 - 3,94" / 100 mm 65,0 cal guns - 28,66lbs / 13,00kg shells, 250 per gun Dual purpose guns in deck and hoist mounts, 1938 Model 6 x Twin mounts on side ends, majority forward 24 - 1,57" / 40,0 mm 60,0 cal guns - 2,20lbs / 1,00kg shells, 1 500 per gun Anti-air guns in deck mounts, 1945 Model 10 x Twin mounts layout not set 2 raised mounts 2 x Twin mounts on centreline, evenly spread 1 raised mount 38 - 0,98" / 25,0 mm 60,0 cal guns - 0,55lbs / 0,25kg shells, 2 000 per gun Anti-air guns in deck mounts, 1936 Model 10 x Triple mounts on side ends, majority aft 4 raised mounts - superfiring 4 x Twin mounts on side ends, evenly spread 4 double raised mounts Weight of broadside 1 896 lbs / 860 kg Main Torpedoes 16 - 24,0" / 610 mm, 29,53 ft / 9,00 m torpedoes - 2,496 t each, 39,935 t total In 4 sets of deck mounted side rotating tubes
  3. Because of some stupid forum bug I keep on doubleposting new topics, so this is a good opportunity to edit one of the Java topics into a Maya one. Well, merely copying Lert's original post on NA, as usual. I'm way too lazy to do the research myself. ------------------------- Hello and welcome to what is the third installment of what I intended to be a one shot, but is quickly turning into a series. These threads discuss how ships that are not yet in the game could fit, much like dseehafer's ADLA series. However, in these threads I will go much more in depth and discuss not just a loose interpretation of tiering, but go into the nitty gritty of different stats, homogenize a play style, go into pros and cons, discuss a ship's service history, and discuss how it might fit in the meta. Previous installments: Witte de With as T6 Dutch Destroyer De Zeven Provincien as T8 Dutch Light Cruiser In this thread I will be discussing the Japanese Takao class heavy cruiser Maya. Maya was the third of four Takao class cruisers, laid down in 1928, launched in 1930 and commissioned in 1932. She was a fairly standard Takao class cruiser, already in this game as Atago and ARP Takao. However, she was refit several times during her service life and ended up as the most uniquely configured of the four Takao class ships, and it's this 1944 configuration that I wish to discuss today. Her service history is long and storied, and it would be too much work to just retype it from Wikipedia, so instead I'm just going to quote the relevant aspects from her Wikipedia page. Because of its length I've put it under a spoiler as well. Reveal hidden contents But why Maya? The Takao class is already represented in the game, and we already have a whole slew of Myoko's as well, which are very similar, as the Takao was slightly upgraded version of the Myoko class to begin with. Same hull, same armament, same propulsion, same armor. Well, yes, but the various refits Maya enjoyed during her service life diverged her so far from the Myoko and Takao standard that she could almost have been considered a class of her own. Maya differed more from Takao and Myoko than Takao did from Myoko. It is the purpose of this thread to propose Maya as Tier 7 premium heavy cruiser for the Japanese, incorporating elements of Myoko and Atago into an all-round ship with a more balanced armament than any other Japanese cruiser in this game. Let us begin. Tonnage: 15.490 ton full load, slightly more than Atago's 14.851 tons. The difference is negligable though, and as such I would give her 40.200 hit points, 100 more than Atago. Armor: The Takao class armor is a known factor in World of Warships. It's virtually identical to Myoko's armor layout, apart from the extremity plating thickness and torpedo bulge thickness. The difference in plating thickness is explained by the difference in tier, the difference in torpedo bulge thickness is a difference between the classes, though it is curious to me why Atago has a thinner torpedo bulge than Myoko. Since I am arguing for Maya at tier 7, she would inherit Myoko's thinner 16mm extremity plating vs 25mm and Myoko's thinner 13mm superstructure vs Atago's 16mm, but since she's a Takao class she would inherit Atago's thinner torpedo bulge thickness of 13mm vs 21mm. The rest of her armor scheme would be identical to that of Atago. This gives us a 102mm armor belt, 41mm central deck, 35 - 47mm citadel deck armor and above water central citadel. This amalgamation of Myoko and Takao's armor schemes would give her a middle ground survivability, where angling, range, speed and maneuverability means life. Shes vulnerable to broadside AP, but that's common for all Japanese cruisers versus tier appropriate AP shells. Main Armament: During the last months of her life Maya carried a reduced main armament compared to the four Myokos and her three Takao class sisters. The number 3 turret was removed in favor of additional 127mm DP and 25mm AA mounts. As such, she carried 4x 2 203mm/50 3rd year guns, firing 3300 dmg HE shells with 17% fire chance and a 4700 dmg AP shell. These guns are a very well known quantity in this game, featuring on every Japanese heavy cruiser in this from the upgraded Furutaka to the Ibuki. Since Maya is a Takao class, she will inherit the Atago's gun handling, accuracy and range. However, for the purposes of this thread I'm going to slightly massage the rate of fire, to partially make up for the lack of two barrels and slow reload inherent to the Takao class ships in this game. Instead of a base 16s reload as on Atago, I will give her a 15s one, owing to the various refits. She will ofcourse have the same buffed Japanese fire chance on her 203mm shells. This gives her 142m dispersion at 15.8km range, a 29s traverse time, 105.600 HE DPM and 150.400 AP DPM. This is very low DPM for a tier 7 heavy cruiser. In fact, it places her firmly at the bottom of the tier in terms of damage potential per minute from just her guns. However, I believe that this disparity in DPM is made up for in other areas. Not the least of which: Auxilliary armament: 6x 2 127mm/40 Type 89 Dual Purpose 13x 3 25mm Type 96 AA 27x 1 25mm Type 96 AA 36x 13.2mm Type 93 AA The 127mm guns are the same as on the Myoko and Atago, but will inherit Atago's performance numbers, namely a 5s reload, 5.5km range, 2100 dmg HE shell with 8% fire chance in the secondary role and the additional mounts bring the AA DPS up to 60 at 5km. The 25mm mounts are in the game already, and will add up to 153 DPS at 3.1km. Finally, the 13.2mm MGs will add up to around 110 DPS at 1.2km. This is a decent secondary suite wth the additional 127mm mounts, and an off the charts AA potential for a Japanese heavy cruiser, especially at tier. However, is AA alone enough to make up for the disparity in DPM compared to her tier mates? Well, maybe if you combine it with: Torpedoes: 4x 4 610mm Type 90 Mod 1 The same torpedo layout as Atago, with four mid-ships mounted quad launchers, each covering a quadrant. This is a much more convenient and usable torpedo complement than Myoko gets at tier 7. Players who have Atago will know what I mean. Not only do you have one more fish per launcher, but the angles you can fire them at are far more useful than in most Japanese cruisers as well. Still not sure this is enough to make up for the lowest DPM of her type / tier though ... Maneuverability: As a Takao class she will inherit Atago's maneuverability statistics. 35.5 knot top speed, 790m turning radius, 8.1s rudder shift time. This is hardly the stuff of legends, but then, the Takao class were big ships. The top speed gives it an amount of tactical flexibility that the German and American cruisers in this game lack, but the turning circle holds her back from greatness. Concealment: As a Takao class, Maya will inherit Atago's buffed concealment compared to Myoko. This puts her at 11.5km by sea and 8.7km by air. Consumables: I would give Maya a standard suite of heavy cruiser consumables, starting with a standard Damage Control Party in slot 1 and Defensive Fire suite in slot 2. I would then add a standard Hydroacoustic Search option in slot 3, and a Fighter Plane in slot 4. I can see an argument for a spotter plane as well. Finally, she would not get Atago's heal. I believe that with her armor profile and health at tier 7, she does not need it. Upgrade slots: Standard T7, 4 slots, up to the 1m upgrade option. Play style: Maya would be a balanced heavy cruiser, with a slight emphasis on torpedoes over gunnery. She would still have the potential to start fires and deliver crushing AP salvos, but over prolonged engagements her lacking DPM would start to count. Fitting in at tier 7 and lacking the fifth upgrade slot, her concealment can be brought down to 10.1km by sea. This just barely prevents her from stealth firing her torpedoes, something her more heavily armed sister ship at tier 8 can do - if only just. Still, for a ship this fast, potent and large to have a 10.1km surface detection range at tier 7 is very good. Maya has a particularly potent AA suite, but it's more suited for self defense rather than fleet escorting, owing to the short range of her medium and short range bubbles. Specing heavily into AA can mitigate a lot of that and make her a decent AA picket ship, but she'll never be as good at that as some of the American cruisers. Finally, her suite of consumables further cements her as an all-rounder. She avoids Myoko's weaknesses by having a more comfortable turret traverse and torpedo armament a well as a potent AA suite, but pays for those conveniences with having the lowest DPM of her type / tier. She's a jack of all trades, master of none. Just don't get caught flat footed by the heaviest torpedo armament of any cruiser at tier. Elephant in the room: Not sure I would call this an elephant in the room, it's just something that might cause WG some pause. But, remember when I said that Maya was different enough from Myoko and Atago to almost be considered a class of her own? Although they share the same hull, turret layout and funnel locations, that's where the similarities stop and WG would have to research and model basically the entire superstructure from scratch. Observe the differences below: Myoko: Atago: Maya: As you can see, Maya's superstructure is considerably bulkier than that of either Myoko or Atago. This is because between all her refits Maya never got the one that slimmed down her superstructure that made the Takao class initial design so top heavy. Maya launches, 1930 So, in short: Pros: T7 premium cruiser, something the IJN lacks Balanced play style, if a bit heavy on the torpedo armament Potent AA suite Beefy, good looking ship Majority of modeling work is already done As is balancing - we know how the hull and the weaponry behaves Cons: AA potential requires heavy captain skill investment to make count Captain training potential is suspect because of diverging playstyle and emphasis on torpedo armament rather than gunnery Not quite a copy-paste job, so requires investment and time on WGs part to implement Damage sustained at Guadalcanal, 1943 What would she cost, if implemented at tier 7? Similar to any T7 cruiser, around $42 for the ship and a slot. What camouflage would she wear? As far as I know the Japanese didn't really do much in the way of camouflage for their ships and I don't know if Maya ever wore one. One might suggest the ARP Maya camouflage, but since the collaboration between ARP and WG has ended a long time ago that's very unlikely to happen. That leaves a fantasy green or blue wavy camouflage not unlike that of Atago or the more subdued three-tone permacamo on Myoko. Personally I quite like Myoko's and would suggest WG give Maya something very similar. Possible tweaks should she prove either under- or overpowered during testing: I have made various assumptions and balance choices based on my experience in the game, however, many of these are open to balancing should that be needed. In case of needed nerfs one could lower her ROF down to Atagolevels, or tweak her firing range due to a different superstructure thus possibly different location of the fire control director. Should she need a buff they might consider tweaking the concealment or ROF, giving her Atago's heal or the fifth upgrade slot. My stats are just a proposal, they are open to weaking. Closing words: Thank you all for indulging me in another proposal for a premium ship and thank you for the taking the time to read it. Finally a thank you to @LittleWhiteMouse for helping me with the article itself. Sources used: Finally, because I have to ------------------------- Personally I welcome unique ships. AA will be reworked though, so there is nothing to say (yet) in that regard. As for the camouflage I would suggest this one myself. This is Takao, and then at least it's shared with a ship of the same class. Really a missed opportunity that this was not among the permanent camouflages that became available for Atago last patch. Anyway, I'm curious what you think about the Maya.
  4. fuso tips?

    I'm doing okay so far in the fuso, just asking is there anything else that I can improve on it, since the fuso guides that I can find here are generally outdated. If needed, I can try to get a replay up here in my fuso if possible. currently using main battery, damage control 1, aiming systems 1, steering gears 1(not entirely sure if I should go with damage control 2, but rudder shift has saved my stern multiple times, and making swinging out and in to show my rear guns easier and safer). captain is more towards making semi brawler-yamato(my theory is that with those 460mm guns, you should be able to lolpen most charging ships through the bow while they are unable to do the same to you, if all else fails go banzai cause derpy cheek armor) while still being usable on all of the ships without too much issues so currently it has the more catapult aircraft skill, expert marksman, basics of survival, concealment(may think about dropping it for manual secondary skill, or fire prevention), future skills are Adrenaline Rush, Superintendent(but also thinking of dropping it and going with jack of all trades/high alert, last point goes to priority target in this case), Advanced firing training. *small rant about service+ammo costs* dafuq is idea with repair cost, my mind went into full potato mode (there is a limit on how much I can focus in one battle, and going past the limit makes me go full potato) one battle and i died doing basically nothing except for blowing half of a dd hp, before with kongo i can still get away with some cash gain, now I simply lose cash, so does it mean that I must train myself to not go full potato at all just to earn cash? also I have checked the official data for the service costs and for yamato is 180 000 credits per battle, come on WG if I want to play nothing but yamato then let me do so plz. Also games I have played in the past with this system of repair costs always have issues with player retention in some way or another, both new and old, and often churn through players much faster or lose vs other games as a result due to the fact that it is harder to stockpile cash for future purchases. I mean, look at dreadnought in 2017, it has basically lost everyone when the repair costs system is added, along with several other bad decisions such as heavily increased grind(haven't visited it since then, may take a look in the future) Whatever, those are just pixels and bunch of '1's and '0' on the screen anyway, wouldn't affect my life much. I suppose I can simply grab yamato and move on. /rant
  5. IJN Hyuga-hybrid carrier, battleship

    Hello everybody, I have put together history and possible implementation of battleship Hyuga in World of Warships. I've had 2 optional hulls. First hull is standart battleship hull and the second is the hybrid carrier hull. Please keep in mind that this is just fan made, not official news of upcoming new ship. Also I apologize for any grammar mistakes, english is not my native language. This article has 2 parts: 1) History of the ship 2) Possible implementation in the game- Hull A - Hull B IJN Hyuga Ships of the class: -Ise (1917) -Hyuga (1918) History Creation Hyuga, named after Hyuga Province, one of the traditional provinces of Japan was laid down at the Mitsubishi Heavy Industries shipyard in Nagasaki on 6 May 1915 and launched on 27 January 1917. Hyuga was the second and last Ise-class battleship built for the Imperial Japanese Navy (IJN) during the 1910s. The Ise class was designed as an improved version of the preceding Fuso class. The twelve 45-calibre 35.6-centimetre (14 in) Type 41 guns of the Ise class were mounted in three pairs of twin-gun. The hydraulically powered turrets had an elevation capability of −5/+20 degrees. In 1921 the elevation was increased to +30 degrees and then to +43 degrees during their mid-1930s modernization. The ships' secondary armament consisted of twenty 50-calibre 14-centimetre (5.5 in) Type 3 guns in single mounts. Anti-aircraft defence was provided by four 40-calibre 3rd Year Type 8-centimetre (3 in)anti-aircraft guns in single mounts. The ships were also fitted with six submerged 53.3-centimetre (21.0 in) torpedo tubes, three on each broadside. Modernization During the ship's modernization during the 1930s, their forward superstructure was enlarged with multiple platforms added to their tripod masts to create a pagoda mast. Both ships were also given torpedo bulges to improve their underwater protection and to compensate for the weight of the additional armour. The boilers on each ship were replaced by eight new Kampon oil-fired boilers. The turbines were replaced by four geared Kampon turbines with a designed output of 80,000 shp (60,000 kW) intended to increase their speed to 24.5 knots (45.4 km/h; 28.2 mph). The fuel storage of the ships was increased which gave them a range of 7,870 nautical miles (14,580 km) at a speed of 16 knots. In 1931–1933, the AA guns were replaced with eight 40-calibre 12.7-centimetre (5.0 in) Type 89 dual-purpose guns. Two twin-gun mounts for license-built Vickers two-pounder (4-centimetre (1.6 in)) light AA guns were also added while the pair of 14 cm guns on the upper deck were removed. the torpedo tubes were removed and the Vickers two-pounders were replaced by twenty license-built Hotchkiss 2.5-centimetre (1 in) Type 96 light AA guns in 10 twin-gun mounts. Their displacement increased over 55,100 tons. The crew now numbered 1,376 officers and enlisted men. Career Although completed in 1918, she played no role in World War I. Hyuga was then assigned to the 1st Battleship Division of the 1st Fleet. Captain Kinzaburo Mimura relieved Nakegawa on 10 November. An explosion in No. 3 gun turret killed 11 crewmen and wounded another 25 during an gunnery exercise on 24 October 1919. Hyuga accidentally collided with and sank the schooner Hiromiya Maru, killing two sailors aboard the sailing ship, on 21 July 1920. On 29 August, the ship began the first of numerous patrols off the Siberian coast and in northern waters in support of Japan's Siberian Intervention against the Bolshevik Red Army. The ship aided survivors of the 1923 Great Kanto earthquake in September 1923. From the early 1920s through the late 1930s, Hyuga often cruised off the coast of China. The ship was overhauled in 1927–1928, during which her forward superstructure was enlarged and her aviation facilities improved. Beginning on 27 March 1932, she patrolled off the coast of China after the First Shanghai Incident, together with her sister ship Ise and the battlecruisers Kongo and Kirishima. Beginning on 24 October 1934, Hyūga was drydocked at Kure Naval Arsenal and underwent an extensive reconstruction and modernization that lasted until 7 September 1936. During the Second Sino-Japanese War, the ship ferried two battalions of the 3rd Sasebo Special Naval Landing Force to Port Arthur, China, on 19 August 1937. On 30 June 1940 Hyuga served as the flagship for the Emperor of Manchuoko, Henry Pu-yi, during his state visit to Japan. Together with Ise, the ship was transferred to the 2nd Battleship Division of the 1st Fleet on 15 November. Start of the Pacific War When the war started for Japan on 8 December, the division, reinforced by the battleships Nagato and Mutsu and the light carrier Hosho, sortied from Hashirajima to the Bonin Islands as distant support for the 1st Air Fleet attacking Pearl Harbor, and returned six days later. Together with the rest of the 2nd Battleship Division, Hyūga pursued but did not catch the American carrier force that had launched the Doolittle Raid on 18 April. In May 1942 while conducting gunnery practice, the breech of Hyūga's left-hand gun in her No. 5 turret exploded, killing 51 crewmen. The turret was deemed not repairable and was removed. Plate of armour was welded over the barbette and three triple mounts for 2.5 cm AA guns were installed there. While under repair, the ship was fitted with one of the first experimental Type 22 surface-search radar sets in the IJN, but it was removed shortly afterwards. Hyūga and the rest of the 2nd Battleship Division set sail on 28 May with the Aleutian Support Group at the same time that most of the Imperial Fleet began an attack on Midway Island. The division was composed of Japan's four oldest battleships, including Hyūga, accompanied by two light cruisers, 12 destroyers, and two oilers. Conversion to hybrid carriers The loss of four Japanese aircraft carriers during the Battle of Midway in June severely limited the ability of the IJN to conduct operations and alternatives were sought. Plans for full conversions of battleships into aircraft carriers were rejected on the grounds of expense and, most critically, time. The IJN settled on removing the rear pair of turrets from the Ise-class ships and replacing them with a flight deck equipped with two rotating catapults. The ship's No. 6 turret and the barbettes for No. 5 and 6 turrets were replaced by a hangar surmounted by a flight deck. This was not long enough to permit the launch of aircraft or their recovery. Two catapults were installed and the existing crane was moved to the flight deck. This was fitted with an extensive system of rails to link each catapult, the storage positions on the deck and the "T"-shaped aircraft lift that moved aircraft between the flight deck and the hangar. It had a capacity of nine aircraft, with eleven more stowed on deck, and one on each catapult for a total of twenty-two. Aichi E16A and Yokosuka D4Y Suisei dive bombers were part of Hyugo's air group. During the conversion, all of the 14 cm guns were removed and the ship's anti-aircraft suite was heavily reinforced. The eight 12.7 cm Type 89 guns were supplemented with four additional twin mounts and the existing 2.5 cm Type 96 AA twin-gun mounts were replaced by 19 triple-gun mounts for a total of 57 weapons. These changes increased the ship's overall length and reduced her displacement to 40,444. The rebuild was officially completed on 18 November. Hyuga served as a training ship for most of the first half of 1944. On 25 February, Battleship Division 2 was assigned to the direct control of the Combined Fleet. On 24 May, the ship's light anti-aircraft armament was reinforced with 24 additional Type 96 AA guns in eight triple mounts. On 7 June, a pair of improved Type 22 surface-search radars were installed. On 23 June Hyugo conducted their first catapult training. Two days later, Hyuga became the flagship of the Fourth Carrier Division. In September, six racks of 30-tube 12.7 cm anti-aircraft rocket launchers were added. Battle of Cape Engaño and afterwards After the Americans began attacking Japanese installations in the Bonin Islands on 10 October 1944, the aircraft of the Fourth Carrier Division were ordered to prepare for combat. On 14 October they attacked the aircraft carriers of Task Force 38 near Formosa with little effect and heavy losses. The ships of the Fourth Carrier Division were assigned to the Main Body of the 1st Mobile Fleet. The Main Body's role was to act as decoys to attract attention away from the two other forces approaching from the south and west. All forces were to converge on Leyte Gulf on 25 October and the Main Body left Japan on 20 October. By the morning of 24 October, the Main Body was within range of the northernmost American carriers of Task Force 38 and Ozawa ordered an air strike to attract the attention of the Americans. The Americans were preoccupied dealing with the other Japanese naval forces and defending themselves from air attacks launched from Luzon and Leyte and could not spare any aircraft to search for the Japanese carriers until the afternoon. On the morning of 25 October radar picked up the first of five American airstrikes at a range of 125 nautical miles. Fragments from near misses by bombs damaged the ship's anti-torpedo blister and she developed a 5° list that was easily corrected. The American submarine USS Halibut spotted the Fourth Carrier Division at 17:42 and manoeuvered to attack, missing with six torpedoes at 18:43. Despite being spotted by American submarines en route, the division arrived safely on 27 October. After leaving the island the following day, they were unsuccessfully attacked by the submarine USS Sea Dog before their arrival at Kure on the 29th. Between 29 October and 8 November, the catapults were removed to improve the firing arcs of No. 3 and No. 4 turrets. Hyuga and Ise departed on 11 November, loaded with troops and munitions for Manila, capital of the Philippines but were diverted to the Spratly Islands. They arrived on 14 November and their cargo was unloaded. Reinforced by the battleship Haruna and three cruisers, the sisters proceeded on to Lingga Island, near Singapore, on 20 November. They remained there until 12 December. They departed for Cam Ranh Bay, French Indochina, where they were on standby for an attack on an American supply convoy. The attack was cancelled on the 30th and the ships sailed for Singapore where they arrived on 1 January 1945 before continuing on to Lingga. On 6 February, the division sailed for Singapore to participate in Operation Kita. The sisters and the light cruiser Ōyodo were loaded with critically needed strategic war supplies (oil, rubber, tin, zinc, and mercury) and 1,150 surplus oil workers to be ferried back to Japan. The division sailed from Singapore on 10 February and was spotted by the British submarine HMS Tantalus the following day. On 13 February the submarine USS Bergall unsuccessfully attacked the ships as did the submarine USS Blower. Later that afternoon, Oyodo launched one of her floatplanes which spotted the submarine USS Bashaw on the surface about 22,000 metres ahead of the convoy. Hyuga opened fire with her main guns and forced Bashaw to submerge. The convoy reached the Matsu Islands, off the Chinese coast, on the 15th and was unsuccessfully attacked by the submarine USS Rasher. The convoy reached Kure on 20 February, having evaded or escaped pursuit by twenty-three Allied submarines along the way. Final role The 4th Carrier Division was disbanded on 1 March and Hyuga was reduced to first-class reserve. From this time until the surrender of Japan, Hyuga was anchored in Hiroshima Bay without fuel or aircraft. More than 240 American carrier-based aircraft from Task Force 58 attacked Kure on 19 March and the ship was hit by three bombs, killing 37 and wounding 52 crewmen. Her anti-aircraft guns claimed to have shot down a single Curtiss SB2C Helldiver dive bomber during the attack. Re-designated as a fourth-class reserve ship on 20 April, Hyuga was towed to a new position within Hiroshima Bay and heavily camouflaged. She was later attacked during the bombing of Kure on 24 July and was struck by 10 bombs that blew off part of her stem, destroyed her bridge and started major fires. Over 200 sailors were killed and 600 wounded by the attack. Progressive flooding caused the ship to sink in shallow water over the next several days and her crew was ordered to remove all easily accessible weapons. Hyuga was unsuccessfully attacked by 24 B-24 Liberator heavy bombers on the 29th and abandoned three days later by her crew. She was removed from the Navy List on 20 November 1945. Her wreck was raised and broken up by the Kure Dockyard of the Harima Zosen Corporation from 2 July 1946 to 4 July 1947. IJN Hyuga in World of Warships: Class: battleship/hybrid battleship or hybrid carrier Tier: VI She would be a premium ship, purchased by dublons or free XP. Her Hull A is similiar to Fuso, but Hull B is like nothing else in WoWs. Hyugo-Hull A (after second reconstruction (1934-1936), but before Hyugo was rebuilt to hybrid aircraft carrier) General characteristics: Lenght: 215.8 m (708 ft 0 in) Beam: 31.75 m (104 ft 2 in) Draught: 9.45 m (31 ft 0 in) Displacement -loaded: 42,001 long tons (42,675 tons) Maneuverability: Engine power: 60,000 kW (80,000 horsepower) Maximum speed: 24.5 knots (45.4 km/h; 28.2 mph) Turning circle radius: 750 m Rudder shift time: 15,1 sec. Armor and hitpoints: Hitpoints: 57,500 HP Armor: -belt (maximum thickness): 299 mm (11.8 in) -strake: 100 mm (3.9 in) -upper armoured deck: 55 mm (2.2 in) -lower armoured deck: 30 mm (1.2 in) -turrets: -face: 254 mm (10 in) -roof: 76 mm -casamate armour: 149 mm (5.9 in) -barbettes: 299 mm -conning tower: 349,25 (13.75 in) Torpedo damage reduction: 36% Main armament: Main armament: 6x2 356 mm/45 41st Year Type Caliber: 356 mm (14 in) Rate of fire: 2,14 shots/min. Reload time: 28 sec. Rotation speed: 3,2 deg. per second Firing range: 21,81 km Maximum dispersion: 226m HE shell: 356 mm HE Type0 Maximum HE shell damage: 5,700 Chance of fire on Target caused by HE shell: 25% Initial HE shell velocity: 805m/s HE shell weight: 625kg AP shell: 356 mm AP Type91 Maximum AP shell damage: 10,200 Initial AP shell velocity: 775m/s AP shell weight: 673,5kg Secondary armament: 1) 4x2 127 mm/40 Type89 A1 -range: 4km -rate of fire: 12 shots/min. -reload time: 5sec. -HE shell: 127 mm HE Type0 -maximum HE shell damage: 2,100 -initial HE shell velocity: 725 m/s -chance of fire on target caused by HE Shell: 8% 2) 16x1 140 mm/50 3rd Year Type -range: 4km -rate of fire: 7,5 shots/min. -reload time: 8sec. -AP shell: 140 mm AP Type2 -maximum HE shell damage: 2,700 -initial HE shell velocity: 850 m/s Anti aircraft defence: (1943 configuration) Long range (5km): 4x2 127 mm/40 Type89 A1 Medium range (3km): 10x2 25 mm/60 Type96 Twin mod. 1 Short range (2km): none Concealment: Surface detectability range: 18.5 km Air detectability range: 11.92 km Consumables: -Damage control party: -90sec. cooldown -infinite charges -Repair party: -citadel repair: 10% -healing: 0.5% of maximum hit points per second -duration: 28 seconds -cooldown: 120 seconds -charges: 3 -Spotting aircraft: -duration: 100 seconds -cooldown: 360 seconds -charges: 3 Hyuga-Hull B As hybrid carrier (1945) General characteristics: Lenght: 219.62 m (720 ft 6 in) Beam: 31.71 m (104 ft 0 in) Draught: 9.03 m (29 ft 8 in) Displacement -loaded: 39,805 long tons (40,444 t) Maneuverability: Engine power: 60,000 kW (80,000 horsepower) Maximum speed: 25,5 knots Turning circle radius: 750 m Rudder shift time: 15,1 sec. Armor and hitpoints Hitpoints: 57,500 HP Armor: -belt (maximum thickness): 299 mm (11.8 in) -strake: 100 mm (3.9 in) -upper armoured deck: 55 mm (2.2 in) -lower armoured deck: 30 mm (1.2 in) -turrets: -face: 254 mm (10 in) -roof: 76 mm -casamate armour: 149 mm (5.9 in) -barbettes: 299 mm -conning tower: 349,25 (13.75in) Torpedo damage reduction: 36% Main armament: Main armament: 4x2 356 mm/45 41st Year Type Caliber: 356 mm (14 in) Rate of fire: 2,14 shots/min. Reload time: 28 sec. Rotation speed: 3,2 deg. per second Firing range: 21,81 km Maximum dispersion: 226m HE shell: 356 mm HE Type0 Maximum HE shell damage: 5,700 Chance of fire on Target caused by HE shell: 25% Initial HE shell velocity: 805m/s HE shell weight: 625kg AP shell: 356 mm AP Type91 Maximum AP shell damage: 10,200 Initial AP shell velocity: 775m/s AP shell weight: 673,5kg Secondary armament: 1) 8x2 127 mm/40 Type89 A1 -range: 4km -rate of fire: 12 shots/min. -reload time: 5sec. -HE shell: 127 mm HE Type0 -maximum HE shell damage: 2,100 -initial HE shell velocity: 725 m/s -chance of fire on target caused by HE Shell: 8% Anti aircraft defence: Long range (5km): 8x2 127 mm/40 Type89 A1 Medium range (3km): - 31x3 25 mm/60 Type96 Triple mod. 1 - 11x1 25 mm/60 Type96 mod. 1 Short range (2km): 6x1 30-round 12.7 cm AA rocket launchers Air group: Fighters: Mitsubishi A6M2 -speed: 162 knots -average damage per second: 44 -loadout: 60 -hitpoints: 1210 HP (Althought Hyuga didn't originally have A6M2, I think that only one type of planes is inadequate and giving her Aichi E16A reconnaissance floatplanes just for spotting (without any armament) isn't good enought. A6M2 can do spotting and can attack smaller groups of aircraft.) Dive bombers: Yokosuka D4Y2 -speed: 139 knots -maximum bomb damage: 4600 HP (HE bomb) -hit points: 1,400 HP (I nerfed Yokosuka D4Y2 stats. Shokaku has Yokosuka D4Y2 dive bombers at tier VIII. For balancing reasons i nerfed them to be comperable to tier VII planes because Hyuga can face tier VIII opponents and she has total hangar capacity of only 22 planes...) Hyuga can't have any torpedo bombers because she has short flight deck (and heavy aircraft need long) and torpedo bombers in combination with 356mm guns would be devastating combination. Flight control mod: 1st flight control mod: - 1 fighter group - 1 dive bomber groups This is more balanced control mod. 2nd flight control mod: - 0 fighter groups - 2 dive bomber groups This is for aggressive playstyle. Hyugo would have (just like any other IJN carrier) groups with 4 planes in each of them. I think that she can't have more than 2 goups of planes. The higher claim on micro-management would be only for the best players and loosing 2 turrets for 3 groups of planes is little bit too good. Hangar capacity: 22 planes Special feature: Every aircraft carrier in the game, when is set on fire, can't launch/receive planes (if you don't have Captain skill-Emergency Takeoff). This would be a problem for this ship. If you want to play this ship at 100%, you need to use your guns and planes. For this to happen, you have to stay idealy in second line. Here you can be exposed to fire. There you can be set on fire by HE shells. Because this is hybrid aircraft carrier, I think that I have a solution for this problem. The only way to disable launching planes by being on fire, is to be set on fire on the stern, where the hangar and catapult is located. This way you can still launch planes even though your bow or middle section of this ship is on fire. Controling the ship: Following text has some controls same as normal aircraft carrier in WoWs. The reason why I am writing this so detailed is simple- to fully understand the controlling of this ship. This ship would have 2 mods- battleship mod and aircraft carrier mod. 1st mod- battleship: Hyuga would be just like any other battleship. You control ship with WASD keys (turning, increasing/decreasing speed), aiming with your guns and firing with them. Your air group would be controlled by AI. It will target the nearest visible vessel with dive bombers and attacking the nearest palnes with fighters. If you press CTRL+ right clicking on the enemy ship (left click is for secondary armament), you will specify a target you want to attack and AI will follow these orders. Same apllies for fighter and enemy planes. Other way to give orders to group is by selecting it, by pressing key 3 or 4 (key 1 is for loading guns with HE shells, key 2 is for AP shells) and clicking on the minimap. The selected group will fly to the area and stay there. If you want to go from controlling air group back to operating with your guns, then you simply press key 1 or 2 and it will switch back. With this method selected air group will stay in ordered location and it won't attack any ship (in case of fighters-enemy planes). For attacking a ship you must select the ship manualy (CTRL+right click on the enemy ship). If you want to return your air group for resupply, then you press F, this however will happen automatically after consumption of all amunition. This mod allows you to better control your ship and fire your main guns by your self. 2nd mod- aircraft carrier: After pressing key M, you will look at the large map and control your ship just like other carrier in the game. However, there are few differences. Main battery will be controlled by AI and will fire at the nearest visible enemy ship in range, that isn't in cover (behind island,...). You can, again, specify target for AI by pressing CTRL+right clicking on the enemy ship you want to attack (CTRL+left click is for secondary armament). By pressing key 1 or 2, you will change the amunition for AI. By pressing key Q (aircraft carriers have this under key 1, but this one is already used...) and clicking on the map, you will activate auto-pilot. This mod allows you to better control your planes and do the manual drop for dive bombers or fighters. For return to 1st mod, you press key M again. Special function: If you don't want to AI fire your guns (28 sec. reload time isn't short), you can press R key. After pressing the key again, the AI will resume firing at the nearest enemy ship. This function is for someone who likes to aim him self. AI control guns at long range aren't that accurate after all. Concealment: Surface detectability range: 18.5 km Air detectability range: 11.92 km. Consumables: -Damage control party: -90sec. cooldown -infinite charges -Repair party: -citadel repair: 10% -healing: 0.5% of maximum hit points per second -duration: 28 seconds -cooldown: 120 seconds -charges: 3 Summary: Hull A Hull A is for any player. It's not difficult to control it or know, how to play with it. The IJN Hyuga is really close to Fuso: -same amount of main guns of the same caliber in very similiar layout -speed, turning circle radious and rudder shift time are almost the same -concealment is practically the same -same amount of secondary guns However, there are few minor differences: -Hyuga has smaller caliber secondary guns with faster reload -Hyuga has slightly better armour and 400 HP more -Fuso has better AA medium range defence Hyuga, just like Fuso, has more smaller caliber main guns than other tier VI counterparts. She has large health pool and great torpedo protection. She can keep up with other friendly ships and has good agility. She also doesn't have great AA defence and has large pagoda mast which is easily set on fire. Hull B Hull B is for experienced players. If hull B would be implemented in game, she would be the most difficult ship to play while 100% using every benefit of this ship. The micro-management is key to success. Thanks to her battleship status, she could be in games, where no aircraft carriers are and take advantage of it. Hyuga can spot enemy ships for your allies and you, enemy torpedoes approaching to your ship or reset the cap while you are on the other side of the map. Her ability to launch planes will be stopped only by setting the stern on fire (unless you take Emergency take off for your captain). She is also the only "carrier" that has Repair party consumable. If we compare Hull B Hyuga to other battleships: -Hyuga has the best AA defence -Hyuga has less guns than Fuso, New Mexico, Normandie, Dunkerque and Arizona -Hyuga has low caliber guns -Hyuga has good health pool and torpedo reduction and agility From this compariso we can see, that if Hyuga wants to stay competitive, than she needs to use combination of her guns and aircraft. Playing the Hyuga will be difficult and will take time to get use to it. However, this battleship can offer unique and rewarding gameplay. IJN Hyuga could be implemented in WoWs but I think that she would be only in Hull A variant. Hull B variant probably won't be implemented in game, thanks to difficult gameplay and balancing reasons. (It is also the strangest looking battleship I have ever seen) I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. Resourses: Informations: wikipedia- Japanese battleship Hyuga Book- Encyklopedie Válečných lodí od 2. světové války až po současnost, Robert Jackson, Naše Vojsko Book- The Encyclopedia of Sea Warfare, from the first ironclads to the present day, Oliver Warner, Spring books, a Salamander book Pictures: Wikipedia-Japanese battleship Hyuga Blueprints-ships-Battleship Hyuga
  6. Agano class cruiser proposal

    Agano class cruiser Light cruiser Agano The Agano class cruisers were light cruisers build for the Imperial Japanese Navy as a replacement for the older classes of light cruisers as a part of Fourth Replenishment Program. Named after Japanese rivers they were beautiful, modern looking ships with a graceful deck lines. Designed as a flotilla leaders for the modern Japanese destroyer squadrons they were fast ships yet at the same time possesed underwhelming main gun armament of only 6x2 152 mm guns and weak armour protection. On the other hand they could be proud of their torpedo armament which featured two quadruple Type 92 torpedo mounts placed on the centerline of the ship which could fire a full broadside on either direction. Agano class construction Ship Build at Laid down Launched Completed Agano Sasebo NY 6/18/40 10/22/41 10/31/42 Noshiro Yokosuka NY 9/4/41 7/19/42 6/30/43 Yahagi Sasebo NY 11/11/41 10/25/42 12/29/43 Sakawa Sasebo NY 11/21/42 4/9/44 11/30/44 Agano class Specifications Displacement 8,534 tons full load Dimensions Lenght:572.35ft overall /beam 49.9ft /draft: 8,5 ft Speed 35 knots Range 6,000nm at 18 knots Crew 51 officers and 649 enlisted personel as designed; Sakawa had 55 officers and 750 enlisted when completed Agano and Noshiro as built: 6 × 152 mm Type 41 guns (3 × 2) 4 × 76.2 mm Type 98 DP guns (2 × 2) 6 × 25 mm AA guns (2 × 3) 4 × 13mm Type 93 AA machine guns (2 × 2) 8 × 610 mm torpedo tubes (2 × 4) 16 Type 95 or Type 2 depth charges 3 Type 88 mines Completed on 31 October 1942, Agano participated in the battles for Guadalcanal and the Solomon Islands during 1943. Agano was badly damaged in Rabaul harbor by aircraft from the aircraft carriers USS Saratoga and USS Priceton, and in a subsequent attack by aircraft from TF38 on 11 November she received a torpedo hit. Ordered to home waters for repair, she was torpedoed and sunk north of Truk by the US submarine USS Skate (SS-305), on 16 February 1944. Light cruiser Noshiro Commissioned on 30 June 1943, Noshiro participated in operations in the Solomon Islands and was damaged during the US carrier aircraft raids on Rabaul on 5 November 1943. She served in the Marianas in the summer of 1944, and was part of Admiral Kurita's force during the Battle of the Philippine Sea. At the Battle of Leyte Gulf in October 1944. She was west of Panay while withdrawing from the Battle of Samar on the morning of 26 October when she was sunk by aircraft from USS Wasp and USS Cowpens. Light cruiser Yahagi Commissioned on 29 December 1943 Yahagi saw action in the Marianas in May/June 1944, during the Battle of the Philippine Sea, and during the Battle of Leyte Gulf. After the US invasion of Okinawa on 1 April 1945, she was ordered to accompany the battleship Yamato on its suicide mission against the American fleet at Okinawa. Yahagi was hit by some seven torpedoes as well as a dozen bombs, and sank on the afternoon of 7 April 1945. Light cruiser Sakawa Sakawa was not completed until the end of 1944, by which time there was little fuel available. She survived the war unscratched and was used as a transport to return demilitarized troops from New Guinea and other areas after the war. She was expended in the atom bomb tests at Bikini Atoll in 1946. *Data based on Imperial Japanese Navy Light Cruisers 1941–45 and Wikipedia. In conclusion, I think that it would be nice to see those magnificent looking light cruisers in game at some point. Possibly a tier V-VI ship, with many ways to make it interesting and unique. Torpedo reload booster, higher rate of fire, better aa or maybe Aiming System Modification 0? There is many options to choose from for this class.
  7. [GUIDE] IJN GUNBOAT

    Bonjour tout le monde, Bon, je suis un peu fan de cette ligne, vous l'auriez compris. Avec la sortie prochaine du Kitakaze et de l'Harugumo : Et bien je me suis dit qu'il serait bon de faire un petit guide sur les gunboat japonais, au nombre de 3 (sans compter l'HSF Harekaze). Bon, je vais pas vous mentir, ce guide, il en sort pas de mon chapeau. Je ne peu même pas jouer (et ce depuis 1 ans et demi, et probablement jusqu'en 2019). C'est donc une compilation de plusieurs guide, tuto ect, et la source principale, c'est celle ci : https://www.reddit.com/r/WorldOfWarships/comments/6ygfsl/akizuki_a_brief_guide/ Fin bref, le voici tout traduit, tout beau et même enrichi!!! Bonne lecture, et désolé pour les potentiels fautes (si quelqu'un veux les corriger, qu'il m'écrive en mp) [GUIDE EN COURS-non fini] I - PRESENTATION II- DEBUT DE PARTIE : III- SE BATTRE CONTRE UN DESTROYER IV : MILIEU DE PARTIE : [Suite prochainement]
  8. Golden Week: Great Event

    Just some positive feedback for WG devs and also PR / Marketing & Community divisions, which is often lacking on the forums perhaps. I think the whole Golden Week event and the accompanying rewards and discounts are awesome . Thank you and well done. This is a great idea and great implementation of cool content. It benefits especially new players, but also veterans too; and its both skill stimulating and also more FUN!. Its very encouraging and motivating and makes one want to keep playing even after getting the 12500 second crate. (usually i stop after 12,500 xp , but not when there's events like this that last a week, not just 2-3 days on the weekend only. (ofc some of us can only play more after work during the week, and are busy/away/out on weekends; so getting objectives and more to play for during week days is really VERYwelcome. Please bring it on more!! :)) I am always impressed by the historical links in WoWs and also the incredible programming and IT design goes into this game. The beauty of the ships themselves. The ambience of the maps and playing environment. And that 30 players from many countries can all participate together in a game!, Even some I know even on low spec machines. And all in a free to play game! And its extra awesome when events and challenges promote historical and naval events and campaigns. You also honour veterans, and promote awareness of naval history and events that really affected and even changed our course of history. Its fascinating to learn so much and be able to feel immersed into participating in this. The historical department do a great job; and even explain it all in videos etc. The campaigns and missions and so on too are commendable. Dare I say "We want more!" in future hehe ;). This is very promising for the direction and future of the game imho Well done, thank you, and please keep up the good work. Honto ni arigatou!
  9. Suite et fin du Split des DD japonais

    Salut A tous! La fin du split des DD japonais enfin publié (donc un rang 9 et 10 après l'akizuki) niveau IX: Kitakaze : projet de 1943, annulé en 1944 Akizuki type B amélioré 6 lance-torpilles Meilleur AA Niveau X: Harugumo: paperships, un plus grand design de l'akizuki (bonjour la maniabilité dans ce cas... canons AA type 5, 40 mm (clone des bofors) et ... + une tourelle de la batterie principale! (donc du 100 mm, mais 10 canons) Imaginer moi un akizuki avec 2 secondes de reload à 50% de life, le tout avec 5 tourelles... Génial!!! Pour ceux que sa tente : J'ai calculé que avec yamamoto et Kraken, a 20% de life, vous avait 1.3 secondes de reload...
  10. Looks like better Akizuki varients.
  11. Full IJN BB and BC tree (Done)

    Hi all Around the beginning of March, I posted here a post gathering help for a project. The thing itself is a total rearrange of the IJN capital ship tree. As my community closed (the Spanish forum I mean), I was a bit hesitant to post it here. Then I decided to finish it first in our new external forum we made; but now I think is time to post it here for you English speaking guys to enjoy. I apologize in advance because I may do some mistakes, which I hope you understand. And finally to end with this intro, I would love to see the people who helped me on the first thread @NothingButTheRain and @1MajorKoenig read this, finally done, job. I hope you all like it. (A quick note: I decided to pick the most balanced ships/projects rather than trying to play the balance game with different years or configurations for individual ships or ship classes; that is why there is quite a few difficult choices) Ship list: -Kawachi Tier 3 BB -Myogi Tier 4 BC -Harima Tier 4 BB -Hiei Tier 5 BC -Iwami Tier 5 BB -Tsurugi Tier 6 BC Fast BB -Fuso Tier 6 BB -Unzen Tier 7 BC Fast BB -Nagato Tier 7 BB -Amagi Tier 8 BC-Fast BB -Tosa Tier 8 BB -Owari Tier 9 Fast BB -Izumo Tier 9 BB -Mikawa Tier 10 Fast BB -Yamato Tier 10 BB
  12. Fanmade Carrier Splitt (CV and CVE/CVL)

    Hi all My friend Seefelder and i were thinking about the Carrier gamplay and came up with an idea, to split the Carriers in two new groups: light/escort Carrier and Carriers. This fanmade gameplay will come up with 3 full sets of CV / CVE/CVL Techtrees. USN, IJN and Royal Navy. The Gamplay would be like this: Light/escort would take the lead as supporter and hunter, while the Carrier would mainly strike. This means light/escort Carrier would have more fighters then the Carrier. The fightersquadron on Carriers will be reduced to 1 group. Airsplane configuration Light/escort: 2 to 3 fighters and 1 to 2 dive bombers/torpedo bomber (depending of its tier) Carrier: 1 fighter, 1-3 dive bombers and 1-3 torpedo bombers (depending on its tier) Techtree USN US CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Long Island Charger Casablanca Sangamon Commencment Bay Independence Wright Note CVE-1 CVE-30 CVE-56 CVE-26 CVE-105 / AP-Bombs Uptiered CVL-22 / AP-Bombs CVL-49 / Saipan Class / AP-Bombs Configuration 2/1/0 2/1/0 2/1/0 2/1/1 2/1/1 2/1/1 3/1/1 Hangar 26 28 (Original 30) 30 (Original 28) 32 34 36 (Original 33) 42 Ship Name Langley Bouge Ranger Lexington Wasp Essex Midway Note Downtiered Downtiered New Configuration 1/1/1 1/1/1 1/2/1 1/2/2 1/2/2 1/3/2 1/3/3 Hangar 26 33 76 78 95 100 137 IJN IJN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Hosho Zuiho Chitose Shinyo Ryuho Ryujo G18 (Ryusho) Note Techtree Change Techtree Change CVL CVE 1943 as Build CVL Uptiered CVL Project CVL Configuration 2/1/1 2/0/2 2/1/2 2/1/2 2/1/2 3/1/2 3/1/2 Hangar 24 30 30 33 36 48 48 (Project 42) Ship Name Taiyo Hiyo Hiryu Unryu Shokaku Taiho Hakuryu Note New CVE New and to balance Downtiered New Configuration 1/1/2 1/2/2 1/2/2 1/2/2 1/2/3 1/3/3 1/3/3 Hangar 30 (Original 27) 40 (Original 54) 73 75 (Original 73) 84 90 (Original 82) 100 Royal Navy RN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Argus Hermes Unicorn Furious Majestic Centaur Colossus Note New and to balance New and to balance Configuration 2/0/1 2/0/1 2/1/1 2/1/1 2/1/1 3/1/1 3/1/2 Hangar 22 (Original 18) 25 (Original 20) 33 36 37 42 48 Ship Name Eagle Courageous Audacious Illustrious Arc Royal Implacable Malta Note New and to balance Configuration 1/1/1 1/1/2 1/1/2 1/2/2 1/2/2 1/2/3 1/3/3 Hangar 30 42 (Original 48) 60 65 (Original 55) 72 81 108 What do you think about it.
  13. Should I start IJN BB's line

    Hey now that I have been olaying us bb's for quite a while I am about to get the tier vii bb colarado( havent heard good things about it) So far the USN BB's have been somewhat disappointing except for New Mexico. Now after a ling time as im just about to get Colarado I hear its probably the worst US bb. Im thinking of checking out the japanese battleship line and hear it has some nice midtier bs . I just have 2 questions 1. Is it better for now to focus on US bbs and get to iowa or montana or shoild I start checking the ijn bbs? 2. A dumb question but I have the ishizuchi battleship does that mean I can research kongo ir do I have to get myogi for that. I dont have access to my PC so I cant check out.
  14. I was wondering while looking around about the Takao class cruisers, and after seeing the upcoming US CA split, will the IJN CA get their turn ? Because when you think about it, in the IJN CA/CL line, none have the possibilities to be an Anti-Air escort. Even fully specs on AA, they aren't worth it unless the defensive fire is active. Could there be a IJN CA split focused on this idea ? Because when you look about it, you can find some really interesting and existing ships, here's an exemple: The Takao class Maya, the 1944 vers, was pretty much a Anti-air Atago/Takao, one of her turrets was replaced by 2 turrets of 127mm that up their total count to 12 cannons of 127mm that counted as both anti-air and secondary. (Plus the 13 emplacements 3x25mm and 9 simple of 25mm type 96 auto as well) And she still had 4 turrets of 2x203mm as main battery as well as the torpedoes. And as for what either replace, follow or precede the Maya, you can find a lot of other class and altered classes to fit in. To be honest, i just took the Maya because it was a striking exemple of game viable CA wich has already two of her sisterships in it (If you count the ARP Takao), wich would really facilitate her implementation. I really want to hear about this idea and if that's something that could be implemented, anti-air based IJN CA/CL might really be a plus to this game. Pretty please ? x)
  15. My idea for an addition to the IJN aircraft carrier tech tree, which includes some (in my eyes) sadly, left out carriers. I think the addition would enrich the carrier game play, you wouldn’t meet the same enemy again and again which is kind a boring sometimes. The numbers besides the name are the number of aircrafts, the bolt one the in game number and the other one the historical, which can diverse. Shinano is a bit a special case although only having an own air group of 47 it was planned to be a forward refuelling and rearming station for planes of other carriers (finally the marking mishmash of the planes would make sense ) and so was able to accommodate up to 120 planes (at least some sources say that, others go with less), so you could easily bump her up to tier X but I didn’t really found another suitable tier IX, to fill the gap. IV 21/24 Hosho V 30/30 Zuiho VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Shinano 47/72-83 X 100 Hakuryu The addition would branch of from the Zuiho and start with the Hiyo a converted passenger liner (Kashiwara Maru) commissioned in July 1942 sunk during the battle of the Philippine Sea, June 1944. Next up is the Soryu at tier VII the “sister” ship of the Hiryu, the first IJN carrier to be planed us such from the beginning, commissioned in 1937. She fought, as part of the first air fleet’s carrier division 2 (together with Hiryu) in several battles including Pearl Harbor and Midway where she was sunk, June 1942. Her air group consisted of 63 aircrafts plus 8 in reserve equalling a total of 71. With 34 kts she’s also capable to swiftly reposition, which is always nice. And she just looks great On tier VIII we got the Akagi, which was converted from the battlecruiser Akagi and finished 1927 having three flight decks. In 1937-38 she was reconstructed losing to of the three flight decks and so increasing the aircraft capacity to 66 plus 15 reserve giving a total of 81. Probably being the most famous Japanese carrier of the Second World War, served as the flagship of the First Air Fleet. She led the attack on Pearl Harbor and other battles and was sunk in Midway, June 1942. The Akagi is one of the ships I had absolutely no doubt we would see in the original tech tree. At tier IX sits the Shinano being the conversion of the third Yamato-class Battleship Shinano, probably the most impressive carrier during the Second World War, certainly the largest. Commissioned in 1944 she got sunk only 10 days later hit by four torpedoes of USS Archerfish will traveling from Yokosuka to Kure to finish her fitting (which also included finishing waterproofing and adding missing counter-flooding and damage-control pumps). Not really fast but considering her Displacement (which results in HP) and Armour she should be quite a sturdy ship. As above already mentioned her air group can have a wide range, I would go with something between 72-83 aircrafts, depending how important the sturdiness factor is considered to be (in my eyes rather unimportant at this tier). From the Shinano we would get back to the main line and to the Hakuryu. This addition would in my opinion not only include some interesting ships but also reduce the dullness of having the same CV as opponent again and again. Character wise there wouldn’t be a change from the already included IJN carriers. thanks for reading, tell me what you think about it and don’t hesitate to point out faults. After some responses I made a little Update to the tech tree: IV 21/24 Hosho V 30/30 Zuiho Chitose 30 VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 Unryu 63 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Taiho-Kai 75 X 100 Hakuryu Shinano 47/90-100 It now splits of from the Hosho to the Chitose, a conversion from an auxiliary to a high-speed seaplane carrier. After Midway she was converted to a carrier and commissioned as such in January 1944. She was sunk in the battle of Leyte Gulf in October 1944. She would play pretty similar to the Zuiho. Instead of the Soryu or as a further addition we got the Unryu at tier VII. Being similar to the Hiryu design she was finished in August 1944, with additional AA and protection. She was planned to embark 57 aircrafts plus six in reserve totalling 63, though it’s most likely that she never had a full air group due to shortages. In war she transported aircrafts and high-priority cargo to the Philippines, till she got hit by two torpedoes from USS Redfish and sunk December 1944. Like Hiryu and Soryu she has a nice top speed of 34kts. In game I would give her around 70 planes like Hiryu. At tier IX we got the Taiho-Kai (design G-15) an improved Taiho, mainly better AA and protection, carrying 53 to 75 aircrafts sources differ her. Those ships were part of the Modified 5th Naval Armaments Supplement Programme drawn up in September 1942, the first of the five planned was due to be finished in 1948. After Midway other faster to build carrier programmes got priority and the date got shifted back. In August 1943 all five ships were cancelled. Although similar to the Taiho, surly an interesting ship which allows us to place the Shinano, with a bigger air group, at tier X, were such an impressive ship belongs.
  16. Muy buenas a todos y bienvenidos Tengo el orgullo de presentaros mi primera y probablemente única experiencia en el campo de las previsiones, augurios o clarividencias. Siendo “retado” por un miembro muy conocido de esta comunidad y famoso por sus, en compañía de otras 2 personas, hilos de “bola de cristal” donde desgranando la historia y las posibilidades logran sacar, con más acierto que error, unos pequeños retazos de aquellas cosas que están por llegar. Así que yo le pedí su opinión sobre una posibilidad Él cree que sería difícil y me ha propuesto que haga yo esa “bola” Ni que decir tiene que acepté gustoso el reto. Por suerte un muy buen amigo me ha ayudado a pulir el torrente de datos que salían de mi mente. Muchas gracias a @epsxe por hacer esto posible Para terminar esta introducción explicaré el título. Me comí la cabeza un rato pensando como no copiar el arquetipo de “bola de cristal”. Y miraba sin parar en Google a ver si caía en algo. En la mirada estaba la clave. Mirar se hace con los ojos pero también con la mente y la voluntad Y de todas las miradas me vino una a la mente, sólo una; una mirada única Seguro que alguno de vosotros ya lo habrá sacado viendo el título. Pero lo explico aún así El concepto de mirada, de ver e incluso de preveer Todo ello junto visto por un ojo Y si hay un ojo famoso, ese es el de Sauron el Grande, Señor de Mordor y Amo del Anillo Único Y que usa nuestro Maiar (véase en google) favorito para vigilar a su lacayo Saruman? Una Palantir Una piedra creada por los elfos para ver a su enemigo y que después cayó en sus manos. Se ve que no previeron bien Esperemos que no pase lo mismo aquí. Historia y el porqué tras el plan 8 8 8 nipón Los japoneses estaban muy contentos con el resultado de la guerra ruso-nipona y la gran batalla de Tsushima. Con la llegada del Dreadnought se vieron en la necesidad de equiparse para una victoria porqu su estrategia, conocida como “la gran batalla decisiva”, daba gran importancia al enfrentamiento balístico entre grandes líneas de combate, compuestas por acorazados y apoyadas por escuadrones rápidos de cruceros de batalla. Todos ellos serían planteados en torno a las ideas propuestas en Gran Bretaña y, durante mucho tiempo, el Imperio japonés fue discípulo de la muy honorable y, por aquel entonces, pionera tradición naval inglesa. De esta manera, adoptaron la costumbre británica en las características de sus buques y crearon a su vez un plan para dotarse de una capacidad de batalla superior a todo aquello que su enemigo en el Pacífico, EEUU, pudiera hacer frente, al menos de forma cualitativa. Los ingenieros dieron con que la fórmula perfecta era la de crear unos 8 acorazados y 8 cruceros de batalla. Dirigidos por el gran Hiraga, muchos de estos proyectos eran realmente interesantes y dignos contendientes de los posteriores superDreadnought y en algunos casos superiores y adelantados a sus potenciales enemigos. Con la llegada del acorazado rápido, los japoneses decidieron proveerse de este nuevo tipo de buque para así crear un triple 8. Pero lamentablemente todos estos proyectos que podían haber servido bien a su país, fueron condenados a la hoguera para los papeles y a la chatarra para los que habían estado a punto de nacer Solo 2 de aquellos grandes buques lograrían, aunque modificados hasta ser irreconocibles, enfrentarse al enemigo. Pero de la misma manera acabaron hundidos y con ellos todo rastro del plan 8 8 8 japonés quedó relegado a ser un mero recuerdo o un tema para hablar entre aficionados. Renacer de sus cenizas La vengaza Por suerte para todos aquellos que hubieran deseado más para aquellas preciosas naves, múltiples juegos las han vuelto a traer para que las disfrutemos. En este en particular tenemos el lujo de disfrutar de varios de sus integrantes nonatos como pueden ser el Amagi, Kii o Ashitaka. Pero el problema es su organización; en lugar de hacer una rama consensuada y del mismo tipo de barcos, WG decidió mezclar 2 clases en cierta medida opuestas. La de cruceros de batalla y los acorazados. Para ello se basó libremente en la reconstrucción que se llevó a cabo en los clase Kongo y que fue de mucho éxito en la vida real. Pero para los entusiastas de una línea separada nos decepcionó un poco. Más tarde agravaron esa situación creando una y otra vez un número de premiums que contradecía y tiraba por tierra toda lógica y esperanza, o al menos según algunos. Pero no estamos aquí para llorar; yo estoy aquí, como firme defensor de los cruceros de batalla, y me niego a que no se haga algo al respecto. Así pues me dispongo a reestructurar todo el árbol japonés de buques capitales. Desde el Kawachi en adelante, todos los niveles serán revisados, analizados y cambiados si hay necesidad. Se crearán 2 líneas paralelas que acabarán en unos Tier X para los gustos de todos. Una rápida y otra lenta, una de cruceros de batalla/acorazados rápidos y otra lenta, de superDreadnoughts más lentos y blindados. Todas tendrán sus fuerzas y debilidades y se complementarán, tal y como si hubiesen existido. Sin más dilaciones, presento oficialmente este hilo Poned este vídeo para entrar en ambiente y partid hacia el Sol Naciente Cono podeis ver más abajo, se me ha recomendado que haga un listado general de los nuevos barcos con su tier correspondiente así que aquí los pongo (la mayoría de las ilustraciones de proyectos son obra de Tzoli; ejemplos son Harima e Iwami) Kawachi Tier 3 BB Dreadnought Harima Tier 4 BB Dreadnought Myogi Tier 4 BC Hiei Tier 5 BC/BB rápido Yamashiro/Iwami Tier 5 BB superDreadnought Fuso Tier 6 BB superDreadnought Kongo/ Tsurugi Tier 6 BC/BB rápido Nagato Tier 7 BB superDreadnought Unzen Tier 7 BC/BB rápido (Amagi ficticio/Diseño B65) Tosa Tier 8 BB superDreadnought Amagi Tier 8 BC/BB rápido Izumo Tier 9 BB superDreadnought Owari Tier 9 BB rápido Yamato Tier 10 BB superDreadnought Mikawa Tier 10 BB rápido ( clase #13)
  17. IJN BB and BC tree

    Firstly the intro Im a spanish guy (and i already apologize for bad english) who loves the IJN BCs and 8 8 fleet plan So i wanted the Ashitaka and Kii Sadly my wallet cant take them, at least for now I have done 3 topics regarding buffs and improvements to the Eugen and the Kii plus a cry post on the Ashitaka You can check them here if you dare reading in Spanish Sadly you will probably dont catch the jokes Eugen topic Kii Ashitaka Now the problem As i said, i want to make a full tree of IJN BB and BC starting in the Kawa and then from tier 4 upwards the line will be splitted https://docs.google.com/spreadsheets/d/10SkC-pjMCGE2Xta92yDBOqQoOwkjuwr0z2puWwACDPc I hope the link works I will use Fuso preliminar for the “Fuso prot” spot Yamashiro 39 is a placeholder, same as Hiei 42 The Owari is used cause Kii is premium The Yamato prot aka Izumo could be changed thus i prefer to say that rather than the ingame one Finally i want to say than this is difficult and a bit time limited cause my real life status (university problems) I really hope you all who read this have a nice day and if some of you who have the ships i ask, i would like you to help me Again, sry for bad english
  18. Japanese destroyers are basically unplayable. Or at the very least, not very fun to play. Their main source of damage are torpedoes. Torpedoes that have been butchered with nerfs to a point where even a lobotomized chimp can easily dodge them. You can have a game where you launch 50 torps and get no hits. The torps get spotted a mile away from the enemy, and even the most sluggish BBs can easily dodge them. For the most part, scoring torpedo hits is down to the enemy being incredibly stupid. Their guns are for the most part crap (with a few exceptions). They have pathetic range and the turrets turn stupidly slow, forcing you to sail in a predictable pattern to keep your guns on target. You could take the AFT skill to get a little more range, but CE is just a MUCH better choice. Overall, guns simply are not intended to be your primary weapon. All that leaves you with only scouting as something you can do well, because they do have good concealment. But scouting alone simply is not rewarded enough to base an entire line of ships on it.
  19. Buenos días y felices fiestas para todo aquel que se decida a leer este hilo Hace un tiempo, creo que fue hace un mes, hice un hilo en forma de alegato para que WG cambiara al que llamé, con buen criterio y que lamentablemente sigue siendo, el premium más gafe de todo el juego El Prinz Eugen Recibí buenas opiniones y consejos de mucha gente y os agradeceré que todos vosotros (y más gente claro) os deis un paseo por este nuevo post Nuestro paciente de hoy nació de forma inesperada y nunca ha sido visto con buenos ojos por algunos entre, para que engañarnos, me incluyo Os presento a uno de los últimos integrantes del plan 8 8 japonés, antes de que el tratado de Washington los abortase a casi todos sin siquiera nacer Damas y caballeros les presento al Kii ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Disclaimer/Aviso: El título del hilo es una coña para los que conozcan la serie de Dragon Ball El personaje en cuestión, Krilin, es tristemente famoso por morir una y otra y otra vez Esa tendencia suya es más constante que la Russian Bias en este juego ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Pongamos algo de contexto El Kii se gestó cerca de finales de los años 10 y el fin de la Primera Guerra Mundial Japón como buen pulpo con delirios de grandeza quería potenciar su marina. Hacía poco había logrado crear 2 Dreadnought geniales: El Nagato y el Mutsu Además ya tenía la idea de sacar adelante el Tosa y el Kaga Como complemento a estos se planearon 4 cruceros de batalla de la serie Amagi Los ingenieros nipones vieron potencial en la idea del acorazado rápido y decidieron juntar la velocidad del Amagi con el blindaje de Tosa El resultado de este matrimonio fue nuestro querido Kii Lógicamente WG ha tenido que hacer una modernización ficticia para que este barco cancelado antes de 1925 pueda enfrentarse a otros que apenas le sacan unos 20 incluso casi 30 años si contamos a los rusos Además con la introducción de este barco como premium ha reducido, si no ya directamente erradicado, la posibilidad de una línea japonesa de cruceros de batalla-acorazados rápidos Supongo que aún podríamos esperar que se pusiera el Owari para cubrir el hueco Aquí podéis ver al Kii si hubiera sido terminado y más abajo una versión de la modernización que le hubiera tocado La mayoría de las diferencias son bien visibles Para ir perfilando un poco la situación cosas, la modernización que se ha hecho al Kii es bastante cuestionable Supongamos que se seguirían todos los criterios y mejoras que se añadieron a las clases reales Para empezar, a todas ellas se les mejoró mucho la antiaérea y en el caso del juego ha ocurrido también, solo que WG ha sustituido los 127mm presentes del Kongo al Yamato por unos 100mm que tenían el Taiho y los Akizuki Esto juntado a los Bofors capturados hacen del Kii el primer acorazado japonés que es capaz de competir a un norteamericano en términos de AA Esto no es malo en si mismo pero lo que viene a continuación si que rompe todo Los torpedos; a quien no le gusta que su BB pueda acercarse a un blanco y soltar una andanada de peces que lo manden al fondo?? A mi con el Tirpitz me encanta pero en lo referente al Kii pues como que no me cuadran Para nada En el periodo de entreguerras, a todos los acorazados nipones se les retiraron los tubos por ser de poca utilidad y ciertamente peligrosos al tenerlos, a excepción de la clase Nagato que tenía parte sobre el agua (véase el Mutsu), bajo la línea de flotación Como comprenderéis, tener una cabeza explosiva tan abajo en el casco no es buena idea Así que con el Kii suponemos que los del astillero habrían dicho lo mismo y hubieran eliminado los torpedos totalmente Entonces porque no veo mal a los alemanes teniéndolos? Porque los alemanes eran ante todo cazadores de convoyes y con un torpedo bastaba para hundir un mercante promedio Los japoneses nunca tuvieron esa necesidad y por eso, con muy buen criterio, eliminaron todo rastro de tubos por encima y debajo del agua Y que podemos colocar ahí entonces?? Un bulto antitorpedos Además si por cualquier casual les hubiera dado por colocar de nuevo los torpedos, lo normal hubiera sido ponerlos donde indica la imagen (sacada del post de anuncio del Kii en el foro de Albión) ya que, al igual que el Zao, esas lanzaderas son inútiles e incluso muy peligrosas en mar revuelta Y ni que decir tiene que los torpedos son malos, malos a rabiar Imagen de la review del Chase yanki Y ahora lo que más me da tirria del Kii La protección blindada y la falta de bulto antitorpedos A mayores de que el propio blindaje ingame tiene el grosor incorrecto (292+38mm ingame cuando debería ser 292+76mm Imagen tmb de la review de Chase Cuando “modernizaron” al Kii por lo que parece se olvidaron de los grandes bultos antitorpedos que destacan tanto en el Amagi, Fuso y Yamato Estas esponjas de daño absorben mucho del daño por peces metálicos y son muy reconocidas como algunas de las mejores del juego Véase el propio Amagi en el nivel 8 Además ese bulto tan expuesto permite que mucho de los proyectiles AE que impactan en el lateral sean absorbidos en el lateral sin hacer daño En el Kii, por carecer de algo como esto, se come muchísimo más daño que el Amagi Y eso que en realidad debería ser al contrario Y ya para acabar El Kii tiene también una especie de turtleback que le cubre la ciudadela pero debido a su pobre grosor, solo 38mm en vez de los 76 reales, hacen de este acorazado el más mantequilla de todo el Tier El único acorazado rápido del imperio del sol naciente y es más blando que su comparativa de la clase crucero de batalla remodelado A efectos ingame, tenemos un acorazado de los años 20 que ha sido modernizando en algunos aspectos y en otros clave como la protección está peor que el propio diseño real Bravo WG Los cañones carecen de la precisión del Amagi pero esto es bueno si se quiere hacer un P2W Las secundarias en cambio son algo diferentes En vez de usar los típicos 127mm que son estándar desde el V al X (sin contar “misteriosamente” al Ashitaka), el Kii recibió los 100mm DP del Akizuki/Taiho Estos le dan una gran potencia AA junto a los Bofors capturados Pero hoy en día con los pocos CVs que hay, la antiaérea parece algo fuera de lugar Siendo los japoneses famosos por sus secundarias y cañones principales me parece una pobre manera de crear esta..cosa Además si se quería crear un acorazado japonés brawler, por eso los torpedos y demás, las secundarias no dan buen rendimiento ya que necesitarían de IFHE/AEAP para penetrar el casco de DDs de su mismo nivel!!!! No ya digamos la superestructura de otros BBs Y junto a todos estos fallos (falta de defensa antitorpedos, blindaje incorrecto y malo, torpedos horrorosos que dan al enemigo 10 segundos de reacción y secundaria pobre) lo condenan a ser dejado al margen de toda gloria que podría haber obtenido en una rama alternativa Al menos aún queda la esperanza de que su hermano Owari logre ocupar el puesto
  20. Deep Water Torps for IJN CVs

    Hi all! o7 Now that the USN CVs have got AP Bombs which have proven to be very effective and competitive when it comes to loadout choices, I have been asking myself why the japanese line does not get something like that? Here is what I propose: Deep water torpedoes as an optional loadout. Pros: Pad damage stats and WTR (the only metric for skill you need) More BB Dev strikes for YT compilations Inadvertently hurt cruisers more (similar to AP bombs) Forces you to not drop DDs so you dont have to feel guilty about being a crap CV player who farms dmg instead of killing the ships that matter Revive tier 8-10 CV sniping now that there is one shot potential (a brilliant and deeply (lol pardon the pun bois) missed part of CV gameplay) Cons: Makes HE bombs redundant, so WG pls add AP bombs to IJN loadout too thanks Planes have to fly lower to drop the torpedos lower in the sea so they will get hurt more by AA yes this is how it works trust me Other than that, none. Please do this before fixing the broken UI, AA creep or any of the issues CVs whine about for no reason at all (spoilt brats) Yours truly, MiniBrit <3
  21. Ashitaka

    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Ashitaka (Japonsko, tier VII). WG Wiki (v angličtině, v ruštině)
  22. Best IJN premium commander trainer?

    So, now that we have both the Nagato and Amagi A hulls as premiums, plus the Kii, which one of them is the best ship to train IJN BB captains? I'm talking about retraining them or just cruising around to earn extra XP. Also important would be to look at the price one has to put forward to get the ship.
  23. Sueños rotos-Ashitaka Tier VII BC

    Rage post Buenos días Aunque para mí no desde luego; sobretodo tras ver la nueva paquetería que hay en la tienda premium El crucero chino va a acabar en nada ya que a nadie, excepto coleccionistas, lo pillará creo yo Pero no vengo a hablar de ese crucero ligero Vengo a hablar del de batalla El hermano perdido del Amagi El Ashitaka Es bonito al menos Tiene un atractivo especial para los fans de las décadas que van desde 1910s a los 20 tardíos Pero ahora, tras ver lo único bueno que tiene el barco, me voy a dedicar a la rabia y al enfado Empezaré por lo más aparante Si WG quiere hacer un Amagi en su configuración de crucero de batalla, que por lo menos lo haga bien Nada de coger el antiguo casco A y ponerle un camuflaje molón y una etiqueta que ponga “Nuevo” junto a un € Haced un auténtico esfuerzo y recread el plan original del Amagi 2 chimeneas separadas no es tan difícil Encima de todo este apaño, porque apaño es, lo habéis hecho mal Hasta la wikipedia sirve para encontrar los fallos Que no son pequeños precisamente Para empezar, le faltan 2 cañones de 120mm DP Estos estaban presentes en el antiguo Amagi pero aquí misteriosamente desaparecen Solo permanecen, más o menos en su lugar, 4 anémicos tubos de 120mm que no dan nada más que adornar Era tan complicado ponerle el armamento AA histórico (los 6 de 120, más algunos 25mm por balanceo)? O incluso sacarse de la manga una semi modernización como el Mutsu y ponerle 4x2 de 127mm La AA esta fatal, es horrorosa es peor que el Nagato, peor que el Mutsu, peor que el Fuso e incluso peor que el Kongo Creo que le hace competencia al Myogi en ese aspecto Su antiaérea es pareja a un nivel 4!!! Imagina caer con un Saipan o un Kaga....No digamos ya un Taiho o el recién bufado Essex Además y al contrario que el Mutsu, este barco no posee torpedos En los planos originales tenía unas lanzaderas similares a las del Mutsu pero colocadas a proa y popa con un total de 4 peces por lado Aquí misteriosamente también, desparecen sin dejar rastro Esto tiene aún más inri si consideramos que el Kii modernizado si los mantiene Un sinsentido de calibre 410 Y ahora viene lo peor y lo que tira para atrás más que nada en todo este cúmulo de desvirtudes Los cañones de 410mm A primera vista son los mismos que los de su hermana mayor y de su pariente en la rama estándar Pero al contrario que estos, usan proyectiles type88 de la Primera Guerra Mundial con una penetración similar a un calibre 356 Sencillamente horroroso Nos hace falta ver el Mutsu para comparar ya que usa los mismos Aunque este es Tier 6 y sufre menos Pero es que en Tier 7 estos cañones son una risa Deberían cambiar los proyectiles ya En resumen: Creo que este barco es un desastre, un despropósito y una suprema tontería Y es una decepción para muchos de tener un BB IJN decente Antes un Ise que esta asquerosidad Y encima con este y el Kii, se nos ha hecho un gran dedo del medio a los que queríamos una rama japonesa de cruceros de batalla-acorazados rápidos Parece que lo único que lo sacará a venta es el camuflaje del mismo autor que le Kii Creo que da +100% de exp -5% de servicio y +50% de créditos
  24. Hello everyone, I ve been playing WoW for some weeks now and i went straight for the ijn CV Line. Recently i unlocked the tier V Carrier Zuiho and had some though games against Bouges with 2 fighters. So my question is, how do i have to play against the USN air superiority loudouts. Currently my planes get shreddded in seconds and im unable to deal got damage against enemy ships. Thanks for your advise!
  25. Nagato, why does she get so much hate?

    Over the years I've always noticed the Nagato was considered the weakest of the tier VII BB's, people complained about her armour not doing it's job (oh the importance of angling) and generally the consensus was that as a whole she was pretty poor. Well, after I made my mind to finally grind down the IJN BB line (after how many years lol) I'm wondering why people hate on her so much?! Granted, I've only played 16 games in her so far... but they've been great fun (especially after getting the speed module). Now, I'm sure the overall experience has been enhanced by the removal of the WW1 A hull... but those guns... oh my... those guns. They hit like freight trains travelling at Mach 3. So far, I'm running a 69% WR, 82k average damage with a 5.6 KD ratio. Gneisenau feels so much weaker by comparison, those guns are terrible and the torpedoes are a last resort weapon which can't make up for the consistency of accuracy big main battery armament. Curious to know everyone else's experiences with her, am I just an odd one out or has the player bases opinion of the Nagato improved over time?
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