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Found 2 results

  1. Myrmix

    Is HE the better ammo-type?

    First of all, I'm well aware of the fact that ammunition should be switched depending on the situation, to get the most effect...for this discussion I want to avoid fast-reloading ships like DDs or CAs and focus on battleships, especially high-tier. For most people, the best reason to play battleships are those devastating strikes, annihilating one ship from full health completely. But once you reach higher tiers, the average gamer gets smarter and you rarely see full-broadside ships (angle-and-reverse-tactic, anyone?). In this case, you can't really do something with AP, except against some cruisers who are stupid enough to offer their broadside long enough without maneuvering. And even if you get to see a juicy broadside target and you hold your fire long enough, you still have to pray to rngesus to guide your shells into the right spots, or you get 3 overpens and some watersplashes. Meanwhile, those cruisers torch you with 5-10k HE-salvos and the fire itself. So my question is: In overall gameplay at high tier, is it on the long-time battleship-reload smarter to use HE against anything, because of the more consistent damage-rolls and maybe overall more damage? Despite the neat damage you can get on structures, you still have the advantage of a very nasty dot you can apply up to 4 times. I am curious, if the devs ever try to test flooding for AP-hits at the waterline (with much smaller chance than fire, of course)
  2. TheNamelessLegend

    Nerf Royal Navy High Explosive

    As the name of this thread implies. RN high explosive, especially on battleships, needs to be nerfed majorly.