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Found 3 results

  1. TheNamelessLegend

    Nerf HE and fires.

    Ever since the game has been released from open beta, all I can remember is the huge focus Wargaming has on fires and high explosive. Time and time again I have returned to the game only to meet with continuous, overpowered high explosive spam. Even when I play ships that are supposed to be resistant to high explosive, it is impossible to avoid the damage. And the damage is way too much. And then I see what ships are in testing... More stupid, high rate of fire, high fire chance ships that have too little armour for armour piercing shells to do sufficient damage. Over the years I have seen more and more ships get their citadels lowered or changed in a way to make it impossible to hit, mainly the American battleships. Not to mention the overpowered heal that British ships get! WHY?! ALL BATTLESHIPS SHOULD GET THAT KIND OF HEAL, ESPECIALLY TO COUNTER AGAINST THE DUMB DAMAGE OVER TIME AND HIGH EXPLOSIVE SPAM. The aircraft carrier "rework" (ruin) was a joke. I hope that gets reverted as soon as possible. If Wargaming considers that a success, then I'll consider my life a success. Which neither are.
  2. TheNamelessLegend

    Nerf Royal Navy High Explosive

    As the name of this thread implies. RN high explosive, especially on battleships, needs to be nerfed majorly.
  3. First of all, I'm well aware of the fact that ammunition should be switched depending on the situation, to get the most effect...for this discussion I want to avoid fast-reloading ships like DDs or CAs and focus on battleships, especially high-tier. For most people, the best reason to play battleships are those devastating strikes, annihilating one ship from full health completely. But once you reach higher tiers, the average gamer gets smarter and you rarely see full-broadside ships (angle-and-reverse-tactic, anyone?). In this case, you can't really do something with AP, except against some cruisers who are stupid enough to offer their broadside long enough without maneuvering. And even if you get to see a juicy broadside target and you hold your fire long enough, you still have to pray to rngesus to guide your shells into the right spots, or you get 3 overpens and some watersplashes. Meanwhile, those cruisers torch you with 5-10k HE-salvos and the fire itself. So my question is: In overall gameplay at high tier, is it on the long-time battleship-reload smarter to use HE against anything, because of the more consistent damage-rolls and maybe overall more damage? Despite the neat damage you can get on structures, you still have the advantage of a very nasty dot you can apply up to 4 times. I am curious, if the devs ever try to test flooding for AP-hits at the waterline (with much smaller chance than fire, of course)
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