Search the Community
Showing results for tags 'heal'.
Found 4 results
New idea; Damage repair party able to repair aa. Concept is simple, there are several different levels of damage, low, med and high, depending if the gun was hit directly or not, and also depending on the certain calibre gun that hit it Low has a good chance of repairing aa Med has a, well, medium chance of repairing aa And high has basicly no chance of repairing aa Oh, and captains like Yamamoto can also repair AA with the special ability. Im not including secondaries because if it can happen to large irriplacabe guns, it can also happen to them too.
So I brought this up earlier, but I had a nice game in Yamato a few days ago. Got Kraken (yay!) but I'm pretty sure that I didn't get the heal on the ship? Is it supposed to be this way? Am I missing something? Replay as follows
For obvious reasons I can't test this ingame, but is the damage you receive for damaging teammates while being pink healable? If yes, to what extent? 100% like fire damage or less, like citadel hits? Or does it depend on the kind of teamdamage you dealt?
Leo_Apollo11 posted a topic in General DiscussionHi all, With RN light cruisers everywhere it is pretty obvious that good old Tier VII "Premium" cruiser "Atlanta" is now (once again) seriously lacking and (as always) lagging behind everything... The RN Light Cruisers are as flimsy as "Atlanta" but they do have good range torpedoes, smoke and "Repair Party" (heal) - everything that "Atlanta" lacks! The only similarity (apart for flimsiness) is Radar... So... please think about this! Leo "Apollo11"