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Found 3 results

  1. ItsTipez

    Just some ideas

    1: Add special effects when you detonate someone like guns flying off barbettes, lifeboats flying, hull ripping up ect... 2: new achievement; Detonating Strike. If you detonate someone who is over 50%hp, it will award you with this achievement rather than devestating srike 3:a blue name tag that is on your name, which is like violator or division tags. Its purpose will be to tell your team that you have a slow game, and the punishment for being afk wont be applied. 4: issues about he (keep in mind that this is if the player has ifhe through this and the next issue) . If a he shell hits the hull and shatters (like if you are bow on in a bb), there is no way that a he shell can start a fire that way. Another weird angle that can start fires is a shell hitting a deck at 95 degrees and starting a fire (correct me if i got the angle wrong). A bigger issue is he hitting super structure (like the hoods,and has ifhe skill) penning and constantly causing 1k damage each and never getting saturated (i will discuss this in the 5th problem). Also, PLEASE stop adding more he spamming ships or ships which specialize in he. By 2020, battleships will be impossible to play because cruisers are getting more popular and op. 5: fire/he saturation. Imagine a yamato, that got hit in the nose by he and caused a fire, losing 9k hp. Now imagine it again, but with less hp and fire causing the same amount of damage. This is the problem with playing bbs, especially high tier. I wondered why it dosent saturate the hull, like torpedoes do to ships. He hitting the deck in the same place realistically has to saturate it at some point. 6: a built in replay system. Just press a button if you think you liked the battle enough to see it again, drops into a tab and you can watch it infinite times (i know you can do this manually with a few lines of code, but im too paranoid to edit the code without breaking something)
  2. Hello all, Looks like WG finally addressed ALL the problems we have been having. Now every BB player will LEARN that HE is the weapon of choice. So no more DD while about the ... UNFAIR AP DMG on them ... yes really. Also now the BB players will have an option to learn and be creative.
  3. elblancogringo

    A problem with modules destruction

    Hi captains, So wargaming recently nerfed a couple of things on the conqueror, but imho they forgot one thing: the ability for RN BBs captains who spam HE to obliterate the AA of the ship they target in a single volley or two. I recently played a game with an American BB, got focused by a Conq. 1st salvo, half of my mid range AA destroyed. Second salvo, I had like 1/4th of my AA power remaining. This is excessive. By encouraging the players of this line to fire mostly HE shells, you basically buff drastically the CVs, whose planes are no longer quickly enough endangered by AA. I think that RN BBs HE shells should be nerfed, not about their fire chance or damage (this is another topic here that I don't want to raise now) but about their capacity to destroy modules. Cheers
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