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Found 8 results

  1. ColaholicA

    Graf Zeppelin Dive Bomber Rework

    Hello there fellow skippers! I would like to make a repost of a discussion found on Reddit that I thought was very interesting: I personally feel that GZ is in need of a rework when it comes to the Dive Bombers. Not only is their Alpha damage rather pitiful, but the attack angle and drop dispersion makes every drop a roll of the dice. My suggestion is to give GZ her JU-87 Stukas back with a loadout consisting of the current AP bomb plus 2 HE bombs. The current 2/8 flight would be reused as well as the dive pattern and dispersion. This would make the RNG of the bombers a bit less harsh, while still keeping the unique way of attacking. The rather high alpha damage per plane would be balanced by being carried by a rather slow and flimsy aircraft. Would love to hear you guys opinion on this matter!
  2. __Hercules_

    What is the two tubes under GZ?

    HI i was in the table port and was looking around GZ and then i saw that under the ship in the front the are two tubes that going down in the water and i cant find was they are for. So i wounder did they have any purpose in reality or it is WG that did some missed on the cosmetic?
  3. Quick youtube video of the "Graf Zeppelin" wreck: Link to the Graf Zeppelin wikipedia page: https://en.wikipedia.org/wiki/German_aircraft_carrier_Graf_Zeppelin
  4. Karotte_marksman

    About Graf zeppelin

    I brought Graf Zeppelin (no mistake I did it on purpose.) I noticed that it is not on the level of a normal T8 CV. I don't regret my purchase as I have fun in Graf but it's unfair if someone who is not good in cvs in Graf can't do much other than using his secondary guns as main guns. To showcase why Graf Zeppelin is worse than all other T8 CVs I will compare it to the others. I will exclude British cvs as they are almost on the same level of being useless as Graf is. Rockets: 12 planes on deck 8 in a flight group and two in attack run. My opionion: they are decent vs anything that is no dd but vs dd you most likely hit one or two rockets for 2k dmg on average. With all other cvs on T8 I could do 2 - 8k in one attack run vs dd's. Most likely it will be around 4k for each attack(other cvs) Torp bombers: Good vs both cruiser and battleships low alpha but you got turbo planes so you can attack more often than other cvs. They are the only plane type which actually is good. Dd hunting is not one of their strengths due to the high speed. You can't make last minit adjustments therefor you need to catch dd's off guard when you want to hit them. I have no complaints with them. Bombers: low aplha due to only two bombs. 14k alpha... Just to compare enterprise has 35600. Then enterprise bombs hit where you aim them but Grafs bombs can do the weirdest things. You can attack from no matter what angle with Graf but you most likely won't hit and if you hit its like 50%overpen 10%pen 20 % citadel and 20 %bounce. That being said.. In 40 Graf games I just scored a handful of double citas I just can remember two times but It could be more (not much more tho). That being said.... Please make bombers more reliable give it one more bomb and keep the trollish nature.... Or make them more accurate and keep the two bombs or make the alpha 11k per bomb so it actually hurts if they hit. So much for the planes. All in all I believe graf has it strengths but they are all in secondary rubriks thus making the overall performance worse than that of another cv. For example it has good secondaries, the plane speed is awesome, but what kind of use has the plane speed if almost every bomb misses? For torps that's okay even tho the alpha is low. The planes in general are not very tanky more like the Japanese planes. Means if they stay longer than a few seconds in a strong aa ships range they will get shot down quite Quickly. (can't imagine how it must have been in aa godmode patch 8.6). Lets compare the flight group to other cvs... Graf zeppelin: Rockets : 8 in air 4 in reverse =12 Torps 9 in air 5 in reserve=14 Bombers 8 in air 4 in reserve =12 Total 36 Ryujo: Rockets 8 in air 4 in reserve=12 Torps 8 in air 12 4in reserve =12 Bombers 8 in air 4 in reserve=12 Total 34 As we can see here the number of planes is just slightly higher than on a T6 CV. For regeneration: Graf Zeppelin : Rockets: 75 seconds Torp: 76 seconds Bomber:87 seconds Total number of planes in 20.mins: 16 " new" rocket planes 15 "new" torp bombers 13 " new" bombers Total amount of planes 80-4cuz you can't use all at the same time means 76 planes for gz. Ryujo: Rockets 55 seconds Torps 69 seconds Bombers 65 seconds Total number of planes in 20 mins: 21 "new" rocket planes 17 "new" torp bomber 18 "new" bombers Total amount of planes 90-4. There you got it. Graf Zeppelin is even worse than a T6 CV when it comes to plane numbers. However I get why gz is a T8 (speed) I don't know why graf is obviously the worst T8 CV in the game and is even when it comes to numbers and thus striking power with high tier aa worse than a T6 CV. Ryujo can hit reliably with gz its pure luck when it comes to rockets and bombs. So that's my opionion with a little bit of data. Feel free to share your opionion and if we are lucky WG can solve this problem. Even tho I don't regret my purchase I am certain that 90% of this community would regret it. So don't buy it unless it's "buffed" a bit to be a T8 CV not only on paper, or you are sure that you want it with its rather unique gameplay. Looking forward to the result of the question. Hope this is okay here because I put quite much effort into this text and it would be a pity if it got deleted :) thanks in advance.
  5. Hello, I just got my tax returns and started spending them on unnecessary stuff like the premium CV Graf Zeppelin, my first ever CV. (Yea, I know I'm a "tier VIII premium n00b pls uninstall game!!11!!") One thing that really bothers me is the reticle of the torpedo bombers. It is so grey and transparent that it is (at least for me) often very hard to see. Especially when I execute a hard 180º turn to re-engage a target and also if it's worst case scenario, I'm flying towards the sun. The light makes the sea grey-ish, basically exactly the same color as the reticle. There are tons of UI mods for WoWS, I use some of them myself but I haven't been able to find a mod that changes the reticle of the aircraft to more visible and easier to see. So now I'm asking you fellow captains, can you link me to one or tell me the name of such mod if there is any? I would be grateful!
  6. Filipin00

    Panzerknacker featured my replay :D

    Don't mean to blow my horn but..... Many thanks to panzerknacker for featuring me in his video
  7. All Graf Zeppelin players know that the AP stukkas are kinda crap after 8.4, and you can barely citadel or even hit anything, but not anymore you have to avoid the Stukkas! because I have found a (partially fact checked) method of getting a higher damage number. This is quite short, so I wont put a wall of text up (sadly no diagrams, im too lazy and dont have the programs to make one) >get AP bombers >get Close to target >slow your planes down as much as possible, and wait until the reticle is where you are aiming at (which will still focus at the same speed as normal) >once reticle is at your desired location, do the attack run, but without speeding up >drop at location, preferably over citadel >KABLAMMIE >rinse and repeat Incase you think this is some BS, I did over 100K Damage with the bombs alone, with 11 citadels and multiple other bomb hits. also, I created a poll asking if it worked. dont know if I correctly set up the poll, but whatever. im talking way too much now.
  8. Filipin00

    Just HOW do AP bombs work???

    I'm having trouble using Graf Zeppelin AP bombs on dive bombers. Little disclaimer: I know about recent buffs nerfs and I know that it's kinda shitty but hear me out. First I was using them without too much thinking and barely scored any citadel...almost never.... Then I tried controlling aircraft diving speed using boost to slow down or speed up and it kind of seemed to work nicely as I was able to score 5,6 or even 7 citadel hits in one match. Then after some time it seemed as if that also doesn't work..... Can someone explain me just HOW do they work??? It's all like a damn wild west with this, no consistency!! Where can one find exact bomb specifications that would be so helpful if I actually knew the pen, the time fuse at which bomb detonates and stuff like that, I don't know of these things I don't know which targets to shoot, nothing!!
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