Jump to content

Search the Community

Showing results for tags 'german'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunidad de habla española
    • Türkçe Topluluk
    • Comunità Italiana
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section


  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 124 results

  1. BarnabaII

    Prinz Eitel Friedrich

    Temat poświęcony, zapewne niemieckiemu "pancernikowi" premium, który nawiedzi wkrótce te wody. Choć historycznie miał to być krążownik liniowy (typu Mackensen czyli rozwinięcie typu Derffingler) albo jak po niemiecku "wielki krążownik", to tutaj staje się on pancernikiem. Co o nim sadzicie? Czy kupicie?
  2. vojtaruner

    Fan made German submarine tech tree

    Hello everybody, I have put together history and possible implementation of the German submarines in World of Warships. Please keep in mind that this is just fan made, not official news of upcoming new ships. Also I apologize for any grammar mistakes, english is not my native tongue. I would love to see submarines in WoWs, but I also don't want to destroy this game. If Wargaming wants to implement submarines in Random battles, then they need to do it carefully. Also, I think that minelayer submarines won't make it into the game. Please keep in mind, that submarine's characteristics (speed,...) are historically accurate and will be (most likely) changed. Reason is simple- speed of submarines is low and if they want to be competitive, it should be changed. However, speeds of submarines, which are showed here, are good if you want to compare submarines from different tiers. Adding submarines in game is only possible after the other issues in the current state of game are solved. It is hard to say how would look submarine branch, if it make it into the game, because there isn't any other submarine branch to compare these submarines to. If submarines would be implemented in game, I bet, that German tech tree would be the first that comes to mind. Also, if submarines come to the game, all ships should be adapted (anti-submarine warfare...). I think that submarines could have the same mechanics for reloading the torpedoes as in Halloween event. However, the maximum depth, where can be submarine submerged, could be changed from tier to tier or by upgrading the hull of submarine. At the beginning, submarines could have only 2 different depth levels, where they can be submerged. At higher tiers, for example Type VIIC or Type IX, they could have maybe 4 different depth levels. If submarine runs out of air, she would be forced to the surface, where she begins to replenish her air supplies. I start my tech tree at tier IV. Reason for that is simple. At tier IV, new players have a decent knowledge of game mechanics, so if they meet submarines, they should be capable to counter them or know approximately how to react and they know their ships quite well. Main line: Tier IV Type II Displacement: -surfaced: 254 t (Type IIA) 279 t (Type IIB) -submerged: 303 t (Type IIA) 328 t (Type IIB) Length: 40.90 m (Type IIA) 42.70 m (Type IIB) Beam: 4.081 m (both hulls) Draught: 3.83 m (Type IIA) 3.90 m (Type IIB) Speed: -surfaced: 13 knots (Type IIA) 13 knots (Type IIB) -submerged: 6,9 knots (Type IIA) 7 knots (Type IIB) Secondary armament: none (both hulls) Torpedoes: -bow: 3 × 53.3 cm (21 in) torpedo tubes (both hulls) AA defence: Short range: none (Type IIA) 1x20mm (Type IIB) Quick history: The Type II U-boat was designed by Nazi Germany as a coastal U-boat, modeled after the CV-707 submarine, which was designed by the Dutch dummy company NV Ingenieurskantoor voor Scheepsbouw den Haag (I.v.S) (set up by Germany after World War I in order to maintain and develop German submarine technology and to circumvent the limitations set by the Treaty of Versailles) and built in 1933 by the Finnish Crichton-Vulcan shipyard in Turku, Finland. It was too small to undertake sustained operations far away from the home support facilities. Its primary role was found to be in the training schools, preparing new German naval officers for command. It appeared in four sub-types. Notes: I wanted something simple to begin this branch with. That's why I've chosen training coast submarine from WWII, instead of WW I submarine. In World of Warships: There would be 2 hulls: Type II A and Type II B This is simple submarine. She is small, maneuverable with great concealment and forward facing torpedoes. She can't be underwater for long time, but she can replenish here air quickly(-> friendly towards beginners). Type II Tier V Type U 66 Displacement: -surfaced: 791 t -submerged: 933 t Length: 69.50 m Beam: 6.30 m Draught: 3.79 m Speed: -surfaced: 16.8 knots -submerged: 10.3 knots Secondary armament: 1x8.8 cm SK L/30 naval gun Torpedoes: -bow: 4x1 45 cm (17.7 in) -stern: 1x1 45 cm (17.7 in) AA defence: Short range: none Quick history: The Type U 66 was a class of five submarines or U-boats operated by the German Imperial Navy (German: Kaiserliche Marine) during World War I. The class is alternately referred to as the U-66-class or the Type UD. The class was built by Germaniawerft of Kiel to their 506d design as the U-7-class for the Austro-Hungarian Navy. The five boats were sold to the Imperial Germany Navy at the beginning of World War I when it was thought impossible for the submarines to reach the Mediterranean for delivery to Austria-Hungary. All five boats saw active service, and four sank 18 or more ships. Only U-68, sunk six days into her first war patrol in March 1916, had no successes. Two other boats, U-66 and U-69 disappeared in 1917. The remaining two U-boats, U-67 and U-70, were surrendered to the United Kingdom and were broken up by 1921. Notes: 8.8 cm (3.5 in) SK L/30 deck gun, later replaced by 10.5 cm (4.1 in) SK L/45 deck gun This is the only submarine from WWI in this tech tree (not counting premium). I wanted more WWI submarines, but I found it difficult to integrate these submarines. However, I think later, I could make alternative beggining of this branch, where these submarines could be. Why did I choose Austro-Hungarian submarine, that was in service of Germany? I wanted to prepare players for stern torpedoes. Here is only 1, but later there are 2 for example (Type IX). If you don't want to use stern torpedoes, then you lose only 20% of your fire power (4 bow, 1 stern torpedo tubes). Later, for example on Type I or Type IX, you would lose 33% of your fire power (4 bow, 2 stern torpedo tubes). This ship should prepare you for stern torpedoes on higher tier. In World of Warships: In comparison to previous tier, Type U 66 has more torpedoes, secondary armament (still, you shouldn't rely on secondaries), speed, hitpoints an can stay longer submerged. However, this comes at a cost. She has worse concealment, worse damege per torpedo hit, turning radius and takes longer to replenish her air. Type U 66 Tier VI Type I Displacement: -surfaced: 862 t -submerged: 982 t Length: 72.39 m Beam: 6.21 m Draught: 4.30 m Speed: -surfaced: 17.7–18.6 knots -submerged: 8.3 knots Secondary armament: 1x10.5 cm (4.1 in) SK C/32 naval gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: The Type I U-boat was the first post–World War I attempt by Nazi Germany's Hocheseeflotte to produce an oceangoing submarine. Only two Type IAs were built. Although the boats did not have any major design faults, they were known to be difficult to handle due to their poor stability and slow dive rate. The type was based on the design of the Finnish Vetehinen class and the Spanish Type E-1. The design later served as a basis for the development of other types of boats, primarily the VII and IX classes. Constructed by Deschimag in Bremen, the first Type IA was launched on 14 February 1936. In 1940, the boats were called into combat duty due to the shortage of available submarines.Both boats experienced short, but successful combat careers. U-25 participated in five war cruises, sinking eight enemy ships. On 3 August 1940, while on a mine laying mission near Norway, U-25 struck a mine and sank with all hands on board. U-26 carried out eight war cruises, sinking three merchant ships and damaging one British warship on its first mission laying mines. On its second war cruise it became the first U-boat during World War II to enter the Mediterranean Sea. On its eighth war cruise the boat sunk three merchant ships and damaged another ship the next day. The attack on this ship led to severe depth-charging by two British warships, including HMS Gladiolus. Unable to dive, U-26 was forced to surface where she was bombed by a Sunderland flying boat. The crew scuttled the submarine and were rescued by Allied warships. Notes: Beginning of WWII submarines (not counting tier IV) In World of Warships: In comparison to previous tier, Type I has more torpedoes with better damage, hit points and surface speed. However, she has worse speed, while submerged, worse concealment and maneuverability. Type I Tier VII Type VII A Displacement: -surfaced: 626 t -submerged: 745 t Length: 64.51 m Beam: 5.85 m Draught: 4.37 m Speed: -surfaced: 17 knots -submerged: 8 knots Secondary armament: 1×1 8.8 cm (3.46 in) deck gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 1x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: These boats, designed in 1933-1934, were the first of a new generation of German attack U-boats known, as Type VII, they were popular with their crews and very agile on the surface. They also had a much more powerful striking power than the smaller Type II's. They had 5 torpedo tubes (4 at the bow) and would carry 11 torpedoes onboard or 22 TMA (=33 TMB) mines. They also had the effective 88mm fast-firing deck gun with about 160 rounds of ammunition. Notes: Maybe she could have 2 hulls- Type VII A and Type VII B? For now, she has only one- Type VIIA. In World of Warships: Even though Type VII A has one torpedo tube less, she has better DMP, thanks to faster reload. She also has better concealment. Her speed is slightly lower, but she has much better maneuverability than Type I and more air. Type VIIA Tier VIII Type VII C Displacement: -surfaced: 769 t (Type VIIC) 999 t (Type VIIC/42) 769 t (U-Flak) -submerged: 871 t (Type VIIC) 1099 t (Type VIIC/42) 871 t (U-Flak) Length: 67,2 m (Type VIIC) 68,7 m (Type VIIC/42) 67,2 m (U-Flak) Beam: 6.20 m (Type VIIC) 6,85 m (Type VIIC/42) 6.20 m (U-Flak) Draught: 4.74 m(Type VIIC) 5 m (Type VIIC/42) 4.74 m(U-Flak) Speed: -surfaced: 17.7 knots (Type VIIC) 18,6 knots (Type VIIC/42) 17.7 knots (U-Flak) -submerged: 7.6 knots (Type VIIC) 7,6 knots (Type VIIC/42) 7.2 knots (U-Flak) Secondary armament: 8.8 cm SK L/30 naval gun (Type VIIC) none (Type VIIC/42) 8.8 cm SK L/30 naval gun (U-Flak) Torpedoes: -bow: 4x1 45 cm (17.7 in) (all hulls) -stern: 1x1 45 cm (17.7 in) (all hulls) AA defence: Short range: 1x1 20mm C/30 (Type VIIC) 1x4, 2x2 20mm (Type VIIC/42) 2x4 20mm Flakvierling 38 (U-Flak) Medium range: 1x1 37mm canon Flak M42 (U-Flak) Quick history: The VIIC was the workhorse of the German U-boat force in World War Two from 1941 onwards and boats of this type were being built throughout the war. The first VIIC boat being commissioned was the U-69 in 1940. The VIIC was an effective fighting machine and was seen in almost all areas where the U-boat force operated although their range was not as great as the one of the larger IX types. Notes: The Type VIIC/42 was designed in 1942 and 1943 to replace the aging Type VIIC. It would have had a much stronger pressure hull, with skin thickness up to 28 mm, and would have dived twice as deep as the previous VIICs. These boats would have been very similar in external appearance to the VIIC/41 but with two periscopes in the tower and would have carried two more torpedoes. Contracts were signed for 164 boats and a few boats were laid down, but all were cancelled on 30 September 1943 in favor of the new Type XXI, and none was advanced enough in construction to be launched. U-Flak Four VIIC boats were modified for use as surface escorts for U-boats departing and returning to French Atlantic bases. These "U-Flak" boats were U-441, U-256, U-621, and U-953. Conversion began on three others (U-211, U-263, and U-271) but none was completed and they were eventually returned to duty as standard VIIC attack boats. In World of Warships: There would be 3 hulls- Type VII C - stock hull - Type VIIC/42 -better surface speed, more hit points but no secondary gun (compare to VIIC) - "U-Flak"- more hit points (but slightly less than Type VII/42) - better AA defence - Defensive AA fire consumable-> more survivable against CVs - slightly worse speed, while underwater All 3 hulls would have faster reload, slightly worse concealment and more air in comparison to Type VIIA. I like, when players can choose their style of play. Type VIIC Tier IX Type IX Displacement: -surfaced: 1,032 t (Type IXA) 1,120 t (Type IXC) 1,610 t (Type IXD2) -submerged: 1,153 t (Type IXA) 1,232 t (Type IXC) 1,799 t (Type IXD2) Length: 76.50 m (Type IXA) 76.50 m (Type IXC) 87.58 m (Type IXD2) Beam: 6.51 m (Type IXA) 6.76 m (Type IXC) 7.50 m (Type IXD2) Draught: 4.70 m (Type IXA) 4.70 m (Type IXC) 5.35 m (Type IXD2) Speed: -surfaced: 18.2 knots (Type IXA) 18.2 knots (Type IXC) 20.8 knots (Type IXD2) -submerged: 7.3 knots (Type IXA) 7.3 knots (Type IXC) 6.9 knots (Type IXD2) Secondary armament: 1 × 10.5 cm (4.1 in) SK C/32 deck gun (all hulls) Torpedoes: -bow: 4x1 53.3 cm (21 in) (all hulls) -stern: 2x1 53.3 cm (21 in) (all hulls) AA defence: Short range: 1x2 20mm FlaK 30 AA guns (Type IXA) 1x2 20mm FlaK 30 AA guns (Type IXC) 1x1 20mm FlaK 30 AA gun (Type IXD2) Medium range: 1×1 37mm (1.5 in) SK C/30 AA gun (all hulls) Quick history: The Type IX U-boat was designed by Nazi Germany's Kriegsmarine in 1935 and 1936 as a large ocean-going submarine for sustained operations far from the home support facilities. Type IX boats were briefly used for patrols off the eastern United States in an attempt to disrupt the stream of troops and supplies bound for Europe. It was derived from the Type IA, and appeared in various sub-types. Notes: Type IXD was significantly longer and heavier than the IXC/40. It was faster than the IXC but at the cost of slightly reduced range. There were three variants: the IXD1, IXD2 and IXD/42. Also- Tier IX is Type IX :) In World of Warships: In comparison to previous tier, Type IX has more torpedoes, better AA (but worse than U-Flak hull), more hit points, air, better secondary armament, worse concealment, worse maneuverability. There are 3 hulls: Type IXA- stock hull Type IXC- more hit points, faster reload for torpedoes, slightly more air Type IXD2-more hit points -slightly faster reload (but little bit worse than TypeIXC) -worse maneuverability and concealment (compare to both hulls) -faster on surface, slower while submerged Type IX Tier X Type XXI Displacement: -surfaced: 1,621 t -submerged: 1,819 t Length: 76.70 m Beam: 8 m Draught: 6.32 m Speed: -surfaced: 15.6 knots -submerged: 17.2 knots Secondary armament: none Torpedoes: -bow: 6×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 2x2 20 mm C/30 anti-aircraft guns Quick history: They were the first submarines designed to operate primarily submerged, rather than spending most of their time as surface ships that could submerge for brief periods as a means to escape detection. They incorporated a large number of batteries to increase the time they could spend under water, to as much as several days, and they only needed to surface to periscope depth for recharging via a snorkel. The design included many general improvements as well: much greater underwater speed by an improved hull design, greatly improved diving times, power-assisted torpedo reloading and greatly improved crew accommodations. Notes: The pinnacle of German engineering. In World of Warships: In comparison to previous tier, Type XXI has massive forward fire power (but no secondary armament), better concealment than Type IXD2, little bit more hit points (in comparison to Type IXD2), more hit points than Type IXA and Type IXC. She also has better maneuverability and more air (slightly), but most importantly - she has much better speed, while submerged. Type XXI Alternative branch If you want more agressive style gameplay. Characteristics of this alternative branch: -less hit points -less fire power and AA -much better concealment -less air, but with faster replenishment -fast torpedo reload -fast speed, while submerged Tier IX Type XXIII Displacement: -surfaced: 234 t -submerged: 258 t Length: 34.68 m Beam: 3.02 m Draught: 3.66 m Speed: -surfaced: 9.7 knots -submerged: 12.5 knots Secondary armament: none Torpedoes: -bow: 2×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: When development began on the Type XXI U-boat in late 1942, it was proposed to simultaneously develop a smaller version incorporating the same advanced technology to replace the Type II coastal submarine. The Type XXIII had an all-welded single hull, the first submarine to use such a design. As with the Type XXI, the Type XXIII was intended to be constructed in sections, various modules being produced by different subcontractors. Of the 280 submarines ordered, only 61 entered service, and only 6 ever carried out a war patrol. Notes: In game, speed on surface would be higher. Maybe she could have freezing torpedoes (if you don't know, what it is, look at the Halloween event in 2018)? In World of Warships: In comparison to tier IX counterpart- Type IX: Type XXIII has worse speed on surface and better speed when submerged and much better maneuverability. Type XXIII has no AA or secondary armament. Type IX has more air, that replenises more slowly. Type XXIII has better concealment. Type IX has much more torpedoes, but they reload slower. Type XXIII Tier X Type XVII B Displacement: -surfaced: 312 t -submerged: 337 t Length: 41.45 m Beam: 4.50 m Draught: 4.30 m Speed: -surfaced: 8.8 knots -submerged: 5 knots (electric drive) 25 knots (HTP drive) Secondary armament: none Torpedoes: -bow: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: The Type XVII U-boats were small coastal submarines that used a high-test peroxide propulsion system, which offered a combination of air-independent propulsion and high submerged speeds. The Type XVIIA submarines were found to be very hard to handle at high speed, and were plagued by numerous mechanical problems, low efficiency, and the fact that a significant amount of power was lost due to increased back pressure on the exhaust at depth. Also, the length to beam ratio was too low, resulting in an unnecessarily high drag. All three completed Type XVIIB boats were scuttled by their crews at the end of World War II. Notes: Type XVII B shouldn't have permanent speed of 25 knots, while under water. It would be hard to kill her. In World of Warships: Same armament as Type XIII, but with slightly faster reload and slightly more air. Big difference is speed. She can have speed up to 25 knots (HTP drive), while submerged. This is little bit too much, so I think I have a solution. This speed could be achived only, if "HTP drive" consumable would be active. This consumable has infinite charges, but has cooldown of 60 seconds (+-, I can't say if it is too long or short...) and it would be active for 30 seconds (again, don't know if it is too much or too short...). Type XVII Premium: Tier V Type U 151 Displacement: -surfaced: 1,512 tones -submerged: 1,875 tones Length: 65.00 m Beam: 8.90 m Draught: 5.30 m Speed: -surfaced: 12.4 knots -submerged: 5.2 knots Secondary armament: 2x1 150 mm (5.9 in) SK L/45 deck guns Torpedoes: -bow: 2x1 50 cm (20 in) bow torpedo tubes AA defence: Short range: none Quick history: Type U 151 U-boats were a class of large, long-range submarines initially constructed during World War I to be merchant submarines and later used by the Kaiserliche Marine (Imperial German Navy). They had a cruising range of around 25,000 nautical miles (46,000 km; 29,000 mi). Notes: This wouldn't be the only premium submarine. Germany has many special submarines. In World of Warships: This submarine rely more on her secondary armament. Every other submarine has secondary armamenr more as last solution, rather then a weapon. She has more hit points, worse concealment, worse maneuverability than her tier V counterpart. Type U 151 Summary: This tech tree has can be divided into: -starting submarines for begginers -proper (and bigger) ocean submarines- Type VII -high tier submarines- big ocean submarines and agressive submarines General characteristics of this tech tree: -good mix of maneuverability, speed, hit points (exept fo alternative branch) and torpedo armament -submarines would have less hit points that destroyers-> the least hit points from game (exept for Type U 5151). However, thanks to small size and good concealment and mainly to ability to be submerged, they aren't that easy to kill. Usually, I want to compare my fan-made tech tree to other branches, but here it is impossible. If submarines would be implemented in WoWs, there would be a lot of changes: -captain skill -new anti-submarine warfare -new styles of gameplay -rework of maps One thing is certain, if we will see submarines in WoWs or not, that will reveil only the time. If I could choose only 1 submarine, that I want to play, than it would be Type VIIC - classic German submarine, robust, efficient, time-tested... German Tech tree- Submarines I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. I apologize for any grammar mistakes, english is not my native language. Sources of information: Books: Encyklopedie válečných lodí- Naše vojsko Německé válečné ponorky 1939-1945 Websites: https://en.wikipedia.org/wiki/Type_XVII_submarine https://en.wikipedia.org/wiki/Type_XXI_submarine https://en.wikipedia.org/wiki/Type_XXIII_submarine https://en.wikipedia.org/wiki/Type_VII_submarine https://en.wikipedia.org/wiki/Type_I_submarine https://en.wikipedia.org/wiki/Type_II_submarine https://en.wikipedia.org/wiki/Type_IX_submarine https://en.wikipedia.org/wiki/Type_Type_U 66_submarine
  3. 10ThousandThings

    Question about German DD shells

    Hi everyone. I've decided to add German DDs to the lines that I'm actively grinding – as opposed to the many that are just there for when I need a change. I seem to remember hearing that – in contrast to the German CAs – the DDs' HE is pretty anaemic for the class, but on a decent target the AP can do significant damage thanks (in part?) to a shorter fuse time. First of all, please do correct my if I've misunderstood something there. Second, I wondered if anyone could tell me if that's the case through the whole line, and if not, where does it start to be the case? I've tried searching the wiki on the second point, but have come up empty – possibly my fault rather than the wiki's – so figured I'd ask here. Cheers
  4. Full Metal Poi! - Yuudachi kawai desu~! Discord: FMP About us: We are a casual clan that has arisen from the depths of the seas a year ago, founded by Ichikun98. It was a stick up of people met in battles as well as those who got sucked in by Ichis awesomeness on in-game chat channel "Battle results and discussion" and joined him on his adventure. Up till now it had its best and worst moments. Now we are freshly after redesigning of the clans core, so that people can integrate more and enjoy the game together to the fullest. Our clans objective is to get better at the game as well as develop new tactics that can be implemented into the randoms and clan wars. Due to the nature of our clan, that has a weeb connection due to name. We also possess quite a lot of human resources called weebs at our disposal and facilities keeping them in tip-top condition. What FMP offers: # +54% WR , 36/50 members # A friendly community consisting of members from all over the world # Clan benefits from facilities # Mates to division with. Requirements: Being casual clan means we are not going to watch over your WR that much (At least keep it above 50%). The only general number on your profile we care is if you have over 1k battles in randoms. You need to have at least 1 T10 ship with good stats respectable to the ship type. Also we need to pump out that oil from the containers to donate to our American friends so that they wont invade us (One container a day, keeps US army away). One of other requirements is using discord as voice communicator as well as text one, to keep up to date with clan matters. ( Discord ) Also due to being open to the world, being in the clan requires you to use mostly english and understand it. What to do once on discord? Hit up the Chief (Ichi) or one of the Admirals (Bonta3000, Cr4zy, Tjntin, Panzer_FTW) to evaluate your application. Spread the poi! To the non-poilievers! Heres a small treat.
  5. Hello again British community (and everybody who uses this forum too) Some of you may know me as someone who posted months back a line split of IJN BB and BC trees; that work of mine was based on a very famous, in our forum at least, work done by three persons: @Criseox @manolojones and @imply_tha_best These three amazing people gave to us what they called the “Bola de Cristal” which means the “Crystal Ball” which future readers use for their predictions. They had a couple of them, like Russian French and Italian BBs. Sadly, our national forum was closed 15th of March this year; despite that discouraging event, the Spanish community moved to a unofficial forum and there, after a long break and a summer long of discussions and debates, we finalized the tree that very soon you all shall see. Why I say “we” and not “they”? Well that is because I joined them as my 19 birthday gift; that and the making of this very difficult although very rewarding full German capital ship line split. Hope you all enjoy it the same way as us. I’m going to post it little by little, about 2 tiers each day. Hopefully today I will be able to share with you the introduction plus tier 3 and 4. Plus, when I’m finished I’m goimg to share it to the Panzerkancker YT channel for even more “publicity”. I only ask the moderators that they do not ban me for double posting . That I and my own level of English My personal dedication to @1MajorKoenig @NothingButTheRain And all the others who had kind words for my job back in the IJN BB and BC tree Sorry But I can’t remember you all Hope you have an awesome time reading this and good luck on the rough seas! Edit: Scrap! I knew I lef one out! Thanks for the early like @ColonelPete
  6. [DJDM]DieJägerDerMeere suchen noch Member Vorraussetzung : Headset, TS Nutzung, min 1 Tier VIII (T8) Silber Schiff Wünschenswert : T10 Erfahrung im CW
  7. Hey Leute, ich mache seit kurzem Let´s Plays von verschiedenen Spielen unteranderem natürlich World of Warships. Ich spiele meistens mit Freunden aber auch ab und zu alleine. Ich würde mich extrem freuen, würdet ihr meine Videos anschauen und eure Meinung dazu geben. Ich werde hier immer wieder Aktualisierungsposts machen. Wenn ihr Vorschläge für Spiele habt, die ihr gerne sehen wollt, postet sie hier oder schickt mir eine Privatnachricht Falls ihr lieber hier benachrichtigt werden wollt:Google+: https://plus.google.com/b/106931035288486029781/106931035288486029781/aboutYoutube:https://www.youtube.com/channel/UCltrus9iAtLbbIHBMEoS1ug Ich bin ein durchschnitticher Spieler, es kommen aber auch ab und zu epische Sachen zu stande. z.B 4 kills in 2 Minuten, 6 Auszeichnungen mit der Derzki oder eine sehr spannende Runde mit der Farragut in der ich einige Tier 8 Schiffe zerstört habe zusammen mit meinem Divisionsmitglied. Lasst euer Feedback da, würde mich sehr freuen, wie über ein Abo! World of Warships
  8. DoomDutch

    Turret X Bug Großer Kurfürst

    I just encountered a bug where the X turret on the Großer Kurfürst did a full 360 degree turn and went through the superstructure to do so. More strangely so, I was swiggling my ship to avoid some fire, still aiming at the same target throughout. Current version of WoWS, no mods involved. Time: around 21:00 CET
  9. Die Geeks von NfG suchen noch ein paar Matrosen. Wir sind ein reinere Fun Clan und spiele nur aus reinen Spaß am Spiel. Unser Clan existiert seit 2013, und hat seien Anfang in WoT. Wir sind momentan ein kleiner Haufen der täglich in die See sticht. Unser altersdurchschnitt liegt bei 30 Jahren, was man aber nicht merkt wenn man uns mal im TS hört . Wir bieten nicht mehr und nicht weniger als alle anderen Clans, nur das wir gerne zusammenfahren und uns gegenseitig unterstützen. Ein alter von 18 Jahren solltest du allerdings schon erreicht haben. TS Pflicht gibt es bei uns nicht, aber was will man dann auch in einen Clan, wenn man nicht ins TS kommt. Wenn wir jetzt euer Interesse geweckt haben dann Kontaktiert uns einfach INGAME.
  10. The Russian ships in WoWS show the historically correct naval ensigns (imperial St. Andrew cross till T4, Soviet ensign from T5 on), the German ships however, all show the WWII era ensign. Can this be fixed like you did for the Russian ships? Also: Why do Japanese ships not show the ensign but instead show Japanese flag? I am not the least implying on the WWII ensign but on the imperial German ensign for the lower tiers. The way it is now it makes all era look like Nazi.
  11. Hey Captians, I am PomPom from the EU Server wazzup xD. apperently i am searchin for a good active clan where i can improve my Skills playin Destroyers. Maybe a Clan round about an age of mine. I am 23. My daly Uptime is about 8-12 pm. u can reach me in the forum or in the game under P0MP0M. PS. You maybe also noticed my English is pretty bad cause I am German.
  12. I have had Gaede for a long while now, but did not play it much so far (since focusing on IJN ships first) however last weekend I decided to take her out for a spin or 2 and the results were predictably disastrous. Well, obviously she does not play like any IJN ship, so i ditched the torpedo-boat playstyle and tried to be a LOT more aggressive with it. I had a few quite decent games to be sure, but much more utter disasters due to excessive Potato-ing by myself. So I guess, before calling upon any further humiliations upon myself, I should perhaps consult the wiser minds in this forum on some tips. below my setup and capt'n skillset at the moment for your information and improvement suggestions: Ship Upgrades) Main Armament Mod1, Steering Gears Mod 1, Smoke generator Mod 1 & Steering Gears Mod 2 Modules) 150mm guns, B hull, upgraded Torps & Fire Control Captain Skills, 19 points dedicated Captain on board) Preventive maintenance, Expert Marksman, Smoke Screen Expert, Survivability Expert, Demolition Expert, Concealment Expert & Radio Location. So basically, how I try to play her is as mainly a cap contester or if several other (and stealthier) DD's on our side, then backup their efforts staying about 1km behind the leading DD. Then using hydro to spot enemy DD, if there is smoke, unless we have radars, then I leave it to them and just shoot at other DD's and try to torp stuff. Smokes first, then closest enemy Cruisers or BB in this order. If spotted, I lay smoke and bravely run away until not spotted, then make a U-turn and return to front - Repeat. Observations: 1) Guns fire quite slowly, so I have considered taking Adrenaline Rush instead of Smoke Screen Expert instead. This is also a problem, when in a knife fight with other DD's. 2) Concealment is just ba-a-aad (well, compared to my IJN DD's anyway), which kinda makes you an instant target for any nearby enemy Cruiser(s). Practice improves my dodging skills tho. 3) It does make a quite decent torpedo-boat, especially if enemies keep coming towards or stay parallel to you tho. However, any enemy DD in vicinity is bound to spoil you fun by spotting you at rather inopportune moments. 4) Speed is average, but Sierra Mike helps a lot in this regard. I also use Juliet Whiskey (flooding) and Juliet charlie (detonation) flag in nearly every game. 5) I have tried to approach caps in cover of an island(s) for as long a possible to compensate for the poor concealment, however this will inevitably lead to sudden critical situations once I get there and bump into the enemy DD at very close range and I won't always come out on top. Also has the negative effect of not being able to spot approaching enemy Cruisers or BB, which is equally bad for my backup. Perhaps just stay out of cover so i can spot instead? 6) Being able to get a citadel or 2 with the AP on Cruisers is definitely a bonus but of limited utility, as you don't really want to be dueling them in the first place. So I'm still unsure which is the better gun choice? So what'cha think oh ye o' mighty and exceedingly wise? Any thoughts?
  13. wot_chikor

    z52 rant

  14. Der Clan "The Black Spirits" rekrutiert für die Flotte. Gelegenheitsspieler sind uns willkommen. Der Spaß am Spiel geht vor, solange man anderen (aus dem Team) nicht den Spaß verdirbt! Wir sind ein lockerer Clan ohne Verpflichtungen, wir bieten gleichgesinnten die Möglichkeit zusammen zu Spielen und sich auszutauschen. Bei Interessen im Spiel einfach bewerben und angeben, dass ihr uns übers Forum gefunden habt, oder im Spiel einen nachricht an Zonsar schreiben.
  15. Hi, I am struggling to finance all the ships I have researched by the time I got the experience to unlock them. Thus I figured I would like to buy a premium ship to speed things up vastly. My question is, what ship does earn the most credits in an average game ( I am not that great of a player ) when all factors such as shell-cost, repair-cost etc are considered? I lean to towards Alabama or Tirpitz however I am not set on any particular nation as this will be a ship ONLY to farm credits, the crew training aspect is secondary at best.
  16. SoloMessina86

    Prinz Eugen

    Salve ragazzi, ho una domanda per voi: che voi sappiate, in Prinz Eugen è stato aggiornato e depotenziato di recente? tra l'altro avevo montato il potenziamento della batteria principale per aumentare la portata, ma adesso lo slot è vuoto e quel potenziamento non è più selezionabile (ce ne sono altri ma non quello). Grazie anticipatamente a chi mi risponderà
  17. Updated: 2018-05-28 Hi! So a while ago I downloaded and edited Secession's Imperator Nikolai I's custom white-and-gold skin, turning it into a black-and-gold and a black-white-and-gold skin. After that, I started editing skins of my own, making a whole bunch of them. So here's my custom skin collection... Previews: Files: Russian Empire/Union of Soviet Socialist Republics: Okhotnik - Imperial Russian Navy: http://www.mediafire.com/file/f0ek6t4k9tatiw0/Okhotnik_-_Imperial_Russian_Navy.rar Aurora - Imperial Russian Navy: http://www.mediafire.com/file/6u00slid55lksiu/Aurora_-_Imperial_Russian_Navy.rar Svietlana - Imperial Russian Navy: http://www.mediafire.com/file/g50y1668z1tvoyn/Svietlana_-_Imperial_Russian_Navy.rar Imperator Nikolai I - Black and gold: http://www.mediafire.com/file/w3dl6q1rt9d2h9d/Nikolai_sec_mod_v1.12_(black-and-gold_edit).rar Imperator Nikolai I - White, black and gold: http://www.mediafire.com/file/3b68vu18y3d3v76/Nikolai_sec_mod_v1.12_(Black-white-and-gold_edit).rar Oktyabrskaya Revolutsiya - Imperator Nikolai II: http://www.mediafire.com/file/5bint1wgme722ai/Oktyabrskaya_Revolutsiya_-_Imperator_Nikolai_II.rar Germany: Dresden - White and orange camo for B hull: http://www.mediafire.com/file/ulg8mh0nkfk7g4s/Dresden_-_White_and_orange_camo_for_B_hull.rar Nassau - German grandfather: http://www.mediafire.com/file/8pw6pnowjd60tbt/nassau_skin_(white_%26_orange).rar König Albert - Very slightly improved prema-camo: http://www.mediafire.com/file/z9bw4x2la1f92id/König_Albert_-_Very_slightly_improved_prema-camo.rar Bayern - Non-Buddhist post-Axis defeat compliant cross: http://www.mediafire.com/file/ah959o3c2m9h7et/Bayern_(yellow_turrets%2C_light_grey_hull%2C_not-a-swastika).rar Gneisenau - Dance Dance Revolution: http://www.mediafire.com/file/435fl7c76f1jdbd/Gneisenau_-_Dance_Dance_Revolution.rar Bismarck - Embrace the bias: http://www.mediafire.com/file/sdx6mavuh0462u0/Bismarck_-_Dance_Dance_Revolution.rar SMS Admiral Tirpitz: http://www.mediafire.com/file/797tb7xrwdfbsvn/SMS_Admiral_Tirpitz.rar Friedrich der Große - Post WWII-compliant skin: http://www.mediafire.com/file/td5m4q2svlm4cl2/Friedrich_der_Große_-_Anti-buddhist_propaganda.rar France: Jurien de la Gravière - possibly historical skin: http://www.mediafire.com/file/c9d833t89fp5lq9/Jurien_de_la_Gravière_-_possibly_historical_skin.rar Algerie - Fleur d'Acier(ish): http://www.mediafire.com/file/d56oqvqbjs73kj3/Algerie_-_Fleur_d'Acier(ish).rar Turenne - As historical as this ship gets: http://www.mediafire.com/file/3e76bl5a0zxzd59/Turenne_-_As_historical_as_this_ship_gets.rar Courbet - Historical(ish) skin: http://www.mediafire.com/file/c30g4oceodw3d4b/Courbet_-_Historical(ish)_skin.rar Bretagne - Historical(ish) skin: http://www.mediafire.com/file/fotlr8lgtxsxwrz/Bretagne_-_Historical(ish)_skin.rar Dunkerque - FTFY Fleur d'Acier: http://www.mediafire.com/file/km0vevl1zm9nqfo/Dunkerque_-_Fleur_d'Acier_cammo_(no_french_colours_on_the_sides%3B_wooden_deck).rar Dunkerque - Fleur de lis: http://www.mediafire.com/file/bbms1u913qs9oj7/Dunkerque_-_Fleur_de_lis.rar Lyon - SS Normandie knockoff TOTALLY ORIGINAL DESIGN: http://www.mediafire.com/file/ado9wnnrgei6rgb/Lyon_-_SS_Normandie_knockoff.rar Richelieu & Gascoigne - High contrast République camo: http://www.mediafire.com/file/zz7zce8j33qqktb/Richelieu_%26_Gascoigne_-_High_contrast_République_camo.rar Richelieu - Fleur de lis: http://www.mediafire.com/file/nrdzh56gv262vrp/Richelieu_-_Fleur_de_lis.rar Super french BB skin super pack: http://www.mediafire.com/file/4kv7vao84e29l3c/Super_french_BB_skin_super_pac.rar/file - Includes Richelieu (A hull included) Gascogne Alsace France République Italy: Duca d'Aosta - - - - - Something something white skin: http://www.mediafire.com/file/ffra5w20e9sgwcs/Duca_d'Aosta_-_Something_something_white_skin.rar Duca degli Abruzzi - Something something white skin: http://www.mediafire.com/file/pa1642x23g6ajjd/Duca_degli_Abruzzi_-_Something_something_white_skin.rar Giulio Cesare - - - - - Something something white skin: http://www.mediafire.com/file/1d3tpdav2mfer9a/Giulio_Cesare_-_Something_something_white_skin.rar Roma - - - - - - - - - - - Something something white skin: http://www.mediafire.com/file/yua7dzmppesavtd/Roma_-_Something_something_white_skin.rar United Kingdom: Iron Duke - Dazzling new look: http://www.mediafire.com/file/7i01e113ws1a1ne/HMS_Iron_Duke_-_Dazzling_new_look.rar Warspite - Fascist dazzle: http://www.mediafire.com/file/trg6m2yte00b573/HMS_Warspite_-_Fascist_dazzle.rar Hood - Fleur d'Acier knockoff Rule Britania: http://www.mediafire.com/file/1ihwkg7j3d5afj2/HMS_Hood_-_Rule_Britannia.rar Japan: Kawachi - Because this ship deserves some love (and a f**kton of buffs): http://www.mediafire.com/file/dvn93n2ajjorexc/Kawachi_-_White_hull.rar Myogi - The Mikasa style menace: http://www.mediafire.com/file/a840nx24oa8vack/Myogi_(Mikasa-style__white_and_black_skin).rar Ishizuchi - Mikasa style christmas special: http://www.mediafire.com/file/8v347yz3v3a000s/Ishizuchi_(Mikasa-style__white_and_black_skin)_-_copia.rar Kongo - Attack of the Mikasa style: http://www.mediafire.com/file/al13hbqgw2h3hnq/Kongo_(Mikasa-style__white_and_black_skin).rar Fuso - Revenge of the Mikasa style: http://www.mediafire.com/file/hx56b766a6uqbt2/Fuso_(Mikasa-style__white_and_black_skin).rar Mutsu - And now for something completely different: http://www.mediafire.com/file/7jd1na1klc75vds/Mutsu_-_Something_something_white_skin.rar Ashitaka - Premium One: A Mikasa style story: http://www.mediafire.com/file/iit9qc1pkbda03x/Ashitaka_(Mikasa-style__white_and_black_skin).rar Nagato - A new Mikasa style: http://www.mediafire.com/file/2gv30j1cbrmusii/Nagato_(Mikasa-style__white_and_black_skin).rar Amagi - Mikasa style strikes back: http://www.mediafire.com/file/muj35cidui3589d/Amagi_(Mikasa-style__white_and_black_skin).rar Kii - Return of the Mikasa style: http://www.mediafire.com/file/va48mebuxs03vsa/Kii_(Mikasa-style__white_and_black_skin%2C_plus_darker_Kobayashi_skin).rar Musashi - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/02cslm300dmhy2p/Musashi_-_Empire_of_the_Rising_Sun_(RA3)_-_copia.rar Yamato - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/1cajqqq5im5tus2/Yamato_-_Empire_of_the_Rising_Sun_(RA3).rar HSF Musashi & Yamato - As seen on TV: http://www.mediafire.com/file/pabeeyawp9ca4dl/HSF_Musashi_%26_Yamato_-_As_seen_on_TV.rar Russian Federation (North American Subject Republic): St. Louis - Great White Fleet skin for B hull: http://www.mediafire.com/file/0q47rtpovu1s1jy/St._Louis_-_Great_White_Fleet.rar South Carolina - Great White Fleet: http://www.mediafire.com/file/jic9w0apkl0vp76/South_Carolina_-_Great_White_Fleet.rar Arizona - Historical camo from USS Oklahoma: http://www.mediafire.com/file/qllmflx38qrdrdq/Arizona_-_Historical_camo_from_USS_Oklahoma.rar Missouri - Make America Great Again (AKA the Trump Wagon): http://www.mediafire.com/file/yiu3uh12sluetax/Missouri_-_Make_America_Great_Again.rar Notes: Also, a quick guide to removing permanent cammos: First, you need to put this file into the \Games\World_of_Warships\res_mods\ folder: http://www.mediafire.com/file/356nv1mjpp9mmdq/camouflages.xml Then you open it as a text file and open the search tool (Ctrl+B). You search for a key word matching the ship's cammo you want to edit (hint: look at the name of the skin files; some ships have names completely different from their in-game names) Here I'll look for the Aurora, which for some reason they put under the name "avrora" with a "V". You keep hitting next until you find something like this: If the ship has more than one permanent cammo, like the Tirpitz, you'll find them one after the other: Below that you'll find four lines reading "<color0>" thru "<color4>" with a string of numbers. You only need to change those four lines of numbers from whatever values they have to "0.000 0.000 0.000 0.000". Then you save the file. And you're done! Now the cammo is invisible, but you still enjoy the bonuses it offers. Warning: Unlike skins, which you can change, add or remove while running the game and see the changes on your ships by just selecting another ship, then going back to the ship you want, this doesn't work with the game running. You need to close the game and launch it again to see the change. Enjoy!
  18. in which tier X ship would u use him and why??
  19. G5DAFWV

    Event: Admiral Graf Spee

    Liebe World of Warships Community und Liebes World of Warships Team, vor wenigen Wochen habe ich in der Schule ein Referat über den Deutschen "Taschen-Panzer-Kreuzer" Admiral Graf Spee gehalten. Dabei ist mir aufgefallen dass das Schiff schon im nächsten Monat seine Versenkung "feiert" (zumindest fällt mir kein anderes Wort ein) und wollte mal Fragen ob es zu diesem Schiff, da es ja schon ein wenig besonders ist, ein Event geben wird. Ich meine ein Event wie es zum Beispiel bei der Bismarck gab, in der man eine Sammlung vervollständigen musste. Bitte berichtigt mich falls es ein solches Event schon gab, aber ich würde es sehr cool finden wenn es ein solches Event gibt indem man eventuell das Schiff oder eine besondere Tarnung für das Schiff Freischalten kann. Für den Fall das es ein solches Event schon gab wäre es sicherlich auch möglich ein kleineres Event zu ehren des ersten aktiven Deutschen Schiffes im Zweiten Weltkrieg auf die Beine zustellen. Vielen Dank für die Aufmerksamkeit. Liebe Grüße G5DAFWV alias Leon
  20. Moin moin Community! Als ich in letzter Zeit immer wieder auf einige mehr oder weniger bekannte, aber durchaus interessante Schiffbauprojekte der ehemaligen Kriegsmarine gestoßen bin, weckte das natürlich mein Interesse daran, was man wohl mit diesm Schiffen in WoWs anfangen könnte und ob ein DD-Tree tatsächlich da maximal Machbare für die Deutschen in WoWs ist. Zudem denke ich, dass verschiedene Arten von Zerstörern bestimmt etwas Vielfalt in das Spiel bringen könnten, was ja grundsätzlich nicht falsch ist. Bei meiner Idee geht es um einen möglichen "Split" der DDs, wie ihn z.B. die Russen schon erfahren haben. Hierbei nehme ich die bestehende Linie als Ausgangspunkte, tausche jedoch etwas die Positionen der Schiffe (nicht aber Tiers etc.) und möchte zwei neue Unterbäume präsentieren. Die "Vielzweck-Zerstörer", die "Schweren Zerstörer" und die "Hochseezerstörer" (Spähkreuzer), die sich durch ihre Charakteristiken (hoffentlich) voneinander absetzen. Tree 1: "Leichte/Vielzweck-Zerstörer": Sie bestehen aus Zerstörern, die sich nicht durch extreme Geschütz- oder Torpedobewaffnung hervortun, sondern ein solider Mix aus allen Spielstilen sind, was flexibles Auswählen von Skills und Anpassen der Spielweise möglich macht. Schwachpunkte wären ihre "jack-of-all-trades" natur ohne allzu große Vorteile und eventuell geringe HP. Besserer Rauch sowie kein Hydro bis T8. Tree 2: "Schwere Zerstörer": Diese Linie enthält bereits vorhandene Schiffe wie die Gaede und Z23 und zielt darauf ab, Zerstörer mit gutem HP-Pool und sinnvoller Geschützbewaffnung (12,7cm undd 15cm) bereitstellt, deren Schwachpunkte in Maneuvrierfähigkeit und Tarnung liegen können. Hier habe ich die Z1945 als Tier 10 ergänzt, da die Z52 (mit eventuell einigen Anpassungen) besser in Tree 1 passt. Hydro gibts ab T6 mit schwachem Rauch. Tree 3: "Hochseezerstörer": Diese Schiffe stellen wie im Namen bereits angedeutet solche Schiffe dar, die für den Hochseeeinsatz gedacht sind und deswegen um einiges größer als normale Zerstörer sind. Sie besitzen ausnahmslos die 15cm Hauptbewaffnung, was ihren Charakter als "Möchtegern-Kreuzer" unterstreicht. Statt Rauch könnte hier (wie bei den RU DDs) ein Heal Abhilfe für Mangelnde Tarnung schaffen. Die SP1 könnte sogar (balanceabhängig) eine "richtige" Zitadelle bekommen. Premiums: Allerlei interessante Schiffe werde ich (so der Plan) in späteren Versionen des Trees noch einbringen. Hier einmal der Split visualisiert (hoffentlich ist die rote Schrift kein Problem :/) Ich gebe hier am Anfang des Posts mal eine Kurzübersicht über die Schiffe und werde dann weitere Details hier im Tread ergänzen. Dies wäre meine grobe Idee für einiges mehr an Zerstören für den deutschen Tree, die durchaus interessante Spielweisen mit sich bringen könnten. Natürlich muss bei den Entwürfen hier und da noch eventuell eine unhistoriche Änderung (Z.B. Flak, Motorleistung etc.) getan werden, die jedoch den Charakter der Schiffe nich groß verändert und auch ihr Aussehen recht unverändert lässt (im Gegensatz zu den dt. Low-Tier BBs...). Wer jedoch das Prinzip der "Paperships" generell scheut, sollte eventuell seine Finger von diesen Schiffen lassen, jedoch sind sie deutlich historischer als z.B. die T9 "Roon" (vllt weiß WG ja mehr als wir..). Ich hoffe, ich kann hiermit einige Interessierte ansprechen und auch einige eher unbekannte Projekte zeigen. Für Bildmaterial müssst ihr wohl vorerst das Internet zur Hilfe ziehen, jedoch werde ich eventuell einige der Z1942-Entwürfe sowie die Z1937 selbst illustrieren (da keine Bilder auffindbar). Wer jetzt noch liest, kann sich gerne dazu aufgefordert fühlen, seine Meinung/Kommentare und auch gerne Namensvorschläge für die Schiffe zu äußern und im Poll oben abzustimmen ;) Na dannn "Schiff Ahoi!" TheTomCheat
  21. Systergummi

    Z52 Long range gun build?

    Hi I play DDs a lot. My first love was the German DD line. I won't say my stats are the greatest in them. But I have gotten a little bit better since then. Still play the z46 sometimes but very rarely the z52. I used it in CW where it works fine, but in randoms its no fun. So Ive got a t10 with a 19 captain that I dont use. My plan now is to go full gunbuild on it with emphasis on range. Its not that slow. 42 knots? With spood beast. And 16.8km range with aft and range module. It will still have 6.1 detection and 10.5 km torps. But slower reload. So what do you think... Is it going to work. Im thinking Udaloi with better consealment, better torps and longer range. Worse HE but better AP. It will still have the mega hydro for pushing caps and not being torped in smoke. The question is if it can hit on that range.
  22. Uriens_The_Gray

    When can we lay our Hands on the T-61 ????

    It is ready. It is perfect. It should be the first german premium dd. My wallet is ready for that ship. RELEASE IT !!! NOW !!!
  23. The Federation of Noobs are looking for players who would like to join the Clan Battle Team. The Clan is on lvl 6 and 25 people strong. Yet, we are looking for Individuals who have an Interest to Clan Battle. We are very flexible regarding communication - TS, Discord or InGame voice chat - which one to use as a primary for Team Battle will be concluded when the team is together. More Info About the Clan: - The age group is 18+ - Average is 30 - We speak English, German, French, Spanish and Chinese - Play Tier 1 to Tier 10 - Very International - we have Germans, French, Chinese, English, Romanians, Polish, Finnish and many more interesting individuals from around the world - Average Victories from Random Battles 46.88% from 1 153 Battles - Team Average - The main objectives of the clan (apart in Clan Battles) is to help newcomers to get more familiar with the game, while having a good team environment. - We have contacts with other clans to which we play Battles with to strength our battle knowledge and make even more comarades! Let me know if you have any questions or interests. - open to have in Game messages too :) May the Gods of the Sea be with you!
  24. Guten Tag Die HRE Rekrutiert ab Sofort auch in World of Warships, um gemeinsam den Feierabend, nach einem langem Arbeitstag, auf dem Wasser zu verbringen und das ein oder andere Schiff zu versenken. Unser ursprungsspiel heißt Naval Aktion, dort wurde vor langer Zeit mal die "Holy Roman Empire" unter der Schwedischen flagge gegründet. Dort haben sich dann ein paar Spieler gefunden die ebenfalls WoWs spielen. Daraufhin gab es die HRE auch in WoWs Wir würden auch gerne mal wieder CW fahren, daher möchten wir unsere Memberanzahl gerne erhöhen. Denn bedingt durch RL (Arbeit, Familie etc.) sind nicht immer genügend zur selben Zeit anwesend, das RL hat nun einmal immer Vorrang. Was eure Stats sagen ist uns völlig egal, jeder ist willkommen, ob Neuling mit 10 Gefechten oder Veteran mit 5000 gefechten. Der Spaß am gemeinsamen Fahren MUSS da sein sowie die Volljährigkeit 18+ das reicht vollkommen. Wir von der HRE freuen uns über Jeden der vorbeischaut. TS3: Sverige.Ninja 9ter Channel von oben Anzutreffen sind wir dort meistens in den Abendstunden ab ca. 20 Uhr.
  25. Lord12Dragonus

    Clan Suche Deutsch

    Hallo, Ich suche ein kleinen Clan (18+ Only) mit netten Leuten die gerne Spielen und Labern, ich spiele hauptsächlich nur Schlachtschiff weil damit angefangen habe und die anderen irgendwie nicht Spielen kann (Kein Skill), Momentan ist mein höhstes Tier 8 North Carolina. Würde mich auf eine Einladung freuen MFG Lord12Dragonus