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Showing results for tags 'fragility'.
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This ship is totally unusable and worthless to the point selling it should constitute theft. Here's why... 1. range. It gets spotted a full 1k before it can even launch it's torp spread. it has anemic guns to compensate for the number of torps and they barely reach beyond surface detection. 2. maneuverability. This is the biggest flaw with this pig. It can't turn, so no ability to evade fire as you try and get to a useful torp range (or even max range ffs). once you do manage to get in range can you turn to get the torps into their firing arc? No. 3. fragility. this glass cannon explodes long before it can turn to fire it's torps and as it can't turn no zig zagging for any hope of dodging under 11km (cruiser on cruiser it shouldn't be destroyed in 2 salvoes which most cruisers can fire before you turn to fire torps). 4. concealment. none to speak of really. I understand it isn't a DD, but the game mechanics make it unusable without the ability to get into firing range with it's primary armament, torpedoes. with the number of planes in a game TB, DB, Fighters, Scouts. you can only rarely sneak through islands or bergs to get a salvo off. Far too rarely to make it viable. How to fix this? It needs a faster rudder shift (recommend 8 seconds), smaller turning circle, and a 10.5 percent drop in surface detectability. So until this is tweaked I recommend avoiding this plague ship.