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Found 16 results

  1. This is a skin mod. "A/T LOGHI (ΛΟΓΧΗ) D-56" was a Fletcher-class destroyer that served in the Royal Hellenic Navy. "A/T THEMISTOKLIS (ΘΕΜΙΣΤΟΚΛΗΣ) D-210" was a Gearing-class destroyer that served in the Royal Hellenic Navy. Download and extract the zip file of the skin you want, to: res_mods/*game version* folder Example: res_mods/0.7.6.0 Enjoy Download: Loghi skin only . No rename , no flag mod. Themistoklis skin only. No rename, no flag mod. If you want the flag mod (Greek instead of USA), or/and the rename (Loghi instead of Fletcher, Themistoklis instead of Gearing), pm me.
  2. T10 downgrades

    Alright, so i pretty much stopped at the Fletcher like almost everybody else, because the Fletcher has better range on the guns, arguably better torps (in regards of reaction time), a lot better maneuverability, better camo and to top all of that it is Tier9, a bit softer matchmaking. To gain 1 more pewpew, you have to accept that the ship as a whole is worse. Okay lets accept it, i like my Fletcher, move on to the next line, lets try the Shimakaze. I am currently at the Yugumo, its an excellent boat but here comes my second shock: it is also superior in almost all ways to the Tier10. Yugumo has better guns (rof, dispersion and range), a better maneuverability, better camo and it can launch 16 torps with the booster instead of 15. After all this, i have only 1 question left:
  3. How to "Stock - Fletcher"

    Ok, just got my Fletcher recently and its stock (well almost, got the hull upgrade). So what am I asking ... how do you play Fletcher with no "goodie" torpedoes and with no CE. I have been hearing so much about this ship and I really hope my experience will change once I fully upgrade it. Now I feel so vulnerable ... (even with all the modules, prem consumables and few basic perks - preventive m, last stand, super int). Feels like the weakest ship in the team, specially on epicenter where I have to compete with full spec Gearings, Khabas and other monsters. I dont know, guess I am just a potato How should I play it?
  4. Fletcher, How I play her

  5. So the Mahan's Mk 15 mod. 0 has a reload speed of 87 seconds. So why is it that when the Benson recieve these they have have a reload-speed of 109 seconds? On a more modern destroyer. Meanwhile the Bensons upgraded Mk15 mod. 3 torps are IDENTICAL to the Fletchers Mk15 mod. 3 starting torps. I get differences for balancing purposes but this one I don't understand. Why is the Benson denied the same Mk 15 mod. 0? They are workable torps but with a speed of 55 knots hardly overpowered. I really don't see why a reload speed of 109 seconds are necessary. Unlike some other destroyers these torps offer NOTHING compared to the alternative that still isn't that good. Usually the deal with torps in this game is that higher tiers get longer range and damage at the cost of reload-speed, While same torps on different ships perform identical. Look at IJN DD-line: Type 90 mod. 1 (Hatsu, Fubu) Identical - I can't help but think this is an oversight or an error thats never been corrected...
  6. Hi all, Saw this on Reddit... "Gneisenau knows how to save a life" Leo "Apollo11"
  7. Benson & Fletcher skill distribution

    Hello all, I was wondering about the last 2 then 3 skill points on my Benson and Fletcher captain. Currently I have 17 points, and I am thinking about getting TAE until I get my final point. I have noticed that the torpedo rearm on the Benson is slow-ish in situations. Also, what are your preferences and experiences with the Fletcher? I am thinking about running with TTM 3 and TAE, since the gun reload should be plenty fast. My build: 1.) BFT 2.) LS 3.) SI 4.) DE 5.) CE Feel free to discuss
  8. How to play Benson & Fletcher

    I recently aquired a taste for the US DD line. They are quick, agile and can actually carry games by deleting enemy DD's and capping. With the Nicolas, Farragut and Mahan I can often dominate games by capping and taking out the enemy DD's. My winrate on those boats is over 60%, I think I do quite well with them. However my winrate on the Benson and recently the Fletcher is far from good. I did not change my playstyle comming from the lower tiers. Especially the Benson grind was frustrating at times; capping, sinking DD's, doing lots of damage only to find my team borderline surfing and nowhere near the caps. However I'm wondering if I have to adapt my playstyle at T8/9. Is there something in the high tier meta that requires a different approach to battles than on the lower tiers?
  9. A three-course meal of fun and games...

    First, a little appetizer with the Nicholas (this was before I figured out how to add tunage)... Next, main course with the Fletcher... ...and let's go for a bit of a Kraken for dessert while driving the Mellonhead... Hope they're fun for you to see Az
  10. Benson v Fletcher

    Just finished the Benson grind to Fletcher, and its one of my favourite ships to play. Now not sure whether to actually make the upgrade, as Benson seems the superior ship - though it was nowhere near that IRL. Guns are about the same, Fletcher has slightly better range, but with the shell arc, does that matter? Torps, ok the Fletcher wins with better range on the upgrades - But, torps, for me at anything more then 5km, are simply area denial as people at this tier can dodge pretty well and most BBs and CAs have Vigilance. Health - Fletcher again slight advantage with the B hull. But then when I look at concealment, speed and maneuverability, Benson wins hands down - which to me is key for a DD. Many of my wins are due to stealth caps, or lots of dodging while setting bigger ships on fire. Add to that Fletcher is in higher tier battles, it seems like upgrading might not be as much fun as I hoped, since the Fletcher was one of my favourite WW2 destroyers. Seems like not that much of an upgrade at all. So, my question is to experienced USN DD players - is the upgrade worth it? I can free XP all the upgrades, but not sure its a good use of it.
  11. Bonjour à tous, j'ai depuis peu débloqué le Gearing, installé les améliorations, transféré mon meilleur capitaine et à ma grande surprise ce navire ne vaut rien. J'ai perdu plus de 3 km de portée canon par rapport au Fletcher, les torpilles mettent un temps infini à se recharger et le niveau de dissimilation en font un petit croiseur mal armé. Je comprend mieux maintenant pourquoi avec mon Fletcher je survivais toujours aux Gearings engagés. Lorsque je joue avec ce navire, il m'est impossible de pouvoir rentrer dans mes frais. Il me faut à chaque fois quelques parties avec le Fletcher, et son moins bon capitaine, pour pouvoir récolter l'argent pour remettre en état le Gearing. Autant dire que c'est démotivant au possible et ne m'incite pas à investir dans d'autres niveau 10. Vite messieurs les développeurs, une mise à jour sur les destroyers américains, que leur niveau 10 soit meilleur que leur niveau 9. Je vous suggère d'améliorer la portée de ses canons, sa vitesse et le temps de chargement de ses torpilles, quelle puisse être équivalente au Fletcher.
  12. Fletcher - the 3 million question

    Calling all Fletcher captains - what do you consider to be a good upgrade for the third slot - you know, the ones that cost 3 000 000 silver. We have the contenders: Gun Fire Control Modification 2 = + 16 % firing range. I dont feel this is a viable option, default range of 12.9 is quite enough. Hitting something beyond that range is quite problematic. Once I had a Mahan with AFT, invisible firing, trying to hit stuff at 14+ km - with very little success. Main Battery Modification 3 = 12% faster firing guns, 17 % slower rotating guns. Strong choice - I'm getting quite often in close range DD duels and I feel this will give me the edge. It will get me ahead of Benson and on par with Gearing. And sometimes. you have to finish that Kagero ASAP - before his buddies slap you silly. Torpedo Tubes Modification 3 = 15 faster reload on torpedoes. BUT + 50 % chance of them tubes being incapacitated. Fletcher with upgraded torps is quite deadly and shooting more of them is a good thing. But that 50% incapacitation chance is scaring me. Also a lot of times I'm being delayed not from waiting on reload but from waiting on good opportunity. AA Guns Modification 3 = 20 % more AA. Call me when you see Carrier in game. They are like unicorns. I carry Defensive fire for such occasions. Any suggestions ? Someone who have experience with these.? On a side note - make sure to upgrade your torps ASAP - I found out that the faster ones make a BIG difference in number of hits you get, turning Fletcher in quite capable torpedo platform.
  13. The Fletcher turns faster than the Gearing yet the Gearing had two rudders vs. one on the Fletcher and it did turn faster, any one expect an upgrade on the Gearing?
  14. Hello captains je m'en viens parler un peu du Fletcher, il reste apparemment très peu discuté (En tout cas sur la communauté francophone) peut être qu'on a rien a dire de très grave dessus ... Ayant de très bonne impression sur ce navire, je m'en viens quand même parler de lui, histoire de motiver certain a monter la branche des destroyer USN, qui fut compliquer a certain moment, le début quand tu cerne pas le gameplay et certain navire genre farragut T6, Mahan T7 ... N'ayant encore jamais test le gearing (Le TX) le Fletcher est pour moi le dernier navire de la branche pour l'instant , et je ne regrette pas du tout d'en être arriver la, bon sang que j'aime ce navire Déjà je n'en parlerais pas stock, mais bien full (tout le monde sait qu'il ne faut pas juger un navire stock voyons) Alors pourquoi le Fletcher est sans doute mon destroyer actuel préféré (Sachant que j'ai joué les japonais également jusqu'au T8 actuellement) Déjà il suit grandement le gameplay de son prédécesseur, le Benson (Le t8) qui ont va dire fait rentrer les DD US efficace dans beaucoup de domaine différent, ont perd sur certain point également vous allez voir (notamment un qui est bien embêtant) Alors parlons du Fletcher : -Les canons : Pour tout ceux qui ont jouer DD USN les canons ne changent pas beaucoup depuis le T5, ont reste sur le même calibre, du 127mm, grâce au nouvelle amélioration, ont peut arriver a une vitesse de tir de 20.4tir/minute, sachant qu'on passe a 5 canon, c'est une véritable pluie de feu sur l'adversaire et avec cette vitesse de tir, même si les russes ont de quoi vous affrontez, vous ne serez pas sans défense, en naviguant bien, votre temps de rechargement fera le reste, et les japonais (Et son équivalent T9), mieux vaut pas qu'il ne vous croise, surtout si leur croiseur est loin derrière (Les 1vs1 entre USN et IJN niveau destroyer, sont très désavantageux pour les IJN, du a la grande différence de leur canon), les tirs sont moyennement efficace contre les croiseurs et forcément bien peu efficace sur les cuirassé (Même si en visant bien vous pouvez quand même faire du 1000/2000 par salve, sans conté les saints incendie) Donc la du tout bon, rien a redire, ont reste sur du terrain connus mais amélioré, surtout qu'on passe a une portée de 12.9km Des torpilles : Alors le fletcher comme je l'ai dit plus haut suit le benson en rentrant dans less DD efficace a la torpille, même si le Kagero le domine quand même, le Fletcher a de quoi pesé lui aussi dans la partie, comparons donc ses torpilles au japonais: -Les dégâts : Le Kagero (DD T9 IJN) peut infligé un maximum de 21k dommages par torpille le Fletcher lui 19k il arrive donc presque a égaler les maîtres de la torpilles niveau dégât (Quand ont a déjà jouer avec des torpilles 11k dommage, ont est content d'avoir 19k). -La vitesse : Tout le monde qui joue avec des torpilles, sait que la vitesse est grandement appréciable, donnant moins de temps au ennemis pour réagir, les torpilles du Kagero se déplace a 67knots, le Fletcher lui 66knots, ils sont donc quasiment similaire a ce niveau. -Cadence de tir : Généralement, ça dépendra des différente amélioration et compétence du commandant, ça reste très équilibré aussi, ont est a environs du 0.6coup/minute pour les deux. -Le nombre : La ont a un léger avantage pour le Fletcher, qui possède deux tube quintuple, il lance donc 5 torpilles par tir (Donc 10 par salve) la ou le Kagero a deux tubes quadruple, donc 4 torpilles par tir (8 par salve). -La distance : Probablement sur ce point que tu vois largement plus le savoir faire japonais en matière de torpille le Kagero a le double de la distance que le Fletcher quasiment, ont est a 10.5km de portée pour le Fletcher comparais au 20km du Kagero. Donc comme vous pouvez voir le Fletcher se défend, d'ailleurs se sont les meilleurs torpilles depuis le début chez les USN que ça soit en terme de vitesse, de dégât, de portée, ce sont des torpilles utile, qui permet au Fletcher de largement jouer avec sans dépendre de ses canon, par exemple la ou les russes ne peuvent vraiment les utiliser que en embuscade. La dissimulation : Avec tout les amélioration sur le sujet (Que je vous conseil grandement de prendre) le Fletcher doit tomber dans les 6km (Commandant et amélioration inclus) une très bonne discrétion qui vous permet de largement donc jouer avec vos torpilles (4.5km de marge) cette portée est également très gênante pour les Russe ou les Japonais en face, Le russe sera toujours repéré bien avant vous vous laissant un marge de temps pour soit fuir, ou l'intercepter selon votre situation. Le kagero qui lui aura (sous les même conditions, amélioration et commandant orienté discrétion) une meilleurs discrétion que vous, vous resterez surement sont cauchemar, car généralement quand il va vous spot, son temps de réaction est tellement court (Environs 0.4km, sachant que généralement vous vous rapprocherez l'un de l'autre) que si il vous repère, vous êtes assurer de le repéré dans les deux seconde qui suivent et rappelons qu'en cas de contact avec lui, il sera grandement désavantagé contre votre cadence de tir et vos canon. De plus une telle distance d'interception (6km vous séparant) vous ne serez que plus précis avec vos canons La manœuvrabilité : c'est surement pour moi l'un des plus gros point faible du navire (Même si bon vous aurez normalement déjà jouer avec le Mahan et ses 35knots) l'un des seuls point qui ne s'améliore pas comparais a son prédécesseurs vous passez a une vitesse de 36.5knots, pas terrible car les 38knots de son prédécesseur était plus agréable, vous resterez meilleurs que les japonais qui sont a 35knots mais vous serez quand même largement en dessous du Russe T9 qui est a 40knots, par contre ont gagne en temps de basculement du gouvernail, pas énorme La capacité de survie : La pareille ont gagne 2000 point de structure comparais au Benson, (Ont passe a 17 100, en comparaison le Kagero a 15 100 l'Udaloi est a 18 800) vous restez toujours aussi fragile mais ce nombre de point de vie vous permettra de survivre en cas de torpille malheureuse, en plus donc de vous faire tenir correctement en cas d'affrontement contre un DD Voila je ne parlerais pas vraiment de l'anti aerien, qui reste l'un des meilleurs parmis les DD mais qui reste largement peu efficace comparais au croiseurs ou BB (Même si le tir AA défensive en consommable pourrait aider, sacrifier sont boost moteur ... mouais) En conclusion de mon point de vus : Le Fletcher est presque l'évolution final des DD USN, ils est la polyvalence même , forcément moins efficace dans un domaine particulier, c'est un navire qui peut ce sortir de toute situation, ses canons lui permettent de se défendre contre d'autre DD la ou les japonais n'en sont pas vraiment capable, même en soutient contre des plus gros navire, ses torpilles peuvent pesé sur la partie au même titre que les japonais, il garde une bonne survie, une manœuvrabilité moyenne, un bon camouflage en bref il colle parfaitement en amélioration du gameplay que vous vous trimbalez jusqu'ici et avec toute l'expérience donner par ses prédécesseur il est vraiment agréable a la prise en mains, vraiment très agréable (Si vous êtes arrivez jusque la, vous arriverez forcément a faire quelque chose avec lui) arrivez la ont ne regrette vraiment pas la branche USN, sans conté donc le prochain (Le Gearing) qui a l'aire d’être encore une amélioration du fletcher en tout point le rendant encore plus efficace sur n'importe quel front Et voila, ça sera tout, je ferais un effort sur l'orthographe, désolé si vos yeux saignent, enfin je tenais quand même a donner mes impressions sur le navire, même si vous ne m'avez pas lus jusqu'au bout, n’hésitez pas a faire part du vôtre, voila d’habitude ont crée un topic sur le navire pour se plaindre, et bien moi je voulais rendre hommage au navire
  15. From 1943 onwards all produced Fletcher class destroyers featured a "square bridge" instead of the previous rounded version. It was roomier and introduced better vision. It also was easier to manufacture. Why do we not get this version with the 1944 hull upgrade? For me as a destroyer fan that was really a suprise in a negative way. If your model designers have some spare time (or are bored ;) ) it would be great if you could overhaul the 1944 hull. After all, only 58 Fletchers featured the round bridge, 117 featured the improved "square" version. The first ship with the new design was USS Brownson (DD 518). There is plenty of visual reference available on the interwebs.
  16. US Navy - Fletcher Class Destroyer Beginning of June 1942 the first Fletcher class destroyer DD-445, was commissioned at the Boston Navy yard. It was the first of many to come, which after completion contained 175 Fletcher class destroyers in total. Soon it became a very famous class of ships seeing service in nearly every fleet of the US Navy. However, how did the US Navy get to this class of ships in the first place? Fletcher who? The name of the ship class refers to Admiral Frank Friday Fletcher, a commander who first serviced as midshipman on the sloop of war aboard the USS Tuscarora in 1875. After servicing on many different ships and participating in USS Ticonderoga’s voyage around the world, Fletcher took over his first ship commanding the Torpedo Boat USS Cushing (TB-1) in 1892. Developing the Navy’s first torpedo warfare doctrine. After command of different ships attending the Naval War College and being assigned to the Navy’s General Board, he was promoted to captain, taking over command of the battleship USS Vermont (BB-20) later. Again being promoted to Rear Admiral he later took over command of battleship divisions in the Atlantic Fleet. In April 1914 he led the landing forces at Vera Cruz Mexico, receiving the Medal of Honor. Elevated to the rank of Admiral in 1915, he received the Distinguished Service Medal for his ‘meritorious service’ during World War I. In November 1928 Fletcher died in New York City, and was buried in Arlington National Cemetery. This was the end of the history of a famous man, who name soon was given to a famous class of ships, the Fletcher class destroyers, ‘the heart and soul of the small-ship navy’ (LCdr. Fred Edwards). Let’s create something awesome! In 1941 the US Navy started to build this class of ships with flush-deck, which was the first of the US destroyer classes to be fitted with radar during construction. These ships were built not only to rival the Japanese ‘special type’ destroyers, but also as a result of the dissatisfaction with the destroyer leader types. Destroyer Leaders were found lacking with the early WWII experience. During the design phase always one question remained, at which point this ship class would turn into a torpedo target, instead of a torpedo delivering system. A 1500 ton design was not possible, not only due to the range requirements in the Pacific Ocean. But the roles the ship was designed for too. The result of the requirement requests was a ship design with five 5 inch dual purpose guns, twelve torpedoes and 28 depth charges against submarines while boasting a huge amount of anti-aircraft guns. Now resulting in more anti-air capability than any destroyer class, had ever been given before. With the need of a top speed of 35 – 38 knots, and a wider hull to prevent the ship from being top heavy in contrast to previous designs, the ship went over the 2000 tons mark. Due to this in later years it was possible to install additional systems with ease, as even then the ship still remained a stable weapons platform. However, the flush-deck caused a quite cramped space and seagoing ability therefore was not the best, despite the stability. 175 Fletchers were built from March 1941 to February 1945. Service at its best! The Fletchers saw a lot of service, not only during the Second World War, but during the Korean War and in many other conflicts. During the Second World War 14% of the Fletchers were lost, which is the highest rate for destroyers serving in the US Navy. The huge losses were not due to a faulty design, but due to heavy usage. 19 Fletchers in total were lost during World War II, Some of them terribly suffered while protecting their fleet and the DE HAVEN was bombed and sunk not even half a year after being commissioned. Nearly a dozen were damaged by kamikaze attacks in the pacific, and six were damaged so badly they had to be taken out of service. The first engagement a Fletcher class destroyer took part was the night time battle at the Solomon Islands, and after heavy fleet duty during the Second World War the last Fletchers still took part in the Korean and Vietnam War. In 1971 the US Navy decommissioned all Fletchers left in US service, but this still was not the end of their service time. The first Fletcher had entered service in 1942, while the last Fletcher, now in the Mexican Navy, was taken out of service in 2001. Adding up to impressive 59 years of service time for this ship class at nearly six decades! The service time of the Fletchers can be described in a very simple way, and the Captain of the USS Johnston introduced himself with a speech that fits all of them no matter the time they were servicing in: ‘This is going to be a fighting ship I intend to go harm’s way, and anyone who doesn’t want to go along had better get off right now!’ True to this speech the USS Johnston under LtCdr Ernest E. Evans played a crucial role during the Battle of Samar. When Taffy 3, a force of 7 CVEs, faced almost certain annihilation by Japanese battle line led by Admiral Kurita. The USS Johnston was the first escort to lay smoke screen and the first ship to engage enemy with gunfire and the first to launch torpedoes. During the dash to launch torpedoes the destroyer engaged multiple targets, from destroyers through CAs to battleships and managed to hit IJN Kumano with torpedo. After receiving serious damage, Johnston joined second wave of attack, including other escorts of Taffy 3 and supported other ships with gunfire, faking torpedo runs and trying to draw fire from CVEs. After more than two hours of unequal fight, USS Johnston sunk with over 50% casualties, including Commander Evans. When you play the Fletcher in World of Warships, your enemies would be best to remember real life statistics, and yes, the Fletcher will be in-game.
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