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So I seem to getting more and more these kind of scenario's That's just 5 minuted into the battle. I was chapayev, first near B to use radar in case of contest. Anyway, see what is happening? The enemy (on both sides) either gets spotted or gets a few shells upon them, and immediately turns tail towards some unknown destination. There was one enemy Izumo at C who at least tried to support his fletcher there and of course got focussed in less than a minute. Guess he won't make that mistake of getting into an agressive position anymore soon... And I see this more and more. People do not even bother anymore trying to win. We won this game on points, with half of enemy still alive, cowering in middle of nowhere. I guess I'm with the "lucky" team here, but I've been on that enemy team as well (yeay new chatban). So: to Wargaming: Can you PLEASE inform your players how this game is meant to be played? And, I'm sorry to say, I'm not even being ironic here. So many people apparently have no idea at all about those weird circles on the map, and about points etc. To anyone else: Is this just my imagination that this is appearing more & more? (Quite sure I'm not). If so: any ideas what to be done cause this is just boring and a waste of time. (Conforming to forum rules, these posts have to be constructive. I don't really have any other ideas other than asking WG to educate its playerbase. Little ideas like gathering BB players into a leaky boat on the Atlantic probably won't conform...)
I don't know if this suggestion has been discussed already, but I tried to search for it. - so forgive me If that's the case. Sometimes weekends are horrible, and this one is no exception. Yesterday my two div buddies and I, had quite a few tier X battles that lasted like 7-10 minutes. Its actually much much shorter than most tier 1-2 matches. When looking at the scoreboard after the game, either team had any player who made anything remarkable, in fact it was poor allover. The top player on the winning team had like 1300 XP´ish - in a tier X game! I doubt its satisfactory for any player, winning or losing regardless. Suggestion: If the game lasts XX minutes, under the full 20 minutes, then boost the XP proportionally, with xx percent. Maybe it could be tweaked, so the boost would not be 200% if the game only lasts 10 minutes, but 180%, as some games lasts 18 minutes.- It should be based on average/expected match duration. - I assume the credits, is linked to the base XP? I'm not a math guy, but I'm sure somebody here could make an equation, of how it should be calculated. Another solution could be a better and more fair matchmaking, but that's probably not gonna happen...
It is becoming a common theme in WOWS for people to not know how to use the torpedoes. Usually, what happens in a game with new mechanics is having tutorials (duh!, you would think). I am really baffled as to why these Devs do not find it necessary at all. People are releasing torpedoes in low tiers (meaning torpedoes with ranges no more than 6 to 7 kilometres) almost from the base, when the enemy is out of sight even! And the most common mistake is when they release torps while not seeing in front of them, their teammate that will cross with their line of fire. ☼I suggest a Torpedo Tutorial. A course which will be completed in 3 stages. ►First one will teach them to check the torpedo range of their current ship, before they even start a match. Also, you may want to implement a mechanic, where everyone should check/click a little box in the ships description, under the torpedo info. Kind of like we do for EULA, you know? I have knowledge even if i don't know crap and even if i just don't care. There, i ticked it. Then the option for "Battle" is turned on. Anyway, first course, read ships description/characteristics, torpedo range etc. ►Second course. Release your torpedos only after you are certain they won't cross with any of your teammates. Try, really try and be aware of your surroundings, especially for teammates. ►Third course. "Report" option is available. Teach people how to report and have penalty that mean and teach something to mindless gamers. You, the Developers create the quality of community you want for your game. In the end, the ones that stay are the one, or the other kind. "Goodnight and goodluck"