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Found 11 results

  1. Kurogane79

    Unspotted but still getting hit

    Hi, ive played for some years now and lately get some games that i cant explain.. For example.. I played my yamato was complete unspotter and have not been spotted in that game yet. but 2 ships from the enemy team shot and kept shooting accurately and hit everty single salvo,.. there was no smokescreen near, no radar or hydro or plane detection showing.. nothing.. how is it possible to be completely unspotted but still get shot at that accurately?
  2. HI, yesterday when playing div with friends we had an reoccuring issue. after the first coupple of battles when all the first wins that we wanted/"needed" we still wanted to play.... ....bot none of us wanted to decide which tier or ship. this is occuring quite frequently for us not because were bored but becasue we have so many ships. the idea here is to have a button that turns on/off a RNG so when you press battle you get a random ship from your port. this would be selected on indiuvidual basis but still work in division. (in case someone selected a ship tier is given if noone in div selected manually tier will be random) [edit] to work in division the thing would need to do a check that everyone has a ship of the randomly selected tier first. i and i hope many others would like to see this RSSS in game.
  3. walter3kurtz

    Interface QOL improvements

    Changes to make the game more accessible to new players: 1. Make alt-interface and detailed ribbons the default setting (why put new players at a disadvantage); 2. Make the minimap large by default (again, why put new players at a disadvantage); 3. Enable last seen positions and ship names on the minimap by default (same). Changes that improve the game for existing players: 1. Prevent players from entering battle without camo due to camo running out and pressing "battle on"; 2. Give the option to (un)equip a certain flag on all ships; 3. Improve the ship carousel by making the names of ships that have no captain more visible (the whole ship carousel thing annoys me but this probably the most) Feel free to add other simple suggestions but keep it simple. This improves the chance of a suggestion being implemented.
  4. When some player uses Hydro for example, it would be good if his teammates can see that, maybe as a icon above player or as a info text in different text section.
  5. TL1000R2000

    Detonationen seit neuem Update

    sagt mal haben die Russen irgendwas daran geändert? Habe jetzt 2 mal BB gespielt und ein einzelner Torpedo hat eine Detonation zur Folge? Amagi und Tirpitz mit 3/4 Health durch einzelnen Torpedo zur Strecke gebracht. Selten blöder Zufall oder ein neues Feature in dem zu Tode generften Game?
  6. sprototles

    Little things to do

    Hi all captains I created this threat for us basically if you have any small idea how to improve gameplay or some effects or feature, i think its better to put it all in one thread instead of creating 100s of topic per every idea lets say we will post ideas and comments separately, so it will be easier to like/disloke someone's idea I hope so you will like this idea and consider this thread as useful
  7. Hi guys, have you ever been pissed off once you got new ship/tank/plane finding out it is not what you expected? I may have a solution (which may be well implemented in all WG titles). The idea is all about the possibility to "try it before you buy it". It should work this way: .. in your tech tree you will have a "try" button (either directly in tech tree, or as a switch that will bring you to "testing" tech tree and you select from there, but that would be one more unnecessary step in entire process). .. by pushing the "try" button, new "game" will load - simple mid-sized map with several "special" zones (aka cap zones are now) .. zones - various parts of map where you would be able to test whatever you need (zone with practice targets of different types, zone with aircrafts spawning and attacking you, zone where you remote BB shooting at you) .. set-up testing - you will be able to pause this game and change set-up of your ship (try different components from research tree available for this ship, perhaps even different modules and consumables) .. whenever you like, you just press "quit" and this testing game ends, no experience gain, no credit income This way you may try ships before you exp them. Or you may try ships you don’t even want to play, just to see how they behave at sea so you could be able to sink them with better efficiency. Availability for players - this might be done several ways. Either as "free for all", or use some sort of restrictions such as to be able to test ships of no more than one level above the highest-tiered ship you have (or even highest tier of same type or of same nation)), disabling testing of premium ships, letting player to pay for consumables used (as in training battle) etc. I would prefer "free for all" so everyone could be able to try say Yamato and then start his exping race towards getting that ship.
  8. I was scrolling 9gag and stumbled upon this gif: http://9gag.com/gag/a2mVb5d Just an idea for discussion, be gentle :3 For example: the fighters could drop a smoke curtain but they will get reduced speed because of the increased mass of the planes. or the BBs can launch a plane that circles around her and during 1 or 2 rounds it drops smoke. (this would replace the fighter or spotter plane)
  9. When you are in map view - the alt-battle interface removes the ship-names from the overlay - why!? In game view with alt-battle interface: http://imgur.com/dQhomYs Player names & Ship names In game map view with alt-battle interface: Self-ship name & Player names. I'd argue its far more important to see ship names than player names in that view if the choice is one or the other. The only reason to use M view is to get an over-view of fleet composition / layout and you remove the information from the player when they try to use it.
  10. I don't know if these are bugs or balancing "features", but these things seem odd: Minekaze and Mutsuki have the same main guns as Wakatake, but much shorter range. They also have lower range than Isokaze, even though IRL their guns had about 50% higher max. range. Many 76mm guns are accounted only as AA, even though they were actually Dual Purpose, especially on US BBs. This means that with hull upgrades those ships have even less secondaries than they did historically (even if the 3" guns were not very effective against surface targets). Myogi has no AA guns even with an upgraded hull. Shouldn't she realistically have replaced her six 76 mm guns with dual-purpose ones during WW1 like Kawachi did? Tier 4 ship with no AA is kind of stupid. As said, I don't know if these are intended so or bugs/omissions. Edit: Omissions; not serious but easy to fix: St. Louis has her 3-pounder (47mm) guns (12 of them) in the ship model, but they are not implemented in the game (they were NOT AA guns, either, but intended as rapid fire anti-torpedo boat guns). While not very effective, they would contribute something to the secondaries. Also, when I tell the gunners to fire all guns at the enemy destroyer, I don't expect the 3-pounder gunners to have tea and biscuits . (The St. Louis also had four 1-pounder (37mm) guns, which could be used for AA in a pinch.) Albany does not have her 6-pounder guns (i.e. 57 mm, 10 of them) implemented in the game. Also, her final main armament was 8 x 5" guns with one 3" AA gun added during WW1. Interim main guns since 1913 were 10 x 5". The game features the original, less rational armament setup. Premium ships don't usually get upgrades, so I think the later main guns setup would make more sense for the Albany. Originally she also had two 18" torpedo tubes, which the game omits. These were removed during WW1. Chester (the Molester) does not have her two 18" torpedo tubes. Historically she probably carried Whitehead 18" (45 cm) Mark 5or Bliss-Leavitt 18" (45 cm) Mark 6 torpedoes, which at 36/35 knots with a 2 km range would be somewhat useful in the game. Chikuma does not have her three torpedo launchers.
  11. It would be great if players could set their country's flag on their ship and then they would sail with it with more pride and valiancy !!! For example : I'm from Greece and i would LOVE to play with my flag behind me .... there would be so emotionally "charged" moments that i personally like to have, in this type of games!!!! But of course this type of item would be not free-of-charge..... pretty much the same feature as WoT has . I believe this is a MUST feature for the players !!!!!!! What do you think about it ?
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