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Found 16 results

  1. Einzelheiten und Diskussionen zu Kapitänen mit besonderen Eigenschaften Da es momentan unter "Anleitungen" keinen entsprechenden Bereich gibt, erstelle ich den Thread hier. Kann natürlich gerne von einem Moderator verschoben werden. Da Rong / Quan Rong (NEU) Sprengmeister / Demolition Expert: Brandwahrscheinlichkeit beim Ziel 3 % (normal 2 %) Experte der Überlebensfähigkeit / Survivability Expert: + 400 Trefferpunkte pro Schiffsstufe (normal + 350) John Doe (bis 0.7.1: Steven Segal) / George Doe Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Ladeexperte / Expert loader: - 75 % Nachladezeit beim Wechsel des Granatentyps (normal - 50 %) Jack Dunkirk / Bert Dunkirk Tausendsassa / Jack of all trades: - 10 % Nachladezeit für alle eingebauten Verbrauchsmaterialien (normal - 5 %) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Nebelwandexperte / Smoke screen expert: + 30 % Radius der Nebelwand (normal + 20 %) William F. Halsey jr. Vorläufige Eigenschaften (gemäß Entwickler-Tagebücher 0.7.5): "Hit fast": nach einer Erzielen der Errungenschaft "Doppelschlag" wird die Erkennbarkeit für den Rest des Gefechts zu Wasser und aus der Luft um jeweils 10 % reduziert "Hit hard": nach Erzielen der Errungenschaft "Unterstützer" wird für den Rest des Gefechts die Ladezeit von Torpedos um 10 % reduziert, die der Hauptbatterie um 20 %. Die für die Startvorbereitung benötigte Zeit bei Trägern wird ebenfalls um 20 % reduziert. Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Ladeexperte / Expert loader: - 75 % Nachladezeit beim Wechsel des Granatentyps (normal - 50 %) Darüber hinaus ermöglicht es Halsey (wie bereits Yamamoto), das Schiff mit einem einzigartigen Wimpel zu zieren, eine andere Farbe für die Leuchtspuren der Hauptgeschütze auszuwählen und jedes Mal, wenn ihr „Doppelschlag“ oder „Unterstützer“ erhaltet, ein Feuerwerke abzuschießen! Franz von Jutland / Reinhard von Jutland Wachsamkeit / Vigilance: + 35 % auf die Erfassungsreichweite von Torpedos (statt 25 %) Tausendsassa / Jack of all trades: - 10 % Nachladezeit des Verbrauchsmaterials (statt 5 %) Jacque-Jean Honoré / Charles-Henri Honoré Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Adrenalinrausch /adrenaline rush: - 0,25 % (statt - 0,2 %) auf die Nachladezeit aller Bewaffnung für je 1 % verlorene TP Aleksander Ovechkin (in verschiedenen Ausprägungen als amerikanischer, russischer oder binantionaler Kapitän) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Experte der Überlebensfähigkeit / Survivability Expert: + 400 Trefferpunkte pro Schiffsstufe (normal + 350) Isoroku Yamamoto Verborgene Reserven: Nach dem Erhalt der Auszeichnung „Erstes Blut“ erhält ein Spieler bis zum Ende dieses Gefechts eine zusätzliche Ladung jedes Verbrauchsmaterials. Zweiter Wind: Zweiter Wind wird aktiviert, wenn ein Spieler die Auszeichnung „Krake freigelassen!“ erhält, während er mit einem Schiff unter dem Kommando von Yamamoto spielt. Es bringt einen Bonus von -34% auf die Nachladezeiten der Hauptbatterie-Geschütze, -16% für das Nachladen von Torpedos und vorbereiten einer Staffel, sowie bis zu 48% für die regulären, innerhalb von 120 Sekunden wiederhergestellten SP. Die Fertigkeit funktioniert genau wie das Standard-Verbrauchsmaterial Reparaturmannschaft durch das Schaden am Schiff und an Modulen repariert wird. ab 0.7.5: Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) ab 0.7.5: Präventive Maßnahmen / Preventive Maintenance: - 45 % Risiko, dass Module unbrauchbar werden (normal - 30 %) Darüber hinaus ermöglicht es der legendären Admiral Isoroku Yamamoto, euer Schiff mit einem einzigartigen Wimpel zu zieren, eine andere Farbe für die Leuchtspuren der Hauptgeschütze auszuwählen und jedes Mal, wenn ihr „Erstes Blut“ oder „Krake freigelassen!“ erhaltet, ein Feuerwerke abzuschießen! Die Personalisierungen können wie Flaggen nach Belieben hinzugeführt oder entfernt werden. Auch wenn die Personalisierungen dafür sorgen, dass dein Schiff unter allen anderen im Kampf heraussticht, verrät das Feuerwerk deine Position nicht an den Feind, solltest du nicht bereits entdeckt worden sein. Genau wie Flaggen ist das Anbringen und Entfernen kostenlos. Viktor Znamensky / Vasily Znamensky Präventive Maßnahmen / Preventive Maintenance: - 45 % Risiko, dass Module unbrauchbar werden (normal - 30 %) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Höchste Alarmbereitschaft / High alert: - 20 % Nachladezeit des Verbrauchsmaterials Schadensbegrenzungstrupp (normal - 10 %) Die Liste wird bei Erscheinen neuer Kapitäne ergänzt. Mehr zu Kapitänen auch hier. Alternative Bilder und Namen für die Kapitäne findet ihr in diesem Mod (von principat121).
  2. Tuccy

    Operation Dynamo (Weekend 3)

    until
    21 - 24 July: Operation Dynamo (Weekend 1) The following Mission will be available in game from 21 July at 07:00 CEST until 24 July at 07:00 CEST (UTC +2). Mission: Protect the evacuation! Restrictions: Random Battles, Ranked Battles, Scenarios Once per day Must be Tier V or higher Conditions Win the battle Be in top-5 by XP on your team Rewards: 1 small Dunkirk event container
  3. Tuccy

    Operation Dynamo (Weekend 2)

    until
    21 - 24 July: Operation Dynamo (Weekend 1) The following Mission will be available in game from 21 July at 07:00 CEST until 24 July at 07:00 CEST (UTC +2). Mission: Protect the evacuation! Restrictions: Random Battles, Ranked Battles, Scenarios Once per day Must be Tier V or higher Conditions Win the battle Be in top-5 by XP on your team Rewards: 1 small Dunkirk event container
  4. DestoCorvus

    Unexpected expected GIFT!!!

    Well, how can i say this... With the last update and the itroduction of the operation Dynamo and the the Dunkirk collection i was preety much happy, another good scenario to play and get some hydra and other flags that boost our advancement in the game i was quite ~happy about the game and its current course. I got some good games with the special flags on like this one with my akizuki having a 19 point captain on it gave me some serious xp(check pic below), then came my first Rank 1 and got 100 type 3 ranked camo and 2500 doubloons that went towards geting a month of premium account and today this... Since i got all the parts for the Dunkirk collection i wasn't paying much attention to the Dunkirk containers because all i was expecting was some more flags to boost my xp or cradits. But i was wrong! tottaly wrong! just 10 minutes ago a Dunkirk container came in and just looking at it i knew that something was wierd about it! An unexpected but also expected in some way gift, there was something exceeding the container on the left side! A ship on a stand! Oh!!!!! come on! That cant be true! Too bad i instantly clicked to open the container and didn't get a screenshot before i did so i could show you how it looked! Gallant + 10 point commander + 2 doublicate items from the collection, the items icons all together couldnt fit inside the container so the ship was half out of the box! Thanks WG ! I will sail with this ship a lot i think and will be ready for the rest of the RN destroyer line when it comes. Again BIG THANKS!!!!
  5. IsamuKondera

    Little ships of Dunkirk

    I've watched the Dunkirk movie last saturday and when I read that 12 actual "little ships of dunkirk" participated in the recording of this movie i thought and wanted to know if we actually have real "little ships of dunkirk" in Operation Dynamo and if they were created via blueprints or if they were made via images. And if we have real little ships of dunkirk it would be awesome if we could get a list of them.
  6. I just love this port! The gritty atmosphere, the planes dropping bombs and the following explosions, the gunfire sounds in the background.. It all feels so much more fitting when playing a war game, way more than the other ports which are too clean imho. Few minutes ago I even made lots of screenshots from different angles for remembrance later on, if the port is gone after the event is over. Though I really hope it will stay in the game and like it's now, not a cleaned up version. So, I've decided to create my first topic ever to set up a poll to see if you feel the same. Please note there are 2 YES answers (premium and freebie), so I can immediately give WG something to work with should this vote become a big YES :D Do you also love the new Dunkirk Port and would you like to have it still even after the event is over? Let the voting begin! NB: As this is my first topic ever, please forgive me for any obvious mistakes. I'm open to suggestions for improvements :)
  7. Greetings, seamen! We have to take out as many as of our lads and as fast as we can! I made that route for some times, so let me tell my tips to get survive there: 1. KEEP TOGETHER - never get separated from the fleet or enemy bombers and S-Boots will rip you apart 2. FOCUS AA - Use <Ctrl> + mouseclick to designate AA target 3. WATCH MINEFIELDS - those are nasty obstacles; if you get in it, try reverse; DO NOT TRY to SAVE those who are INSIDE a minefield 4. USE TORPS - do not fear to use torpedoes against S-boots, our ships are insensitive to them, there is no friendly fire 5. SAVE THE DROWNING EN ROUTE & NEVER TURN BACK - dont leave the convoys vicinity for a sank ship farther than 3-4km (see 1st point) 6. HELP RAF - if you can neutralize Luftwaffe fighters before they kill ours, they are a great help against enemy strike planes OUR GOALS: Primary: save 3000 soldier - thats easy if u play as a team, not as a band of "lone wolves" Secondary: - save 7000 soldier - dont lose more than 5-6 ships altogether; keep an eye on those fat n slow passanger liners, those carry the most evacuees - save 7 of the 10 civilian ships - just kill enemy S-boots and specially torpedo bombers in time - kill 25 S-boots - the easiest secondary obj.; they are quick and small, but need only 2 shots to kill - kill 8 fighter squadrons - that will need some cooperation! first 4 squadrons are spotters - they make 2 circles and go home, so be quick; the second 4 squads can be killed at the air battle. If u cant help the RAF there, you will fail this objective - kill 80 bombers - its much easier if during the air battle you kill as many Luftwaffe fighters as u can. RAF fighters make a great help in taking out enemy strike planes THE PLAN: 1. EMBARKATION Get into the circle and keep the speed under 10 knots to get the soldiers aboard. 2 fighter squadrons will come to spot, kill them fast to stop the costal artillery strikes. Its highly advised for Cyclone captains to make a smoke screen in the embarkation circle. 2. FIRST ENCOUNTERS As ships get filled 3 Stuka wave will come in 1/2/2+1 portions (the 3rd bomber of 3rd wave will turn back if it cant find a DD in its range). Defensive AA is usable in this stage, but not a must. Paralelly with 3rd bomber wave, the first S-boot wave arrive -> 2 from east, and 3 at the shore in a row. Torp strike against this S-boot row can be effective. 3. LETS GET START THE PARTY First, a fighter squad will come to spot. After, we got a 4-6 squadron Stuka raid and 2x3 S-boots from east. Finally, a spotter fighter again. In this stage, costal artillery can still shoot our ships, so making a smoke screen is very useful, especially for the end of the convoy! Anthony's captains can use Defensive AA against dive bombers, if they are in 2km. If any DD goes too far eastward from the convoy, that triggers some random encounters (see later.) 4. THE CHOKEPOINT As the convoy reaches this narrow passage, 4-6 torpedo bombers appear. They will attack the front of the convoy, so its better if at least 3+ DD is here to repell the attack. The hard part is that there is little place to maneuver, so easy to run into the mine field (civilan ships rather prone to do that). Defensive AA and smoke curtain are both very useful here. After the aerial torpedo attack, 2x2 S-Boots will attack the back of the convoy. They will approach paralel with the edge of the eastern minefield. (4*, see later) 5. TRAP + AIR BATTLE When the first ships reach the end of the passage, we get a nasty surprise: 2 waves of S-boots same time, different directions. They can come from north, north-east, or from WEST, on the edge of the minefield. Against the western wave, as they form a row, torp salvos can be useful. Meanwhile some RAF fighters arrives and fierce dogfight starts with Luftwaffe fighters. RAF planes are outgunned, so the more DD can help them, the best. The more the fighters remain alive, the easier to make the final stage. 6. FINALÉ Have u thought it was easy? Now you get the black soup. From the north/north-east, occasionally south-east S-boot will attack in multiple waves. They attack randomly the front, middle or the end of the convoy. Luftwaffe will be active also: torpbombers will form 2 columns both on side of the convoy, and try to make "torpedo-forks", Stukas will simultaniously attack fallbacks. To make their job harder, DDs have to take position on both side the convoy evenly for distributed AA. As u slow down under 10 knots in the end circle, disembarkation starts. ATTENTION! The operation is over when the saved soldiers number reaches 3000, till that, expect constant aerial and naval attacks! For the sec. obj. of saving 7000 soldier, you do not need to disembark them, only need to have 7000 aboard when counter reaches 3000! RANDOM ENCOUNTERS Most of the time, the attack waves are scripted, till you go spartan. If u detach from the convoy, Luftwaffe starts plus raids. Its a 2 Stuka + 1 torpedo bomber wave and repeating. Sometimes even the scripted waves can turn against a lone dd, if it wanders away from the convoy. Plus waves of S-boots are also an option, especially in the final stage. 4* - THE HIGHWAY TO HELL Its an alternative route for DDs to get around eastern minefield. For 1-2 DD, its a suicide, for 3-4 its viable. They have to be quick to help the convoy on the end of the passage + they will get the plus attacks from Luftwaffe. I saw nobody to use this route effectively. Maybe its a matter of tactic...
  8. Captains, To clear up confusion seen in many comments on the forums, here is a little cheat sheet for our Dunkirk missions and activities. You can of course find them also on the Portal. Note: To simplify, I give here last full day of the event as the end. Full duration includes also the little wee tail end of few hours of the last day (example: Weekend mission 1 starts on 21/07 at 7:00 CEST and ends on 24/07 at 07:00 CEST). Operation Dynamo In-game PvE Scenario Operation of the Week until 02/08/2017 Even after that can be accessed by a Division of 7 players until the Update 0.6.9 Dunkirk Collection Common conditions unless specified otherwise: Tier V+ Random, Ranked or Scenario battles Once per Day Time Frame: 20/07/2017 - 09/08/2017 (well, with a little tail end in the early hours of 10/07) Free: Daily Missions Get 2,000 Base XP Reward: Dunkirk container (2 collectibles) Total containers: 21 Free: Weekend Missions 3 sets of missions (21-23/07; 28-30/07; 04-06/08) - note that the caveat about early hours of the following day applies. For better overview added them in the Calendar (and will update the Operation Dynamo calendar post with the daily missions). Once per Day Win a battle and place in Top 5 XP earners Reward: Dunkirk container (2 collectibles) Total Containers: 9 Gallant Knight to the Rescue I: Daily Missions HMS Gallant Win a battle and place in Top 5 XP earners Reward: Dunkirk container (2 collectibles) Total containers: 21 Gallant Knight to the Rescue II: Once per Account HMS Gallant Win a battle and be the top basic XP earner Once per account Reward: 1 large Dunkirk container And if that is not enough, obviously there is the Premium Shop :) Apart from that, in the same time flame (20/07 - 09/08) , there are two sets of missions to get the special Dunkerque camouflage. Note: These missions do not give the Collection containers - instead you get consumables, flags and, of course, the spiffy Dunkerque skin. You can find detailed mission sets on the portal or in game. The Colors of Dunkerque: Restricted to Dunkerque (Tier VI Premium) Flower of Steel: Any ship of tiers VIII + X Now... Set sail and save the surrounded army! Action Stations!
  9. Candel

    HMS Anthony

    W związku ze zbliżającym się eventem nawiązującym do ewakuacji z plaż Dunkierki pojawił się nowy niszczyciel HMS Anthony, tier V. Czy premium, czy drzewkowy? Nie mam pojęcia. Pojawił się na filmiku Panzerknackera o Operacji Dunkierka. Może ktoś już miał z nim do czynienia i ma więcej informacji? Historycznie to okręt typu A, oznaczony H40, przyjęty do służby w 1930 roku. Podczas ewakuacji przewiózł ok 3000 żołnierzy. 30 maja został zbombardowany i na tym zakończył się jego udział w operacji Dynamo. Później był eskortą Hooda i PoW podczas ich misji w celu przechwycenia Bismarcka. Następnie osłaniał pierwsze konwoje do i z ZSRR. Resztę wojny spędził w zasadzie na morzu śródziemnym. Dane techniczne: 1350 ts, 1765 tp; 98,45×9,8×2,59/3,73 m; 2 TPm Parsons (*Brown-Curtis), 3 k Admiralty (**Yarrow, ***Thornycroft), 34000 KM, 2 śr, 35 w (36,7); 388 (*345) tr, 4080/15 ; 4× 120/45 Mk IX, 2×40/39pl Mk VIII, 4 kmpl, 8 wt 5334 (8), 3 wbg (..); z. 138. 1940: 1×76pl, 4 wt4 (4), . mbg (..); sa Asdic. 1941: 3×120, 1×76pl, 2×40pl, 2×20/70pl Oerlikon, 4 wt4 (4), . mbg, . wbg (..); rdp 286; ACH: 2×120, 1×76pl, 4×20pl, 4 wt4 (4), . mbg, . wbg (..), 1 jeż; rdn 271. ACT 194.: rdn 271, rdp 291. ANTH 194.: rdn 271. 194.: 2×120, 2×57, 1 jeż (ACH: bz).
  10. Tuccy

    Operation Dynamo (Weekend 1)

    until
    21 - 24 July: Operation Dynamo (Weekend 1) The following Mission will be available in game from 21 July at 07:00 CEST until 24 July at 07:00 CEST (UTC +2). Mission: Protect the evacuation! Restrictions: Random Battles, Ranked Battles, Scenarios Once per day Must be Tier V or higher Conditions Win the battle Be in top-5 by XP on your team Rewards: 1 small Dunkirk event container
  11. Hi The Bismarck missions from June returned. Is there a possibility that Dunkirk missions will also come back? Missing only 2 collectibles from "Wows 2 Years" mission, any chance to get them?
  12. Hello everyone! In the current Dunkirk event, you can earn special containers in order to complete the Dunkirk collection, which will give you the legendary british Captain Jack Dunkirk as reward. Each of those containers also has the (small) chance of rewarding you the new british premium destroyer Gallant. Players who have already bought Gallant in the webshop have the option to complete additional missions with the ship to get more containers, in order to complete the collection faster and easier. The newspost on EU (and also on Asia) for the Dunkirk event says this: If you buy the Gallant now, you can complete the collection faster and you have the chance at winning another premium ship. If you already own every ship that is possible to get from the SC's, then you get 4.500 doubloons. Sound quite nice! And a good additional motivation to potential Gallant buyers. But what did happen instead? Players who were so lucky to receive the Gallant "twice" did not get any chance at any other premium ship (even tho they do not own every ship that is in the SC loot table). And they also did not receive doubloons, but instead the credit worth of the ship, 6.750.000 silver credits. (One example here, and a reddit discussion here) This issue became public recently and after players made a fuss about it, it was atleast acknowledged and we were told to write a ticket to Customer Support if you want the doubloons asap, or wait for the event to finish and WG will credit all affected accounts then. Today the servers on EU (yesterday NA too) received a small update with this fix: So it is nice that those players who already own every single premium ship from the SC's will now receive the proper reward (doubloons) instead of silver credits. Interestingly enough, the newspost on NA is phrased differently. They only promise that each container has the small chance to get Gallant, which is true. No word about the duplicate Gallant and what would happen then, no promise of Supercontainer ships or doubloons or credits. Did they notice these issues upfront? But what has happened to the chance at the other ships? Nobody seems to mention that anywhere. The newspost did promise that first you have the chance at another ship, and only if that fails, then you get the doubloons. For many people the chance at another ship could be worth much more than the 4.500 doubloons for the duplicate Gallant. And i am sure some amount of players who bought Gallant did so with this promise in mind (i know i did). So every player who has bought Gallant has been lied to about this chance to win another ship. And those players who did receive a duplicate Gallant where robbed of the chance of another ship. Apparantly, saying something which is not true is not a lie, according to Tuccy in a reddit comment. I have a hard time following that logic tho. For me that (even tho small) chance at winning another ship from one of these containers added to my decision to buy Gallant, i am pretty sure i am not the only one. So i have to ask WG, what is going on with that promise? Its nice that the doubloon/silver issue has been fixed now (after almost 2 weeks). But are you trying to just sit this issue out and hope nobody notices it? @MrConway @Tuccy @Kandly
  13. Donnerturm

    Operation Dynamo - Guide

    While testing new Operation Dynamo on the PTS I saw a lot of players struggling with it in different ways: from wrong build of the ship to loosing sight of your objectives to wrong positioning on the map. Thus I made a guide to Operation Dynamo (introduced with version 0.6.8) on Youtube: Following secondary tasks were changed after I made the video: - Save 7'000 Soldiers (was 6'000) - Save at least 7 civil ships (was 6) A nice change compared to the PTS: You get a 19 point commander on the live server for each ship. Some of the skills seem pre-chosen for you. You can still commit my recommended builds, though. AND: All commander XP earned in the operation is converted to Elite Commander XP => XP can be transferred to any commander. Very nice additional incentive to play the operation. Two weeks only! Then the ships will be gone.
  14. Epic_Vampire

    Spezial Kapitäne

    Finde ich das nicht oder gibt es das nicht? Jack Dunkirk oder auch S. Segal haben ja gewisse Boni als Kapitän, leider kann man diese in der Personalakte nicht auf Anhieb erkennen und muß vergleichen oder den entsprechenden Nachrichtenteil von WG wiederfinden. Kann man da nicht in der Fähigkeitenübersicht z.b. eine Markierung implantieren? Ich finde das sehr umständlich oder ich übersehe etwas?
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