Jump to content

Search the Community

Showing results for tags 'dockyard'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunità Italiana
    • Comunidad de habla española
    • Türkçe Topluluk
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section


  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 14 results

  1. Apologies to @Ocsimano18 but I too was busy clipping these images as a digest. New "Predator" Camo for Somers IJN Hizen announced as the main Dockyard reward for New Year. 26 stages, 22 can be completed in missions/Directives. Stages can be unlocked for 1,950 Doubloons each. Dockyard will span two updates 0.9.12 and 0.10.0 and will remain until 0.10.1. 7,800 Doubloons but might be early adoption discounts. IJN Yahagi will be the intermediate reward at stage 15. IJN Tachibana will be initial reward at Stage 5. 1,425,000 credits compensation for Tachibana 4,000 Doubloons compensation for Yahagi This is all supposed to be in the dev blog soon. Edit: missed this one. New expendable camo "Winter Patterns".
  2. Hi all, Success of the "Odin" dockyard event... Today is the 1st day that enables players who are doing the "Odin" dockyard event via Directives to finish the remaining 3 directives and finally build the ship with buying the last two stages with 3.500 Doubloons. So far there are 9848 "Odin" ships already in the game according to ProShips.ru: https://proships.ru/stat/eu/s/99999- So... do you like the "Odin" dockyard event? IMHO it is nice and I liked it personally... Leo "Apollo11" P.S. The past "Puerto Rico" dockyard event ended with 14821 units!
  3. How the is this thing supposed to get floated out of here For years we have had NO anchoring, NO mooring in port - complete disregard for safety and maritime law. And now this. This is an accident waiting to happen on launch, I guarantee it. Say bye-bye Odin and the waterfront behind it. Never mind getting her turned around in such a tight space to get her to open water, assuming she doesn't get wrecked in the process. This is a nightmare, WG. You guys need to work on safety. And seriously, who thought it was a good idea to zone a dockyard here of all places? The playerbase should hold you accountable for such blatant incompetence, and misuse of public doubloons. And just who is going to pay for the damages upon launch? THIS IS TAXPAYER MONEY. @Crysantos@MrConway I trust this very important matter will be brought before those concerned. Sincerely, One Triggered Boi
  4. @MrConway @Tuccy You did it on first release of sub missions and you have done it again.. you want people to play submarine battles to test them. But they don't count for Dockyard.... Not a good idea I think
  5. Forgive me if I missed it but I just opened a game after the patch finished installing and I see the Dockyard still there. Why? I thought with 0.9.0 update the Puerto Rico will finally go away and everyone will try to forget the PR fiasco and the worst Christmas event, ever. But WG still wants to remind you that you didn't manage to finish the Puerto Rico in time and it's giving you the "opportunity" to finish it with 15k/25k/35k doubloons? Are they really so desperate for profit? Can WG fall any lower than this? I might have missed the information about it but I really didn't expect this. Is this gonna remain for the complete duration of the current 0.9.0 patch? WG, the more you push [edited] like this, the more you're repelling players like me and the more you disgust us.
  6. Fonfalks


    Please give players option to remove that GOD DAMN ANNOYING dockyard icon and those stupid test ships, why is it so hard to give this option?
  7. Hello, fellow commanders! I did not spend doubloons on any boosters and neither I purchased Gorizia, so I was not expecting to get any far with the dockyard build. But with my normal play I was able to finish directive 4 and daily chains to get enough tokens to boost the build progress so it is to finish at phase 30. This will open the possibility to finish the build by spending 15,000 doubloons, giving me total 15 rare camos, 11k coal and 2.2k steel (including the clan base bonuses) and also that t10 supercruiser. Is it in your opinion fair price or should I save my doubloons for something more reasonable? (I know how it can sound given we are talking about the virtual game.) I somewhat like playing Alaska and I can use my Montana/Missouri/Alaska Fleet Admiral Steven Seagal (now renamed to John Doe) on Puerto Rico. But some players and CCs I know say that Puerto Rico is quite meh ship, compared to the other t10 cruisers. And I have a strong suspiction that WG will not allow me to refund the purchase after playing no more than one battle with the ship, as they are providing it as a bundle with the stages rewards, so I cannot test the ship handling and general combat behaviour...
  8. Dear WG, here's my suggestion what you really should do with the dockyard: When people are grinding up through the lines in the tech-tree the next ship in the line is being built in the dockyard, by earning xp. Not any ticking per minute, just when you win a game you can go to the dockyard and see some extra parts of the next ship being built. Sincerely DenmarkRadar. !! See !! I can wear a positive hat !!
  9. Adm_Harrington

    Puerto Rico Disaster – STOP complaining

    In the last few days a lot was written about the Dockyard and how to grind for Puerto Rico and how terrible all this is. How awful and how bad it is from WoWS to cash in so much money for the ship. Is the ship worth so much? NO, but the Game is. You have a game you can play for free. Be happy. What do you think are the costs for all these? Salary for the developers, all the IT which is necessary that thousand of players can be online together? How shall Wargaming pay for that? Wargaming is targeting some players who can afford to pay for the ship this price. Be happy, these people pay your gameplay. I will gladly pay money, because I think World of Warship is worth this. They create absolute fabulous looking ships; the game is exhilarating, and it is great to play with people all over the world the same game. Be happy that some people are willing to pay to support this. Enjoy the game, have fun with it. You can still play it for free even if you don’t get the Puerto Rico. I agree that the communications were not done in a good way. I understand that all the CC are angry. It was wrong that they had not the right information in advance to inform the community, but in the end that’s only a small part of the hole event. I personally buy containers, ships and other things because I want to support the game. I hope it will be here for a long time. I also hope, they use the money to continue to develop the game. So that we have perhaps Night-Battles (Think how it looks with darkness, moon, star, searchlight, explosions….) or more additional realistic weather with real waves and the ships moving in it. Don’t damn the game, only because one part doesn’t fulfil your expectations. I’m also a little irritated how people, who are playing a free game, can claim that they have a “right” to get certain things for free or cheap. Be realistic – nothing in our world is for free – be happy that other people pay so you can play for free or for low costs. I wish everyone a happy Christmas and a happy New Year.
  10. CaptainKreutzer

    Dockyard idea

    Dockyard Problem This Dockyard event as we all know its disappointment due to WGs acting and their choises , worst thing is i feel like work of designers of Dockyard or who worked on this beatiful idea just thrown into trash by WG in my opinion. Problem Right now its 30 day Impossible Grind fest and feature that used for holiday event. And i don't think it supposed to be like that, just like last year Gorizia should've been main reward and main grind reward while Dockyard should've been in the background without time limits and without special directives for dockyard rather all focus on directives supposed to be about Gorizia. Fixing idea It should've no time limits and no directives, rewards on stages should've lowered or should be removed and ship building tokens will be earned from resource container, daily missions with coal and 2 per match.Ship Tokens will be totally new resource. Resource Containers are best for it because it already saying "Resource" it will give 60 tokens if drops 1 or maximum 180 if all three is Token. Missions There will be 5 missions for ship they will be grindy but they will be rewarding, for Puerto Rico missions will be 3 mission will be giving 250 Token , other 2 will be giving special perma camo for one of the American ship. Boosters There will be still premium boosters for who wants to boost and decrease the time to build the ship(I mean If ship has 7 month build time it will be lowered to 5 or 4 months) but there will be no way to buy the ship immeaditly with doubloons but booster cost will change ship to ship for PR it will be same 24 k and normal boosters will be still same as now. Ship List and points There will be ship list that will be maded overtime. First ship is Puerto Rico normally with 51 million point gathering. New ships can be added rarely its okay but its nice way to add very rare ships such as Enterprise and Missouri and etc.And future premium ships Such as Borodino. Points for Rare ships will be 100 million but ships like Tirpitz if she becomes one of them will be 35 million while ship like Siegfried for example can be 43 million, meanwhile cost of boosters will change to Tier of constructed ship, maximum 13 k for T8 while T9 will be 16 k maybe. Tell me if this is wrong idea WG and you guys?
  11. TheOneAndOnlyGoldstein

    Wargaming, you suck at making money smart...

    ...and in the current context where you test the limits of how much can the community take, you're playing a dangerous game. I don't care in general about drama, both IRL and ingame, so take this post as an exercise in creativity what other things could you have done in order to make significant amounts of money, without causing sh!tstorms within the community. But hey, if you read and like my ideas, you can contact me for further negotiation. In the current context where all Community Contributors and a good part of the playerbase went on a frenzy due to the PR debacle, and the PR (as in Public Relations :) ) disaster that ensued, we can read the writing on the wall that you are desperate to make money, and for sure Sub_Octavian and Conway were stuck to juggle a bunch of hot potatoes with one hand tied behind them, because it's obvious someone at the Wargaming main HQ needed extra shekels, they had some targets set by the executives, probably SerB needs another paintjob for his yacht anchored in Limassol, or Victor wants to buy himself another Maybach...but regardless. Some of us already discovered the cheap way of getting the Puerto Rico (for further info, pm me and we'll negotiate), but the underlying tactic and the fact itself that PR costs more dubloons that you can buy in one go on the shop surely pissed some people off, and for a good reason. It's nothing bad per se, from a business point of view, to sell a ship, regardless of tier, regardless of class or performance, but there is such a thing as a bad price point, and that without a doubt was the major aspect that pissed off a lot of people, particularly collectors who are quite a few part of the playerbase. While I may not have insider data on sales figures, my business intuition says that ships are selling quite well outside of periods where there are loot crates in the shop (Black Friday, Christmas, Halloween etc). At the same time, WoWS has plenty of premium ships that are not sold via the shop, and quite a few that can be achieved only via loot crate drops. Well, this brings an opportunity, as an example, of something that also engages the community while also making money for the devs: paid campaigns. 1. Introduction Let's present an alternate campaign that would have left the Puerto Rico be the "end" of it and the grand prize. Participation is optional, but you can sell access to it for, say, €8, just access, and you also have a premium option that gives you a head start (giving you campaign-specific currency) to the grind towards the Puerto Rico, for something like, say, €30, or their dubloons equivalent. Duration? Let's put the duration at 30 days; not too short but at the same time not too long, to encourage some grinding but also not squeeze the participants in terms of time, particularly in a period like the winter holidays, to prevent situations like the current one where you need 48 hours in a single day to finish each directive in the allotted time recommended by the devs themselves. 2. How does it work? The current dockyard can be kept, but the baloney with the current stupidly hard directives have to get scrapped; the shipbuilding tokens can stay, because this campaign as it was envisioned needs its own currency. The premium boosters ideally would have to be scrapped, but in order to sympathise with Wargaming's need to make money, they can sell temporary boosters to earn more shipbuilding tokens, but the boosters would last something like 2-3 hours tops, and the income multiplier would be good enough to make it worth buying, but at the same time not something that can be bought over and over again to power-level through the entire grind. Let's say, an arbitrary cost of €5 dubloons equivalent I personally consider to be a sweet spot. As a progression metric through the campaign, let's implement a typical level system; considering the duration of the campaign, let's say level 20 should be suitable as the end. The dockyard reflects your progression towards constructing the Puerto Rico. Progression through the levels happens by just playing the game with the campaign bought, however there is a catch: to unlock the mission chains (which will be explained in the following paragraph), you'd need to progress to earn tickets, which are placed at certain points on the progression scale towards level 20. However, at level 1 you definitely get a ticket, another would be, say, at level 3, and the last one would be at level 7. In order to progress through the levels, you'd need to pay shipbuilding tokens. Levels 1-10 would start cheap and get successively moderately expensive, while the price for levels 11-20 would cost more than level 10 but stay like that until the end. Ok, how do we earn shipbuilding tokens? Campaign-specific mission chains. As mentioned before, the system of buying construction boosters of any sort is scrapped. I thought of several ways of getting the tokens: Just playing the game (this will be expanded on later) Campaign-specific repeatable missions/challenges (similar to current combat missions/challenges) Completing mission chains Buying/winning them via events (here we let Wargaming their opening to make some money) 3. How do you earn coins, again? (Expanded explanation) First, by just playing the game, there will be a system in place that will favour everyone playing, while not making the grind particularly arduous. Both playing PvE and PvP would net you coins, but the best method I came up with was first earning coins based on time participated in battle, second being winning a game multiplies your coin income for that match, and third player performance (extra coins if top 2 in PvP or top 1 in PvE). Third way does not stack with the multiplier. Second, repeatable missions could be the same as the ones we have now, they are a nice but not particularly high income source of coins, something which can be done while playing without the player focusing specifically onto them. Third, and this is the major source along with the first, completing the mission chains unlocked with the tickets. These I thought of them as being somewhat similar to the directives we have ingame, but conditions can only be set for the entire mission chain, eg. play German ships, or play a certain class, or play a certain nation's class, or play with ships that are under or over a certain caliber. For this specific scenario with Puerto Rico I would have considered 2 such mission chains, where the total shipbuilding token would not exceed 50% the total number of shipbuilding tokens needed to progress to level 20 and get the grand prize. The missions themselves would not be easy, and there would be several per chain, examples being but not limited to: causing a set amount of damage, killing a number of ships, killing a number of ships per match, racking up a number of potential damage, causing fires, destroying modules, creating flooding...however hard but not impossible to achieve in a reasonable amount of time. In circumstances where you may not have the right ship, or one may be considered too hard for you, said sub-mission can be skipped by paying tokens, but I would personally advise against this. The mission chains themselves are still optional, but to reiterate, the main coin source is still just playing the game, but the mission chains are a significant bonus that should be taken into consideration. I'd say a ~1700s pr player with 52% W/R can get both mission chains done and earn enough tokens to unlock the Puerto Rico. 4. Did you just say let WG sell the shipbuilding tokens? I know I'm going to get hate for this, but I say yes, allow Wargaming to sell the tokens, but it is not mandatory. Now if Wargaming were to implement this, they have several smaller avenues of income within the campaign to not rely solely on the money received via campaign pack acquisition. The most sensible thing would be to sell them as part of the premium access and make some more money via the timed boosters mentioned in the first paragraph of chapter 2, but as I do not and may never have access to Wargaming's internal data, I don't have the info required to gauge their targets in terms of income and what income avenues may need to be explored. 5. Ok, so what's in it for us, players, in the end? At the beginning of the post I mentioned how Wargaming sits on a lot of premium ships that aren't sold via the shop or accessible only via loot crates; on the way through the progression towards level 20, what can be done is to but premium ships on the way (just like in the current event with Gorizia), or premium stuff like flags, or modules, or resources, or camo (both consumable and permanent) so that even if a person does not finish the campaign and does not get the grand prize, they still earned something considered worthy. What this achieves is customer satisfaction and retention, it makes the customer feel engaged, it makes him feel that he's progressing, and most importantly, he doesn't feel screwed over. Sure, I am well aware Wargaming is definitely not going to make that much per customer on a micro scale like ripping off some whales €200 to buy the Puerto Rico, but on a macro scale the engagement of the playerbase (CCs included) would make them much more money, as well as cultivating a good relationship with the playerbase (as long as campaigns are kept doable by moderately skilled people in reasonable time, not impossible and stupidly grindy like the current one) but also this enables promotion outside of the community for new people to come in, as the playerbase is buzzing, the CCs are buzzing, and word travels faster than anyone can tell. Such event can be redone later for another ship, in a similar manner, but as long as the base recipe is respected, it would be a win-win for absolutely everyone involved in WoWS, and the system can also be exported to WoT and WoWP with some tweaks, not to mention other platforms like the consoles.
  12. Now, i know that there might never be any changes, but this idea comes from this video, this guy "came up" with this idea and i''m only sharing it here. The idea is basically to go back to the PTS values of the event, watch the video to know more. I'm not saying this for me, i only wanted to share this "idea", which i think it's the only way to save this event. Please don't come up and say:"They said that there won't be any changes", because I already know that, and frankly i don't care about the event, as it is, any more; but I'll never give up, just as in the game, I don't go down without fighting. So please @Crysantos @MrConway @Sub_Octavian if your company really wants to show that it cares about its community and wants to get back some of its reputation (more precisely, what's left of it) it needs to do something ASAP, not just an "apology" that seems completely made up to try to contain this mess (I'm not angry, I'm just saying how the "apology" basically as been recived by the community) and a spreadsheet that already said thing we already knew (maybe a bit more organized, but we already knew the results). Again guys, I'm not angry any more and I don't really care about this event in its current form; however, the thing is also that all of this Dockyard thing, just seems a waste of time and resources from your art departement, and honestly i hate spending time and resources for nothing (i mean IRL, not in game). So, again, if your company wants to at least try to reedim itself, something as to be done ASAP. Anyway, Merry Christmas and Happy New Year to all... Hopefully 2020 will be better.
  13. The insiparion for this request comes from @Chug (see here https://forum.worldofwarships.eu/topic/127889-update-0811-new-year/?page=2) and it's about a possible way to make the Dockyard, or more precisely, seeing your ship being built as a stable part of the game for tech tree ships (I don't how to do it for the Premuim ships and the Coal and steel ships) and it can actually work too with the Research Bureau ships (while I'm still against the R.B. being a thing; i take it into consideration nontheless). The general idea behind this concept is to make the ship building process not time gated (instead of how it is with Puerto Rico) while not altering the in-game economy in any way possible so that it can work for the regular tech tree ships. This is an example of how it's going to work.(it works with every tier, exept with tier 1, which however you get for free as soon as the "new-line" gets released) Let's say that you have your Iowa fully upgraded (hull, range, propulsion; i'll talk later for an idea for the modules) and the next ship is of course the Montana and we can all agree on the fact that as soon as you finish upgrading your Iowa, you start grinding XP for the next ship just by playing. This concept works so that while you grind XP for the next ship (in our example the Montana, which is 247.000 XP), you can see that ship being built in a dedicated menu or something and the more XP you grind, the more the ship get's built. Once you reach the ammount of XP required for the said ship (in our case 247.000, but it could even be from the Myogi to the Kongo, mine is just an example) the ship would be basically finished, and to get it you'll need to use the XP that you grinded and credits, and this is exactly what you do today; you could also use FreeXP to get it instanlty (or to compensate with the regular XP). Just as the grind is right now, it won't be time-gated, so you can use FreeXP and research a ship instantly (where you would see all the construction phases at once) or you can take your time and grind the ship slowly, just as you do today. I think it's a really cool idea that deserves to be at least tested in a test server (considering that it doesn't change anything about the game as it is today), plus, it will be really cool to look at and i think that it will be really cool to actually see your progess while you grind. For the Modules (i.e. the hulls, range upgrades and propulsion (for some ships even guns)) they could do it so that when you research and buy the upgrade, you'll see an animation where, for example, with the range upgrade, they change the range finders (it can even be the same model, just one get's take out and the new one is put in place) or with the hull upgrade, you might see the AA being placed and the armour being changed, and so on. You might take this a an occasion to re-model ship lines (belive me, i know it takes ages to do this kind of things), plus i know that it might be a bit resource heavy (at least in disk space), but i think it's worth it. I think it's a cool idea that has potential, let me know what you think. Bye
  14. Hey all. Just to remind you guys, the great event Salute The 40's is at Chatham Historic Dockyard on the 16th/17th September. Last year was great fun for me and my family, dressing up in 40's style clothes, dancing, 40's vehicles and visiting the RN ships, Destroyer Cavalier, Submarine Ocelot. It truly is like going back 75 years and feeling like you are in that period of time, and there is something there for every age. Sadly, WG will not be attending this amazing event, lets hope they do next year. More info for booking tickets, events, and everything you need to know HERE Leave a comment if you are attending, it would be nice to see faces to those usernames, and maybe we could all meet up and chat over a cuppa.