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Found 28 results

  1. Bigger teams in co-op battle

    Hey I often play with my freinds ,and often we are 4-5-6-7 ppl online that would like to team op and play together. It would be nice if it was possible to make teams of up to 7 in co-op battles, i understand that it would be unfair in random, but in co-op i guess the bot's dont care. So why not make it possible for more ppl to team up in co-op??.
  2. This is not for YOU! We are recruiting gamers! And that is much harder. Still in doubt? Take a look at our recently improved conditions and requirements: - A minimum of 18 years old (beard and life saving jacket are an option of yours); - You have to know how to count: active, active, active. How many? Three! Three times a week you have to play ("that's what she said"); (You still reading? Good, because you need...) - To be able to communicate in English, furthermore; - A fully functional headset is needed, in order to join our Discord channels; (What else?) - Willing to division (not the operation inverse to multiplication - now go and find out); - A minimum of 500 battles played, in your track record (to avoid puberty); - A 45% win rate (just because). (If you have the guts to participate in Clan Battles (ahahahah) that is a point in your favor.) You see....?! Not an easy thing. You have been warned!!! Still thinking you might have a shot at it?! Then apply: either to the Clan directly, contact Satsanga ingame (mentioning you have read and accepted the conditions referred to in this thread), or drop a line in here.

    Dear war gaming, 1. Standard and domination game modes must be selective before enetering a random game!!! At least then whoever your team mates are will know and have chosen a game type to play and lose in !!!!!!!!!!!!!! 2. 2 cv's, 5 dd's and torpedo laden cruisers per random game .. Enough .. Too many torpedo laden ships .. Players dont even bother firing guns and just spam torpedoes !!!!!!!!!!!!!!!!! (2.5 one cv and 3 dd's per side is enough !!!!!!!!!!!!!!!!!!!!!!) (2.6 make dynamic aiming standard ..................... Enough of the guess work for new players .... Get them used to aiming guns rather than spamming torps) 4. Divisions must share there plans with the rest of the team 5. Stats over gamemode !!!!!!!!! Stop rewarding damage only and bad play ... What is the point of capping or defence ? If the only thing in a players profile that counts is damage done that prevents you from being called a edited or edited? (5.5 is it any wonder that cv's and dd's are favoured by new players and bb's are been shot to pieces ?) 6. Players know how to report before they know how to play the game .... Enough !!!!!!!!!!!!!!! 7.2 around the corner ffs .. Enough already !!!!!!!!!!!!!!!!!!!!!!!!!!! Fix what is broken !!!!!!!!!!!!!!!!!!!!
  4. Join Company Gamers Today!

    Company Gamers We are actively recruiting like minded english speaking players. we are predominantly from the UK but have people from all over the europe Semi casual clan, though we made it to Typhoon league in S1 of clan battles. Aim to do so again or get to the hurricane league so we are after a few more active players Mainly active in the evenings 6 - 10pm GMT (though people are online outside those hours Mature clan, age range 26 to 50+ (though exceptions are made to those outside that range) Lots of banter, profanity etc We still use Teamspeak, so have a working microphone Daily division games We have been around ingame since the start of open Beta. So if your active most nights, dont mind using teamspeak (still), pm me in game _L_o_k_i or join our teamspeak IP:, No Password, someone will be along to meet you shortly.
  5. [OCTO] refeshed requirements

    Octo international are recruiting What we are looking for 2000+ Battles Played 52+ WR or above in the last 21 days Average damage 35.000 OR 50.000 recent in the last 21 days Average experience 1000 OR Above A Good Personal Rating Aged 18 years or above Active 3 days a week Active for Clan Battles 2 Times a week Use Discord Channel's when online and be actively willing to Division up Can speak and understand English Has good clear working headset or mic What We offer clan Bonuses Competitive Gameplay Divisions Training to improve your Game If it sounds good send me (Maddog30), Bad_Moon, Salbogus or Maric_7 message or an Application Thanks
  6. As stated above, can the person cap be upped to 4 or 5 people? Why is it capped at 3 at the moment? I feel very limited when playing with friends when we have the 3 person cap. We always have 1 or 2 people who have to join the match at random, often joining the enemy team or a whole other match.
  7. générateur de Divisions

    Bonjours à tous, Après avoir rencontré beaucoup de joueurs francophones que je ne connaissais pas pour KotS, il y a quelque chose qui m'a sauté aux yeux : des joueurs, dans leur majorité, ont leur cercle de partenaires et ne vois pas plus loin que le bout de leur Discord. (ou TS, pas de jaloux). Certains joueurs ont des préjugés sur les autres membres, selon leur âges, leur statistiques ou leur clan. Je propose de partager nos expériences, nos forces comme nos faiblesses, avec des plus forts et des moins forts que nous. Que dites-vous d'avoir chaque semaine une personne différente avec qui vous faites simplement quelques parties ? L'idée, je l'ai déjà dit, est d'aider les joueurs les plus faibles à progresser mais aussi, pour ceux plus confirmés, à aller plus en profondeur dans le jeu en jouant avec d'autres joueurs d'expérience. J'espère aussi que ça apaisera les tensions qui sont présentes, ici, pas de différence selon le clan auquel on appartient. L'objectif est de se connaître et de découvrir les personnalités de chacune des personnes dernière cette écran d'ordinateur. Comment ça va fonctionner ? Et bien chaque lundi il y a un nouveau tirage au sort avec un forum pour la semaine d'après. Le premier forum sera donc pour la semaine du 29 janvier au 4 février. Alors si vous en êtes, les inscriptions c'est juste là : https://docs.google.com/forms/d/1dPllecMa6fyymmzyr3OuXfTaUqURwXWbrULS7NsPazk/edit
  8. The Axiom Raiders - [AXIOM] - [AX2OM]

    Hello fellow pixel ship warriors we are the Axiom Raiders, we are a clan made up of players who like nothing better than jumping on to Teamspeak having a laugh and playing World of Warships. We currently have 2 clans Axiom Raiders [AXIOM] and the newly formed Axiom Raiders 2 [AX2OM] , what can i tell you about the clans. The Axiom Raiders [AXIOM] - Clan Wars driven with the focus on reaching the top league using teamwork, tactics and the right ships for the job, that doesn't mean that it's all business because as the saying goes " all work and no play, makes jack a dull boy " so we do let our hair down (if you have hair that is) and play operations, divisions etc. We would ask for any applicant to be willing to play multiple ship roles what we are looking for 1. Must have Teamspeak with working mic 2. Must be able to understand Basic English 3. Must be 18+ years of age due to mature nature of clan dynamic, exceptions can be made 4. Plays regularly 5. Willing to give and accept feedback to help each other 6. Willing to be a team player 7 .Willing to follow clan rules All applications will be on a Trial basis of 2 weeks that way it gives you time to see if you want to be part of the clan and you will be guided through by 1 of the recruitment team. The Axiom Raiders 2 [AX2OM] - The Casual side of the clan, working on promoting team play with in a group of players, playing operations, divisions and all other team based activities. what we are looking for 1. Must have Teamspeak with working mic 2. Must be able to understand Basic English 3. Must be 18+ years of age due to mature nature of clan dynamic, exceptions can be made 4. Plays regularly with in there means e.g. family life, work etc 5. Willing to give and accept feedback to help each other 6. Willing to be a team player 7 .Willing to follow clan rules 8. Must have a tier 6 non premium ship When applying for 1 of the above clans please do so in this format Clan name [axiom]/[ax2om] - short description about yourself & why you want to join - your top tier ship/ ships e.g. Tier 8 benson, edinburgh Good luck and Fair seas
  9. MM rigging

    Srsly, when is there going to be something done against morons who are effectively rigging the MM? People are complaining that 3 man divisions can have too much impact on the game. How about 6man and 9man divisions? Count down and queue up at the same time, very f-ing nice!
  10. Divisions In Ranked

    Wargaming, Can you please add division in ranked games? I'm sick of players that aren't willing to co-operate or understand each other playing techniques. Ranked gameplay is not only about teamwork, But it's also about players sharing the same thoughts without saying it. Thank you.
  11. A-SLO | Recruiting

    A-SLO |Admirals Slovenia| We're looking for you! | Iščemo tebe! |SLO| Smo slovenski klan, ustvarjen z namenom, da združimo aktivne slovenske igralce in se ob tem zabavamo. Cilj klana je igranje v divizijah in igranje Team Battlov. Če si že zadel citadelo, zadel s torpedom, zakuril ladjo, potem v igri napiši našim rekruterjom, vse potrebne informaciji in kmalu boš z nami, v dobri družbi. V prošnji navedi najvišji tier ladje, in katero katergorijo ladij igraš najraje oz. najbolje. Nudimo TS, dobro družbo. Admiraliteta A-SLO - - - |EN| We're Slovenian speaking clan, created with purpose of gathering active Slovenian player, while having fun. Our goals is to actively play in divisions and playing Team Battles. If you ever shot citadel, made torpedo hit, burned a ship, just send us your application in game, and you'll be with us in no time. In your application let us know your highest tier ship, and which class of ships do you like to play or with which class you're the best. We offer TS and good company. Admiralty of A-SLO Za dodatne informacije se obrni na Life2Party ali Fireonham, Bronx00 in v izrednem primeru na Atroxic | For any additional info contact Life2Party or Bronx00 or in extreme situations Atroxic Izredni primeri: - Tipkovnica ti ne dela - Ubistvu te sploh ne zanima klan - Te zanima kej več o lamah - Rad bi nam sporočil, da smo šponski - Imaš punco v .jpeg formatu, in se noče pogovarjat
  12. Never thought I'd say this but I'm missing the individual chaos of Random. It appears to me that just recently a lot of clan divs have been turning up and many of them are very annoying as they play for themselves only which means(it seems to me) that teamplay is even worse than it was when it was just individuals without much of a clue What say you?
  13. Forumites Chat Channel

    I stumbled upon a post while searching for information a month or so ago that has information about a chat channel in it. That channel was the Forumites and it has allowed me to link up and play with fellow forum reader and generally have good game with like minded people. With the information only being found by stumbling upon it I thought I would promote it so here are the details for fellow forumites. Channel: Forumites User who created it: (Sturmtiger_304) <----- important as you will see lots of channels Password: play4fun I think the password give you all an indication towards the nature of the channel so please be friendly. Once in add to your favourites for easy access. People to division with, ask and get answers to questions and have a laugh with.
  14. Dear fellow captains, mods and especially devs, as per the title I herewith suggest to change the placement rules for payers within a division if said division contains one or more DDs and/or a CV. To recap the current rules the game always tries to put individual players of a division as close as possible to each other, not minding any possibly negative impact on overall gameplay. This however can lead to many unbalanced situations for the whole team, e.g. if a DD is starting too far back (Dominion or Epicenter game modes), or if a DD is starting on the 'wrong' side of the map (Dominon game mode) or if a CV can suddenly find himself at the front lines (especially dangerous for highly visible US CVs). As an immediate countermeasure I propose to simply skip the special division player placement for DDs and CVs, i.e. a CV will always start the game at a solo CV starting position and any DDs will always start the game placed as if they all were solo DDs. Thank you very much for your attention.
  15. Time for Divisions Contest

    Hey, The link to the contest: http://worldofwarships.eu/en/news/common/time-for-divisions/ It's supposed to be ended at 8th december, when are the winners will be announced?
  16. Time for Divisions - what happens now?

    Hi Guys, its all about this Event here http://worldofwarships.eu/en/news/common/time-for-divisions/ But whats gonna happen now? Did the Winners now gets informed if they won something. Or did we get an Email, Message, what ever. I mean i spend serval Battles with Divisions Members of my Friendslist - even dynamic Divisions and so on. But there is no clear Answer about "what happens when this Event ends" its only saying: Event and Signup end: 8 December at 23:59 CET (UTC+1)
  17. Epicenter spawns

    Hi there, Just wanted to report an inconsistency with the Epicenter game mode. Just was in a T10 battle on 'Tears of the Desert' with a division of Iowa, Udaloi and Kagero and we auto-lost the inner cap circle due to the fact that both DD (our only DDs btw) have been placed far back with the BB. My suggestions would thus be to disable the clustered division spawn for Epicenter mode.
  18. Win/loss rate when a division is in the team

    Hello, Me back from vacation and I am very curious to your findings with divisions. See poll. Bye, Skybuck.
  19. Divisions and new players

    I just recruited a new player to World of Warships. He is still in the process of downloading and as he registered with several other games at the same time it might take a while. Now I'd like to know what would happen if I form a division with him to show him the ropes while he is still part of the protected player pool. Will he immediatly be thrown into that shark pool with the veteran players or will I be pulled into the protected bracket? Both solutions don't look fair. In the first case my friend would be left in the dust for a few matches. Before I harm my friends first impression of the game I'd create a new account myself but I want to be sure first. In the second case I'll have a clear advantage over the other players I am playing with or against (once they reach the rank to play in random battles). I could throttle myself a bit in such a case.
  20. Divisions in Ranked Battles

    Based on Ectar's response in the most recent thread about this topic, visible here (http://forum.worldofwarships.eu/index.php?/topic/41617-who-wants-divs-in-ranked/page__st__20__pid__787830#entry787830) I decided to create a new topic about it featuring a non-biased poll, the results of which Ectar can hopefully use. The voting is anonymous. I have no interest in guiding the discussion in a certain direction, so I will end my post here and let the poll do its job.
  21. In Another thread I started, we discussed the issue of a lack of teamplay in every game mode that exists so far including ranked battles The main issue within the game is the number of casual players who simply aren't interested in it and the scoring system which deters team play This is absolutely fine if you are that type of player however there are a lot of players who want more from the game and are mature enough to realise the benefits of good structured, organised team play. They need a different environment away from the casual gamers to be able to play in this way. So, it was mentioned that WoW is screaming out for a Division/Clan mode and according to the feedback i get in game and the forum thread it would appear its most defintely wanted It is in this thread that I would like to discuss and develop that idea until we have a solid foundation that we can take to the devs and plead with them for it's integration. Here are some of the questions that I can think of, please give me feedback and help me to develop this idea. (This may be a long slog, but if enough folks show interest we may be able to get something done here. To give you some idea of my experience in the game I am currently playing tier 5/6 so am not as experienced as some other players. However my youth ism long past and i am very experienced (13 years +) running a milsim gaming community. So I have a fair grasp on what a "Mission Commander" needs to accomplish organised structured and controlled gameplay I have tried all game modes and have tried very hard to get team work in every match i have played apart from playing as a destroyer, you simply dont have the time then to type in chat. So here are some idea and questions. (I'm not quite sure how the poll system works in these forums, eg Can i create one, then after getting some feedback, create another one ? DIVISION GAME MODE (Feedback or input from the Dev team would also be appreciated) AIM To filter out players who are not willing to coordinate and play as a team To have a scoring system that encourages team work Some questions to get us started How many slots should each side have. What percentage of those slots should be allowed per division How should game balancing be achieved if there is a mismatch with division sizes for either side How should ship balance be done What range of tiers should be allowed How should the reward/score be split/shared What Ingame tools need to be added to improve a commander players ability to control or administer the fleet What polls do we need to get feedback What else, that I havent though of ? To make this easier for you to give feedback, copy n paste the following section into your thread and then it makes it easier to answer the queries or give your Slots per side: Max division Size: Blancing Mismatched Divisions: Ship Balance: Tier range: Scoring: Ingame tools: Polls needed: What else? Here are my thoughts at the moment on the questions I have raised, which are likely to change as this thread develops Slots per side: Not sure, either 2 different sizes, same as ranked and random or somewhere inbetween like 12 per side Max division Size: 100%, will get the best teamplay but logistically should also allow more than one division with a minimum division size of 4 players Mismatched Division Sizes: Not sure, Maybe: 1 x 12 versus 2 x 6 or 1 x 12 2 x 6 versus 3 x 4 All of these mismatch division sizes could lead to some decent varying tactical play Ship Balance: Don't have any thoughts on this yet (Allowing any mixture could create some very interesting gameplay Tier range:Max range of 3 tiers maybe or if that is too much, 2 tiers (Not sure not as experienced as some who are on tier 10, they may know best) Scoring: Team score shared evenly between every player (providing the individuals contribution has achieved a minimal personal score In other words, if the players has stayed at the back and not got stuck in enough, he doesn't take a share of the team score The team score should give you the highest points in the game and the personal score not the main aim of the battle Ingame tools: ​For the "Commander" ability to administer the fleet, for example Ability to define targets per fleet/sub group as is already the case via the F3 key but a more developed version Ability to split the fleet into sub groups (visualised by coloured ship tags on screen) Ability to set waypoints for the entire fleet , sub groups or individual ships Ability to define a sub group commander who can then do all of the above but for his group members only Some way for players in different divisions to interact before they get into battle so they can all join the same comms server (Teamspeak etc) Something like the "Wanting to join a Division meny but with the ability to copy n paste links for teamspeak servers etc Maybe even the devs offering their own temaspeak servers where all Division Mode players can meet up centrally and create these larger all in one divisions Polls needed: No idea yet What else? Nothing yet So please take this seriously and help me try and get something better for those who want it
  22. Just don't you start off with that "balancing" thing... - like in random battles, division likewise ranked battles could happen only with a division on the other side (and limitation e.g. only one BB on the division). I ask cause people don't really (in most of the cases) play in ranked battles teamwise (as if as a team)... And it would be interesting to find challenges betweem REAL teams...
  23. about Divisions

    Hi Folks! We have this nice feature in tis game to be able to play with friends. It is awesome but definitely needs two things as divisions are small fighting groups in the whole team: -An In-game chatroom. The ability to talk only to division members would greatly help the communication which is key in every team game. -The game should place the division members close to each other in the beginning of the battles. If I decide to play together with a friend or two I want to work together with them not watching their minimap markers the other wing of the front or in some cases the opposite side of the map. Also quite annoying if a division in our side decides to spend the first three minutes of the battle looking for each other instead of helping the team. I would be happy if you could take this things into consideration during the developing of the next patch. Good luck and fair seas!