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Found 3 results

  1. Hi, i did not find a place where to put this. The question is if the captains skills are cumulative with the ship modules?!! For example, the captain vigilance gives u +25% at torpedo acquisition range. But at T9, the ships have a module: target acquisition system supposed to add an extra 20% to torpedo acquisition range. If u choose both will that means that u have extended your torpedo acquisition range to 45% (= 20+25%)
  2. HMS_Zulu

    Future Plans

    Hi guys so this is my first post and I want to make it a good one. I thought I would kick things off with new ideas for upcoming patches in the future; here are my ideas, but please share yours too! Game modes: At the moment there are only point and capture the flag based elements, but an Idea could be attack/defense on a port. This could be developed so that there are real players attacking a fort (port) which is either held by AI or other real players - this possibly creating a more exciting and wider range of attraction for the game. Another idea could be a simple thing like protecting or fighting for an island which contains an airstrip. Each team would have to have a carrier, this making it possible for each team to get some planes landing on it; this may sound a bit like ctf but even so it is something different. Nations: I don't really know which nations are going to be added in the future but can you guys just confer it? I think the Royal Navy is being added as well as the German Navy (kriegsmarine). If anybody knows anything else, please can they list it in the comments? Consumables: In this respect I know that there are auto consumables such as the battleship repair ability but will there be things like in world of tanks. Maybe a captain could be injured and you need a medical pack to heal him? Another idea could be for the boiler crews - tea and biscuits; again like WoT it increases speed and turning speed etc. I know that these ideas may already be out there, but if not I simply made this topic to be approved, ideas to be thrown about, and just generally for them to maybe be seen by the developers and actually added them in the game. Please post your comments, replies and other ideas below! Thanks, HMS_Zulu
  3. Hello Captains! I've been playing WOWs for a while (tier 7) and I think it is time to speak my mind about the game and invite thoughts / provoke developers to think more like players. (Special thanks to Jingles for great videos and insight) This game is fantastic - contains a lot of detail, easy to play, challenge to master - it almost gives a feeling of life achievement. Unfortunately human factor during the matches is a bit disappointing: Most of the players tend to play with BB's with a false and selfish safety reasons. In this downscale environment of WoWs maps, this makes a horrible, pain-inducing experience for cruiser skippers and destroyer jockeys. I have given up playing with BB's two months ago as no team and no player deserves to get nailed just because of BB's not forming a line, not able to withstand fire and unable/unwilling to interrupt opposite BB's blowing up team members one by one. I even see many BB's waiting others to engage which can only be described as ..... On each tier I hoped to have more coordinated teams - instead I watch the same blunders. May be it is the nature of war. I'll speak my mind anyway. WoWs should decide between having more players online with less loyalty or less players with more loyalty. Some more changes must be made in order to keep players motivated and even forming a better community than it is now. In short there must be more tactical obligations, more restrictions, more survivability and more score bonuses. (There is no better developer team in other games - terrific job in every update) * Maps can be more vertical, some of them with less distractions giving space... Maps should be bigger. * Land Masses and objective areas (caps) can be larger (or some may require a specific type and/or number of ships to be captured) and forcing teams to move fast on larger distances (like Battle of Suragao Strait) keywords: Denying, Delaying, Racing, Ambushing * Initial deployment (start-up) can be changed - BB's in line, cruisers in a surrounding line, dd's in front e.t.c (historical references could be applied) (Put BB's in front if none of these are applicable!) * Cruiser and Destroyer HP's must be improved if Wargaming doesn't want WoWs to become bumper cars in an amusement park... * Carrier CAG should be improved, prices and required xp for next tier should be lowered. Cruisers should be relieved from choosing between Defensive AA and Hydro-Acoustic Search. * Noone accepts in-match divisions and we don't even know what to do with it - in-match division system is practically useless - Matchmaking system can assign a player (or more) as the "Commodore" and some kind of formation slots on the sea may appear near his/her ship (keeping in that boundary may give some bonus xp just like "defended" - name it as "kept in formation") I think this one will increase competition and coordination vastly. * Mastering/Focusing on one type of ship should also be awarded. (I am aware and very fond of Campaing tasks) * Close range torpedo shots are a joke. Hollywood tought us minimum 1000 yards is needed to arm a torpedo (hohoho) really please change this in favor of BB's or show me a historical example of dd's launching fishes from less than 2km's against cruisers and battleships. Thanks for reading if you had, double thanks for developers if they have read... Pro's and Con's to my suggestions are sincerely welcomed, I know it sounds like a wishlist
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