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Found 6 results

  1. The fun and engaging game mechanic

    That one game mechanic that ALWAYS frustrates the hell out of me?? Detonation! Well today it happened, and it was a real kick in the balls too. Happily closing in on a Hiryu in my Kamikaze R, when a single secondary shell from the Hiryu detonated me!! I mean come on WG...really?. I couldn't do anything but stare at the screen, then after it sank in(pardon the pun), I simply exited the battle and then the game. I`ve had my wrist slapped before for commenting on WG employees making dubious design choices etc.......but this just utter B******S!!!! When I detonate other players I apologise to them because I hate it when it happens to me. *Edited
  2. Admiral Hipper Det problem

    So... is it just me or is there a sweet spot for the Hipper, where you will get increased chance of detonation. 'Cause it seems as if RN BB HE constantly detonates me. Had 5 games the past 3 - 4 days with me Hipper, 2 of them were detonations from higher tier RN BBs.
  3. Detonation mechanics

    Greetings, Detonation is one of the more annoying aspects of the game for me. Is it possible to get a more clear view into the mechanics of that feature as most of the time it seems to be completely random? I can perfectly understand being detonated by a torpedo or by several AP shells penetrating the same magazine. But I don't understand how it's possible to detonate a ship with a HE shell. I think it will be much more acceptable if I knew how it works and how to avoid it happening or at least minimize the chances.
  4. HMS Orion - Detonation

    I suffered a total Detonation this morning in the new RM IV BB Orion. It was just a couple of minutes into the game and i was still on full health, but caught two air launched torpedoes (i know my bad). They impacted a split second apart and so cant really tell which one set off my magazine (see photo - hit points indicated). The first just missed the 305 mm Armour Belt, and impacted the 63 mm Aft Armour Belt. The blast would have had to overcome the 254 mm Athwartship and / or the 254 mm Barbette Armour of Turret E. So I'm not sure if that one could have done the damage (the torps where only from a Langley)? The second looked like it hit the 305 mm Armour Belt amidships, so i was confused how that would have set off the magazine of Turret C ? I would really like the thoughts of the community. Is it possible that the second one actual hit BELOW the 305 mm Belt (due to roll of ship) and so would have had to only overcome the 25 mm Torpedo Bulge and 38 mm Citadel Torpedo Bulkhead before dealing with the 78 mm Barbette Armour at the bottom of Turret C ? And lastly "if" that is what happened is this a portent of things to come with the new Pan Asian "Deepwater Torpedoes" ?
  5. Detonation

    the wiki says: Note: This flag reduces detonation chance to zero, regardless of other modifiers that may increase the chance of detonation (such as India X-Ray and Juliet Whiskey Unaone). I think this is not correct, but, someone knows?, by developers or have the both signals mounted and have a detonation. Thanks.