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Found 233 results

  1. Salut à tous les membres qui seront intéressés par ce topic ! Je viens à la recherche de conseils !! Tout est dans le titre : quelle branche de destroyers choisir? En effet, me voilà hésitant. Selon moi, et je me trompe surement, les branches actuelles se résument à ceci : _ Japonais = force de frappe à la torpilles. Ideal contre les gros et lents navires. _ Ricains = qui sont plus axés sur le combat au canon Et viennent les russes et là je suis perdu. Je ne vois pas leur avantage. Quand je les vois en jeu, ils ressemblent aux chips apéritifs qu'on vous donne dans les bars, dans de petites coupelles et qui ne durent pas longtemps. Je ne leur trouve pas de réel point fort. Alors, oui, je ne les ai pas testés. Et c'est pour celà que je viens à la recherche de votre sagesse ! Merci du temps que vous passerez à me répondre !
  2. Hello captains je m'en viens parler un peu du Fletcher, il reste apparemment très peu discuté (En tout cas sur la communauté francophone) peut être qu'on a rien a dire de très grave dessus ... Ayant de très bonne impression sur ce navire, je m'en viens quand même parler de lui, histoire de motiver certain a monter la branche des destroyer USN, qui fut compliquer a certain moment, le début quand tu cerne pas le gameplay et certain navire genre farragut T6, Mahan T7 ... N'ayant encore jamais test le gearing (Le TX) le Fletcher est pour moi le dernier navire de la branche pour l'instant , et je ne regrette pas du tout d'en être arriver la, bon sang que j'aime ce navire Déjà je n'en parlerais pas stock, mais bien full (tout le monde sait qu'il ne faut pas juger un navire stock voyons) Alors pourquoi le Fletcher est sans doute mon destroyer actuel préféré (Sachant que j'ai joué les japonais également jusqu'au T8 actuellement) Déjà il suit grandement le gameplay de son prédécesseur, le Benson (Le t8) qui ont va dire fait rentrer les DD US efficace dans beaucoup de domaine différent, ont perd sur certain point également vous allez voir (notamment un qui est bien embêtant) Alors parlons du Fletcher : -Les canons : Pour tout ceux qui ont jouer DD USN les canons ne changent pas beaucoup depuis le T5, ont reste sur le même calibre, du 127mm, grâce au nouvelle amélioration, ont peut arriver a une vitesse de tir de 20.4tir/minute, sachant qu'on passe a 5 canon, c'est une véritable pluie de feu sur l'adversaire et avec cette vitesse de tir, même si les russes ont de quoi vous affrontez, vous ne serez pas sans défense, en naviguant bien, votre temps de rechargement fera le reste, et les japonais (Et son équivalent T9), mieux vaut pas qu'il ne vous croise, surtout si leur croiseur est loin derrière (Les 1vs1 entre USN et IJN niveau destroyer, sont très désavantageux pour les IJN, du a la grande différence de leur canon), les tirs sont moyennement efficace contre les croiseurs et forcément bien peu efficace sur les cuirassé (Même si en visant bien vous pouvez quand même faire du 1000/2000 par salve, sans conté les saints incendie) Donc la du tout bon, rien a redire, ont reste sur du terrain connus mais amélioré, surtout qu'on passe a une portée de 12.9km Des torpilles : Alors le fletcher comme je l'ai dit plus haut suit le benson en rentrant dans less DD efficace a la torpille, même si le Kagero le domine quand même, le Fletcher a de quoi pesé lui aussi dans la partie, comparons donc ses torpilles au japonais: -Les dégâts : Le Kagero (DD T9 IJN) peut infligé un maximum de 21k dommages par torpille le Fletcher lui 19k il arrive donc presque a égaler les maîtres de la torpilles niveau dégât (Quand ont a déjà jouer avec des torpilles 11k dommage, ont est content d'avoir 19k). -La vitesse : Tout le monde qui joue avec des torpilles, sait que la vitesse est grandement appréciable, donnant moins de temps au ennemis pour réagir, les torpilles du Kagero se déplace a 67knots, le Fletcher lui 66knots, ils sont donc quasiment similaire a ce niveau. -Cadence de tir : Généralement, ça dépendra des différente amélioration et compétence du commandant, ça reste très équilibré aussi, ont est a environs du 0.6coup/minute pour les deux. -Le nombre : La ont a un léger avantage pour le Fletcher, qui possède deux tube quintuple, il lance donc 5 torpilles par tir (Donc 10 par salve) la ou le Kagero a deux tubes quadruple, donc 4 torpilles par tir (8 par salve). -La distance : Probablement sur ce point que tu vois largement plus le savoir faire japonais en matière de torpille le Kagero a le double de la distance que le Fletcher quasiment, ont est a 10.5km de portée pour le Fletcher comparais au 20km du Kagero. Donc comme vous pouvez voir le Fletcher se défend, d'ailleurs se sont les meilleurs torpilles depuis le début chez les USN que ça soit en terme de vitesse, de dégât, de portée, ce sont des torpilles utile, qui permet au Fletcher de largement jouer avec sans dépendre de ses canon, par exemple la ou les russes ne peuvent vraiment les utiliser que en embuscade. La dissimulation : Avec tout les amélioration sur le sujet (Que je vous conseil grandement de prendre) le Fletcher doit tomber dans les 6km (Commandant et amélioration inclus) une très bonne discrétion qui vous permet de largement donc jouer avec vos torpilles (4.5km de marge) cette portée est également très gênante pour les Russe ou les Japonais en face, Le russe sera toujours repéré bien avant vous vous laissant un marge de temps pour soit fuir, ou l'intercepter selon votre situation. Le kagero qui lui aura (sous les même conditions, amélioration et commandant orienté discrétion) une meilleurs discrétion que vous, vous resterez surement sont cauchemar, car généralement quand il va vous spot, son temps de réaction est tellement court (Environs 0.4km, sachant que généralement vous vous rapprocherez l'un de l'autre) que si il vous repère, vous êtes assurer de le repéré dans les deux seconde qui suivent et rappelons qu'en cas de contact avec lui, il sera grandement désavantagé contre votre cadence de tir et vos canon. De plus une telle distance d'interception (6km vous séparant) vous ne serez que plus précis avec vos canons La manœuvrabilité : c'est surement pour moi l'un des plus gros point faible du navire (Même si bon vous aurez normalement déjà jouer avec le Mahan et ses 35knots) l'un des seuls point qui ne s'améliore pas comparais a son prédécesseurs vous passez a une vitesse de 36.5knots, pas terrible car les 38knots de son prédécesseur était plus agréable, vous resterez meilleurs que les japonais qui sont a 35knots mais vous serez quand même largement en dessous du Russe T9 qui est a 40knots, par contre ont gagne en temps de basculement du gouvernail, pas énorme La capacité de survie : La pareille ont gagne 2000 point de structure comparais au Benson, (Ont passe a 17 100, en comparaison le Kagero a 15 100 l'Udaloi est a 18 800) vous restez toujours aussi fragile mais ce nombre de point de vie vous permettra de survivre en cas de torpille malheureuse, en plus donc de vous faire tenir correctement en cas d'affrontement contre un DD Voila je ne parlerais pas vraiment de l'anti aerien, qui reste l'un des meilleurs parmis les DD mais qui reste largement peu efficace comparais au croiseurs ou BB (Même si le tir AA défensive en consommable pourrait aider, sacrifier sont boost moteur ... mouais) En conclusion de mon point de vus : Le Fletcher est presque l'évolution final des DD USN, ils est la polyvalence même , forcément moins efficace dans un domaine particulier, c'est un navire qui peut ce sortir de toute situation, ses canons lui permettent de se défendre contre d'autre DD la ou les japonais n'en sont pas vraiment capable, même en soutient contre des plus gros navire, ses torpilles peuvent pesé sur la partie au même titre que les japonais, il garde une bonne survie, une manœuvrabilité moyenne, un bon camouflage en bref il colle parfaitement en amélioration du gameplay que vous vous trimbalez jusqu'ici et avec toute l'expérience donner par ses prédécesseur il est vraiment agréable a la prise en mains, vraiment très agréable (Si vous êtes arrivez jusque la, vous arriverez forcément a faire quelque chose avec lui) arrivez la ont ne regrette vraiment pas la branche USN, sans conté donc le prochain (Le Gearing) qui a l'aire d’être encore une amélioration du fletcher en tout point le rendant encore plus efficace sur n'importe quel front Et voila, ça sera tout, je ferais un effort sur l'orthographe, désolé si vos yeux saignent, enfin je tenais quand même a donner mes impressions sur le navire, même si vous ne m'avez pas lus jusqu'au bout, n’hésitez pas a faire part du vôtre, voila d’habitude ont crée un topic sur le navire pour se plaindre, et bien moi je voulais rendre hommage au navire
  3. Finally! My latest fork on this scheme. Proposal for full European tech tree! There were many unique destroyers in Europe. It would be nice to see them in large numbers in the game. Having only 4 nations, mostly with Swedish destroyers in the game, is not the solution. Also, it is not a solution to put 10 British and 10 American destroyers that those nations used. Only the British and American branches would be copied as was done with the Pan-Asian Tech Tree. We would have too many Jervis, Lightning, Fletcher and Gearing destroyers (The exceptions are the Greek destroyers T9 and T10, as well as the Polish premium destroyer T8). That is not the solution. The goal is to bring many different ships into the game, and European nations had unique destroyers, such as the Kingdom of Yugoslavia, the Netherlands and Poland (and Sweden, which has already been inserted). I had a lot of destroyers, a lot especially for tiers 4-6, but this is compromise solution. I compared Burza with Bourrasque, so it's in that place. But, in my opinion, the proposal is really good.
  4. https://wiki.wargaming.net/en/Ship:Shinonome
  5. mosaic_dragon

    Friendly AI Torpedo Suicides.

    So you've targeted a ship in your destroyer, 2k away, perfect for a sinking. There happens to be a Friendly AI "Chasing it" as well. You fire a salvo of torpedoes. Your friendly Ai just keeps going, takes a full broadside of torps and sinks. It could stop, slow down, turn a little... But no... You are left without your kill and with a team kill penalty or even just being insta killed. I hope this is the right place to put complaints... What the hell am i meant to do? The AI just completely ignores friendly torps... Ive had AI run into torps that missed a target with many Km's of warning. I keep getting penalties, instant ship destruction, being stuck in co-op with MORE ai where i have to do NOTHING to ensure i dont extend a penalty. Just thought id offer some thoughts on the hideous friendly AI.
  6. eviltanker666

    Shimakaze

    Temat poświęcony okrętowi Shimakaze (japońskiemu niszczycielowi X tieru) Dane: HP: 17900 Główna bateria: 127 mm/50 type3 Szybkostrzelność - 8.6 strzałów/min Czas skrętu o 180 stopni - 25,7 s Max. uszkodzenia pociskiem PP - 2700 Max. uszkodzenia pociskiem OB - 2200 Zasięg ognia - 10 km Wyrzutnie torpedowe: ilość - 3 x 5 610 mm czas przeładowania - 150 s czas skrętu o 180 stopni - 7.2 s Torpeda Type93 'Long Lance' Max. uszkodzenia - 20967 Prędkość torped - 67 węzłów Zasięg torped - 20.0 km Zwrotność: Max. prędkość - 40 węzłów Promień skrętu - 690 m Czas przestawienia steru - 3.9 s Kamuflaż: Wykrywalność z powierzchni - 7.6 km Wykrywalność z powietrza - 4,2 km
  7. forp007

    MM bizarre?

    Bonsoir. MM bizarre ce soir: 3 DD et 4 BB versus 4 DD et 5 BB!!!! Même les tiers ne sont pas avantageux
  8. Steel_duck_1

    Ducky's DD guide

    I started making small guide videos for potential destroyer mains in our clan. Maybe it can be of some help to others. It is mostly targeted at players, who know the basics of the game but not all the peculiarities of destroyer gameplay. It is my first attempt to make youtube videos so canstuctive criticism is always welcome.
  9. How do you pronounce the new Swedish destroyers' names? Let an actual Swede give you some pointers and mix in some history for the ships as well, and you'll be all ready for the IKEA DDs in no time. https://youtu.be/OtBnyuaBfgI
  10. Capitaine_Clement

    [GUIDE] IJN GUNBOAT

    Bonjour tout le monde, Bon, je suis un peu fan de cette ligne, vous l'auriez compris. Avec la sortie prochaine du Kitakaze et de l'Harugumo : Et bien je me suis dit qu'il serait bon de faire un petit guide sur les gunboat japonais, au nombre de 3 (sans compter l'HSF Harekaze). Bon, je vais pas vous mentir, ce guide, il en sort pas de mon chapeau. C'est une compilation de plusieurs guide, tuto ect, que j'ai traduit, et dont la source principale, c'est celle ci : https://www.reddit.com/r/WorldOfWarships/comments/6ygfsl/akizuki_a_brief_guide/ Fin bref, le voici tout traduit, tout beau et même enrichi!!! Bonne lecture, et désolé pour les potentiels fautes (si quelqu'un veux les corriger, qu'il m'écrive en mp) [GUIDE considéré comme fini, ce qui n'exclue pas de possible modification en fonction de patch / remarque / conseil ect] I - PRESENTATION II- DEBUT DE PARTIE : III- SE BATTRE CONTRE UN DESTROYER IV : MILIEU DE PARTIE : V : FIN DU JEU : VI : BUILDS : Voilà, ce guide est finis. J'espère qu'il vous à plu, qu'il était agréable à lire et surtout, utile. Je rappelle que je n'es personnellement pas ces navires, j'ai donc utiliser plusieurs sources. Si vous n'êtes pas d'accord, que vous avez des choses à rajouter, laisser une réponse, et je me ferrai un plaisir de modifier mon guide pour le rendre le plus exact et utile possible. Si il est suffisamment utile, peut être que @Tanatoy ou ceux en charge de cela pourrez l'épingler?
  11. A strategy for countering CVs has been uncovered and the unicum destroyer main gets to hear it...
  12. Marc_7925

    ORP Blyskawica 1:400

    My interpretation of 1943 ORP Blyskawica (Mirage Hobby 1:400). She is also one of my favourites here at WoW:
  13. http://wiki.wargaming.net/en/Ship:Yūgumo
  14. ___HADES____

    Tier 7 Leberecht Maass

    https://wiki.wargaming.net/en/Ship:Leberecht_Maass
  15. Hi there ! I like ships. I make techtrees of them, historical articles, drawings, and even songs. This time though, I wanted to try something different and make my own premium ship. Therefore, I selected a destroyer today, Split (but you already knew that provided you read the title before clicking, otherwise you clicked on a random topic which is kinda weird, but I won't discuss that matter here because this bracket is strating to get way too wide), and I tryied giving her stats and a gameplay which would make her interesting to buy and to play. I'll be exposing the stats I chose and I'll be awaiting your opinions regarding her, if she'd be OP or too weak, if she'd be interesting to buy, and so on. Anyway, let's start ! Direction : Yugoslavia ! Premium Tier VIII DD Split (Yugoslavia/Pan-Europe) I/ A (very) brief histrocial explanation You probably haven't read my Forgotten Legends article where I talk about her (mainly because they're only available in French for now) but Split isn't the most unknwon DD of Europe and I've seen her mentionned a few time around here, namely in the European Destroyer Tree topic. I'll stay brief here because this isn't an historical article. Split was a Destroyer Leader, alone in her class, from Yugoslavia. The goal was to increase their destroyer force because the others were weaker and older ; therefore, instead of choosing to build several weak destroyers, they opted for a single Destroyer Leader. The comapgny choosen to draw her design was a French one, and based the hull on the French Le Fantasque class ; however, the Yugoslavs had the ship built by Yarrow on their soil, with components from a wide variety of nations (the guns were from Czechoslovakia, the Turbines and the Boilers were British, she was equipped with Sweden Bofors and had a French fire-control system. The thing is, the ship was only 50% completed when the war broke out, and soon enough, Italians had invaded Yugoslavia and seized the ship. The italians decided that they may complete Split (renamed Spalato) with their own equipment, and thus they redisigned her. Although work started, it wasn't finished yet in 1943 when Italy surrendered. Therefore, the still incomplete Spalato was seized by the Germans. The Germans, however, never even tryied to finish her and when they ended up retreated, they scuttled her. In 1950, Yugoslavia was free again and lacked warships. They remembered of the old Split and decided to raise and finish her. After a few contracts were made, they did get the unfinished ship back from the ocean, the United Kingdom provided the engine and boilers, and the USA provided the armament, fire control firectors and so on. Split was finally completed and she remained in service for Yugoslavia until 1980. II/ Why would you buy Split ? Sure, her story is interesting and kinda funny, but unlike Hood, Enterprise, Tirpitz and so on, she doesn't have the excuse of being very well known. So you may wonder, have I overlooked a detail about her that would justify a unique and special gameplay ? More or less. Split's specialty doesn't show in battle, but in the port. I like to call it "Buy one, get two free". Split would have three different configurations : her original Yugoslavian one, which would be torpedo-oriented, the Italian one, which would be a gunboat, and the final American one, a defensive/support one. At any time in the port, you could switch her configuration from one type to another. If you get bored from torpedo actions with Split, switch to Split gunboat and start firing hell on DDs and Cap Points. Offsense gets tiring ? Switch to Defense Split and support your allies, shot down aircrafts lay smokescreens ! Having three gameplay in one premium is a real deal ; besides, she'd be great for doing missions since she can be specialized in several fields, allowing her to be a good choice regardless of the type of mission to accomplish. III/Stats and short Gameplay-type Comments Disclaimer : the stats are meant to be adapted to the game. Therefore, some values may as non-historical, including but not limited to : speed and torpedo speed, firing range, reload times a\ Torpedo-mode Split - Yugoslavian variant Survivability HitPoint 16200 Armor Max 16mm Artillery Main Battery 5*1 (centerline) 14cm/56 Skoda Reload Time 7.2s 180° turn 25s Dispertion 91m HE 140mm HE Max HE damage 2100 Fire Chance 10,00% AP 140mm AP Max AP damage 3500 Firing Range 10.6km Initial AP shell Velocity 880m/s Initial HE shell Velocity 880m/s Torpedo Tubes 2*3 (centerline) 533mm Reload 70s 180° turn 7.2s Torpedo 533mm Maxdamage 16500 Range 9.5km Detectability 1.4km Speed 59kn Anti Air Defense 5* 1 Bofors 40mm DpS 35 Range 3.5km 4*1 ZB vz60 15mm MG DpS 16 Range 1.2km Manoeuverability Max Speed 37kn Turning Circle Radius 540m Rudder Shift Time 4.5s Concealment Sea Base 6.8km When on Fire 9.1km Air Base 3.2km When on Fire 6.2km Consumables Sonar (slot 1) Duration 90s / TorpSpot 2.52km / Ship Spot 3.48km Reloading 180s / Charges : 2 (Lo Yang-like) Smoke (slot 2) Laying 20s / Staying 89s Reloading 228s / Charges : 2 (Generic) Engine Boost (slot 3) Active 120s Reloading 171s / Charges : 2 (Generic) In Yugoslavian torpedo mode, Split possesses heavy 140mm guns, however, their RoF is very low making them impractical in close-range combat, especially against destroyers. Her torpedoes, however, are very powerful for tier VIII : although she only has 6, they have good reload, damage and travel rather far. This version also has the advantage of carrying a sonar (identical to Lo Yang's in termes of stats), increasing her defensive options against DDs. b\ Gunboat-mode Split - Italian variant Survivability HitPoint 16200 Armor Max 16mm Artillery Main Battery 5*1 (centerline) Cannone da 135/45 OTO 1937 Reload Time 5.4s 180° turn 18s Dispertion 96m HE 135mm HE Max HE damage 2000 Fire Chance 8,00% AP 135mm AP Max AP damage 3200 Firing Range 12.3km Initial AP shell Velocity 825m/s Initial HE shell Velocity 825m/s Torpedo Tubes 1*3 (centerline) Si 270/533.4 x 7.2 M Reload 70s 180° turn 7.2s Torpedo 533mm Maxdamage 17600 Range 6.5km Detectability 1.4km Speed 70kn Anti Air Defense 5*1 37mm/54 DpS 27 Range 4.2km 4*2 20mm/65 MG DpS 30 Range 2km Manoeuverability Max Speed 39kn Turning Circle Radius 540m Rudder Shift Time 4.5s Concealment Sea Base 6.8km When on Fire 9.1km Air Base 3.2km When on Fire 6.2km Consummables Smoke (slot 1) Laying 20s / Staying 89s Reloading 228s / Charges : 2 (Generic) Engine Boost (slot 2) Active 120s (Generic) Reloading 171s / Charges : 2 (Generic) In Italian gunboat mode, Split possesses large caliber (135mm) fast firing canons. Along with a way higher rate of fire, they also turn faster, making of her a great DD-chasing ship. Besides, in this mode, Split can reach 39kn. However, everything has a price : she does not have a sonar here, and only has 1*3 torpedo tube. Besides, the torpedoes travel at a shorter range, making them only defensive. c\ Defensive-mode Split - American variant Survivability HitPoint 16200 Armor Max 16mm Artillery Main Battery 4*1 (centerline) 127/38 Mk30 Reload Time 3.0s 180° turn 5.3s Dispertion 98mm HE 127mm HE Mk32 Max HE damage 1800 Fire Chance 5,00% AP 127mm AP Mk38 Max AP damage 2100 Firing Range 11.1km Initial AP shell Velocity 792m/s Initial HE shell Velocity 792m/s Torpedo Tubes 1*5 (centerline) 533mm Reload 139s 180° turn 7.2s Torpedo Mk17 Maxdamage 17900 Range 12km Detectability 1.4km Speed 66kn Anti Air Defense 4*2 40/60 Bofors + 4*1 40/60 Bofors DpS 60 Range 3.5km 4*1 127/38 MK30 DpS 30 Range 5km Manoeuverability Max Speed 33.5kn Turning Circle Radius 540m Rudder Shift Time 4.5s Concealment Sea Base 6.8km When on Fire 9.1km Air Base 3.2km When on Fire 6.2km Consummables Smoke (slot 1) Laying 28s / Staying 124s Reloading 228s / Charges : 2 (Benson-like) Engine Boost (slot 2) Active 120s (Generic) Reloading 171s / Charges : 1 (Generic) Anti-Air (slot 3) Active : 30s Reloading 171s / Charges : 1 (Benson-like) In American Defenser mode, Split only has 4*1 127mm canons. However, they're as powerful as high-tier US DDs ones, turning and shooting very fast. She's also equipped with a single quintuple tube firing powerful but slow US torpedoes at a great range, but taking ages to reload. Her speed falls at barely 33.5kn too, making a good use of the Engine Boost mandatory. Her main strong point lies in consommables and anti-air : her AA capabilities are excellent for a tier VIII DD, and she has an American long-asting smoke along with both the engine boost and an AA consummable. However, these last two only come with 1 charge, making abilities like superintendant and premium consummables import in order not to run out too early. So, how do you find Split ? OP or bad ? Boring or interesting ? Would you think about buying her or would you ignore her ? I'll await you opinions~
  16. ___HADES____

    Tier 6 Ernst Gaede

    Research price35000 exp Purchase price2,990,000 Hit Points15,700 Main Battery 128 mm L/45 LC/344 х 1 pcs. Rate of Fire11.74 shots/min. Reload Time5.11 sec. Rotation Speed8 deg./sec. 180 Degree Turn Time22.5 sec. Firing Range9.88 km. Maximum Dispersion89 m. HE Shell128 mm Spr.Gr. Maximum HE Shell Damage1,500 Chance of Fire on Target Caused by HE Shell6 % Initial HE Shell Velocity830 m./s. HE Shell Weight28 kg. AP Shell128 mm P.Spr.Gr. Maximum AP Shell Damage3,000 Initial AP Shell Velocity830 m./s. AP Shell Weight28 kg. Torpedo Tubes 533 mm Vierling2 х 4 pcs. Rate of Fire0.67 shots/min. Reload Time90 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. TorpedoG7a T1 Maximum Damage13,700 Torpedo Speed62 knot Torpedo Range7.5 km. AA Defense 20 mm Flak 388 х 1 pcs. . . . Average Damage per Second24 . . . Firing Range2.01 km. 37 mm Flakzwilling 302 х 2 pcs. . . . Average Damage per Second5.2 . . . Firing Range3.51 km. Maneuverability Maximum Speed36 knot Turning Circle Radius690 m. Rudder Shift Time5.6 sec. Concealment Surface Detectability Range7.56 km. Air Detectability Range3.43 km.
  17. ___HADES____

    Tier 5 T-22

    Research price11000 exp Purchase price1,320,000 Hit Points9,400 Main Battery 105 mm L/45 MPL C/32ge4 х 1 pcs. Rate of Fire15 shots/min. Reload Time4 sec. Rotation Speed10.5 deg./sec. 180 Degree Turn Time17.14 sec. Firing Range9.12 km. Maximum Dispersion83 m. HE Shell105 mm Spr.Gr. Maximum HE Shell Damage1,200 Chance of Fire on Target Caused by HE Shell5 % Initial HE Shell Velocity780 m./s. HE Shell Weight15.1 kg. AP Shell105 mm P.Spr.Gr. Maximum AP Shell Damage2,200 Initial AP Shell Velocity780 m./s. AP Shell Weight15.1 kg. Torpedo Tubes 533 mm Drilling2 х 3 pcs. Rate of Fire0.88 shots/min. Reload Time68 sec. Rotation Speed25 deg./sec. 180 Degree Turn Time7.2 sec. TorpedoG7 Klippfisch Maximum Damage13,700 Torpedo Speed61 knot Torpedo Range6.99 km. AA Defense 105 mm L/45 MPL C/32ge4 х 1 pcs. . . . Average Damage per Second12.4 . . . Firing Range4.5 km. 37 mm Flakzwilling 302 х 2 pcs. . . . Average Damage per Second5.2 . . . Firing Range3.51 km. 20 mm Flak 382 х 1 pcs. . . . Average Damage per Second6 . . . Firing Range2.01 km. 20 mm Flakvierling 381 х 4 pcs. . . . Average Damage per Second6 . . . Firing Range2.01 km. Maneuverability Maximum Speed34.5 knot Turning Circle Radius540 m. Rudder Shift Time4.1 sec. Concealment Surface Detectability Range6.52 km. Air Detectability Range2.37 km.
  18. C_H_O_U_X

    Blyskawica

    TVII prémium Polonais Bonne force de frappe avec ses 7 canons de de 120 mm Sans compétence particulière du capitaine, les torpilles sont "moyennes" avec 8km de portée 2 parties avec ce soir et globalement de bonnes impressions avec ce DD
  19. Hayashio

    The Smith in preview

    The Smith Hey everyone. Welcome to the second last instalment on the Grand Naval Battles ship previews. Today we are looking at probably my favourite gameplay-wise. You can go and check out the other ones I did, currently we have: "What is the Smith?" you may ask. Well, to put it simply, it’s a Sampson with one more gun and a lot less torpedo tubes. At least that was the first impression I had of it. Here I have listed a table with all key differences. Basically, on paper, the Sampson does everything better or on par with the Smith. Later, we will be having another look at these two again in detail. First of all however, I want to focus on the Smith itself. Like in my previous previews, we're gonna have a shakedown of the ship itself, then move on to a short conclusion of the given stats, finally follow up with a verdict and some gameplay. Pros: -Very good concealment. The concealment comes close to that of a Japanese destroyer. 5.6 Kilometres aren’t enough to drop your torpedoes concealed, but allow you to get quite close to your enemies before they can shoot at you. -Great Rudder shift time 2 seconds is a good rudder shift time, beating the Sampson’s by 0.7 seconds. -Large number of guns The Smith is able to fire 4 of her guns in each direction at a time. That’s 1 more than the Sampson and a lot better than the Umikaze. -Great torpedo reload At 11 seconds the Smith has arguably the fastest reload of all torpedo bearing ships -Good Turn circle The Smith comes very close to the Tachibana in terms of turn circle, putting it in second place out of the tier II destroyers. Cons: -Slow for a destroyer It’s 28 knots wouldn’t probably only look good on a cruiser. It’s however manageable with engine boost. -Low count of torpedo tubes The Initial payload the Smith can launch is a lot smaller than most of it’s DD counterparts, Therefore a player has to be quite precise with his torpedoes, as he can’t fan them like with other destroyers. More on that later. -Low amount of hitpoints Even the Storozhevoy beats the Smith in terms of hitpoints. You can’t be shot at for too long since you will die very quickly. -Short range on her armament This is probably in combination with the small calibre. 6.5 kilometres doesn’t leave a lot of engagement space. -Tiny calibre on it’s main armament (76.2mm Main guns) The guns which otherwise would be secondaries (like the Umikaze’s) are considered primary on the smith, the Sampson’s guns are 30mm larger than the Smith’s. With this, penetration and damage output drop as well. AP penetration and fire chance are very low as well. Conclusion: This ship can’t fire concealed, not even with AFT, which can push the gun range up to 7.9 kilometres by the way. The guns are nothing I’d go gunboating with, but can be quite useful when dealing with enemy destroyers and finishing enemies. Overall the first impression feels like the Smith is very much a Kamikaze boat. But so are most Destroyers in low tiers. The Smith and the Sampson Like before stated, the Smith seems to be like a slightly worse Sampson. However, I can tell you gameplay-wise, both ships are very different from one another. The Smith doesn't play like any destroyer I've had. The Models: The Smith's waterline profile sits a lot higher than the Sampsons. This means you are a bigger target for incoming fire. This handicap is only really significant for the bow of the ship, since unlike the Sampson, the Smith doesn't have a lot of mid-ship objects on it. Therefore, it is in fact harder to hit the Smith from the side over the Sampson. The smokestacks are more spread out, with only the 2 and 3 one being close to each other, meanwhile the Sampson carries 4 lifeboats and has cram tightly packed smokestacks, which make it susceptible for HE hits. The weaponry placement: The two ships only share the position of 3 of their guns, these being the front placed, and the front-mid-ship guns which can only fire into one direction. Therefore, the Smith can fire 4 guns each broadside, while the Sampson can only fire 3. The torpedo tubes on the smith have a similar layout to it's mid-ship guns. It has one single tube launcher that can fire in both directions towards the aft, while it has 2 single tube launchers which can fire in each direction respectively. The Sampson has 2 twin tubes for each side at mid-ship. Torpedo Armament of the Smith and Sampson The Sampson can fire 4 Torpedoes in one salvo in each direction at a time, while the smith can only fire 2, the Smith can, however fire her torpedoes twice as fast: Torpedo launches over time Final Conclusion: Is it better than the Sampson? No, it's not. There are clear problems with this ship, it's hitpoints, it's speed, it's armament. The Sampson beats the Smith in every respect. The Smith however, has the unique torpedoes. While firing a whole bunch of torpedoes with a single salvo has a huge damage output, once you fired, you have to reload. While other ships would have to wait a significant amount of time before you can launch torpedoes again. And what if your target dodges your spread completely? You see these kinds of problems don't affect the Smith, at 11 seconds reload time, you're basically firing your torpedoes as some ships would with their main guns. This allows for some very unique gameplay, here is a screenshot of my very first match in my Smith. For the Smith, it doesn't matter whether you miss with some torpedoes, because you can just fire again and again, at some point you will hit your target. You force enemy players to spend their whole time dodging your torps, or get hit. It's not unlike a gunboat at higher tiers, you're the annoying mosquito, that constantly harrasses other ships. Everyone wants you dead. Which is why the bad concealment-torp range is a big problem. You need to make islands work, get your positioning right, use your engine boost to position yourself close to an island and close to the enemy, pop your smoke if it gets dangerous, don't manfight. Surprise battleships that don't expect you coming around the corner. You can bait people with your guns to come into the little trap that you prepare with this nasty little strike package. Use. Your. Torps. I know this might sound like a nobrainer, but your guns are not worth the effort once your enemy is torp range, you can pop some shots at them, but you should really be focusing on your torpedo launching. This is how I feel the Smith plays like. Rapid torpedo launching is it's game, and islands and smoke screens are it's best friend.This is why, for me, this is the best out of the lot. Katori gets all the collector points, but gameplay-wise, the Smith takes the crown. So If you are wondering what you should do with your diamonds, prioritize the Katori if you're a collector, take the Smith if you want some unique and fun gameplay. Or take both, since why wouldn't you if you can! I have read very often people saying that previews and reviews don't really reflect the gameplay of a ship since the reviewers only show the ship at it's best. Therefore I have picked an average gameplay video to present what a match in the Smith might look like. How did you guys feel about the Smith?
  20. lordofhavoc

    Kamikaze

    Ich bin durch Zufall bei Warshipstats über diesen Zerstörer gestolpert. http://warshipstats.com/compare/ Weiss jemand etwas näheres über das Schiff? https://de.wikipedia.org/wiki/Kamikaze-Klasse_%281922%29
  21. https://wiki.wargaming.net/en/Ship:Akatsuki
  22. CaptainKreutzer

    German T10 premium DD Z-57

    Final DDs designed by Kriegsmarine. Z57 or type 1945 design DDs. Th Anyways lets get to details Tier:-10(X) Class:-Type 1945 class DD HP:-21,300 Armaments and shells 4 x dual 128 mm L/45 SK C/41 Max range:- 12.4 km Reload:-3.4 seconds 180° turret rotation time:- 10 seconds Maximum dispersion:- 106 meters Sigma:- 2.00 AP damage:- 3,000 Shell travel time:- 830 m/s HE damage:- 1,500 HE shell penetration:- 32 mm Chances of causing fire:- 7% Shell travel time:- 830 m/s Torpedos 2 quad 533 mm Torpedo with 8 km range similar to Spee. Anti-air 4 x Single 55 mm Gerät 58 6 x quad 37 mm Flak LM/42 Avarage continues damage:- 300 per second Number of explosion:- 6 Damage of explosion:- 1610 AA starting range:- 6 km Maneuverability Speed:- 38 knots Turning circle radius:- 720 meters Rudder shift time:- 5 seconds Concealment Surface detectibility:- 7.6 km Air detectibility:- 3.8 km Detectibility after firing in smoke:- 3 km Consumables Short burst smoke - Charges - 6 ,Disperse time 40 seconds, reload - 70 seconds, action time - 10 seconds. Z52s hydro. for 1945 type destroyer idea:https://en.wikipedia.org/wiki/Type_1945_destroyer
  23. urbanstep11

    panasian or RN dds line?

    Hi!!!. I want to start a new dd line and i dont know which of these choose. Im not new playing hybrid dds so what do you recomend to me and why
  24. Kravez

    La fin des destroyers

    Salut à tous, Dite moi en passant, je suis le seul à penser vendre tous mes destroyers, quand depuis un certain temps on enchaîne ce genre de matchmaking ? Les maître du jeux ne devraient-ils pas s'alarmer ? Maintenant à mes amis, masochistes qui pensent encore aujourd'hui jouer destroyer, bonne chance.
  25. https://wiki.wargaming.net/en/Ship:Shiratsuyu
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