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Found 305 results

  1. Temat poświęcony Niszczycielowi Le Terrible VIII Poziomu. Le Terrible to stosunkowo duży niszczyciel o dużej puli PW, potężnych działach głównych i solidnym uzbrojeniu torpedowym. W trakcie swoich morskich testów ten „contre-torpilleur” osiągnął prędkość maksymalną, której do tej pory nie pobił żaden inny niszczyciel. W grze okręt zachował tą cechę. Le Terrible jest szybki niczym błyskawica, co pozwala mu narzucać tempo każdej potyczce. Charakterystyka okrętu faworyzuje ofensywny styl gry: posiada on sprzęt eksploatacyjny Doładowanie silnika, a także Przyspieszacz ładowania baterii głównej na miejscu Wytwornicy dymu, co jest rzadkością wśród niszczycieli. Zapnijcie pasy! Zalety: Skuteczne działa baterii głównej: pięć dział kal. 139 mm o zasięgu 12,3 km. Szybkostrzelność: 12 strzałów na minutę, maksymalne uszkodzenia pociskami OB: 2000 PW, maksymalne uszkodzenia pociskami PP: 2700 PW. Trzy potrójne wyrzutnie torped. Zasięg torped: 8 km. Dość przeciętny zasięg rekompensowany jest jednak przez ogromne uszkodzenia, wynoszące 18 400 PW. Wysoka prędkość maksymalna wynosząca 43 węzły, którą można podnieść za pomocą ulepszeń do imponujących 53,8 węzłów. Brak Wytwornicy dymu okręt nadrabia możliwością tymczasowego zwiększenia siły ognia dzięki Przyspieszaczowi ładowania baterii głównej. Przy czasie działania wynoszącym 15 sekund szybkostrzelność wzrasta dwukrotnie. Standardowa wykrywalność wynosi 8,5 km. Źródło info Wows.
  2. Capitaine_Clement

    [GUIDE] IJN GUNBOAT

    Bonjour tout le monde, Bon, je suis un peu fan de cette ligne, vous l'auriez compris. Avec la sortie prochaine du Kitakaze et de l'Harugumo : Et bien je me suis dit qu'il serait bon de faire un petit guide sur les gunboat japonais, au nombre de 3 (sans compter l'HSF Harekaze). Bon, je vais pas vous mentir, ce guide, il en sort pas de mon chapeau. C'est une compilation de plusieurs guide, tuto ect, que j'ai traduit, et dont la source principale, c'est celle ci : https://www.reddit.com/r/WorldOfWarships/comments/6ygfsl/akizuki_a_brief_guide/ Fin bref, le voici tout traduit, tout beau et même enrichi!!! Bonne lecture, et désolé pour les potentiels fautes (si quelqu'un veux les corriger, qu'il m'écrive en mp) [GUIDE considéré comme fini, ce qui n'exclue pas de possible modification en fonction de patch / remarque / conseil ect] I - PRESENTATION II- DEBUT DE PARTIE : III- SE BATTRE CONTRE UN DESTROYER IV : MILIEU DE PARTIE : V : FIN DU JEU : VI : BUILDS : Voilà, ce guide est finis. J'espère qu'il vous à plu, qu'il était agréable à lire et surtout, utile. Je rappelle que je n'es personnellement pas ces navires, j'ai donc utiliser plusieurs sources. Si vous n'êtes pas d'accord, que vous avez des choses à rajouter, laisser une réponse, et je me ferrai un plaisir de modifier mon guide pour le rendre le plus exact et utile possible. Si il est suffisamment utile, peut être que @Tanatoy ou ceux en charge de cela pourrez l'épingler?
  3. RNjisus

    High tier dd gameplay

    Pls take a look at my replay. https://replayswows.com/replay/34789#stats Here's what happened. It's a domination battle in Hotspot. 1 of our dds went A and the other (me in a Lightning) went D. I arrived when the cap was already taken by our opponents and decided to stay in it to inhibit their point gains. In the end, I barely got 1k base xp. I know it's just a random battle and Idgaf about stats or achievements but I expected objective oriented gameplay to be rewarded. I felt like I created pressure to my opponents with my positioning and I sure as hell contested the cap. Nobody claims that the xp system is flawless but don't you think this is an opportunity to improve it for the entire player base? Let me know what you think about that battle. What should I have done differently or better? Should I have pushed north vs 2 radar cruisers? Should I have pathed east and just chase their bbs in their spawn? Should I have gone west and trolled in the middle pretending to scout? Should I never have gone D and just lemmingtrained to A for no apparent reason? I know this isn't a team game and the only reason we play random battles is to git gud and grind xp. Still...wtf? Anyway, tell me if you agree that spending time contesting caps before, during and after they're taken by the opponents is quality gameplay and should be rewarded.
  4. [TGD] The gray devils We are a couple of old farts that plays casual COOP for our own enjoyment. We are international and try to have as casual and fun time as possible while still being serious about the game. Who are we seeking we are seeking people which wants to play with us in COOP casual games and you can say yes to most of the following: English and/Or Danish speaking Older or mature (If you are 13 or thereabout forget it) You have ships from level 2-10 (We sail mostly with ships from level 3-8 pt but that may change with time) You got destroyers and cruisers (If you got carriers and battleships fine) You use Discord and/or TS3 with a working Mic/Headset You are relaxed, polite, humoristic, and behave like you want to be treated yourself We have no expectations of you coming on every day actually the opposite as we only wants to see you when you wants to play with us (family is more important than gaming) You don't need over 1000 battles or other demands just the want to play We deliver the following: Through us you can play other games in our community Wargame Red Dragon Steelbeasts Pro PE (Danish, German, Finnish, Australian, Austrian army tank simulator) EFT (Escape from Tarkov) Dungeons and Dragons Star Wars Arma 3 Stellaris Rainbow Six Siege DCS and others Forum as needed Help with coms and pcs We are looking forward to see/Talk/Play with you
  5. please dev , limit the amount of dd in a battle. I know they said they do not like to limit the amount of dd in battle, but it seems good that there is 7 per team? What do we do with the 5 that remain? I am also a player of dd I have the 'shima' and the 'yueyang', and as a player of dd, I do not like that a game that I play with dd, we are 6 or 5 destroyers, it breaks the equilibrium of a game, becoming something stressful and illogical 7 for team ,
  6. tzizt

    Kitakaze

    Hier dann bitte alles zur Kitakaze hinein.
  7. Hi all, From NA forum (but appliciable to EU as well - 1 day later): "PSA: British Early-Access Destroyers, Final Call." https://forum.worldofwarships.com/topic/172645-psa-british-early-access-destroyers-final-call/ Leo "Apollo11" P.S. Due to post by @Sehales some things must be additionally cleared because all early access RN DDs were "Premium" by default...
  8. pudelosha

    New Polish ship in the game

    Dear WG, This year Poland celebrates 100 years of independence. November 2018 also marks 100 years of Polish Navy. Isn’t it a great opportunity to bring another premium Polish ship to the game and make Blyska captains more useful? ? There are many options. ORP Burza that survived the war or British destroyers commissioned by the Polish Navy.
  9. tzizt

    Harugumo

    Und hier dann bitte alles zur Harugumo hinein.
  10. Praxics

    USS Kidd DD-661

    Aus dem englischen Forums-Teil: Layout & Stats: Screenshots: Source: Wiki zur USS-Kidd: https://en.wikipedia.org/wiki/USS_Kidd_(DD-661) Museums Webseite: http://www.usskidd.com/ Eine 1,5kn schnellere Fletcher die 1x 5 Torpedo-Tubes verliert und dafür 2x Quad Bofors erhält. Mal sehen ob sie das T9-Modul verliert oder wie HMS Belfast behält.
  11. JackRyan

    Premium Tier IX DD "Black"

    Servus zusammen. Bin gerade im WoWs-Wiki über etwas gestolpert: Black - Premium Tier IX Zerstörer der U.S. Navy "One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament." http://wiki.wargaming.net/en/Ship: Black (Das Leerzeichen zwischen Ship: und Black müsst ihr entfernen) Liest sich gut, weiß jemand näheres darüber? Wann der bei uns rauskommt, z.B.? Edit: Ok, ich krieg es nicht hin mit dem Link. Da baut mir das Forum immer 'n Smilie draus. Falls das jemand richtig machen kann, wäre ich dankbar.
  12. sinky1975

    Too many dd

    Does anybody see latest that is in Tier X game very often 5dd per side? For me it seem this game become World of Torpedos:(
  13. Capitaine_Clement

    Suite et fin du Split des DD japonais

    Salut A tous! La fin du split des DD japonais enfin publié (donc un rang 9 et 10 après l'akizuki) niveau IX: Kitakaze : projet de 1943, annulé en 1944 Akizuki type B amélioré 6 lance-torpilles Meilleur AA Niveau X: Harugumo: paperships, un plus grand design de l'akizuki (bonjour la maniabilité dans ce cas... canons AA type 5, 40 mm (clone des bofors) et ... + une tourelle de la batterie principale! (donc du 100 mm, mais 10 canons) Imaginer moi un akizuki avec 2 secondes de reload à 50% de life, le tout avec 5 tourelles... Génial!!! Pour ceux que sa tente : J'ai calculé que avec yamamoto et Kraken, a 20% de life, vous avait 1.3 secondes de reload...
  14. Juesty_Tylor

    Destroyer UK T6 Icarus

    World of Warships Development Blog 25 min · ST, British destroyer Icarus, tier VI Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.6 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 102 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15733. Range - 6.0 km. Speed - 59 kt. Reload time - 133 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35.5 kt. Turning circle radius - 540 m. Rudder shift time – 3.0 s. Surface detectability – 6,8 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 1,89 km Ship detection range 2,73 Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  15. OopsIPennedYouAgain

    Ognewoi

    Hier bitte alles rein was mit dem Zerstörer 'Ognewoi' zutun hat. Erfahrungsberichte, Tipps, Videos und mehr. Datenblatt der Artillerie und der Torpedos: Datenblatt der Fla-Bewaffnung:
  16. I've got a couple of the British DDs, Icarus, Acasta etc. What happens to the ship, ship XP at the end of the RN DD event? thanks in advance
  17. Hello to whom is interested in this topic, I played only Khabarovsk in this season and I just finished my rank last night. "Selfish" is the most common comment from teammates. Started with R13 cuz i got R1 in last season. My final results are: 128 battles, 85 wins, 43 loses and I saved 3 stars in loses only. My every stats beside wr are lower than averages. I kept my play-style same as previous season (mostly Khaba wr around 60%): caping and firing on DDs and CAs. Was struggling a bit between R6 and R5, otherwise constantly going upward. BTW, the overall server win-rate for khaba is not below 50%. Here are a few points that I want to share with other Khabarovsk Player: The ship itself The only disadvantage is concealment. Any other bits will more or less superior to other DDs. (even the 53knots torp will remain in water long enough to hit a chasing ship.) I go with 19 skill captain, heal built. The playing style “知己知彼 百战不殆” - Sunzi's Art of War 孫子兵法 It means: Know yourself and know your enemy, and you will never be defeated. I did check stats before game started but I wouldn't share to the team. It's easy to win when I know where is every of the other enemy ships. Then i just wait for the opportunity to do my job. The radio location is the most gain in Khabarovsk. Knowing where is the devastating enemy ships, where are my targets and most importantly, where do they go. Then, its quite simple to play this ship, no scare of radar, no scare of most CAs and avoiding hotspot. I didn't fire constantly on BB, I think being an invisible ship will have more influence to enemy (DD's) strategy other than my little dmg to a healthy BB. It is all about patience and awareness. People might curious how do i due with bad concealment. It's bad, but I could still out-spot all CA and BB in a relatively safe distance for Khabarovsk. I went to the further cap only, which will have less enemy ships to support their DD. If it is open water, then i will chase the dd. Rarely i was hit by torp while chasing DD in open water. I learn "Z path strategy Zig-zagging" (thanks for comment by __Helmut_Kohl__) from second WW documentaries which does help. Good player will look at where my guns are pointing to estimate my turning, so I turn mostly opposite when they are spotted by me. Enemy The most devastating ships: All BBs, Stalingrad, Moskva, Zao CA that could engage: HIV, Hindenburg, Minotaur. (good hit chance, Minotaur will due large dmg at its spotted circle. ) CA that I dont care: All American CA (very little dmg from spotted circle.) DDs (Gun boat or not): kite them When I lost, Mostly because i lost my patience and tried to rush a DD or BB unnecessarily. Rarely failed because the team fail too quickly. In this case, I am the most selfish player in the team. Maps Hotspot: Go to C and stay there. Warrior's Path: Go East, play with islands Tears of the Desert: Go East open water Sea or Fortune: No idea how to play. I went in AB from mid. Mountain Range: Go west Sleeping Giant: Go inside A from mid then stick to enemy side of mountains Negative chats, comments, threats and questions: Ignore them. Sorry i don't have time to explain why i put Khabarovsk in rank. However, I do reply "I go C". I received these comments very frequently even before game starts, but only in lower rank (R10-R6). In R5-R2, there is almost none negative comments. I think that is all i want to share. I tried to keep the post short but i failed. English isn't my first language, please bear with me and write down your comments :D
  18. bossina

    View range problem

    After 0.7.9.1 pach i have big problem with view range of all my ships In some C or BB with crew skill over 10 point exp. C shoot on my Furitaka from 7-8 km , i see fire, but not him ! DD shoot on my from Furitaka 3-4 km and not see him only fire of gun ?!?! no smoke, all in move without smoke !!! or top exp. I in Acasta not see DD on 1,5km !!! how is that posibile ! hi spot me all time but i cant see him First have problem with "virtual memory" , then do new instal , and now im blind How play if with DD when cant spot BB before hi not spot me first ?!? is that some new PAY to WIN WG combination or new Cheat ? no ping problem
  19. Haatra

    Leningrad

    V tomto vlákně můžete diskutovat o prémiovém torpédoborci Leningrad (Sovětský svaz, tier VII). WG Wiki (v angličtině, v ruštině)
  20. Leo_Apollo11

    What is the "flavor" of the new RN DDs?

    Hi all, What is the "flavor" of the new RN DDs? I only have "Campbelltown" and "Gallant" (no luck with RN Containers )... Leo "Apollo11"
  21. Themistocles_

    Random English destroyers

    A new event is always welcome and it is a thing that will spice up the game.The way it is implemented though ,i find it,faulty. Giving random tier dd is a minus to anyone who will get it (if he will get it).You give an advantage to random players by luck!So what happens if someone does not get the tier 8 dd?Why should he stay behind in research? I think there should be a timeline where EVERYONE gets just one tier the lowest so the advancement will be equal for all.
  22. Juesty_Tylor

    Destroyer UK T5 Acasta

    ST, British destroyer Acasta, tier V Hit points – 11200. Plating - 10 mm. Main battery - 4x1 120 mm. Firing range – 11.1 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 98 m. HE initial velocity - 808 m/s. AP initial velocity - 808 m/s. Sigma value – 2.0. Torpedo tubes - 2x4 533 mm. Maximum damage - 11967. Range - 6.0 km. Speed - 59 kt. Reload time - 95 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.2 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. Maximum speed - 35 kt. Turning circle radius - 540 m. Rudder shift time – 2,9 s. Surface detectability – 6,8 km. Air detectability – 3.2 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 96 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  23. Hallo liebe Gemeinde, in diesem Thread soll es sich um die Taktiken drehen, die RPM-schwache Schiffe wie Schlachtschiffe oder schwere Kreuzer gegen schnelle Schiffe mit hoher Feuerrate anwenden können. Angesichts der rasanten Feuergeschwindigkeit etwa der russischen (etwa Grozovoi, Khabarovsk) oder japanischen Kanonenboote (etwa Kitakaze, Harugumo), aber auch bestimmter leichter Kreuzer, fragen sich bestimmt einige Kapitäne, welches die beste Kontertaktik in langsam feuernden Kampfschiffen ist. Dieser Thread soll als Brainstorming und Erfahrungsaustausch dienen. Ziel ist es, weniger erfahrenen Spielern Ideen an die Hand zu geben, um ihnen die Furcht vor RPM-starken Schiffen zu nehmen und das Teamplay zu stärken. Ausgangssituation: Kampfschiffe mit niedriger Feuerrate sehen sich schnell bewegenden, eingenebelten oder verdeckt stehenden leichten Einheiten mit hoher Feuerrate entgegen. Der Spieler will sein Schiff möglichst optimal zu Wirkung bringen und teamdienlich spielen. Eine Flucht an den Kartenrand oder den Verzicht auf Unterstützung seines Teams kommt für ihn nicht in Frage. Er stellt sich die Frage, wie er am besten vorgeht. Fragestellungen könnten sein: - Wie gleiche ich die niedrige Feuerrate meiner Geschütze / meine unterlegene Geschwindigkeit aus? - Welche Skills sollte ich verbauen, um im Jagdrevier RPM-starker Schiffe gut gerüstet zu sein? - Welche Taktiken fahre ich einzeln / zu zweit / in der Gruppe um solchen Gegnern das Leben schwer zu machen? - Laufe ich besser ab oder fahre ich auf die Bedrohung zu? Wie richte ich mein Schiff aus? Ich freue mich auf Eure Erfahrungen und Ideen. Besonders freue ich mich auch auf die Einlassungen der erfahrenen Gunboat-Spieler: Was macht Euch das Leben schwer und lässt Euch einen Angriff eher abbrechen als ihn durchzufechten?
  24. Freyr_90

    How to Udaloi?

    So.. not a particularly proud moment for me, but I just free xp'd most of the Udaloi grind to Grozovoi. Did I act out of rage/impulse? Oh yes Could I have saved the free xp? Definitely Am I really sorry? Not sure.. The thing is, it just feels© like an awkward boat to me. Compared to ships from its own line: Ognevoi had at least passable torpedoes. Sure, they were slow, but 10km at tier 8 is actually good. Guns were a bit meh, but I found that most DDs avoid picking a fight with you (unless they know what they're doing) and they were sufficient for starting fires on BBs Grozovoi also gets 10km torps. And a heal. And speedboost. And more HP. And dakka. Compared to other T9 DDs I played Fletcher feels© more versatile with good smoke, great torps and totally adequate DPM Z46 has hydro going for it Chung Mu has the ultra stealthy torps You're left with a DD that isn't really a cap contester (lol 7.2km detection), can get outgunned by the dedicated gunboats and is not a particularly good torpedo boat either (8km) Just feel the need to mention - this is just my personal opinion, based on a low number of battles. I am not crying for buffs/nerfs. In fact, I kept the Udaloi in the hopes of getting gud. Any advice, suggestions, tips and tricks are more than welcome Cheers!
  25. Haatra

    Grozovoi

    V tomto vlákně můžete diskutovat o torpédoborci Grozovoi (Sovětský svaz, tier X). WG Wiki (v angličtině, v ruštině)
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