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Found 168 results

  1. Juesty_Tylor

    Daring

    ST, British destroyer Daring, tier X Hit points – 20800. Plating - 19 mm. Main battery - 3x2 114 mm. Firing range – 13.8 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 2.5 s. 180 degree turn time - 7.2 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 16767. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 2х2 40 mm, range - 3,5 km, damage per second - 63. 3х2 114 mm, range - 5.0 km, damage per second - 53. Maximum speed - 35 kt. Turning circle radius - 630 m. Rudder shift time – 4.6 s. Surface detectability – 7,0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 2,5 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 113 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,61 km Ship detection range 3,9 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  2. Main battery — 2x2 120 mm. Firing range — 12.3 km. Maximum HE shell damage — 1750. Chance to cause fire — 8%. Maximum AP shell damage — 2100. Reload time — 1.8 s. 180 degree turn time — 7.2 s. she looks nice... Interesting concept of a DD with NO torps we have had many with short range but non....... thats new Im quite interested on how this will play out.. Guns look very very good 17600HP is not so bad but not great... whats you thoughts?
  3. I simply want to ask WG what their thought process was when they could release a ship like the Asashio? I have met a bunch of them ingame now, and i have still not seen any that is doing what DD is supposed to do. Aka spot, cap, contest and so forth. Why release a ship that is so "anti teamplay"? Its worse having them on your team than to actually play against them. Don't get me wrong, the ship is probably very strong in the right hands, but it promotes HORRIBLE gameplay for the avg. player. You have 3 DD's on your team like i had today (before i decided to simply not play Wows until the weekend was over), 2 being Asashio's. They do not contest caps, they do not spot and all they do is sail at max range launching torps that will have no or little impact on the game itself. Does this type of gameplay remind you of anything? Yes, you guessed it! BB's! And what is even worse is that when those special BB players (which i'm guessing represent most of the BB players in the game these days) see that it's Asashio's on the enemy team they will play even more passive than they did before. So i'm asking, what is the point of releasing braindead idiotic ships like this WG? Could you not make it fun and good for teamplay. It is a DD after all and DD's are meant to be teamplayers. WG's words. Not mine BTW. Do you not listen to the CC's and supertesters advising you to not release the ship in it's current form? Many CC's predicted that this was going to happen. And it did. Ships like this should not be released at all IMO and before the snarky "git gud" or "learn to play" comments start raining in, the issue is not that does a lot of DMG to BB's. It negatively affects the little teamplay we had left in this game, which looks like its fading more and more with every patch and ship release. Keep in mind that this is just what i have personally experienced so far, and it might be different for you. And please do tell if you have experienced the same or something different. Rant over. Edited the title as RB confused some ppl.
  4. Temat poświęcony Niszczycielowi Le Terrible VIII Poziomu. Le Terrible to stosunkowo duży niszczyciel o dużej puli PW, potężnych działach głównych i solidnym uzbrojeniu torpedowym. W trakcie swoich morskich testów ten „contre-torpilleur” osiągnął prędkość maksymalną, której do tej pory nie pobił żaden inny niszczyciel. W grze okręt zachował tą cechę. Le Terrible jest szybki niczym błyskawica, co pozwala mu narzucać tempo każdej potyczce. Charakterystyka okrętu faworyzuje ofensywny styl gry: posiada on sprzęt eksploatacyjny Doładowanie silnika, a także Przyspieszacz ładowania baterii głównej na miejscu Wytwornicy dymu, co jest rzadkością wśród niszczycieli. Zapnijcie pasy! Zalety: Skuteczne działa baterii głównej: pięć dział kal. 139 mm o zasięgu 12,3 km. Szybkostrzelność: 12 strzałów na minutę, maksymalne uszkodzenia pociskami OB: 2000 PW, maksymalne uszkodzenia pociskami PP: 2700 PW. Trzy potrójne wyrzutnie torped. Zasięg torped: 8 km. Dość przeciętny zasięg rekompensowany jest jednak przez ogromne uszkodzenia, wynoszące 18 400 PW. Wysoka prędkość maksymalna wynosząca 43 węzły, którą można podnieść za pomocą ulepszeń do imponujących 53,8 węzłów. Brak Wytwornicy dymu okręt nadrabia możliwością tymczasowego zwiększenia siły ognia dzięki Przyspieszaczowi ładowania baterii głównej. Przy czasie działania wynoszącym 15 sekund szybkostrzelność wzrasta dwukrotnie. Standardowa wykrywalność wynosi 8,5 km. Źródło info Wows.
  5. tzizt

    Kitakaze

    Hier dann bitte alles zur Kitakaze hinein.
  6. Haatra

    Yueyang

    V tomto vlákně můžete diskutovat o torpédoborci Yueyang (Pan-Asia, tier X). WG Wiki (v angličtině, v ruštině)
  7. KommodoreBaer

    DD Neueinsteiger große Bitte...

    Liebe Profis, ich habe eine große, vielleicht sogar unverschämte Bitte... Es gibt ja den tollen DD Guide von @Tursal für Neueinsteiger, der sicherlich in seinem Grundsatz immer noch richtig ist! Allerdings hat sich das DD Spielen, meiner bescheidenen Meinung nach (und da bin ich nicht ganz alleine), seit dem CV Rework mehr oder minder stark verändert. Jetzt kann man natürlich darüber diskutieren, ob das toll oder sch… ist. In den Forums-Diskussionen fällt aber immer wieder auf, dass die Top- Spieler sagen: "pass Deine Spielweise an, mach es besser, wenn Du aufgedeckt wirst, dann machst Du was falsch, l2p..." und natürlich haben die alle RECHT! Ich würde dem Rat auch super gerne folgen. Ich z.B. habe allerdings auch das Problem, dass ich kein Discord verwende weil ich meine Frau nicht mit meinem kindischen Rumgehampel stören will (wir haben Büro und Schlafzimmer auf einer Etage) und deswegen nicht so wirklich in die Help-me oder Mentorschiene gehen kann. Deswegen suche ich Tipps, Tricks und Kniffe hier oder in den anderssprachigen Foren und bei You-Tube. Bei You-Tube gebe ich ein "WOWS DD guide 8.0" da kommt aber meistens Zeug von vor Jahren. Wenn ich die Suche verändere kommen total geile Videos von Super Spielern wie Flamu oder so, die meistens die Stärken eines Schiffes zeigen aber eben weniger den Eklärbär machen "wie sollte ich generell spielen?". Natürlich lernt man auch daraus, aber ganz oft (bitte nicht böse nehmen) sind die Situationen so untypisch für das normale Random und laufen auch sehr oft in Divis ab, was den Spielstil gegenüber SOLO total verändert. Ich will nicht die Leistungen schmälern! Aber im Moment komme ich mit meinem T8 DD oft in T10 mit 2 CV`s und dann maximal 4 DD`s meistens bin ich sogar der Einzige (auf meiner Seite )…was ich da machen soll? Ich habe kein Video dazu gefunden. Also meine riesen Bitte: Könnte jemand mal einen DD Guide so ergänzen, dass er auf die aktuelle META passt? Könnte jemand einen Tipp geben, wie man bei You-Tube suchen muss um Videos zu dem Thema zu finden? Oder noch besser so großzügig sein die links in einem solchen Guide einzustellen? Generelle Erfahrungen anleitungsmäßig dazu zur Verfügung stellen? (Sowas, wie fahr rückwärts in den CAP, wenn das Radar angeht sause raus mit boost...) Ich könnte mir vorstellen, dass das nicht nur mir helfen würde... sondern allen Neueinsteigern und/oder lernwilligen. Und das würde ja zumindest für einen kleinen Teil der Spielerschaft die Möglichkeit geben, das eigene Gameplay zu verbessern und somit auch wieder den Pros helfen... Ich fände es total geil und super, wenn jemand dazu bereit wäre und bedanke mich schon jetzt auf das allerschärfste.
  8. who_dares_wins

    Z-39

    I've been thinking of buying the Z-39, but I'm unsure thanks to the CV rework, and all the rocket planes roaming about. I have two questions: 1: How well can it handle the rocket plane spam? Does it shoot down any number of planes etc. 2: Do you think that it will get a doubloon discount any time in the near to moderate future? Do you reckon it will rotate out of the tech tree before then?
  9. I love the new carrier gameplay and certainly feel it should stay. But the balance is terrible, especially towards destroyers. I want all classes to be fun to play and have active roles. I don't feel that the answer lies in any balancing of AA scores, since that does not really help the DDs, and just makes either CVs or AA ships underpowered. (Some balancing is of course necessary, but my post is not about AA ships and carriers) I think the issue could be solved better by adjusting air detection for destroyers. Here are some possibilities I have thought of: 1) Give DDs zero (0) air detection. This means that planes will never spot a DD. The carrier can see where fire comes from, but never get any model to target. Basically it gives carriers "Deep Water" detection. 2) Give DDs a air detection of perhaps one or two-hundred meters. This means that a lucky flyover will reveal the general position of a DD to friendly team, but that a non-shooting destroyer is nearly impossible to attack with planes. 3) Combine reduced air detection with a shooting "Bloom" Same as with shooting from smoke, firing enlarges air visibility by a fixed distance. This could be dependent on the caliber of the guns firing like present smoke firing, or it could be the full range of the guns or AA system engaging the enemy - Like the present shooting mechanic. This method would give DDs back to role of spotting, area control, and cap capturing. It will also be a major indirect buff to torpedo destroyers, though I am not sure if that is a big problem. Gun destroyers have the possibility of going silent and avoiding planes. Carriers will almost only be able to attack destroyers if they have been spotted by friendly surface ships. Which I think is okay. It means more teamplay between carriers and surface ships (especially destroyers) as carriers would have to support DDs with fighters and dance with the enemy CVs to avoid their fighters and attack the enemy DDs. Rocket planes would still be relevant (and no too overpowered, I think) as they can quickly move to a DD vs. DD hotspot and give support to friendly DDs and radar ships. I know that historically rocket and gun armed planes were the terror and doom of destroyers in WWII, but that is no reason to oblirate an entire class in this arcade game. I play carriers, but I want good destroyer gameplay and to see it rewarded! (I apologize if anyone has made this sort of suggestion already, I make no claim to be a game designer genius)
  10. An idea that might help DD and a lot of other ships As it is right now once you get spotter by anyone or anything, everyone and their mother Can shoot at you, as long as they are in range. Due to this the gameplay, has gotten kinda stale a lot of the time, big blobs, border camping BB, DD hunted to near extinction by CV and islands hugging CA. I suggest a change to way spotting works, a tweak, Add something akin to radio range into, where only ships within you radio range can target ships you are spotting, Let's set a radio range of 10km, a good value in my opinion, Example 1, a DD is ranging forward to scout, he spots an enemy BB, There are 2 CA within 10km of his position, and they can both fully see, target and shoot at the BB, But further back, near map border a BB is camping, is more the 10 km from DD, And only gets the enemy BB on mini map, and can not target him Example 2 an lone DD is trying to sneak up a flank, carefully keeping his range, The enemy CV send his planes the flank to see if any DD is trying to sneak by, Spots DD, but unfortunately for CV, no other ships are within 10km of his planes, So only the CV can engage the DD with is planes, though everyone still gets him on mini map I used 10km range, I don't know if that should be the value, or if it should be the same value for all ships!l Give feedback on what you think, polite if the is within in your skills, If you are socially challenged and only knows how to reply rudely, that is okay to 😁😉
  11. Haatra

    Vampire

    V tomto vlákně můžete diskutovat o prémiovém torpédoborci Vampire (Britské společenství národů – Austrálie, tier III). WG Wiki (v angličtině, v ruštině)
  12. Haatra

    Fushun

    V tomto vlákně můžete diskutovat o torpédoborci Fushun (Pan-Asia, tier VI). WG Wiki (v angličtině, v ruštině)
  13. When I was searching for some warships-related information, I found a topic on the NA server by user Lert. I was immediately enthousiast about that idea. Since that link likely won't work unless you have an NA account as well (like I do), Lert gave me permission to place his message here for us on the EU server. All credits go to him, and I copied this straight from his message on NA (except for a typo in the title that I corrected): While I've talked about the Admiralen class before, that was always in general terms. I believe that to enhance the chance of someone at WG taking notice of a premium ship request, I should make it as specific as possible and narrow it down to a specific ship, give a synopsis about its service history, include as much information as possible and even give my view on how to implement her, with what features, at what tier and describe what play style she would offer. No small task. So without further ado, let's get down to the nitty gritty of it, and present HNLMS Witte de With: HNLMS Witte de With as commissioned. Witte de With was an Admiralen class destroyer which was laid down on 28 May 1927 at the shipyard of Fijenoord in Rotterdam and launched on 11 September 1928. The ship was commissioned on 20 February 1930. She is named after Witte Corneliszoon de With, a famous Dutch naval officer of the 17th century. Witte Corneliszoon de With, by Abraham van Westerveld She was typical Admiralen class of the second group, measuring just under 100m long and displacing 1666 metric tons at full load. She had three Yarrow type boilers and two Parson geared turbines driving two shafts. Her drive train produced 31000 HP which pushed her along at a modest 36 knots. There is little written down about Witte de With's service career, but what's there paints a picture as tragic as that of her seven sister ships of the Admiralenclass. There is especially little written down in public, easy-to-find internet archives about her first ten years of service, before WWII broke out. It's written that she visited Saigon along with her sistership van Galen and the Java class cruiser Sumatra, in 1935. It's said that Witte de With was present at the fleet days in Sumatra in 1936, along with sisterships van Galen and Piet Hein, and the Java class cruisers Java and Sumatra. Later that year both Java class cruisers and the Admiralen class destoyers Witte de With, Evertsen and Piet Hein made a fleet visit to Singapore, stopping along the way in the South China Sea for an exercise. So for the first ten years of her service Witte de With performed PR duties and exercises, projecting force and showing the Dutch navy's investment in various Pacific sea locations. But then war broke out. Some time during 1940 or 1941, Witte de With along with her sister van Ghent were equipped with ASDIC systems. But it was during the ill-fated battle of Java Sea that Witte de With took her modest place in history. It was during this engagement that HMS Exeter was crippled by Japanese fire, when a shell from Haguro exploded in her boiler room, knocking six of her boilers off-line. Witte de With was ordered to escort the stricken Exeter back to safety in Surabaya port. Several days later, while at sea, Witte de With's aging and outdated AA suite became her doom when she was attacked and bombed by Japanese aircraft, on may 1st, 1942. The most significant hit was a bomb to the forecastle, which crippled the ship. Afloat but crippled, and unable to affect open water repairs, the captain ordered her scuttled the next day. Close-up of the bridge and mid-section, drawing quite a crowd. So what would she look like in game? For the purposes of this thread, I'm going hog-wild with stats and consumables, though all within historical reason and precedence. I will explain why further down in this post. Tonnage: At 1666 metric tons full load, we get 10900 hitpoints. This puts her at around tier 4 or 5. However, I want to place her at tier 6, which means she'll have the lowest hitpoints in tier, even behind lightweights like Hatsuharu which boasts 11700 hitpoints fully upgraded. Armor: The 'armor' on this destroyer served purely to keep the crew inside while under maneuvers. Moving on ... Main armament: 4x single Siderius No. 4 120mm guns. These were license built copies of a Bofors design and fired a 24 kg HE shell at 900 mps. This is an excellent muzzle velocity and would give it very good ballistics over range and short time-to-target, for a 120mm gun. I believe these guns to be near as indistinguishable from the guns on the in-game Błyskawica, as they are both similar vintage Bofors designed 120mm guns with a 50 caliber barrel length, 900 mps muzzle velocity and a ~10 RPM ROF. Taking Błyskawica's numbers, we get to a HE shell with 1700 dmg and an 8.5% fire chance, and an AP shell with 2200 damage. If they really are as similar to Błyskawica's guns as I imagine them to be, they would likely inherit the Polish ship's sluggish 18s turn rate. Although she would outgun Japanese destroyers at tier, do not mistake Witte de With for a gunboat destroyer. With only four barrels and a 6 second reload, her gun battery is a back-up weapon system at best, suitable for harassing battleships at long range or finishing off wounded destroyers, at most. Their muzzle velocity would give them the ballistics to accurately place warheads on foreheads at range, but she'll never have sufficient shells in the air to seriously worry anyone who isn't a Japanese destroyer of equal tier or lower. Secondary / Auxilliary armament: 1x Siderius No. 7 75mm 4x 40mm Pom Pom 4x .50 Browning M2 When commissioned this was sufficient. However, at the mid stages of WWII, it no longer was. It's even questionable whether WG would make the 75mm a secondary or not, but even if they did, it wouldn't really be any DPS worth mentioning from a single gun with 8 RPM and a 6.5kg shell. The pom-poms would give about 22 dps at 2 km and the .50s about 15 dps at 1.2km. Celebratory fireworks to hail the arrival of angry airplanes. Torpedo armament: 2x triple 533mm tube setup. With six centerline tubes divided in two launchers of three barrels apiece, Witte de With is not a very powerful torpedo boat. To give her some teeth I say she would carry Błyskawica's British Mk 10*, which gives us a torpedo with 8km range, 57 knots speed and 14400 damage. This is a very modest torpedo for a very modest broadside alpha strike. Having the same number of tubes it's very likely these will reload in about the same 70s as on Błyskawica's torpedo setup. Although her torpedo battery is relatively more potent than her gun battery suite, I'd hesitate to call Witte de With a torpedo boat. Speed: As mentioned, 36 knots. This is on the low end for tier 6, beating only some of the Japanese destroyers like Fubuki and Shinonome. Concealment: This is, for tier 6, a tiny ship. She is roughly the same dimensions and displacement as a Minekaze class destroyer, and would likely carry very similar dispersion. Minekaze boasts a 6.2km surface detection range and 3.1km by-air detection range. With Witte de With being suggested a premium and thus coming with a premium camouflage standard, her concealment would likely be in the 6.0km range by surface, before captain skills are applied. "So, wait, no hitpoints, weak gun battery, very mediocre torpedo battery, why is this thing tier 6? Sounds like the perfect tier 5, to me!" Patience, patience. Yes, the ship based purely on its own merits is a shoe-in for tier 5. That's why in my tech tree proposal, that's where I would put her. However, remember where I mentioned that Witte de With and van Ghentreceived ASDIC some time during the early years of the war? This gives us historical precedence for a Hydroacoustic Search consumable. Plus, there's another neat trick the Admiralen could do .... That's right. A destroyer with a spotter plane, carried aft on a structure above the rearward torpedo mount. Consumables: We'll start by giving her the standard destroyer suite of consumables, being DCP, Smoke and Speed Boost, all standard versions. Since we're talking about Witte de With, we'll also give her a Spotter Plane with a single charge base, and Hydroacoustic Search with one or two charges base. This would give Witte de With the flexibility and vision control to challenge cap circles and provide forward scouting in a way no other destroyer in this game can. "Wait, back up a bit. Admiralen had a catapult?" Well, no. No catapult. The sea plane was carried on a structure above the rearward torpedo mount, and lowered in the water by a crane so it could take off. However, WG already has planes that historically landed in the water and were recovered by crane just flying into the ship and appearing back on the catapult, so it'd be a very small step in terms of mechanics and programming to have the plane take off from the mount as well. "So, why Witte de With in particular? There are other Admiralen that have as historical and tragic a story." Yes, there are. However, those are better suited for the tech tree. Since consumables like a spotter plane and hydro change the play style, I wanted to take her out of the tech tree and make her a premium. Witte de With and van Ghent were the only ones who received ASDIC, so they're the only two candidates for this up-tiered Admiralen premium, and I like the story of Witte de With more than that of van Ghent. Plus, she has ties with HMS Exeter, and I think it very likely that we'll see the latter in game at some point as well. "Alright. So what play style would Witte de With offer?" She'd be very stealthy with ok-ish mobility, so she'd be a decent cap contester. This is only strengthened by the presence of a spotter plane and hydro, allowing her to see for her team and light up targets from smoke, as well as dodge torpedoes heading towards her smoke screen. She'd be a high skill floor and high skill ceiling ship with decent torpedoes and usable gun battery backup to help fight her out of tight spots, but her primary role would be scouting and cap contesting. Her small size likely makes her very agile, too. She'd require a decent captain skill point investment to get the most out of her, with Super Intendent a must, as well as Expert Marksman, Concealment Expert and Advanced and Basic Firing Training to taste. She'd also benefit from Torpedo Armament Expertise to drop her already swift torpedo reload even further. Finally, Vigilance might be a worthwhile investment as with her concealment, Witte de With should always be up front. So, in short: Pros: - Historical ship, fought in in WWII - Ties with the RN, escorted HMS Exeter - Unique playstyle with spotter plane and / or hydro Cons: - Limited appeal (NL nation not in game) - Mid tier - Requires entirely new model researched and build "Hmmm. Limited appeal, NL nation not in game. That sounds like a problem." Although she has limited appeal on the NA server as a Dutch ship, a first Dutch premium would herald and generate interest for a full tech tree. There aren't many nations left not yet in the game that WG would implement as full nations with their own tree, and the Dutch have the potential for the potential for a DD tree line supplemented with only a few design proposals and a cruiser tech tree with a reasonable mix of historical vessels and design proposals. Having that first premium offer some new and unique gameplay will further help sell the ship and generate interest. "Wait, potential for a full Dutch DD and cruiser tech tree? What?" Yes. Even if WG would not consider adding a full Dutch tree (though I don't see why not, they're running out of other nations not-yet-in-the-game that could conceivably offer a full tree) there is still space for Witte de With in this game as precursor to a pan-european tree, which I hope would have a significant Dutch presence. She could occupy the Tier 6 destroyer premium spot, while Błyskawica sits at tier 7. "Wait, I thought you didn't like balancing ships by gimmick?" You're right, I don't. Normally. However, if a Dutch DD tree is going to be implemented, Admiralen is a shoe-in for tier 4 / 5 already and likely not get the spotter plane. I think it would be a complete waste of potential if no version of her was implemented with spotter plane, and the only way to realistically solve that is to implement a variant with. However, since this puts her above T5 category in terms of potential / performance, T6 premium is the only realistic place she could go. "Ok, but what would she cost, if implemented at T6?" Likely a very similar price to any of the existing premium T6 destroyers. Right now Monaghan is in the store for $25-ish. I'd wager Witte de With would cost somewhere around that too. Maybe a bit less, maybe a bit more, but no more than $30 for the base ship and a slot, without bundle. "What style of camouflage might she wear?" There are two options, really. First is flat gray with large, white 'WW' on the sides: Second is a blocky, light-and-dark-gray pattern: This picture though is likely not Witte de With. It's probably Evertsen, a sistership. however, it shows precedence for an Admiralen in camouflage, and thus I would consider it an option for Witte de With in this game. Personally I'm partial to the clean, light gray scheme with the large 'WW' on the sides, but that's just me. "How do you pronounce the name, Witte de With?" 'Wittuh duh Wit'. The 'h' is not considered, so the 'With' part is pronounced like 'wit' with a hard T. There is a slight emphasis on the first syllable of the name, and all syllables are spoken at reasonably quick pace, none linger. Thank you for taking the time to read this proposal, and please support a dutch inclusion into WoWS. We have Haida, there is a pan-American nation upcoming with Nueve de Julio, so it's about time the Dutch were considered as well. Thanks to @LittleWhiteMouse for helping me put this proposal together, and for coming up with a possible national flavor for Dutch destroyers: Personally, I really like this idea. It's new, it's fun to play, it's a national flavor and it actually has a small basis in history. Admiral Michiel de Ruyter had a whole fleet of shallow-draft ships built which gave them exceptional maneuverability and the ability to go where his adversaries couldn't, allowing him to outmaneuver his opponents and win decisive battles that way. Sources used: @Pigeon_of_War ------------------------------------------------- End quote. Again, not my idea, but an idea by NA user Lert, who gave me permission to post it here. I'm already enthousiast for this idea, and I'm curious what you think about it.
  14. Juesty_Tylor

    Jutland

    ST, British destroyer Jutland, tier IX Hit points – 18400. Plating - 19 mm. Hull (A) main battery - 2х2 and 1х1 114mm Hull (B) main battery - 3x2 114 mm. Firing range – 13.2 km. Maximum HE shell damage – 1700. Chance to cause fire – 8%. Maximum AP shell damage - 2100. Reload time - 3.5 s. 180 degree turn time - 9 s. Maximum dispersion - 114 m. HE initial velocity - 746 m/s. AP initial velocity - 746 m/s. Sigma value – 2.0. Torpedo tubes - 2x5 533 mm. Maximum damage - 15533. Range - 10.0 km. Speed - 62 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km. Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once. AA defense - 3х1 40 mm, range - 3.5 km, damage per second - 26. 2х2 40 mm, range - 3,5 km, damage per second - 38. 3х2 114 mm, range - 5.0 km, damage per second - 45. Maximum speed - 34 kt. Turning circle radius - 610 m. Rudder shift time – 4.2 s. Surface detectability – 7,0 km. Air detectability – 4.1 km. Detectability after firing main guns in smoke – 2,4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Smoke Generator Emission time 15 s; Duration time 110 s; Cooldown 240 s and 160 s for Smoke Generator II; Charges 2 and 3 for Smoke Generator II; Radius - 600 m. Slot 3 - Hydroacoustic Search Torpedo detection range 2,37 km Ship detection range 3,51 km Duration 180 s Cooldown 180 s and 120 s for Hydroacoustic Search II Charges 2 and 3 for Hydroacoustic Search II All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
  15. tzizt

    Harugumo

    Und hier dann bitte alles zur Harugumo hinein.
  16. FukushuNL

    Another radar ship

    1 Day and I'm already done with the Alaska. I was interested in getting her as I haven't gotten any of the other BC yet, but nowadays, between the English cruisers, the Russian cruisers and the American cruisers, I am permaspotted when trying to contest a cap. And now we have another radar ship in our midst. I did a game in my Jutland and have been camping an island for like 5 minutes, no kidding, because I had a continuous radar icon above my ship. If the Neptune's radar was on cooldown, the Worcester went on, followed by the Alaskas. I now refuse to buy the ship as I don't want to be putting other DD captains in that position. I'll wait for the Asuma or the T10 Japanese.
  17. Ares_de_Borg

    Monaghan (Tier VI Premium)

    Hier bitte alles rein was mit der "Monaghan" zu tun hat, Erfahrungsberichte, Tipps, Fragen, Videos, usw. ;) Die USS Monaghan (DD-354) war das letzte Schiff des Zerstörers der Farragut-Klasse. Sie wurde nach Fähnrich John R. Monaghan benannt. Die USS Monaghan wurde am 21. November 1933 am Boston Navy Yard gelegt und am 9. Januar 1935 gestartet. Sie wurde von Miss Mary F. Monaghan, Nichte von Fähnrich Monaghan, gesponsert und am 19. April 1935 unter der Leitung von Commander R. R. Thompson in Dienst gestellt. Während der nächsten Jahre operierte die USS Monaghan hauptsächlich im Nordatlantik und bildete US Navy Personal aus, das im Zweiten Weltkrieg diente. Die USS Monaghan war während des Angriffs auf Pearl Harbor am 7. Dezember 1941 anwesend. Sie nahm 1942 an der Schlacht am Korallenmeer und der Schlacht von Midway teil. Die USS Monaghan wurde 1944 bei einem Taifun östlich der Philippinen versenkt. Verfügbarkeit Die Monaghan war zuerst Ende Mai / Anfang Juni 2018 über den Umweg über die Liberty-Container für die Halsey-Sammlung verfügbar. Beim Öffnen eines solchen Containers hat man eine gewisse Chance, einen Auftrag für verschiedene amerikanische Schiffe zu erhalten, unter anderem die Monaghan.
  18. lordofhavoc

    Kamikaze

    Ich bin durch Zufall bei Warshipstats über diesen Zerstörer gestolpert. http://warshipstats.com/compare/ Weiss jemand etwas näheres über das Schiff? https://de.wikipedia.org/wiki/Kamikaze-Klasse_%281922%29
  19. Lady_godiva_s

    DD 0.8.0 The murder of an entire ship type

    Dear WG...if u dint notice that,,,its only the second day from your"update"and dd's almost disappearing rom the battles. First u bring the (rediculus O.P) U.S cruisers...DD's goes to INTENSIVE CARE. Ofcourse everybody continues play them....Few Zao's,Roon,Hidenburg, Mino's exist only 4 samples,that u can say"we have other natios cruisers too!"...ofcourse Des Moines is the best ship in game...this is YOUR fault! And the des moines captain's r sooooo arogant,they troo;y believes that the moines succes depends on their ability!!!!!!!! No dear captains...WG gives u a rediculus O.P ship! AND NOW....0.8.0...wow...DD's have to fight.....opposite DD's....Radars(combine with hydro at many cruisers!!!The 100 km radar is nt enough!) and now planes with rockets! DO U REALLY THINK that we continue playing DD's?NO my dear WG...U just unplug the power at the INTENSIVE CARE and YOUR DD's....DYING. A....pls...chance the stupid AA sectors keyboard-mouse operation.A dedicated button which in 1 hit=AA left....same buttons 2 hits Right sector...3 hits neutral Is nt so difficult! We love your game..pls...dont....us! YIANNA Sorry 4 my english!lol
  20. FukushuNL

    CV vs DD: works as intended?

    I don't mean with this thread that I reckon everything is ok and people shouldn't complain about the issue, but I would like to take a look at the issue from a different standpoint and see if, when we are all honest, things are really that bad as some think they are. I'm talking of course about the DD vs CV issue. DDs have a long time, in the absence of CVs reign supreme in stealthiness and the obvious advantages that brings. And that brings a certain gameplay with it. The few times they would encounter a CV would change that gameplay a bit, but only for that match. But now that CVs are back, DDs don't sparcely encounter them anymore, but (for now at least) encounter them in every match. just as intended, might I add, as the Alpha of WoWS shows us. CVs were never an afterthought, but just as intended to be in the game as the other classes. So what happened (in a nutshell)? CV gameplay was on one side hard to master and not to everyone's taste, while on the other side they had quite a lot of imput in the outcome of the match. Pthis resulted in the better CV dominating the match, while the worse CV player receiving lots of flak. This in turn left only the most hardcore CV players picking up the class, leaving the DDs off their leashes to create a gameplay style that might not have been intended. Thus here we are, with DD captains who have over the years adopted a certain gameplay style while CVs were mostly absend from the game, encountering CVs in almost every game they play, making the big question give rise: Do DDs have to adjust tactics and, as a consequence to that, do all the othe classes have to use other tactics to win the battle? Or is the game we have been playing moat of the time these last years the WoWS experience we want and need, which is getting broken by CV implementation? Again, I'm not bias to any side of the discussion, just want an honest look at the situation. So, I think we can all get behind the latter side of the issue, as we have all been playing the game this way ever since the decline of CV appearances in the game. So I won't have elaborate the positive points of that way of playing. DD players like to play the old ways otherwise they wouldn't play the class for so long. It's a fair thought that with the new CVs, the old way to play DDs will be in danger if CVs are here to stay. So we all can get that point of view, right? Right. Thus, let us (with a neutral and honest viewpoint!! I stress this a lot!) look at the former main question, where DDs have to adopt another way of playing the game. What would that game look like? Well, for one, they can't rush to the flag and try to capture it the way they did before without getting spotted by scout oriented CVs (unless CVs might be getting a delay in the first launch of heir planes). To protect themselves, DDs have to adopt a more realistic type of gameplay, staying near other classes to benefit of their AA support more. This also has consequences for overall gameplay. Cruisers and DDs will have to work more in tandem with eachother and have less chance to go lone wolf, just like they used to do in real life. So teamplay is getting more important for both the survival of the DD as capturing flags. Now as Cruisers have to work together with DDs to capture flags, the team with the more supporting BBs will be having the best chances of succeeding in doing so. So in supporting DDs with AA cover and supporting cruisers in capturing flags it's the team that works together the best that takes over flags instead of the best DD. Going at stuff solo will now most of the time be punished by hawkeyed CVs preying on lone ships. Does that mean DDs have lost their worth in battles? Not at all imo. Most DDs were already excellent gunboats which were using their guns 90% of the time anyways, apart from the Shima line. Giving support fire instead of being the main target has been the most healthy situation of DDs anyways. And old traits of DDs are, while reduced in potency, still very much there: 8+ km torps of those that carry them are still deadly and useful, they are still hard to track with their low air detectability and are still quite manouverable, making them hard to hit while under cover of friendly AA. And with only 1 squadron per CV in the air, taking the right oppertunity to make your move is still an option. TL;DR: You are just not that invulnerable anymore in the stealth department while in close proximity of planes plus CVs have better anti DD weaponry, thus you have to rely on your team more. Is that a bad thing? If you are set in the old ways and love the lone wolf gameplay, you are going to have a much harder time, yes. If you can adapt, play more carefully and use your team more, then it's not a bad thing. I might even dare to say that if people would start to play the new game and tried to counter CVs as intended (stick together more, use AA bubbles to support and be supported, attack caps as a tight group), the game would be all the better for it if played correctly. The game has changed, no doubt about it. The DD's strength, between radar and being mostly gunboats, has only been reeled in a bit. If it has been reeled in too much, that is for everyone themselves to decide.
  21. Haatra

    Aigle

    V tomto vlákně můžete diskutovat o torpédoborci Aigle (Francie, tier VI). WG Wiki (v angličtině, v ruštině) Poznámka: Nezapomeňte, prosím, že technické údaje jsou jen předběžné a můžou se změnit.
  22. Dear WG! 1) First of all, I really appreciate all the efforts you put into the process of trying to make the game better and more enjoyable. I personally like the update, I think it's a first step for a better direction (just needs a TON of fine-tuning and balancing). Thank you for your continous work! 2) I'm very grateful for all the free stuffs that you give us (premium days, free xp, free ships, etc.). Thank you very much! ------------ 1) But please.... P L E A S E ... stop hurting DDs! It's already incredibly hard with the current radar-meta, and now ROCKETS have been introduced.... I think it's a good step that CV can no longer nullify a DD with a right click every 5 seconds (e.g. hovering a fighter squadron above it), and I think it's also good that a CV can fight against DDs more efficiently, but this just went WAAAY too far... Now a DD can almost always be spotted (becuase of endless squadrons and it takes a new squadron very little time to reach that ship again) AND now a CV can wreck it with rockets. With torpedoes and bombs at least you can do very little against it: slow down, trying to dodge and manoeuvre. But against rockets? You wiggle the ship and hope for a good RNG. Ofcourse a good CV player can still wreck you, but I think your survival chances are increased compared to the previous iteration. Except for rockets. So please consider something like: decrease rocket accuracy against DDs or increase DD AA efficiency or lower the damage or lower the chance of breaking modules, causing fires or LITERALLY any nerf... Please, for the sake of an enjoyable and balanced gameplay don't force the players to abandon an entire class. Please! 2) I have no Utopian or naive imagination about the way your company works. Huge corporation, with the need of money-making, profit and a lot of other interests. I get it! And it's perfectly fine for me as long as I'm not forced into something I don't want to do or it doesn't annihilate completely the gameplay narrative and gaming experience for a player (*cough* belfast *cough*). You know better why and how you want to make changes and additional contents to the game: well, it is your game, you see the long run and future plans, and ofc that it's a free to play game, nobody forcing nobody to play it (well, I hope!). Period. But please, if it's all but possible, listen more to testers and for feedbacks! Raising concerns have been emerged during testing that the endless planes for a CV and the loss of AA during the battle (fewer ships, the loss of AA guns, limited AA capabilities (exhausting fighters, def AA consumables)) will just create a massive imbalance for mid-late game. And well... that has happened! Current T10 CVs are completely broken. One of the main argument for the rework was (and I completely agree with it) is that one player shouldn't have that much power and influence over a battle. Now maybe it takes more effort and more time for a CV player to achieve the same as previously, but it's still too much. And this issue was raised weeks before the patch went live. Maybe it's just a personal intuition, I could be all but wrong, but I think that a lot of negativity could be prevented with more open ears to the voice of the people (and thus even resulting better economy-wise). Thank you for work, thank you for reading a lone sailor's feedback, and I can do nothing but hoping that maybe my small requests at least somewhat echo in the ears of those who are responsible! Best wishes!
  23. The premium destroyer Anshan has recieved a turret rotation of 30 seconds. That is the same rotation speed as some battleships. Before the update the turrets were much faster. As it is now, I can turn the ship around faster than I can swing the guns in the right direction.
  24. Bonjour, Suite à un sujet (qui a justement disparu) ou un joueur se plaignait de la fréquence trop importante des DD et que cela tuait le jeu j'ai repris mes données de jeu depuis juin 2018. Dans cette période j'ai joué 1 141 batailles en Aléatoire dans les tiers 5 à 10. Grâce à Mx Stat j'ai le relevé complet de la composition des équipe. Sur ce nombre - 48 ont été jouées sans DD (3.63%) - 107 avec 1 DD (8.09%) - 366 avec 2 DD (27,69%) - 382 avec 3 DD (33,48%) - 288 avec 4 DD (25,24%) - 86 avec 5 DD(7,54 %) - 1 avec 6 DD (0,09 %) En tout 8 batailles ont été jouée avec un nombre dissymétrique de DD entre les équipes (0,70 %) Je vous donnerais ultérieurement les fréquences pour les autres Classes
  25. Wilkinson87

    Doube and triple DD div

    Just a little idea.Its alright that if you are in a division with friends grinding together, and the game puts the div members close to each other at game start, BUT, can WG exclude the dds? I experienced lot of games when 2 or 3 DD divisions stick together and the whole other flank dies because they dont want to split up.this is a little bit of problem...
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