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Found 41 results

  1. damage record for Z-39?

    any1 know where u can see records for specific ships? just did 205.425 in Z-39, curious to see if there is a site who keeps track.
  2. HE vs AP

    This is most likely the most frequent topic for any newcomer to ask. I am currently sailing with my Chester and for the first time I get to have a dilemma between HE or AP. Thing is if I use 100% HE during a match I tend to do a lot better kill and total damage vise then when I try to use AP (even situationally). I get that AP is only effective when: You are closer than 10 km, enemy broad side on and not shooting at a destroyer. Problem is that 90% of my shots shatter, 9% over-penetrate and maybe 1% does any real damage. The thing is that even with that damage I do as much as with HE. Except AP is less reliable. Am I missing something here? P.s- I statistically did more citadel hits with my HE than with AP.
  3. Is reflected damage healable?

    For obvious reasons I can't test this ingame, but is the damage you receive for damaging teammates while being pink healable? If yes, to what extent? 100% like fire damage or less, like citadel hits? Or does it depend on the kind of teamdamage you dealt?
  4. No need for damage farming

    Hello fellow captains, with the recent discussion how important damage is and that its the only thing that gets you rewarded, lets show that you can do (very) good without it. It didnt helped that Flamus video showed a 200k damage game with full HP left... So show me your screens: - that gave you good reward OR brought you to one of the top position on the score board - dealt only a minimum of damage - alot of tanking/capping etc I will start with this one: Please stay friendly and focus on the screenshots, there are already some discussions about this topic, we dont need another one.
  5. carrier balance suggestion.

    the carriers need more love and maybe become a little more forgiving so more people will play them. I got a suggestion that will make deleting a battleship nearly inpossible but still balance it out bey making the planes last longer. maybe instead of making AA more prominent make the planes harder to kill but still easyer to desperse. the battleships where actually very well protected from the smaller payload of of the carrier planes. so the carriers can do nearly no damage to the torpedo protection of a battleship but can still do alot of damage to a cruiser (that can dodge more easely). so carriers need to hit the nose or tail of the ship to do damage and cause a flood. so for example grober currywurst: 25% torpedo protection /78% airdropped torpedo protection (on the belt only and also variate the bulge so most protection in the center). and then balance it out by making planes harder to kill. carriers will be able to play a whole game with there squadrons + do alot of damage with floods/fires etc by making a hit on the nose or aft a near certain flood. then ofc the only problem will be the DD,s wont be able to kill the scout constantly lighting them up. u can solve this by making the planes more velnerable the longer they are near the same target. wy woudnt AA crews learn the habits of a pilot after staring at his acrobatics for an extended period of time :-D
  6. report danni

    ciao a tutti sto giocando da circa 3 settimane e ho dei dubbi. è normale che dopo aver infilato oltre 70 cannonate con la mia Kuma (amore totale) ad una Myogi abbia fatto solo 10000 punti danno? in chat ho chiesto ma la partita volgeva al termine ma mi hanno risposto di provare con gli HE pensavo che sulle battleship fosse automatico andar giu di AP shells opinioni?
  7. Damage im Spiel anzeigen

    Hey zusammen, ich hätte eine kurze Frage zur Schadensanzeige im Spiel. Früher hat es mir immer oben links angezeigt, an welchen Schiffen ich Schaden gemacht habe. Unten im Menü war eine Anzeige, von wem ich Schaden bekommen habe. Mein Problem ist, dass beide Anzeigen nun nicht mehr da sind. Anmerkungen: - Ich benutze das Aslain Mod-Pack - Einstellungen "Ausführliche Bänder" und "Schaden anzeigen" sind gesetzt Danke für Eure Hilfe schon mal!
  8. Dealing with team damage

    There is a lot to be said about team damage. War Gaming has made it clear that they would like to make it so that players are careful about what they do so they won't remove team damage altogether, but its persistence means that it's easy for oblivious players to seriously hurt their team's chances of winning by accidentally killing or severely damaging allies that are, statistically, superior to them and a higher benefit to their team alive. It's worse once the team damager incurs a pink status that removed not one but two players from the team roster, potentially with no enemy input. The enemy won't necessary be happy either, being robbed of the damage and kills they potentially could have received. Admittedly, War Gaming has done many things to deal with team damage. It is one of the few things in the game that was ubiquitously well received by the community. The mechanic that hurts the person who has damaged their team and turned pink means that at least the worst offenders can only ruin the situation for their team in the worst way so many times. Even so, having a game ruined at all at no fault to the player whose game is being ruined is not good for the game. I therefore would like to suggest a mechanic that reflects ALL of the damage being caused by the team damager onto their own ship, as a percentage function of the damage that they would have done to the allied ship if they were an enemy ship. This has several benefits over the current system. Firstly, in fully punishes the griefers who hold back the damage they do to allied ships to slip underneath the current system's threshold. Secondly, it means that newer players will be receiving damage to their own unit from an action that is psychologically much simpler to comprehend, causing damage to themselves rather than the more abstract (albeit only slightly so) damaging the team's chances at winning. Thirdly, it means that those who really have done nothing wrong won't be punished for their actions.
  9. Penetrations that cause no damage

    I've noticed a few times lately, mostly whilst playing Hood, that I get a shell penetration ribbon but cause no damage at all with that shell. Is this an intended game mechanic? Apologies if this question has been posted before. Will try and get a screen grab next time.
  10. Is there a problem with BB AP shells?

    I have noticed over the last couple of days that certain BB's even when getting multiple hits, are doing no damage at all during a battle, therefore I am asking is there a problem with the BB shells USS Missouri - 14 direct hits on Amagi over 2 battles - zero damage Dunkerque - 18 hits on Scharnhorst in a single battle with no damage inflicted Freidrich der Grosse - 10 hits on Amagi with no damage inflicted
  11. [Suggestion] Alternative damage display

    Dear fellow captains, As the title already indicated I am looking at alternative ways of determining / displaying captain, class and ship performance. One of the most cited data to compare captains, ships and classes is average damage: "Yada yada ... class Y does more average damage than class Z." "Yada yada ... ship Y does more average damage than ship Z." "Yada yada ... player Y does more average damage than player Z." However if looking closely average damage is a very imperfect figure for measuring performance due to the simple fact that ship HP are not the same in between ships and classes, so average damage is very much dependent on the ships and classes that are fought. For example looking at T10 a DD has approximately 25k HP (rounded up a bit for ease of figures) and a BB approximately 100k HP (also rounded a bit and not including heals). This means that every point of damage done to a DD is worth approximately 4 points of damage done to a BB (and even more if accounting for heals). So two ships/classes/captains with entirely the same average damage - lets say 50k each game on T10 - could have a very different influence on their individual battles. One ship/class/captain could be actively hunting and killing 2 DD each battle. The other ship/class/captain could be burning half a BBs worth of HP each battle. I therefore propose to enable an alternative display of damage done by use of 'sum of ship percentage points destroyed' which can easily be determined out of the data from the end battle screen the same way as XP is already accounted for. One ship is worth 100 ship percentage points (not counting heals, so BBs and high tier CA may be worth more than 100 percentage points). Again looking at above example, if a ship/class/captain manages to achieve 20k damage on a T10 DD and 30k damage on a T10 BB the total damage will add up to 50k and total ship percentage points destroyed will add up to (20/25 + 30/100)*100% = 110%. If same ship/class/captain manages 70k on the T10 BB next game but completely misses to damage the T10 DD the total damage figure will be higher by 20K, but the total ship percentage points destroyed will just be 70%. What do you think? Tl;dr: Average damage is not telling the whole story, so use average damage done *and* average ship percentage points destroyed to better determine if a ship/class/captain is over- or underperforming.
  12. Did you know................?

    There will always be people who like stats, but did you know you can find your stats for world of warships at: And offcourse you can always find a CC(community Contributor) at; You can always learn a lot from people like; not to forget the Brothers in Arms and if you look for gameplay and laughter (at least i think it is genius) ofcourse if you like to ad a thing just post here...........................
  13. Why is it that in WoWs you can only see your team base XP is it not possible like in WOT you can see the damage your team did? or you yourself? or even detailed stats on your team(mates) to me i would be a great feature
  14. Torpedos mit 0 Damage

    Hallo hab gerade eine Runde mit meiner Fubuki gedreht und wollte eine generische Benson aus ihrem Nebel torpen. Bekomme 3 Torpedo-Treffer angezeigt mit 0 Schaden ! Das Spiel hatte erst gestartet und die Benson war Full HP. Mit der zweiten Salve hab ich sie dann mit einem Treffer versenkt Aber sowas hab ich in 7000 Matches noch nicht erlebt. 0 Hp sektionen im Endgame zu treffen hab ich schon erlebt, aber dies kommt mir wie ein Bug vor. Würde euch gern das Replay hochladen, aber wie ?
  15. Finally the perfect match

    After crying yesterday from a bad round of games in the North Carolina, I have finally had the perfect game (in my opinion) and my best game in this ship so far. Oh and the 3x bonus was brilliant. Have a looksee: Thanks for your tips yesterday, they helped in some way..
  16. Spotting Damage - only in WoT, NOT in WoWS

    This has bothered me since the early Closed Beta testing. World of Warships is the latest entry in the Wargaming suite of games. World of Tanks has spotting damage, to include, several missions which require spotting damage to succeed. Many of us notice, and frequently complain, about players who decide to stay on the back line of the map and wait....for those of us who play DDs and CAs, who put our own match at risk of a quick end by spotting and lighting up the enemy fleet so the back line players can get the damage shots....what do we get for it? Do the developers really intend for battles to remain as they are? It should be a relatively easy programming fix to reward players for spotting damage. I'd even go so far as to reward CV players (although on a reduced spotting damage percentage) for spotting enemy ships. Come on now, it's not that hard to do - and you already do it in WoT...so what are you waiting for? Add a spotting damage game mechanic into WoWS!
  17. They see us rollin - for damage?

    Ahoy fellow Forumites, just something that keeps crossing my mind: What do you all think about the current shell damage system in World of Warships, where every shell does a more or less fixed amount of damage, especially in the case of AP shells where there's precisely three different damage numbers possible (10% overpen, 33% penetration, 100% citadel)? Sure, with HE things can sometimes get a little more varied, and there are a couple of other factors that sometimes play a part like depleted sections. But at least to me personally, those very fixed and repetitive numbers that pop up always felt a little strange, and I feel World of Tanks does that a little better. So, what do you think? Would that extra bit of RNG be good for the game? What kind of percentage range should those rolls fall into? Very small, just to mix up the numbers? Substantial, like WoT's 25% range? Huge, so that you can get those epic lucky shots sometimes? Something in between? Or none at all? I realize it's unlikely that something like this will get implemented into the game anytime soon if ever, but I'm still curious what we the players think about that!
  18. Pink ship exploding when TK again?

    I was surprised to see a "pink" ship exploding right after a team kill. Some message like "player x has received a punishment for Team Killing" appeared on Battle chat. This is good news so is there any more changes in TK apart from this one? Does dmg repair and compensation work the same way? Thanks
  19. Damage

    Hey. I've been playing a lot of USSR destroyers and so far I've reached t4. I think they are fun to play but a serious pain in the [edited]because of low detectability range and unusable torpedoes. My main problem though is that the stats say that the maximum damage I can do on HE is 1500 and on AP is 1800 and, if i'm lucky i only get about 400-500 on both of them. And I aim of the center of the ship too, and my hits mostly land there, so am I doing something wrong? Please help! Maybe I just suck and in that case, how can I improve. Also so far, I've found that there is literally NO advantage to playing with USSR destroyers as opposed to other destroyers. Is that true?
  20. What the hell is wrong with damage compensation? Fix this... once and for all. Just put a freaking "Punish Team Killer/Forgive Team Killer" option. In case of punish he pays full DMG+EXTRA compensation, I can't find a better, more logical explanation for this. It's so unfair. Not even one minute into the battle i get hit by 4 friendly torps (at like 500 meters...), almost at the same moment i get shot by an enemy Atago that took 1.7K from me and that was enough to sink my ship. So first thing, there's no way i can find out who launched those torpedoes unless i see the prevaricator launching them, so the TKiller just shuts up and gets away with it without even a "plays poorly" report. Then he pays a fine of 51K and, not only i get a "You haven't prove yourself in battle" prize, as i even have to pay more than the TKiller! I get -55K repair costs! How can this happen? Facts: I was TK (not tk but same thing) I sink with 1.7K dmg He has full HP I loose any possibility of earning XP or credits He continues to play and earn XP and credits Battle ends Maybe he sinks 1 ship. He pays 51K dmg compensation He has a profit any way. I receive 51K compensation for dmg I pay 135K dmg repair. I finish with minus 55K credits. He finishes with a profit and goes to his next TK laughing hard at me.
  21. Before I begin writting this post, I will formally present myself in order not be mistaken by the common "rubble" of the community that simply desire a change inside the game in very inappropriated ways like I've seen in previous post about the same subject. Hello, my name is Leandro and I've recently started to play this game and felt in love for it for both its visuals and mechanics. I've decided to follow the legendary Japanese Battleship tree line legacy in order to achieve my ultimate goal within the game; Which is unlocking the mighty Yamato rank X Battleship. I am currently using a Japanese rank IV Battleship in all my battles and I'm loving everything so far, not only from what the game offers, but also the community itself in general. Even despite all the qualities this game has for its players, I've noticed something wrong with it that accomplishes in ruining. The fact that torpedos are extremely lethal weapons in both their effective damage and short detectation. To make it easier to understand, I will write my point of view in short sentences: What I expected 'Torpedos vs Battleships' to be like: Even despite torpedos being destructive weaponry with the purpose of destroying even the biggest of ships, I want to feel that it can be avoidable if I have the necessary time to react only in a SITUATION that allows me to do so; I do want to feel that torpedos are lethal yes, but still I don't want to feel that whenever I have a destroyer near me, or a group of biplanes loaded with them flying to me, it will be game over either by instant destruction or sinking damage; I expected to see torpedos when falling from the destroyer or from the biplanes, a big water spalsh. This is the perfect indicator that they are coming, giving the an optimal reaction time to at least dodge most of them; I noticed how hard is to hit a destroyer in full speed, not only because of their speed and length, but mostly because of their height. Making battleships slighty more accurate would fix that. And to finish this, I was shocked how a mighty yamato ship can be destroyed with full health (97.000 HP) by a single torpedo. And that's all. Thanks for reading and for allowing me to share my opinion.
  22. Tag zusammen, hatte neulich eine recht gute Runde in der Kongo. Zeitnah hab ich einen kleinen neuen Youtube Kanal entdeckt - Maggi's Zockerbude. Der Kanal steckt noch in den Kinderschuhen, verdient aber definitiv mehr Views und Abos. Am besten macht ihr euch selbst ein Bild. Würde mich freuen und jemand der viel Zeit und Mühe in einen neuen Kanal steckt verdient Unterstützung! Cheers
  23. Battle damage?

    So i used to play a *very* old game (release date June 21, 2000 see if you can guess which game in the comments) where as you take damage parts off your ship would become visably deformed or explode. this was simplified in the game and tied to the overall Hp bar of your ship. what are the chances in the future we will have visable damage on our ships because right now all we have is some fancy shell holes, turrets getting blown up visually, which is nice and a silly paint effect that looks like some 4 year old made it in paint.... I am sure 80%+ off the player base would enjoy watching funnels get blown to bits and collapse or your cruiser superstructure get shredded by a battleship volley or watching a destroyer get visably mangled after an atlanta lands 10 HE shells. The way i advise this to be implimented would be each of the 4 current hp pools on ships *bow, stern, center, super structer*would have there own damage states on each ship going from as new to *oh heck this things falling apart* as there Hp pools get closer to 0. if needed have an option that disables the visable damage states so people on lower end pcs dont suffer from any fps drop or lag ps loving the current way ships snap into 2 when torpedoed at low Hp
  24. Greetings, Since I was under the impression that battleship merely had to hit the citadel area in order to deal full damage, I decided to do some not overly scientific tests when it was mentioned that this no longer was the case. First off, an Iwaki Alpha was put against a North Carolina (fair fight, indeed). Since the Iwaki has an extremely large citadel area (see image), it was fairly easy to avoid hitting the citadel roof. Initially only armour piercing rounds were tested. The observed behaviour was that every single shot overpenetrated the citadel area, resulting in a low damage output. Images can be found below. The natural course of action was to see what happened if HE shells were used in stead. I think the next image speaks for itself: The following attachments will be used in the next post, so no need to waste your time opening them here :3.
  25. Torpedo Damage

    I am in my Zao and there is this annoying Fletcher sitting in his smoke 6km from me spamming me with his guns. So i turn my ship and launch a spread of 10 torps towards him. When the torp hit ribbon pops up i start to smile... but then i notice that it's a x2 Torp hit... and then to my utter amazement i also notice that there is no red Ship Sunk Ribbon along with them... After the smoke clears a 2.5k hp Fletcher emerges. Now i know that torps never do their full damage, that at best it's 0.9 i think of the max damage. But seriously can someone explain to me how a 17k hp ship eat 2 x 21366 damage torpedoes and survive?