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Found 6 results

  1. Playing these tier 3 and 4 ships having to chance against a CV really needs to buff up this AA on the ships. These low tier ships don't even have a chance against a CV what so ever with AA guns that might as well shoot marshmellows at the planes. This new AA really doesn't do a damn thing against these planes and if your a new player you don't even have a chance specially when getting constant 2 or 3 CV games. Along with players that have well over 2k games that just come to a tier 4 CV to seal club. Honestly wheres the fun for people that are brand new to this game? when 3 sets of CV's is attacking one tier 4 battle ship that has a rating of 13 for AA and cant even shoot down the planes. Where is the chance? You don't have one..... This should be changed because I would guarantee that this has made new players not want to have anything to do with this game.
  2. Hello there folks! Recently I've been playing a few low tier games in order to work on some new (for me) ship lines. While in Tier 4 Matchmaking there have been 1-3 Carriers on either team per match. As a Carrier main myself I have no issue with CVs in general, however, there are some MAJOR issues at Tier 4. The primary reason for this is the (almost) complete lack of AA defenses on ships which make all surface ships practically defenseless against aircraft. For the sake of my own curiosity, I decided to repurchase the Hosho since it has been quite notorious in its use as a "Seal Clubber" since the buff to its Torpedo Aircraft. And oh boy I wasn't disappointed! Not only is the Hosho Ridiculously strong at Tier 4 due to her damage potential, but there also is NO COUNTER to her since AA of ships are severely lacking and Carriers can't even put up Fighters to cover their allies. On top of all this, a lot of the players at this low tier are fairly new to the game, and playing against these blatantly overpowered Carriers isn't fun whatsoever, even for experienced players (And frankly they're quite boring to play as well). How are the newcomers supposed to want to stick around when they keep getting farmed by a Class that they have no counter towards? For all they know this issue could just keep getting worse the higher in the Tiers they climb. At higher Tiers, the AA-capabilities of ships at least make striking grouped up enemies a very costly endeavor. What I would do long term wise is Remove Tier 4 Carriers from matchmaking and instead have Submarines of Tier 2-4 as the "extra" class introduced during the lower tiers and have Carriers being introduced to the players at Tier 6 onwards where AA defense is more noticeable. This would also make sense from a historical point of view since Submarines have been used operationally far longer than Aircraft Carriers. This might have all kinds of balance implications we don't know about since Submarines are still in testing, but at least submarines were part of the equation when the earlier ships were built (Even though the earliest incarnation of Anti-Submarine Warfare may have been a bit flawed since it consisted of sailors in rowboats trying to destroy periscopes with hammers). I do think that the Carriers at Tier 4 are important for their historical value (being among the first carriers operational in the world) so keeping them in the game somehow would be preferable. Maybe they could be part of an extensive CV tutorial each player gets access to or have them present in Operations etc. Or turn them into Tier 6 Premiums with unique mechanics to offset their outdated equipment. TL;DR: Remove Carriers from Tier 4 and have Submarines be the extra class introduced at the earlier stages of the game (these were also historically operational long before Carriers). Introduce the CV class starting at Tier 6 where most ships were designed with the knowledge that aircraft was (a new) part of naval warfare since at these Tiers AA is more present as a counter to Aircraft.
  3. I'm wondering what Wargamings' stance is regarding the current state of the Graf Zeppelin. My own opinion is that her Dive Bombers could use a buff since the AP alpha is the lowest per strike among the Tier 8 CVs on top of having a very RNG heavy drop pattern. Does Wargaming have any information that they could share regarding Graf Zeppelins' performance compared to her peers? If some kind of buff is warranted would it be possible Engine-wise to add HE Bombs to the bomb loadout? A pair of wing-mounted 50KG bombs could make the bombers feel less RNG-based due to more bombs dropped on target.
  4. Hi Everyone, So I still consider myself a fairly new player (around 500 games) despite rushing my way to T10 (I know, I know...). Anyway, I am looking to improve my destroyer play - specifically regarding dealing with CV attacks. I am aware that one should keep AA switched off unless already spotted and that smoke can help, but sometimes the enemy CV catches you out of position, or just makes a mission of hunting you down. My question is: What is the best way to handle this? Which attacks are best dodged by turning into them? Which (if any) have elongated targeting reticles and are best dodged by turning broadside? Obviously I can't completely avoid this sort of damage, but I assume through improving my play that I can learn to mitigate it somewhat, so any tips would be greatly appreciated. For reference I mainly play IJN torpedo boats and am trying to learn Shimakaze (though having a very rough time of it - I picked it up pretty much just after the CV rework hit and admittedly got frustrated enough to take a break from the game). Thanks in advance for your help! Floating Bucket.
  5. Jethro_Grey

    CV players - need advise

    Seeing as the first rank in sprint is one where nobody loses a star, i decided to give CVs a go and dusted my Enterprise off, which i played only once in randoms after the REEEwork ( and sucked hard in that TX game). Now, i know i'm a CV noob, always was and always will be, as i simply don't like this class. That being said, that doesn't mean i refuse to learn how to play CVs and take dumps on unsuspecting loli boats. My only experience with CVs is the RN TVI which i played so often in OPS that i managed to unlock the TVIII. Anyways, here's a replay, fresh and still steaming hot of my attempt of being useful and failing. https://replayswows.com/replay/65429#stats I also, did notice i'm surface spotted but i assumed i have a bit of time before the DD gets too close. So my question are: What did i do wrong? What did i do horribly wrong? What could i have done better? What did i do right? Where and what can i improve? What would have you done differently? Pls share your opinion, things you noticed, give advise on how to do things differently! Attached are my ship/ captain builds which i thankfully got provided by a lot of forumites in another thread.
  6. Picturion

    About the HMS furious

    The other day the game brought up a survey about the new CVs, but I had only played the hermes, so I had no idea what feedback to give, considering that all T4 CV play is awful (but that is to be expected) So now that I am informed I can give some specific opinions that I should have given in that survey. The good Health and surface detectability are fine. Plane HP is good enough and AA firepower is as good as it is necessary in its tier. Torps are slow but powerful and rockets are not very hard hitting but accurate. The Bad Those cluster bombs. I cannot even describe how frustrating and unreliable they are. They scatter all over the place, hitting everywhere but the target area (I swear that sometimes they land outside of it). I would say that to be different from the other nations they should be accurate, but not very powerful. Even the gigantic dispersion circle of the ranger's divebombers gets better results. Everytime from the ranger or ryujo to the furious I feel I'm getting a hand tied to my back, like every type of squadron I have matters and has a purpose. Air surface detectability; not fatal, but even the ranger has better concealment from air Again, this is the opinion of someone who never plays beyond T7 (I just don't like the higher tier gameplay and the endless overtiering in T8), so I don't know how all of what I've said applies to further ships down the line.