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Widar_Thule posted a topic in GameplayIntroduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
Hi all My friend Seefelder and i were thinking about the Carrier gamplay and came up with an idea, to split the Carriers in two new groups: light/escort Carrier and Carriers. This fanmade gameplay will come up with 3 full sets of CV / CVE/CVL Techtrees. USN, IJN and Royal Navy. The Gamplay would be like this: Light/escort would take the lead as supporter and hunter, while the Carrier would mainly strike. This means light/escort Carrier would have more fighters then the Carrier. The fightersquadron on Carriers will be reduced to 1 group. Airsplane configuration Light/escort: 2 to 3 fighters and 1 to 2 dive bombers/torpedo bomber (depending of its tier) Carrier: 1 fighter, 1-3 dive bombers and 1-3 torpedo bombers (depending on its tier) Techtree USN US CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Long Island Charger Casablanca Sangamon Commencment Bay Independence Wright Note CVE-1 CVE-30 CVE-56 CVE-26 CVE-105 / AP-Bombs Uptiered CVL-22 / AP-Bombs CVL-49 / Saipan Class / AP-Bombs Configuration 2/1/0 2/1/0 2/1/0 2/1/1 2/1/1 2/1/1 3/1/1 Hangar 26 28 (Original 30) 30 (Original 28) 32 34 36 (Original 33) 42 Ship Name Langley Bouge Ranger Lexington Wasp Essex Midway Note Downtiered Downtiered New Configuration 1/1/1 1/1/1 1/2/1 1/2/2 1/2/2 1/3/2 1/3/3 Hangar 26 33 76 78 95 100 137 IJN IJN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Hosho Zuiho Chitose Shinyo Ryuho Ryujo G18 (Ryusho) Note Techtree Change Techtree Change CVL CVE 1943 as Build CVL Uptiered CVL Project CVL Configuration 2/1/1 2/0/2 2/1/2 2/1/2 2/1/2 3/1/2 3/1/2 Hangar 24 30 30 33 36 48 48 (Project 42) Ship Name Taiyo Hiyo Hiryu Unryu Shokaku Taiho Hakuryu Note New CVE New and to balance Downtiered New Configuration 1/1/2 1/2/2 1/2/2 1/2/2 1/2/3 1/3/3 1/3/3 Hangar 30 (Original 27) 40 (Original 54) 73 75 (Original 73) 84 90 (Original 82) 100 Royal Navy RN CV Splitt (CV and CVE/CVL) Ship tier Tier IV Tier V Tier VI Tier VII Tier VIII Tier IX Tier X Ship Name Argus Hermes Unicorn Furious Majestic Centaur Colossus Note New and to balance New and to balance Configuration 2/0/1 2/0/1 2/1/1 2/1/1 2/1/1 3/1/1 3/1/2 Hangar 22 (Original 18) 25 (Original 20) 33 36 37 42 48 Ship Name Eagle Courageous Audacious Illustrious Arc Royal Implacable Malta Note New and to balance Configuration 1/1/1 1/1/2 1/1/2 1/2/2 1/2/2 1/2/3 1/3/3 Hangar 30 42 (Original 48) 60 65 (Original 55) 72 81 108 What do you think about it.