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Found 132 results

  1. Which class determines victory? Answer the poll above - A really simple question which I find myself arguing over endlessly with clanmates. I find there is also a very big problem currently with the game because of my opinion on this. If equal numbers of ships on each team, which carries? Which class seriously and simply outright determines the outcome of a battle? We're talking random battles here and I've left carriers out of this poll on purpose.
  2. [Question] Omaha crew skill(s)

    Hey Fellow WoW Captains, Let's introduce myself a little bit (yeeeey my first topic on WoW), first i took a long brake from Warships (was playing more tanks and some other games), second after not playing 1 year and half maybe longer or maybe less i thought i would suck when playing again (1 week so far) but actually i had pretty good games on my Omaha so far anyway let' get to the point and explain my question. I've read (most posts were from 2016 or older) that allot of ppl use "Vigilance" skill for the 3th skill for Omaha tier 5 American cruiser. Personal i have a double feeling about that skill coz i rarely use my torpedoes and 25% bigger range its about 1 km more range if i didnt calculated wrong. Most of the time i'm lowest tier, if a tier 6- 7 comes closer i try to keep them on my maximum gun distance so i dont use torpedoes in this situation. When playing this game for 1 week, i used my torpedoes twice i know it's not allot but what do you think i should do? What is your opinion about the 3th skill on Omaha? Pls explain why, vigilance or..... ? Thanks in advance and big love on the forums but destruction in the water! *edit* You can always say what skills your captain have with a small explanation if you want :)
  3. Hey there fellas, So I was on YouTube a while ago and I saw that The Uss Salt lake City was going to be Tier 6, where the Pensacola was going to be moved to. ( This also applies to some of the other Cruisers, like the Baltimore, but I forgot what it was renamed to) Does this mean they are renaming some ships? Or are these totally different ships??? -USSARIZONA_2015
  4. US Cruiser Line Split Question

    Okay so I just researched the Cleveland before she's moved up to T8 in the US cruiser line split. I'm just wondering, when the Cleveland is moved to T8, will I get a T8 Cleveland? Or just a T6 Pensacola and have to research the Cleveland again? Happy sailing, Pagster123
  5. A Cruiser's Wet Dream Come True

    Whilst falling asleep, you have an awkward dream. A dream about something you never expect to come true. You sit in a slick Royal Navy cruiser, when just in front of you pops up.... but watch for yourself.
  6. RN Cruisers - jump from T7 to T8

    I'm not that experienced in PVP (playing Random) but I managed to get up to Fiji without problems and I quite enjoyed that ship. I was hardly the terror of the seas but I often could contribute to games. As I upgraded into Edinburgh, it feels as if I hit a brick wall. Sure, the ship is powerful but so is the enemy. But that's not my issue. The problem is that people are suddenly very hostile to one another without taking into account what each ship can or can't do. So Molotovs are berated for not hunting DDs at caps and so on. For me it's usually one of the two: I'm not "forward enough" between the battleship van and enemies OR I'm "too far forward and die too quickly" and it seems like suddenly the difference between those extremes is minuscule. Is there anything you can suggest to get into the right mindset of how far forward/back I should gravitate? I'm using smoke, hydro and weapons as appropriate and reacting to the situation but it seems like everyone is complaining about everyone all of a sudden while high tier enemy ships make any mistakes fatal.
  7. If I buy the Pensacola BEFORE the USN Cruiser split what happens after? I know that the Pensacola itself will move down to Tier 6. Will we be provided with one of the new Cruisers at Tier 7 as well, as a replacement? i.e. after split will I have the Pensacola at Tier 6 and A.N. Other at Tier 7 or...?
  8. IFHE on T-IX& T-X CAs/CLs

    Cheers All, Is IFHE on T-IX& T-X CAs/CLs dependent on the nation? If so, which ones do benefit from it? And if there is any statistical/numerical study that shows the rate of damage with&without IFHE in an average game of T-IX& T-X cruisers? Thanks!
  9. Hi all, As we have seen in the reviews of the WiP Duca degli Abruzzi, the ship is in a very "meh" state. I'm fine with it being a glass cannon. Being a cruiser main i am quite used to the consequences of broadsiding ecc, but as of now it also lacks heavily in the dmg dealing department. Is there any plan to change it before release? I am really in a "take my money!" state of mind , but not in the current state. Thanks a lot
  10. radar and hidro change

    hi, I have an idea that might make the game a bit more interesting for DD's. What id suggest is that u change radar detection based on the ammount of reflective surface on a ship. so big ships = further detection ship moving bow in = more stealthy. it might make for some interesting gameplay and teamplay (using radar together to sniff out a DD). also new skills "radar and or sonar detection" that show u where the sonar or radar is coming from (same way as with radio location) so for example: A DD is saling broadside to a cruiser outside of detection range. 7.2 km The cruiser pops radar and the DD gets detected from 11km by the radar when at a 90% angle (broadside) The DD gets a warning the radar is coming from the cruiser and he nouw has to make a choise. Turn towards the cruser or turn away from the cruser. Both will reduce the effective range of the radar but one is alot more dangerous than the other. also if the DD is saling straigt to the cruiser he might not get detected at all and get the drop on whatever he is escorting. also on hydro. maybe variate the range by the speed the enemy/torpedo is going? hirdo ususally works on listening to the cavitation of the propeller or the sound of the engine noise.
  11. Hi all, since our dearest fiend @Excavatus recently started a thread on Gneisenau, I got this brilliant idea to do the same on my newest crush, THE MOGAMI! Along the same lines, so asking for tips on the little bugger. I am currently getting about average games on it as far as I can make out, I usually score some 43-44k per game, but having a decent game seems to be very highly situational and of course one often ends up in tier 10 games, where it seems almost impossible to do anything more than to present a floating target for the big boys. What I have noticed so far: 1) Mogami is basically unarmored, with its citadel duct-taped to the main mast, if any BB so much as sneezes in your general direction (from any distance) you are toast. Also, the much advertised "Angling" seems to be utterly futile... I have never noticed any heavy shell of any caliber actually bouncing from anywhere or from any angle. They detonate very impressively tho. 2) And this is strange, is it just me or does this happen to everyone? Mogami is ALWAYS a priority target to be knocked the instant you fire your first salvo, regardless of if you are the first or the last one in you team to fire, every enemy will instantly drop everything they might be doing at the time and focus on you. What's up with that anyways? I have no idea what is going on here. 3) Good torps and concealment, so I often use it as a kind of an awkward super-sized torpedo-boat instead to harass oncoming enemy BB's but this only works, if they are coming towards you, so the opportunities are limited (also, please drive in straight lines and do not dodge). Placing torps to go behind islands to surprise oncoming enemy and torping Cruisers or DD hiding in smoke has also proved rewarding. 4) I use IFHE and 155mm guns, as I wanted a break from the usual 10*203mm IJN Cruiser configuration. It has been fun and sometimes quite a devastating DD hunter though the slow turret traverse somewhat hinders performance (and also the fact than once you start firing every enemy will immediately switch targets and begin focusing on me). Also works well on RN and other CL. I have used AP from short (roughly 10km or less) ranges on other CA with some success although it does not seem to work so well on higher tier (9 or 10) Cruisers but perhaps that is to be expected. 5) Due to the short 15km gun range, you always end up close to the front line and so it is pretty much impossible to just snipe and spam HE, one has to try and play aggressively within 12-15km range though that is risky and may instead lead to ignominious demise rather quickly. That said, I have also had some very good games just playing defensively (survive long enough and you will do more damage, of course). 6) I have tried to learn using islands for cover as much as possible, if there are any to be had in the middle of the map, so that I would fire a salvo, just before going behind it, then turn or break a little or if it seems like many are focusing on me stop behind it until concealed again. But many high tier maps are quite open and do not provide opportunities for such guerilla tactics. 7) WASD occasionally seems to make things even worse, since I get citadelled even when hit in the stern while wiggling my posterior as fiercely as I can. 8) AA is quite poor, so I opted just to config the ship with a hydro and choose the vigilance skill to help combatting DD's instead. Of course, this always seems like a bad idea, whenever there is a Carrier in play. I think I am slowly beginning to get the hang of it perhaps, but of course there are still way too many horrific disasters and far too few awesome successes to be quite sure. Any tips will be greatly appreciated.
  12. German cruiser line

    Here is my question, i saw almost every nation has its special gimics ,mostly from t8 and some from t4 (yeah looking at you royal navy cruisers) and was wondering what the soo special in german cruisers? yes i have seen they have a little better hydro and thats all? no better secondary range like the battleship line , no repair on the heavy cruisers (but you have them on light cruisers ) not even on the premium one. So if there would be a buff on them one day, what buff it would have been?
  13. HNLMS/RNLN De Ruyter

    HNLMS De Zeven Provinciën-Class Light Cruiser Completed for the Royal Netherlands Navy in 1953 as HNLMS De Ruyter (C801) For in the game, I think De Ruyter needs something special (Surveillance radar II) -> 11,7km with a 30 seconds duration. The dutch navy was and still is one of the best radar producers on the world. I see the ship for Tier 7 maybe 8. It has 4x2 152mm main armament, AA is decent. Construction: General characteristics: Some Pictures of the beauty: Will be glad to see this beauty in-game with a new nation :) Greetings,
  14. Will Belfast Return ?

    Hi, A question for the developers, will the Belfast ever return to the game? When the ship was first released it was viewed as being overpowered etc. I am not interested in that debate, whilst you generally get the balance of ships right, on occasions it does go wrong. When you made changes to the smoke meta you offered people refunds which was the right thing to do, and Kudos for doing so. But then you removed the ship from the game. So are you planning to return the Belfast to the store in it's current state, or a revised version with some changes to it. i.e. dump hydro and add defensive AA, so more AA support and also more susceptible to the new deep water torps for example, or just remove hydro completely. I would love a response from the developers on what their future plans are for this iconic British ship are, and even other peoples opinion on what could be removed or added to make the ship more balanced so it comes back in to the game. Thx.
  15. Prinz Eugen model/skin in-game.

    Hi. This is one of those small things that wont actually matter much but i´ll give it a go anyways. The Eugen is beautifully represented in the game as are all the other ships too, although one thing has been bugging me. There is spare floatplane float in green camo mounted on starboard side of the ship, just behind the floatplane. The ship originally had the AR196 floatplane which was green and the ship in game uses the Messerschmitt floatplane which has grey camo but the spare float is still green. Is this intentional or just some leftover old texture from previous iterations of the ship model? I know you guys have a lot of more important issues at this point, but i wanted to ask about this thing as it bugs me too see it in harbor. :D (the image is from the internet, not my account.)
  16. Looking for a clan

    My username is d_Lynn. I'm 19 years old and I'm living in France. I'm a student, in computer sciences. I'm mainly studying developpement and programming (Hey, WG, if you look for an intern !). About what I like... I love anime, cooking and playing video games (That's obvious tho). For my caracter... I love making jokes and laughing. I'm quite an easy-going person and I don't realy mind about Winning/Loosing, as long as I have fun ! I have a relatively good english, and I speak French (native language). I'm currently looking for an English/French competitive clan, I'll study all the propositions ! Fast image for my stats : Direct link : https://wows-numbers.com/player/534973001,d_Lynn/ I'm a versatile player. I love playing all classes ! My two predilectives classe are CV and CA. My favourites carriers are Kaga and Taiho and my favourites cruiser are Des Moines and Minotaur. I have all tier X unlockable at the moment. I'm looking for a clan that share the same passions as me with a good atmosphere and if possible, a competitive line up ! Thanks for reading, don't hesitate to ask any questions. Have a nice day !
  17. LF Clan-Wars Clan

    Zu Euch: - im Gale League ranking mithalten können - vorzugsweise Team Erfahrung - Pünktlichkeit - Zuverlässigkeit - möglichst Ü18 Zu mir: - ausgiebig Spielpraxis und Team Erfahrung (Kreuzer) - Langjährige e-Sport Erfahrung - Tägliche Online-/ Trainingszeiten zwischen 18:00 Uhr und 24:00 Uhr (nach Absprache früher) - sehr erfolgs-/ leistungsorientiert - Spielerfahrung in internationalen Teams - ausgeprägtes taktisches Verständnis - Schiffe: Des Moines, Zao, Hindenburg (möglich) Falls es noch weiter fragen gibt, würde ich diese gerne im TS / discord / in game beantworten. IGN: ZulJil
  18. Having tried German, US, USSR and IJN cruiser lines I have come to a conclusion that IJN is the most enjoyable line to play, mostly because of the armored decks the t5-t7 have. On the other cruisers a BB shell will autopenetrate you anywhere apart from belt armor. USSR cruisers have soft decks but at least they have 50mm of citadel deck armor which helps to prevent citadels when angled but you still eat full penetrations. On german t5-6 CLs the citadel deck is 20mm meaning every BB shell that touches the citadel, autopenetrates. My proposal: Give all cruisers same tier BB-class armor amidships on the sides and deck (or at least deck only), t4-5 19mm, t6-7 25mm, t8+ 32mm while retaining weak (overmatchable) bow/stern. This way you will still get deleted if you derp broadside but become a much harder target when angled. Maybe it will turn cruisers into unstoppable flamethrowers of doom, maybe not but I think it's at least an idea worth some testing seeing the sorry state the low tier cruiser gameplay is in?
  19. I am sitting on top of almost one million free experience at the moment. Will there ever be a way to spend them for a cruiser/destroyer-main like me?
  20. Hey there! So I recently decided to come back to the game after a very long break, that being that I mostly played in the alpha/beta and have only casually played the odd game since then. Since I moved to the UK recently I decided to totally remake my account on EU and start fresh - I've been having a lot of fun! ... But I have some questions and concerns I'd quite like to get some answers to that have been causing me some issues. Firstly, unless my memory fails me, it seems like there are oh-so-many more Battleships in every match than there was back when I used to play, like i'm talking at least 5-7 players per team will be battleships with maybe 1 or 2 cruisers max (like really where have all the cruisers gone? O.o) and a few destroyers. The thing is I like to play Cruisers but the whole "everyone's a battleship" is causing me a lot of headaches. As far as i'm aware Cruisers are countered by Battleships, so how is one wanting to play a cruiser supposed to be competitive when almost all the enemies are your counter? Am I playing wrong, is this an issue with me or are cruisers just in a naturally bad place with matchmaking like this? Are Cruisers struggling right now because of this or are they as good as ever? If this is the case, is there any reason for this Battleship spam and is it likely to subside? (I'm currently playing tier III-VI ships right now so i'm not sure if it's the same at tier IX to X). My second concern is that I'm currently on the Furutaka and i've read peoples suggestions and advice on how to play it but I just don't seem to be able to make it work. I hear this ship is actually a really good so It leaves me a bit disheartened for continuing the rest of the IJN cruiser line. Is this more-or-less the play-style of the rest of the ship line or does it get better? Is the Furutaka an oddball IJN cruiser that doesn't really play much like the others or is she a good indicator of the rest of the line of those ships? I have issues with the whole "you gotta keep your front towards the enemy at all times and never expose broadside thing." like how does one actually maneuver around the battlefield if you have to be head-on all the time? People say "you gotta play it like a Battleship" but I can't stand Battleship gameplay, it's far too slow and non-adaptive for me, so is the rest of the line like this ethos? Or could my issues be due to my aforementioned Battleship spam? Another thing is that I've been thinking of giving the Frenchie cruisers a go; However I recall when I was watching Jingles' review video of them on Youtube when they were in the test server that the tier 10 was rather underwhelming and not very competitive, did this change before release? Or is it still rather mediocre? I got the tier VI De Grasse premium cruiser and I really like how it plays, is the rest of the line similar? Also, i've been thinking of trying the German Destroyers. I love the guns on the Russian DD's and the amazing, long range, Torps' of IJN ones - and I hear the Germans are somewhat of a middleground? How is that line, is the tier 10 good? Sorry for the question spam - i'm just really getting into the game but feel a little bit lost on some fronts and would like to find a line of ships to really focus on as well as get some clarification on some concerns of mine. As I last played the game seriously in alpha/beta I think I had a Fubuki and Mogami (when those were tier 7) and remember liking the Myoko but not the Fubuki so much but I think that was mainly because I needed to learn how to play it xD. I remember wishing it had way better guns so I had something to do between torps' though. Thanks to anyone who can answer me i'll make sure to monitor the thread and I look forward to some responses :)
  21. Playing tier 5

    Hi all. So I'm considered a noob by many, so I might as well ask here. Once I got to tier 5, I noticed a substantial amount of battles I am playing vs tier 7 ships. Now I recollect someone mentioned playing as tier 5 doesn't get you bottom tier battles more then being top tier, but now that I've got 4 tier 5 ships instead of 1 and played more battles in tier 5, I keep getting into tier 7 battles most of the time and getting chewed up, oneshotted, outspotted, the high masts of my ships makes me spottable even when behind an island, I get outranged, my torps have too few range and etc and etc. I play more badly because of this and this way I also get less XP and this way it takes longer to even get to tier 6. With battleships I at least can do something, even though I get outranged and with DD I can still do my usual DD stuff (but I still don't like being thrown into a meatgrinder most of the time). So I got 2 questions, basically. 1) How can I make the best of playing my tier 5 cruisers while being bottom tier? Will this get better once I get my own tier 7 ships? 2) Is there any particular reason why I'm put up against tier 7 ships in over half of all my tier 5 battles?
  22. Just following the ongoing Cruiser discussions (and participating in them too) and it actually occurred to me that in fact, there is such a thing as Light and heavy Cruiser, which also have widely different roles (both important) in any fleet action. Light Cruiser acting as scouts, DD close support (or DD flotilla leaders) and anti-DD support and heavies more on the Anti-cruiser and capital ship (BB and CV) escort roles. 3-6 main countries could probably field a full tech tree of the said vessels each (Brits, USA, Japan, Germany, Italy and France), some others perhaps, as premium one-off ships. So Light would be those less than203mm caliber and heavies would be those 203mm and more (this limit could also be set to 180 or 190mm or some such, whichever would work the best). This would also make sense in terms of gameplay. For instance, since light cruisers tend to be highly vulnerable, they should all have some sort of smoke available as a class ability (either the Brit or the Perth-type perhaps) to enable them to approach a cap an provide close support to DD's there. Heavies on the other hand can stay further off and should all have a heal of some sort as standard as they still remain highly vulnerable and likely targets for battleships and other cruisers. This would resolve any issues with survivability without radically altering game balance (BB could still very well citadel a cruiser to death in 1 good salvo, but surviving that one could withdraw for a while and repair before returning to fray). Or should full tech tree prove difficult to come up with a partial one (like the Japanese sk. "gun DD's" - I find this description paradoxical, since Akitsuki is the only one, which is actually a better gunboat that its tier-peer in the Torpedo-boat tree - But that is another issue) could also work. This might also to some extent address the current complaints about CL/CAäs in general. So how do you feel about it?
  23. WG made cruisers great again

    Einfach nur klasse, dank der Yamamoto-Kampagne so viele Kreuzer wie ewig nicht mehr. Danke WG.
  24. Updated: 2018-03-04 Hi! So a while ago I downloaded and edited Secession's Imperator Nikolai I's custom white-and-gold skin, turning it into a black-and-gold and a black-white-and-gold skin. After that, I started editing skins of my own, making a whole bunch of them. So here's my custom skin collection... Previews: Files: Russian Empire/Union of Soviet Socialist Republics: Okhotnik - Imperial Russian Navy: http://www.mediafire.com/file/f0ek6t4k9tatiw0/Okhotnik_-_Imperial_Russian_Navy.rar Aurora - Imperial Russian Navy: http://www.mediafire.com/file/6u00slid55lksiu/Aurora_-_Imperial_Russian_Navy.rar Svietlana - Imperial Russian Navy: http://www.mediafire.com/file/g50y1668z1tvoyn/Svietlana_-_Imperial_Russian_Navy.rar Imperator Nikolai I - Black and gold: http://www.mediafire.com/file/w3dl6q1rt9d2h9d/Nikolai_sec_mod_v1.12_(black-and-gold_edit).rar Imperator Nikolai I - White, black and gold: http://www.mediafire.com/file/3b68vu18y3d3v76/Nikolai_sec_mod_v1.12_(Black-white-and-gold_edit).rar Oktyabrskaya Revolutsiya - Imperator Nikolai II: http://www.mediafire.com/file/5bint1wgme722ai/Oktyabrskaya_Revolutsiya_-_Imperator_Nikolai_II.rar Germany: Nassau - German grandfather: http://www.mediafire.com/file/8pw6pnowjd60tbt/nassau_skin_(white_%26_orange).rar König Albert - Very slightly improved prema-camo: http://www.mediafire.com/file/z9bw4x2la1f92id/König_Albert_-_Very_slightly_improved_prema-camo.rar Bayern - Non-Buddhist post-Axis defeat compliant cross: http://www.mediafire.com/file/ah959o3c2m9h7et/Bayern_(yellow_turrets%2C_light_grey_hull%2C_not-a-swastika).rar Gneisenau - Dance Dance Revolution: http://www.mediafire.com/file/435fl7c76f1jdbd/Gneisenau_-_Dance_Dance_Revolution.rar Bismarck - Embrace the bias: http://www.mediafire.com/file/sdx6mavuh0462u0/Bismarck_-_Dance_Dance_Revolution.rar SMS Admiral Tirpitz: http://www.mediafire.com/file/797tb7xrwdfbsvn/SMS_Admiral_Tirpitz.rar France: Jurien de la Gravière - possibly historical skin: http://www.mediafire.com/file/c9d833t89fp5lq9/Jurien_de_la_Gravière_-_possibly_historical_skin.rar Algerie - Fleur d'Acier(ish): http://www.mediafire.com/file/d56oqvqbjs73kj3/Algerie_-_Fleur_d'Acier(ish).rar Turenne - As historical as this ship gets: http://www.mediafire.com/file/3e76bl5a0zxzd59/Turenne_-_As_historical_as_this_ship_gets.rar Courbet - Historical(ish) skin: http://www.mediafire.com/file/c30g4oceodw3d4b/Courbet_-_Historical(ish)_skin.rar Bretagne - Historical(ish) skin: http://www.mediafire.com/file/fotlr8lgtxsxwrz/Bretagne_-_Historical(ish)_skin.rar Dunkerque - FTFY Fleur d'Acier: http://www.mediafire.com/file/km0vevl1zm9nqfo/Dunkerque_-_Fleur_d'Acier_cammo_(no_french_colours_on_the_sides%3B_wooden_deck).rar Dunkerque - Fleur de lis: http://www.mediafire.com/file/bbms1u913qs9oj7/Dunkerque_-_Fleur_de_lis.rar Richelieu & Gascoigne - High contrast République camo: http://www.mediafire.com/file/zz7zce8j33qqktb/Richelieu_%26_Gascoigne_-_High_contrast_République_camo.rar Richelieu - Fleur de lis: http://www.mediafire.com/file/nrdzh56gv262vrp/Richelieu_-_Fleur_de_lis.rar Italy: Duca d'Aosta - Something something white skin: http://www.mediafire.com/file/ffra5w20e9sgwcs/Duca_d'Aosta_-_Something_something_white_skin.rar Giulio Cesare - Something something white skin: http://www.mediafire.com/file/1d3tpdav2mfer9a/Giulio_Cesare_-_Something_something_white_skin.rar Roma - - - - - - - Something something white skin: http://www.mediafire.com/file/yua7dzmppesavtd/Roma_-_Something_something_white_skin.rar United Kingdom: Iron Duke - Dazzling new look: http://www.mediafire.com/file/7i01e113ws1a1ne/HMS_Iron_Duke_-_Dazzling_new_look.rar Warspite - Fascist dazzle: http://www.mediafire.com/file/trg6m2yte00b573/HMS_Warspite_-_Fascist_dazzle.rar Hood - Fleur d'Acier knockoff Rule Britania: http://www.mediafire.com/file/1ihwkg7j3d5afj2/HMS_Hood_-_Rule_Britannia.rar Japan: Kawachi - Because this ship deserves some love (and a f**kton of buffs): http://www.mediafire.com/file/dvn93n2ajjorexc/Kawachi_-_White_hull.rar Myogi - The Mikasa style menace: http://www.mediafire.com/file/a840nx24oa8vack/Myogi_(Mikasa-style__white_and_black_skin).rar Kongo - Attack of the Mikasa style: http://www.mediafire.com/file/al13hbqgw2h3hnq/Kongo_(Mikasa-style__white_and_black_skin).rar Fuso - Revenge of the Mikasa style: http://www.mediafire.com/file/hx56b766a6uqbt2/Fuso_(Mikasa-style__white_and_black_skin).rar Mutsu - And now for something completely different: http://www.mediafire.com/file/7jd1na1klc75vds/Mutsu_-_Something_something_white_skin.rar Nagato - A new Mikasa style: http://www.mediafire.com/file/2gv30j1cbrmusii/Nagato_(Mikasa-style__white_and_black_skin).rar Amagi - Mikasa style strikes back: http://www.mediafire.com/file/muj35cidui3589d/Amagi_(Mikasa-style__white_and_black_skin).rar Kii - Return of the Mikasa style: http://www.mediafire.com/file/va48mebuxs03vsa/Kii_(Mikasa-style__white_and_black_skin%2C_plus_darker_Kobayashi_skin).rar Musashi - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/02cslm300dmhy2p/Musashi_-_Empire_of_the_Rising_Sun_(RA3)_-_copia.rar Yamato - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/1cajqqq5im5tus2/Yamato_-_Empire_of_the_Rising_Sun_(RA3).rar HSF Musashi & Yamato - As seen on TV: http://www.mediafire.com/file/pabeeyawp9ca4dl/HSF_Musashi_%26_Yamato_-_As_seen_on_TV.rar Russian Federation (North American Subject Republic): South Carolina - Great White Fleet: http://www.mediafire.com/file/jic9w0apkl0vp76/South_Carolina_-_Great_White_Fleet.rar St. Louis - Great White Fleet skin for B hull: http://www.mediafire.com/file/0q47rtpovu1s1jy/St._Louis_-_Great_White_Fleet.rar Missouri - Make America Great Again (AKA the Trump Wagon): http://www.mediafire.com/file/yiu3uh12sluetax/Missouri_-_Make_America_Great_Again.rar Notes: Also, a quick guide to removing permanent cammos: First, you need to put this file into the \Games\World_of_Warships\res_mods\ folder: http://www.mediafire.com/file/356nv1mjpp9mmdq/camouflages.xml Then you open it as a text file and open the search tool (Ctrl+B). You search for a key word matching the ship's cammo you want to edit (hint: look at the name of the skin files; some ships have names completely different from their in-game names) Here I'll look for the Aurora, which for some reason they put under the name "avrora" with a "V". You keep hitting next until you find something like this: If the ship has more than one permanent cammo, like the Tirpitz, you'll find them one after the other: Below that you'll find four lines reading "<color0>" thru "<color4>" with a string of numbers. You only need to change those four lines of numbers from whatever values they have to "0.000 0.000 0.000 0.000". Then you save the file. And you're done! Now the cammo is invisible, but you still enjoy the bonuses it offers. Warning: Unlike skins, which you can change, add or remove while running the game and see the changes on your ships by just selecting another ship, then going back to the ship you want, this doesn't work with the game running. You need to close the game and launch it again to see the change. Enjoy!
  25. goodday i got the hindenburg recently and i want to know what is the best build for the cruiser/battlecruiser hindenburg