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Found 74 results

  1. Will Belfast Return ?

    Hi, A question for the developers, will the Belfast ever return to the game? When the ship was first released it was viewed as being overpowered etc. I am not interested in that debate, whilst you generally get the balance of ships right, on occasions it does go wrong. When you made changes to the smoke meta you offered people refunds which was the right thing to do, and Kudos for doing so. But then you removed the ship from the game. So are you planning to return the Belfast to the store in it's current state, or a revised version with some changes to it. i.e. dump hydro and add defensive AA, so more AA support and also more susceptible to the new deep water torps for example, or just remove hydro completely. I would love a response from the developers on what their future plans are for this iconic British ship are, and even other peoples opinion on what could be removed or added to make the ship more balanced so it comes back in to the game. Thx.
  2. Prinz Eugen model/skin in-game.

    Hi. This is one of those small things that wont actually matter much but i´ll give it a go anyways. The Eugen is beautifully represented in the game as are all the other ships too, although one thing has been bugging me. There is spare floatplane float in green camo mounted on starboard side of the ship, just behind the floatplane. The ship originally had the AR196 floatplane which was green and the ship in game uses the Messerschmitt floatplane which has grey camo but the spare float is still green. Is this intentional or just some leftover old texture from previous iterations of the ship model? I know you guys have a lot of more important issues at this point, but i wanted to ask about this thing as it bugs me too see it in harbor. :D (the image is from the internet, not my account.)
  3. Looking for a clan

    My username is d_Lynn. I'm 19 years old and I'm living in France. I'm a student, in computer sciences. I'm mainly studying developpement and programming (Hey, WG, if you look for an intern !). About what I like... I love anime, cooking and playing video games (That's obvious tho). For my caracter... I love making jokes and laughing. I'm quite an easy-going person and I don't realy mind about Winning/Loosing, as long as I have fun ! I have a relatively good english, and I speak French (native language). I'm currently looking for an English/French competitive clan, I'll study all the propositions ! Fast image for my stats : Direct link : https://wows-numbers.com/player/534973001,d_Lynn/ I'm a versatile player. I love playing all classes ! My two predilectives classe are CV and CA. My favourites carriers are Kaga and Taiho and my favourites cruiser are Des Moines and Minotaur. I have all tier X unlockable at the moment. I'm looking for a clan that share the same passions as me with a good atmosphere and if possible, a competitive line up ! Thanks for reading, don't hesitate to ask any questions. Have a nice day !
  4. LF Clan-Wars Clan

    Zu Euch: - im Gale League ranking mithalten können - vorzugsweise Team Erfahrung - Pünktlichkeit - Zuverlässigkeit - möglichst Ü18 Zu mir: - ausgiebig Spielpraxis und Team Erfahrung (Kreuzer) - Langjährige e-Sport Erfahrung - Tägliche Online-/ Trainingszeiten zwischen 18:00 Uhr und 24:00 Uhr (nach Absprache früher) - sehr erfolgs-/ leistungsorientiert - Spielerfahrung in internationalen Teams - ausgeprägtes taktisches Verständnis - Schiffe: Des Moines, Zao, Hindenburg (möglich) Falls es noch weiter fragen gibt, würde ich diese gerne im TS / discord / in game beantworten. IGN: ZulJil
  5. Having tried German, US, USSR and IJN cruiser lines I have come to a conclusion that IJN is the most enjoyable line to play, mostly because of the armored decks the t5-t7 have. On the other cruisers a BB shell will autopenetrate you anywhere apart from belt armor. USSR cruisers have soft decks but at least they have 50mm of citadel deck armor which helps to prevent citadels when angled but you still eat full penetrations. On german t5-6 CLs the citadel deck is 20mm meaning every BB shell that touches the citadel, autopenetrates. My proposal: Give all cruisers same tier BB-class armor amidships on the sides and deck (or at least deck only), t4-5 19mm, t6-7 25mm, t8+ 32mm while retaining weak (overmatchable) bow/stern. This way you will still get deleted if you derp broadside but become a much harder target when angled. Maybe it will turn cruisers into unstoppable flamethrowers of doom, maybe not but I think it's at least an idea worth some testing seeing the sorry state the low tier cruiser gameplay is in?
  6. I am sitting on top of almost one million free experience at the moment. Will there ever be a way to spend them for a cruiser/destroyer-main like me?
  7. Hey there! So I recently decided to come back to the game after a very long break, that being that I mostly played in the alpha/beta and have only casually played the odd game since then. Since I moved to the UK recently I decided to totally remake my account on EU and start fresh - I've been having a lot of fun! ... But I have some questions and concerns I'd quite like to get some answers to that have been causing me some issues. Firstly, unless my memory fails me, it seems like there are oh-so-many more Battleships in every match than there was back when I used to play, like i'm talking at least 5-7 players per team will be battleships with maybe 1 or 2 cruisers max (like really where have all the cruisers gone? O.o) and a few destroyers. The thing is I like to play Cruisers but the whole "everyone's a battleship" is causing me a lot of headaches. As far as i'm aware Cruisers are countered by Battleships, so how is one wanting to play a cruiser supposed to be competitive when almost all the enemies are your counter? Am I playing wrong, is this an issue with me or are cruisers just in a naturally bad place with matchmaking like this? Are Cruisers struggling right now because of this or are they as good as ever? If this is the case, is there any reason for this Battleship spam and is it likely to subside? (I'm currently playing tier III-VI ships right now so i'm not sure if it's the same at tier IX to X). My second concern is that I'm currently on the Furutaka and i've read peoples suggestions and advice on how to play it but I just don't seem to be able to make it work. I hear this ship is actually a really good so It leaves me a bit disheartened for continuing the rest of the IJN cruiser line. Is this more-or-less the play-style of the rest of the ship line or does it get better? Is the Furutaka an oddball IJN cruiser that doesn't really play much like the others or is she a good indicator of the rest of the line of those ships? I have issues with the whole "you gotta keep your front towards the enemy at all times and never expose broadside thing." like how does one actually maneuver around the battlefield if you have to be head-on all the time? People say "you gotta play it like a Battleship" but I can't stand Battleship gameplay, it's far too slow and non-adaptive for me, so is the rest of the line like this ethos? Or could my issues be due to my aforementioned Battleship spam? Another thing is that I've been thinking of giving the Frenchie cruisers a go; However I recall when I was watching Jingles' review video of them on Youtube when they were in the test server that the tier 10 was rather underwhelming and not very competitive, did this change before release? Or is it still rather mediocre? I got the tier VI De Grasse premium cruiser and I really like how it plays, is the rest of the line similar? Also, i've been thinking of trying the German Destroyers. I love the guns on the Russian DD's and the amazing, long range, Torps' of IJN ones - and I hear the Germans are somewhat of a middleground? How is that line, is the tier 10 good? Sorry for the question spam - i'm just really getting into the game but feel a little bit lost on some fronts and would like to find a line of ships to really focus on as well as get some clarification on some concerns of mine. As I last played the game seriously in alpha/beta I think I had a Fubuki and Mogami (when those were tier 7) and remember liking the Myoko but not the Fubuki so much but I think that was mainly because I needed to learn how to play it xD. I remember wishing it had way better guns so I had something to do between torps' though. Thanks to anyone who can answer me i'll make sure to monitor the thread and I look forward to some responses :)
  8. Playing tier 5

    Hi all. So I'm considered a noob by many, so I might as well ask here. Once I got to tier 5, I noticed a substantial amount of battles I am playing vs tier 7 ships. Now I recollect someone mentioned playing as tier 5 doesn't get you bottom tier battles more then being top tier, but now that I've got 4 tier 5 ships instead of 1 and played more battles in tier 5, I keep getting into tier 7 battles most of the time and getting chewed up, oneshotted, outspotted, the high masts of my ships makes me spottable even when behind an island, I get outranged, my torps have too few range and etc and etc. I play more badly because of this and this way I also get less XP and this way it takes longer to even get to tier 6. With battleships I at least can do something, even though I get outranged and with DD I can still do my usual DD stuff (but I still don't like being thrown into a meatgrinder most of the time). So I got 2 questions, basically. 1) How can I make the best of playing my tier 5 cruisers while being bottom tier? Will this get better once I get my own tier 7 ships? 2) Is there any particular reason why I'm put up against tier 7 ships in over half of all my tier 5 battles?
  9. Just following the ongoing Cruiser discussions (and participating in them too) and it actually occurred to me that in fact, there is such a thing as Light and heavy Cruiser, which also have widely different roles (both important) in any fleet action. Light Cruiser acting as scouts, DD close support (or DD flotilla leaders) and anti-DD support and heavies more on the Anti-cruiser and capital ship (BB and CV) escort roles. 3-6 main countries could probably field a full tech tree of the said vessels each (Brits, USA, Japan, Germany, Italy and France), some others perhaps, as premium one-off ships. So Light would be those less than203mm caliber and heavies would be those 203mm and more (this limit could also be set to 180 or 190mm or some such, whichever would work the best). This would also make sense in terms of gameplay. For instance, since light cruisers tend to be highly vulnerable, they should all have some sort of smoke available as a class ability (either the Brit or the Perth-type perhaps) to enable them to approach a cap an provide close support to DD's there. Heavies on the other hand can stay further off and should all have a heal of some sort as standard as they still remain highly vulnerable and likely targets for battleships and other cruisers. This would resolve any issues with survivability without radically altering game balance (BB could still very well citadel a cruiser to death in 1 good salvo, but surviving that one could withdraw for a while and repair before returning to fray). Or should full tech tree prove difficult to come up with a partial one (like the Japanese sk. "gun DD's" - I find this description paradoxical, since Akitsuki is the only one, which is actually a better gunboat that its tier-peer in the Torpedo-boat tree - But that is another issue) could also work. This might also to some extent address the current complaints about CL/CAäs in general. So how do you feel about it?
  10. WG made cruisers great again

    Einfach nur klasse, dank der Yamamoto-Kampagne so viele Kreuzer wie ewig nicht mehr. Danke WG.
  11. Updated: 2017-12-03 Hi! So a while ago I downloaded and edited Secession's Imperator Nikolai I's custom white-and-gold skin, turning it into a black-and-gold and a black-white-and-gold skin. After that, I started editing skins of my own, making a whole bunch of them. So here's my custom skin collection... Previews: Files: Russian Empire/Union of Soviet Socialist Republics: Aurora - Imperial Russian Navy: http://www.mediafire.com/file/6u00slid55lksiu/Aurora_-_Imperial_Russian_Navy.rar Imperator Nikolai I - Black and gold: http://www.mediafire.com/file/w3dl6q1rt9d2h9d/Nikolai_sec_mod_v1.12_(black-and-gold_edit).rar Imperator Nikolai I - White, black and gold: http://www.mediafire.com/file/3b68vu18y3d3v76/Nikolai_sec_mod_v1.12_(Black-white-and-gold_edit).rar Oktyabrskaya Revolutsiya - Imperator Nikolai II: http://www.mediafire.com/file/5bint1wgme722ai/Oktyabrskaya_Revolutsiya_-_Imperator_Nikolai_II.rar Germany: Nassau - German grandfather: http://www.mediafire.com/file/8pw6pnowjd60tbt/nassau_skin_(white_%26_orange).rar Bayern - "Buddhist cross": http://www.mediafire.com/file/ah959o3c2m9h7et/Bayern_(yellow_turrets%2C_light_grey_hull%2C_swastika).rar Gneisenau - Dance Dance Revolution: http://www.mediafire.com/file/435fl7c76f1jdbd/Gneisenau_-_Dance_Dance_Revolution.rar Bismarck - Embrace the bias: http://www.mediafire.com/file/sdx6mavuh0462u0/Bismarck_-_Dance_Dance_Revolution.rar SMS Admiral Tirpitz: http://www.mediafire.com/file/797tb7xrwdfbsvn/SMS_Admiral_Tirpitz.rar Großer Kurfurst - Weimar edition: http://www.mediafire.com/file/94vhphcqo5ii2du/Großer_Kurfurst_-_Weimar_edition.rar France: Jurien de la Gravière - possibly historical skin: http://www.mediafire.com/file/c9d833t89fp5lq9/Jurien_de_la_Gravière_-_possibly_historical_skin.rar Dunkerque - FTFY Fleur d'Acier: http://www.mediafire.com/file/km0vevl1zm9nqfo/Dunkerque_-_Fleur_d'Acier_cammo_(no_french_colours_on_the_sides%3B_wooden_deck).rar Dunkerque - Fleur de lis: http://www.mediafire.com/file/bbms1u913qs9oj7/Dunkerque_-_Fleur_de_lis.rar Italy: Giulio Cesare - Something something white skin: http://www.mediafire.com/file/1d3tpdav2mfer9a/Giulio_Cesare_-_Something_something_white_skin.rar United Kingdom: Warspite - Fascist dazzle: http://www.mediafire.com/file/trg6m2yte00b573/HMS_Warspite_-_Fascist_dazzle.rar Hood - Fleur d'Acier knockoff Rule Britania: http://www.mediafire.com/file/1ihwkg7j3d5afj2/HMS_Hood_-_Rule_Britannia.rar Japan: Kawachi - Because this ship deserves some love (and a f**kton of buffs): http://www.mediafire.com/file/dvn93n2ajjorexc/Kawachi_-_White_hull.rar Myogi - The Mikasa style menace: http://www.mediafire.com/file/a840nx24oa8vack/Myogi_(Mikasa-style__white_and_black_skin).rar Kongo - Attack of the Mikasa style: http://www.mediafire.com/file/al13hbqgw2h3hnq/Kongo_(Mikasa-style__white_and_black_skin).rar Fuso - Revenge of the Mikasa style: http://www.mediafire.com/file/hx56b766a6uqbt2/Fuso_(Mikasa-style__white_and_black_skin).rar Mutsu - And now for something completely different: http://www.mediafire.com/file/7jd1na1klc75vds/Mutsu_-_Something_something_white_skin.rar Nagato - A new Mikasa style: http://www.mediafire.com/file/2gv30j1cbrmusii/Nagato_(Mikasa-style__white_and_black_skin).rar Amagi - Mikasa style strikes back: http://www.mediafire.com/file/muj35cidui3589d/Amagi_(Mikasa-style__white_and_black_skin).rar Kii - Return of the Mikasa style: http://www.mediafire.com/file/va48mebuxs03vsa/Kii_(Mikasa-style__white_and_black_skin%2C_plus_darker_Kobayashi_skin).rar Yamato - Empire of the Rising Sun (RA3): http://www.mediafire.com/file/1cajqqq5im5tus2/Yamato_-_Empire_of_the_Rising_Sun_(RA3).rar Russian Federation (North American Subject Republic): South Carolina - Great White Fleet: http://www.mediafire.com/file/jic9w0apkl0vp76/South_Carolina_-_Great_White_Fleet.rar St. Louis - Great White Fleet skin for B hull: http://www.mediafire.com/file/0q47rtpovu1s1jy/St._Louis_-_Great_White_Fleet.rar Missouri - Make America Great Again (AKA the Trump Wagon): http://www.mediafire.com/file/yiu3uh12sluetax/Missouri_-_Make_America_Great_Again.rar Notes: - If the ship has a premium camo, you need to disable it (tutorial on how to do it below), otherwise mounting the camo will cover the custom skin. Disabling the camo only affects the visuals, not the bonuses, so you still get those. - For the Nassau, Bayern, Kongo, Amagi and South Carolina you get both the clean and rusted skins together. - For the Nassau, in both versions, you can go to content\gameplay\germany\gun\main\textures and choose which skin you want for the main guns - For the Bayern, on the rust-free version, you can go to content\gameplay\germany\ship\battleship\textures and choose between stripes or no stripes for the hull - For the Imperator Nikolai I and the Oktyabrskaya Revolutsiya you get all skin variations in the same package. - The Gneisenau now has two skins: One only affects the ship's deck, guns and superstructure and is meant to be used with the premium camo, so you don't have to disable it. The other also changes the hull, and it requires the permanent camo be made invisible. Both are in the same package. - The Großer Kurfurst skin I made uses Tanz's GK skin as a template, adding rust and the colours and coat of arms of the Weimar Republic. All credit for the original camo goes to him: https://forum.worldofwarships.com/topic/22352-tanzs-shipyard/ - Almost all japanese battleships share the same type of secondary guns. For their dual purpose secondaries, all free ships, from Kongou to Yamato, have 127mm dual turrets. So the skin file for those (file name: JGS009_127mm40_Type_89_a) is used by all of them. The Yamato has a different skin file, making the turrets dark grey, while the others have white turrets. If you download the Yamato and at least one of the other free battleships, you have to choose either white or dark grey 127mm dual turrets. - For reasons I don't know,you can't make Mutsu's camo invisible with the standard method I describe below. If anyone figures out how to do this, please tell me. - The Großer Kurfurst also uses the same dual purpose secondary guns from Gneisenau, so if you have the DDR Gneisenau, you'll see the red turrets with the communist symbol on the Großer Kurfurst too. - For the Hood you get the same skin files twice, one for the regular hull, and the other for the The Last Conquest special hull. If you don't have the TLC hull, use the regular one. If you have it, you can choose to replace the regular skin, but you have to disable the premium camos, or replace the TLC skin and keep the premium camos visible. - The Dunkerque "FTFY Fleur d'Acier" skin is for the Fleur d'Acier special hull. If you want it for the regular hull, I recommend Wyvern's Dunkerque skin, which is almost the same: - Dunkerque's "Fleur de lis" skin is for the regular hull and requires Dunkerque's standard permanent camo be made invisible. - Here's Secession's page with the original Imperator Nikolai I skin I used as a template for mine (which I uploaded with his permission; all credit for the original goes to him): - The three skins for Oktyabrskaya Revolutsiya work well with the Krasny Oktyabr camo (the red and yellow one with "CCCP" painted on the middle of the hull), the black and orange one being the best for it, so if you have it, you can make the standard camo invisible and keep using that one. That's what I'm doing. Also, a quick guide to removing permanent cammos: First, you need to put this file into the \Games\World_of_Warships\res_mods\ folder: http://www.mediafire.com/file/356nv1mjpp9mmdq/camouflages.xml Then you open it as a text file and open the search tool (Ctrl+B). You search for a key word matching the ship's cammo you want to edit (hint: look at the name of the skin files; some ships have names completely different from their in-game names) Here I'll look for the Aurora, which for some reason they put under the name "avrora" with a V. You keep hitting next until you find something like this: If the ship has more than one permanent cammo, like the Tirpitz, you'll find them one after the other: Below that you'll find four lines reading "<color0>" thru "<color4>" with a string of numbers. You only need to change those four lines of numbers from whatever values they have to "0.000 0.000 0.000 0.000". Then you save the file. And you're done! Now the cammo is invisible, but you still enjoy the bonuses it offers. Warning: Unlike skins, which you can change, add or remove while running the game and see the changes on your ships by just selecting another ship, then going back to the ship you want, this doesn't work with the game running. You need to close the game and launch it again to see the change. Enjoy!
  12. goodday i got the hindenburg recently and i want to know what is the best build for the cruiser/battlecruiser hindenburg
  13. I've used Kurbain's excellent guide to make a shortlist of possible Captain's skills for my Budyonny Captain. I also want to use this captain in the premium ships "Murmansk" and "Molotov" (and maybe in "Kutuzov" - but not sure about that) I feel that I want these skills for sure: Level 1 "Priority Target" Level 2 "Adrenaline Rush" Level 3 "Demo Expert" Level 4 "Inertia Fuse for HE" and "Concealment Expert" This leaves 5 points to allocate. A couple of possibilities that I thought about: a) Take "Advanced Firing Training" PROS: I am terrified of carriers and this boosts AA range to 6km in "Budyonny" (and possibly "Kutuzov") CONS: Doesn't help AA much in other ships. Have to take a low-value 1 pt skill. (Sorry but the only one that I rate for mid-tier cruisers is "Priority Target" ) b) Take "Vigilance" PROS: Russian cruisers are not very agile, and this is a very useful skill. CONS: Leaves a problem of two points to spend. Never felt the need for "Expert Marksman" or "Last Stand" on the Soviets, and the other skills look even more "meh" Enough of my mad ramblings. What do you think is the best way to use up the remaining 5 points?
  14. Pensacola is it any good now? (Review)

    Pensacola is it any good now ? tried it again after the surface detection buff to see what its like to play now. always loved the guns, but being able to be spotted from the moon has always been an issue with this ship. first game in it after the surface detection buff.
  15. Tier 6,7,8,10 ships,when?

    Hy guys, I am new here,and i wanna play:Admiral Graf Spee,Schanhorst,Tirpitz,Bismarck and maybe the german tier 9-10 cruisers and ofcourse battleships.Also i am interested in japanese battleships(maybe Yamato) and aircraft carriers. I don't wanna be a burden for my future teams,so my question is after how manny battles(1000,3000,5000,etc)may I start to play tier 6,7,8 ,9,10 cruisers and battleships and ofcourse aircraft carriers and ,why not,destroyers? All the best to everyone!
  16. Indianapolis buff and discussion

    Indy has always been one of my favourites, I like the looks of it and the sound of its guns and I've enjoyed playing her but it's largely seen as a bad ship in general. So with 0.6.2 Indy got some buffs and I'd like to ask what (more experienced) people make of it. "Indianapolis: decreased main armament reload time from 15 to 14.3 seconds. Also increased side plating armour for main locations of the ship above the citadel from 16 to 22 mm. Such armour will protect the central part of the cruiser's side from HE shell penetration by 130mm or lower guns (Inertia Fuse for HE Shells commander skill not taken into account)." In addition, if you're of the opinion that it's still weak what changes would you suggest for it to be a viable pick compared to, say, Myoko. I haven't tried the changes myself but I don't expect much to feel different. That being said, I enjoyed playing the Indy before the buff (even though I never were amazing in her) so for me this is largely positive.
  17. Premium Ship Review: Oleg

    Bogatyr in a sexy black dress. Quick Summary: A stock Bogatyr-class protected cruiser. Patch and Date Written: 0.6.0 - January 25th, 2017 Cost: Undisclosed at the time of publishing. Closest in-Game Contemporary Bogatyr, Tier 3 Russian Protected CruiserDegree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique The Oleg is a stock Bogatyr-class. Lert and I will go on at length about the difference between the ships, so I'll keep it short here. I was sorely tempted to compare her instead to the Aurora. The Pallada-class is very similar in play style in World of Warships and short of an obvious difference in speed, it would be difficult to really set them apart in terms of performance. PROs The Oleg is very soft skinned leading to many over penetrating hits from battleship-caliber, armour piercing shells. More hit points than the fully upgraded Bogatyr. Fast for a protected cruiser at 24.0 knots. Good HE performance, with 2,100 alpha strike per shell and 8% base fire chance. Great handling, with a tighter turning circle than her sister ship at 450m. Very easy to understand and with a very low skill floor. CONs Low DPM for a tier 3 cruiser with her 8-gun broadside and 9s reload. Agonizingly slow turret rotation made all of the more noticeable by her small turning circle. Guns will often slide off the target in a high speed turn. Her top speed, while perfectly adequate when top tier is severely lacking when she faces tier 4 ships. Short of the turrets, the entire ship has no more than 13mm of external armour plating. Much of it has 6mm. This makes her take high explosive penetrations from any size of shell that strikes her. A small portion of the citadel is raised well over the waterline (found just beneath the two large lifeboats behind the last funnel). This portion has less sloping than the rest of the citadel. Her AP shells are downright forgettable with poor penetration and requiring very short range engagements to be effective. No anti-aircraft firepower whatsoever. Doing the dance. The Oleg cannot win by rate of fire alone. Learn to WASD early and often with your cruisers. It will serve you well. If you ascended the Russian cruiser line, you've already played the Oleg. It's disappointing to say, but there it is. The Oleg is a stock Bogatyr with a few tweaks to her stat line. They can be summarized by the following. The Oleg: Has more hit points. Has a slightly smaller turning circle. Has sexy black camouflage. Good and we're done. Review over. Goodnight everybody! Huh? What do you mean that's not good enough!? Ugh! Fine! I've asked Lert to once again join me in this review to provide his views. Lert has more experience in the Bogatyr than anyone else I know and he's certain a better hand at it than I am. He'll even deliberately up-tier his cruiser to face bigger opponents like the good ol' days. Apparently baby seals aren't enough to sate his appetite anymore. I totally approve of this behaviour. The Lertbox Hello and welcome to another Lertbox. This time we're discussing the russian tier 3 Bogatyr class cruiser Oleg. Is it worth your money? Is it worth being in this game at all? For this Lertbox I will comparing her to Bogatyr, St Louis and Aurora. I feel these are very representative of the protected cruiser gameplay at the tier. (He better make this review good cause I dunno how many times I can repeat myself in saying this is a stock Bogatyr and be expected to be entertaining!) Options No surprises here. Low tier cruisers aren't terribly complicated. Consumables: Damage Control Party Module Upgrades: Two slots, standard cruiser options.Premium Camouflage: Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy. The Oleg's camouflage is pretty sexy looking. Firepower Primary Battery: Twelve 152mm rifles. Eight guns are mounted in casemates along the flanks of the ships, four to each side. The remaining four are divided into two, two-gun turrets on the bow and stern. Secondary Battery: Twelve 75mm rifles, with six down each side of the ship in casemates. Let's start with what was almost a deal breaker for me: The Oleg has horrible gun handling. It takes 30s to rotate her guns 180º. This is so slow that in a turn, your guns will slide off your target every single time. This is so slow that you're unable to shift fire from one side of the ship to another quickly because it will take so long for the guns to acquire their target. Yes, even the casemate guns bolted to the sides of the ship which can only face on side will take too long to rotate onto your target. This is so slow that you'll be using the rudder to line your guns up. It's that bad. Expert Marksman, the tier 2 Captain Skill, is almost a must. The Oleg has less main battery firepower than the Aurora despite having the same broadside of eight 152mm/45 Canet guns. This disparity comes from a difference in rate of fire. The Pallada-class cruisers reload in 8.6s while the Bogatyr-class cruisers reload in 9.0s. This places the Oleg third from the bottom in terms of HE DPM among the tier 3 cruisers. 140,000 - Bogatyr (B-Hull) 152mm 126,667 - Bogatyr (B-Hull) 130mm with Basic Fire Training 126,000 - St.Louis 118,800 - Kolberg with Basic Fire Training 117,209 - Aurora 114,000 - Bogatyr (B-Hull) 130mm 112,000 - Oleg 108,000 - Kolberg 96,000 - Tenryu But let's be clear here -- she's not that far behind the Bogatyr with 130mm before Captain Skills. The 2,000 DPM between them is the difference of 1 extra hit from the Oleg's 152mm rifles. In the real world with shot dispersion, the Oleg's damage is going to compare very closely with the Bogatyr until Basic Fire Training is added. To this end, the Oleg won't feel that far behind ships like the Aurora or an upgraded Kolberg. The Oleg's main battery is supplemented by twelve 75mm secondary guns. However, like most low-tier vessels, her secondaries are hamstrung by painfully short range -- in this case, a mere 2.5km. Their small caliber isn't too much of an issue against anything short of a Battleship. While it's possible to engage targets with these guns, it's never going to end well unless you already have the upper hand by a significant margin. Overall, the Oleg's firepower is pretty average with nothing really spectacular about it. She has only a modest a 10.8km range, her AP performance is hamstrung by poor ballistics and she can't out muscle any of her contemporaries in terms of raw damage. This might be acceptable if the Oleg had other abilities to supplement her firepower but as you'll see in subsequent sections, these advantages fail to materialize. While her guns are completely capable of doing damage and performing, the Oleg does not win any recognition for what she brings to the table as a gunship. Rivals: Versus the Bogatyr Against a bone stock Bogatyr you actually stand a chance in an Oleg. Similar range, similar broadside with the same guns, similar reload, similar speed, same armor profile but more hit-points. It's when the Bogatyr starts upgrading though that Oleg is left choking in the dust. The B hull gives Bogatyr a heavier broadside, the FCS gives the tech tree ship better range and the 130mm guns give her a better fire chance. Plus, if the Bogatyr player has the 130mm guns mounted and AFT researched, he can keep you at arm's length without ever allowing you a chance to shoot back. The best (and only) way to handle a Bogatyr is when the latter is distracted. Get your fire in, while he's concentrating on other things. Try not to be the easy target, because he outguns and out-ranges you. The Oleg, doing what she does best: Providing supporting firepower into an engagement from the second line. She doesn't have the DPM, armour or hit point total to trade blows effectively. Maneuverability Top Speed: 24.0 knots Turning Radius: 450m Rudder Shift Time: 7.1s This is probably the best bit of news about this ship. The Oleg is, for a tier 3 protected cruiser, both fast and maneuverable. Her 24.0 knots isn't a blistering top speed by any means, but it does give her longer legs than most of her contemporaries with the exception of the Tenryu and Caledon. Her turning circle is also very tight at a mere 450m. This is a marginal 10m improvement over the Bogatyr herself, though she loses out on rudder-shift time. Still, she is very wiggly and this can be used to help dodge incoming fire and attack planes. Her top speed really feels lacking when she's facing tier 4 ships, though. She's easily outpaced by every other cruiser found at this tier and even some of the Battleships like the Ishizuchi and Myogi are outright faster. Being kited is a real risk in this ship, especially if the Oleg is fool enough not to silence her guns and turn away to drop back into concealment. A second drawback is that the Oleg WILL out turn her turrets. Firing and maneuvering just isn't possible as your guns will slide off their targets. Even with Expert Marksman, it's impossible to keep her guns tracking an enemy while she has her rudder hard over at full speed. Durability Hit Points: 24,100 Citadel Protection: Layered armour, with a 13mm outer hull and a sloped 70mm citadel deck. Min Bow & Deck Armour: Between 6mm and 11mm. The Oleg is an experience and credits pinata in her matchmaking spread. Hit her with anything and rewards leak out. She can be penetrated almost everywhere even by the smallest caliber HE shells and her bows can be overmatched by even 88mm worth of AP fire. You're simply not going to bounce a whole lot in this ship. Though she has more hit points than the Bogatyr, it isn't an appreciable gain over her sister ship, nor is it anywhere near enough to allow her to make up for the deficiencies in her DPM against vessels like the St.Louis. The Oleg shares the raised citadel weakness of the Bogatyr. There's a small section behind the funnels, found underneath the large lifeboats mounted there where the citadel rides significantly higher than the waterline. The only defense the Oleg has is to use terrain and her maneuverability to attempt to avoid fire. Rivals: Versus the St.Louis On paper, Oleg looks ok against a stock St Louis. You have a heavier broadside, slightly more range and are a hair faster. But that's where your advantages end. Even stock, a St Louis has more hit-points and better armor. When the American fighting lady is fully upgraded however, you're in trouble. A heavier broadside, much more hit-points, better armor, similar range and only a little bit slower, she'll outgun, out-tank and out-brawl you. It helps a lot to know where to aim on a St Louis. While she has better armor, that only covers her machinery spaces. Her extremities and superstructure are still soft, and that's where you should put your HE. Other than that though, the best you can do is pray that the St Louis driver is a worse shot than you are. She will outlast you in a direct slugging match. Concealment & Camouflage Surface Detection Range: 10.3km Air Detection Range: 5.7km Minimum Surface Detection Range: 8.8km Concealment Penalty while Firing: +4.56km (versus 10.8km maximum range) The best that can be said for the Oleg is that at least her surface detection range doesn't outstrip her guns. It's a very near thing, though, and something for players to be aware of. In the claustrophobic maps found at tiers two through four, there's not a whole lot of room to use range to hide, but there are a plethora of islands behind which cover can be found to break line of sight. Make judicious use of these to keep your Oleg not-sunk and to control the engagement. Anti-Aircraft DefenseYou can find it by reaching down and grabbing your ankles. It's down there somewhere. Just keep looking. Rivals: Versus the Aurora Finally a comparison where Oleg comes out at least looking equal to her competitor. Where Aurora has slightly more range, she's considerably slower. Where she turns better, she has less hit-points. The differences are small though, except for a 5 knot speed difference. Even the armor scheme is close to the same. With Oleg's superior speed you might try to kite Aurora and rain down fire from range, but she can turn better to avoid your fire, and return fire from just outside our range. Conversely you might try closing the distance to knife fighting range and bringing your secondaries in, but you're not walking out of that trade smelling of roses. In a 1v1 duel between these two Russian premium tier 3 cruisers, it usually comes down to who is the better shot and who manages his damage control party better. Both ships are underwhelming compared to their direct rivals, but between the two of them I would still choose Oleg. Her 5 knot superior speed cannot be underestimated, it gives her an edge in flexibility that Aurora simply cannot match. The Oleg is utterly reliant on friendly ships to shoot down aircraft. With it's good agility, it can be an annoying target for inexperienced carrier players, especially for torpedo bomber strikes. But don't get complacent. Overall ImpressionsSkill Floor: Simple / Casual / Challenging / DifficultSkill Ceiling: Low / Moderate / High / Extreme Game play doesn't get much more simple than that found in the Oleg. The only complexity to this ship is the choice of ammunition, the use of range, terrain and maneuver and the optimization found in the correct choices of Captain Skills. This is one of the ship's greatest strengths. It's also one of the ship's greatest weaknesses. There's not going to be a whole lot that separates an experienced Oleg pilot and a great Oleg pilot. The Lertbox Welcome to the most superfluous ship in World of Warships. Yet another Russian premium ship, at a tier where one already exists, and offering a playstyle that is done better in the free tech tree ships. Oleg offers nothing that hasn't already been done better before. She doesn't really offer that great captain training, and did we really need another premium Russian cruiser? Mouse's Impressions: Dirt simple game play -- often devolving into simply trading damage. There are a couple of ways to include sister ships in the game -- this isn't a very interesting way of doing it. Not different enough from the Aurora to matter, IMO. Her awful gun traverse was almost a deal breaker for me. Expert Marksman is a must-have. The Oleg has it pretty rough. Her big sister Bogatyr is arguably one of the best tier 3 ships in the game. I had high expectations for the Oleg as a Bogatyr-class premium. She looks really sharp in her black and gold camouflage. However her performance is admittedly lacking. She's not a bad ship, but she's definitely not a great one either. She's just the sister ship of a vessel already available in the tech tree, accessible simply by not unlocking any improvements. This is probably a big strike against her for some players, especially when she doesn't offer anything new in terms of game play. The Oleg doesn't follow the example of the Missouri or Texas which are an improvements over the Iowa and New York respectively. She also doesn't have a gimmick in the way the Lo Yang incorporates a Hydroacoustic Search to the Benson. She's not even like the Shinonome which now offers a weapon configuration no longer available to the Fubuki. I mean, if we thought the Prinz Eugen was pretty blah for being so similar to the Admiral Hipper, well at least the Prinz Eugen compared well to an upgraded Admiral Hipper. And on top of that, she had a baked in bonus with her premium camouflage. But the Oleg doesn't even have that going for her. And worse still, it's not like there's a drought of low-tier Russian protected cruiser premiums. The Diana and Aurora are so similar in play style as to be almost comical. Taken in isolation? Yeah, the Oleg is an okay-ish premium if you absolutely must have a low-tier cruiser to help train Captains. But she's not good and she's not special. Would I Recommend? No, I wouldn't. For a start, the Oleg isn't that different from a stock Bogatyr -- meaning if you really wanted to try this ship out, play a stock Bogatyr. The differences are so minor as to be near trivial. On top of that, there are comparable ships in and around that Matchmaking spread. While she's objectively better than the Aurora grace of her speed, that doesn't make her a "good" ship. For Random Battle Grinding Mouse: I did earn Confederate medals very easily in the Oleg. But then again, I earn Confederate medals very easy in an Aurora, St.Louis or a Bogatyr so... yeah. Nothing special there. So overall? Nope. Lert: No. She barely makes more than a tech tree ship, and she doesn't offer that much in captain training. If you really need a captain trainer or credit grinder there are better options out there. For Competitive Gaming Mouse: No, the Bogatyr is hands down better. And free. Lert: Ha. You make good joke. For Collectors Mouse: The Oleg is a well storied ship and for those interested in Imperial Russian Naval History, she's a little gem. Aside from that? Meh. Lert: Maybe. Oleg's combat history is actually quite extensive. She fought at Tsushima and survived, she fought in World War I and survived, finally meeting her end in combat in the Russian Revolution, being sunk by a Royal Navy torpedoboat. All that still doesn't make her a good ship though. For Fun Factor Mouse: Meh. I love riding on a sleek, black vessel as much as the next girl but I didn't get my jollies on the Oleg. Lert: No. There are tech tree ships that offer the same play style but are more fun to drive and flat-out better. Plus, they're free. Fire is a huge problem for low tier ships. Proper use of your Damage Control Party is paramount to survival. How to Equip your Oleg Recommended Modules As a low tier ship, the Oleg doesn't have a whole lot of options to choose from. Take Main Armaments Modification 1 in your first slot and back that up with Damage Control System Modification 1 in your second slot. Recommended Consumables There's only one consumable here. You'd be wise to upgrade to the premium version of the Damage Control Party. Fires will be everywhere and the shorter reset timer can really help mitigate the damage here. Recommended Captain Skills The essential skills for the Oleg on your first pass through the tree are: At tier one, Priority Target. This will let you know when it's absolutely imperative that you start wiggling your tush. You should be going semi-evasive anyway to avoid torpedoes, but this is less of a concern at lower tiers. Follow this up with Expert Marksman at tier two. You'll almost be able to keep your guns on target while turning. At tier 3, Demolition Expert is probably your best choice as the rest of the skills are pretty lackluster for the Oleg. And finally, at tier 4, Concealment Expert is your best choice to let you go gun silent and sneak away when things get scary. Other useful skill include: Preventative Maintenance (T1) and Last Stand (T2). The Oleg loses her engines and steering gears frequently and each of these skills can help with that. If you take Last Stand, you won't necessarily need Preventative Maintenance, so make it an either-or choice. High Alert and Adrenaline Rush are both good skills from Tier 2. The former will reduce your reset timer on your Damage Control Party to as low as 54s if you're using a premium consumable. Adrenaline Rush will help accelerate your DPM as you take damage. And you will take damage in almost every game. Skip Tier 3 skills. Vigilance would be the only other one worth while here. None of the other Tier 4 skills are particularly useful for the Oleg though there's two interesting choices at least. Inertia Fuse for HE Shells is curious. There isn't enough 25mm armour at tiers 2, 3 and 4. Most Battleships have 16mm of armour on their decks and extremities and your 152mm HE shells will handle that just fine. However, the decks of all of the IJN cruisers found at this tier are vulnerable if you take this skill, letting you land citadel hits against them. If this feels like a worthwhile investment for you, go for it. It's a lot of points to spend to help against one specific enemy. Radio Location may look appealing and you can certainly consider it but you won't get much use out of it in low tier games unless you come across an Isokaze seal-clubbing division.
  18. The "RN Cruiser Smoke Bug" - Myth or Reality? In a Belfast game two days hence, I popped smoke going just a teeny bit too fast, and ended up sitting still in the water looking stupidly back at one, lonely puff of smoke hovering a cable-length or so astern. Then I died to a massive hail of shells from a grateful cruiser and battleship community (but that's beside the point, really). I assumed this was the infamous "RN Cruiser Smoke Bug" at work. I didn't die because of it, since I would have sailed out of a second puff of smoke as well, if it had been there - but as it was, there was no point in even bothering to go into reverse. Yet now I read, in a number of posts, that there is no RN Cruiser Smoke Bug. So, it's right up there with Bigfoot and the Jersey Devil?
  19. Oleg in the EU shop.

    Hi everyone! Apparently we have got yet another Russian cruiser: the (B)Oleg - a Bogatyr-class cruiser at tier 3. Quick review: pass (if you are not an extremely collector-oriented player). She has the bad 152 mm guns of that class and thus does not even qualify for proper seal-clubbing. If you want to go for that: buy the Bogatyr back, for free*. More guns, higher fire chance, higher shell velocity and more guns! (for the prize of calibre, but that does not stand out actually) Have fun! (*about 70k credits actually)
  20. RDF is there another way?

    90% of the player base responding to this poll http://forum.worldofwarships.eu/index.php?/topic/71283-implementation-of-rdf/ are unhappy with RDF in its current form I am sure that considering it has got all the way to public test, that RDF is coming to the game regardless of all the negative rep it is picking up. So, is there another way? I would like to hope there is. So in a constructive way, how could it enter the game in a more acceptable format? As RDF is a passive skill, it cannot be turned off. So, how about making it "ping" like sonar would. Every 30 or 45 seconds, you get a RDF ping that shows the sector that the nearest enemy ship is? It could be a broad sector, between 30 and 45 degrees. The player being pinged should still get the warning on screen like in the current test to warn them, but at least they know that for the next 45 seconds they have the opportunity to adjust their positioning without being tracked? I am just trying to be constructive.
  21. The French Cruiser's Thing

    I'm back with a topic that no one should care about and writing about things that community managers should be doing in my place! Yay! -throws confetti- A quick retrospective on the British cruisers: So here we are, at the sixth cruiser line with the French. We have the Japanese with solid gun performance all round, powerful but difficult to use torpedoes, and very potent HE. We have the Americans, who specialized in AA before the endless patches turned the battleships that used to depend on them for defense into a far more potent source of AA than the cruisers as well as the Russians and the British in the higher tiers usurping their role there. We have the Germans, with their Frankenstein line with long ranges and good gun handling for very dangerous AP but substandard HE. We have the Russians, and their long range HE spamming and rapid firing guns at the cost of being easier to penetrate than the easiest [segment omitted] down at the ports. Then we have the British with their odd but powerful guns and smoke screens. Two HE lines. Two AP lines. One AA line. And now the French. The concept behind the cruisers perhaps works best if they are thought as as simply a subset of ships that are specialized but not in any mutual way as with the battleships or destroyers. Whilst WG might go the way of giving the French cruisers a flavor, something that is far more important in my opinion is the creation of roles for them. I think that the game works best if it works like natural selection in the wider world. If a certain species grows too large in number, then they will either die off or a predator species will grow in number as they feast on the growing prey numbers. I think, for the lack of a better description, that the new ships should be there as a tool to fight against an enemy that a large number of current ships need to face. The role of ships can be thought of as the following, to a very simple degree. Anti - destroyer Anti - battleship Anti - cruiser Support Objective Reconnaissance All ships can fulfill all roles to a larger or smaller extent, but that is what game balancing would ideally be in my opinion. These tasks are, in my personal opinion, a good way to evaluate how ships can decide the result of a match. Minotaurs are excellent at ripping destroyers to pieces and holding the line from inside of the smoke, but fighting against any other cruiser at standard cruiser engagement ranges will very quickly result in a very dead Minotaur. A Hindenburg is only slightly effective at dealing with non-British cruisers, mediocre against destroyers thanks to her quite poor HE, and only slightly effective at dealing with battleships due to her slow speed and large turning circles. She has insane AP alpha values, a very good hydro coupled with very good turret mechanization on a heavy cruiser, and excellent torpedo arcs and very dangerous close range guns however. This in, in my eyes, a balancing factor in a way. One ship is extremely good at a few things, but terrible at others. The other ship is in no way remarkable, but neither does she suffer in any specific area. Certain ships are simply better performers than their counterparts (e.g. Hindenburg VS Zao) but all ships are best at one of the five roles whilst suffering in others. The Zao for a start is decent at the first, excellent at the second, and good at the third but lacks any ability to fulfill objective and reconnaissance in any major way as front line Zaos are usually dead Zaos. So we come to the gimmick that goes to the French ships. The French cruisers, from what I've seen of them, are quite unremarkable. They appear to resemble either Clevelands in the case of their light cruisers or Hippers in the case of their heavy cruisers. Their speed is slow, peers with the British and Germans and certainly not anywhere near the Japanese or the Russians. Their armor is described as good for a cruiser though the Gloire's 120 mm side and 105 mm belt armor is rather significant for a light cruiser. No significant references were made to their AA capabilities. They're rather short for cruisers of their era, though not notably so. The role of light cruisers So, what should be the French light cruiser's "thing"? It took us a long time to get here didn't it? My ideas are generated rather simply. The French cruiser's thing will almost definitely have to be something to do with their ammunition. I do have one idea about a consumable, but that will be right at the bottom of the list. I will also not be stealing the British's gimmick as tempting as it is to transfer those traits to a ship line with serviceable armor. Incendiary HE Anti-battleship Suppressed Firing Penalty Anti-battleship No Citadel Anti-destroyer, Objective Speed Boost Objective Armor Objective, support Rapid Autoloading Anti-cruiser, anti-destroyer Right, I'm done. I shall eagerly await your indignant protests to my ideas below. Best regards.
  22. A small bit of history

    As you may or may not know in the closing days of cbt the Senjo was renamed to the Zao. At the time the reason for this either escaped me or i just didnt care enough. Now that i aquired her the spark of interest was struck and i would like to know this intreguing bit of hisory behind the lady of bb barbecue. Does anyone here even still know, or wil the godesse of fires secret remain just that. Long live the ship o7....
  23. Operation Excess Mission bugged?

    I'm a little scared to post this in case I am missing something obvious, but I have checked the requirements multiple times and I still don't know why I haven't completed it: 50k damage. check. 8 fires. check. 75 ribbons. check. Cruiser. check. Tier 6 and above. check. Stage 2 already complete. check. So am I being stupid (so very possible, especially since I am the wrong side of a coffee) or is it bugged?
  24. Do BB`s CL`s and DD`s need each other?

    When the game first came out, there was a premise that each ship class was to an extent reliant on the other class`s to perform well. For example...a BB alone will be vulnerable to a DD`s torps or a CV attack, so it is better to have a BB supported by a cruiser...the cruiser can provide AA cover and can aid in spotting torps and if a sneaky DD strays too close has the rapid and more accurate guns to better deal with a DD. Your friendly DD`s are great at forging ahead to spot enemies or capping, and launching surprise torp attacks, but they are vulnerable if attacked because of low HP and no armour....but here comes the cruiser to offer close fire support and the DD is not so vulnerable. And the eye in the sky CV, he can support everyone.....fighters to spot pesky DD`s sneaking up on a BB...torp drops not only to damage ships but to turn them into an even more vulnerable position of showing broadsides to your BB and cruiser team mates. It is both more complex and more simple than I could ever explain it, but each class of ship had a niche, had role to fill, had a job. Now, after a year those roles or jobs has blurred or even become surplus to requirements...how you ask. Well lets look at the toys and consumables that BB`s get now....Hydro...Radar....at higher tiers better AA than most cruisers can offer. So where does that leave the cruiser in this? out of a job is where it is, what can a cruiser offer that BB`s cannot? defensive fire? wont be too long until they give that toy to BB`s. Why is it that a top CV player avoids BB`s in favour of DD`s? even if that BB is isolated? because BB attacks have a cost in planes lost, and a DD attack generally doesn't. What I`m trying to get across is that each class of ship had its own identity, a clearly defined job within its fleet...and now that identity is being lost. Do I have the answer to this, one that everyone would look at and say "hell, that would work" probably not. Giving any ship class more and more toys/consumables will only make the problem worse, the classes are out of sync with each other...just look at the MM in a random match and you may see 6-7 BB`s 2 cruisers and 3-4 DD`s...that is out of balance...of course you`ll have a new line of ship come in and throw those numbers out of line again...but BB`s are so much less reliant on help or support from other classes that more people sail them. I`m not suggesting WG bring out the nerf bat and start swinging it wildly at the BB`s, but that they should look at why there are BB`s/cruisers/DD`s and CV`s in the game...diversity, choice, roles....reign back on the toys/consumables, bring back the synergy between the classes...the need for supporting each other...the team play. If WG continue to give more and more toys to any one class of ship, not just BB`s(sorry BB drivers, easiest ships to make my point) then it may come to pass that they may as well drop all ship classes and just have one that can do everything, and welcome in a time of tediousness. Having the choice of what class of ship you sail, what role you want to fill is a fundamental part of the fun in this game...and its slipping away. Lets hope WG actually do take a long hard look at the direction they are taking, the cynic in me doubts it...but still...you never know
  25. RN Cruiser 4th Captain Skill

    Sorry, I am bit late to the party of RN Cruisers and have reached Leander (which am in love currently!) My captain has now option to get the 4th captain skill which is either DE, AFT or Survivability Expert. And to me, none of them make sense. DE is out of question because of no HE. AFT is maybe so-so but the lack of CVs on T6 makes me wonder if this is a waste of skill point. Survivability Expert sounds great but 400x6=2400 HP extra points sound inviting but meh. What have you guys trained your captain for RN Cruisers for this tier? I absolutely want the Concealment expert for T5 so I have to take 1 T4 skill. Makes me wonder why WG does not introduce 1 captain skill at this tier to suit the current Cruiser population. Thanks!