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Found 49 results

  1. LoveYouTooBuddy

    Günther Lütjens

    Hello. What happened to the Günther Lütjens? If someone have information/speculation about Günther Lütjens I will be happy to read them. For me I want my Lütjens to be awarded upon completion some sort of Bismarck focused campaign. Oh and if you don't know what unique traits to use: Master Adrenaline Rush Master Advanced Firing Training Master Manual Fire Control for Secondary Armament And every secondary kill to give fireworks!! (And maybe heal you a bit ^^) I like fireworks... Edit2: Added a Poll. Edit: Here is all the info I found so far: Announced at Gamescom 2019. "Günther Lütjens - Kriegsmarine admiral. During World War II he both commanded Scharnhorst and Gneisenau’s successful raid in Atlantic, and lead the last operation of the legendary Bismarck. He went down with his ship in May of 1941 fighting the British Royal Navy." Wikipedia link. Drawing vs Picture of him: Traits info: "We will share the details about these commanders’ traits later in the development blog." Comment about campaigns and captains from MrFingers: Final edit In conclusion: As some people predicted, WG released extremely weak (and expensive) german commander. I feel disappointed, but it serves me right for thinking that this time it was going to be different, even after witnessing all of WG's scams, bias and all around shitty practices. Well done, great job, 2019 made me lose the last shreds of good faith I had in your company.
  2. Hello, any news on if we get national commander voices to the entirety of 9 ships? I know Blyska got polish commander voices for ONE ship, so it would make sense that 9!!! ships, and one of them being a 2 million free-XP ship to get national commanders... right?!
  3. Duecut

    Daring Help

    I've been having allot of trouble with the Daring, Jutland I couldn't get to grips with radar cruisers, but the Daring I just couldn't even manage without Radar cruisers in the match. Anyway after watching some of Flamu's youtube video's I think I've managed a few games reasonably well. To translate "Well" I've cause damage, sunk ships and capped objectives (so I'm happier) Anyway to the help that I need. With all the other ships I use the wiki page for commander recommendations, but for some reason these recommendations don't exist for the Daring. So the image shows what I currently have, for all you daring players out there what would you recommend?
  4. cnicoll123

    Random Commander Drop?

    Hello Shipmates, Been playing WoWs for the most part of the day prior to the latest update and I thought to check my commanders, skills and reserves etc, to discover a newly added commander in my reserve fleet- a "Brian Bragg" US Captain. I'm somewhat stumped about how I managed to get him with 10 unassigned skill points. Checking my campaigns I cant see him as a reward (Honorable Service Completed, progressing slowly with Isoroku Campaign atm). I have devoted myself to playing, unlocking and ranking-up commanders within the German ship tier-tree only- with only having two British Cruisers rewarded from the 'Brttish Cruisers' Directive and recently two European destroyers from the 'Euro Destroyers' Directive as of recent. (You'll probably note I still have 'Cap', 'Dunkirk' and 'Honore' unassigned- I've still to assign them when I see fit to ships of my liking!) Anyways. I digress. Anyone want to shed some light on how I've possibly been awarded him? (SIDE NOTE: I haven't played clan battles or own any US Ships. Mr 'Rewards' tab in the UI hasn't registered him either- even after a game restart!)
  5. Guacamole_king

    Changing my commander voice.

    Hey everyone,I hope that you all have a good day, I'm originally from the French community, but I didn't have any answer, so I'm now here to annoy you hehe. (sorry for the mistakes). My friends and want to switch our commanders voice's with our own. Is there a way to do that ? Thanks by advance for your answers :)
  6. zebedeeboss

    Missing Commander

    Hi I went to buy a Commander in the Armory and it says I already have this commander? He is not on any other ships neither is he in Reserve ? Are you able to re-instate him and or tell me what happened to him? Many Thanks and Regards Zeb...
  7. Ebii91

    Armory Commander Coupon

    Dear WG, Sub, anyone who this might concern, Is there any chance that in the future we will see coupons for commanders in the armory? Given the fact that they are becoming very common in the armory lately, this seems like it would be nice for the players. Kind Regards, Ebii
  8. McHook

    Clan management

    Hello, I have been commander since I started my clan for World of Tanks in 2012. Expanding to WoWs and WoWP did not make it any easier for me as Cdr. Hense the games are not linked and the membership of the clan is not also. Thats is ok for not having the maximum members in a clan who or not playing all the games but are focussing on just one off them. But for general clan management it would be handy to be able to send a message to the whole clan instead of selecting each member separate. I tried to do this through external servers, forums en sites, but why not have it in game. Also the hiding off stats should be reviewed. I don't mind if players want to hide there stats, but make it optional to share it with the clan only.
  9. I'm still scratching my head about the AA / CV rework and how it impacts Hood, which I used to run as an AA boat. The in-game info panel tells me nothing - clicking the individual mounts just shows the guns, doesn't give me info about which range-grouping each corresponds to; and looking at the info breakdown for those range-bands isn't massively helpful. A look on the WOWS fitting tool shows the close-range AA DPS is incredibly low, with rockets not apparently creating flak bursts nor making the base close-range DPS much better than KGV. Wiki is still recommending Advanced Firing Training, and saying the defensive fire consumable applies to the rockets with a x2 modifier which is still significantly less than KGV's base if we're to accept the short-range DPS value given. Could someone please explain to me what the hell is going on? Because as far as I can get a read on it, AFT is now "meh" for the Hood because it doesn't improve the close-range rockets' continuous damage, BFT is more appropriate because it DOES synergise with the defensive fire consumable - but is probably still a waste because the improved AA is lacklustre anyway; which makes both the AA upgrades on the ship redundant because it's no longer fit for purpose as an AA specialist. Is this about the size of it?
  10. I bought an airdrop container that had in it a bonus mission, the Vanguard Quest. For some reason I thought it stated that if you earn 5K base XP, then you get the Vanguard, and a 10 point captain. Now I did the mission this morning, and since I have the Vanguard, did not get any gold or anything else in lieu. However I welcomed a 10 point captain. Imagine my surprise when I find a 3 point captain. added. Has anybody else had this "bonus"? was it a 10 point or a 3 point? Memory not good these days. p.s. I am mildly miffed that they are giving away a ship that cost a lot of money to buy. I can understand why, as in the current meta, it is rather meh. Well crap really and hard work, not fun at all, and playing games is supposed to be fun? isn't it? But I suppose "targets" are need for the upcoming Napkin navy.
  11. Einzelheiten und Diskussionen zu Kapitänen mit besonderen Eigenschaften Da es momentan unter "Anleitungen" keinen entsprechenden Bereich gibt, erstelle ich den Thread hier. Kann natürlich gerne von einem Moderator verschoben werden. Da Rong / Quan Rong (NEU) Sprengmeister / Demolition Expert: Brandwahrscheinlichkeit beim Ziel 3 % (normal 2 %) Experte der Überlebensfähigkeit / Survivability Expert: + 400 Trefferpunkte pro Schiffsstufe (normal + 350) John Doe (bis 0.7.1: Steven Segal) / George Doe Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Ladeexperte / Expert loader: - 75 % Nachladezeit beim Wechsel des Granatentyps (normal - 50 %) Jack Dunkirk / Bert Dunkirk Tausendsassa / Jack of all trades: - 10 % Nachladezeit für alle eingebauten Verbrauchsmaterialien (normal - 5 %) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Nebelwandexperte / Smoke screen expert: + 30 % Radius der Nebelwand (normal + 20 %) William F. Halsey jr. Vorläufige Eigenschaften (gemäß Entwickler-Tagebücher 0.7.5): "Hit fast": nach einer Erzielen der Errungenschaft "Doppelschlag" wird die Erkennbarkeit für den Rest des Gefechts zu Wasser und aus der Luft um jeweils 10 % reduziert "Hit hard": nach Erzielen der Errungenschaft "Unterstützer" wird für den Rest des Gefechts die Ladezeit von Torpedos um 10 % reduziert, die der Hauptbatterie um 20 %. Die für die Startvorbereitung benötigte Zeit bei Trägern wird ebenfalls um 20 % reduziert. Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Ladeexperte / Expert loader: - 75 % Nachladezeit beim Wechsel des Granatentyps (normal - 50 %) Darüber hinaus ermöglicht es Halsey (wie bereits Yamamoto), das Schiff mit einem einzigartigen Wimpel zu zieren, eine andere Farbe für die Leuchtspuren der Hauptgeschütze auszuwählen und jedes Mal, wenn ihr „Doppelschlag“ oder „Unterstützer“ erhaltet, ein Feuerwerke abzuschießen! Franz von Jutland / Reinhard von Jutland Wachsamkeit / Vigilance: + 35 % auf die Erfassungsreichweite von Torpedos (statt 25 %) Tausendsassa / Jack of all trades: - 10 % Nachladezeit des Verbrauchsmaterials (statt 5 %) Jacque-Jean Honoré / Charles-Henri Honoré Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Adrenalinrausch /adrenaline rush: - 0,25 % (statt - 0,2 %) auf die Nachladezeit aller Bewaffnung für je 1 % verlorene TP Aleksander Ovechkin (in verschiedenen Ausprägungen als amerikanischer, russischer oder binantionaler Kapitän) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Experte der Überlebensfähigkeit / Survivability Expert: + 400 Trefferpunkte pro Schiffsstufe (normal + 350) Isoroku Yamamoto Verborgene Reserven: Nach dem Erhalt der Auszeichnung „Erstes Blut“ erhält ein Spieler bis zum Ende dieses Gefechts eine zusätzliche Ladung jedes Verbrauchsmaterials. Zweiter Wind: Zweiter Wind wird aktiviert, wenn ein Spieler die Auszeichnung „Krake freigelassen!“ erhält, während er mit einem Schiff unter dem Kommando von Yamamoto spielt. Es bringt einen Bonus von -34% auf die Nachladezeiten der Hauptbatterie-Geschütze, -16% für das Nachladen von Torpedos und vorbereiten einer Staffel, sowie bis zu 48% für die regulären, innerhalb von 120 Sekunden wiederhergestellten SP. Die Fertigkeit funktioniert genau wie das Standard-Verbrauchsmaterial Reparaturmannschaft durch das Schaden am Schiff und an Modulen repariert wird. ab 0.7.5: Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) ab 0.7.5: Präventive Maßnahmen / Preventive Maintenance: - 45 % Risiko, dass Module unbrauchbar werden (normal - 30 %) Darüber hinaus ermöglicht es der legendären Admiral Isoroku Yamamoto, euer Schiff mit einem einzigartigen Wimpel zu zieren, eine andere Farbe für die Leuchtspuren der Hauptgeschütze auszuwählen und jedes Mal, wenn ihr „Erstes Blut“ oder „Krake freigelassen!“ erhaltet, ein Feuerwerke abzuschießen! Die Personalisierungen können wie Flaggen nach Belieben hinzugeführt oder entfernt werden. Auch wenn die Personalisierungen dafür sorgen, dass dein Schiff unter allen anderen im Kampf heraussticht, verrät das Feuerwerk deine Position nicht an den Feind, solltest du nicht bereits entdeckt worden sein. Genau wie Flaggen ist das Anbringen und Entfernen kostenlos. Viktor Znamensky / Vasily Znamensky Präventive Maßnahmen / Preventive Maintenance: - 45 % Risiko, dass Module unbrauchbar werden (normal - 30 %) Eliteschütze / Expert marksman: + 3 Grad/s Drehgeschwindigkeit von Geschützen bis zu einem Kaliber von 139 mm, + 1 Grad/s ab 140 mm (normal + 2,5 / + 0,7) Höchste Alarmbereitschaft / High alert: - 20 % Nachladezeit des Verbrauchsmaterials Schadensbegrenzungstrupp (normal - 10 %) Die Liste wird bei Erscheinen neuer Kapitäne ergänzt. Mehr zu Kapitänen auch hier. Alternative Bilder und Namen für die Kapitäne findet ihr in diesem Mod (von principat121).
  12. So, what's the largest exp number you guys have seen on your commander from a single game? I don't really pay attention to it normally, but this commander is in urgent need of leveling up, so I have stuck all of the flags and best camos and whatnot on there to speed him up. It's only a 1600 base exp game, but he ended up gaining close to 30k exp with all the modifiers in place. That's nice to see when you need to rush to get the IFHE perk.
  13. Hey guys, first post here. Can somebody shed some light on how i go about obtaining these new azure lane / anime type commanders? I've a Hood and Nelson so wouldn't mind grabbing some new Commanders for 'em! I feel like the 0.75 patch updates don't really give me enough information. If anyone knows, that'd be great. Thanks in advance RN - Caperone
  14. SO for those who dont speak german here is the short version. Yamamoto get's some slight improvements added to his skill set: ST. Yamamoto Isoroku commander. -Expert Marksman +3 (up from +2.5) deg/s to traverse speed of guns with a caliber up to 139 mm +1 (up from +0.7) deg/s to traverse speed of guns with a caliber above 139 mm. -Preventive Maintenance -45% (up from -30%) to the risk of incapacitation of modules. The new US commander details: William Halsey is added to the game as a unique commander. He has both talents and improved skills. Expert Loader skill -75% (up from -50%) to reload time when shell type is switched Expert Marksman skill +3 (up from +2.5) deg/s to traverse speed of guns with a caliber up to 139 mm +1 (up from +0.7) deg/s to traverse speed of guns with a caliber above 139 mm Hit hard! talent After receiving the Confederate achievement, the ship under Halsey's command gets following bonuses: -20% to the main battery reload time -20% to plane service time -10% to torpedo reload time Hit fast! talent After receiving the Double Strike achievement, the ship under Halsey's command gets -10% to base detection radius, which can accumulate if a player receives the achievement multiple times during a battle. The ship that William Halsey is assigned to will have a unique pennant and colored tracers for the main battery shells. Upon receiving achievements that activate the talents, fireworks will be launched from the ship. Also the US get's a second flag and color options for the cammos like the IJN
  15. GeneralSavage

    Commander retraining dilemma

    Hey captains! I seem to be a little confused right now. Let me narrate relevant information in points: 1) Found a 10 point Russian commander in reserve. (Fully trained) 2) Assigned it to Budyonny. Selected option to retrain for free. 3) Sold the Budyonny for quick cash. Commander sent to reserve. (Still retraining) 4) Bought Derzki. Assigned retraining Budyonny Captain for free. Started retraining from scratch. 5) realized I have an Oktyabryskaya Revolutsiya (premium ship- USSR) 6) Assigned Budyonny Captain (which is now in Derzki) to oktyalutsiya. 7) realized that Captain is NOT retrained completely. 8) assigned previous oktyalutsiya Captain back into it. 9) realized that oktyalutsiya Captain needs to be retrained as well. 10)assigned 10 point Captain back to Derzki. Still reading from scratch. I have learned the fact that premium ships can retrain completely for free. Anything that I'm missing here or is it because of too much vodka? Valuable inputs are much appreciated.
  16. Hi all, Returning refreshed after a year away, I am looking for advice please. I see that all of my commanders' skills have been reset so I am looking for experienced players' advice on what are generally considered the best skills for each class please, or any unusual or otherwise interesting skill builds that people might have. For information, as per my signature, I am mostly interested in IJN DD, CL\CA & BB lines - I'm not playing CVs anymore and unlikely to continue with British CL\CA line either (don't want to user free XP and the tier 4 is soul-destroyingly painful for me to play), so will probably only play my IJN ships and the Japlanta ;-) I've looked for threads but not found any - all I could find were a couple of news articles about the changes but they don't seem to link to any forum threads and I don't really trust WG's own recommended skills... ;-) https://worldofwarships.eu/en/content/commanders-skills/ https://worldofwarships.eu/en/news/common/commander-skills-guide/ Thanks, krazypenguin
  17. Hi, I would like to read what commander skills you pick for QE (Tier VI Queen Elizabeth) & KGV (Tier VII King George V)? And if you are using Jack Dunkirk for any of them? /Fred3n
  18. Well, since we are now getting the awesome legendary commanders with 2 special skills and I hear a lot of moaning about them being OP (which I do not agree with BTW), why not introduce the possibility of each player being able to give / buy each of their own ELITE (19 points) commanders just 1 improved skill from the standard skill tree. For example a +25%-50% extra buff to expert loader or Marksman skill or some such which could be selected by the player himself. Of course, skills such as priority target, air superiority, radio locator and incoming fire should be excluded from this, as there would be no particular benefit for buffing them (unless WG can think of one), but it would work just fine for the others. Personally I enjoy developing my commanders and it gives a nice persona touch to gameplay, so to further be able to enhance them in some way might keep it interesting. Initially, this could be made hugely expensive (as it should be), like say 500.000 elite commander points (so this cannot be bought by doubloons, you'd have to earn it). It could be either re-skillable (at horrific cost, of course) or not, I have not thought about that too much. But this would be a nice personal touch, as many of us have at least one elite commander already and once you're there then what? Would be nice to have some project to develop them a bit more.
  19. Karasu_Hidesuke

    'Commander unavailable'?

    Can anyone explain why most of my ships (ones without a commander assigned currently) have 'Commander unavailable'. When I click on the ship to assign a commander from reserve and/or other ships of the nation, all I get is the recruit option... what's going on?
  20. Widmooo

    Hindenburg Commander skills 0.6.0

    Hey! I'm looking for good build to commander of Hindenburg? Anyone got ideas? I've got skils: 1. planes 2. adrenaline 3. intendent 4. CE I dont know waht to do with 9 points.
  21. Rich9573

    Akizuki New Commander Skills Help

    Hi All, I've almost unlocked the Akizuki and I don't know quite what commander skills to go for. My commander is lv 16 and this means I cannot have all 3 T4 skills (only 2). Currently I have this: http://shipcomrade.com/captcalc/01000000000000010000001000000001 I'm pretty happy with all the T1-3 abilities. It' just what 2 should I go for out of: Inertia Fuse Concealment AFT If I have concealment and AFT I could fire around 12.34km from my calculation with a detectability of 5.82km so 9.82km after firing. So I would have a 2.4km invisible firing zone. If I have Concealment and Inertia Fuse I would have 0.4km invisible firing zone. (Hope my calculations are correct). So what i'm wondering is what would be better combination? Thanks in advanced!
  22. I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points. So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone What you think?
  23. Hello there With this post I try to say what needs to be changed in my opinion. As of now (5.15.1) there are some illogical things (Normal for WG) and unbalanced ships (especially at higher Tiers). I will start with the current Tier 10 Battleship Balance since that is one of the biggest problems right now. I will only talk about the Tier 10's since that is what matters me the most. Battleships Yamato is the absolute god of them all, Kurfürst is a playable but mostly inferior ship and Montana can't even be called a proper T10 BB. I'd buff the Montana in the following ways: -Increase maximum speed to 33kts -Increase secondary gun range to 7km (same for Iowa, keep 6km on North Carolina because reason) -Reinforce citadel front armor -Lower the citadel by a bit -Increase accuracy a bit more (just a tiny bit) Changes I'd make to the Yamato: -Decrease accuracy by a bit -Add the AA guns it had in 1945 (on the second turret for example) Kurfürst: -Increase accuracy -Decrease reload of 406mm guns to 28 seconds -Increase reload of 420mm guns to 35 seconds Some of these ideas are most likely controversial, but I think it would make the Montana a much more viable option when it comes to playing a BB. As of now the Yamato is superior to both the other BBs in so many ways. Cruisers Hindenburg -Increase secondary range to 5km (standard for cruisers, except Moskva) Des Moines -Decrease reload time to 7,5 seconds -Shorten citadel -Increase deck armor to 30mm -Decrease detection range by sea to 13,1 Zao -Decrease fire chance from 19% to 15% -Increase detection range by sea to 12,9km -Increase detection range by air to 9,7km Moskva -Increase reload time of main armament to 12 seconds -Increase secondary gun range to 7km Minotaur -Decrease AA damage -Allow for Radar+Smoke combination Destroyers I don't know much about them so I will keep my mouth shut. Aircraft carriers (Economy) This deserves an own forum, too many changes needed in order for good balance. The fixed repair costs should be removed from CVs since they don't take any damage in most games. At least lower it. Commander Skills -Remove/Rework Air supremacy -Fire prevention reduces the actual fire chance by actual 3% -Decrease the XP needed for the 19th skill point to a human level (like 450K) -Expert Loader allows to load different shells in different guns instead of faster loading when guns are loaded -Incoming fire alert triggers at 4 second shell travel time instead of 6 -Jack of all trades reduction increased to 25% -Preventive Maintenance reduces the chance of incapacitation by 70% instead of 50% That's about it. I will (probably) edit this post later on and add new ideas and changes I'd make. These are my personal thoughts, neither I know how WG agrees on them (probably not in a single way, because WG logic) and some changes are most likely controversial. Feel free to share your personal opinion below. Have a nice day.
  24. pvt_Felox

    Isokaze et Commandant

    Bonjour à tous les marins, j'avais une question à propos de l'isokaze, et plus généralement des dds jap' bas tiers: je ne sais pas quel skills mettre en 4 ligne pour le commandant. des suggestions ?
  25. Isoruku_Yamamoto

    Commander Skill XP Calculator

    Hey guys, Ive written a simple Excel file which can calculate the amount of XP needed to get your commander to higher levels. Simply fill in the 3 greenly highlighted cells with the level (total points) of your commander and the level you want to get your commander to. Note that your commander cannot get higher than level 19 and that level 19 takes a huge amount of XP to unlock. Hope you guys like it; feel free to share the file but please credit me for it lol Grtz Isoruku_Yamamoto Please contact me for further calculator suggestions (i hardly doubt ill be writing serious mods but for simple calculators i probably can help) WOWS Commander XP Isoruku_Yamamoto v1.1.xlsx