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Found 25 results

  1. Hi, With the recent recruitment drive from WG trying to get new players, there are a fair few new ppl playing WoWs through Steam. Maintaining top 100 status on the platform and numbers are growing. This thread from worldwide WoWs Steam forum made me think WG should have a think about improving quality of life for new people: https://steamcommunity.com/app/552990/discussions/0/1640916564835383305/ Is fairly lengthy and goes off topic at times, so the TLDR is, four new people (who all sound like they enjoy the game) would like to be able to division together in co-op. Is there a reason for a cap on numbers for coop divisions?
  2. Afghanicus

    Co-op Battles

    Alright, I've been playing a lot of co-ops lately as I find it more relaxing, at least most of the time. For the ones who play them as well I'd like to see what do you think of their current state? I know this is no priority to change among so many craziness going on but still... some inputs might be useful. If not now then maybe in the future. From my experience my main issue is that the co-op battles are too easy. At least when you don't have terrible players in your team that is, that die before firing a shot. However, when trying to improve your game with torpedoes (playing a DD or even a CA with torps) it's quite frustrating. I'm pretty sure they designed the bots in such way that they have some kind of permanent long-range hydro. Doesn't matter which ship you're trying to torp... if it's at any distance more than a few km, they will avoid most of those torps, if not all of them. When I started playing co-ops (recently) I've noticed this but i thought it's a coincidence or they are really using that hydro at the moment of torping. But after many games I'm confident that this is not the case. Doesn't matter if the ship has hydro or not, as soon as you launch the torps they start altering they course by putting the rudder in hard over position. It happens every time. Except when torps are coming from both sides, in those cases they usually don't alter the course at all because I guess the AI system of avoiding them gets bugged. Have you noticed this? There are obviously some other 'flaws' like using the consumables as soon as the game starts which helps you spot the ships (approximate position) as soon as they launch their spotting planes or fighters which is the moment the battle starts. Also the smoke is useless for them because they never stay hidden in it. As soon as they are spotted, they use the smoke but proceed straight ahead leaving the smoke behind them and not using it at all. I would really like to see improved co-op battles and better AI. That way you would 'train' better for the Random/Ranked/whatever battles, especially with the newly obtained ships. But also I'd like to remove the "permanent long-range hydro" from the bots as training with torps in co-op is quite useless. Unless you're extremely close or launch a ton of them at the same time, they will most likely avoid (almost) all of them which is quite frustrating.
  3. Hi all, As a Co-Op main player who specced virtually all of my 117 ships with some form of AA, I've just spent the last hour removing every single aspect of additional AA from all of those 117 ships and 100+ captains as there are no longer any AI CV's allowed in Co-Op, making any form of additional AA worthless. After de-speccing every ship I made 56m credits from selling both the AA Mod 1 & 2 modules and a few "increased health to AA/Sec Mounts" ones, for the ships which no longer need them (still kept on secondary ships though like Massa/Tirp etc). I also regained 7-11 captain points per captain from removing BFT/AFT/Man AA etc which opens up better build options for me too. Have any other Co-Op main players also done the same now AI CV's are extinct from Co-Op or am I being far too short-sighted?
  4. As the title says. Me and a few of my clanmates are trying to "make a living" out of playing Co-Op 90% of the time, but this is now obsolete / impossible to do due to the crap involving around the eternal nerfs. We all have premium account, and sometimes even with good games and tier X camo, we make losses. Un-fricking-believable how you guys can nerf Co-Op while a lot of your players like half of my clan are old farts that cannot afford to game all-day thus waste our time and energy to play with kids that don't even know what "in it to win it", or let alone "TEAM play" means in an always-online TEAM game.... If I play this game, I want to see progress to my economics; and while Random still gives me more profit than Co-Op per match, with these noobteams nowadays, it is more profitable in the end to simply play 3-4 Co-Ops over 1 Random as it's roughly the same time it takes for the battles to end. After the Co-Op nerf somewhat recently I and my clanmates are seriously considering quitting World of Warships as Co-Op now literally makes zero decimal zero sense. So what about you step up and listen to your people just once? Gaijin from WarThunder also never listens to their players. That's what I hate about today's developing studio's: money money money money money money money money money money money money money money money money money money money money money money money money money money money money money money
  5. Greetings, Me and our clan's Deputy are pissing and moaning for over a year regarding some kind of way to remove all signal flags from our ships at once with the click of one button since we switch to Co-Op very regularly to keep sane. Now my derivative of this idea was, what about a preset button for flags? Every player can create an unlimited amount of presets for flags and name them according to what kind of set-up it's being used on. For example, if I play battleships, always, all my battleships have a certain set of flags, but for some nations, i.e. British, Japanese, I'm using a few different flags than I use on Americans or French for example. So why not implement a system allowing us to create presets, clicking the flags you want to be on that preset, save it, and then you can simply put all your 8 flags on instantly by clicking the preset you created. Especially now with all the game freezes and performance hiccups it's an extremely tedious process of removing & mounting all 8 flags since the client freezes for roughly 10 seconds at every button you click. Regards, Sirion.
  6. SD-7 (S.H.A.D.O.W. 7th Pacific Fleet "The Espada") is searching for you! Do you like to play World of Warships? Do you like to play World of Warships with others? Do you like to play World of Warships with a fun but mature group? Then SD-7 is looking for you! SD-7 is all about fun in the game; we do not enforce any join requirements, however we do have the policy that if one goes offline for more than 30 days he/she has to inform the flagstaff beforehand so we won't exclude you after we're full and making space for more active folks. Our primary focusses: * PvE Operations with tactics. * Divisions in Co-Op, Random & Ranked Sprint Battles. * Helping new, starting players get around the game much easier. * Providing a fun-only clan with active mates and no stat-walls to meet. * Last but definitly not least: FUN! Our secondary focus: * As soon as we have enough mates that are willing to participate in Clan Battles within SD-7, we will set up an "internal team" comprised of the players that want to play Clan Battles. Participating does not require any stats, but does require you to join our Discord server, understand basic English common sense, and certain activity will be expected from you. The players that are not interested in participating in our team won't have to do anything, and can simply ignore this and play on within SD-7. If you're interested, contact founder RADM "Sirion_" (me), or commanding officer RDML "GaCommanderGice" for more intel if you require so. Otherwise, simply apply for membership in-game. We'll accept anyone as long as we've got free space! Cheers! "Remain sane, follow the vane." ~ Sirion
  7. The Grey Wolves are now recruiting. We are a small, english speaking clan looking for more active players who enjoy the game. We only play for fun at the moment, but might take part in Clan Battles in the future to gain resources such as steel. Anyone who wishes to join are welcome. Right now we mostly play random and scenario battles, and our primary goal is the ensure that all members are having fun and feel welcome to the clan. If you wish to join, just send a request or type a reply with your ingame name and we will invite you. Hope you will join us in fighting out on the high seas.
  8. Greetings, folks. I had this idea in mind for a while now, which would include a Scenario / Operation meant to be added to the weekly Ops that rotate including Killer Whale, Narai, etc. Basically what this idea of mine includes: * A tier VIII & IX Carrier-oriented operation which allows all nations, and all ship types/classes with tier VIII and IX. * Battle of Midway-styled operation, from Japanese point of view (So a fully offensive scenario where the player team will attack an island and has to fight heavy resistance). * Up to three carriers per player team. * Some allied AI ships, including at least one CV, which will aid in the player team's attack, and also help with immersion. Objectives could be: * [MAIN] Support the landing ships that have to reach the island with a certain amount of infantry still alive. * [MAIN] Destroy the Aerodrome(s) on the island. * [SECONDARY] Destroy enemy aircraft carriers in the vicinity. * [SECONDARY] Destroy particular enemy ships that are pushing certain positions and flanks of your fleet. * [SECONDARY] Destroy a certain number of fortresses and bunkers in the vicinity of the island. Key Strategies could be: * Carriers have to support and cover the team in pushing up the defences and holding off air raids from the island's Aerodromes and aircraft carriers. * Aerodromes and AA emplacements (Forts maybe?) have to be destroyed as quick as possible for best allied CV efficiency. * Battleship- and Heavy Cruiser-players should focus on fighting on-shore emplacements while the Destroyer- and Light Cruiser players should focus on fighting enemy ship hordes. AFTER CARRIER REWORK (???) The mission can generally stay the same, however since the CV rework isn't allowing you to play fighters for the time being, it might be a good tweak to remove some of the enemy CVs from my original idea. Yet what kinds of inspiration this gives me: More aerodromes, on-shore installations, and (moving) AI ground targets (i.e. tanks, trucks, convoys) for use with the new attack-role aircraft (aircraft with rockets). (And maybe even player-controlled aerodromes? Can work as static CV-gameplay, however for this to work the player-aerodrome(s) have to be on the defensive, otherwise it'd be a bit unrealistic unless you want to have B-25s, B-17s and B-24s to be player-controlled, which aren't even modelled in the game, unless we talk about the Japanese G4M's that participate in Operation Cherry Blossom as torpedo-bombers..) I'm very sure there's at least something we could work on? I've always wanted to see a more carrier-oriented scenario as in, where it's oriented about carrier-players. Also, because this scenario should include the higher tiers (VIII and IX) it should avoid a lot of problems with new CV players that don't know how the game works with CV meta. Nothing against new CV players though, but the Training Room and Co-Ops can be used to learn how to play CVs. I just love to see carrier-tactics and communication between CV players, which can't be achieved in the current state of the game since you can only have a division with one CV (which I understand due to balance. I wouldn't want a Random Battle with CV Divisions against me...). So I thought to lay my idea in front of the community, so I could get some feedback, and see what you guys think about such an Operation. Cheers, and let 'em have it! FIRE! ~ Sirion.
  9. Captain_KriegWurst

    CO-OP: Bots Vs Torps (A theory).

    Apparently there have been recent changes to the way Bots react to torps in Co-Op mode. They seem to slip past your torps like leaves on the wind. However, I play Co-op mode for the first battle of every session (I take the Southern Dragon out for a spin to see if my Internet connection is going to let me play or just teleport me round the map for 5 mind before DCing) and I think I've noticed something. They only dodge the torps aimed at them. Like most half decent players, whenever possible I launch multipurpose torps that have a chance of hitting more than one ship. Recently it seems to be that the ship I have targeted changes course, but my secondary target just blunders into them. So my suggestion is that people target their chosen ship as usual but before launching torps switch target with the X key and then launch the torps at the original target. I'll be trying this out myself over the next week or so, but I'd be interested to hear if it works out for others as well.
  10. I've been playing co-op more lately and find sometimes it can be a drag while sailing away to kill the enemy CV at the end, and simply by how easy it is to win in general. I started musing about how in scenarios we can fight like 30 enemies, and how it's rather odd that co-op battles are 8v8 instead of the 12v12 we see in randoms. It's also not too uncommon to head somewhere and only encounter one bot you kill quickly and then have nothing else to do because everyone else is too far away (which also leads to having to head to the middle of the map every time, meaning fighting in the same areas on maps if you want a decent number of opponents, which is also boring). Leaving the player side at 8 and buffing the bot side to the full 12 would help make co-ops more engaging and slightly closer to challenging. Maybe, for the sake of new players, the additional bots should be restricted to tier 5+ battles.
  11. Viele haben bemerkt, dass der ingame - chat ziemlich toxisch geworden ist, und manche meinen, das allgemeine Niveau des Teamplays in Zufallsgefechte habe schwer gelitten. Als Konsequenz lassen Spieler oft ihren Frust an Mitspielern aus, die sie für "schlecht" halten. Klar, jeder hat mal nen schlechten Tag, aber manchmal wundert man sich, z.B. in tier IX Gefechten, wenn Leute manchmal wirklich völlig planfrei agieren. Im letzten battle z.B. gab es wieder einen haufen geflame nach der Art: "Wie kann man ein tier VIII-Schiff haben und immer noch so blöd sein??" Dann bemerkte ein Spieler, er habe letztens einen Teamkameraden gehabt in tier IX mit 15k Co-op, aber nur 100 PvP-Gefechten... Das gab mir zu denken. Co-op sind so eine Art Spielwiese, und die Bots agieren nunmal nicht ganz so, und nicht so flexibel wie Menschen. D.h., man kann Coop schneller trainieren, und richtig gut werden (aka "farmen"), aber die praktische Erfahrung hilft einem in PvP eben nur wenig. Das führt zu Missverständnissen und Frust auf beiden Seiten. Ich finde es toll, dass es Coop battle gibt, nicht jeder spielt gern gegen nur gegen andere Spieler (definitiv stressiger), man kann Schiffe und Ausrüstung testen, eingeschränkt auch taktische moves, und ein bisschen geld machen. Problematisch finde ich, wenn man dort seinen Account leveln kann, und sich dann vom Matchmaker in hight-tier battles matchen lässt, denen man taktisch nicht gewachsen ist, was zu praktisch uneven matchmaking, und weniger tollem teamplay führt. Ich weiss jetzt nicht, wie verbreitet das Phänomen ist, aber hier ist mein Vorschlag: Coop-battles bleiben, aber: Nur credits werden auf das allgemeine Profil übertragen, XP aus Coop bleibt dort und steht dem PvP- Profil NICHT zur Verfügung, können nicht benutzt werden, um im techtree für die PvP-karriere voranzuschreiten, und zählen nicht zum levelaufstieg des PvP-profils.... Folge: Um in PvP hight-tier battles zu spielen, ist man gezwungen, die Schiffe in battles gegen andere Spieler freizuspielen, und somit die entsprechende praktische Erfahrung zu sammeln. Wenn man feststellt, dass ist nichts für einen, kann man immer noch in Coop weitermachen, und dort die Schiffe fahren. In PvP dagegen würde das matchmaking viel eher Spieler mit ungefähr ausgeglichenem Erfahrungsstand zusammenwerfen, die es gewohnt sind, gegen andere Menschen zu spielen, wo viele Gewinnstrategien aus dem Bots-clubbing einfach nicht so funktionieren. Was meint ihr?
  12. Seeing as I unlocked the Budyonny only a few days back, I've been taking it into co-op battles and operations to grind XP for the upgraded modules (as one does). Twice today, however, I've been thrown into the deep end and suddenly found myself counting down for the start of... a random battle? I am dead certain I queued for an operation when I was sorted into a tier VII random. A couple games later I was 100% queueing for a co-op when I ended up facing a host of angry tier VIII BBs in another random. Do more people suffer from this glitch?
  13. Hallo Leute, mal ne subjektive Frage über die total subjektive Empfindung… Kommt es mir nur vor, oder wurde was an der KI (Bots) von den Gegnern in den Szenarien und Co-Op Gefechten etwas verändert? Gefühlsmäßig spielen die jetzt besser, als 2/3 der Spieler in Random… Die Treffen immer(fast), weichen brav allen Torps aus, und zünden dich mit der ersten Salve an. Also heute 6x „Die letzte Grenze“ gespielt, 0 wins. Sagt mir, das ich Paranoia habe. Greetzzz...
  14. Chernobill27

    Co-op

    Co-op is useless unless you are a destroyer or an aircraft carrier.Co-op is just a torpedo spam.its not helpfull at all.either increase the number of enemies or completely remove it.
  15. If you want to deal with bad players/noobs efficiency there is easy way without any punishment!!! (which is unfair for me). So most noobs plays random battles not co-op due low amount of XP which it get in co-op. Because everyone want to have high level ships which is icons of naval history and this is reason why ALL players play random battles. Without icons it game game will be much less popular! I suggest this make TWO research trees for ships ONE for co-op mode vs PC boots and few difficult levels in it and SECOND tree for random battles mode. In every mode payers will get same amount of XP so you eliminate reason way bad players play random battles. On this way bad players will be happy with co-op because it also can get Iowas/Bismarcks/Yamatos but in co-op and good players will be happy with cleaner random battles. Everyone will be happy on this way! Expect will be premium ships which will become unlocked on both trees and Missouri. Also game devs should made better in game tutorials how to do better aims! Cheers PS I am bad player too!
  16. Lord_Dildeaux

    Shatter broken on high tier PvE

    Just experienced the same thing 3 times in a row: Tier X PvE/Co-Op game. Map shatter. All bots move forward until they run themselves aground on the nearest island (this happens all the time in PvE but wait for it) Normally they can -more or less- get free and it certainly doesn't happen with ALL bots from bots sides. Now it does. This effectively makes the mode unplayable cause you'll be expected to kill the entire red team since there's nothing else capable of assisting. These 3 incidents were all with a bot Minotaur involved in the battleline. Not sure if that's related. I have yet to play a game on the same map without one.
  17. hakkietakkie

    Massive matchmaking bug for co-op

    I was in a division of 2 ships (Amagi and Atago) in co-op, and the loading time is supposed to be capped at 30 seconds. But instead, we waited for 10 minutes, were unable to leave the qeue, and had to close the client. Please look into this WG, and fix it.
  18. Lord_Dildeaux

    Co-op Bots stuck suggestion

    Bots get stuck in Co-op mode a lot. Happens each game once, twice and sometimes more. Just like human players but, unlike those human players, bots remain stuck once they've run aground. Suggestion: -Bot stuck=Yes -Bot tries to get free on its own (timer, 20 seconds?) -Is Bot under fire=No -Get nearest free vector/grid cell -Align/Move bot to new vector -Bot is no longer stuck=Yes -Done I realize this will cause the odd hop of bots in game but, personally, I'm perfectly fine with that if it gets away with bots being unable to contribute to, what already is a way too easy game-mode.
  19. ♥ Introduction (The boring staff) I started playing this game since CBT with an NA account, since that was the key i was able to find. That being said i know of how much feedback ppl have given into it, and i hope many that read these Forums do to. The main purpose of Forums is to discuss, improve, evolve things in general, is it not? I yet was stupid enough as a new player to sell and buy ships. Because knew nothing about the game, the game offers still nothing to new players as far as smoothing the experience, is it? So by selling/buying ships i eventually got broke, could not move past Tier 6 then. the grind was too painful on a F2P account. Tried various things, accounts, nothing. Now, many offers (meaning promo codes for free) i gathered from Alienware, Razer Comms, Curse and it seemed it's easier to start over actually. Combining all of them, a week of Premium, free. I'll take it. ♣ The Feedback & Suggestions PART I: New Players So by starting over i noticed the introductory mission. I thought the purpose was to teach new players, isn't it? "New Player" ,means he knows nothing about the games mechanics. We should assume he knows nothing at least. So then, were are the Ship Roles? The Torpedo training. One of the constant things i see since CBT is teammate torpedo hits. People spam torps even out of range. Yet, Introductory mission notifies nothing about it. Ship roles. How you play a ship is vital. Not every ship can be played at the same way, isn't it? Yet Introductory mission teaches nothing. Loading Screen you say yes, but how many new players read the loading screen tips and is it the same, the theory vs practically seeing something? While being in chat many new players asked how the leveling process works. I am eager to explain to them in detail. Why the game isn't? Say you get a new job, weird looking machines etc. and no one tells you how to operate them. How do you get better at it? Add tooltips for first timers explaining everything. It's that easy. Add a channel in Chat called "New Players". Old ppl like me prefer hanging around there and help others, instead of discussing battles. PART II: PvE / Co-Op PvE & Co-OP is a vital part of PC Gaming historically. Same with modding. Ask Counterstrike, World of Warcraft etc. as to the benefits of this. Bethesda at a Developer Seminar had a whole speech about Mods and the benefits of it. PvE needs more depth. I would argue that more games, even simple Arena style shooting games should pursuit this. As there is a large community of PvP'ers out there, there's at the same amout a large community of PvE'ers out there too. Why exclude each one? No need imo. You can add achievements, missions and more to PvE. Even things you can't have on PvP. Missions that escalate, through "Radio transmitions" new orders for side objectives etc. and so on and so on. The only limit here is the lack of imagination imo. Add a "Hard Mode" for Co-Op. Quick Messages. The first time i started playing the game all i wanted, was to inform my teammates were i had decided to go to, so i typed that in chat....Remove the "$%*#@!" (F11) wich has no purpose whatsoever considering tactics and strategy, and add a function that will work as F3 does, only saying "I am going there Smurfs!". PART III: Supporting Actions Don't you like Supporting classes in games? Is it in MMO's or any type really. I think most ppl do. Skills that help others or compliment with other skills. A ship is on fire after he used his repair kit. Another teammate is near and sees this, goes close to him, say around 0,5 km and uses his repair kit to put out the fire. Cruisers can decide to send their fighter plane to escort someone. I'm sure you can find high risk, high reward things as easily as i did. ♠ In General and Personal Views You Won't like (Even More) I don't think we need a professional model to tell us the patch notes. A Developer is more appropriate here, doing the thing he is supposed to in the first place. Premium Ships since release = Around 30. A Nations Full Tech Tree = Around 30 . We have enough of them, yet ppl keep asking for more Nations Trees from the very start. You can make profit by adding camos, backgrounds for Port and so on. Aesthetics are important for us naive consumers as anything i guess. Add a "Suggestions" Subforum. A more intuitive, efficient and user friendly UI. It's ok atm, ofc. I like it. Yet that does not mean it can not be improved. Colorblind modes and yes, the Transparent mini-map does make a difference (to me at least :
  20. Heretik76

    Torpedo Bug

    Hi. There was an incident that happened in a game that i would like to report. So, taking it from the start... In CBT in NA Forums there was a "Bug" Section that i found really helpful, to post and to search in general. Here i don't see one, if there is and i missed it, please link me to it and/or move the topic there, if you think is valid. Facts: I was playing PvE/Co-Op, as per usual. My ship was the default Bogue Carrier. That means: So the AI always uses the default description of every ship, right? Correct me if i am wrong. Also upgraded Torpedo planes of Bogue don't get Damage upgrade, it stays at 8,500 at all times. The ship the AI sunk with just two torpedos was Kongo. As you know and see in pics below, Kongo sits at 49,500 HP. So, it is impossible to sunk a Kongo with only two torpedo hits. The guy later went to ask me how much dmg my torp planes do and i said no more than 15k. I was confused with DD's prolly. Anyway, in every case this should not happen and ofc one can be only pissed. He also mentioned he saw the torps at a distance of 0.5 km. I guess the "Torpedo Acquisition" might help here, but i really think they haven't gone the right approach as to Commander traits. They make something weak in-game so to give a reason for Commanders to have traits that are meaningful and/or have risk if you take or not one and which to choose, but that's just me. I asked from the guy to take a screenshot of his damage report, then post it on Forums. He told me he doesn't use Forums, but he may do it and the Screenshot to a friend to post it. So, here are the screenshots to prove he was hit by only two torps by the AI. This happened to me for the first time, i have never seen or heard of it, but there you go. Again, It's against AI,Co-Op, two Torps sinking a Kongo that was on full health points, 49,500, so the max damage it should take is no more than 17,000. I took the screenshots while watching the Replay. There is a Replay faction for the game, in case you don't know it. Please, think before posting anything about torps being OP etc. I would like Developers to have something like Google Analytics, showing what is mostly used and stats about anything really. I don't know why they don't do that, adding depth and quality to a game but anyway. After playing a lot, a really lot, i think the ships most commonly used is BB, then CA, and the CV with DD's battle for the last place. Especially after the DD's nerf it seems to me less and less ppl play them. And after spending time in the IJN DD line i have to say that besides Minekaze, everything else is close to nightmare to play and lvl up. You see YouTubers and the ships they mostly play with? You can judge... Why having ships that are so bad and you can't have fun with? Well, buy Premium ships i guess. Anyway, that's another topic too, but i do think they do a thousand things wrong for every good they do. Of course i don't expect every Developer to be like Hello Games ("No Mans Sky") or Josh Parnell ("Limit Theory") were you create things out of pure love and passion, ofc not. Just saying though. Anyway, i am just trying to plant some seeds to the average consumer there, as our friend Bill Hicks used to say. Peace.
  21. The Ocean Map is very intriguing. But don't fear, all you have to do is be aware of the icebergs and the wind cause they change position accordingly. If you pay attention to environment, you'll be just fine. #sarcasm Sarcasm, shouldn't explain itself. That's it's purpose...nvm. In seriousness, can i make an argument as to why PvE/Co-Op content can enrich a game and expand it's life expectancy? I think not if we bring examples like Counterstrike, arena games in general and MOBA's ofc. Further more, when i see great ideas, like BF3's Co-Op missions being thrown to trash can in the next "chapter", it is just disappointing. Similar to the great idea Brink had for Co-Op campaign. The idea was great, it's not the reason failed, but nmv again. This is not an article, so i won't go into dept. This is a plea, i would say, to Developers of all kinds to add PvE and Co-Op content. A game has 2 options. Then these options are choices. One is for PvP, the other for PvE/Co-Op. Ideally, in my mind as a gamer (not a fanboy of anything), is a game that chooses both. Why would such a choice be profitable? It is all about fame in the end. When you read an article, the reviewers or journalists go back to previous titles that left a mark on something. One a single aspect of a game, or a game as a whole. Similar to what i did while mentioning BF3 and Brink. People who read know this. What makes a game exceptional? Originality? Sure, but not only, we all share ideas but we also expand them. We take something to the next level. We play chess or backgammon even if it's the same game, again and again, because the opponent may change, hence the tactics. Is this a key word? Tactics. Some may dwell on it..not an article, right. We play them because we have fun, ofc. Pass time easy, sure. Simplicity is the key. Minimalism is overwhelmingly accepted in games. Weird it is not in our RL. My argument, i guess, in my Steam profile is that i prefer playing with others, not against them. It has a sense of solidarity, cooperation. Through cooperation we have evolved, believe it or not. Someone said the Earth was round, but we needed more ppl in the passing of time to confirm it, to work on that direction and change our false, till then, mindset. Alright, Arena games as much repetitive are, we just feel content with them. Similar as we feel for the repetitiveness of chess. But it is also the style of the game. In chess you don't need others. Ok, so it is the style of the game. So for this style of game, wouldn't more PvE/Co-Op content work? Seeing WoWS's low XP given for PvE, all i am thinking is this grind attitude they choose can be forgotten so easily of they just add content for it to balance out the boredom of grinding. I understand the factor of profits. Premium,=more XP etc. Yes, ppl buy games and support Developers who create games out of pure love and passion. the examples are out there. People know the difference between quality and quantity. Well, some of them at least. I often listen Mighty Jingles, complaining about WoT (i am not criticizing/judging here). And it does feel weird to me, that ppl in general play games that have major flaws in their design. Because i do believe thats what makes someone complain all the time. The Developer, which is the "God" of the game, being a stubborn "God". Of course he enjoyed the game experience, but it is always bumpy. The matches that give smooth happy experience can be counted on one hand during the course of a whole day. That is bad design in my book. Yet, seeing games like WoWS's is great. The coding and design of ships and the effort, you know we really don't think too much about these things these days. We take everything for granted. It is not. I understand the effort, i even understand the programming and coding aspect, since i am a gamer 30 years now and have done some. So, this is not a case, not an argument. A game Developer has an idea and puts it into theory/paper/design/action. Imagination is important as our friend Einstein said. Keep it simple, but add content. There is a serious lack of tutorials i have noticed too. People spam Torpedoes out of their range and the most common effect on WoWS's is friendly fire. This is bad design, the God of the game did not implemented any rules whatsoever. Why? Would you want a society with no rules really? Have you thought about it? You, the Developer, create the community of your game. Quality, or quantity...? Also, the lack of UI customization options. We don't all have the same sense of efficiency, considering everything really. The more customization options a UI can have, the more versatile it is for ppl to feel more comfortable with it. Anyway, i am going to stop here as i am bored too from myself writing all these and i could go on for long. I just regret i didn't became a game designer/developer, seeing so many companies failing on simple tasks and things. Perhaps because i don't understand the market and we know it's all about that in the end of the day. "Goodnight and goodluck". (PS: I know during WWI & WWII many battles took place in open ocean. You know there was a story behind it, orders given, ppl talking behind radio, the enigma machine even? There is a difference between a game...and reality). ;)
  22. AntmanZa

    Co-op Battle mode

    Maybe a dumb question but only now in testing for 3 days My question is in the Co-op Battle mode do any of those battles count for your Statistics or is it only the Random Battles that counts. Thanks in advance
  23. So, i was in que for co-op battles in my tier III st. luis. When i came into a match, i looked in the teams section at the loading screen, and saw that the matchup was "kinda" unfair: both teams: 2 tier III 3 tier IV 2 tier V 2 tier VI so, i almost ragequitted, but decided to fight turned out that i'd better not played it: allied tier 6 battleship shot me in the back (tunnelvision (duh)) allied tier 5 battleship rammed me for absolutely no reason came around a corner only to find out that there was an enemy tier 6 battleship and a phoenix, so i got torpedoed 3048 HP left shot into bits by the secondary fire from the battleship i hope wargaming implements a better matchmaking system in the co-op battles, to ensure a better gameplay, especially for newcomers who can't do random battles (note: sorry for potential bad English; i am not a English speaking person (yet))
  24. Hi Everyone, Long time reader first time poster so please be gentle. Needless to say blown away by the game so far. I hold my hands up as complete Noob in the Wargaming Community (just check out my WOT stats!) and as such I was a little apprehensive about how steep the learning curve for this game was going to be as I hate to be 'THAT' person who can spoil things for the rest of the team. Logged in and instantly transported to Noob heaven! CO-OP mode that allows you to get your feet wet (no pun intended, honest) without there being any serious consequences for team/individual failures. So, like a good little disciplined Noob I spend most of the day in CO-OP mode grinding out my first couple of Tier 2s and trying to get a feel for the game. Something that you have zero opportunity to do in WOT without getting face stomped. After a while I realise that I am going to have to take the plunge and get into a random battle. So, in I go and obviously I was a Noob but did not feel like a complete Noob. I had a fair idea of what I should and should not be doing at the basic level and actually managed to contribute in some way in the very few random games I have played to date (even though my WR would suggest otherwise). So finally getting to the point my question is "Should WG increase the mandatory number of CO-OP games people need to play before accessing random games?" Maybe even take it one step further and have some basic 'Missions' you need to complete as well, particularly something along the lines of 'Inflict "X" damage during a single battle & survive the game so people can't just camp at the back and get carried. Now I appreciate that some of you are way beyond the need for this but I believe there are many people like myself that would actually benefit from an enforced period at the children's table. I hope they keep the CO-Op mode as I have found it invaluable, I can only hope my brother Noobs make good use of it too. Thoughts please everyone as I am sure there are those that can offer a different opinion. Hope you are all enjoying the game as much as I am and I look forward to presenting you with the opportunity of sinking me on numerous occasions in the future. TL;DR - "Should WG increase the mandatory number of CO-OP games people need to play in an effort to ensure complete newcomers have a attained a basic level of competence before jumping into random games?"
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