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Found 2 results

  1. Palubarac

    Co-op Battles

    Alright, I've been playing a lot of co-ops lately as I find it more relaxing, at least most of the time. For the ones who play them as well I'd like to see what do you think of their current state? I know this is no priority to change among so many craziness going on but still... some inputs might be useful. If not now then maybe in the future. From my experience my main issue is that the co-op battles are too easy. At least when you don't have terrible players in your team that is, that die before firing a shot. However, when trying to improve your game with torpedoes (playing a DD or even a CA with torps) it's quite frustrating. I'm pretty sure they designed the bots in such way that they have some kind of permanent long-range hydro. Doesn't matter which ship you're trying to torp... if it's at any distance more than a few km, they will avoid most of those torps, if not all of them. When I started playing co-ops (recently) I've noticed this but i thought it's a coincidence or they are really using that hydro at the moment of torping. But after many games I'm confident that this is not the case. Doesn't matter if the ship has hydro or not, as soon as you launch the torps they start altering they course by putting the rudder in hard over position. It happens every time. Except when torps are coming from both sides, in those cases they usually don't alter the course at all because I guess the AI system of avoiding them gets bugged. Have you noticed this? There are obviously some other 'flaws' like using the consumables as soon as the game starts which helps you spot the ships (approximate position) as soon as they launch their spotting planes or fighters which is the moment the battle starts. Also the smoke is useless for them because they never stay hidden in it. As soon as they are spotted, they use the smoke but proceed straight ahead leaving the smoke behind them and not using it at all. I would really like to see improved co-op battles and better AI. That way you would 'train' better for the Random/Ranked/whatever battles, especially with the newly obtained ships. But also I'd like to remove the "permanent long-range hydro" from the bots as training with torps in co-op is quite useless. Unless you're extremely close or launch a ton of them at the same time, they will most likely avoid (almost) all of them which is quite frustrating.
  2. Hi, With the recent recruitment drive from WG trying to get new players, there are a fair few new ppl playing WoWs through Steam. Maintaining top 100 status on the platform and numbers are growing. This thread from worldwide WoWs Steam forum made me think WG should have a think about improving quality of life for new people: https://steamcommunity.com/app/552990/discussions/0/1640916564835383305/ Is fairly lengthy and goes off topic at times, so the TLDR is, four new people (who all sound like they enjoy the game) would like to be able to division together in co-op. Is there a reason for a cap on numbers for coop divisions?
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