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Found 9 results

  1. Bitte ne Option Flaggen ändern für alle 2000 Schiffe (Sarkasmus) und am besten gleich Wappen für einzelne Nationen einstellbar
  2. I have installed the english language version of WoWs, but my keyboard is nordic and keyboard settings in Windows is norwegian. Normally, I have no problems what so ever, but sometimes, the keyboard language in game changes to english while I'm playing, and it messes up some of the keys. It causes no problems with the gameplay itself, but chatting in game becomes a little more difficult because I can't use nordic characters anymore, and some other keys give different characters than what the keys on the keyboard say. If I ALT-TAB out from the game when this happens, the windows keyboard settings are still set to norwegian, by the way. Just wanted to make a post about the issue so the devs can know about it...
  3. Where should i start. First im not a forum person so my presentation will be a bit messy or not well forged . Second it will be long with suggestion and things i think they should be changed or reworked. Suggestion: There should be an allied collision indicator llike when you are closing to a coast. Scout planes should have a circular indicator of their spoting range, like ships have a circle showing the fireing range. Auto pilot map should have maybe 1 or 2 zoom level for more precise rout planing. Also in auto pilot map there should be a counter how many waypoint you can put. In the port there should be a depo where i could see my equipments ship upgrades and so on. Also in the port a reserve option where i could check my captains. IMPORTANT in the port there should be a tab where i could check my battle reports (now they can be seen for a min maybe and they will disappear) Customizable interface like, i want to see the ship name not the player names. The HP of the ship the name and the tier without pressing alt. Changes or revisions The collision indicator when shown​ should change its colour depending how far you are from the coast (i made a topic about this a few week ago here's a pic i made: http://i.imgur.com/WlN8AQ4.jpg?1 Thats how the allied collision indicator should work as well) Ships after tier VI are really underperforming for egsample the Nagato, after the Fuso that ship is just plain useless. Guns are inaccurate, the whole ship is like a citadel the same with cruisers every hit is a citadel hit. Aurora guns are not working properly the shells fall befor the maximum range. The fireing range is 11.2km but the shells land at around 10.2km so 2km is the difference. (or at least that is my observation and read a forum topic about this as well, here it is: http://forum.worldofwarships.eu/index.php?/topic/10488-auroras-guns-bugged/ ) I think that is all. Feel free to comment and add more thing if you have something and/or criticize if you dont agree with me in something Thank you for your time. And keep up the good work WG really loveing this game (little edit: also if you are not lazy i would want to hear opinions )
  4. Mangrey

    Maby it is time

    To rework the ships in low tir ..... Iv bin play a little low tir to day ... there is no diffiance in how most players play there then in tir 8+ ... same sniping mentalty from BBs and Cruisers are not getting punished for full broadsiding... The bbs need to kill the Cruisers faster when they are showing fullbroadside (like in all the damn tirs) and maby lower the brun chance for cruisers. The shells of the BBs are say to random even with in 5 km of a cruiser. We need to stop the damn Snipe BS of the BBs. mang
  5. horvath6th

    [Suggestion] Enemy Detection & Ammo

    Just a quick note from the author, me. This is a long-ish thread and I hope people don't just post tl;dr. I also hope that this can be discussed in a civil manner. Cheers Part One: Enemy Detection & Camouflage I’m not entirely sure how these particular mechanics works at the moment but here is my suggestion(s) as to how I think it could work in an alternate gameplay environment. My comments / suggestions do not necessarily need to be considered as being implemented to the current game modes but rather could be added to a different, ‘Realism’ game mode which is slower but more in-depth. To start I believe the detection ranges need to be adjusted with more parameters being added to the specific ships to further increase realism. To start, maximum detection range should be calculated using four (or five!) factors… Note Ship 1 is your ship, Ship 2 is the enemy ship you’re detecting.. Height of Ship 1 Distance from Ship 1 to Ship 2 Size of Ship 2 Camouflage used Technology? To expand on the five points, first we have the height of your ship, Ship 1. This determines how far you can see across to the horizon. As you probably know, the horizon is based on the curvature of the Earth and changes depending on how high you are. If you’re standing on the coast and you are of average height, your horizon is only 2.9 miles (4.7km). But if you’re atop the observation mast (or whatever you call it) of a huge battleship, this will increase dramatically. If you know the height of your observation area then you can calculate the distance you can see using this equation (d in km, [1000m], h in m) or in the second image (d in miles, h in feet) Or For more information on the horizon - https://en.wikipedia.org/wiki/Horizon Next we have the distance (point 2) and size (point 3) of the enemy ship, Ship 2. These two factors should be considered together for all intents and purposes. The smaller and further away the ship, the more difficult it will be to detect and thus the closer is has to be to be detected. This however must also factor in the size of your own ship and if applicable (point 5) the technology historically employed on your vessel to aid in detecting enemy ships such as more advanced optics, scout planes or RADAR. This would become more valuable as you go through the tiers but could also be used as possible upgrades as a separate modification or as part of the Hull Type. All of these factors must be used to calculate the base distance in which a specific ship can be detected by your own ship. It should not be simply a base detection range for any ship to be detected by any other, but a more realistic system based on multiple factors. Lastly we have camouflage, which would basically modify the detectability of the enemy ship (Ship 2) by your ship, Ship 1, lowering it by a percentage. The more complex and or effective the camouflage, the greater that percentage. With this new system, I believe aircraft in particular, as well as larger ships, prove more useful in detecting the enemy fleet’s position(s). As a result I believe the ship responsible for detecting another ship (and thus informing the team of this) should receive points for sightings as it greatly increases the team’s ability to effectively manoeuvre and engage the enemy. I hope this first part has made sense to those who could be bothered to read it. I believe in the current set up these suggestions would not be feasible for WoWs, but in a more realistic mode on larger maps, they would be a significant boost to game play. Part Two: Ammo The next part should go a lot quicker. I believe it would be great to see historical ammunition used to label the ammunition used by our ships. AP and HE is so very arcade and I feel is a bit lazy on the part of the developer. At least put (for instance) 356mm HE and perhaps have some information on that shell. This would also open the door for advanced forms of the shell(s) employed based on historical data. If say, the US Navy started using more advanced 152mm AP shells in 1943, this should be seen as a possible upgrade in the game for US Naval ships that operated at that time with those guns. Once again, this asks more from the developer, but I believe this would open the door for some great historical and realistic additions to the game. That’s all for now folks, sorry for typing too much.
  6. Yoda_OI

    Clan oil issue

    what happen to the oil you personally brought in when you change clan? Does it transfer with you or does it stay with your previous clan?
  7. Mangrey

    Economic Changes (CV)

    Based on the analysis of collected statistics concerning profitability of all ships and having reviewed feedback received from players, we decided to adjust the reward system for aircraft carriers for greater consideration of individual achievements in combat. Now, fans of carriers who perform well in battle will earn more credits and XP as compared with Update 0.6.2. Now, fans of carriers who perform well in battle will earn more credits and XP as compared with Update 0.6.2. On average, a decent battle should bring 10%-25% more XP and credits as compared with the economics in effect previously, while a poor battle should bring on average 10%-25% fewer rewards in XP and credits. Example performance results for a good battle and a poor one: Poor battle: deal less than 30% damage to one enemy ship. Good battle: deal damage to enemy ships constituting at least 300% of their total standard HP, and sink at least three enemy ships. This is taken from the Main EU wows site ..... I read the text but i dont understand how the procentage works .... mang
  8. Hello. As title says. Is there a way to change clan tag color and/or logo? Seems pretty obvious its possible, but I spent too much time already figuring that out to no effect. Tried ingame, tried outside the game, searching the forums yielded no effect, and so did google search. Anyone help pls? Thx in advance.
  9. Maximilianius

    Change game ending

    It is sometimes frustrating when game ends the same moment a team finalizes. It would be much better to let the game run for 10-15s more, to let the players realize what happened and have some comments.
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