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Found 53 results

  1. So I've been slowly grinding towards the tier 8 ships with the anniversary camos from last year. Very recently I've finally finished the grind of that quite dreadful Pensacola (I really tried to like her...but no), for which I don't have a perma camo, obviously. Now I've finally unlocked New Orleans and one of the benefits of a perma camo is that I don't have to purchase a camo for credits every battle. I don't often have premium account so I'd rather not waste credits unless I have to and was looking forward to a full tier 8 grind with its perma camo. But of course the cruiser split is on its way and everybody seems to know that any perma camo that ends up being on a ship that is changed, will basically be doubled. But I don't know if the anniversary camo will also be moved from tier 8 to tier 7. I'd really not want to not having grinded with the anniversary camo through tier 7 and through tier 8, I'd probably have stopped at Pensa and waited till the NO with permacamo got moved to tier 7 instead. Obviously I can't change the rules and if the anniversary camo gets removed from tier 8, I would be kinda vexed about it because I did my part to earn it with that collection and the camo kinda moves away from my grind (sorry, not native English here). But...does anyone actually know if the anniversary camo will also be split like the paid premium camos, or will it stay at tier 8 or will it move to tier 7? So 7+8, 7 or 8?
  2. Kamuflaż Normandie - problem?

    Cześć, jak większość z was wie od piątku miał rozpocząć się maraton misji, za którego ukończenie mieliśmy dostać dodatkowe perm camo. Problem jest jeden, mi się takowe misje nie wyświetlają, czy u was jest podobnie?
  3. Space Camo purchase window

    So I have a quick question, since I haven't been able to find an answer in the updates on the main page. Will we only be able to buy space permanent camos for the duration of the space battles event, or will they stick around afterwards? I would assume the former, but I wanted confirmation. Also, I'm sorry but when will the event end again? Thanks.
  4. Suggestion: Componified Camo

    Original post here; With the recent space camos much criticism of their price was had. My view of the problem is that they bundled two components, the 5000 doubloon worth premium economic camo, and 3000 doubloon worth space vanity, into an unappealing package of a hefty 8000 doubloons. This would have been an especially bad deal for those with other permanent camos for the same ship already providing the economic benefits. Thus my tentative solution to primarily address this issue, is to focus on the already paying customers owning a 5000 camo for whom the 8000 doubloon package would have been least worth it. I suggest separating the camos back into their components, the 5000 economy benefits and the 3000 vanity benefits, purchasesble separately, mountable together, unifiable into a whole. If multi-mount was possible without componifying the current camos, there would be overlapping effects, of which only the most prominent or highest potency of the same effect should be counted for balance purposes. But this does not fix the issue of repeat purchasing for same or repeated effects, which will quickly become a problem in the future if more camos are released for the same ship. Thus is the idea to componify camo. This will allow for maximization of mounts, while not forcing players to purchase repeat benefits. In essence, the entry price for the space camo will become 3000 doubloons, much more affordable and much more precise product sale than if bundled with a 5000 “base cost”. However it will not provide any of the economic benefits of the 5000 camo. Players will have to purchase the original 5000 camo separately to mount together with this 3000 camo to provide the same 8000 worth benefits as originally intended. The primary differences are: 1. Players already owning 5000 camo will not pay for repeat benefits. 2. Players not willing or cannot afford 5000 counterpart but mainly want 3000 vanity can now purchase only that. They can still “upgrade” by completing the 5000 purchase later. - Additinal arguments (extra possibilities and benefits:) 1. As mentioned in the original post as well, this essentially makes camos future-proof. WG can release many camos for a ship without having to worry about diminishing returns and neither will the players have to worry about repeat purchases. The “base” economic-premification camo will always be there to buy, and any future camos can be mounted on top of that as an extra “component”. 2. It allows for more gamification of camos, such as unique benefits/modifiers adhering to their theme, which may require achieving certain in-game performances such as gaining achievements to activate (Examples provided in original post), Giving WoWs more mechanics options to diversify and interconnect on. Ideas to consider is pairing it with my prior ideas on the lootboxes and “premium tokens”. 3. It may allow for better merchandising of camos, making vanity/historical/economical/fun/prestige camos not have to compete with each other. This will also allow for more precise categorization and filter options. 4. It may allow for more layers/components of camos than 2, such as a “series collection” pieces of camo for a ship, giving WoWs more long-term content and more individual progression on a ship. 5. Most importantly it allows for more precise customization and ease of life for the player. However I must also mention a major drawback. The drawback is that WG will need to do extra work to design the function, and will have to, in the process of ensuring reverse-compatibility for earlier camos, compensate for the repeat effects loss which is a huge loss on WGs part. In essence if someone owns more than one camo providing the same premium economic benefit WG will have to compensate wih doubloons for each and every one, while removing the repeat benefits and condensing into one single “base” economic camo. Statistically this may not be a profitable move for years to come, despite the design itself being more future-friendly and expansive. The separated components of the camos will also have to be priced and a price structure created to accurately reflect their worth, be it 1000 or 3000. An influx of more camos may also not be desired or compatible with WGs long-term objectives as scheduled. In other words there may not be that many camos necessitating future-proofing and componification after all. Finally, there may not be that many players who care about the exact calculations of purchases (generous whales), or about improving/expanding the game. Thus the idea will likely need to be substantially improved in all directions. But I put trust in the intellect of the community and the friendly and dedicated community-staff and the very nice devs as they put it to address this issue. (there are additinal points in the original post such as making camos mod-friendly, or to find ways to not have to compete with (free) mods in offering the same benefits, e.g. will need more creativity and more in-game interconnected mechanics).
  5. Since I stumbled over it on reddit, I thought it might be a good idea to forward it to the forums. In the news article from Dec. 27th 2017 WG announced the winner of the Normandie camo contest along with the comment that: Source Now, March is almost over and ... it'd be a bit tight to squeeze an 'exciting chain of missions' into the remaining 3 days, don't you think. So, @Crysantos or @MrConway any news on that one?
  6. So, with patch 0.7.3 the space camos for certain TX ships become available in the shop. For the price of 8000 dubloons per ship. That's roughly 30€ (don't know what it'd be in the Queens money). This springs a whole lot of questions for WG but also for the players to answer. Some of them I listed in the poll. Others come from the resulting discussion about the camos. I start with a quote from MrConway (from a few minutes ago on reddit) To a certain extend I agree with him since the camo's are "only" eye candy since they offer the same boni as the existing regular TX permanent camos, and ... well beauty is in the eye of the beholder. And while I think that the regular TX perma camo's (while expensive) were worth their money if someone plays the ship a lot, this is a no no. I do have some more thoughts in mind, but like to hear your input (and poll answers) first before I expand more on them. E.g. where could this lead if WG continues to go on with the path of 8k special event camos? Or could WG offer a 8k dubloons year pass (as in: pay 8k dubloons per TX ship and get every special camo that are released in the next 365 days). Greetings
  7. Vesmírné kamo

    teď jsem viděl video od Flamua s novýma vesmírnýma kamuflážema.... hmm, asi jako fanoušek sci-fi brzo něco utratim @YabbaCoenemáš tucha kolik budou stát? 5k dublonů jako ty klasický?
  8. Too Much Rust

    Why there's too much rust on ships to the level that it makes the camo less appealing on ships like Shimakaze? Can we get rust reduced a bit?
  9. Meritorious Service Camo?

    For what did i get it and why only 1 WG?
  10. A way to use camo just for looks

    A way to use camo just for looks I don’t know if it’s just me, but i wish there way to use camo schemes just for looks, you know as in many others games, once you have had an item, you are able to use the look of that item freely, ofc without any of the bonuses! :) So to recap, the ability to use any camo scheme you have “unlocked” for looks, while using another for bonuses!
  11. How to get HSF Yamato Camo?

    I've read some posts regarding the HSF Yamato camo but couldn't get a clear answer on how to unlock that camo. I've checked my missions list but didn't find anything about the HSF camo.
  12. [ALL] Fugly Camos Replacements

    For a while now I'm regulary replacing textures of game camouflages which i consider especially eye-hurting and I thought that maybe someone could find my replacements useful too. These camos certainly arent suppose to be historical and can not be with the way this mod is handled. They are just more pleasing to my eyes. The upside of this mod is that it is compatibile with every upcoming update because it doesnt handle with any xml file. You will simply take the "content" folder from the old patch folder and place it into new one. Its downside however is that without changing xml file I can only change color orders and shapes within these textures, but these textures have to work with color palletes chosen by WG and have to be tiled, because thats the way how it was done by WG although it is contrary to how naval camo should look like. (check my other thread where i discuss this topic) However i tried to take such patterns, which doesnt make the tiling as obvious and I also tried to remove or suppress those colors, which are way too showy. Here is the first bunch. I will add some more over time... Installation: unrar put "content" folder in "res_mod/" in the game directory (C:/Games/World_of_Warships) Enjoy! Frosty Fir Tree Download Link: https://ulozto.net/!A8CJZf0baQk1/frosty-fir-tree-rar Lá Fhéile Pádraig Download Link: https://ulozto.net/!ReLtxdWdMYXF/la-fheile-padraig-rar Sci-Fi Space Download Link: https://ulozto.net/!7kD33kd9U7vl/sci-fi-space-rar Type 5 NOTE: I found out that several perma camos are using this file for main gun turrets textures, so it will affect them as well. Download Link: https://ulozto.net/!mfPcUHTbNtQc/type5-rar
  13. What would a player do when he/she comes up against a question in game that he/she doesn't know the answer to? Or maybe simply while searching something else that somehow happens to include this thing? (skipping the part that the average potato wouldn't do it, that's not the point now) There would be 2 obvious places where to search for the answer - there are the games Forums, and then there is the games Wiki page. Forums might have people who have some very specific knowledge about some very specific thing, but it could mean long waiting time for the answer. Wiki should be correct about the game, but maybe doesn't contain some specific things. Now we arrive at my point. Some might have noticed that the "Nerf the Conqueror" thread has been getting a bit long (pun intended), but out of it there have come some interesting points, even if not directly relevant to that original topic. One of these points is "Detection by Air" and camos interaction with it. (Aircraft spotting range will be a different topic slightly later) As I seem to recall, and everyone to whom I've asked seems to agree with me - camoflage reduced the overall detectability regardless of the way how you would be spotted (air or surface). And yet if you look at the Conqueror - 15.66km base detection for both, but 11.8km surface and 12.1km air after applying all the concealment things. Where does the difference come from? If you go to WoWS Wiki about this topic: http://wiki.wargaming.net/en/Ship:Camouflage it states " -3% to detectability range ", which to me implies both - air and surface. If you look at the camos in-game, a different picture appears: This time it states "-3% to detectability range by sea" meaning that it affects only surface spotting range. After asking this question to "Game Mechanics Support", if we ignore the answer where I was referred to look for this in the World of Tanks Wiki, the answer I got was "The detectability is reduced overall. Nothing has changed". When I pointed out the situation of Conqueror and how it's shown in game the answer changed to "I recalled that different but that is in fact correct, it does not hamper the spotting by air a bit." So to sum up - first of all everyone to whom I ask this seem to recall it the way how it is in Wiki not in the game, then there is the point of me going for help to GMS and ending up educating them myself on the topic I was asking about, and of course in the end it means that Wiki, if not exactly wrong, is rather misleading as far as this topic is concerned. Maybe any comments on this from someone who's WG representative here in the forums? @MrConway @Tuccy @Crysantos
  14. [] Various camo replacements

    Here is some camo textures to replace ingame camouflages. Note: The Tiger camo texture is the same for 3 different ingame camo (check the screenshots) Extrract the corresponding rar file to res_mods/*game version* folder Example: res_mods/ Ocean Soul Download: Ocean Soul Halloween 2016, World of Warships Anniversary, Restless Fire Download: Halloween 2016, World of Warships Anniversary, Restless Fire camo Battle Hardened Download: Battle Hardened Refined
  15. Huanghe

    W sklepie pojawił się ciekawy nowy okręt premium - azjatycki lekki krążownik Huange. Pierwszy krążownik z boosterem torped, z doskonałym camo i z nietypowym dymem. Warto? Ciekawa pomocnicza z niewiarygodnie szybkimi pociskami. (moderatora proszę o przeniesienie krążowników, nie da się założyć tematu jeśli nie ma katalogu)
  16. Hello I would like to ask if you need to have researched ship before you can get permanent camo from Halloween container for it? I bought 55 pack (opened 8 so far) and got 3 times same Igor (st. louis) camo and on 2nd and 3rd try instead of getting different camo as was stated on game page I got 2x 2500 doubloons. St. louis is only ship from that list i got researched right now. I submitted ticket for this as possiblee bug hoping its not working as intended. If its working corretly its kind of useless to me as before I research those other ships halloween will be long gone and i wont be able to open containers until i got them all or i lose those camos. Thank you
  17. Oktober CCCP camo

    HI, I recently bought the 1000 doubloon camo for the Oktober. Yesterday I won the camo. Do I get a refund of the 1000 doubloons?
  18. Tirpitz second camo

    I was wondering is the second permanent camo for the tirpitz still available for purchase?
  19. IJN Permanent alternative camo

    Hello, I recently completed one of the Yamamoto collection to unlock alternative camouflage on my IJN ships, and what a surprise when I discovered that permanent camo (the one you buy 5000 gold for TX) don't have an alternative camo. Do you plan to release alternative perma camo ?
  20. Are we gonna get the Oct. Rev. BB premium camo for doubloons when we finish her mission?
  21. Embrace the storm's wind as you take to the high seas in this stunning camouflage! Offering you +75% XP, Crew Commander XP, and Free XP, as well as -3% to your detectability range, and +4% to the maximum dispersion of shells fired by the enemy at your ship, this camouflage will not only make you look good in battle but will help you out too! +75% XP +75% Crew Commander XP +75% Free XP -3% Detectability +4% Max. dispersion of shells fired by the enemy @ your ship Set 1 x50: €9.99 Set 2 x200: €30.30 (can be purchased 1x) This is how the camo looks when mounted on the Sims:
  22. Clan camo and other features

    I want to discuss here about some clan features. Most importantly I want to see other players opinion so that we can create some good idea that may be used by WG devs. Clan camo I didnt find any thread about it (there should be) and because this feature is very powerfull I want to talk about it: The idea is simple, players get some kind of "camo editor" prepared by devs and clan can create their own unique camo for members. Before we extend this idea, we should start with some obstacles: Camo in game provides always some bonuses but the problem is that we always pay for camos. Simply speaking we can't create perm free camo for clan members with the same standard bonuses and also we witout bonuses because it going to be useless. Another thing is that even if we can add standard camo and accuracy bonus still there are many camos with many additional bonuses so we have to give up one camo anyway. Solution to this problems can be naval base building. For example if we build "camo structure", clan members can get the possibility to buy camo for credits (or oil) and this way we have to still pay for camo. We can extend this idea by adding bonuses. If we get "camo structure" we can set or buy additional bonuses for our camo like +20% free exp or +5% credits or whatever we want imagine here. Also creating camo for all ships can be more complicated thats why clan camo can be used only on tier X ship. We can go even further and enable this camo only for clan wars battles what is still nice addition. As you can see this idea can be extended in many ways so I want to see your opinions about it and also some new ideas related to it. Clan flag This feature going to be implemented anyway (in some way) but maybe we can change form a little. I made Q&A question here and would be nice if you vote for implementation and also share some ideas about it here. Clan store When I say 'store' I mean building where we can buy some unique things, for example flag store. What if we add building where we can buy signal flags? I want to point out that flags can't be cheap here because this going to break balance in general. Other option can be to buy this crapy "unique equipement" or even create special "clan signal flag". Of course this flag would be used only in clan wars so it would not break balance of random games. I want to emphasize that everything above is very loose idea, not complete feature/solution, use it as base idea for brainstorming.
  23. WoWs Anniversary Camo - what does it do?

    The premium shopkeeper just tried to talk me into buying a 50-set of snazzy anniversary camouflage patterns. Only, he didn't tell me which, if any, bonuses this camo will provide, if I apply it on my ships... or did I miss something?
  24. Realistic Camouflage

    Hello everyone. I'd like to talk about something that bothers me alot in Warships, it's the camo we get as reward from missions etc. In WoT and WoWarplanes we see some nice realistic camouflage but in Warships things are different. Among any realisitc and good looking camo we get as a reward or can buy, we also see some crazy colour mixed camos, making our ships looking like clowns! I don't think someone would enjoy having his ship with that kind of camo and in general, it removes much of the realism which WG is working hard to achieve! Cheers.