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Found 471 results

  1. possible bug autopilot

    can't seem to find the reporting bug section so i am posting it here my autopilot missed up and went straige inside of following the markers, cause me to head dive deep into the enemy and gotten torbed by a DD. watch the video and tell me if it's behaving correctly
  2. "Lock on" bug?

    Hello nice people of the Internet Like many of you know i'm not a BBaby, so this is NOT a whine tread about BB's. This seems to be affecting cruisers and DD's aswell. It might be totally confirmation bias, but lately i have had troubles with "bad RNG" when playing BB's and cruisers. Like every BB i play, play like its a Bismarck when it comes to dispersion and even cruisers i play have had horrible dispersion. Now, i thought for a while that it was just me being on a bad RNG streak. But its been going on for a long time. I am the first to admit when i'm potatoing, but this has been weird for a while. And its not like those lol salvos that every once in a while derp out and hit everything but the target. I'm talking about consistent garbage dispersion with most ships. Until today. When i heard someone say it might be something wrong with the "lock on" mechanic in the game. And that i should try to "unlock" and "lock" back on before i shot. I thought that might make sense, since most of my salvos seems like the "unlocked" ones you fire into smoke and it started a few patches ago. Now, i have only tested this for like 3 games so far, however seems like my hitrate is much higher in those games. But it needs much more testing. Like i said, this might just be tinfoil hat theory, but i will keep testing it. I would also appreciate if anyone else struggling with the same thing would do some testing aswell and report back. Edit: I can even citadel Monquerors now: Greetings
  3. A "potential damage" related bug

    Not sure if this is the right place to put this; really sorry if it is not as i can't find anywhere else i could. So if it is just close this. This has probably been reported before but to put it simply: Potential damage will continue to accumulate following a ship's sinking. Example: I sail out in my z-46 and meet my end with 546,000 potential damage taken. Following my death; a fight ensues in the area which i was sunk and the enemy shells and torpedoes that pass through my area of death cause my potential damage to skyrocket to over 1,100,000. At first I thought this might simply be an in-battle visual bug; but this will be the same result shown in the end screen and repeated battles show the same results. This is not a major gameplay issue, but is a noticeable bug which skews results quite a bit.
  4. Repair Kit Bug-ish

    I was playing with the Wyoming and i had a fire on me...a cambeltown launched its torpedoes and they hit but i wasnt going to die immediately(flood was inevitable of course) so i immediately press my repair to survive the torpedoes even having left with couple thousands hp but the repair fixed the fire that was on me before and the flood continued going so i died.The repair kit fixed the fire itself and not all damage taken.I dont know if thats a bug or something but felt really annoyed at the time.
  5. The Millionaire Club mission bug??

    This mission can be repeated or not ? Because after completion I can't see it any more in my missions... Here is russian, french and english version, can you see any difference ?? Can You please @Tuccy @MrConway let me know ??
  6. Twitch port bug is back

    I dont know if the problem is with Aslain mod that im using or the patch side but my game keep reversing my selected port back to Twitch Prime port every time I log in to game. And game crashes are still active...
  7. Aereo sulla Bismarck

    Ho notato un bug grafico sulla Bismarck. In pratica non si vede l'aereo (caccia o spottino). Questo succede sia in porto che in game. Sulla Tirpitz invece che è la gemella tutto regolare. Per caso si verifica anche a voi??? Posto immagini del ponte Bismarck e Tirpitz
  8. Hello, I have noticed that even though I have similar or better concealment ships seem to detect me first. I think there is a really big problem with the rendering or graphics settings. I am on laptop so I put it on low graphics quality to get more fps which is around 30 but I think this is affecting my gameplay vastly. However, this shouldn't definitely happen because it should just affect the graphics. I noticed that most of the cases the enemy ships shot the first shot because of this some sort of rendering issue. I have also proved that with my friends on discord because they said to focus a ship that I didn't even see yet. Also, after with the latest patch after I see the spotted icon and music starts the ship appears like 1 or 2 seconds later so that gave me another reason to create this topic. I wonder if I am the only one who is having this issue or not Please note that this has nothing to do with spotting or game mechanics because I am very well experienced with the game concepts and have tried almost every scenario. Therefore, I am going to give you some examples. I am playing with z-46, there is a myoko inside the island but I see him, then he disappears for a couple of seconds and leaves the island from right in 4km range. My guns are aiming at him my entire vision is clear and there is nothing in my path. He starts to shows his front but I don't see him instantly then he sees me and shoots me even though I was never detected till now. At that moment I only see him even with spotted icon early and shoot back. Additional example, I rush to cap so is the enemy dd. We have same or a bit better spotting range but I see detected and spotted icon. He shots me first I see his ship after like 1-2 second later that I saw spotted icon, so I shot him later. There are so many other examples that I can give but I think you got the point. I am not entirely sure if this caused by low fps(around 30) or graphics settings. However, I do know that this affects my gameplay severaly because the enemies will always get the first shot on me and you know how important this is. I hope that this issue is fixable and I will be able to play the game in more fair circumstances.
  9. Deep Water Torpedo arming time bug

    So I just had this very weird interaction at the end of a game: https://streamable.com/yqt1p A couple weird things happen: My shells seem to appear to the right of where they were fired, and seem to miss Chung Mu entirely, yet four hits register. Might just be a graphical bug though. Chung Mu's torps hit the bow before their arming range, but they do not disappear - rather, they pass into the ship and detonate there. Looks like a serious gameplay bug. (also the score does some weird stuff there since both our kills are registered on the same score tick, but I suppose this is just a visual bug as well) Torpedoes have a minimum arming distance, which means that torpedoes hitting a ship point blank simply disappear. It's a regular interaction that happens frequently with bad carrier drops, and occasionally when a torp cruiser or DD tries to torp from too close up during a brawl. However, in this case there appears to be something wrong. Look at this screenshot for reference: The torpedo marker shows that the arming distance clearly only begins inside the ship. The point where they collide with the bow is well before they can arm. Therefore they should disappear as soon as they touch the bow. However, upon firing this happens instead: All five torpedoes "ghosted" through the bow and detonated exactly at their arming range inside the ship. In comparison, this is what normally happens: When the torpedoes touch the ship before they reach the coloured marker, they simply disappear.
  10. Credits doesn't add to the account

    Hey, At the end of a game i got the credits i earned and when i come back to the dock, the credits earned aren't added up. It's not the first time i got this bug, since two weeks at a rate of 1/4 of the games not added up. In total i list something like 600 000 credits. Not sure if usefull but i played with Yorck, Gneisenau and Bismarck Thanks for the help
  11. Équipe de réparation I

    Bonjour, Depuis la dernière mise à jour en date d'aujourd'hui 31/05/18, le consommable "équipe de réparation II", donc premium, ne se réapprovisionne pas après chaque bataille et revient à l'"équipe de réparation I" alors que le consommable "équipe de contrôle des avaries II", lui, se réapprovisionne correctement. Le réapprovisionnement est activé et réglé pour ne pas acheter avec la monnaie du jeu si indisponible, mais le problème ne peut pas venir de là car, comme écrit plus haut, un des deux consommables premium se réapprovisionne sans problème. Merci de votre lecture et en attendant une solution rapide à ce petit bug. InterficereLOC
  12. Indianapolis modules

    Just came across the following patch 0.7.5 feature (bug) regarding the Indianapolis which: 1. Is technically a New Orleans with 2. Cleveland Hulls and 3. A Mk8 Gun Fire Module that will REDUCE the firing range by 10%^^ It also crashed the harbor ui, making it impossible to select another ship or click on any of the following buttons: Port, Exterior, Tech Tree, Profile, Clan or <- To Tech Tree. Had to quit the game.
  13. This is something that caught my eye a couple times now: As you can see, only the First Blood achievement. However: I hit the enemy CV with three torpedoes from a single torpedo salvo (the hits all landed consecutively within two seconds) for ~31k damage. That should've been a Devastating Strike, yet it wasn't awarded. The same issue was also present in Yuro's latest funtage (@1:16, embedded video should play from that timestamp): Nothing particularily important, since there's no rewards associated with the achievement (other than counting them for a small number of campaign missions), but whenever the development finds itself bored, it might be something to look into and fix since it's evidently not working as it should. Cheers
  14. Graphics Bug Repot

    Hello. while hitting a mountain with the salvos it seemed like the shells penetrated to mountain (ofc no damage dealt). I don' t know if the opponent could see them also. It happened in around the 3rd minute (give or take) of the game. Thank you 20180517_182125_PBSC108-Edinburgh_25_sea_hope.wowsreplay
  15. Awarded ribbons

    http://prntscr.com/jhn78s The awarded ribbons are blocking the captured zones as you can see. Is there any button that can fix this? I mean, its not really much of an issue but its a bit anoying Anyway this game is awesome and pls reply soon. Thank you. andrija_kaser_1
  16. This is to mention a possible BUG (?) with the new Patch and the client. This may need a hot-fix minipatch, as I know its not just me. I know others are having these issues or see team mates (and probably report them); notably in ranked but also sometimes randoms and especially the first game with a new ship. Please let WG know, as it may not be the players fault when they do not connect at launch. Obviously this is crucial in ranked especially. Please speak up instead of just reporting any player who obviously clearly didnt load in. For many games now, the new patch game client does finish the queing and loading but then DOES NOT complete the load in, the circle just keeps spinning, while you can even hear the game going on. Many times I am failing to load in to the game from the in game client load-in screen even atfter the quieing and game has been loaded, and you hear the battle start, but you don't get into the game, the circle just keeps spinning. (Other times times the client sudddenly freezes mid game or just after the start; with unusual lag spikes.) Also I noticed This happens mostly to destroyers and at higher tiers, and often in ranked. At least 1-2 players fail to connect into the game. I have noticed some other players with the same issue; when I do get in a game; there is often a dd that seems to also only connect / load in late or never. Especially in Ranked mode. I did not have this issue b4 the patch; and nothing has changed my side. When this happens...: I always try to re-boot the client and get back into the game, but either have the same problem, the game loads, then the circle keeps spinning or else the reboot takes to long and the game is over... so then I get the new discipline punishment. Because of new game client load in bugs / issues. I have been banned and turned pink, for the client not letting me in the game. This is VERY frustrating. (I completely support the nes game discipline rules; but I think you should have made provision for context and reasons. CHeck the player's record.. surely an easy algorithm? Can you not pick up when the client fails to load in a player(s) or freezes, and that the player tried to re-connect?? Being "disciplined" for something that is NOT your fault , but a game issue or other player (such as a ship sailing into torps launched 8km away and visible for that long, even if you warn them). BTW : SUGGESTION: Please add Teamwork and assist/encourage team building and improved comms; command notifications & hot keys such as "LAUNCHING TORPS", "DEPLOYING HYDRO / RADAR NOW", or "SETTING SMOKE SCREEN" or "Launching Plane"" etc and a target designating flashing bulls eye on a grid on the minimap (just like in WOT for spgs ) for planned target zone for torps or bombs or even smoke and hydro. (there may be other better wording for different classes. ( as opposed to asking for a smoke screen). FYI I have never purposefully quit a game ever in wows or wot, ( I usually watch the to the end , even if I am sunk...) . Sometimes REAL LIFE actually does happen such as the doorbell rings or an important phone call, but even then I always try finish the game first!
  17. Twitch port bug?

    Last month I activated this promotion from Twitch Prime to get Kappa commander with 5 special Twitch containers and Twitch port. But the problem is; whenever I change from Twitch port back to my old port (in this case Black Sea) it wont stay perma. Every time after this port change after I re-log back in game Twitch port is back by itself. I know it doesnt have anything to do with Prime membership but I did cancel my Twitch Prime Trial right after rewards last month. Anyone else have this problem with this port? I believe this is some side effect of latest patch.
  18. Spähflugzeuge und die verbuggte Sichtweite

    Ahoi Kapitäne, heute geht es um die Sichtweite von Flugzeugen. Laut Wiki ( http://wiki.wargaming.net/en/Ship:Detection#View_range ) sollten diese 11km weit sehen können, also Schiffe nur dann spotten, wenn diese 11km vom Flugzeug entfernt sind. Bei den Fliegern von CVs funktioniert das so weit auch, aber wenn man das mit Scoutplanes testet, wird klar, dass hier etwas nicht stimmt. Ich habe einige Tests im Übungsraum gemacht und die Ergebnisse sind folgendermaßen: Wie man hier sieht, ist der Flieger fast genau zwischen mir und dem Ziel, das durch die Insel nicht ohne Flieger gespottet werden kann. Jedoch ist die Distanz 4,1km zum Flieger und 16,9km zum Ziel, also 12,8km zwischen Flieger und Ziel. Das sind mehr als 11km und damit ist die Zahl aus dem Wiki offensichtlich falsch. Hier noch mal als der Flieger gerade startet in genau 13km Entfernung: Welche Sichtweite hat das Scoutplane also dann? Der Winkel ist natürlich nicht exakt und der Screenshot minimal nach der eigentlichen Aufdeckung des Ziels gemacht (danke Render-Geschwindigkeit), aber mit dem SWS-Satz kommen wir ungefähr auf eine Sichtweite von 15km. Dieses Ergebnis deckt sich auch mit dem ersten Test dieser Art https://forum.worldofwarships.eu/topic/93172-air-to-surface-detectability-not-quite-as-it-looks/ Eigentlich könnte man nun denken, dass einfach alle Scoutplanes 15km weit sehen. Gut, ist die Zahl halt falsch im Wiki, aber das kann man umschreiben. Aber jetzt wird es erst richtig lustig! Gleiche Map, gleicher Spawn der Ziele, doch diesmal testen wir mit dem Scoutplane der Perth: Wie beim 2. Screenshot mit der Zao sollte der Kurfürst in 13km Entfernung sofort beim Start des Fliegers aufgehen, doch dem ist nicht so. Flugrichtung ist gegen den Uhrzeigersinn, hier haben wir also genau den Moment in dem das Ziel aus der Sichtweite verschwindet. Diesmal ohne Formel, aber anhand der Position kann man gut abschätzen, dass hier die 11km Sichtweite zu stimmen scheint. Ist also das Perth-Scoutplane verbuggt und das Wiki falsch? Oder sind alle anderen Scoutplanes verbuggt? Oder doch alles nur ein Feature von dem keiner weiß? Daher jetzt dieser Thread, um dem Ganzen auf den Grund zu gehen und gegebenenfalls WG zu einer Lösung des Problems zu bewegen. Und damit das nicht wie der erste Test untergeht: @Sehales@Crysantos
  19. Znikające stałe kamuflaże...

    Pytanie jest proste. Dlaczego nie mam opcji założenia kamuflażu "Z dna oceanu" dla Bismarcka mimo, że wesoło sobie czeka na coś w inwentarzu. To samo dotyczy się "Arktyczny" dla Duke of York. Kamuflaże się obraziły czy jak? Tylko ja tak mam? Bug jakiś czy zamierzony cel i WG zabrało? Nie ukrywam, że "popsuty" Bisio i zlodowaciały Duke of York mi się bardziej podobają niż jakiekolwiek inne kamuflaże do tych okrętów. Screeny załączone.
  20. Possible bug?

    This April fool's event seems to be successful. Seriously though, space battles were pretty nice. So, from what I remember correctly, I had played my Paris before the one below. Would like to point out that this wasn't exactly after the match ended. I exited the battle and later viewed the detailed report to find this interesting 'feature'.
  21. American battleships' Gun Director bug

    Why do the Mark 37 gun directors (4 can be found on most battleships and on destroyers like the Fletcher, Benson, etc.) on American battleships turn with the main batteries? The Mark 37s guided the dual purpose 5" guns. It was only the Mark 38s that guided the main batteries (the ones on the two highest points of US BBs: can be observed on Iowa-class, Montana-class, North Carolina-class, South Dakota-class). Wargaming only got the Alabama's directors right as they don't turn with the main batteries, only the Mark 38s do. Although it would be cool if the Mark 37s did turn with the Mark 28 5" dual turrets on BBs.
  22. Hi All, this is something I noticed after a Reddit comment about whether people like seeing the "Rust" look on ships and it looks like there's a bug in the way camouflages are applied to premium ships. If you add any Camo to a "silver ship" then the ship keeps it's "built-in" layer of rust visible on top of the camo i.e. the camo is layered below the rust - Yet with Premium ships, if you apply a different camo than the one which already comes with the ship, the camo layer is applied on top of the Rust layer, hiding it .e. the camo is layered above the rust, and this applies all the various camos I've tried (about 20 I've got) - Camo Off - Rust visible Camo On- Rust NOT visible Camo Off - Rust visible Camo On - Rust NOT visible I've tried this on the 19 premiums ships I have and it's the same on all so, while it's in no way game breaking it might still something that needs looking at. It would also be interesting to see if player want to keep the rusty look (I prefer it) to the clean Premium look.
  23. AP Fix?

    Question: When will you fix BB AP vs. Cruisers and DDs? You can clearly work tirelessly to fix AP damage vs. BBs when they suddenly start taking a citadel or two too much when sailing around broadside to everyone, but fixing double and triple damage from AP shells vs. everyone else has taken 4 years now? Add to that the accuracy buffs to BBs at short to medium ranges its ruining the game for many a cruiser or DD player, because you guys are either too lazy to fix it, or dont want to because it would be considered a nerf by your most beloved BB fanbois... Fix your damn game or get ready for the bias spam ><.
  24. Aigle HE bugged

    Is it me or ... HE on Aigle is SERIOUSLY bugged. For a ship with highest HE damage except german 150mm aka 2000 penetrations do only 300 ALWAYS. Even my akizuki got more damage per shell with HE than aigle. Had just 2 games where I was intensively spamming HE and damage was.... really pathetic I mean 1 shell 300, 2 shells 600 - like okay ... On the other hand when i was hitting dds damage was CORRECT but on any other targets like cruisers/bbs my penetrations were like 300 damage always - and targets WERE NOT SATURATED aka often full hp or so. Please share with me your experience. Somewhat i like this little bugger, but 300 damage per shell is ... sure underwhelming for 139mms !
  25. Salut la compagnie ! Je viens vers vous car j'ai un petit problème de minicarte. En effet, après avoir cliqué sur le "+", je me retrouve avec une (mini)carte XXL qui me cache pas mal l'écran. Je sais que pour la réduire, je dois cliquer sur "-", or n'ayant pas de pavé numérique, le seul "moins" que j'ai est le tiret du 6; Et du coup, ça ne marche pas. Pouvez vous m'aider ? J'vous en prie !!! Cordialement, Un Chauvin :]