Jump to content

Search the Community

Showing results for tags 'buff'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunidad de habla española
    • Türkçe Topluluk
    • Comunità Italiana
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section

Calendars

  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 40 results

  1. Why the USS Montana is perfectly fine as she is and does not need a buff ​I am bound to stir quite an argument with this, I am sure, but let me first present my arguments as to why I believe this. One thing is certain, the Montana is certainly not noob friendly, a welcome thing, in my eyes, in a game that is becoming increasingly noob friendly and bland. In continuation of this, the Montana caters to a different playstyle than her famed competitor - a playstyle which is far more dynamic than the dull bow-tanking playstyle of the top tiers. When taking apart the arguments most often thrown around on why she needs to be buffed, it becomes apparent that she is in no way inferior to Yamato. Neither does she seem to be to her german counterpart, though it should be said that I have no experience playing said ship. ​Like many battleship players, the first line I completed in the game was the Japanese battleship line, culminating in the Yamato. This was partly because the Yamato is undoubtedly one of the most famous battleships ever built, but also partly because more or less every forum post concerning the T10 battleships agree that the Yamato is a beast, albeit with weaknesses, as with all ships, and vastly superior to the dreadful Montana which is in dire need of a buff. (This was quite a while before the release of German battleships.) Thus I never bothered purchasing the Montana until recently, after having researched and played most ships in the game, and though I've had her researched for quite some time. The following arguments all assume that you're playing with a concealment build, which is in my opinion, playing to her strengths. Many of the points also tie in with each other. "I receive citadel hits too easily in my Montana" There is a reason for this. You are not playing her right. You should at no point show your broadside to the enemy when detected. Montana plays quite similar to the Amagi, a ship that I remember thoroughly enjoying. You have a menacing broadside, but it comes with a weakness. If you've reached Tier 10, there is no excuse whatsoever for not knowing this information already, as well as being more than competent at angling your ship. When angled, the Montana is surprisingly sturdy, taking minimal damage, even from a Yamato. Counter-arguments to this are of course that you're not able to fire your rear turrets when angling. Again, you've made it all the way to Tier 10, you should be familiar with wiggling your ship at this point. This is why the concealment build is so potent on the Montana: while undetected, you are able to show enough side to release your devastating broadside and being able to angle back before the enemy has a chance to return fire. Playing with the concealment build, get the rudder shift upgrade to aid in this - you don't need reduced repair on fire and flooding. If there are enemy battleships that have the opportunity to return fire instantly, let them fire off their salvos before you reveal your location with a deadly barrage of shells not even the Yamato can match. "The Yamatos guns are more accurate than mine" Yes, the Yamato has the most accurate battleship guns in the game, but the Yamato never really goes for a stealth build and often spends large portions of the game bow-tanking. Thus, the Yamato can only fire six shells at the time. That means that even with laser accuracy (which no battleships have), the Yamato is completely reliant on a substantial part of those six shells to hit. The stealth Montana on the other hand, doesn't have to depend on only six shells. Yes, she has worse dispersion, but the sheer volume of shells she puts out counters that. If you are bow-tanking in a Montana and only using your two forward turrets, or three turrets in case you're slightly angled, for the majority of the game, you're not playing her right. "Yamato is more manoeuvrable" Montana is actually quite comparable in terms of rudder shift and turning radius. This is assuming you're using the rudder shift mod as mentioned earlier. What mitigates the difference in favour of Montana is her detectability as well as speed. She has a much easier time disengaging and can trust her concealment to the point where she can turn undetected if not in the middle of the action (where you shouldn't strictly be as this leaves you vulnerable to flanking as well). The Yamato, for reasons unknown, is often more frequently targeted by enemy ships, including DDs, and suffers from worse concealment and might find turning and showing the side towards the enemy significantly more punishing. Not even the Yamato is immune from devastating blows to its sides. The Montana is 3 knots faster than the Yamato. This may not sound like much, and this might be slightly subjective on my part, but I find that I have a much greater ability to support my team in the Montana, owing to the superior speed, and I am less likely to be left behind by my cruisers (who often have an inclination towards advancing in the opposite direction the moment an enemy ship is detected on the horizon). This speed also lets you choose between more targets and as a Montana, nearly always on the move, you have a far greater selection of targets than the stationary bow-tanking Yamato, to which a torpedo attack or rain of fire is often inevitable. Fun-factor Finally, perhaps the most important point, the Montana is, in my opinion, infinitely more fun to play. She is a throwback to the fun of lower tier battleships while packing a significantly bigger punch. She offers an alternative to the boring and frustrating gameplay you often get with the Yamato, her vulnerable sides only offering more excitement, punishing the lousy players who shouldn't be sailing battleships in the first place. (It is also very satisfying to watch her shred enemy planes, though how she compares to the Yamato in terms of surviving aircraft carriers is debatable.) As you've probably noticed, none of the points above deal with one on one duels with Montana's counterparts. The thing to understand is that in many ways, the Montana plays similar to a Japanese cruiser or a stealth Missouri/Iowa. You are very vulnerable from the sides and you don't want to be caught brawling. Montana plays much more as a supporting ship and can play a much more significant role in aiding your team (by taking out cruisers and lower tier battleships more effectively than the Yamato). Your sea legs and concealment allow you to traverse the maps without too much difficulty helping your team secure capture points and strategic positions. However, and any tips are welcome to add to this, if you do find yourself in a one on one duel with the Yamato, your best bet is to close the distance and do a drive-by. This will negate the Yamato's superior armor and her turrets will be unable to keep up. As soon as you get close, lock your turrets to one side, pointing out from the middle of the ship, and as you pass the Yamato's citadel, let Montana's twelve guns tear her apart. This usually, if not always, results in a one-shot. I cannot give any advice against the Grosser Kürfurst as I have yet to end up in a pure one on one with one, but your best bet is probably to keep your distance and let your superior dispersion tip the battle in your favour. I have on numerous occasions completely wrecked enemy Grosser Kürfursts (including citadels at around 16 km range) by staying at range and angling between volleys, taking almost no damage in return. Again, any tips are welcome! Disclaimers: There are without doubt players out there far more capable than I am. I only play ranked to earn the commemorative flag every season. Playing intelligently and aiding my team are things I find more important than anything else. I have a 58% win rate in my Yamato and a 67% win rate in my Montana (along with a 2.5 destruction ratio and 1996 average XP). I have completed both the Japanese and U.S. battleship lines and I have the Bismarck from the German line without much interest in getting the Grosser Kürfurst for now. (I have also completed the US DD line, the IJN cruiser line and I am tier 8-9 in all other lines with the exception of the Russian and RN cruiser lines.) This post was not meant to say that the Montana is superior to the Yamato, but I would argue that she is not inferior either and can hold her own quite well when in the hands of a capable player (which I think everyone sailing a tier 10 should be). Also, a point often overlooked is that different ships suit different people and playing styles. If you are unable to make a ship work, you either stick at it or find another ship to play. It would be a shame if they buffed the Montana and that the fun of playing her somehow got lost in order to satisfy those who have no business sailing battleships at all.
  2. n1T_GnoRT

    About SALEM !!!

    My question is about premium ship: Salem Do you have any plans to give salem a legend module and maybe "buff" her a little bit ? After i had seen the winrates of all 3 sever: Asia,Na and Eu... and she is not very good at this time. Despite the super heal, salem is still getting punished pretty hard. Her radar is only 8.5km while the conceal is 10.65km, which mean she can be detected, focused by enemy destroyer all days and that heal won't help her too much. The Des moines gets the normal heal but the radar range is much larger, which keep enemy destroyer stay away. She can't be seen and that will help her invicible and ambush enemies more easily. so live longer When i bought salem, i thought she will become a second playstyle of des moines....but no! much more like a nerfed des moines and still need islands for survival. It's just not worth the grind. Just imagine, i saved 240.000 coals (180.000 coals when you have coupon) and get a ship which isn't having any economy bonues, the playtyle is the same like Tech tree sister ship even more worst cau des moines is better in that role :( Even Jean Bart is much more fun than Richilieu and having economy bonues too! So this is my point: I really want to make Salem like a second gameplay different to the des moines, more fun too play. Des moines is stronger because the radar is used for Offensive; Salem strengh is about the heal and the radar used for defensive. So then why not make salem like a open-water cruiser? You can give the salem A SPOTTER PLANE and LEGEND MODULE like the Des moines. Buff the HEAL which can heal up to 50% citadel damaged like Royal Navy cruiser. This will make salem more aggressive and more hype to play. An ECONOMY BONUES like T8 premium, or T9 premium (Not print credits like Missouri, but still have an economy bonues) , so that she can be a fully worthy premium ship ! The legend module more like des moines but remove the penaty (cause salem radar is sort-range and little duration) : –50% to time taken to reach full power when accelerating (improved acceleration) –20% to rudder shift time +8% to main battery maximum firing range. P/s: this is not my main account :p
  3. Pikkozoikum

    Kii needs a buff - petition?

    Hey guys, I play Kii since a while and generally I love this ship. In random battles I was always fine with that, but since ranked battles started I just noticed how bad this ship is. All the advantages, that this ship has are only secondary properties and the weakness lay in the primary properties. So I was wondering, is a petition for a buff possible, or at least a change/balancing, we don't have to call it buff. Would you change it? People argue with the "secondary properties", that this ship is fine. But: What are one of the main properties of a battleship? Fire power and sustain. Firepower means good main guns, sustain is mainly armor and HP. I think that this ship needs a buff of the main guns, similar to the amagis guns. Most ships have sigma values between 1,8 and 2,0. Bad dispersion like the german bbs have a sigma of 1.8. Even Amagi has 1.8 sigma. So there are also ships with good dispersion like the NC with 2,0. The Kii has 1,7... just why? It's one of the worst value in game, but it's so similar to the Amagi! Just to summarize the Advantages of the Kii vs. the disadvantages +Torpedos: Torpedos are no primary weapons, you don't use it often, it's more an emergency weapon +Good Anti-air: Only good, when there is a CV. How often do you fight against CVs? In ranked maybe 10% or less of the games. -Bad armor: The bad armor makes also the advantage of Torpedos weaker -Bad guns: Primary weapons. They shouldn't be that bad. The combination of bad japanese armor and bad guns make this ship just bad. If you would have good armor like germans, you couldp lay this ship as melee brawler and torpedos would be more useful as well. It feels like you play a Tirpitz with worse dispersion than a Bismarck. Just imagine the Tirpitz would have a worse dispersion than Bismarck, would you play it? If you are for the 3rd option to change something else than guns or armor, write it down here! I'm also glad to here of your experiences with the Kii in ranked! I'm for buffing the guns, buffing armor is more difficult because of realsim
  4. Jethro_Grey

    BUFF SCHARNHORST PLS

    Took my Scharnhorst out recently to grind the 4th stage of the GamesCom mission. Accidentally played random instead of coop, did ~120k damage, dodged torps and other unpleasantness. So far so good. However, according to Yuro, the Scharnhorst comes with a quality sound system which allows for torpedo beat combos. I'm missing this sound system on my Scharnhorst however, so you better be introducing it back to the ship with the next patch WeeGee, or i'll be demanding refunds. Also, it prints only credits but no reichsmarks, you might wanna look into that. Kappa.
  5. Do the French cruisers, especially the Henri IV, need a buff in your opinion? They are the least team oriented cruisers in the game - they have very limited consumable utility (i.e. no radar), they have low dpm, and terrible concealment (especially at tier X). With a full concealment build the Henri IV sits at 12.7 km detwxtion range. I feel that if it were buffed to 10.8 km, or even 11.-something, the ship can start to shine by allowing us to contest caps. It's weird that the Henri IV is supposed to fulfill a similar role to the Zao, and yet it has worse concealment, worse dpm, worse torp range, worse number of torps, and the same conaumables as a Zao. I might be a tad biased, because my french cruiser performance ia by far my worst among all the warships I've played, so I would love to hear your opinions, guys.
  6. tadaMonika

    The most important Izumo buff

    Hello fellow japanese BB enthusiasts, So with the recent Izumo buffs (it is actually playable now and dare I say it, somehow... decent?) I think we can all agree that now, the most important buff this ship needs is a buff to its appearance. I just so happened to stumble upon this picture here: This thing actually looks not half bad. It still is unique and retains the basic WG-design but looks just way better than the ingame-version of Izumo. The layered secondaries (now they are in a straight line, which does not only look bad, but is also functionally bad), the more pronounced and curved bow area, the superstructure that doesn't look like Thaddeus's house, the Yamato-like turret design, etc... What do you think guys? I would really love to see this design in the game. Cheers
  7. Guten Tag allerseits, da die Harekaze laut teamkrado (welche ihre Infos aus dem offiziellen WoWs Development Blog beziehen) ebenfalls von der Änderung der 100mm Akizuki Geschütze betroffen ist (was sicher viele bereits vermuteten) wird das auch ein (indirekter) buff des Schiffes, speziell des 4-10 Rumpfes welcher eh schon am häufigsten auf diesem schiff gespielt wird bzw das beste Gameplay bot mit IFHE (welches nun nicht mehr zwingend benötig wird und somit eigentlich keinen vernünftigen Grund mehr gibt die beiden andren Rümpfe auszuwählen bzw zu nutzen, ergo es wird nun verstärkt bzw nur noch mit der 100mm variante gespielt (welche keine nachteile durch den 1/4 pen buff bekommt wie die Akizuki) was in meinen Augen schade wäre bzw verschwendetes potenzial für das schiff das verschiedene Spiegelstile bot. Von daher würde ich vorschlagen die beiden andren rümpfe zu buffen bzw attraktiver zu machen (ich poste übrigens nun bewusst im gamplay bereich da es im Schiffs Forum einfach untergeht da dieses nicht mehr das aufkommen hat wie vor ein paar Monaten) Daher die Vorschläge: Rumpf 1-4 Variante 1: Torpedorelaod boost auf seperaten (3 slot) setzen damit er sich nicht den selben teil wie nebel Variante 2: Kagero Top Torpedos für diesen Rumpf verfügbar machen Begründung: Die Harekaze 1-4 ist ne Stock Kagero und niemand spielt freiwillig ein stock schiff, und mit den stats wäre sie eienr Top kagero unterlegen. Von daher würde ich da die Kagero eh schon ein torpedoboot ist sie mit dem Rumpf auch eher in die Richtung schubsen bzw spezialisieren , durch den separaten reload boost kann sie ihren dmg output verstärken udn könnte gleichzeitig auch auf das für Zerstörer wichtige nebel tool zurückgreifen, damit wäre das Gameplay in der variante etwas angenehmer und würde sie etwas von der kagero abheben. Rumpf 11&12 Variante 1: heal auf 3 slot variante 2 : hydro oder T-virus auf separaten slot Begründung: Da die 1-4 ein torpedoboot un die 4-10 variante nun stark zum gunboat wird würde sich hier anbieten die 11,12 variante zu einem hybriden zu machen bzw ein suport dd da man den egringsten dpm hat und 3 rohre weniger womit man nur angeschlagene Gegner gut bearbeiten kann das wären bisher meine ideen um die beiden andren rümpfe interessanter bzw spielbarer zu machen als Konkurrenz zu dem eh schon am verbreitesten variation welche so sonst konkurenzlos wäre Hier übrigens das vidoe auf das ich mich beziehe, die harekaze wird zwar nur im nebensatz erwähnt aber trozdem sie wird ganz klar auch von der geschütz änderung profitieren:
  8. 03rutra03

    Buff dla Atlanty

    Kochana społeczności, co myślicie na temat zbuffowania Atlanty? Moim zdaniem po ostatnim nerfie (minęło trochę czasu) Atlanta z super okrętu zrobiła się nieznośna dla gracza. Wysoki tor lotu pocisku powoduje że z odległości >9km (zasięg okrętu wynosi 13km) jest bardzo ciężko w cokolwiek trafić. Z tego powodu Atlanta będąca VII tierem przegrywa z krążownikami niższego poziomu (np. Cleveland), a co dopiero gdy walczy z okrętami tieru IX, gdzie ciężko wejść w zasięg. Dodatakowo Atlanta posiada tylko jeden sprzęt (nie licząc grupy naprawczo-ratunkowej bo to ma każdy okręt), a pozostałe okręty tego poziomu mają po dwa. Moje zdanie jest takie, że powinni dodać drugi sprzęt, mianowicie zasłona dymna, a to dlatego że Atlanta w rzeczywistości używała zasłony dymnej (jak nie wierzycie to poczytajcie trochę książek i gazet) + zmieniłoby to sporo w rozgrywce + jest już jeden krążownik w grze z tym sprzętem (Michaił Kutuzow). Myślę że jeśli zbierze się grupka graczy zgadzających się ze mną to może WG coś z tym zrobi. Proszę o wyrażenie swojego zdania i unikanie niepotrzebnych hejtów. Z góry dziękuję.
  9. SaltyLord

    R A N G E R needs B U F F

    The Ranger sucks. -Fixed plane setup -The Japanese counterpart always wins with its fighters -It just sux buff -Please its a joke to play this CV We al know it
  10. Butterdoll

    Buff Nuremberg, WG.

    Yeah, yeah I know. Buff that, nerf that. But came on. the t6 German cruiser needs a overall, a revision, a minor tweak. I'm still catching the hang of it, and with this French collection thing I'm playing also my dedicated operation cruisers. Nuremberg it's one of them. It's not bad overall, pretty ok, i will keep him. But it have a flaw. it's slow, 32 knots, it takes a long time to reach whatever where. And when you are manoeuvring (to dodge incoming fire, etc) that ship bleeds speed like there was no tomorrow. It can go as low as 26 knots. That's BB territory. So, a lot of times, several times that ship drops to 26 knots. Just to put things in perspective, the Bayern t6 bb gives 25 knots max speed in straight line. Came on, WG. Put some nitro in that ship. LaGal's max speed it's 31 knots but with the speed consumable goes above 33 knots. pls, add speed boost to Nuremberg also.
  11. jerkchicken

    Moskva HE buff

    The moskva need for real a HE buff... Its just terrible compared to the other T10 CL's. Some comparisons (not all T10): Hindenburg: 4 main turrets, 202mm devided by 4: 50,5mm of penetration and excellent fire change. And great DPM! Zao: 4 main turrets, high HE damage, 203mm devided by 6: 33.8mm of penetration and the best fire change (~19%) Des Moines: 3 main turrets, heavy HE shells, 203mm devided by 6: 33.8mm of penetration and high change of fire per minute. Moskva really needs a HE buff because the way the HE is right now is just really bad. Moskva hits because his arcs alot of the belt armor which in the most case will ''recesse'' (break) = No damage. Moskva now has 220mm of main armament guns which will be devided by 6, so we will come out of 36,7mm of penetration. This can't pen the deck armor of a Yamato, Großer Kurfürst and even the Khabarovsk. While the hindenburg can do this with 4 guns and better reload! And yes why only the moskva? and not the Des moines: Des moines has better arcs that can hit the superstructure better then the moskva can do. Most of the time in the moskva you will use only 2 main guns on the front and not the rear gun. Moskva get focused alot these days, it had worst consealment among all cruisers + bad ruddershift and the worst of all bad belt armor and can get citadeld all over the time with sailing at the weirdest angles. So what does the moskva needs to make the HE useable? Just devide it by 4. So we can atleast pen more then before, because the HE right now is in bad shape real bad shape...
  12. Okay, so I'm going to rant quite a bit here, I admit that freely, but I'm going to list off a bunch of things that need to be done by Wargaming for the game to be healthy again, yes, this is my opinion, but a large amount of players share this opinion with me, and our concerns need to be voiced, again, for the thousandth time. Because Wargaming likes not listening, as every Customer Service debacle has proved time and again. First off, let's start with Wargaming themselves. Wargaming - Your communication skills are not just lacking, they're non existent. - Christmas Convoys - Server event disparity - Graf Zeppelin mess - iChase/Fochgate mess -You utterly disregard your supertesters. - They told you UK BB's were OP, you released them anyway. - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway. - You have a nasty habit of changing ships the day before release, making all your ST's and CC's look like liars. - Instead of focusing on important aspects of the game, like the mechanics, you are too busy adding gimmicks and ships that literally no one cares about. - Pan Asian DD's and a CL before Italian lines, Dutch lines, Swedish lines, South American lines...I could go on. - Deep Water Torpedoes, Radar on ships it really should not be on, just more gimmicks that will make balancing even more obsolete. - Matchmaker is beyond retarded. - Disparate numbers of DD's combined with disparate numbers of radar ships decides games before they begin. - e.g earlier today my team had 2 DD's and zero radar ships, their team had 3 DD's and 3 radar ships. Our DD's were obliterated unceremoniously and we were simply outspotted and lost. Gameplay - High tier (7-10) maps are awfully designed and far too open, this favours BB's more than any other class, as they are the only class that does not rely on some cover. - BB HE needs to be readjusted or removed completely from the game, especially with RN BB's, it is far too powerful, makes any form of angling worthless and negates all skill on the receiving player's part. Skill should never be negated, this is the most frustrating thing for a player of any game to experience. This BB HE can also remove all AA of many ships in just two salvoes or sometimes three, rendering them almost defenceless against CV's. - Speaking of CV's, 'The Great CV Rework' that was promised either never came...or it was the adding of the alternate controls which do absolutely nothing but throw some hotkeys around, another promise broken, and CV play is still buggy, poorly balanced and often frustrating and simply not engaging for many, fixing this would mean more CV players, meaning better overall class distribution. - Again, another CV point, AA balance is completely out of whack for most ships, it needs a nerf across all BB's from tier 6 and up with some minor exceptions, many Cruisers need their AA brought up too, as do some DD's. This would balance more effectively how each class fared against CV's in general, and would reintroduce the need for BB's to be escorted by their smaller counterparts to survive effectively. - Underwater citadels should be removed from the game. Completely. When you show broadside, you should be punished, period. Currently only cruisers are, and they are already the hardest class to play effectively, BB's, who already have the most health and armour, get this added bonus across the board with some exceptions on top of that. German turtleback is however balanced by their poor main gun accuracy. - BB Dispersion needs a serious looking at, when the supposedly least accurate ships can land multiple citadels at 20km across multiple salvoes, yet the more accurate BB's cannot, something is seriously wrong. - BB concealment needs a massive nerf across the entire board, that some BB's (and it's quite a few) outconceal many Cruisers is horrendously retarded. Some cruisers also need their concealment buffed as well, as many have barely 4-5km more range than their concealment fully specced, and practically the same when not specced, no other class has this issue. This will also improve their survivability. - CL's vs CA's. With the introduction of IFHE, CL's effectively made CA's obsolete, they can outdodge them, outrun them, and out-dpm them. The exceptions to this rule are the cruisers at tier 9-10. CA's should all have a heal, while CL's should not. Yes, I'm including the Furutaka in that. I feel that the Graf Spee is a good example of what CA gameplay should look like compared to a CL. - RN BB's require a blanket nerf, removing HE alone is not enough unless their concealment is also respecced as on top of all that they still have underwater citadels and superheal. - MM needs to be adjusted to limit BB's (or an overall capital class nerf) to 3 or capital ships total to 4 and DD's to 3 or 4 as well. This will solve many, many problems instantly. If BB's have to wait too long in queue as a result, give them a Jutland mode, this has been discussed at length on the forums here. - Minute long radar needs a slight nerf, no radar should last more than 30 seconds, DD's are powerless to defend against it. Hydro could also possibly use some adjustment. - Ships like Belfast and Saipan should not exist. Period. At least remove them from the shop. - DD's should receive massive xp boosts for spotting (which is currently almost not rewarded at all) and be given xp if ships that are using their smoke do damage. - Similarly, Cruisers should get more xp for plane kills than other classes, and more xp for ships who are spotted by their radar/hydro being damaged or killed, possibly also xp for spotting torps with hydro. - BB's should receive significantly more xp for tanking damage/receiving potential damage, other classes also need this improved but not by as much. - German Cruisers need their AP penetration angles and normalization buffed slightly. They should not have received thermite HE for free. AP was their specialty, and that was what should have been buffed. - Matchmaker needs to be programmed to balance classes better but more importantly, balance radar ships better. - Older lower tier ships (IJN and USN at tiers 4 and 5) have been powercreeped dramatically with some exceptions, they need to be buffed a little. Mostly looking at Phoenix, Kongou, New York, Bogue, Nicholas, Myogi and Wyoming here. - Remove detonation, at the very, very least in ranked and competitive modes. This mechanic decides games and negates skill. - Prevent DD's from taking full pen damage from BB AP, a class that counters another class on the rock, paper, scissors system should not be deletable from full health at range by the class it's meant to counter. Players and Clans - Remove the blatant abuse of clan numbers, if WoT can have 100, so can we. - Have Clan Battles at more tiers than (the currently known) tier 10. - MANDATORY tutorials for all classes at tiers one and four. - For DD's, these should include smoking allies, contesting caps, your role in killing BB's and explaining how spotting works and your role in it. - For Cruisers, these should include escorting allies, using your AA effectively, difference in ammo types and you role in spotting torpedoes and killing DD's. - For BB's, these should include effective use of angling, waiting for broadside targets and your role as a tank soaking damage. - For Carriers, these should include your role as a spotter for the team, which targets are best and your role in picking off large, unsupported ships. - As said already, these should all be absolutely mandatory so everyone has a t least a basic understanding of the mechanics of the game. Content (This is more a suggestion section for future lines and where Wargaming ought to have their priorities set.) - Pan Asian DD's are nice, but come on, China before major and minor European navies? Sorry Wargaming. - Italian, Dutch, Swedish, Turkish and Greek navies should be high priority, there is a very large selection of ships in those navies including some very unique ones. - South America also has a lot of ships to use, and interestingly, multiple BB's. - Spain has quite a few players who I'm sure would enjoy a Spanish premium. Canarias for example would be perfect as she would also be the only British built CA in game, generating even more interest. - Swedish Cruisers would be an excellent CL line, I also propose that their national flavour would be giving them vigilance for free in the same style that German Cruisers get IFHE for free. This would make them more teamplay orientated. - A Yugoslavian premium DD would also be very welcome to a lot of the playerbase. That's about all I have for now. I would love for people to add on anything I've missed out on here. And hey, @Tuccy, @Ph3lan, @Kandly, @MrConway I would love for Wargaming devs to read this and would have muchos respect if you could pass this on. Thanks. I'm literally just trying to point out glaring issues here, not trying to bring the game down at all.
  13. Azakeit

    Monitoring of low played ships

    Hello, Along with ships statistics (damage dealed, taken, etc...) and players and testers feedback, do you monitor how often ships are played and is that a factor in decision to buff them if they're not a lot played ? Take the Henry 4 and Grozovoi for exemple, only 9k battles played the last two weeks, approx half battles played less than the next in the chart (Khaba with 15k battles played the last 2 weeks). Source Warships Today.
  14. gekkehenkie50

    Defensive fire for Akizuki?

    In light of the recent removal of stealth firing, I find that Akizuki is still a very viable option. Less viable than before? Yes, because regarding evasion, the less said the better, so the best firing range is a bit farther out than before. Now, this topic has been brought up a few times on reddit posts and forum posts on the NA forum (couldnt find anything on the EU forum). So, to bring up this topic again, is it an idea to make Akizuki a more versatile (not better, like buffing guns or anything) choice? Switch out her torpedo reload booster for Def AA, thus effectively halving her Torpedo strike capacity. This effectively really makes you choose: Become a full DD escort, or stay inbetween a torpedo boat and a gunboat. I'd like to know how you guys think about this possibility, is it now a viable 'buff to versatility', or should we maybe wait and see what WG is planning to do with the soontm carrier rework?
  15. I think the reason for buffing the tirpitz secondaries is because WG didn't sell much during that offer :- https://worldofwarships.eu/en/news/premshop/captains-choice-tirpitz/ We didn't hear about that buff before 19 Apr 2017, So I think it was a last minute decision before the update goes live. Do you share my opinion?
  16. CleverViking

    Indianapolis buff and discussion

    Indy has always been one of my favourites, I like the looks of it and the sound of its guns and I've enjoyed playing her but it's largely seen as a bad ship in general. So with 0.6.2 Indy got some buffs and I'd like to ask what (more experienced) people make of it. "Indianapolis: decreased main armament reload time from 15 to 14.3 seconds. Also increased side plating armour for main locations of the ship above the citadel from 16 to 22 mm. Such armour will protect the central part of the cruiser's side from HE shell penetration by 130mm or lower guns (Inertia Fuse for HE Shells commander skill not taken into account)." In addition, if you're of the opinion that it's still weak what changes would you suggest for it to be a viable pick compared to, say, Myoko. I haven't tried the changes myself but I don't expect much to feel different. That being said, I enjoyed playing the Indy before the buff (even though I never were amazing in her) so for me this is largely positive.
  17. Nik_the_Pilgrim

    AP Treffer auf Zerstörer

    -Edit- das was hier stand muß ich noch mal genauer überprüfen! Es ging darum das gefühlt der Schaden den Schlachtschiff AP auf Zerstörer macht stark zugenommen hat.
  18. I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points. So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone What you think?
  19. Wyvern_Echo

    New york armor buff?

    I've played some games now with the tier 5 American Battleship the New York, and I see a small problem facing german bbs, first the guns lack penetration, and second it dont hace armor to brawl against them, I thought that american dreadnoughts had more armour in the bow of the ship? I think that many, american bb player can agree that US battleships lack of armor is there because it's not fun trying to brawl a german bb and get penned with 4-11k damage each time...
  20. Crusherheads

    Tiers 8 to 10 US BB Gun buff, question.

    Seems that NC has a extra accuracy number, and seems they reducing the Arc between the tiers. Though according to those numbers at what i have read Source: http://forum.worldofwarships.eu/index.php?/topic/51753-056-patchnotes-anyone/ "North Carolina: secondary range buffed (4.5 > 5km), main gun turret arcs buffed, main gun sigma increased (1.8 > 2, basically more accurate), AA buffed (twin oerlikons changed to singles, 40mm duals changed to quads)Iowa: secondary range buffed (4.5 > 6km), main gun turret arcs buffed, main gun sigma increased (1.8 > 1.9), AA buffed (40mm duals changed to quads, 20mm singles changed to duals), speed buffed (30.5 > 33kts)Montana: secondary range buffed (5 > 6km), main gun sigma increased (1.8 > 1.9), speed buffed (28 > 30kts), AA buffed (20mm singles changed to duals)" How small or big those numbers are to make a diference ?
  21. Since the arrival of patch 0.5.3.2 I have noticed a detrimental affect to the performance and survivability of my German cruiser line. also I have noticed that I citadel IJN and USN ships a lot more frequently, have you guys found the same? I know this might post be interpreted as boo hoo but my stats have dropped dramatically since the patch (I only play German cruisers so the stats just reflect DKM CA games) , take a look if you want http://warshipstats.com/eu/player/Popeyes_Revenge Things have changed a lot in my capability with the German ships pre and post 0.5.3.2, my main focus was screening against DD's and CA's and did well against them despite the thin armor of the T5 & T6 DKM cruisers, by using correct armor angling etc I was getting great results but now it seems I take major damage no matter what angle I place the ship in. ie, I just had a scrap with a Gnevny while using my Konigsberg (I was full health at start of engagement), he kept to a distance of 10 to 12k (I guess AFT helps there with his range) and just wiped me out with long range guns, my turrets and torp launchers, steering, engine were repeatedly incapacitated, so often so that I hardly managed to land a shot on him (seems like way more incapacitations than I got pre 0.5.3.2), I could not close or run from him (good tactics on his part) and i was eventually taken out while running and serpentining at about 11k .... Weird!.. I use to eat them alive in my Konigsberg! If im meant to counter DD's & CA's in my German cruisers I think im going to have a very hard time as everything in my fleet now seems.... well .... Extra Squishy!! and not as much fun to play , well that my 10 cents anyway Has anyone else noticed anything changed for better or worse in their fleet?
  22. lordofhavoc

    Die Mikasa braucht einen Buff!

    Und im Übrigen bin ich der Meinung, dass die Mikasa einen Buff braucht!!!!
  23. ghostbuster_

    Why still buffing torps?

    Well i read the patch notes and noticed that new captain skill which gives torpedos more speed. I dont think that there are need of such a skill atm. Torpedos are already performing really good. I dont understand why WG insist about making the DDs the gods of seas. I hope at the end of the public test they reconsider about this captain skill. oh and an other thing, the last stand skill wont be at level 4 anymore! WG gotta be kidding us.
  24. I put together a video which highlights my thoughts on the future 0.5.3 patch that Wargaming is planning. I am very interested to see what you all think about this patch and I want to know if you are looking forward to it. How do you all feel about the Captain skill changes? How do you feel about the changes to the AA guns? How do you feel about the carrier nerfs? Are you looking forward to the new map or the new music?
  25. I was talking to a guy on WoWs and he was telling me that the Montana just got buffed in this latest patch. I don't know if it is because I'm using the 20% increase in regen. HP flags or if it's true, but the montana seems to have a better repair... Looking on the stats page it heals 481 HP/s. Can anyone confirm?
×