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Found 36 results

  1. SSN_DaVinci

    Situazione Hindemburg

    Ultimamente ho notato in gioco la presenza di poche Hindemburg. Nelle Classificate e nelle Clan Wars si vede sempre meno, soppiantato letterlamente dall'Henry IV (gran bella nave) Cara WG, non sarebbe il caso di effettuare un buff all'Incrociatore tedesco, per riportarlo competitivo come ai suoi tempi??? Grazie
  2. TheDesertFox_96

    Gneisenau

    Sono nuovo nel forum di questo gioco, ma spero non sia off. Comunque volevo chiedere a tutta la community cose ne pensiate della Gneisenau, BB tedesca tier 7. Trovo folle che la WG abbai tenuto la dispersione standard (tremenda) tedesca per una nave con soli 6 cannoni e che ricaricano in un tempo assurdo. (La dispersione mi trolla continuamente anche contro navi fatte di carta ((pensacola e ibuki tanto per fare un esempio )) non colpendole a 5 km di distanza) Al momento la sto giocando con una secondary built (a 13 punti purtoppo di capitano) (in vista della bismarck a breve) invece che di una tank. Ho notato che giocandola molto aggressiva e possibile fare buone partite, ma difficilmente si sopravvive. Sbaglio io qualcosa? Grazie a tutti in anticipo bella gg a tutti.
  3. LemonadeWarrior

    High tier German destroyers

    At this moment in World of Warships the balance is pretty on point at the higher tiers, but in my opinion destroyers are in a weird spot, especially the German DDs. See the table below: High tier destroyers Nation Tier Ship name Purpose Conc Gimmicks IJN 9 Yugumo Torpedo 5.5 TBRB IJN 10 Shimakaze Torpedo 5.6 Wall of skill RN 9 Jutland Cap cont/gunship 5.7 Hydro 3km & repair party PAN 9 Chung Mu Cap cont 5.7 Radar USN 9 Fletcher Hybrid 5.8 DF PAN 10 YueYang Cap cont 5.8 Radar USN 10 Gearing Hybrid 5.9 DF IJN 9 Kitakaze Gunship 5.9 TBRB KM 9 Z46 Cap cont 5.9 Hydro 5km RN 10 Daring Cap cont/gunship 6.0 Hydro 3km & repair party SN 10 Grozovoi Hybrid 6.0 DF and repair party KM 10 Z52 Hybrid 6.1 Hydro 6km IJN 10 Harugumo Gunship 6.2 TBRB SN 9 Udaloi Gunship 6.8 DF SN 9 Tashkent Gunship 7.4 Repair party SN 10 Khabarovsk Gunship 7.9 Repair party I am probably a bit off with the purposes I have given to some DDs. The difference between a gunship and cap contester is that a cap contester functions really well against other DDs, where a gunship doesn't. EG: It is impossible for a Harugumo to hunt down a Shimakaze. Z46 Z46 feels a bit forgotten imo. With her current concealment she will encounter ships such as the Kitakaze, Jutland and Daring. Z46 has some really nice reload torpedoes, but her shell damage output is pretty darn low. Jutland can dish out 220,32k HE damage and Kitakaze 242,88k HE damage, where the Z46 can only do 170,1k HE damage per minute. This leaves me wondering, where does the Z46 belong? They used to be darn good cap contesters, but the game has passed that stage. Okay, well they are still really good torpedo boats. Fast reloading torpedoes, which could inflict some sweet flooding damage. Wait, what, flooding damage got nerfed... Now what? EDIT: She never had a 5.6km hydro range, it was 4.7km. My bad. Z52 The hydro of the Z52 stayed pretty steady, it was around 5.94 before, or something like that and it is now 6km. While having superior hydro she also got nerfed by the flooding nerf that was brought into the game lately. Just as the Z46 she used to be a pretty good torpedo boat that could set many floodings. It used to be a reward for the low damage torpedoes. Still really good at lighting up an entire cap when you can hit the rock in the middle of the cap. Doubts I am not really sure about the German DD line. The lack of gun power used to make up for their strong hydro, but with the addition of RN DDs and the IJN gun boat line, and the flooding damage nerf, they feel really weak, especially the Z46. I think the Z46 deserves a 6km hydro as well, and that both ships should receive a buff to their torpedo reload time. Improved torpedo dispersion? In my opinion the Kitakaze, Jutland and Daring should all receive a concealment nerf. Especially the British DDs were really strong before they fixed the concealment mechanic. They definitely need to be looked at when they introduce it as a feature. Your thoughts?
  4. aN00Bis_6VI6

    Jean Bart: Armour Buff

    Granted, I have not had many (no more than 10) games in the Jean Bart, but after recommendation going for it instead of Bourgogne, I have found her to be a pleasant ship but with a few glaring issues, but the most damning is not the dispersion of her guns though the inconsistency can be very frustrating from time to time. It his her Armour. In the current meta of HE "usage", her 32mm plating leaves her extremely vulnerable to HE spam which is becoming even more rife then ever, but the vulnerability goes so far as to even having battleships at any angle firing HE, sometimes irrespective of being broadside, this means her survivability, tied with her low HP means she struggles to last for very long. I will grant as stated above that I am still learning her nuances that make her an apparently great ship, and her money making potential is also a very delicious aspect. So if any one objects to my claim, I am more than happy to receive feedback and advice on how to play her better. And I do see her potential, but she is dependent on good circumstances which are very few and far between. I believe (currently) that to mitigate this issue she needs a minor armour buff to reduce the HE problem, enough to prevent full penetrations but not enough to block IFHE (her bow armour is good enough for tanking AP I find so thats not an issue). But then again she might need it buffed to block IFHE, I do not know how commonly used it is as I am not a true cruiser player and the cruisers I do have do not have IFHE, I find there is no need but that is me. What is the consensus on this? I have heard in the past of her good performance but that was in relation with her guns which were nerfed? I most likely am wrong, but she just cannot survive very well (or consistently) as it currently stands, and on top she gets pulled into T10 battles which has the almighty HE spammer: Conqueror (guilty pleasure with the 17.9inchers, admittedly). I feel she needs this buff bad, or in time she might not be a favorable ship at all.
  5. Will you keep playing World of Warships after update v.8.0. goes live? Vote and share your opinions :) !
  6. n1T_GnoRT

    About SALEM !!!

    My question is about premium ship: Salem Do you have any plans to give salem a legend module and maybe "buff" her a little bit ? After i had seen the winrates of all 3 sever: Asia,Na and Eu... and she is not very good at this time. Despite the super heal, salem is still getting punished pretty hard. Her radar is only 8.5km while the conceal is 10.65km, which mean she can be detected, focused by enemy destroyer all days and that heal won't help her too much. The Des moines gets the normal heal but the radar range is much larger, which keep enemy destroyer stay away. She can't be seen and that will help her invicible and ambush enemies more easily. so live longer When i bought salem, i thought she will become a second playstyle of des moines....but no! much more like a nerfed des moines and still need islands for survival. It's just not worth the grind. Just imagine, i saved 240.000 coals (180.000 coals when you have coupon) and get a ship which isn't having any economy bonues, the playtyle is the same like Tech tree sister ship even more worst cau des moines is better in that role :( Even Jean Bart is much more fun than Richilieu and having economy bonues too! So this is my point: I really want to make Salem like a second gameplay different to the des moines, more fun too play. Des moines is stronger because the radar is used for Offensive; Salem strengh is about the heal and the radar used for defensive. So then why not make salem like a open-water cruiser? You can give the salem A SPOTTER PLANE and LEGEND MODULE like the Des moines. Buff the HEAL which can heal up to 50% citadel damaged like Royal Navy cruiser. This will make salem more aggressive and more hype to play. An ECONOMY BONUES like T8 premium, or T9 premium (Not print credits like Missouri, but still have an economy bonues) , so that she can be a fully worthy premium ship ! The legend module more like des moines but remove the penaty (cause salem radar is sort-range and little duration) : –50% to time taken to reach full power when accelerating (improved acceleration) –20% to rudder shift time +8% to main battery maximum firing range. P/s: this is not my main account :p
  7. Pikkozoikum

    Kii needs a buff - petition?

    Hey guys, I play Kii since a while and generally I love this ship. In random battles I was always fine with that, but since ranked battles started I just noticed how bad this ship is. All the advantages, that this ship has are only secondary properties and the weakness lay in the primary properties. So I was wondering, is a petition for a buff possible, or at least a change/balancing, we don't have to call it buff. Would you change it? People argue with the "secondary properties", that this ship is fine. But: What are one of the main properties of a battleship? Fire power and sustain. Firepower means good main guns, sustain is mainly armor and HP. I think that this ship needs a buff of the main guns, similar to the amagis guns. Most ships have sigma values between 1,8 and 2,0. Bad dispersion like the german bbs have a sigma of 1.8. Even Amagi has 1.8 sigma. So there are also ships with good dispersion like the NC with 2,0. The Kii has 1,7... just why? It's one of the worst value in game, but it's so similar to the Amagi! Just to summarize the Advantages of the Kii vs. the disadvantages +Torpedos: Torpedos are no primary weapons, you don't use it often, it's more an emergency weapon +Good Anti-air: Only good, when there is a CV. How often do you fight against CVs? In ranked maybe 10% or less of the games. -Bad armor: The bad armor makes also the advantage of Torpedos weaker -Bad guns: Primary weapons. They shouldn't be that bad. The combination of bad japanese armor and bad guns make this ship just bad. If you would have good armor like germans, you couldp lay this ship as melee brawler and torpedos would be more useful as well. It feels like you play a Tirpitz with worse dispersion than a Bismarck. Just imagine the Tirpitz would have a worse dispersion than Bismarck, would you play it? If you are for the 3rd option to change something else than guns or armor, write it down here! I'm also glad to here of your experiences with the Kii in ranked! I'm for buffing the guns, buffing armor is more difficult because of realsim
  8. SaltyLord

    R A N G E R needs B U F F

    The Ranger sucks. -Fixed plane setup -The Japanese counterpart always wins with its fighters -It just sux buff -Please its a joke to play this CV We al know it
  9. Jethro_Grey

    BUFF SCHARNHORST PLS

    Took my Scharnhorst out recently to grind the 4th stage of the GamesCom mission. Accidentally played random instead of coop, did ~120k damage, dodged torps and other unpleasantness. So far so good. However, according to Yuro, the Scharnhorst comes with a quality sound system which allows for torpedo beat combos. I'm missing this sound system on my Scharnhorst however, so you better be introducing it back to the ship with the next patch WeeGee, or i'll be demanding refunds. Also, it prints only credits but no reichsmarks, you might wanna look into that. Kappa.
  10. Azakeit

    Monitoring of low played ships

    Hello, Along with ships statistics (damage dealed, taken, etc...) and players and testers feedback, do you monitor how often ships are played and is that a factor in decision to buff them if they're not a lot played ? Take the Henry 4 and Grozovoi for exemple, only 9k battles played the last two weeks, approx half battles played less than the next in the chart (Khaba with 15k battles played the last 2 weeks). Source Warships Today.
  11. MS_Surface

    Do IJN Destroyers need a buff?

    What do you think? Choose as many as you think you should.
  12. I think that Survivability Expert skill need buff/Improvement now it give 400HP/tier which make it almost no useful for grab especially for 4 XP points. So I suggest some improvement like this: that skill give 550 or 750HP/tier + 5% armor bonus for BB, 10% for CL and 15% for DD/CV or 10% flat bonus for everyone What you think?
  13. I was talking to a guy on WoWs and he was telling me that the Montana just got buffed in this latest patch. I don't know if it is because I'm using the 20% increase in regen. HP flags or if it's true, but the montana seems to have a better repair... Looking on the stats page it heals 481 HP/s. Can anyone confirm?
  14. KapteinSabeltann

    Tier three Battleships are really bad

    Hi. Trying not to make a plz boost BB cry thread, but when it comes to the starting BB's they are really horrible. All other classes have fun workable ships. Starting CA was fun, Starting DD is hilariously fun, no idea about CV - not tried yet. The issue with the tier three BB is that it has NO redeeming factors. Well there is one for the Kawachi - at max upgrade level it has further range than it's detection range, but that does not matter much as its range is absymal. The issue is: Range, speed and accuracy. Looking at the Kawachi its max range when upgraded is less than 10 kms. That means that anything at tier 4 kan kill it. For a Phoenix it's a huge pinjata of xp. I try to find a way of playing ships to their strenghts - the St.Louis was a DPS monster at its tier, the Phoenix is isanely good - I love it; range, speed and accuracy - just don't play it like a St. Louis. But with the kawachi what am I supposed to do? I have tried hiding behind islands to close the gap, going with friendly higher tier BB as a support that can close in while enemy BB is busy engaging the other BB, but it does not work. The only way I could see the Tier 3 BB work out was if it was matchmaked against no higher than tier IV. But so far I have been against T 5-6-7. I can't find a way to play it. It's just a grind to get to tier four where at least I can fight back at Cruisers. In short it is just NO fun. And at the end of they day this is a game, it's supposed to be fun - even for low tier BBs. Final note about matchmaker. Tried to go in squadron with the T1 Erie and me in my T3 Kawachi - straight into a T6 match. My friend in the Erie had some minor issues going up against the T6 Cleveland... Matchmaker seems a bit off. My suggestion. Give T3 BB's a range of 12 kms or so. The concealment factor is just a waste anyway, OR change matchmaking so T3 BBs never get into battles above T4.
  15. Stoky1997

    Fuso BUFF

    Zdravim,chtěl bych se zeptat.jestli se neplánuje lehký Buff japonské bitevky VI. tieru. Minimálně když má stock výbavu. Mám s ní odehráno teprve 3 bitvy a je to naprostý opak předešlé lodě Kongo. Ikdyž se dostanu do dobrýho MM, kde mám loď s nejvyšším tierem,tak jen čekám,kdy do mě zajedou letadlovky,protože AA guns téměř nemá,pomalej je jak zm*d a o dostřelu? O tom už radši ani nemluvim. Tahle loď nemá prostě nic když je ve Stocku a akorát mě pak ta hra nebaví,když mám hrát 10-15 bitev s takovou plečkou,kde mě zabijou po 3 minutách a já s tim nemůžu nic dělat... Pokud máte nějaké zkušenosti s touto lodí,tak se zde prosím s nimi podělte.
  16. MIRYNDA_2015

    Buff dla bombowców nurkujących

    Co wy na to żeby zbuffować bombowce nurkujące ? W porównaniu z bombowcami torpedowymi , bombowce nurkujące mają śmieszny dmg , rozumiem że BN (bombowce nurkujące. Nie chce mi się to powtarzać cały czas :p) są bardziej dokładnie i polegają na celniejszym ostrzale lecz kiedy BT (Bombowce torpedowe) mają 6000 dmg maksymalnego a gdy BN mają 2500 dmg maksymalnego :/ . Co prawda BN są szybsze i szybciej można je przeładować/naprawić . Są dobre przeciwko niszczycielom i mają większą szanse na trafienie niż BT ( no chyba że masz 2 BT to można zastosować ognień krzyżowy ale i ten może zawieść) mimo to przeciwko pancernikom lub krążownikom są bezsilne , może powinienem nauczyć się grać BN a nie zawracać wam dupę . Przynajmniej nie spamie żeby znerfować torpedy :p
  17. gekkehenkie50

    Does the Cleveland need a buff?

    In my opinion the Cleveland is now underpowered, in the CBT it was fine, escorting bbs, providing AA support, spaming HE (only OP when the bbs did not know what they were doing), hunting destoryers. Well now the cleveland can: provide AA support, escort bbs, shoot ships at a range of around 10km-. Yeah, thats it, the Clevelands effective range is around 10km, otherwise even a Yamato can dogde your shells. Now the IJN cruiser is in everywat better, better guns, has torpedoes, maybe its AA is a bit less, but thats all. Who agrees that the Cleveland needs a buff? Please vote in the poll above.
  18. 03rutra03

    Buff dla Atlanty

    Kochana społeczności, co myślicie na temat zbuffowania Atlanty? Moim zdaniem po ostatnim nerfie (minęło trochę czasu) Atlanta z super okrętu zrobiła się nieznośna dla gracza. Wysoki tor lotu pocisku powoduje że z odległości >9km (zasięg okrętu wynosi 13km) jest bardzo ciężko w cokolwiek trafić. Z tego powodu Atlanta będąca VII tierem przegrywa z krążownikami niższego poziomu (np. Cleveland), a co dopiero gdy walczy z okrętami tieru IX, gdzie ciężko wejść w zasięg. Dodatakowo Atlanta posiada tylko jeden sprzęt (nie licząc grupy naprawczo-ratunkowej bo to ma każdy okręt), a pozostałe okręty tego poziomu mają po dwa. Moje zdanie jest takie, że powinni dodać drugi sprzęt, mianowicie zasłona dymna, a to dlatego że Atlanta w rzeczywistości używała zasłony dymnej (jak nie wierzycie to poczytajcie trochę książek i gazet) + zmieniłoby to sporo w rozgrywce + jest już jeden krążownik w grze z tym sprzętem (Michaił Kutuzow). Myślę że jeśli zbierze się grupka graczy zgadzających się ze mną to może WG coś z tym zrobi. Proszę o wyrażenie swojego zdania i unikanie niepotrzebnych hejtów. Z góry dziękuję.
  19. GPRadical

    Battleships need massive BUFF!

    Hi, After starting out with battleships I can safely say they are pretty much useless, yes ok their range is nice but that's it.... 1: Turrets and Ship manoeuvrability is WAY too slow.. (need to turn around? need to avoid torps? need to turn? not possible...) 2: Reload time... I mean really? one of the most advanced ships yet it has a 30+ reload timer so by the time you get 2-3 shots off the enemy is within their range and your dead.... oh and good luck with the accuracy of these ships.... 3: Counter measures? ok we cant move we are a big slug in the sea, why not give us counter measures against torps etc? 4: Range ok this is nice BUT with the accuracy good luck in hitting, 1 out of 3 shots might hit oh and even by that time the enemy is kicking your [edited]... 5: Heal? right ok so we can repair our ship, all good and all but is basically useless because once the enemy is in range of you they simply wipe you off the map with a few easy shots on the slowest, horrible ship in game. I know a load of you will say "I think their fine" "You're just a noob" and so on but that's not the case, playing cruiser, destroyer (most of time now) i can safely say i can easily get 1/4 kills per game, especially if I target those big heavy slugs that cant see me until i have that perfect torp shot! hahaha! No really, devs need to buff the crap out of these guys as they are basically useless.
  20. jerkchicken

    Moskva HE buff

    The moskva need for real a HE buff... Its just terrible compared to the other T10 CL's. Some comparisons (not all T10): Hindenburg: 4 main turrets, 202mm devided by 4: 50,5mm of penetration and excellent fire change. And great DPM! Zao: 4 main turrets, high HE damage, 203mm devided by 6: 33.8mm of penetration and the best fire change (~19%) Des Moines: 3 main turrets, heavy HE shells, 203mm devided by 6: 33.8mm of penetration and high change of fire per minute. Moskva really needs a HE buff because the way the HE is right now is just really bad. Moskva hits because his arcs alot of the belt armor which in the most case will ''recesse'' (break) = No damage. Moskva now has 220mm of main armament guns which will be devided by 6, so we will come out of 36,7mm of penetration. This can't pen the deck armor of a Yamato, Großer Kurfürst and even the Khabarovsk. While the hindenburg can do this with 4 guns and better reload! And yes why only the moskva? and not the Des moines: Des moines has better arcs that can hit the superstructure better then the moskva can do. Most of the time in the moskva you will use only 2 main guns on the front and not the rear gun. Moskva get focused alot these days, it had worst consealment among all cruisers + bad ruddershift and the worst of all bad belt armor and can get citadeld all over the time with sailing at the weirdest angles. So what does the moskva needs to make the HE useable? Just devide it by 4. So we can atleast pen more then before, because the HE right now is in bad shape real bad shape...
  21. The Kuma had slow turning turrets, however it was manageable. The furutaka on the other hand has cripplingly slow turret rotation. The Kuma has a 21.5 rotation speed thats less than half of the Furutaka. The Omaha has a turret rotation speed of 24 seconds just over half the speed of the furutakas. Considering the calibre of the furutaka I can understand a slower rotation speed and reload but one or the other needs a buff. I for one think that the rotation speed should be sub 40 seconds. I would like it to be 32-34 seconds. which considering the jump in size is more than adequate, especially considering it fires so slowly.
  22. Wyvern_Echo

    New york armor buff?

    I've played some games now with the tier 5 American Battleship the New York, and I see a small problem facing german bbs, first the guns lack penetration, and second it dont hace armor to brawl against them, I thought that american dreadnoughts had more armour in the bow of the ship? I think that many, american bb player can agree that US battleships lack of armor is there because it's not fun trying to brawl a german bb and get penned with 4-11k damage each time...
  23. ronster2K8

    Cruiser buff idea

    I want to submit my idea on how to buff cruisers because at the current meta, playing cruiser is almost useless in comparison to battleships. The problem with cruisers is that they are just generally crap. They have no chance in a game where the enemy have a battleship because they will get one hit by an experienced player 50% of the time and this makes them useless. My proposal to buff cruisers is to DECREASE the accuracy of enemy battleship's main batteries when they are locked onto a cruiser. This will allow cruisers to survive a bit longer in battle and with the correct accuracy reduction factor i believe they can be useful. Im talking about cruisers above tier 5/6 that have problems vs battleships. Ships below tier 5/6 do not need an accuracy debuff modifier. Please comment on what you think of this idea and put your thoughts in the poll.
  24. CleverViking

    Indianapolis buff and discussion

    Indy has always been one of my favourites, I like the looks of it and the sound of its guns and I've enjoyed playing her but it's largely seen as a bad ship in general. So with 0.6.2 Indy got some buffs and I'd like to ask what (more experienced) people make of it. "Indianapolis: decreased main armament reload time from 15 to 14.3 seconds. Also increased side plating armour for main locations of the ship above the citadel from 16 to 22 mm. Such armour will protect the central part of the cruiser's side from HE shell penetration by 130mm or lower guns (Inertia Fuse for HE Shells commander skill not taken into account)." In addition, if you're of the opinion that it's still weak what changes would you suggest for it to be a viable pick compared to, say, Myoko. I haven't tried the changes myself but I don't expect much to feel different. That being said, I enjoyed playing the Indy before the buff (even though I never were amazing in her) so for me this is largely positive.
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