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Found 6 results

  1. [SPAM-] Sexy Pantsu Armored Militia Team SPAM- est un groupe multigaming avec comme socle commun wows ouvert sur les jeux suivant GTFO /HALO / BDO et Monster Hunter pour l'instant. Liste des Responsables du clan Responsable discord : Youti_God_of_Pantsu Modérateur discord : Elitefatal / In_the_Navy / UnicornGall / Nardof /NoSkill_All_Luck/redspirit69 Notre hymne Objectif du clan Pour le FFA/opération/coop : Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Pour CB wows : Clan battle : récompense ligue tempête Les bonus wows Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration dans le clan wows d'avoir : - stat en progression - 3500 partie mini - 5 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne (53%) Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Ouvert au recrutement aussi sur GTFO /HALO / BDO / Monster Hunter , vous n’êtes pas obliger d'appartenir au clan wows pour rentrer dans la team SPAM-. Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. A la suite de notre conversation d'hier concernant le JB je me permets de vous joindre un petit replay vite fait pour démontrer le fait que le JB n'a pas la meme dispersion si on se trouve face (bow-in) ou en parallèle (broad) de la cible au moment du tir. Pendant cette game je tire volontairement au tout debut (en étant broad) afin de montrer la difference avec mes tirs suivants qui sont la plupart en bow-in. Il faut savoir que le Salem/DM a la meme particularité sur ses tourelles AV, meme si c'est largement moins prononcé. J'ai pas remarqué ça sur d'autres bâtiments mais, je vais faire des essais et, vous tenir au courant. Bien entendu, je vais aussi faire un sujet sur les tourelles du Montana qui démontrera la difference entre les tourelles AV et AR. N'en déplaise a certains, cette difference a été démontrée aussi par Flambass et Mejash (ou Notser, pas sûr) . https://replayswows.com/replay/71152 Cordialement, RosebudSC2 (gamer depuis la sortie de... pong...)
  3. A question that has been debated since the dawn of wows, full broadside or ripple? So I have decided to sit down and test it out. the ship used as the shooter is the T8 IJN BB amagi, with the targets being t10 gearings The reason I used grading is to eliminate cits making the results vary too greatly, and the fact that gearing can only take overpen damage, thus negating saturation as well. Test is conducted by opening fire upon them when each gearing is around 7km away from amagi aiming location: results: All 7km Full broadside 1st: 5 2nd:4 3rd:4 4th: 5 5th:4 6th:5 7th:3 8th:4 9th:3 Sequential(click per shot) 1st:3 2nd:4 3rd:3 4th:4 5th:4 6th:3 7th:5 8th:6 9th:3 conclusion: it does appear to have some effect on sequential fire being more accurate, although I still say that sample size is too small, but I lack time to dig into this further.
  4. Hi all, I've had this problem for lately, when the bad use of desktops can still double click, but when playing games, can not double click to provide a simultaneous shot of all the guns I am carrying. Who knows can still help Please!
  5. gekkehenkie50

    Tactical turning?

    So, suppose you're being the tank, leading the push, your team backing you up. You get that glorious charge feeling. Then an enemy battleship pops up. Your fleet scatters, all turning away instantly. What do you do as a BB? Turn broadside and get deleted, or push on, alone, abandoned into the torpedo soup he-rain filled path ahead? This is a problem I experience, have been experiencing ever since ~tier 7. I am now sailing around in Iowa, and I have not found any answer to this problem. I have made multiple posts asking for advice in battleships, but this is the main problem I face in all of them. We are asked to tank, not feed the sniping meta, yet when every ship uses you as a fail safe cover point so they can turn away, what is the point? My question: does anyone know a way to avoid being abandoned when leading the charge, or is this just what battleships have to deal with?
  6. Dear Wargaming team, dear developers, I would like to highlight a problem with a common, very fundamental key concept in World of Warships' gameplay. Most players are aware that it is very bad idea to show your broadside towards the enemy, as chances are considerably higher to receive a citadel hit or at least severe damage. The concept was well known to naval strategists as the tactic "Crossing the T". The issue is that in reality things worked just the other way around. Ships showing their broadside were able to use all their guns, wereas ships heading towards the "upper" line of the T were only able to make use of their forward guns. The ships firing broadsides were able to concentrate their fire on the leading enemy ship. Range finding in general was much more likely to be a problem than dispersion of the guns (especially for ships of WW2 era). Ships heading towards the "upper" line of the T were also hindered by the vessels in front of them as well as smoke. Of course we all are aware that World of Warships does not aim to be simulation, however, I still deem this key concept rather unfortunate to the whole gameplay as such. Many people did not know much about naval warfare of these times before playing the game. It is a pity that presumably most of them have gotten it wrong now and are unaware of how things really worked. Maybe you see a chance of changing this, making the gameplay a little bit more realistic and still exciting. All other readers I would like to kindly avoid flooding this topic here with likes or dislikes. My intention is simply to bring this issue to Wargaming's notice, not to start a discussion about it and to probably getting a reply sharing their thoughts about it. Happy new year to all!
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