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Found 8 results

  1. Amis du soir, bonsoir ! Avec le temps j'en suis venue à penser que la compétence de commandant Expert en Démolition est une perte de point. Il y à souvent Expert en survie, Expert en torpille, Surintendant et bien évidemment Entraînement de Base au Tir dans la catégorie du DPM. Et c'est surtout par rapport à ce dernier que cela coince, j'ai l'impression que la réduction de 10% du temps de rechargement est certes moins efficace pour allumer les incendie mais plus efficace pour le DPM, notamment à l'AP et dans les affrontements contre les autres DD, sans parler de l'augmentation du DPS AA en bonus. Sans parler que à par les américains, les chances d'incendies sont assez hautes, en tapant entre 7% et 10%, ce qui relativise le gain.
  2. Hi all, Do you still use BFT & AFT on your ships (regarding free Commander re-spec in upcoming WoWs v0.8.2)? I had AFT on most of my cruisers but I will remove it in WoWs v0.8.2 because the AA effect is simply not worth it IMHO (I left it after WoWs v0.8.x just in case)! Therefore my one and only captain with BFT & AFT will remain the 19-point fully secondary specced commander of "Großer Kurfürst" (and "Tirpitz" / "Scharnhorst" / "Prinz Eitel Friedrich" / "König Albert")... Leo "Apollo11" P.S. Small clarification - I was asking regarding BFT & AFT mainly in light of AA benefit for CAs/CLs/BBs and not about gunboat DDs (which are class of their own).
  3. I was bored one day, and decided to follow up on a theory of mine. I've seen many people who only consider how much BFT lowers the reload of their guns when deciding whether or not to take it on their DDs. This leads them to disregard or undervalue BFT on ships with an already low reload time. After doing some maths, I discovered something that seems obvious once explained, but seems to go right over the heads of most people. Counterintuitively, the ships with the lowest base reload time benefit the most from BFT. To explain this, we need to look at BFT differently. Instead of viewing it as a percentage based reload decrease, we should view it as a percentage based rate of fire increase. When you look at it this way, it's quite obvious that the ships with the highest base rate of fire (and therefore lowest base reload) will benefit the most. To help avoid further confusion about this, and to allow you to calculate the usefulness of BFT on a ship yourself, here is a formula for calculating rate of fire increase. To find DPM, simply multiply the answer you get by the shell damage. ((60/(Base Reload*0.9))-(60/Base Reload))*Number of guns For your convenience, here is a list of the rate of fire and DPM increases BFT gives to each of the tier X DDs: Gearing: 13.3 rpm, 24000 HE DPM, 28000 AP DPM Shimakaze: 7.02 rpm, 15087 HE DPM, 15438 AP DPM Harugumo: 22.2 rpm, 26666 HE DPM, AP DPM Z-52: 10 rpm, 15000 HE DPM, 30000 AP DPM Grozovoi: 10 rpm, 18000 HE DPM, 26000 AP DPM Khabarovsk: 10.6 rpm, 20266 HE DPM, 27733 AP DPM Daring: 16 rpm, 27200 HE DPM, 33600 AP DPM Yueyang: 10 rpm: 18000 HE DPM, 21000 AP DPM Rate of Fire is given to two decimal places and is the total increase provided from all guns. DPM is given to the nearest whole number.
  4. Bonjour, bonsoir à vous tous. Pour commencer: 1) j’espère ne pas poster au mauvais endroit 2)Non il ne s'agit pas d'un post ouin oui/réaction à chaud ou autre, seulement d'une proposition d'équilibrage. Vous connaissez tous (j’espère) les compétences de commandant BFT et AFT. En soit la compétence ne pose pas (enfin selon moi) de problème sur les destroyers et croiseurs. Le problème est pour moi centré sur les cuirassé orientés secondaires. Oui je parles de vous Bismark/FdG/GK et autre Alsace/République. Je ne joue pas CV, mais les streams/vidéo et autre screens avec des montant d'avions abattus sur des navires pas prévus à cet effet nous montres que ces navires qui sont pourtant sensé être faible vis à vis de l'aviation deviennent capables de découper des escadrons avec une "certaine facilité". Je me suis donc demandé si un rework de AFT/BFT ne serais pas envisageable. D'une part une version AA et de l'autre une version secondaire (soit en crééant une version AA et une versio Secondaire, soit en devant sélectionner le bonus de notre choix). Les bonus apportés serait très proches de la version existante de la compétence mais plus précis. Version AA Version Secondaire Bien entendu on ne touche pas au bonus de portée de la batterie principale pour ne pas impacter les navires comme les DD (Gearing, Akizuki ou autres...) qui prendront toujours AFT/BFT version AA, idem pour les croiseurs qui se monte AA qui garderons AFT/BFT en version AA. Les navires les plus touché seront les cuirassée, on ne verras plus de GK secondaire avec des l'AA (81.8 dps à 2.4km, 257.4 à 6 et 163.7 à 6.2) et des secondaires à 11.6km ou des République secondaire avec des secondaires à 12.1km et de l'AA (402.6dps à 5.4km, 43.6 à 6km et 165 à 6.2km). On verras ne pas non plus de Montana monté AA (même si ça se fait pas trop) avec de l'AA (95 dps à 2.9km, 159.7 à 2.9km, 418,4 à 5km et 207.2 à 7.5km) et des secondaires qui portes à 7.6km. Peut être que le rework des CV apporteras aussi un rework de l'AA et des compétences de commandant, mais pour le moment voici ce que je propose. J'espère avoir était assez clair et compréhensible. N’hésitaient pas à faire vos retour, poser vos question, continuer la réflexion. Bonne journée et bon jeu à tous. Ah, oui aussi, désolé si il y a des fautes de français/grammaire trop flagrantes ou quoi que se soit n'hésitaient pas à me le signaler.
  5. Hello, I feel DE is underpower vs other skills for 3 points. If we take T10 DD like YY (lowest fire chance) with DE vs BFT we got: - Base fire chance 5% vs with DE 7%. - Base game time is 20 min = like 1200 sec - Reload is 3 sec with BFT is 2,7 sec - We got 6 guns BFT 1) 6 x 400 x 1,1 = 2640 shots with 5% chance of fire DE 2) 6 x 400 x 1 = 2400 shots with 7% chance of fire Ofc enemy top hull will reduce this by half +/- We got 1) 2640 * 0,025 = 66 burns 2) 2400 * 0,035 = 84 burns Average burning damage will be (18%+9%)/2 = 13,5% Average Total HP will be like 60k Average Total Damage BFT - 1800 * 1/3 * 2640 + 13,5% * 60 000 * 66 = 1584000 + 534600 = 2118600 DE - 1800 * 1/3 * 2400 + 13,5% * 60 000 * 84 = 1440000 + 680400 = 2120400 ######################################################## Ofc in game match there will be less shots and that means less fire on the ships BFT give us 10% DPM and 20% AA Damage vs DE with flat 2% fire chance and fire can be clean by pressing R. I think 5% is just minimum for DE to realy matter... What do u think?
  6. Hi all, IMHO the gradual dispersion for everything is always better than strict "binary ON/OFF" cut-off points! This would mean that all classes of ships (DD, CA/CL, BB) would benefit and that no user would be feeling "cheated"! In other words... Basic Firing Training -10% to reload time of guns with a caliber of up to 139 mm (was 155 mm till v0.5.3).+10% to AA efficiency (accuracy). Why not introduce gradual dispersion based on caliber (for example)? -10% up to 139 mm -8% from 139 mm to 155 mm -5% from 155 mm to 203 mm -3% from 203 mm to 460 mm Advanced Firing Training +20% to firing range of guns with caliber of up to 139 mm (was 155 mm till v0.5.3).+20% to AA defense firing range. Why not introduce gradual dispersion based on caliber (for example)? +20% up to 139 mm +15% from 139 mm to 155 mm +10% from 155 mm to 203 mm +5% from 203 mm to 460 mm Expert Marksman +2.5 deg/s to the traverse speed of guns with a caliber of up to 139 mm (was 155 mm till v0.5.3).+0.7 deg/s to the traverse speed of guns with a caliber above 139 mm (was 155 mm till v0.5.3). Why not introduce gradual dispersion based on caliber (for example)? +2.5 deg/s up to 139 mm +2 deg/s 139 mm to 155 mm +1 deg/s from 155 mm to 203 mm +0.7 deg/s from 203 mm to 460 mm Manual Fire Control for Secondary Armament -15% to the maximum dispersion of secondary armament shells for Tier I-VI ships -60% to the maximum dispersion of secondary armament shells for Tier VII-Х ships Why not introduce gradual dispersion based on Tier (for example)? -15% for Tier I -20% for Tier II -25% for Tier III -30% for Tier IV -35% for Tier V -40% for Tier VI -45% for Tier VII -50% for Tier VIII -55% for Tier IX -60% for Tier X This was gradual increases would make everyone feeling that they all got something! Please reconsider! Leo "Apollo11"
  7. Considering all the issues with AFT/BFT/EM in 0.5.3. and corresponding Kutuzov buffs I think it would be wise to add Kutuzov for all/most players taking part in second round of testing starting tomorrow. It would allow to collect import data about the ship and its performance after supposed changes in 0.5.3.
  8. In this thread [LINK] someone asks a question about the maximum AA-rating you can reach on a ship. So my curiosity shows up. I current own the Iowa with the C-Hull. The "pure" AA-rating is 67. If I now add my commander with BFT (1-point-skill; +10% efficiency) the rating raises from 67 to 70. The AA Gun Modification 2 (+20% firing range) raises the rating from 67 to 79. (no commander) Both (BFT and AA-GM2) will give you 82. So it seems that the bonus is always calculated by the base value. Adding the the AA Gun Modification 3 (+20% effectiveness)* to the AA-GM2 raises the AA-value from 79 to 85. (no commander) Assign again the commander with BFT to the ship with AA-GM2 and AA-GM3 raises the AA-rating from 85 to 88. Giving the commander also the AFT (4-point-skill; +20% firig range) raises the value from 88 to 98. You can raise your AA-Defense raiting from 67 with two skills and two modules to 98. * I wonder if there is a difference between efficiency and effectiveness? Here I am only guessing: the Basis Firing Training gives you a bonus of ~4.5% the Advanced Firing Training gives you a bonus of ~15% the AA Gun Modification 2 gives you a bonus of ~18% the AA Gun Modification 3 gives you a bonus of ~9% I just tested it on my only american premium ship with an AA-rating: the Albany. The ship alone has a rating of 4. A commander with BFT and AFT should add 19.5%. So the rating should raise from 4 to 4.78 with a commander with these two skills. And the result ingame is a rating of 5. So it seem correct. Second test: Cleveland has base value of 40. With the AA-GM2 is raises to 48. Here is the first discrepancy, because 40+18% is only 47.2. Adding a commander with BFT and AFT raises the value to 60. But again calculating with the values above 40+4.5%+15%+18% is only 55 not 60. So, there are two questions left: Is there a difference between efficiency and effectiveness? Can some else verify or falsify those values?
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