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Found 175 results

  1. How To Play American Battleships?

    hey there Fellas, So I know this might have already been answered years and Years ago, but i wanted to ask for myself... How do I play American Battleships in today's meta and the meta to come? such as how to support your fleet in the right way, or when is the right time to push, or when it isn't the right time to push, or when to tank and how to do it properly, or what tier is good for practicing US BBs. I will be upfront and say that I'm aggressive when it comes to playing American Battleships, mostly because I don't want to be known as a camper, but I end up usually sinking in the end because of how I push, and its led me to ask, what am I doing wrong? I appreciate any advice given! Until Next Post, USSARIZONA_2015
  2. Heavy Baguettes

    Question is , who was lucky enough to get a misson from the boxes and got the french battleships now , are we going to keep them after they gets released?
  3. After abusing my new uberlikes to further my anti-battleship agenda and finally digging myself out of my self-perpetuated cycle of procrastination, I'm baaaack~ Before we go on into this article, I would like to extend my public and formal apology to @El2aZeR for something else. He has helped me greatly in creating an article meant to instruct newer carrier players on the art of carriers. That has been indefinitely postponed. The Universal Class The term "universal class" can mean different things. It could mean a generalist class that could do just about anything, it could mean the most average class with the most balanced abilities across the stat sheets, or it could mean the class that is meant to take up the largest numbers of spots in a team. In a game where a single player manages many units, this is fundamentally different from a game where the matchmaker has a first come first serve policy. A game where the class that is meant to occupy the largest number of spots in a team but doesn't is an imbalanced game. The battleship numbers at the medium to high tiers in particular is passed imbalanced. The scale has tipped off balanced, tumbled off the table, and rolled itself into the Marinara trenched. A panda's diet is more balanced than the game right now, and the nerfs to the battleship class and buffs to the cruiser class has done little to address the problems with the game. This article isn't about what to nerf on battleships but to talk about why I think that the battleship plague was as inevitable as the heat death or any conversation about religion, politics, or waifus destroying friendships. The problem ultimately is relatively simple: cruisers fail as a universal class. People may think of this as an oversimplification, so to refute this I would like to cite the third law of thermodynamics: "das is always right". Whilst many war games would start newer players off with a smaller unit and let them work their way up to heavier armed units, WoWS starts you off with a cruiser. Cruisers, as opposed to destroyers, are also the most numerous class in the game in terms of variety with them contributing far more silver ships than any other class. This is all the more worrying in the context of the game where cruiser numbers quite commonly can go as low as 1 per team where it's an anomaly for battleship numbers to dip below 3 and numbers from 4-6 are far from rare. There are many who argue against the battleship plague even being a thing, but the numbers speak far louder than any flimsy ad hoc justification and arguments from personal incredulity possibly could. It is a fact that some of the worst players in the game find battleships rewarding and that battleships are far more common than just about any other class at the higher tiers in particular. I am of the belief that players will eventually gravitate towards the state of maximum reward for minimum effort which is where I believe the problem comes in. The problem isn't that battleships overperform or that they have too much armor or even that they could do too much damage. Being the class that does the most damage or has the most armor isn't fundamentally a problem, it's the way that the problems compound that causes the problem. The underlying issue is that battleships are simply performs the role of a better universal ship class than cruisers and the issue lies with the game mechanics themselves and will not be fixed by twiddling with the class performance. The Battleship Problem Much has been made of the battleship plague. The nigh-extinction of cruisers and carriers at the medium to higher tiers, the resurgence in torpedo boat destroyers, and the dominance of the Midway on damage charts are all symptoms of the larger battleship problem. The battleship problem is far reaching due to the fact that the game is built around them not being the universal class. The ability for battleships to kill other ship classes in a single salvo whilst persistently resisting incoming damage would be fine if they were a slightly rarer and more difficult to master class from a gameplay perspective. The problem, however, is that everything in the battleship class from the way that overmatching functions to the ease on transitioning between nations is characteristic of a universal and not a specialist class. Bang Bang Goes the Sniper Attack of the Clones Compensation Much? More Unnecessary Armor Battleships, Shore to Salty Shore Playing the Numbers Power of the Heart Cruisers and the Specialist Class Before I make this point, I would like to you a little more about myself. I am terrible with destroyers. Destroyers, basically being small ships, are a bit like children and I react to children like most people react to parasitic worms. That is what children are anyways with their tiny malformed bodies and- The point behind this is that despite being a poor destroyer captain, I chose the American destroyers as one of my first destroyer lines. With the Farragut, I would be able to average 40k damage against enemy ships by sitting in a smoke screen and raining fire on enemy battleships. For reference, this meant that my first tier 6 destroyer averaged better damage than my first tier 8 cruiser. I was able to do this because back then, high explosive caliber basically didn’t matter. As long as you could get shells down range and hit the target, you would deal hideous amounts of damage against whatever you are shooting at. It was the age where the St. Louis, Cleveland, and Mogami were the most powerful ships in the seas. I would talk about some solutions, but I quite frankly think that this article has gone on for quite long enough even by my standards. If this feels like an abrupt end, that’s because it really was. You may consider this to be an artifact of me going rusty after not having done an article for so long but you’d be wrong. There are things that Wargaming could do from tooling battleship into something more or a generalist class than it is now to changes to the cruiser class to make them the easier class for newer players. That will have to wait until later. It’s a bit like a DLC to milk even more attention.So you see, I’m not incompetent. I’m just evil. All the best.
  4. Alabama bug

    I possess the American Tier 8 Premium battleship, the USS Alabama, I have played many many games with her seeing as how it's my favorite ship inside and outside of the game. I have observed that the forward and aft Mark 37 Fire Directors do not turn with the guns towards the target as they would on other battleships like the North Carolina, Iowa, etc.It's a small graphic issue, but it has been bugging me for quite a while. I hope that this issue will get a fix.
  5. Alabama bug

    I possess the American Tier 8 Premium battleship, the USS Alabama, I have played many many games with her seeing as how it's my favorite ship inside and outside of the game. I have observed that the forward and aft Mark 37 Fire Directors do not turn with the guns towards the target as they would on other battleships like the North Carolina, Iowa, etc.It's a small graphic issue, but it has been bugging me for quite a while. I hope that this issue will get a fix.
  6. 8. seviye Amerikan uçak gemisi aldım. Eşleştirmelerde durmadan 9 ve 10. seviye gemilere denk geliyorum. Sadece bir 9. seviye battleship zırhlı gemi 48 uçağımı ben atış yapamadan düşürdü. 9. seviye destroyer muhrip aynı anda baskın yapan 12 adet bombardıman uçağını düşürdü. 7. seviye uçak gemisiyle 100.000 hasar verirken 8. seviyede sadece 30.000 hasar verebiliyorum. Bunu tecrübe eden başkası var mı? Bu seviyelerde uçak gemisinin bir değeri kalmıyor mu?
  7. Gneisenau

    Just screenshots of results of battle Maybe, you can post other screen result of battle per damage>150 000?
  8. carrier balance suggestion.

    the carriers need more love and maybe become a little more forgiving so more people will play them. I got a suggestion that will make deleting a battleship nearly inpossible but still balance it out bey making the planes last longer. maybe instead of making AA more prominent make the planes harder to kill but still easyer to desperse. the battleships where actually very well protected from the smaller payload of of the carrier planes. so the carriers can do nearly no damage to the torpedo protection of a battleship but can still do alot of damage to a cruiser (that can dodge more easely). so carriers need to hit the nose or tail of the ship to do damage and cause a flood. so for example grober currywurst: 25% torpedo protection /78% airdropped torpedo protection (on the belt only and also variate the bulge so most protection in the center). and then balance it out by making planes harder to kill. carriers will be able to play a whole game with there squadrons + do alot of damage with floods/fires etc by making a hit on the nose or aft a near certain flood. then ofc the only problem will be the DD,s wont be able to kill the scout constantly lighting them up. u can solve this by making the planes more velnerable the longer they are near the same target. wy woudnt AA crews learn the habits of a pilot after staring at his acrobatics for an extended period of time :-D
  9. Musashi P2W

    With the Reviews in from LWM and Notser it is what I suspected an easy to play idiot proof BB that requires little skill and again gives the middle finger to the community in the current climate of BB meta. For me as an average player this would be an ideal ship however out of principle I will not be getting it , As of right now I was hoping to be more active in Wows as I have a bit more spare time on my hands getting near retirement and all but from the release of the Musashi WG have abandoned any notion of curbing the current BB meta and if anything are increasing and promoting it thus providing even more stale gameplay and camping. I've been playing Wows since Closed Beta it was fun the mechanics were fun before all the gimmicks arrived games were fast and numbers seemed even on all classes , 30k-40k numbers at peak proved how fun those times were , But now numbers have declined the Meta has gone sour and despite numerous threads by WG loyal forum members about the BB meta and the Mighty Mo WG in all there wisdom have decided to release a potato friendly point and click beast at T9 thus making sure that for T7-T10 will be full of prem BBs far better than there silver line equivalent in essence p2w. As I have mentioned in other threads the impact of this ship on mid tier gameplay will be huge all the strengths of the other BBs will be mute the KGV belt armour , The Tirpitz Bow , The Nelsons positioning and the poor old Rado will simply be blown out of the water by the stupidity of allowing 460mm guns at tier 9 combined with its awesome armour layout make it a park and shoot the ducks. What's even more laughable its so called weaknesses like higher citadel and lack of AA are meaningless , WG have all but abandoned CVs even mid tier you might see 1 in 3 games and even if the CV does get a good strike on the monster 55% Torp protection means feck all to a 97k beast , As for the citadel well if this thing goes bow on and uses the channels unless your flank gets wiped or your a complete idiot the chance of you getting citadelled are slim to say the least I've learnt that in the Nelson with less armour although in the Nelson you can get bow citadelled now and again. I'm sorry to say with the release of this ship WG have basically abandoned skill for ease of use and are in effect killing off there own game imho , I saw the same thing happen in Wowp where one tier 9 heavy German fighter ruined the whole meta but at least you had to grind the silver lines to get it and it wasn't a premium. Anyone who thinks this ship is a good addition to the game needs there head testing its probably thee most overpowered ship ever to be released imho , At least ships like the Belfast and Kami need some element of skill to play this monster needs feck all. Well done WG for yet again you have totally disregarded your CCs and your community and yet again a ship that is so op makes it past the testers not for first time but for the 10th just to make a fast buck I really think Wows is now in decline and by releasing this ship sort of proves the point they have gone past caring. Thx for reading.........
  10. IJN BB and BC tree

    Firstly the intro Im a spanish guy (and i already apologize for bad english) who loves the IJN BCs and 8 8 fleet plan So i wanted the Ashitaka and Kii Sadly my wallet cant take them, at least for now I have done 3 topics regarding buffs and improvements to the Eugen and the Kii plus a cry post on the Ashitaka You can check them here if you dare reading in Spanish Sadly you will probably dont catch the jokes Eugen topic Kii Ashitaka Now the problem As i said, i want to make a full tree of IJN BB and BC starting in the Kawa and then from tier 4 upwards the line will be splitted https://docs.google.com/spreadsheets/d/10SkC-pjMCGE2Xta92yDBOqQoOwkjuwr0z2puWwACDPc I hope the link works I will use Fuso preliminar for the “Fuso prot” spot Yamashiro 39 is a placeholder, same as Hiei 42 The Owari is used cause Kii is premium The Yamato prot aka Izumo could be changed thus i prefer to say that rather than the ingame one Finally i want to say than this is difficult and a bit time limited cause my real life status (university problems) I really hope you all who read this have a nice day and if some of you who have the ships i ask, i would like you to help me Again, sry for bad english
  11. yamato or conqueror?

    ahoy folks, quick question.. im about to grind a bb line and im torn between yamato and conqueror. i get mixed messages from youtube etc about how well they perform. i have fun with both lines tier 5 and 6 so far but effectively only really time to grind one out. what would you suggest as first tier x battleship?
  12. In the video Musashi has the 44 refit of more Anti-Air guns and removed some secondary guns for it. ¨While the ship was under repair in April 1944, the two 15.5 cm wing turrets were removed and replaced with three triple 25 mm gun mounts each. A total of twenty-one triple 25 mm mounts and 25 single mounts were added at that time, giving the ship a light AA armament that numbered one hundred and thirty 25 mm guns.¨ Why is the Naval Legends using the '44 refit in the video, but not the Musashi we will see in-game?? I think this is a poor balancing of Tier in the matchmaking of not using the latest upgrade Musashi got. Musashi wasn't know for shooting planes down like a boss, but would do a good job of defending it self to it's capability. Think Wargaming should give us the final version of Musashi, not the first build.
  13. Kii needs a buff - petition?

    Hey guys, I play Kii since a while and generally I love this ship. In random battles I was always fine with that, but since ranked battles started I just noticed how bad this ship is. All the advantages, that this ship has are only secondary properties and the weakness lay in the primary properties. So I was wondering, is a petition for a buff possible, or at least a change/balancing, we don't have to call it buff. Would you change it? People argue with the "secondary properties", that this ship is fine. But: What are one of the main properties of a battleship? Fire power and sustain. Firepower means good main guns, sustain is mainly armor and HP. I think that this ship needs a buff of the main guns, similar to the amagis guns. Most ships have sigma values between 1,8 and 2,0. Bad dispersion like the german bbs have a sigma of 1.8. Even Amagi has 1.8 sigma. So there are also ships with good dispersion like the NC with 2,0. The Kii has 1,7... just why? It's one of the worst value in game, but it's so similar to the Amagi! Just to summarize the Advantages of the Kii vs. the disadvantages +Torpedos: Torpedos are no primary weapons, you don't use it often, it's more an emergency weapon +Good Anti-air: Only good, when there is a CV. How often do you fight against CVs? In ranked maybe 10% or less of the games. -Bad armor: The bad armor makes also the advantage of Torpedos weaker -Bad guns: Primary weapons. They shouldn't be that bad. The combination of bad japanese armor and bad guns make this ship just bad. If you would have good armor like germans, you couldp lay this ship as melee brawler and torpedos would be more useful as well. It feels like you play a Tirpitz with worse dispersion than a Bismarck. Just imagine the Tirpitz would have a worse dispersion than Bismarck, would you play it? If you are for the 3rd option to change something else than guns or armor, write it down here! I'm also glad to here of your experiences with the Kii in ranked! I'm for buffing the guns, buffing armor is more difficult because of realsim
  14. Alsace

    Hier bitte alles zur Alsace rein.
  15. Germany's H Class Battlerships

    I was watching a film on Youtube about German Battleships and came across a reference to the H44 design, I have managed to pull some stats for the various H class designs Class overview Operators: Kriegsmarine Preceded by: Bismarck class Planned: 6 Completed: 0 General characteristics Type: Battleship Displacement: H39: 56,444 t (55,553 long tons; 62,219 short tons) H41: 68,800 t (67,700 long tons; 75,800 short tons) H42: 90,000 t (89,000 long tons; 99,000 short tons) H43: 111,000 t (109,000 long tons; 122,000 short tons) H44: 131,000 t (129,000 long tons; 144,000 short tons)[a] Length: H39: 277.8 m (911 ft 5 in) H41: 282 m (925 ft 2 in) H42: 305 m (1,000 ft 8 in) H43: 330 m (1,082 ft 8 in) H44: 345 m (1,131 ft 11 in) Beam: H39: 37 m (121 ft 5 in) H41: 39 m (127 ft 11 in) H42: 42.8 m (140 ft 5 in) H43: 48 m (157 ft 6 in) H44: 51.5 m (169 ft 0 in) Draft: H39: 10 m (32 ft 10 in) H41: 11.1 m (36 ft 5 in) H42: 11.8 m (38 ft 9 in) H43: 12 m (39 ft 4 in) H44: 12.7 m (41 ft 8 in) Propulsion: 12 × MAN 9Zu65/95 9-cylinder diesel engines (durable 12500 SHP / 256 rpm (emergency 13750 SHP / 265 rpm) for H39 project) Speed: H39: 30 knots (56 km/h) maximum H41: 28.8 knots (53.3 km/h) H42: 32.2 knots (59.6 km/h) H43: 31 knots (57 km/h) H44: 30.1 knots (55.7 km/h) Range: H39: 19,200 nautical miles (35,600 km) at 19 knots (35 km/h) H41–44: 20,000 nautical miles (37,000 km) at 19 knots (35 km/h) Armament: H39 8 × 40.6 cm (16.0 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 16 × 3.7 cm (1.5 in) 12 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H41 8 × 42 cm (16.5 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 32 × 3.7 cm (1.5 in) 12 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H42 8 × 48 cm (18.9 in) guns[c] 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H43 8 × 48 cm (19 in) guns[d] 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.79 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H44 8 × 50.8 cm (20.0 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes Aircraft carried: 4–9 Arado 196 seaplanes Aviation facilities: 1 catapult Notes: Statistics references:[3]
  16. Voici un des sistership du King Georges V, le Duke of York Il se distingue par une DCA accrue
  17. Voici enfin des nouvelles fraîches concernant un autre navire italien, le cuirassé Roma Avec ses caractéristiques : https://www.facebook.com/wowsdevblog/posts/1958718631121141
  18. A tough Choice.....

    Hey there fellas, So I have a tough situation on my hands (somewhat) and I would like to know what you think. should I research the British Battleship Monarch? (For Colonizing anyone and Everything) or the USS Essex? (to prove that the USN CVs can give the IJN CVs a run for their money >:), and so that i can get easy XP when the Musashi comes out, due to her rumored, weak AA. ) I know that Cvs aren't the best class of Ship to play right now, but i need to expand my ability to play other ship classes. (and not only playing BBs) Also, I don't like how some say that the IJN CVs are the only good CVs to play (and thats their opinion) and I want to prove that the USN CVs can deal out some hurt as well ( i know they already can, but i mostly see IJN Cvs in matches I play, which is sad in my opinion :(. ) On the other hand, I'd assume that most will say to research the Monarch, but i feel like the KVG (King George V) is a fun ship to play, and I can tolerate the grind. But being that the only class I usually play is Battleships, (And NO, I don't camp behind the map, I usually try to Push in and play aggressive) I would feel Much more comfortable playing the Monarch, but constantly playing battleships gets stale over time, and I need to expand my gameplay. (as I previously stated) So, what would you fellas suggest I research? I appreciate any advice! :) until next post, USSARIZONA_2015
  19. Hey there! So I recently decided to come back to the game after a very long break, that being that I mostly played in the alpha/beta and have only casually played the odd game since then. Since I moved to the UK recently I decided to totally remake my account on EU and start fresh - I've been having a lot of fun! ... But I have some questions and concerns I'd quite like to get some answers to that have been causing me some issues. Firstly, unless my memory fails me, it seems like there are oh-so-many more Battleships in every match than there was back when I used to play, like i'm talking at least 5-7 players per team will be battleships with maybe 1 or 2 cruisers max (like really where have all the cruisers gone? O.o) and a few destroyers. The thing is I like to play Cruisers but the whole "everyone's a battleship" is causing me a lot of headaches. As far as i'm aware Cruisers are countered by Battleships, so how is one wanting to play a cruiser supposed to be competitive when almost all the enemies are your counter? Am I playing wrong, is this an issue with me or are cruisers just in a naturally bad place with matchmaking like this? Are Cruisers struggling right now because of this or are they as good as ever? If this is the case, is there any reason for this Battleship spam and is it likely to subside? (I'm currently playing tier III-VI ships right now so i'm not sure if it's the same at tier IX to X). My second concern is that I'm currently on the Furutaka and i've read peoples suggestions and advice on how to play it but I just don't seem to be able to make it work. I hear this ship is actually a really good so It leaves me a bit disheartened for continuing the rest of the IJN cruiser line. Is this more-or-less the play-style of the rest of the ship line or does it get better? Is the Furutaka an oddball IJN cruiser that doesn't really play much like the others or is she a good indicator of the rest of the line of those ships? I have issues with the whole "you gotta keep your front towards the enemy at all times and never expose broadside thing." like how does one actually maneuver around the battlefield if you have to be head-on all the time? People say "you gotta play it like a Battleship" but I can't stand Battleship gameplay, it's far too slow and non-adaptive for me, so is the rest of the line like this ethos? Or could my issues be due to my aforementioned Battleship spam? Another thing is that I've been thinking of giving the Frenchie cruisers a go; However I recall when I was watching Jingles' review video of them on Youtube when they were in the test server that the tier 10 was rather underwhelming and not very competitive, did this change before release? Or is it still rather mediocre? I got the tier VI De Grasse premium cruiser and I really like how it plays, is the rest of the line similar? Also, i've been thinking of trying the German Destroyers. I love the guns on the Russian DD's and the amazing, long range, Torps' of IJN ones - and I hear the Germans are somewhat of a middleground? How is that line, is the tier 10 good? Sorry for the question spam - i'm just really getting into the game but feel a little bit lost on some fronts and would like to find a line of ships to really focus on as well as get some clarification on some concerns of mine. As I last played the game seriously in alpha/beta I think I had a Fubuki and Mogami (when those were tier 7) and remember liking the Myoko but not the Fubuki so much but I think that was mainly because I needed to learn how to play it xD. I remember wishing it had way better guns so I had something to do between torps' though. Thanks to anyone who can answer me i'll make sure to monitor the thread and I look forward to some responses :)
  20. Izumo: ma perchè?

    Ammetto che proprio la scelta della WG della Izumo non la capisco. Soprattutto non digerisco le inaccuratezze. Dal bel libro, che sicuramente non è "definitivo" ma rimane molto ricco di informazioni, Japanese Battleships Vol II 1905-1942, si evincono alcune inesattezze. Premesso intanto il progetto A-140 fu curato dal adm. Fujimoto, e non dal adm. Hiraga, va sottolineato che tutti i disegni delle "proto-Yamato" riguardavano navi con cannoni da 457/460 mm. Perchè dunque armare le Izumo in gioco con i 410 mm? Soprattutto, nel momento in cui le stesse hanno uno scafo gigantesco, proprio per reggere le torri pesanti 2500t, è chiaro che si hanno delle corazzate "under-gunned". Fujimoto peraltro, oltre alle triple da 457/460 mm, aveva previsto la possibilità di torri quadruple da 410 mm: allora la WG non poteva armare le Izumo con queste armi, in modo da compensare almeno il peso di bordata e renderle competitive? Altra grave mancanza delle Izumo nel gioco rispetto ai progetti di Fujimoto: le secondarie ridotte. Tutti i progetti A-140 prevedevano dalle tre alle quattro torri triple da 155 mm e da 11 a 14 impianti da 127 mm (alcuni in asse con la nave). Perchè invece la WG ha provveduto ha rendere i 155 alternativi ai 127? E soprattutto, perchè ha cmq messo poche secondarie? Insomma, per la Izumo la WG ha deciso di lavorare di fantasia non per buffare la nave, ma per nerfarla...
  21. Richelieu

    Hier bitte zum Schlachtschiff "Richelieu" rein
  22. The Kii in Preview

    The Kii in Preview So the newest addition to the premium fleet is, actually, a bit of a surprise. Today, up for the test, is the IJN Kii. To those not too much into prototypes, the Kii was a proposed and planned Battleship design for the 8-8 fleet plan of the Imperial Japanese Navy. Only 2 of these fast battleships were laid down of the four. None, however, were completed due to the limitations of the Washington Naval Treaty. So what’s it like in game? Let’s find out! 10.9.17 First Test Iteration The Kii itself is very closely related to the non-premium Amagi, the most striking differences are the thicker belt and superior AA, while losing out on the speed and reload department. It should be noted that Kii's armour layout is different to the Amagi's, and Amagi having superior torpedo protection. Pro: Con: Very good AA Strong Armour Torpedoes with strong angles. Loss on Speed vs Non-premium Reload time Less effective armour compared to Amagi Survivability, Maneuverability and Concealment: The Kii boasts strong armour and about average hitpoints. Her top speed is just shy of 30knots making her 3rd slowest on her tier. With CE and CSMod1 you can bring down Kii's detectability to 13.4km (Tirpitz: 12.3km) Guns, Torps and Anti-Aircraft: Slightly less Accurate than the Amagi, (about 10 metres more dispersion), otherwise almost identical with same turret setup (A-B bow C-D-E aft). The biggest downside to the Kii's guns, is frankly the reload. which is an appalling 35 seconds. This seriously bites into Kii's DPM potential, especially in the long run. Did I mention Kii gets torpedoes? 4 tubes per side, located in the aft. Suprisingly good angles none-the-less. Comparable to the Mutsuki's pre-line-split-stock torps (6km with approximately 12,000 alpha, 63kn speed) The AA is where the Kii really shines in it's class. The Kii is armed with a 3 level suite of 100mm DP guns (which can be found on the Akizuki), the Japanese version "Chi" Bofors (an unusual setup for a Japanese Battleship) and the usual (rather lackluster in comparison) Nipponized Hotchkiss 25mm MG. Recommended Mods.: Recommended Captain Skills: Tier 1 Tier 2 Tier 3 Tier 4 Gameplay "She's got more armour but in the wrong places. Citadel armour (turtleback) is significantly cut. Then again the Kii is not an Amagi. She trades speed, firepower and effective armour for AA and torps if you compare the two. Comparing her to a Tirpitz, Kii trades effective brawl armour, speed and firepower for AA" I'd liken Kii to an Amagi, with an Akizuki strapped to each side. She has solid armour, is able to tank and bounce effectively, while also having strong AA. Make no mistake, Kii is not an Amagi. Her Armour layout is different, the torpedo protection lackluster. Kii works best at medium range, but she doesn't mind too much going in close. Complimentary to her 10 main guns, she can also surprise her enemies with a dab of the 3 key. She reminds me a lot of the Tirpitz. The Tirpitz, however, has a fast reload and fast rotating turrets, making her an excellent Brawler. The Kii tries to compensate these faults with her strong armour. The lack of DPM puts her in more of a support role. She's able to tank while allies cause the bulk damage, or rain down supporting fire and AA from medium range. I didn't get to test the Kii while divisioning, but I suspect that she would excel with a little support of Division ships. If the 35 second reload issue is fixed, I could very much recommend this ship to anyone looking for a tier 8 battleship with a bit of a challenge. following now is a replay (result screen in spoiler bracket). 18.9.17 Second Test Iteration (likely final) In this buff, Kii gained:
  23. So you are a, let's say, the now largely obsolete Montana and you meet a Conqueror in a situation that is mostly 1-on-1. You have your standard choice of AP loaded. You know you can't citadel this guy because the citadel is so low it might not even exist, the HE isn't going to be that great because Conqueror's super heal makes short work of any damage (especially fire) and she will out-HE you easily AND she has a better concealment to make things even more difficult and aiming AP at superstructure isn't going to be good enough either. Actually, scratch Montana. Let's take the same scenario with Yamato. What do you do? Can your AP keep up? Maybe you don't even have a chance against an equally skilled Conqueror player, but at least what is the best course of action here? HE? Or keep AP? Conqueror SUPPOSEDLY has the weakness of low overall armor making her "vulnerable" to increased HE direct damage, but I am not convinced it's a strong enough weakness when the fire DoT damage (that is supposed to be an integral part of dealing damage with HE) is so strongly mitigated by the super heal. (you can heal 100% of the fire damage and boy does Conqueror heal a lot)
  24. How to win in Montana

    Just a something I made for fun, would be nice if u guys gave it a look :p
  25. until
    Enjoy some mission support until 09 September and win some handy rewards by earning base XP with your British Ships, including the always in demand Battle Hardened Camouflage—our little way of welcoming the new British Battleships to World of Warships.