Jump to content

Search the Community

Showing results for tags 'battleship'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunità Italiana
    • Comunidad de habla española
    • Türkçe Topluluk
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section

Calendars

  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 222 results

  1. I have been playing on my GK recently and I have to admit I really enjoyed the ship. I wish wargaming would add a similiar ship into the game such as the H-45 mega Battleship, which would ofcourse be very similiar to the GK, yet with a bigger caliber. The reason why I started this topic is because I would like to see how many people would agree with me and share the same thoughts. I cant be the only one wishing for such a ship right?
  2. CaptainKreutzer

    German T10 premium battleship Brandenburg

    Ship is one of the H class design battleships H-40A just with GKs triple turrets having simillar accuracy of russians just slightly worse. As everyone knows H-class battleships being succesors to Bismarck and Tirpitz . Ship is having similar but more fun German gameplay having very accurate 9 406 mm L/52 Drh C/34 in 3 turrets her objective is to break the enemy defense wiith her accurate gun in close range and her powerfull secondaries her armor is very simillar to GK having 100 mm on mid bow and mid aft but tip of bow and aft is 32 mm armor she's simillar to kremlin and Iowa real life measurements 64.575 tons 282,9 meters lenght 38 meters beam 11 meters draft 6 x Dual 406 mm guns 230,000 SHP 32,2 knots stats of T10 German Brandenburg Battleship H 1939 53,400 metric tons standard displacement 63,600 metric tons full load displacement 277.8 M lenght 37 M beam 10 M draft Armaments 4 dual 406 mm guns 6 dual 150 mm guns 8 dual 105 mm guns Performance 30 knots at 165,000 shp 19,200 nm at 19 knots Armor Main belt: 330 mm mid, 60 mm forward,90 mm aft Upper belt: 145 mm Torpedo bulkhead: 45 mm Decks: 100-120 mm main,50-80 mm armored deck Bulkheads:220 mm Turrets: 385 mm face,240 mm side, 130 mm roof Conning tower: 390 mm TX Brandenburg Ship name:Brandenburg Ship Tier:T10 Ship class:Battleship Ship Nation:Germany Health points:92,500 hp Torpedo damage protection:19% Main battery 3 Triple 406 mm L/52 Drh LC/34 guns Reload: 27 second 180 degree turn time: 32.7 second Range of fire: 21.1 km Maximum dispersion: 251 meters Sigma: 1.9 HE Shell 406 mm Spr.Gr.L/4.4 Kz Maximum HE damage:4,800 Fire chance:38% Initial HE velocity:810 m/s AP shell 406 mm P.Spr.Gr.L/4.4 Maximum damage:12,700 Initial HE Velocity:810 m/s Secondary armament: 6 Dual 150 mm L/55 SK C/28 guns Fire range:7.6 km Reload:7.5 seconds HE damage:1,700 Initial HE velocity:875 m/s 8 Dual 128 mm L/61 KM41 guns Firing range:7.6 km reload time:3.6 seconds HE damag:1,500 Initial HE velocity:820 m/s AA Armaments: Long range 8 Dual 128 mm L/61 KM41 guns N of explosion:6 Within explosion damage:1540 continuous damage:210 hit probility:75% Mid Range AA 12 Dual 55 mm L/77 Gerat 58 Zwilling AA guns continuous damage:375 hit probility:80% Short Range 16 quad 20 mm Flakvierling 38 guns continuous damage:215 hit probility:75% Mobility 30 knots 1010 m turning radius 16.3 second rudder shift time Concealments 16.7 km base concealment 12.1 km air detectability 17 km after firing inside smoke Consumables Slot 1:Damage control 10 second work time---90(60) second reload Slot 2:Repair party Charges:3(4) Action time: 28 second Reload time: 120(80) second heal rate:0.5% /sec Slot 3: Hydro acoustic search charges:2(3) action time:120 s reload time:180(120)s 4 km torpedo detection 6 km ship detection Slot 4: Spotter or fighter Brandenburg will have Soviet battleship accuracy formula rather then normal German dispersion.
  3. I know this has been done already but I would like to make a proposal for the Italian researchable battleships line. Every ship has a blueprint and most have a link to explain what I'm talking about. This post is not about the gameplay features (I hope for SAP on BBs nevertheless), but on which historical or non-historical battleships to put in each tier. T3: "Cuniberti's ideal battleship" 4x2,4x1 305mm The first concept of an "all-big-gun" battleship, basically the dreadnought, was published by the Italian officer Vittorio Cuniberti on the magazine "Jane's Fighting Ships". This could be the perfect tier 3 Italian battleship. It was armed with 305 mm guns with a broadside of eight guns maximum. The speed is obviously unknown but I think something around 21 knots would be fair. About on how to name this ship I would suggest Francesco Petrarca (Francis Petrarch), since the first real dreadnought was named after Dante Alighieri, another crucial poet for the modern Italian language. I wrote other possible names for Italian battleships at the end of the post. Here are the links to wikipedia for further details; in this particular case search the appropriate paragraph: https://en.m.wikipedia.org/wiki/Vittorio_Cuniberti T4: Dante Alighieri 4x3 305mm 21.800t 22kn The Dante Alighieri was the first Italian dreadnought battleship. Since it was launched in 1910 it came after the first generation of foreign dreadnought battleships. It was faster compared to its counterparts, lacked a bit in the armour department and was the first battleship ever to have it's primary armament in triple turrets. https://en.m.wikipedia.org/wiki/Italian_battleship_Dante_Alighieri T5: Conte di Cavour (1911) 3x3, 2x2 305mm 25.000t 21,5kn The Conte di Cavour class battleships were characterized by an unconventional weapon layout with one triple and one double turret on the bow, one triple and double aft and one triple at the center. It was slightly slower compared to the Dante Alighieri but had better armour. In 1933 the two remaining ships of the class (Conte di Cavour and Giulio Cesare) were refitted to a more modern design. Only 40% of the original ships remained. Such updated design is already present in the game as the premium Giulio Cesare. In my opinion it should be moved to tier 6 with the appropriate buffs, but it's unlikely Wargaming will do such a thing. I think it would be possible considering the 2x3 2x2 320 mm guns and 28 knots speed compared to the 2x4 330 mm guns and 29,5 knots of the existing tier 6 battleship Danquerque. https://en.m.wikipedia.org/wiki/Conte_di_Cavour-class_battleship T6: Caio Duilio (1937) 2x3, 2x2 320mm 29.000t 27kn For tier 6 I suggest the refitted Caio Duilio class. It was very similar to the Conte di Cavour class but after the refit it had better secondaries and significantly better AA. It should be able to go to up to 27 knots compared to the 28 knots of the refitted Giulio Cesare at tier 6 (the current Giulio Cesare has 27 as max speed but 28 is the historical maximum speed of the ship). It's sometimes referred as Andrea Doria class, but Caio Duilio class is the correct name: https://en.m.wikipedia.org/wiki/Andrea_Doria-class_battleship T7: Francesco Caracciolo 4x2 381mm 34.000t 28kn For tier 7 I think the Francesco Caracciolo class would fit perfectly. Four battleships of the class were laid down during ww1 but none was completed due to the land conflict priority and the economic crisis in Italy after the war. Its armament was composed of four twin 381 mm guns and the estimated speed was of around 28 knots. Since the ships was "built" in 1914, the AA was very weak. Wargaming could either buff it or make the ships very strong in other departments to compensate. https://en.m.wikipedia.org/wiki/Francesco_Caracciolo-class_battleship T8: Littorio 3x3 381mm 45.000t 30kn The Littorio class is the obvious choice for the tier 8 Italian battleship. The Roma, already avilable as a premium, is the third ship of this class. It's a slightly upgraded version of the first two Littorios: a bit longer, with a better targeting system and with slightly better AA. Considering the current WG policy of never changing premium ships I have no idea of what could differ in game between the ships. Ideally the Roma should have a better targeting sistem (LOL) and could even have radar, which was installed on italian battleships only later during ww2. Basically the Littorio is a slightly different Roma, so nothing else to say about it. Only please call it Littorio and not Vittorio Veneto, since Littorio is the real name of the class. https://en.m.wikipedia.org/wiki/Littorio-class_battleship T9: UP41 3x3 406mm For the tier 9 I suggest the UP41 project, by Umberto Pugliese, the inventer of the Pugliese anti-torpedo system and designer of the Littorio class battleships. Basically it is around 50.000t and was never built, preferring instead two further Littorios. It would have been very similar to those ships and was in fact one of the projects on which the Sovietsky Soyuz class was based upon. Regarding the name, I think Vittorio Emanuele (to Victor Emmanuel II, the king who achieved Italy's unification) would be a fitting name, since already an old pre-dreadnought battleship had that name. T10: Ferdinando Cassone Prototype 4x2 456 This was a project designed around 1920 for a battlecruiser with four twin 456 mm guns. The project came with a ridicolous (for 1920) 216.000 HP giving it speed up to 35-40 knots. Considering this unlikely specifications what could make more sense would be an imaginary modern version of this prototype with modern AA and something like 33-35 knots of speed. Regarding the name, considering that Ferdinando Cassone was the name of the designer, I think Re d'Italia (King of Italy) would be a fitting name, since already an old flagship had that name. ADDITIONAL NAMES In addition to the ones I find more realistic, here there are a few more names for un Italian battleship. 1=Luigi Rizzo (Ww1 hero who, beyond several successful daring operations, sank, with a motor torpedo boat, on the 10th of June 1918, the Austro-Ungarian battleship Szent István. The 10th of June is still the celebration day for the Italian Navy) 2=Michelangelo (Beyond being an artist, he designed various fortifications. It's nevertheless superfluous considering that Dante Alighieri, the name of a real battleship, didn't have any relevant military significance) 3=Alfonso La Marmora (He was an important Italian politician and general during the Crimean war and the Italian indipendece wars) 4=Re di Roma (This name could be an alternative to Re d'Italia. No ship with this name ever existed and it could cause confusion with the real battleship Roma, already in the game) 5=Re Vittorio Emanuele (This name simply means "King Victor Emmanuel" , instead of only "Victor Emmanuel" . The real pre-dreadnought was named without the "Re" part) 6=Ruggero di Lauria (a medieval admiral who's name was given to an Italian pre-dreadnought)
  4. Voici enfin des nouvelles fraîches concernant un autre navire italien, le cuirassé Roma Avec ses caractéristiques : https://www.facebook.com/wowsdevblog/posts/1958718631121141
  5. http://wiki.wargaming.net/en/Ship:Arizona
  6. I am either thinking of a magazine style loading system (like on guns) or a revolver style loading system but the idea is to have a big caliber gun to fire in not 30 seconds, but less then 5. And I can't think of a reason why this wouldn't work a 300-400mm gun (either then the heat management problem) irl. Why not have a system like this? I know that it wasn't viable as there aren't any battleships with this design but can't understand whats holding it from being real.
  7. https://www.youtube.com/channel/UCQFvOItBARa26bTgzuMIoNQ?view_as=subscriber I guys I started making videos again so please like, subscribe and share that can motivate me to make new videos from now on. I have now got alot of time to do it :) .
  8. Right, hello everyone. After a few years I've came back to the game. I started playing this game in 2016 I believe. I've recently came back to the game, and I see alot of new lines (ships). Right now im with the KriegsMarine, I already have tier V, and I have the tirpitz. My playstyle is tanky, but also sniping from a distance. What line do you guys recomend to me? I don't mind leaving germany be.
  9. TheMasterDragon

    Italian Battleships. The top of the line

    Hi everyone! With the release of the Italian tech tree in the next update 0.8.9 (Hooray!) and its cruiser line, its quite obvious that Italian ships fans can expect a lot more in the future. And probably, one of the most awaited lines in the tech tree is the battleships line. The Italian BB line could be completed from tier III to X without too many problems. There are only 2 Italian battleships in game at the moment, both of them premium, the tier V "Giulio Cesare", and the tier VIII "Roma". Between the First and Second World War, several battleships and large battlecruisers were built in Italy, and amongst them, the most advanced and powerful ones were those of the "Littorio" class, composed by 4 ships: "Littorio", "Vittorio Veneto", "Roma" and "Impero". The "Littorio" class, as we have already seen with "Roma", is the perfect candidate to place at tier VIII, so it's logical to assume that in an Italian BB line we'll have the "Littorio" as the regular tier VIII. But after this, here appears a problem that those who are familiar with the Italian Navy will probably know too well. The high tier battleships will have to be based on blueprints and projects, as no other battleship was built after the "Littorio" class. But the problem is quite easy to resolve, as there is a candidate for both tier IX (almost certain) and tier X. The tier IX, in my opinion, will be the project called "U.P.41", that i'm sure lots of you already know. An improved and most advanced version of the "Littorio" class armed with 406 mm guns. This ship is the perfect successor for the "Littorio", and balancing features and name aside, i'm sure we'll see this ship at tier IX when the Italian BB line will be presented. The tier X should be something that resembles all the previous ships, and at the same time adds something valuable and notable to all the line. For this reason i think that the best candidate for the top of the line is the ship i'm gonna talk to you about. The Ferdinando Cassone Project In 1921 the italian engineer Ferdinando Cassone, published an article in "Rivista Marittima" in which presented the idea of a large (very large) battlecruiser like no other before. This ship was the largest and most powerful ever discussed for the Regia Marina. An innovative design with interesting featurs, Cassone's battlecruiser would have been one of the most powerful battleships in the world, but unfortunately remained only a blueprint. There are two variants of the project. I'm quite sure that most of the players who like Italian ships are quite familiar with this project just like the "U.P.41", 'cause the ship itself it's not a mistery, and a ship with these features wouldn't be too hard to place in game, the only real problem regarding the Ferdinando Cassone is literally its appearance. Beeing a project made in 1921, a ship like that would look out of place among the others, but we know that even this is not a real problem, because in the case the ship would be designated as the top of the Italian BB line, old or not, the developers would think to fix it. But not knowing if this will happen and if this ship will actually be inserted in game, i decided to try to give Cassone's battleship a new design myself. After having documented on the subject, and comparing the old ship to the newer ones of the Regia Marina, assuming that it would have been the successor of the "U.P,41", and after a long work of almost 9 months done in my free time (long but funny and satisfying), i've completed the new appearance of the ship, so without further delay, i present you what should be (according to me) the top of the line of the Italian bettleships. The "Regia Nave Imperatore Augusto"! First, i used the ship profile as model and colored it with Photoshop, for having a first idea of what the ship could become. As you can see, i chose the first version as model, since i thought that the second one, despite having a more compact structure was lacking the secondary turrets, that in my opinion, made the ship more interesting (and more beautiful) to other players. And after this began the real challenge. The creation of the hull, the bridges, the turrets and all the features and details of the battleship. Again, i made it with Photoshop and it was really (reeeeeally) complex to finalize, as the dimensions of the file, the quality of details, number of layers and groups is obscenely high (the program response was slowed down of 2-3 s sometimes) despite the Paint-like appearance, so here it is, my work completed. For the bridges and the turrets i took inspiration from both "U.P.41" and "Littorio" classes, creating an evolution from tier VIII to X as much natural as possible. The main armament of the ship is composed by 4 turrets with dual 456mm/46 guns, that is the largest caliber ever installed on an Italian ship. The secondaries are composed by 3 types of guns, the 152mm/55 that serve as normal anti-ship guns, the 135mm/45 and the 90mm/53, which are both used as dual purpose guns. And for last, the AA armament is made with 37mm/54 autocannons. The ship possesses also 2 catapults that can be used by a Scout or a Fighter. Some of the ship features such as part of the armor and engine power where specified by engineer Cassone and are quite impressive. The armor belt is 456/350/150 mm, and the deck is 50+120 mm, quite similar to battleships like Montana. The engine power is 216000 HP, that in the original project would have given a top speed of 35-40 knots, but the original project was also estimated to reach a weight of 45000 tons, other fonts claim 57000 t, but considering the new technology and the new structures added, i opted for a weight similar to that of ships like G.Kurfurst and Montana, 65000 t, and for a top speed of 31 knots, a good speed for a battleship of its kind. Here's a summary of its features and of some values it could have in game: DIMENSIONS: LENGTH: 274,75 m BEAM: 40 m DISPLACEMENT: 65000 t ARMOR BELT: 456 mm , 350 mm, 150 mm DECK: MAIN: 50 mm SECOND: 120 mm HIT POINTS: 99800 MAIN BATTERY: 456mm/46 OTO 1942 4x2 RATE OF FIRE: 2,31 shots/min RELOAD TIME: 26 s MAX AP DAMAGE: 15000 FIRING RANGE: 23,75 km SECONDARY ARMAMENT #1: 152mm/55 OTO 1936 2x3 RATE OF FIRE: 5 shots/min RELOAD TIME: 12 s MAX HE DAMAGE: 2100 FIRING RANGE: 6 km SECONDARY ARMAMENT #2: 135mm/45 OTO 1938 8x2 RATE OF FIRE: 9 shots/min RELOAD TIME: 6,67 s MAX HE DAMAGE: 1900 FIRING RANGE: 6 km SECONDARY ARMAMENT #3: 90mm/53 OTO 1939 16x2 RATE OF FIRE: 15 shots/min RELOAD TIME: 4 s MAX HE DAMAGE: 1300 FIRING RANGE: 6 km AA DEFENSE: 135mm/45 OTO 1938 8x2 FIRING RANGE: 5,2 km 90mm/53 OTO 1939 16x2 FIRING RANGE: 4,55 km 37mm/54 Breda 1933 12x4 FIRING RANGE: 3,51 km PROPULSION: 216000 hp MAXIMUM SPEED: 31 knots Obviously these features are arranged, i tried to adapt the original model to the actual ships and i think the result is quite well done. Features of the italian battleships as far as we have seen, are good (or even excellent) penetration and high damage with main guns, good mobility and agility, great armor and torpedo protection but weak citadel (especially "Roma", considering that the real ship citadel was placed under the water surface and not so easy to hit, and this is something that in my opinion should be fixed, but this is another story), and secondaries and AA weaker than other counterparts. Cassone's project is an example of what we could expect from a tier X ship. Powerful guns, great secondaries, good AA, good mobility and excellent armor. In few words, a well balanced ship. Obviously even this ship has its weak points, for example dimensions. 274,75 m of length is a big number considering that Yamato is 263 m long, and the super structure is also big so this would make her quite an easy target to spot and to attack. Also, the number of main guns is quite low, only 8 guns when other nations have 9 or 12 cannons on their side, so even if the damage is high and the reload speed is low the DPM can be outclassed by other ships. The armor belt is very thick and the citadel is well protected, but broadsides for short range or accurate shots from great distances could put the ship in serious trouble. And the AA defense is powerful but its firing range is still quite low. Anyway as i already said, these features are arranged and i haven't considered things such as dispersion and initial velocity of the shells, the chance of fire caused by HE shells, the possibility of having the Semi AP shells even on this line and its damage, the maneuverability and the concealment and so on... I've made all of this to give an idea of what this ship originally was and of what it could be if inserted in game, and i sincerely think that i've done it quite well. To sum up, i think that this ship is the best candidate for the top of the Italian BB line, and also being a real project instead of an invented one makes it even more suitable for this role. So i hope that when the time comes, WG will use this project for the BB line, and it would be an honor to see a battleship similar to mine in the tech tree (it would be an even greater honor to see my ship in game with my signature XD). P.S.: The name i chose, "Imperatore Augusto", is due to the fact that the Roman Emperor, Augusto, was one of the greatest rulers of the Roman Empire, and the nephew and heir of the greatest and most famous Roman Emperor of all times, Giulio Cesare. And having the "Giulio Cesare" as a premium tier V battleship, i think that this is a nice and appropriate name to give to the tier X. I plan to make a restyle of another project for a possible tier X premium Italian battleship, when i'll have enough time. And once finished, i'll prepare another article, but i don't anticipate anything not to spoil the surprise ;) Hoping to see the Italian battleships in game as soon as possible, thanks for your patience and for reading my article! Sites used for references: https://stefsap.wordpress.com/2015/10/21/cassones-large-battlecruiser-proposal-1921/
  10. BarnabaII

    Prinz Eitel Friedrich

    Temat poświęcony, zapewne niemieckiemu "pancernikowi" premium, który nawiedzi wkrótce te wody. Choć historycznie miał to być krążownik liniowy (typu Mackensen czyli rozwinięcie typu Derffingler) albo jak po niemiecku "wielki krążownik", to tutaj staje się on pancernikiem. Co o nim sadzicie? Czy kupicie?
  11. Skyee_8492

    Giulio Cesare

    It took Italy 4 years rebuild Giulio Cesare, Makes you wonder why they didn't just start from scratch.
  12. Daemon_Blackfyre

    An idea for Duke of York

    I don't think Duke of York is a very good ship, just worse copy of the King George V. In fact I think it's thoroughly a "Meh bote", only made worse by the (now not so recent) citadel nerf that got applied to the whole line of RN BBs. The problem: she's squishy AND has no teeth The crux is that she is a modern, all-or-nothing armour scheme ship, but with relatively small guns at tier 7. Out of the 12 tier 7 battleships, 6 (so half) of them use the all-or-nothing armour scheme, crucially important at tier 7, because as we know, tier 7 BBs only get 26mm plating so they massively vulnerable to any ship with 15" guns (not to mention light cruisers spamming HE). (I find this more than a little ironic considering till Yamato was launched, the class were the most heavily armoured ships in the world, but I digress) Out of those 12 tier 7 BBs, all but 5 of them (DoY, KGV, Lyon, Scharnhorst and Poltava) have 15" guns or bigger. BUT Lyon, Scharnhorst and Poltava have a distributed armour scheme. Leaving only Duke of York and her sister ship KGV, vulnerable to being over-matched through the bow and citadelled, but unable to do the same in reply, in theory only being able to over-match 24.895mm. KGV's not nearly as hard done-by with a 20% faster reload than Duke of York, making her a far more potent HE spammer. DoY has no such luck, only a fractionally quicker cool on her damage control and heal, slightly better AA (but not enough to make any appreciable difference), and hydro instead of a spotter plane, kind of a niche item on a long-range support oriented battleship. The suggestion: Make Duke of York a tier 8 I know WG would never do this as it would mean "upgrading" people's ships and where is the profit in that? But business aside... The DoY (and KGV) are some of the only modern battleships at tier 7, the only others being Scharnhorst and Gneisenau (and they're historically speaking, questionably true battleships at all) so at tier 8 she would be matched up with contemporary battleships from history. The original statement from WG when the RN BB line was released was that "14" guns were too small at tier 8", but I counter with "they're the same size at tier 7 or tier 8"... At tier 8 it doesn't matter as much that they can't over-pen the plating of another battleship, because NO tier 8 battleships can, and with the 32mm plating that comes with tier 8, she will be safer from her peers too. Of course the other stats of the ship will have to be buffed too with the raise in tier, but as for her guns, I think a simple reload buff, say to roughly 23-25s (probably slightly faster than the 15" Monarch and KGV), and the accuracy improved greatly. The big problem will be cruisers, as at tier 8, they will all be able to bounce her AP shells of the nose, so you could look at giving her shells slightly improved ricochet angles to help her deal with them, but she might not even need that since she already fights them most matches anyway. There are plenty of stats they could use to boost her effectiveness at tier 8 (should it be needed), once the fundamental flaws of her design at tier 7 have been taken care of. Eg restore the 0.033s fuse time regular battleships get (also reflective of Prince of Wales' underwater hit on Bismarck which penetrated under the belt and exploded against the inner bulkhead, flooding part of her citadel), increase turret rotation speed, increase her krupp values, or even give her higher base AP damage since her shells had larger bursting charges (so would do more actual damage irl) than most 16" guns. Giving her radar instead of hydro would be a fun nod to the Battle of the North Cape.
  13. Well met, Captains! I genuinely wonder what is going on in Wargamings minds as of right now. I play a lot of Bismarck and Tirpitz, for no other reason that they are pretty and brawling is fun. Win or lose, it was always a laugh. - Can anyone tell me what the heck happened in this patch? They have turned unplayable, utterly unplayable. The claimed buff in 9.2 for their 152s and 105s are not to be seen anywhere, in fact I am doing less damage than ever with secs. My main observation however is the main battery. Dispersion is literally the worst since I joined the game this november. Hitting anything, stationary even, at 15-20 range is impossible. Not random, not difficult - Impossible. Worse still, is the damage mechanics. I rarely ever get a clean pen hit on any target, be it DD, CA, BB or even CV - Everything is just bounces and overpens. It's also bordering to unrealistic. From my last game I'll give you 3 examples, going around an island and into a brawl full HP (that I could barely survice but with real chance to sink 2-3 ships) - Freddy the Gross, full HP: Slips away behind island going elsewhere, I have one single head on open shot on his broadside 12 km: - Only 2 of 4 AP hits (other 2 goes dispersing grossly despite the short distance), hits his main belt (he is a fatty of a BB) and they .... OVERPEN, 1150 HP each. - Gearing DD, half HP: Rounding the island on my left, he suddenly gets spotted on my right, about 7-8km out (ish), my secs open up. My aft 2 mains gets as snapshot off, he can't acc quick enough and catches one midships: - it BOUNCES, about 15-30 degree angle from midships - Roma 1/3 HP: My main target, I have him around the island on the left, bow to me, stationary, the angle opening fast (I am at 25+ knots): I shot 3 salvoes of 4+8+8 AP shells: - First 4 just BOUNCE of his low belt and superstructure - Next 8 has a max angle of 30 degree from full broadside, all 8 hit his main belt and BOUNCE. - Last 8 is a point blank, full broadside: all hit his main belt: 5 just BOUNCE (!!!), 2 OVERPEN and 1 Citadels him, and he sinks from that one hit + 2 torps + secondaries. Game mechanics like this in a game built on complex physics is just unplayable. 380mm AP shells first overpenning a huge steel block, then bouncing of a tin can destroyer?
  14. Am I the only one that thinks that gameplay has become screwed by burning. In a Battleship now you are afraid to approach a destroyer, who can burn you out. He can sit in a smoke screen and fire HE at you all day, you will just burn out and can do nothing about it. I have even seen that heavy battleships are now swapping to HE more and more. Heck I am doing to too, as you get a better result vs heavy battleships. All to often your AP shells just bounce and so we are all firing HE at each other. Hopping for a burn out. Thus my viewpoint that the game is being ruined by the burning of battleships.
  15. Hello to everybody! I consider myself an average player. I'm playing from may 2019. I mainly play battleships, but sometimes cruisers and CVs too. I have the full line of Japanese BB, Soviet BB, American till N.Carolina and German till FDG. Cruisers I have full Soviet cruisers and Japanese and Italian till VII. British till VI. I love the design of japanese ships. But i think the japanese premium Battleships are in general very bad. Some good. Any great. The proof of that its that you see very few of them in randoms. Japan got: Ishizuchi: at most a good ship. Nothing more Mutsu: Okeish. quite average. Ashitaka: Great guns (but with some of the new ships more complex armour designs tends to overpen a lot.) at mid-close range sometimes dispersion gets weird, paper armour (you can get deleted by accident). Non existent AA. Kii: In my opinion its a worst Amagi. Musashi: The best premium jap BB. But just a worst Yamato (and Yamato have nowadays a lot of problems) a tier less. You will burn a lot. But still a good ship. (.But one i cant get anymore) Yashima: without changes seems like a really worst Yamato. Same long list of yamato weak points. And less shells, worst reload, worst shell speed. Soviets got: Lenin as a Great premium bb. British got: Thunderer as a great premium BB. And Nelson as a very good BB Americans got: Georgia: Great ship. Missouri: Very good. Ohio: GREAT ship. Massachusetts: Very good ship. Alabama: Very good ship. French got: Jean Bart: Great ship. Bourgogne: Great ship. Well... you got the idea.
  16. Kaseko

    Alsace

    Hier bitte alles zur Alsace rein.
  17. Captain_Riley

    TIME TO ADD: USS WASHINGTON (BB-59)

    After almost 5 years, countless ships, not to mention pointless spammy paper ships being added. It is high HIGH time that the USS Washington is also added to the game as a Tier VIII (8) Premium battleship. Not for Coal, not for Steel, nor for "le Credit Card". But as a tough campaign reward accomplishing tasks that can only be progressed with American battleships tier 5-10. For her characteristics, a carbon copy of North Carolina, all her stats, armor, sigma, stealth, rudder shift, all of it. Except for 3 things: 1) A much more powerful close range AA defense, as she had in 1945 55 single, 8 dual and 1 quad Oerlikon mounts. 2) Access to a 6th Upgrade slot, like the Enterprise, to able to equip the USS BB Accuracy Upgrade. 3) A 4th consumable after Repair, Heal and Spotter/Fighter, a 7 kilometer, 60 second Radar consumable. The Campaign would be available for 5 months, but after that, if you didn't finish it, you will never be able to get the Washington under any circumstances.
  18. Not having much luck with this ship. Same guns as Hood and Warspite. I feel I do well in Warspite, or at least enjoy it. But Vanguard? I've heard its good at bow tanking? If anybody has it, and does well in it, I'd be grateful to have a few pointers.
  19. Kaseko

    Richelieu

    Hier bitte zum Schlachtschiff "Richelieu" rein
  20. Hello, I'm pretty new at this game I used to play a couple of years ago and I had a blast winning games after games but now when I picked it up I've been pulling my hair out in frustration. I lose games after games and I don't see how I'm doing anything wrong, I think I play great with high hit rate from my main battery and decent average damage per battle. However I've been matched with team8s who all die within 5 min half of us remain and there is nothing I can do to change the course of the match in our favour. And being a WG game, I'm victim to "tomato" and other elitist crap. It's extremely frustrating, is there something you can see from my statistics what I'm doing wrong because I can't see it.
  21. Around the time of WW I, Japan conluded design studies of various warships apart from the usual sequence of design numbers like the A-46 through 57, A-110 through A-127 series of battleships and the similar battlecruiser series, there were also studies to what nowadays would call Super or Maximum battleships. These studies did not got numbers but rather alphabetical letters, from A through M. These studies are highly likely inspired or used as a basis for the Number 13 class (Hull number 13,14,15,16) class fast battleships or battlecruisers in the 1920's I've collected here the studies I've able to collect, and if data or drawing available post it. Currently I have information about the following alphabet studies: Design 'A','B','C','D','E','F','G','H','I','J','K','L','M' Their data: Displacement: 'A': 47.600t, 'B': 48.200t, 'C': 50.000t, 'D': 52.700t, 'E': 46.600t, 'F': 48.000t, 'G': 52.800t, 'H': 50.600t, 'I': 54.000t 'J': 50.000t, 'K': 49.000t, 'L': 56.500t, 'M': 57.200t Maximum Speed: 56km/h (30knots) for all of them Armour: Belt: 'A','B','C','D','E','F','G','H','I': 305mm, 'J': 279mm, 'K','L','M': 330mm Deck: 114mm for all of them except 'J' which had 102mm Armament: 'A': 5x2 41cm 16x1 14cm, 4x1 12cm AA 'B': 4x3 41cm 16x1 14cm, 4x1 12cm AA 'C': 2x3,2x2 41cm, 16x1 14cm, 4x1 12cm AA 'D': 6x2 41cm, 16x1 14cm, 4x1 12cm AA 'E': 3x4 41cm, 16x1 14cm, 4x1 12cm AA 'F': 2x4,2x2 41cm, 16x1 14cm, 4x1 12cm AA 'G': 2x4,3x2 41cm, 16x1 14cm, 4x1 12cm AA 'H': 3x4,1x2 41cm, 16x1 14cm, 4x1 12cm AA 'I': 4x4 41cm, 16x1 14cm, 4x1 12cm AA 'J': 4x4 41cm, 16x1 14cm, 4x1 12cm AA 'K': 4x2 46cm, 16x1 14cm, 4x1 12cm AA 'L': 5x2 46cm, 16x1 14cm, 4x1 12cm AA 'M': 4x3 46cm, 16x1 14cm, 4x1 12cm AA All of them had 8x1 61cm Torpedo tubes
  22. Hello fellow captains. this thread is ported (and improved) from my thread on the german forum (https://forum.worldofwarships.eu/topic/123362-japanische-schlachtschiffe-und-schlachtkreuzer/) Please excuse any mistakes in grammar or spelling because english is not my native language. My goal was to clean up the total mess that is called: "The IJN Battleship tech tree". A tree where you happily jump from Battleship to Battlecruiser and back. Therefore these were my goals I wanted to achieve: A new Tech Tree “Battleships” A new Tech Tree “Battlecruisers” All ships stay on their Tiers but move to their respected tree. All ships will be named correctly. That means Battleships will be named after japanese provinces and Battlecruisers will be named after mountains. I will not touch Premium Ships at all. Now for a few rules: Every ship in the new tree should make sense. It should not be straight OP (or too weak) and it should work with the other ships in the tree for a pleasant playthrough. Paperships are allowed Fantasy ships are allowed as long as they make sense and stick to the “IJN way”. Lend Lease, captured or bought ships from other nations are allowed if they make sense. So are you ready? Here we go. Overview: First let’s take a look how the Tree would look after the redesign without any changes or additions: Old Tree Battleship Tree Battlecruiser Tree Kawachi Kawachi Myogi Myogi Kongo Kongo Fuso Fuso Nagato Nagato Amagi Amagi Izumo Izumo Yamato Yamato Now let’s take a look at the same Tree but with the new ships added: Battleship Tree Battlecruiser Tree Kawachi -------------------------- Tsushima Myogi Owari Kongo Fuso Ontake Nagato Hotakadake Tosa Amagi Izumo Ryokami Yamato Fuji Battleships: T4 Tsushima (Modified Helgoland Class): Displacement: 24.700t Speed: 21knt With T4 we need our first new Battleship and we run straight into a problem. The japanese didn’t focus that much on Battleships between Kawachi and Fuso and I couldn’t find much that would fit on Tier 4. But luckily our forum user Takemikazuchi_1121 came up with a great idea: According to the Treaty of Versailles it was decided that the german Battleship SMS Oldenburg (a Helgoland Class which is effectively a better Nassau) should be surrender to the japanese. In reality the japanese never wanted the ship and sold it for scraping. In our alternativ version the IJN kept the ship, integrated it into their fleet and refited it with japanese traits. That includes a new target system for better dispersion of the guns. The gun range was increased and a catapult was mounted on one of the turrets for a seaplane. So that the ship would work as an upgraded Nassau on T4. The name of course is in honor of the famous naval battle at the Tsushima strait but it also stays true to the japanese system of Battleships carrying names of provinces. T5 Owari (Design A-55) Displacement: 27.200t Speed: 23knt At Tier 5 we need another new ship because Kongo will be moved to the Battlecruiser tree. The replacement is the Shipdesign A-55 This ship looks familiar? It looks like a Fuso? You are correct - well sort of. You see this is an early version of Fuso with 305mm guns instead of the 356mm on the “normal” Fuso. It’s also slower with a top speed of only 23 knt and with a displacement of 23.000 tonnes it’s also lighter than Fuso. T8 Tosa Displacement: 44.200t Speed: 27knt Amagi gone - hello Tosa. Both ships are very similar but Tosa is in fact the Battleship version with improved armour but also reduced speed. And that’s it already for the Battleships. Now for Part 2 Battlecruisers T6 Ontake (Design O) Displacement: 46.000t (less due to ingame changes) Speed: 37knt So T6. Let’s see what we can use here. How about the Design Projekt O: What? 18” Guns are stupid on Tier 6? You are absolutely correct, we can’t use these guns. But how about the idea that the ship was built but japan didn’t have the guns ready yet for this ship (looking at you Scharnhorst class). So lets put smaller guns on it. And there is a very japanese gun that might fit: The 41 cm/45 3rd Year Type. With only 6 of these guns I think we could make this ship fit on T6. Espacially because with these huge guns and the ludicrous speed of 37knt the armor is pretty much non existent. It might also be an option to use the crappier shells of Mutsu. T7 Hotakadake (Design Z) Displacement: 49.500 Speed: 35knt T7 also needs a new ship and here I would use Design Project Z. The ship is armed with 10x16” guns just like Amagi but with a completely different 2x 3+2 turret arrangement. Furthermore that’s a long ship. Amagi was ~250m long. That thing adds 40m for ~290m in length. And the armor is not as good as Amagi. It’s still very fast though - perfect for a Battlecruiser T9 Ryokami (Design I/J) Displacement: 50.000t (54.000t) Speed: 30knt Now let’s go crazy. The Izumo is not the best example of good WG ideas. So let me show you my not so well thought through Fan-Fiction moment. Lets meet Design Projekt I/J - because the Type 13 Design didn’t provide enough crazy ideas yet.. I just love the design of that ship. But I think we need a lot of famous russian balance for that one. T10 Fuji (Design A-140/J3) Displacement: 58.400t Speed: 28knt (maybe with an engine upgrade ~30knt) Last but not least T10 Looks like a Yamato? Look again. It might be based on the design that later became the biggest Battleship in history but this bugger is no Yamato. First you might notice that this design has 4 turrets. NO! - put your pitchforks away and calm down! These are NOT Yamato guns. They are still only 16” caliber guns and not the 18” monsters of Yamato. Also its way way way lighter with only 58.000t compared to 72.000t of Yamato. The idea in fact was to bring a true “small Yamato” as a battlecruiser and not Yoshino as a supercruiser. You tell me if I succeeded because that’s it for my idea of a double japanese Battleship/Battlecruiser line.
  23. GunterPriemm

    Prinz Eitel Friedrich

    I can not find the way to get the prinz eitel friedrich with 84 artillery points as it comes in videos
  24. So me and my friend (he doesn't have forum account here, but he's in reddit u/Mecie_Napoleon) worked down with our battlecruiser and later fast battleship for Dutch Navy or Royal Navy of United Kingdom of Netherlands (in this alternative history Belgium revolution never happened and since Netherlands were completely neutral during Napoleonic wars they didn't lose they're colonies in South Africa (Boer states); This ship is highly based on Ishizuchi/Kongou and was actually Dutch reply to IJN Kongou since Netherlands and Japan are rivals (even in our life Japan was real threat to Netherlands since Dutch east indies were, well, obviously Dutch, tho). Tijger in 1916 (2 months after Battle of Jutland) Tijger in 1927 General characteristics. Keel length 205 meters Length of deck 220 meters (227 in 1927) Beam 30.5 meters. Draught 9.7 meters Normal displacement 29 000 tonns (30 000 tonns in 1927) Deep load displacement 33 000 tonns (35 000 tonns in 1927) Armaments Main battery 8*2 356 mm (14") MK I (gun based on Japanese 41st year type). Secondary battery 16 152 mm (6") mm MK IX. 8*4 100 mm dual purpose guns (1927) Anti aircraft 8 76 (3") anti-zepelinn (1913-1927) 20 dual and/or quad mounted (depends on the year and place of dislocation of the ship) 40 mm boffors. (1938). 18 20 mm orlicons (1936). Armor Main belt 229 mm (9"). Aft and Bow belts - 76 mm (3") Underwater belt - 76 mm (3") Casimate belt - 152 mm (6") Citadel armor - 51 mm and was increased to 76 mm. (turtle pack) Total deck armor - 95 mm (1913-1927) 131 mm (1927). Propulsion 30 Yarrow boilers with total power of 76 000 H.P (boilers were replaced with new Yarrow MK III boilers (fictional boilers model) with total 130 000 H.P in 1927) 4 Parson steam turbines. Speed - 25.4 knots (sea trial max 26.8 knots) 31.3 knots (1927) Range - 7000 miles on 14 knots. Crew - 1580 people and 1248 people in 1927 (1648 people at WW2) Ships Tijger - Lunched in Portsmouth in June 6 1912, commissioned in 12 April 1913. Fate Decommissioned in 1952 preserved as a museum. Leeowe - Lunched in Portsmouth in June 20 June 1912, commissioned in 26 April 1913, Decommissioned in 1953, preserved as a museum in Singapore than in Youkosuko (Japan, 2003) Panter - Lunched in 9 May 1913 in Rotterdam , commissioned in June 1914, sunked in April 15 1943 by IJN Musashi during first battle of Guinea. Leopard - wasn't finished, war began, when Germans acupied United Kingdom of Netherlands they planned to finished it but they abonden their plans. In 1923 when Netherlands signed Washington Naval treaty it was desided to build ship to the aircraft carrier - De Zeven Provincen, launched in july 1927 in Amsterdam.
×