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Found 14 results

  1. Alsace

    Hier bitte alles zur Alsace rein.
  2. Germany's H Class Battlerships

    I was watching a film on Youtube about German Battleships and came across a reference to the H44 design, I have managed to pull some stats for the various H class designs Class overview Operators: Kriegsmarine Preceded by: Bismarck class Planned: 6 Completed: 0 General characteristics Type: Battleship Displacement: H39: 56,444 t (55,553 long tons; 62,219 short tons) H41: 68,800 t (67,700 long tons; 75,800 short tons) H42: 90,000 t (89,000 long tons; 99,000 short tons) H43: 111,000 t (109,000 long tons; 122,000 short tons) H44: 131,000 t (129,000 long tons; 144,000 short tons)[a] Length: H39: 277.8 m (911 ft 5 in) H41: 282 m (925 ft 2 in) H42: 305 m (1,000 ft 8 in) H43: 330 m (1,082 ft 8 in) H44: 345 m (1,131 ft 11 in) Beam: H39: 37 m (121 ft 5 in) H41: 39 m (127 ft 11 in) H42: 42.8 m (140 ft 5 in) H43: 48 m (157 ft 6 in) H44: 51.5 m (169 ft 0 in) Draft: H39: 10 m (32 ft 10 in) H41: 11.1 m (36 ft 5 in) H42: 11.8 m (38 ft 9 in) H43: 12 m (39 ft 4 in) H44: 12.7 m (41 ft 8 in) Propulsion: 12 × MAN 9Zu65/95 9-cylinder diesel engines (durable 12500 SHP / 256 rpm (emergency 13750 SHP / 265 rpm) for H39 project) Speed: H39: 30 knots (56 km/h) maximum H41: 28.8 knots (53.3 km/h) H42: 32.2 knots (59.6 km/h) H43: 31 knots (57 km/h) H44: 30.1 knots (55.7 km/h) Range: H39: 19,200 nautical miles (35,600 km) at 19 knots (35 km/h) H41–44: 20,000 nautical miles (37,000 km) at 19 knots (35 km/h) Armament: H39 8 × 40.6 cm (16.0 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 16 × 3.7 cm (1.5 in) 12 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H41 8 × 42 cm (16.5 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 32 × 3.7 cm (1.5 in) 12 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H42 8 × 48 cm (18.9 in) guns[c] 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H43 8 × 48 cm (19 in) guns[d] 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.79 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes H44 8 × 50.8 cm (20.0 in) guns 12 × 15 cm (5.9 in) guns 16 × 10.5 cm (4.1 in) guns 28 × 3.7 cm (1.5 in) 40 × 2 cm (0.8 in) guns 6 × 53.3 cm (21.0 in) torpedo tubes Aircraft carried: 4–9 Arado 196 seaplanes Aviation facilities: 1 catapult Notes: Statistics references:[3]
  3. Voici un des sistership du King Georges V, le Duke of York Il se distingue par une DCA accrue
  4. Voici enfin des nouvelles fraîches concernant un autre navire italien, le cuirassé Roma Avec ses caractéristiques : https://www.facebook.com/wowsdevblog/posts/1958718631121141
  5. A tough Choice.....

    Hey there fellas, So I have a tough situation on my hands (somewhat) and I would like to know what you think. should I research the British Battleship Monarch? (For Colonizing anyone and Everything) or the USS Essex? (to prove that the USN CVs can give the IJN CVs a run for their money >:), and so that i can get easy XP when the Musashi comes out, due to her rumored, weak AA. ) I know that Cvs aren't the best class of Ship to play right now, but i need to expand my ability to play other ship classes. (and not only playing BBs) Also, I don't like how some say that the IJN CVs are the only good CVs to play (and thats their opinion) and I want to prove that the USN CVs can deal out some hurt as well ( i know they already can, but i mostly see IJN Cvs in matches I play, which is sad in my opinion :(. ) On the other hand, I'd assume that most will say to research the Monarch, but i feel like the KVG (King George V) is a fun ship to play, and I can tolerate the grind. But being that the only class I usually play is Battleships, (And NO, I don't camp behind the map, I usually try to Push in and play aggressive) I would feel Much more comfortable playing the Monarch, but constantly playing battleships gets stale over time, and I need to expand my gameplay. (as I previously stated) So, what would you fellas suggest I research? I appreciate any advice! :) until next post, USSARIZONA_2015
  6. Hey there! So I recently decided to come back to the game after a very long break, that being that I mostly played in the alpha/beta and have only casually played the odd game since then. Since I moved to the UK recently I decided to totally remake my account on EU and start fresh - I've been having a lot of fun! ... But I have some questions and concerns I'd quite like to get some answers to that have been causing me some issues. Firstly, unless my memory fails me, it seems like there are oh-so-many more Battleships in every match than there was back when I used to play, like i'm talking at least 5-7 players per team will be battleships with maybe 1 or 2 cruisers max (like really where have all the cruisers gone? O.o) and a few destroyers. The thing is I like to play Cruisers but the whole "everyone's a battleship" is causing me a lot of headaches. As far as i'm aware Cruisers are countered by Battleships, so how is one wanting to play a cruiser supposed to be competitive when almost all the enemies are your counter? Am I playing wrong, is this an issue with me or are cruisers just in a naturally bad place with matchmaking like this? Are Cruisers struggling right now because of this or are they as good as ever? If this is the case, is there any reason for this Battleship spam and is it likely to subside? (I'm currently playing tier III-VI ships right now so i'm not sure if it's the same at tier IX to X). My second concern is that I'm currently on the Furutaka and i've read peoples suggestions and advice on how to play it but I just don't seem to be able to make it work. I hear this ship is actually a really good so It leaves me a bit disheartened for continuing the rest of the IJN cruiser line. Is this more-or-less the play-style of the rest of the ship line or does it get better? Is the Furutaka an oddball IJN cruiser that doesn't really play much like the others or is she a good indicator of the rest of the line of those ships? I have issues with the whole "you gotta keep your front towards the enemy at all times and never expose broadside thing." like how does one actually maneuver around the battlefield if you have to be head-on all the time? People say "you gotta play it like a Battleship" but I can't stand Battleship gameplay, it's far too slow and non-adaptive for me, so is the rest of the line like this ethos? Or could my issues be due to my aforementioned Battleship spam? Another thing is that I've been thinking of giving the Frenchie cruisers a go; However I recall when I was watching Jingles' review video of them on Youtube when they were in the test server that the tier 10 was rather underwhelming and not very competitive, did this change before release? Or is it still rather mediocre? I got the tier VI De Grasse premium cruiser and I really like how it plays, is the rest of the line similar? Also, i've been thinking of trying the German Destroyers. I love the guns on the Russian DD's and the amazing, long range, Torps' of IJN ones - and I hear the Germans are somewhat of a middleground? How is that line, is the tier 10 good? Sorry for the question spam - i'm just really getting into the game but feel a little bit lost on some fronts and would like to find a line of ships to really focus on as well as get some clarification on some concerns of mine. As I last played the game seriously in alpha/beta I think I had a Fubuki and Mogami (when those were tier 7) and remember liking the Myoko but not the Fubuki so much but I think that was mainly because I needed to learn how to play it xD. I remember wishing it had way better guns so I had something to do between torps' though. Thanks to anyone who can answer me i'll make sure to monitor the thread and I look forward to some responses :)
  7. Izumo: ma perchè?

    Ammetto che proprio la scelta della WG della Izumo non la capisco. Soprattutto non digerisco le inaccuratezze. Dal bel libro, che sicuramente non è "definitivo" ma rimane molto ricco di informazioni, Japanese Battleships Vol II 1905-1942, si evincono alcune inesattezze. Premesso intanto il progetto A-140 fu curato dal adm. Fujimoto, e non dal adm. Hiraga, va sottolineato che tutti i disegni delle "proto-Yamato" riguardavano navi con cannoni da 457/460 mm. Perchè dunque armare le Izumo in gioco con i 410 mm? Soprattutto, nel momento in cui le stesse hanno uno scafo gigantesco, proprio per reggere le torri pesanti 2500t, è chiaro che si hanno delle corazzate "under-gunned". Fujimoto peraltro, oltre alle triple da 457/460 mm, aveva previsto la possibilità di torri quadruple da 410 mm: allora la WG non poteva armare le Izumo con queste armi, in modo da compensare almeno il peso di bordata e renderle competitive? Altra grave mancanza delle Izumo nel gioco rispetto ai progetti di Fujimoto: le secondarie ridotte. Tutti i progetti A-140 prevedevano dalle tre alle quattro torri triple da 155 mm e da 11 a 14 impianti da 127 mm (alcuni in asse con la nave). Perchè invece la WG ha provveduto ha rendere i 155 alternativi ai 127? E soprattutto, perchè ha cmq messo poche secondarie? Insomma, per la Izumo la WG ha deciso di lavorare di fantasia non per buffare la nave, ma per nerfarla...
  8. Richelieu

    Hier bitte zum Schlachtschiff "Richelieu" rein
  9. The Kii in Preview

    The Kii in Preview So the newest addition to the premium fleet is, actually, a bit of a surprise. Today, up for the test, is the IJN Kii. To those not too much into prototypes, the Kii was a proposed and planned Battleship design for the 8-8 fleet plan of the Imperial Japanese Navy. Only 2 of these fast battleships were laid down of the four. None, however, were completed due to the limitations of the Washington Naval Treaty. So what’s it like in game? Let’s find out! 10.9.17 First Test Iteration The Kii itself is very closely related to the non-premium Amagi, the most striking differences are the thicker belt and superior AA, while losing out on the speed and reload department. It should be noted that Kii's armour layout is different to the Amagi's, and Amagi having superior torpedo protection. Pro: Con: Very good AA Strong Armour Torpedoes with strong angles. Loss on Speed vs Non-premium Reload time Less effective armour compared to Amagi Survivability, Maneuverability and Concealment: The Kii boasts strong armour and about average hitpoints. Her top speed is just shy of 30knots making her 3rd slowest on her tier. With CE and CSMod1 you can bring down Kii's detectability to 13.4km (Tirpitz: 12.3km) Guns, Torps and Anti-Aircraft: Slightly less Accurate than the Amagi, (about 10 metres more dispersion), otherwise almost identical with same turret setup (A-B bow C-D-E aft). The biggest downside to the Kii's guns, is frankly the reload. which is an appalling 35 seconds. This seriously bites into Kii's DPM potential, especially in the long run. Did I mention Kii gets torpedoes? 4 tubes per side, located in the aft. Suprisingly good angles none-the-less. Comparable to the Mutsuki's pre-line-split-stock torps (6km with approximately 12,000 alpha, 63kn speed) The AA is where the Kii really shines in it's class. The Kii is armed with a 3 level suite of 100mm DP guns (which can be found on the Akizuki), the Japanese version "Chi" Bofors (an unusual setup for a Japanese Battleship) and the usual (rather lackluster in comparison) Nipponized Hotchkiss 25mm MG. Recommended Mods.: Recommended Captain Skills: Tier 1 Tier 2 Tier 3 Tier 4 Gameplay "She's got more armour but in the wrong places. Citadel armour (turtleback) is significantly cut. Then again the Kii is not an Amagi. She trades speed, firepower and effective armour for AA and torps if you compare the two. Comparing her to a Tirpitz, Kii trades effective brawl armour, speed and firepower for AA" I'd liken Kii to an Amagi, with an Akizuki strapped to each side. She has solid armour, is able to tank and bounce effectively, while also having strong AA. Make no mistake, Kii is not an Amagi. Her Armour layout is different, the torpedo protection lackluster. Kii works best at medium range, but she doesn't mind too much going in close. Complimentary to her 10 main guns, she can also surprise her enemies with a dab of the 3 key. She reminds me a lot of the Tirpitz. The Tirpitz, however, has a fast reload and fast rotating turrets, making her an excellent Brawler. The Kii tries to compensate these faults with her strong armour. The lack of DPM puts her in more of a support role. She's able to tank while allies cause the bulk damage, or rain down supporting fire and AA from medium range. I didn't get to test the Kii while divisioning, but I suspect that she would excel with a little support of Division ships. If the 35 second reload issue is fixed, I could very much recommend this ship to anyone looking for a tier 8 battleship with a bit of a challenge. following now is a replay (result screen in spoiler bracket). 18.9.17 Second Test Iteration (likely final) In this buff, Kii gained:
  10. So you are a, let's say, the now largely obsolete Montana and you meet a Conqueror in a situation that is mostly 1-on-1. You have your standard choice of AP loaded. You know you can't citadel this guy because the citadel is so low it might not even exist, the HE isn't going to be that great because Conqueror's super heal makes short work of any damage (especially fire) and she will out-HE you easily AND she has a better concealment to make things even more difficult and aiming AP at superstructure isn't going to be good enough either. Actually, scratch Montana. Let's take the same scenario with Yamato. What do you do? Can your AP keep up? Maybe you don't even have a chance against an equally skilled Conqueror player, but at least what is the best course of action here? HE? Or keep AP? Conqueror SUPPOSEDLY has the weakness of low overall armor making her "vulnerable" to increased HE direct damage, but I am not convinced it's a strong enough weakness when the fire DoT damage (that is supposed to be an integral part of dealing damage with HE) is so strongly mitigated by the super heal. (you can heal 100% of the fire damage and boy does Conqueror heal a lot)
  11. How to win in Montana

    Just a something I made for fun, would be nice if u guys gave it a look :p
  12. until
    Enjoy some mission support until 09 September and win some handy rewards by earning base XP with your British Ships, including the always in demand Battle Hardened Camouflage—our little way of welcoming the new British Battleships to World of Warships.
  13. Update 0.6.10

    Captains, The update 0.6.10 is upon us. It will require a server downtime on August 31/08 between 07:00 and 10:00 CEST (UTC+2). You can find the detailed patch notes on the portal by following links below: British Battleships | New Effects | Sound Changes | Interface | Technical Updates | Improvements and Fixes | New Content Or you can view them in the 0.6.10 Dasha video! Action Stations!
  14. Hookeys, began playing (or trying to) BB's after a loong pause (1 year or more) and of course immediately noticed that the much vaunted Spotting Aircraft were just as useless as they have always been Why even bother putting them there? This matter is even more annoying, since I have recently received 4 of the awesome "Spotting Aircraft Modifications" in sk. super containers (admittedly i fail to notice, what is so super about them), all of which are pretty much useless as well and the exchange of mounting them instead of the main armaments mod, for example, just is not worth it. My points, which everyone probably knows already: The range increase they offer, is pretty much useless, unless the target is fully stationary and does not move, as the lead, you have to take for such long ranges means that you are likely to miss (since the target would have to travel in straight line for ages, which is not very likely. Also the atrocious dispersion at long ranges likely guarantees that none of your shots will hit. If you hit anything with AP, it will likely bounce from the hilariously "thick" deck armor of any ship it might hit so HE is the only choice of ammo, which in turn causes minimal damage thus removing the incentive to even bother (why break concealment for a likely failure anyway). So a proposal, what IF we could make those aircraft useful again in a few easy steps?: Make it so, that while the spotting aircraft is airborne, ship's dispersion ellipse will be a little tighter, say by 2% or something at any range. Thus temporarily improving the BB's chance to hit something. This would of course only work as long as the aircraft is airborne. Spotting aircraft could actually "spot" (I know Woah!) and Increase the effective detection / spotting range of the BB for a short while, for example so that they would temporarily be able to detect an approaching DD, which has a concealment of 6km from 6,6km away (so +10% buff). This would also work on other ships, while the aircraft is flying. PS. I normally play DD, so I fully know this would increase the challenge, but then again a plucky and attentive DD player could still just observe that AHA! There are spotting aircraft about, wait for a while and approach again after they are gone and in cooldown, then torp the fiendish BB or then just torp it from a bit further away. Just thinking, I have so many of the dratted SUPER spotting aircraft mods and absolutely no use for them or even for the regular kind... Oh yeah and before anyone says so, I know they could help in spotting incoming torps a little earlier but that just ain't enough.