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Found 7 results

  1. Palubarac

    Co-op Battles

    Alright, I've been playing a lot of co-ops lately as I find it more relaxing, at least most of the time. For the ones who play them as well I'd like to see what do you think of their current state? I know this is no priority to change among so many craziness going on but still... some inputs might be useful. If not now then maybe in the future. From my experience my main issue is that the co-op battles are too easy. At least when you don't have terrible players in your team that is, that die before firing a shot. However, when trying to improve your game with torpedoes (playing a DD or even a CA with torps) it's quite frustrating. I'm pretty sure they designed the bots in such way that they have some kind of permanent long-range hydro. Doesn't matter which ship you're trying to torp... if it's at any distance more than a few km, they will avoid most of those torps, if not all of them. When I started playing co-ops (recently) I've noticed this but i thought it's a coincidence or they are really using that hydro at the moment of torping. But after many games I'm confident that this is not the case. Doesn't matter if the ship has hydro or not, as soon as you launch the torps they start altering they course by putting the rudder in hard over position. It happens every time. Except when torps are coming from both sides, in those cases they usually don't alter the course at all because I guess the AI system of avoiding them gets bugged. Have you noticed this? There are obviously some other 'flaws' like using the consumables as soon as the game starts which helps you spot the ships (approximate position) as soon as they launch their spotting planes or fighters which is the moment the battle starts. Also the smoke is useless for them because they never stay hidden in it. As soon as they are spotted, they use the smoke but proceed straight ahead leaving the smoke behind them and not using it at all. I would really like to see improved co-op battles and better AI. That way you would 'train' better for the Random/Ranked/whatever battles, especially with the newly obtained ships. But also I'd like to remove the "permanent long-range hydro" from the bots as training with torps in co-op is quite useless. Unless you're extremely close or launch a ton of them at the same time, they will most likely avoid (almost) all of them which is quite frustrating.
  2. natswright

    Win Rate - Improving it!

    I've been playing 3 months now, and am still mostly below average to average, with a few ship exceptions. As far as I can see from stats, win rate seems to very much affect your score. I can have some influence over that stat, but as an average player, I cannot carry a game, so consequently my win rate is low, 42% I had 10 straight defeats yesterday, and then 6 wins! I score some defeats had me as the best player on the team, but the win rate still takes a hit! Any hints and tips to improve win rate?
  3. RoundToIt

    Winning Battles in Random.

    Has anyone else noticed a trend regarding players prioritising sinking or scoring points rather than trying to win the Battle for the team in Random Battles. Call me sus' but I'm seeing this more and more which doesn't lend itself to encouraging team players if there is no reward for winning, when scoring by hitting other ships gives a player what they need to progress. I think what I'm suggesting is a separate reward for Winning. Am I nutz and got it all wrong?
  4. Submitted by @Salentine 9 July 1940 - On this in history The Battle of Calabria took place it was one of the first large battles between the Italian Royal Navy (16 DD's, 6 CA's, 8 CL's and 2 BB's including the Guilio Cesare) and the British Royal Navy (16 DD's, 5 CA's, 1 CV and 3 BB's including the Warspite) both forces were escorting vital convoys, the Italians to north Africa and the British to Malta, both sides exchanged fire and retreated. The Italians suffered damage to 1 battleship, 1 heavy cruiser and 1 destroyer and the British suffered damage to 1 light cruiser and 2 destroyers. The Warspite hit the Giulio Cesare at well over 24,000 metres (26,000 yd), which at the time was one of the longest-range naval artillery hits in history.
  5. Tuccy

    Battle of Kolobangara

    until
    Submitted by @Jellicoe1916 In another pitched battle in the Kula Gulf, another edition of "Tokio Express" - 4 transport destroyers escorted by 5 destroyers and a light cruiser - was intercepted by Allied light cruisers. Same as in the previous battle, however, the Japanese ships were shown to be a dangerous opponent. While outnumbered, outgunned and losing the light cruiser Jintsu, their torpedoes found the nmark, heavily damaging all three cruisers and sinking destroyer USS Gwin - while at the same time providing enough distraction for the transport group to land the 1,200 men at Vila. USS St. Louis and HMNZS Leander firing. Japan: Covering Force (RAdm Shunji Izaki) Jintsu (flagship) - sunk Kiyonami Yugure Yukikaze Hamakaze Mikazuki Transport Force (1,200 soldiers for Vila) Satsuki Minazuki Matsukaze Yunagi Allies: Task Force 36.1 (RAdm Ainsworth) Cruiser Division 9 USS Honolulu (CL-48, flagship) - damaged USS St. Louis (CL-49) - damaged HMNZS Leander - damaged Destroyer Squadron 21 USS Nicholas (DD-449) USS O'Bannon (DD-450) USS Taylor (DD-468) USS Jenkins (DD-447) USS Radford (DD-446) Destroyer Squadron 12 USS Ralph Talbot (DD-390) USS Buchanan (DD-484) USS Maury (DD-401) USS Woodworth (DD-460) USS Gwin (DD-433) - sunk
  6. Tuccy

    Battle of Kula Gulf

    As the Allies advanced through the Solomons island chain, a pattern evolved - US troops landed on a new island, Japanese destroyers - the infamous "Tokyo Express" - were redirected to new port to ship supplies and reinforcements. Exactly this happened on the night of 6 July, 1943, when a group of American cruisers and destroyers intercepted a convoy of 10 destroyers. The confused night battle did see sinking of two Japanese destroyers, while USS Helena fell victim to torpedoes after she expended all her flashless powder supplies and in turn was the most visible. USS Helena and USS St. Louis in action. Cover Force (Radm Akiyama Terou) Niizuki (Flagship) - sunk Suzukaze - damaged Tanikaze 1st Transport Group Mochizuki - damaged Mikazuki Hamakaze 2nd Transport Group Nagatsuki - damaged, beached, later destroyed by air raid Satsuki Amagiri - damaged Hatsuyuki - damaged Task Group 36.1 (RAdm Ainsworth) Cruiser Division 9 USS Honolulu (CL-48) (Flagship) USS St. Louis (CL-49) USS Helena (CL-50) - sunk Destroyer Squadron 21 USS Nicholas (DD-449) USS Radford (DD-446) USS O'Bannon (DD-450) USS Jenkins (DD-447)
  7. Tuccy

    Battle of the Espero Convoy

    First surface engagement between the Italian and Allied units in WWII - a small convoy of Italian destroyers carrying antitank units to Africa was intercepted by the 7th Cruiser Squadron. Order of battle: 7th Cruiser Squadron (VAdm John Tovey) 1st Cruiser Division HMS Orion (flagship) HMS Neptune HMAS Sydney HMS Gloucester 2nd Cruiser Division HMS Manchester HMS Gloucester 2nd Destroyer Squadron (Capitano di Fregata Enrico Baroni) Espero (flagship) - Sunk Ostro Zeffiro Result: Allied victory - Espero sunk On the flip side, remaining destroyers escaped and ammunition consumption halted cruiser squadron activities for some time, leading to delays in convoys to Malta.
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