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Found 32 results

  1. thunder3oo

    Clan Battles Matchmaking and Balance

    All right. We're all here because we like to fight with these digital ships. More that this, players enjoy Clan Battles, a way to prove their worthiness in team battles, which could be a nice experience. Some players choose big ships, big guns and accept the idea of being spotted (almost) all the time, while some players choose different tactics/ships, strategies. That's ok, as long things are balanced. Personally, I enjoy fighting a skilled and honorable enemy. What I do NOT enjoy - are battles where players make abuse of game's bugs or lack of balance (or both in the same time). I can understand the appearance of a problem in WoW's behavior because it's about programming. What I do NOT understand is this: how you get payed and still do a poor job, when your job is to test ships and think the principles of the game? How hard can it be? Why we, the players, can see it, and you, Wargaming developers and testers... don't? I assume the persons responsible for all the problems we had to face as players/customers, are payed, Right? Let's start with the oldest problem caused by the lack of balance in Random mode, one that everybody knows - one team had 2 or even 3 CV's, while the other team had only 2 CV's, 1, or even NONE. It took many months, if not a year and some, for this to be fixed. Let's continue by touching the destroyers subject. One team had 6 or 5 destroyers, while the other had 4, or 3. Or 3/2 destroyers in one team, NONE in the other. Again, it took a very long time to fix this. All right. Not only we had to play in these conditions for a long time, we also had a horrible lack of balance between the planes attacks (manual drops) and the defense provided by the automatic anti-aircraft guns. For a time there was some balance. Of course, it didn't last. Then there was the Flint, which had a very, extreme short smoke consumable cool down. Basically, Flint was able to pop up smoke after smoke. Then it was the Belfast, capable of HE, smoke and radar, so efficient that it had to be removed from the premium shop (you can read "efficient" as "poorly tested"). And so on, and so on... Coming back to Clan Battles, it seems that someone hasn't done his job (again). Yesterday, our clan had a battle with a clan from NA. Now... our guys play pretty well, generally speaking. We won some battles and we also lost a few. Everything was ok until we met these NA guys. They came in this battle with 6 (SIX) destroyers (4 Harugumo, 2 Shimakaze) and a battleship. Even we had radars and hydroacustics, and we took cover behind islands, all our ships were destroyed in a matter of minutes. Torps were everywhere, Harugumo's were shooting continuously from smoke while Shimakaze's spotted us, not to count the battleship who had no problem picking targets. Why all these happened? We played badly? No, I don't think so. It happened because you simply cannot beat this lack of balance. Because some people in Wargaming are not doing their jobs properly. Let's make something clear. Most problems in this game don't come from the visual designers. The problems are caused by the people who make inefficient tests and which have a vary vague idea about what "balance" is. So, Wargaming, what is to be done? Call it "World of Destroyers" instead of "World of Warships"? For all of us to play with destroyers, or for you to do your job the way you should? Really now, how hard can it be?
  2. Hiya, I've just set up a clan, but am new to clan battles. I'm level 15 as are some of my clan members, however they dont have the same 3 Tier X rental ships I do. They have only just reached level 10, does it take time for them to be added to your account? I got them as soon as I chose a schedule! Any help appreciated!
  3. CLYDE006

    Scottish Naval Force (SNF)

    SNF looking for new members to join us. We are a level 11 clan with a very well developed clan base offering some excellent bonuses. Although we are a Scottish clan with the majority of our 44 players being Scottish we do have a few players from all over the world from Germany to Canada. We have a few rules but nothing too strenuous and these are posted on our Facebook and Discord. We like to take part in clan battles, naval battles and play in divisions. Although we do have a few members who just like to play solo which is also fine. If you are looking for a fun clan or different clan feel free to get in touch, stats not a major issue although we do prefer new players to have at least 1 T10 ship (or close to getting a T10) and we won't let rental ships into clan battles.
  4. RoundToIt

    Winning Battles in Random.

    Has anyone else noticed a trend regarding players prioritising sinking or scoring points rather than trying to win the Battle for the team in Random Battles. Call me sus' but I'm seeing this more and more which doesn't lend itself to encouraging team players if there is no reward for winning, when scoring by hitting other ships gives a player what they need to progress. I think what I'm suggesting is a separate reward for Winning. Am I nutz and got it all wrong?
  5. The Grey Wolves are now recruiting. We are a small, english speaking clan looking for more active players who enjoy the game. We only play for fun at the moment, but might take part in Clan Battles in the future to gain resources such as steel. Anyone who wishes to join are welcome. Right now we mostly play random and scenario battles, and our primary goal is the ensure that all members are having fun and feel welcome to the clan. If you wish to join, just send a request or type a reply with your ingame name and we will invite you. Hope you will join us in fighting out on the high seas.
  6. Salut a tous capitaine; Les BB-FR/BBFR1 recrute, nous avons comme objectif de rassembler des joueurs sympathiques et motivé pour renforcer no troupes, les BB-FR est un clan Français Fun, et actif sur la scène compétitive avec une participation au batailles de clan, et au tournoi de la communauté. Profil de recrutement et conditions -Discord obligatoire avec moyen de communication. (casque micro) -Disposer d'au moins un navire tiers 7 au mieux 8,9,10. -Etre un joueur régulier 15/20 bataille part semaine. -Polis et courtois. -Etre majeur. (exception pour les mineurs mature) Procédure de recrutement -Nous envoyer un message sur le jeux.(au recruteur) ou sur le forum.(moi même) -Nous rejoindre directement sur le discord. https://discord.gg/d8fu5GT -Faire une demande directement sur le jeux dans la section clan/ recherche de clan/ BB-FR. -Période de test de 2 semaines. Les bonus -Des division a tous moment sur le discord. -Des événements Fun. -Des entraînements régulier. -Un suivie des joueurs. Recruteur: AdOS1691, keki972, Nuitaryana, bastos34660 korme90.
  7. AdmiralSaipan

    Amazing Battle Results

    Forum about the best and amazing battle results for both low and high tiers. When submitting, post a image of your battle results and add a comment. -created by [ADMRL] AdmiralSaipan, clan = Admiral's Sea. Join today at World Of Warships
  8. SkullBreaker007

    Next season of team and ranked battles?

    Hey I wanted to know when wilk the next season for team and ranked battle start, if it is not confirmed when does it usually start?
  9. giliodo


    is the 12+ pluz battle's just random or can u specific sign up for it? if u can how do u do it?
  10. Kauvana

    Battle queue - nasty surprise

    Seeing as I unlocked the Budyonny only a few days back, I've been taking it into co-op battles and operations to grind XP for the upgraded modules (as one does). Twice today, however, I've been thrown into the deep end and suddenly found myself counting down for the start of... a random battle? I am dead certain I queued for an operation when I was sorted into a tier VII random. A couple games later I was 100% queueing for a co-op when I ended up facing a host of angry tier VIII BBs in another random. Do more people suffer from this glitch?
  11. NuckingFoob

    Soundeffekt bei Gefechtsergebnis-Screen

    Vor kurzem habe ich mir WoWs mal wieder installiert und dieses "Game-Center" untergeschoben bekommen. Seit dieser Neuinstallation (obwohl vermutlich unabhängig vom Gamecenter) erhalte ich bei Ende eines Gefechts und Erscheinen des Ergebnis-Bildschirms einen Soundeffekt (so eine Art "Tusch"), der unglaublich laut ist. Alle anderen Soundeinstellungen bzw. -lautstärken sind ok, so wie ich sie eingestellt habe. Nun meine Frage: Kann man diesen Sound entweder komplett deaktiveren oder leise stellen, ohne andere Soundlautstärken damit zu beeinflussen?
  12. AkaZecik

    Cannot connect to battle

    Hi, I have some problems with starting a battle. I can enter the Port but when I press the "Battle" button I can hear the sound but nothing else happens (no errors, no messages). Game doesn't let me join the queue and I can't upgrade ships/commander skills. My friend is having similiar issues, we can't join a division too. I also don't see his presence in 'contact' pannel. I have checked NA and EU forum for info but found nothing (only ingame errors or connection problems). I have activated "ALBANY" code a second before noticing this problem and I can see a new ship in my port now, so game is connected to server correctly. I have a possible reason: we tried to join a battle in division but game got stuck in queue (timer reached 5:30 and probably could reach more - game didn't disconnect us at 5:00) so we quit WoW. Problem described above showed right after this issue (first try was one hour after this overextended queue). Thanks for help in advance! Edit: sorry for wrong section. Please move this topic to correct one as soon as possible
  13. xX_KIRK_Xx


    Ma solo a me e al mio clan girano perché l'orario delle Clan Battle è 18:00 - 21:00?
  14. Submitted by @Salentine 9 July 1940 - On this in history The Battle of Calabria took place it was one of the first large battles between the Italian Royal Navy (16 DD's, 6 CA's, 8 CL's and 2 BB's including the Guilio Cesare) and the British Royal Navy (16 DD's, 5 CA's, 1 CV and 3 BB's including the Warspite) both forces were escorting vital convoys, the Italians to north Africa and the British to Malta, both sides exchanged fire and retreated. The Italians suffered damage to 1 battleship, 1 heavy cruiser and 1 destroyer and the British suffered damage to 1 light cruiser and 2 destroyers. The Warspite hit the Giulio Cesare at well over 24,000 metres (26,000 yd), which at the time was one of the longest-range naval artillery hits in history.
  15. Captain_Riley

    Recreating battles of WWII

    This is a question/idea for the developers, testers and senior players. The possible introduction of a story mode, to recreate the major battles and theaters of World War II. From Pearl Harbor all the way to the Japanese home islands. The battles could either be partially scripted for a single Division so that 8-10 other players won't mess up your campaign or all out co-op. A heavier emphasis on tactics, with constant reminders on what type of ship should play which role in each engagement. From a battleship player placed solely on the bombardment of Iwo Jima, to a destroyer player sent to skirmish IJN battleships at Surigao Straight, to IJN Carriers launching wave after wave at Hawaii, etc. I think it would attract a lot of players plus it would add variety next to Co-Op and Random Battle modes.
  16. megamaker

    Historical battles

    Hi guys, I was just wondering if you could give me a bit of info on this. Would they have historical battles in World of Warships even if they were not large ones? What prompted this question was World of Tanks coming out with historical battles and I was wondering if it would follow through to World of Warships. -Thanks
  17. Hello Topic speaks pretty much itself. But do you still get xp and coins after for example: Im in a battle... i die... i leave the game/get back to port... Have i lost my xp and coins from that match because i left afterwards? Do i have to spectate the game until the end to get coins and xp from the battle? I'm pretty sure I get it afterwards but i've never noticed, so I just thought I could make a topic about since some others are probably wondering about that too.
  18. MS_Surface

    The Anti-Hero

    I really think this video is underrated. :D (watch till the last second!)
  19. DutchDelightsNL

    Battle of Arafura Sea January 15 1962

    The Battle of Arafura Sea (Indonesian: Pertempuran Laut Arafura or Pertempuran Laut Aru) or Battle near Vlakke Hoek was an incident in the Vlakke Hoek bay (Etna bay) of the Arafura Sea in Western New Guinea on January 15, 1962, between Indonesia and the Netherlands. The battle stopped an attempt by the Indonesian Navy to drop off 150 soldiers in Kaimana in Dutch New Guinea for sabotage and to incite the local population against the Dutch government. Commodore Yos Sudarso was in charge of the operation at sea, while colonel Murshid commanded the infiltrants. Three Indonesian torpedo boats left the Aru Islands in the middle of the night but were intercepted near the New Guinea coast by a Dutch Neptune reconnaissance plane, as the Dutch had anticipated the action for weeks. The torpedo boats responded to the flares sent off by the plane by shooting at it. The Dutch destroyer HNLMS Evertsen then joined the scene and sank the KRI Matjan Tutul, commanded by Sudarso. The other two ships, KRI Matjan Kumbang and KRI Harimau, fled, but one hit a reef and the other was disabled by shooting. The Evertsen was able to save most occupants of the Matjan Tutul, but at least three sailors died, among whom was commodore Sudarso.[1] The Indonesian action itself was an abject failure and General Nasution even refused to relay the bad news to Sukarno, forcing colonel Murshid to do this in person. However, the small battle was partially responsible for the subsequent involvement of the Soviet Union and the United States in the Western New Guinea dispute, and it is honored in Indonesia by "Ocean Duty Day" (Hari Dharma Samudera), an annual nationwide day of remembrance. Twelve years after his death, Yos Sudarso was officially added to the register of Indonesian heroes of the Revolution, while the KRI Harimau was made into a monument at the Purna Bhakti Pertiwi museum in Taman Mini Indonesia Indah. !NOTE!This was the last time that ships were sunk by the Royal Dutch Navy!
  20. Kapitan_VLAD

    spaceship in normal battle

    is this normal a spaceship in regular combat??
  21. I think no one should talk about the power of the Imperial Navy, I can only say that he had a decent greatest resistance to the U.S. Navy. Hiryu (aircraft carrier) - Damaged in a battle with the USS Yorktown, and then sunk by the Japanese on June 5. Ayanami (destroyer) - damaged by artillery fire during the naval battle of Guadalcanal, finished off by the Japanese destroyer "Uranus" Akatsuki (destroyer) - destroyed by artillery fire during the naval battle of Guadalcanal. Fubuki (destroyer) - destroyed by artillery fire during the battle of Cape Esperance. Musashi (Battleship) - Destroyed by bombs. Kirishima (Battlecruiser)- heavily damaged by fire the battleship USS Washington, morning of November 15, 1942 the commander ordered to leave the ship, which sank within 5 miles of Savo Island.
  22. abacs21

    This was my finest hour.

    Ever have one of those moments when you just feel like facedesking until your skull cracks open?... That was me, after I finished this battle and realized I haven't set the config to record replays after the latest update. Oh well, even though I missed that opportunity, what do you guys say about my chances in the XP contest?
  23. Tuccy

    Battle of Kolobangara

    Submitted by @Jellicoe1916 In another pitched battle in the Kula Gulf, another edition of "Tokio Express" - 4 transport destroyers escorted by 5 destroyers and a light cruiser - was intercepted by Allied light cruisers. Same as in the previous battle, however, the Japanese ships were shown to be a dangerous opponent. While outnumbered, outgunned and losing the light cruiser Jintsu, their torpedoes found the nmark, heavily damaging all three cruisers and sinking destroyer USS Gwin - while at the same time providing enough distraction for the transport group to land the 1,200 men at Vila. USS St. Louis and HMNZS Leander firing. Japan: Covering Force (RAdm Shunji Izaki) Jintsu (flagship) - sunk Kiyonami Yugure Yukikaze Hamakaze Mikazuki Transport Force (1,200 soldiers for Vila) Satsuki Minazuki Matsukaze Yunagi Allies: Task Force 36.1 (RAdm Ainsworth) Cruiser Division 9 USS Honolulu (CL-48, flagship) - damaged USS St. Louis (CL-49) - damaged HMNZS Leander - damaged Destroyer Squadron 21 USS Nicholas (DD-449) USS O'Bannon (DD-450) USS Taylor (DD-468) USS Jenkins (DD-447) USS Radford (DD-446) Destroyer Squadron 12 USS Ralph Talbot (DD-390) USS Buchanan (DD-484) USS Maury (DD-401) USS Woodworth (DD-460) USS Gwin (DD-433) - sunk
  24. Tuccy

    Battle of Kula Gulf

    As the Allies advanced through the Solomons island chain, a pattern evolved - US troops landed on a new island, Japanese destroyers - the infamous "Tokyo Express" - were redirected to new port to ship supplies and reinforcements. Exactly this happened on the night of 6 July, 1943, when a group of American cruisers and destroyers intercepted a convoy of 10 destroyers. The confused night battle did see sinking of two Japanese destroyers, while USS Helena fell victim to torpedoes after she expended all her flashless powder supplies and in turn was the most visible. USS Helena and USS St. Louis in action. Cover Force (Radm Akiyama Terou) Niizuki (Flagship) - sunk Suzukaze - damaged Tanikaze 1st Transport Group Mochizuki - damaged Mikazuki Hamakaze 2nd Transport Group Nagatsuki - damaged, beached, later destroyed by air raid Satsuki Amagiri - damaged Hatsuyuki - damaged Task Group 36.1 (RAdm Ainsworth) Cruiser Division 9 USS Honolulu (CL-48) (Flagship) USS St. Louis (CL-49) USS Helena (CL-50) - sunk Destroyer Squadron 21 USS Nicholas (DD-449) USS Radford (DD-446) USS O'Bannon (DD-450) USS Jenkins (DD-447)