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Found 8 results

  1. Bigs_Destroyer_of_Worlds

    T9 IJN Azuma

    Hey All, So after checking out a lot of threads and reviews on the IJN Azuma, I decided to pull the trigger and get it. I have to say that despite all the negative press surrounding it, its a rather fun super cruiser to play when it isn't paired up against a 1v1 with a enemy battleship...let alone +2 BBs... Obviously this ship, unlike the Alaska or Kronstadt, cannot tank or bounce enemy battleship shells which seem to be the biggest weakness of it so it requires a long range or "evasion" style of play. I just took Flamu's last captain build as a starting point, but I noticed he didn't have a "revamped" newer released version. That said, I was curious what other Azuma captains are taking for skills and upgrades on this ship?
  2. Hallo zusammen! Ich hätte da mal eine Frage an diejenigen, die sowohl Alaska als auch bereits die Azuma haben. Habe bald (~ 180.000 Free-XP ausstehend) die 1.000.000 Free-XP voll und stehe vor der Frage, welchen der beiden CA ich anpeilen soll? - Sollte der Thread hier falsch/fehl am Platz sein, bitte ich darum zu verschieben/darauf hinzuweisen! - Zu mir bzw. meinen Vorlieben: - Hauptlinie sind/waren bisher die deutschen Kreuzer, gipfelnd in der Hindenburg mit der ich überaus zufrieden bin. - US CL (Cleveland; Seattle erforscht, aber noch nicht gekauft) mit Licht und Schatten, aber ganz spaßig. - sonstige ("relevante") Tech-Tree Fortschritte: KM: BB T7 IJN: BB und CA T5 UDSSR: CA T6 RN: CA T8, BB T6 FRA: BB und CA T6 Dazu ein paar weniger relevante Premiums. - Spielstil: abwartend aber nach Möglichkeit offensiv, gerne auch Mal infight, wenn sich die Gelegenheit ergibt. Alles mehr oder minder mittelmäßig. Die In-Game-Stats sehen Recht ähnlich aus, wobei die Azuma die höhere Zita hat und auch auf Radar verzichten muss. D.h. demnach müsste die Alaska die bessere Wahl sein, sofern ich richtig liege. Kann mir da jemand eine Empfehlung aussprechen bzw. die Unterschiede) Vor- und Nachteile näher bringen? Vielen Dank im vorraus für konstruktive Beiträge und Empfehlungen, The_Judge1893 Edith hat Fehler aufgelegt.
  3. Azuma Tier X Japanese Heavy Cruiser This doesn't appear to have reached the EU just yet, so I thought I should bring it over. ST, Japanese cruiser Azuma, tier X Hit points – 71800. Plating - 25 mm. Main battery - 3x3 310 mm. Firing range - 19.1 km. Maximum HE shell damage – 5100. Chance to cause fire – 27%. Maximum AP shell damage - 8650.... Reload time - 18.0 s. 180 degree turn time - 36.0 s. Maximum dispersion - 196 м. HE initial velocity - 836 m/s. AP initial velocity - 836 m/s. Sigma – 2.0. Maximum speed - 34 kt. Turning circle radius - 920 m. Rudder shift time – 13.9 s. Surface detectability – 15.1 km. Air detectability – 13.4 km. Detectability after firing main guns in smoke – 11.7 km. AA defense: - 12x2 40.0 mm, range - 3.5 km, damage per second - 132. - 18x3 25.0 mm, range - 3.1 km, damage per second - 110. - 8x2 100.0 mm, range - 5.0 km, damage per second - 166. Available consumables: - 1 slot - Damage Control Party - 2 slot - Hydroacoustic Search / Defensive AA fire - 3 slot - Spotting Aircraft - 4 slot - Repair Party All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. Quite honestly it just looks like a significantly inferior Stalingrad, especially as she apparently has no special rules for her AP. So compared to the Stalingrad, the Azumaya has: Poorer armor Poorer shell AP krupp Poorer shell AP bounce angles Poorer shell AP fuse time Worse shell velocity, and consequently a longer shell flight time Worse AP shell weight Worse accuracy Worse cruise speed Worse AA No radar suite at all A garbage armor scheme for a ship her size A worse rudder shift period Whilst both being: Large gun, large shell cruisers With the same overmatch threshold The same HE penetration threshold Occupying the same Tier X cruiser slot And in return she gets: A marginally better turning radius Better surface concealment A 4.5% better AP DPM and a 26% better HE DPM
  4. Azuma – Irregular “Big” Cruiser For a few months now, contributors in World of Warships had access to the first Japanese super-sized cruiser: Azuma. She had different versions throughout her test lifetime, she was even tier 10 at one point! Most of them were quite similar though, little armour, accurate guns. How does she size up to the competition? History Azuma was never built as she is in game. In fact, she never went past the design stage. Understandable, considering Japan’s direction in the war. What we see in game here is something referred to as the Design B-65 cruiser, a brainchild of the "Decisive Battle" doctrine that the IJN were so keen on. Some tests were conducted starting 1939, but nothing came of it due to the need of war supplies to build aircraft carriers. There was, however, a protected cruiser built in the 19th century with the same name. She participated in the Russo-Japanese war, and was later instated as a training ship in 1912. In 1941 she was hulked. In-game rundown Azuma is a sizable cruiser. She is not blessed with a lot of HP or armour though. Azuma has all-round 25mm, with the superstructure being 16mm. Her guns are well protected and will take a lot more punishment than the standard IJN cruiser mounts. Her hitpoints clock in at 58350, which is the worst for any “big” cruiser. Her main armament consists of 3 triple 310mm guns. Their 180s turn time is at 36 seconds (worst). These have good AP penetration and amazing HE. Their accuracy is second to none for their size. This is one of the defining features of the Azuma. The AA is the usual, lots of 25mm AA mounts for short range (1.9km) and 5.8km long range 10cm DP mounts. These also serve as secondaries. DPS is at close 519 range, 255 at long range, she has 8 bursts base, dealing 1470 in the splash zone. Azuma is a fast cruiser, going 34kns out of the box. Her rudder shift is expectedly slow: 13,9s, putting her in the middle of all big cruisers at her tier. Base detectability is 14.7km, which can be brought down to 11.9km, which is the best in her class. Air detection in this configuration is 8.7km Consumable Choice Azuma has access to standard cruiser DCP, either Defensive AA or Hydroacoustic (5km ships, 3,5km torpedoes), a Spotting Aircraft, and the Repair Party consumable. Azuma’s Repair Party has a shorter cooldown – 60s as opposed to 80s standard - and she receives an extra charge. This is to boost her survivability in combat due to her lacking armour. Captain Spec I recommend a full survivability spec on Azuma: Skill tier Tier 1 Tier 2 Tier 3 Tier 4 First Pick Expert Loader Last Stand Superintendent Fire Prevention Second Pick Priority Target Basics of Survivability Concealment Expert Third Pick Preventative Maintenance Due to Azuma’s size and lack of armour, I recommend trying to keep this ship alive at all costs. You could of course trade in Last Stand for Expert Marksman or Adrenaline Rush, both a very viable. Superintendent is a must due to her improved Repair Party. Azuma’s combat performance doesn’t really require her to have and specialist skills, therefore it is logical to me to be spending most of these points in a fashion to try to negate her shortcomings. Gameplay and Analysis During my testing I had mixed results in the Azuma. She excels at being top tier (and perhaps meeting ships that actually don’t overmatch her armour), but then again, which ship doesn’t? The problem with a super-sized cruiser is always the fact that you will be a massive target in the eyes of the enemy. And while Kronshtadt and Alaska both have strong armour to counter this, Azuma can only attempt to dodge and stay at distance. Luckily this works well with her improved accuracy. Sadly, when a player comes to the point of having to push, Azuma lacks. She is missing a lot of dynamic that the other two have. It is extremely difficult to disengage with Azuma once you commit and you will be punished quite often for your mistakes. Even more than in a Zao - she feels a lot like a Zao, just with Ibuki armour. AP eats you alive at most angles, and you’ll be surprised how much damage cruisers can do to you where in other ships they’d have bounced. I’ve had games where a CV would sit on me for a match, completely negate my ability to do anything, where I’d find myself wondering why I played this over a Kronshtadt or an Alaska. She works amazing support, but not so much to make game changing plays. Pros: • Guns are accurate and punchy, • HE is strong • Repair Party vastly superior to counterparts Cons: • 25mm makes her very squishy • Big target • Lacks flexibility Conclusion Azuma Proves to be very different from all the other “Freemium Large Cruisers”. She’s not as accessible and easy to get a hang of. If you like a high risk-reward type of gameplay, Azuma is a good pick. I cannot recommend her though, as she way too situational. Don’t get me wrong, I enjoy playing challenging ships, but Azuma demands and demands and demands, and when the time of need comes, she doesn’t deliver. Not by much, but just enough to turn me away from her. So if you are considering what you should get, Alaska or Azuma, don’t get the latter as a first pick. If you already have an Alaska, and enjoy the playstyle of Japanese cruisers, then she might be worth a consideration. Have a nice start to the week and see you on the Seas!
  5. "Public Test, changes to Furious, Azuma AA British CV Furious, tier VI Stock bombers changed: Number of bombers in one attacking flight increased from 1 to 2; Plane regain time is lowered from 142 to 96 seconds; Size of the aiming ellipse is increased by 22% Top researchable bombers changed: Count of bombers in one attacking flight increased from 1 to 2; Size of the aiming ellipse is increased by 30% Top researchable torpedo bombers' torpedoes replaced by that of the stock ones: The damage is lowered from 5930 to 5200 The flooding chance is lowered from 51% to 45% Instead of 4 bomber attack runs you can make only 2, but each of them will be more effective and the squadron will spend less time under the AA fire. The size of the aiming ellipse was increased to take into account the addition of the second plane and the increased number of bombs being dropped. The torpedoes of the top torpedo-bombers were replaced as they demonstrated higher efficiency in comparison with other CVs. In addition, such a change compensates the increased bombers' damage. Azuma's AA was updated in 0.8.1, it was tested and we are ready to show you the final state of the ship's AA defense: AA defense short-range: continuous damage per second - 519, hit probability - 83%, action zone 0.1-1.9 km; AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1470, continuous damage per second - 260, hit probability - 88%, action zone 1.9-5.8 km; AA sector reinforcement - 25%, sector reinforcement and reinforcement shift time - 10 s. Azuma's AA has high continuous damage in the short ranges and dangerous explosions from the 1.9 km range." https://www.facebook.com/wowsdevblog
  6. "Public Test, changes to Furious, Azuma AA British CV Furious, tier VI Stock bombers changed: Number of bombers in one attacking flight increased from 1 to 2; Plane regain time is lowered from 142 to 96 seconds; Size of the aiming ellipse is increased by 22% Top researchable bombers changed: Count of bombers in one attacking flight increased from 1 to 2; Size of the aiming ellipse is increased by 30% Top researchable torpedo bombers' torpedoes replaced by that of the stock ones: The damage is lowered from 5930 to 5200 The flooding chance is lowered from 51% to 45% Instead of 4 bomber attack runs you can make only 2, but each of them will be more effective and the squadron will spend less time under the AA fire. The size of the aiming ellipse was increased to take into account the addition of the second plane and the increased number of bombs being dropped. The torpedoes of the top torpedo-bombers were replaced as they demonstrated higher efficiency in comparison with other CVs. In addition, such a change compensates the increased bombers' damage. Azuma's AA was updated in 0.8.1, it was tested and we are ready to show you the final state of the ship's AA defense: AA defense short-range: continuous damage per second - 519, hit probability - 83%, action zone 0.1-1.9 km; AA defense long-range: number of explosions in a salvo - 8, damage within an explosion - 1470, continuous damage per second - 260, hit probability - 88%, action zone 1.9-5.8 km; AA sector reinforcement - 25%, sector reinforcement and reinforcement shift time - 10 s. Azuma's AA has high continuous damage in the short ranges and dangerous explosions from the 1.9 km range." https://www.facebook.com/wowsdevblog
  7. iJoby

    Mystery Ship in the Arsenal?

    Mystery Ship: What Ship is This? This mystery ship in the Arsenal, so I thought I would try to help out with trying to discover what this ghost ship is. Most noticeably to take into consideration is where the directors. I changed the contrast of the ship to make it more identifiable, and increased the size of the image. Wichita Director Comparison Wichita Silhouette Transparent Background Wichita Silhouette White Background Link
  8. Alaska and Azuma has one important thing going for them compared to Stalingrad, Which is concealment. Now with the increased fire duration Stalingrad will suffer two times, From bad concealment and the fire duration. Stalingrad concealment will even get worse with the upcoming changes to the Concealment captain skill which will make things even worse for the ship. Also Kronshtadt is already balance with her inaccurate guns, So why she gets that 60 sec fire duration as well?!! The only reason WG did that IMO is to please the players who doesn't have both ships. I'm not pleased with these adjustments.
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