Jump to content

Search the Community

Showing results for tags 'arp'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunidad de habla española
    • Türkçe Topluluk
    • Comunità Italiana
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section

Calendars

  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Twitter


Location


Interests

Found 81 results

  1. [SPAM-] Sexy Pantsu Armored Militia Ce clan est un clan orienté FUN avec un minimum de niveau où on ne fera aucune compétition sérieuse. On jouera comme on le souhaite et sans prise de tête. Liste des Responsables du clan Commandant : Silverwolf63 Commandant remplaçant : Sea_Fox Diplomate : Youti_Dieu_du_SC Second : Elitefatal / No_SKILL_ALL_LUCK /Sawron_Lord_Of_Pouah Notre hymne Objectif du clan Play for fun Division loufoque Aucun entrainement Aucun style/méta de jeux imposé Clan battle : récompense ligue tempête Les bonus Critère de recrutement - Discord obligatoire Il est recommandé pour une meilleure intégration le clan d'avoir : - stat en progression - 500 partie mini - 1 tier 8 non premium - Présence discord 2 jours mini - Pour participer au CB avoir un Tier 10 croiseur ou CA + stat moyenne Période d’essai 2 semaines pour avoir le tag ingame Toutes les autres candidatures seront étudiées Diplomatie / extérieur Pour infos : - Ce n'est pas la peine de nous proposer des entrainements . - Nous accepterons toute confrontation fun avec règle drôle ou autre. Sinon le discord reste ouvert a tous les autres tant qu'ils respectent les règles établies du discord de clan. Conclusions Nous ne pouvons pas croire ce que nous ressentons quand nous sommes sur wows, Nos folies font disparaître la tristesse, Alors prenez vos navires, n'ayez pas peur de montrer votre talent, Spamons le monde avec les couleurs de l'arc-en-ciel, Propageons nos créations et noyez le forum de nos délires, N'ayez pas peur d'essayer un angle différent, Parfois, les idées peuvent provenir des yolostyle, Nous serons votre guide, suivez-nous dans une aventure, Nous allons conquérir les esprits et étonner le monde ensemble, Nos bêtises ressemblent au paradis, Un tel yolo skill est un joli cadeau à voir, J'espère qu'un jour nous partagerons des souvenirs, Tu spam le monde et nous jouerons nos mélodies.
  2. ollonborre

    WG, where did port my filters go?

    So with the 0.7.8 update someone decided that the additional contents panel for the port was to complicated, so they decided to change it and simplify it. Somewhere simplify turned into "remove the options I actually use", as in what ships do I want displayed in my port. My port is already a very unorganised cluttered mess and all of the 43 Kongo and Myoko clones are not helping. So there it is, I can hide the exterior (never bothered me) in battle and in port, but I can't hide the ships anymore. A petty thing to complain about sure, but it was one of the few options I actually used in that menu for reasons stated above, so it is not really "simplifying", more like annoying. So is there a way we can have that option back please?
  3. Sawron_Lord_Of_Pouah

    2 questions

    Salut les marins, Deux questions pour vous. Comment on peut cacher les navires ARP dans le port ? Depuis la dernière maj, je ne retrouve plus l'option dans les paramètres du port pour cacher les navires (j'ai seulement cacher les camos au port et in game). Quelqu'un sait où ça se trouve ? Deuxième point. En farfouillant dans les options, je vois une ligne dans les options de contrôle "désactiver touche shift pour les porte-avions". Ca veut dire quoi ? Merci :)
  4. Due to the new categorization of the mod section, I decide to abandon some of my old threads (because they're too many...) and make a new one here. All these mods workunder directX11, and disable camouflages by themselves. The titles will lead you to their download page. Please always be sure that you're using the latest versions. P.S. I don't make all these skins by myself, I'm just posting them for my team...The authors' name could usually be found on the pictures. For international bug report & mod discussions, join our discord channel: https://discord.gg/ncwhPMN ============Arpeggio of Blue Steel skins============ At this moment, we don't plan to make new ARP skins, but I'll keep supporting the existing ones. I'll add a message to this thread once I update something. ARP Yamato (Remodel version) ARP Yamato (Pure repaint version) For both ARP Yamato and Musashi, the remodel version could be too heavy to some old computers, so here are also the textures-only version. ARP Musashi (Remodel version) ARP Musashi (Pure repaint version) Red ARP Takao for Atago Blue ARP Takao for Atago ARP Bismarck/Tirpitz for Tirpitz ARP Scharnhorst Enhance pack for WG's ARP ships This thing is a little complicated... For the full How-to-use, please read this thread. ============FABAJI Ship Industry (FSI series) skins============ FSI Montana FSI Iowa FSI Missouri FSI Yamato FSI Amagi ============Red Alert 3 vessels============ Shogun Battleship (Yamato) Aircraft Carrier (Midway) ============Uncategorized============ Space Battleship Yamato
  5. ColonelPete

    When will you fix captains voices

    Since two patches ago the voices of special captains (ARP) do not work correctly. When will this get fixed? It should be quite easy as there are mods that will do that, but I do not want to use mods.
  6. angelsrulz

    Arp ships gone

    Well-- lovly new update.. but where the hell dit all my arp ships go.. and the port to them.. it is okay if you remove that ships i can live whit that but then i whant the silver or the monny back for all the gear i put on them and dissaperet whit them or els you are cheating people again
  7. DFens_666

    Special Voices?

    Hi With the changes to the Sounds, i cant seem to get the special voiceovers to work. My Voiceover language is English (as always i guess) so now everyone talks english. I dont see an option in there to get standard language for everyone. I like the special voices and i was pretty upset to hear my Haruna talking english. Setting the Voiceover Modification to National made her talk normal Japanese. Also Stevan Seagal is gone too. Am i too stupid to find it or is it gone ?
  8. Hallo, was macht man denn mit den ganzen ARP "Kongos"? Ich habe 2 mein Bruder 3 und gespielt werden die fast nie. Die haben wir bei irgend einem Event erspielt und haben keinen Nutzen an den Schiffen. Ok, sehen ja recht nett aus, aber eine bunte Kongo in Hafen, reicht auch aus. Oder gibt es einen anderen versteckten Nutzen, den wir noch nicht entdeckt haben. Evtl. sollte man diese Schiffe auch verkaufen dürfen oder evtl. tauschen! Ist eine Anregung über die man mal nachdenken sollte. Ich würde z.B. gern eine Oktober Revolution kaufen, aber bei so vielen Kongos im Hafen, glaube ich nicht, dass ich ein weiteres T5 Schlachtschiff brauche. Also sind diese ganzen ARP "Kongos" eher verkaufsbehindernd als verkaufsfördernd! Sieht das ganze jdm. ähnlich? No1o1
  9. We have the Arpeggio of Blue Steel ships for quite some time now in the game. As a matter of fact, they have inspired me to look up for what this fictional universe even was. By now I’ve seen all the animated adaptations (honestly there aren’t too many) and I’m up to date with the manga. Now – the ships we got have their own voices and looks (although only colour-wise), so I thought to myself – why not make them have their own personalities? They are not meant for competitive gaming anyway, why not go a little bit crazy and create captain specs that reflect what the mental models behave like in the Arpeggio universe? Anyway, I’ve been trying to make those setups diverse enough, yet not overly ridiculous. (the missions took place before I had some of the ships required tier-wise), but I’ll describe what I think should be an option for such an approach. I’m not covering upgrades, consumables, and I leave the order of picking those skills to you. If need be, I may recommend something there as well later on. I don’t have all of them This presentation contains explanations, so obviously some spoilers are coming, though most of you reading this are probably keeping track of the Blue Steel. In case of conflicting information, I preferred to stick with the manga. First of all: the Kongō sisters. 1. Kongō As a flagship of the First Oriental Fleet, she is commanding and playing a role of a spectator, until the circumstances force her to deal with the I-401 herself together with an assembled task force. She covers herself in spatial distortion to call in Ise as support, and when she’s immobilised and struck by aerial-dropped warheads, her bow continues a descent towards Matsushima II, with an eye of capturing Chihaya Gunzō. She is usually judging the situation correctly, although her overconfidence in technical superiority can make her vulnerable. Her sinking by airplanes made me go for absolutely no skills that can be effective against planes. · Priority target – she’s the flagship, of course someone wants her down. But she also seems to have some kind of an insight into the enemy attack, much due to the information provided by her subordinates. Besides, Kongō’s ability to perceive threats is explicitly mentioned by Hyūga while creating a diversion against Hiei. · Preventive maintenance – not that easy to get to the Kongō herself, which is why it’s even harder to aim at specific parts of the ship. · Expert marksman – a good commander can react to enemy movement quicker, in fact I remember at one point she says something along the lines “Swift and decisive should be an ideal of a warrior”. She also has a very good sense of target selection, as stated by Iona in chapter 70. · Last stand – even after breaking into multiple parts, her bow continues chasing the Matsushima II. Do I need to say more? · Superintendent – additional flagship equipment can be introduced from the orbit. · Vigilance – see the comment on the priority target. · Basics of survivability – Kongō can adapt to the situation pretty well, a bit like in case of the expert marksman. · Concealment expert – while using flagship equipment, the actions of Kongō remained pretty mysterious for 401’s crew. In fact, they had to rely on Hyūga’s experience of what a use of this equipment might even mean. 2. Hiei Hiei is very strict and wants to rely on an analysis of the Joint Tactical Network resources, consisting mostly of past records of Fog experiences and engagements, that are being uploaded by all the ships. She admires Kongō, but lacks her insight. Incapacitated by Hyūga bringing a gun turret at her face. Not a very bright way to go. · Preventive maintenance – preventing damage to vital parts can be somewhat improved by analysis of damage sustained by other ships in the past. · Jack of all trades – Hiei surely has went through multiple pre-arranged scenarios, so in most situations she’s able to get her assets out a bit more quickly. · High alert – not really a good name for a skill for Hiei, but the thinking behind it is sort of similar: she has stored the things needed in an order that allows her to access them a bit more freely if an opportunity arises. That’s not en equivalent of a tactical flexibility however. · Superintendent – I’m sure they can find some spare space for additional nanomaterials being stored. And who would arrange this space better than Hiei does? · Basic firing training – purely because training, Hiei loves it. · Advanced firing training – just as above. · Fire prevention – even the Fog has to possess manuals for that. 3. Haruna Haruna seems calm. She usually is. Unless she gets into some serious combat for someone she wants to protect. Sunk by Hakugei 3’s torpedo at Yokosuka. In the defence of the Osakabe residence she has torn vehicles apart with her bare hands and taken out helicopters by hand grenades. A truly manual AA and close combat platform, isn’t she? Owner of a very large coat with plenty of spare volume underneath. · Preventive maintenance – a bit boring? Haruna doesn’t think so. She’s just the one responsible for technical calculations in her duo with Kirishima. Perhaps that’s why she survives the explosion at Yokosuka much better. · Expert marksman – at close range there’s a lot of aspect changing, better be prepared for that. And apparently she could outpace her adversaries easily. · Adrenaline rush – the only Fog ship who has gone berserk, almost annihilating Japan by overriding Maya’s fire controls in anger. It took an intervention form the Admiralty Code to stop her. · Superintendent – the coat! She surely has something extra hidden in there! · Basic firing training – when fighting multiple enemies at close range, every gun has to do its job as fast as possible. · Advanced firing training – being the first to strike is an advantage by itself. · Manual AA – you surely can handle those guns by hand, if you can throw grenades at aircraft! 4. Kirishima The most aggressive of all four. To a point she basically becomes target-fixated and doesn’t want anyone to interfere in her dealing with it. She doesn’t mind firing everything at what she wants to see go down. Kirishima doesn’t care too much about safety procedures or checking surroundings – target first. Sunk by Hakugei 3 in Yokosuka with Haruna. Further records might show a character evolution towards a calmer approach, a bit more like her twin sister, but as seen in the encounter with Atago, Kirishima is still willing to advance despite the odds not being in her favour. Or rather not considering them at all. · Expert loader – it’s better to take out a target fast, with a weapon that gives the best chance of success. · Expert marksman – every gun on target as soon as possible! · Adrenaline rush – she indeed has more fun the harder the situation gets. · Basic firing training – extra rate of fire. No need for further comment. · Basics of survivability – in case a turret gets knocked out, she will surely work hard to get it back into an operational status. · Advanced firing training – extra range for reaching engagement distance quicker. · Manual fire control for secondary armament – everything at the target, no distractions shall be given a thought! Then we have Takao, many fans’ favourite: Takao Takao is very mission-focused and has a “bad habit of putting firepower first”, as she describes herself at one point. Obviously caring for the captain, a ship that has weathered more than a single storm. When in control of herself she wants to pose as indifferent and elegant, though in reality not many ships outmatch her very emotional approach. Takao has gathered a fair amount of information about tactics and has developed a brilliant insight into what the next enemy move might be. Oh, and she loves heavy and destructive armament. · Priority target – in her battles Takao is aware of the enemies facing her. Only her sister Atago was able to outsneak her. Even so, this was some mental model adventure, not an actual combat. · Expert loader – this is one of the firepower skills. Takao likes hitting hard and decisively, which is hard to do with the wrong type of ammunition loaded. · Jack of all trades – having performed almost every mission conceivable, Takao has skills that allow using her specs to the maximum extent. · Adrenaline rush – for the captain she shall not fail, no excuses. · Basics of survivability – in a battle against U-2501, Takao has performed one of the most extensive repairs ever commenced by a Fog ship. · Superintendent – mostly for the sake of the additional heal, reasons as above. · Vigilance – she has a fairly decent record against torpedoes, but of course no ship is capable of taking them all day long. · Concealment expert – this is Takao when she sneaks up to watch Gunzō, or when she gets into Chihaya Saori’s house. And finally, four Myokōs, although those are the least developed characters, so I went with quite basic ideas as a base for my work here. I got somewhat compelled to rely much more on their versions form the movies, because that’s what made them more developed as characters. It became a weird mix of those as a result. In the manga they are quite plain and acting as a background. In fact, we’d be able to say much more about Lexington, Vampire, Yukikaze, Repulse, Chōkai, Nagato, Zuikaku, even though many of them haven’t fought so far at all. It’s not a criticism towards the original plot, as the animated version is already closed and it has created its own universe. The much more complex comic-universe keeps expanding, so it makes sense some characters seem incomplete for now. 1. Myokō Myokō is the most serious mental model of all, comparable in my opinion to some extent with Atago only. Keep the jokes away. She leads the other sisters into combat, maintains order amongst them, and keeps a large part of communication with Hiei. Because of this, I decided that she should get a pretty “boring”, purely utilitarian WoWs Myokō-class setup. · Priority target · Preventive maintenance · High alert · Jack of all trades · Expert marksman · Adrenaline rush · Last stand · Demolition expert · Concealment expert 2. Nachi Eyes and ears of a fleet. This lady will see you before you see her, transmit your location to everyone, and let them sink you once she stretches her back sitting calmly on a deck pillow she owns. No damage-wise improvements, every intel perk you could possibly imagine. · Priority target – there’s no way you get close to Nachi and aim at her unless she lets you to do so. Or unless you have a supergravity cannon with a horrendously strong tractor beam like Matsushima II. · Direction centre for catapult aircraft – 2 planes for double spotting of torpedoes and ships. · Incoming fire alert – a shot can be detected quite easily by her surveillance sensors. · Jack of all trades – not a straightforward pick at 2 points level, so I went with an idea that we’ll at least get the access to hydroacoustic search faster. · Superintendent – more charges of hydro or floatplanes per battle, less likely to get surprised · Vigilance – I don’t think I need to explain that · Radio location – some additional info as to what is the nearest threat or target. · Concealment expert – to make Nachi spot first, instead of being spotted first. 3. Haguro A racing boat of the Fog. You’ll have a hard time landing a hit, and if you do, the engines will probably be held in a decent condition by the operator herself. She likes to move. Got sunk by I-401 after mistakenly colliding with Nachi in a sharp evasive turn, which is perhaps partially in line with her reluctance of maintaining order or in this case – formation. · Priority target – for the very sake of dodging · Preventive maintenance – to reduce the chance of rendering propulsion or steering inoperable · Incoming fire alert – as in case of priority target · High alert – fix everything as fast as possible · Expert marksman – in quick engagements slow turret rotation would have been a liability · Last stand – let’s say she can protect her vital areas so that only a part of the crucial system may get disabled with one shot · Basics of survivability – for the times when it’s better to conserve forced repair · Vigilance – harder time for torps to hit as well · Concealment expert – coming in and out so fast you may not notice when 4. Ashigara A crazy mental model, a direct contrary of Nachi. She goes as close as you can to hit as hard and as often as you can. Always in the vanguard, always as aggressive as possible. But make no mistake – she’s still a part of the Fog and does not do it because of selfish desire for glory. If need be, she can take a hit so that other ships will be able to endure longer. Still – perfectly honestly – she loves doing things by herself. · Expert loader – as expected of a hyperactive ship skipper. · Direction centre for catapult aircraft – since we can’t equip double energy swords, nor a launched spike… · Expert marksman – at close range this is necessary. · Adrenaline rush – Ashigara is used to “stressful” working conditions, yet they still manage to excite her. An adrenaline addict, I’d say. · Torpedo armament expertise – as with expert loader. · Basic firing training – because more shots is what she really likes. · Demolition expert – some ships just want to see the world burn. · Advanced firing training – because Ashigara really wants to bring out every weapon as soon as possible. So it’s mainly a trait of impatience. (As an alternative you may even want to switch demolition expert and double fighter plane for manual secondary armament, but I just think this is starting to take too much toll on the in-game ship’s performance. Not recommended, but closer to the personality.) Maybe I’ll revise them as new chapters come out with additional information on the characters, but right now I feel like those options are the most relevant set I could make.
  10. GunnyGreenhill

    Where are the ARP ships

    The select ship option doesn't display ARP ships. Where are they?
  11. Reksiu3

    Event ARP

    Czy jest szansa, że wydarzenie z "Flotą Mgły" się powtórzy? Jeżeli tak to czy nastąpią zmiany? Zachęcam do dyskusji : )
  12. It is here update 0.6.9 What will it bring besides the Yamamoto Campaign, it does have something very rewarding for you as a player especially when, - You are a fan of Arp Ships - You have a Dragon ship (or two) - If you do have an IJN Captain - You like to train your Captain with incredible speed to 19 - You kept all those Arp and Dragon Ships Well, something you might have missed in the update from Dasha, that in this new update 0.6.9, Captain from IJN are now fully interchangeable with both ARP and Dragon Ships So now an x3 exp for the first win and you have an IJN Captain, comes to if you still have all 9 Arp Ships and the Southern Dragon that would bring you 11 times, x3 exp for your IJN Captain. And then there are also some extras like signals not included. So in a short time, this will lead to a 19 point IJN Captain. And that my dear friends will lead to you yes you guessed it! 11 times XP multiplier a day (and your signal multiplier), which leads to in a short time very much Captain exp for free which you can then also use on your other Nation Captains. So my guess would be to see a lot of ARP and Dragon Ship in the times to come Dutchdelightsnl
  13. MERRYmarksman_1

    Flota Mgły

    Yo, jestem starym graczem i miewałem długie przerwy grając w WoWS'a, przez to nie załapałem się na wydarzenie z Flotą Mgły. Podzieliłby się ktoś wrażeniami z rozgrywek okrętami tej serii? Jakieś filmiki na YT albo coś?
  14. Reksiu3

    Event ARP

    Will ARP event return? If yes will it be changed? What do you think? Feel free to join into discusion : )
  15. It has been one and a half years since our first ARP Yamato mod, but the project did not end, as our goal was to rebuild this one: And finally here comes our ultimate ARP Yamato: ARP i-401 (Combined; YAMATO) This is not supposed to be a "utility mod", you may feel confused when you aim another Yamato, so please check the armor model before battle Attention, this mod will make your ship extremely stupid when put in water... ===================================================================== Credits: Authors: Woodman, Yuntian, FABAJI, AstreTunes Special thanks to when you're the rose for helping us to make models I401 MMD model credit to touhu (I'd say I don't want to see this kind of things again... ===================================================================== Than there are 2 ancient versions: ARP Yamato which is just a skinned Yamato ARP Yamato with graviton lenses and hover turrets ===================================================================== Download: ARP Yamato Lite: https://github.com/SEA-group/ARP-Yamato-Lite/releases ARP Yamato Pro (with graviton lens and floating turrets): https://github.com/SEA-group/ARP-Yamato-Pro/releases ARP Yamato Ultimate (ARP I401 Combined Yamato): https://github.com/SEA-group/ARP-Yamato-Ultimate/releases
  16. Yuudachi_Kai_II

    [0.6.7][SKIN] ARP ships enhance pack

    In order to recover an ancient mod, we are here to represent to you our largest mod ever (about 300MB... This skin pack applies to all the 9 official ARP ships. It contains : 1. Glowing aircraft; 2. Deployed main guns on Kongo and Myoko class vessels; 3. Glowing bridge windows on Kongo class ships; 4. Remade ARP Takao swapped from our Atago skin. How to use: Unzip the file and copy "PnFMods" and "PnFModsLoader.py" into /res_mods/a.b.c.d(current version)/ In the "Additional content" menu (in the bottom right corner in port), set "Arpeggio" invisible: This option is going to disable your ARP captains so do special voiceover, but I can't do it better since the content SDK doesn't contain necessary files. Finally, download link: https://github.com/SEA-group/ARP-Enhance-Modpack/releases Hope you enjoy it. Btw, here is a preview of our next, and the most complicated mod. (And we are having a lot of technical issues on it...
  17. Alipheese_XV

    Yokosuka Port - a Mod needed for 2017

    Hello there Since the Yokosuka port was avaible for the Arpeggio content by 01.01.2016 I am using it and never switched back to another port! But, as WG stated, when the cooperation with Arpeggio will end in this year, the Yokosuka port will also disappear... So, I am looking for a modder, who is able to create a mod which will preserve the Yokosuka port for further use from 01.01.2017 onwards. Hoping that someone can do this Greetings, Aliph
  18. Less bloom for all ARP ships, removed the hull colours from all Myoko class ships (changed Myoko also from pink to red the keep her different from Ashigara), Takao and brought Hiei more in line with the other Kongo class ships Kirishima, Hiei & Haruna with grey Hull (copy&paste the "update" folder over the regular one the get this three) Download One-Piece Flag & Commander for ARP Ships Download
  19. Hey everyone! As most of you i like the benefits that the Steven Seagal captain gives (Expert Loader & Marksman), but i really dont like the voice over. There used to be a simple trick to "change" it into the standard english voice, by renaming him in the OfficialMods folder. But since a few versions that doesnt work anymore. I have created a very simple mod to fix it. All i have done is extract both voice overs (Seagal and English) with wows_unpack, and then renamed all files from english to match Seagal. Very easy, nothing special. If people want to could write a step-by-step guide to do it yourself. But maybe some of you will just want to use a ZIP that is already done. You do not have to change your Audio Setting in the game options. This will always make Seagal sound like the Standard English voice, regardless of your setting. Working without known problems with: v0.6.15.1 Extract the contents of the ZIP file to your /res_mods/0.6.15.1 folder. I have also created versions for the ARP and HSF captains voices. Please report any problems here, thank you. (I did not see anything in the subforum rules about some file hosters being not allowed, so i just offer a few different ones. If one is causing problems, please let me know and i will replace it.) Hope some of you enjoy it UPDATE: As of v0.7.2 WG has changed Steven Seagal into a standard USN captain. The mod is no longer useful, he always has the standard voice now. The mod for ARP and HSF captains still works fine.
  20. Finally WG gave us a proper option to hide the flashy camos of the ARP and Dragon ships, so this mod has no meaning now. I hope it gave you a good service in the time it was relevant. My most sincere thanks to all the people who helped me finding the errors I did while developing this mod. ========================================================== I've noticed that a lot of people who got the ARP ships are not so happy with their appearance in a WW1-WW2 based game. But they're both excellent ships that deserve to be in anybody's port. As I'm among this group of people, I started to look for the way to change this to something more in line with the normal Kongo and Myoko. After renaming textures and editing a couple of files I think they look now like any IJN ship: JL_ARP_NormalShips_v2.5 (Mega) JL_ARP_Normalships_v2.5 (Filedropper) This mod also changes the look of the captains with images from the IJN captain pool in the game (Pan-Asian captains for Dragon ships), and changes the flags in the UI to the Japanese one. This mod does NOT change the look of the Yokosuka port. To get that, you should look into this thread. RIP Yokosuka port This mod does NOT change the Japanese girl voices. If you want to get rid of them, just go to res\banks\Arpeggio and rename that folder to something else. Game will automatically use the standard English voices. (Doesn't work anymore). Anthoniusii has suggested a working system in this thread. ================================================ v2.5 added Dragon ships and fixed minor glitches with Nachi files. v2.4 updated to work with patch 0.5.15. v2.3 added ARP Takao. v2.2 renamed a few texture files that had been changed by WG in update 0.5.11, and added ARP Nachi. v2.1 fixed ARP Kirishima and ARP Haguro, and added ARP Ashigara. v2.0 returned to the "old" system of substituting the texture files due to the way things work after WoWs 0.5.5. v1.042 fixed bug in Myoko bulges (thanks to kotkiller for report). v1.041 fixed ARP Hiei main gun turrets colour. v1.04 added ARP Haruna, ARP Hiei and ARP Kirishima. Now it's a lighter download, as it doesn't include any textures. v1.03 fixed visual glitch in ARP Myoko. v1.02 Added the bow Chrysanthemum emblem and the flag (Not working after WoWs 0.5.5). v1.01 1st public release.
  21. Aradel12

    Arp Voices troubles. bug?

    I have noticed recently when trying to change the voice overs that most of the art voices had been removed for me. The only one not removed was the Kongo voice but i think that is because that is the only arp ship I actually have, but it I know that I defiantly had the ability to have all the possible voices which I thought we could now use since the arp event was over. But now they are removed for me so is there anyway to get them back? they must be in the files somewhere but I have no idea what to do with that stuff.
  22. Yuudachi_Kai_II

    [0.6.4][SKIN] ARP Takao skin for Atago

    Old versions of this mod can cause game crash, please stop using v1.1.6 or lower version The latest version is v1.1.8 =============================== SEA group presents =============================== 2017.04.28 Blue and red versions have been remade with 0.6.4 content SDK, they should not cause game crash now. (Halloween version is temporarily suspended) Removed 3 unnecessary wireshapes. 2016.12.08 Upgraded with WG's new ModAPI, now it can glow without any additional mods. I haven't found ARP ships in the SDK so I can't do the same with official ARP Takao now, but maybe next week (or next month). 2016.10.20 Detail fix 2016.10.15: Red Takao is released now. Some mg textures are added for secondary guns and torpedo tubes. * According to the official documentation, the blue one does not have graviton lenses. Download link: Blue version: https://github.com/SEA-group/ARP-Takao-Atago-Blue/releases Red version: https://github.com/SEA-group/ARP-Takao-Atago-Red/releases
  23. Hi folks, I tweaked the ARP Ships a little to make them look even cooler.Because black is beautiful! There are 5x Packs planned: 1. Kongo Black / Tribals with original color as guideline 2. Myoko Black / Tribals with original color as guideline 3. Kongo & Myoko / Tribals with alternative colors 4. "Transmogs","Reskins" or "Skinswaps" however you want to call them, im talkin about giving an ARP Myoko the look of a Haguro, Ashigara, or Nachi for instance. 5. Mixed Pack, everything that did not fit anywhere else. Pack #1: The "Kongo Black Edition", for recognition values and the fans of the anime i mostly kept the original colors of the tribals. ARP Kongo - Black: DOWNLOAD ARP Haruna Black: DOWNLOAD ARP Hiei Black: DOWNLOAD ARP Kirishima Black: DOWNLOAD Pack #1 - Complete Download: (Contains all Black Kongos from Pack #1) DOWNLOAD Black Mega Pack: (Contains all Black Kongos from Pack #1, all Black Myokos from Pack #2 and the Black Takao from Pack #5) DOWNLOAD i hope u like them enjoy! cheers erz~
  24. Alighierian

    [MOD] rust-free Atago / No-manga Takao

    With the addition of the Arpeggio version of the Atago, I decided to go clean up the no-manga version from the rust which sullied the glorious imperial navy vessel. The Takao skin comes with the camo included, but you can also copy and rename the Atago's files to get a blank version if you so desire. Base skin: Additionally I've cleaned up the majority of the IJN secondaries, which includes some of the destroyer turrets. It's mostly a different folder because it affects pretty much all IJN secondaries / destroyer turrets, so either slap the full collection in your res_mods folder or cherry pick the ones you need. The Takao / Atago pack comes with the main secondaries (127mm), as well as the other items from the no-manga mod which affect the Takao. Do note: it might overlap with other ARP ships because of shared files, so if you have a specific skin you want on your ARP myoko or whichever vessel, make sure you either delete the non-wanted items from the Takao folder, or simply add the other files after you added these ones. Downloads: http://www.mediafire.com/file/d56m8buwylpwjkt/Rust-free_Atago_%26_Takao.7z v4 http://www.mediafire.com/file/28k2qyoxargq28p/Rust-free_IJN_secondaries.7z Atago eye candy: Updates: [2016-12-03]: fixed lighting map for hull / deckhouse [2016-12-19]: added camo to torpedo bulges [2017-02-09]: updated Takao lighting maps
  25. Salut ! J'ai un pote qui vient de commencer à jouer à Warships, et il ne dispose d'aucun navire ARP. Bon jusque là tout va bien. En revanche, il ne peut pas les voir. Je sais qu'on peut les activer avec le carrousel, mais la possibilité n'est pas disponible pour lui... (La colonne "supplémentaires" avec la case Arpeggio à cocher n'est pas apparente) Donc si quelqu'un a une idée quant à la façon de pouvoir les voir, ce serait cool ! (parce que j'aimerais bien me la péter en lui montrant ma collec )
×