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Found 10 results

  1. StoryBrit

    British Carriers

    Why are there no British Aircraft carriers? in world war two only the USA had more carriers than the British. The British Navy was the worlds largest navy as that time
  2. we know british aircraft carriers is coming but germans aircraft carriers? germans had 3 german aircraft carrier designs in world war 2 first is well-known graf zeppelin at t8 but we have it as premium but she had second ship called Peter Strasser that was cancelled second is aircraft carrier Weser at t6 actually builded as heavy cruiser seydlitz but hitler ordered to convert it to aircraft carrier third is aircraft carrier elbe at t4 , a passenger liner potsdam converted to aircraft carrier fourth one is actually wargaming-fabricated one that looks like this but longer..name t10 Manfred von Richtofen attention:last one is not designed by me!! designed by: https://www.deviantart.com/khyron2000/art/Aircraft-Carrier-Immelmann-188559815 gameplay: they will have very accurate bombers and rocket planes but torpedo bombers will have very bad damage and health since they are german ships they can use hydro(expect elbe) and their secondaries are going to be monsteruios same as graf zeppelin tell me your opinion to me and if you like them show them to wargaming so they can think about these
  3. I just got the tirpitz and am very confused on how to play her properly, when I try to play her mid range the guns do not hit anything. I know my aim could be better (I'm still getting used to her velocity) but i've managed to regularly get around 30000 to 40000 damage but i can't seen to get any higher. Any help on the general play-style of the tirpitz would be very appreciated. Also in my latest game i got deleted by a Taiho within 5 mins of the game start, any idea on how to survive that? (Apart from sticking close to friendly cruisers) I've currently got a 11 point captain with PM, AR, BFT, AFT, any suggestions of crew skills I could take. Thank you to anyone who takes the time to reply.
  4. aleksandrov3

    HOW TO EQUIP MY STRIKE BOGUE

    Hej guys, I love playing my 0/1/2 strike Bogue. So I have a question for all you veterans out here which captain skills and equpment should I put on it. PLEASE: don't start arguing which flight control should I use, I already decided to use 0/1/2 strike. Just give me suggestions how would you equip strike Bogue!! Also don't start talking how bad Bogue is as a CV, I like it and please stay on topic of suggesting me how should I spec it. MODULES: For first slot I choose AA Guns Modification 1 (Increases AA mount survivability +100%), because other option is Air Groups Modification 1 (Increases aircraft gun effectiveness.+10%), which is pointless since I don't have any fighters (yes that module only helps fighters and NOT rear gunners of bombers). For second slot I choose AA Guns Modification 2 (Increases AA mount maximum firing range +20%), because I am strike package and I can easily be sniped or even to protect my bombers more. Many times enemy CV player just pursues my bombers with his fighters and I can easily kill his fighters that way. Flight Control Modification 1 (Decreases aircraft servicing time -10%) could be an option, but I think it is better to have AA protection, what do you think? Also you only gain like 3-4 seconds faster reload for each squadron, which is not like a massive buff. Air Groups Modification 2 (Increases fighter survivability +20%) is pointless, because I dont have any fighters in my loadout. For third slot I choose Damage Control System Modification 1 (Decreases risk of flooding and fire), which is just a no brainer option. CAPTAIN SKILLS Now here I have some questions on how to spec captain in row 1, 4 and 5. I have this build right now: tier 1: Basics of survivability because it stacks with Damage Control System Modification 1, so I get -30% faster repair on flood and fire. Usefull if you are getting sniped by experienced player who knows how to spread the attacks, but also since Bogue is so slow you sometimes get cought by DDs or CAs which attack you with HE shells. When you use your damage control party (I have premium one) it is usefull to bee able to extinquish fires and flooding faster and launch bombers to quickly sink them (this actually save me couple of times). tier 2: Torpedo armament expertise this one is pretty much no brainer skill in this row. tier 3: Torpedo acceleration, because I want to have faster torpedoes in order to hit DDs and CAs before they are able to turn away or by preventing them to outrun my torpedoes. I don't find other skills to be actually usefull, what do you think? tier 4: Aircraft servicing expert it is just a standard pick for CVs. You get +5% more hp for all your planes and also your planes reload 10% faster. tier 5: I don't have a tier 5 skill yet. What would you suggest for me to take?? Air supremacy is pretty useless since Bogue has so small hangar (10 reserves). Maybe concealment expert would be better, since your detection range is huge??? Now I am at dilema, should I actually change my captain into more AA spec? I could swap Basics of survivability for Basic firing training and get +10% more damage for my AA, since it doesn't happen so often that I need Basics of survivability (I already have premium damage control party). Also should I swap Aircraft servising expert for Advance firing training? +5% more hp for my planes gives me little more hp. My torpedo bomber plane has 1210 hp, if I take Aircraft servising expert it will only get 1270, which is only 60 more hp. Also 10% faster cooldown for my planes will only give me like 3-4 seconds fatser reload for each squadron which is not like a massive buff. By having module which gives me +20% more AA range and skill Advance firing training I would get from stock AA which is: 40 mm Bofors Mk1: (8 х 2 pcs.) Average Damage per Second: 90 Firing Range: 3.5 km 20 mm Oerlikon Mk4: (27 х 1 pcs) Average Damage per Second: 97 Firing Range: 2 km 127 mm/38 Mk24: (2 х 1 pcs) Average Damage per Second: 16 Firing Range: 5 km To the fenomenaly (so by having module which gives me +20% more AA range and skill Advance firing training) strong AA (LOOK HOW THE RANGE INCREASES): 40 mm Bofors Mk1: (8 х 2 pcs.) Average Damage per Second: 90 Firing Range: 5.04 km 20 mm Oerlikon Mk4: (27 х 1 pcs) Average Damage per Second: 97 Firing Range: 2.88 km 127 mm/38 Mk24: (2 х 1 pcs) Average Damage per Second: 16 Firing Range: 7.2 km Now consider detection from air is 7 km for Bogue, so by having such insane AA range enemy planes would come under fire before even spotting me. This is good versus players that camp their fighters around your carrier and looking where you will sent your bombers. But of course by having full AA spec you lose that skill which gives you +5% more plane hp, 10% faster reload time for your squadrons cooldown, also you can't equip module which additionaly reduce reload for your planes for -10% and you lose Basics of survivability because you take basic firing training instead (buffing your AA even more). As a strike CV it is good to have strong AA, becasue you don't have any fighters, but do you think it is OK to go so far as I want to go? Also what would you suggest as tier 1 captain skill: Basic firing training, Basics of survivability or Expert rear gunner??? Please write your suggestions on how to spec strike Bogue
  5. having played cruisers for quite a bit I have noticed that I have citadel hit and received citadel hits in pretty much all classes in the game, save 1...now I don't know if I've just been unlucky, or that this class is just immune to citadel hits. -cruiser vs. cruiser..happens all the time -cruiser vs battleship...rare but you can citadel hit them if the gun is strong enough..battleships are better suited for this though -cruiser vs aircraft carrier, the citadel is located a bit high on the ship for most of them -cruiser vs destroyer...I can't honestly say I ever got a citadel hit ribbon from hitting a destroyer, with other destroyers, cruisers or battleships. nor can I remember receiving the "heavy damage" message after anything other then a torpedo hit when playing a destroyer. is it possible to citadel hit destroyers? do they even have a citadel to hit?
  6. dasCKD

    Ship nicknames!

    I am starting this thread to compile all of the nicknames that I have heard for the different ships. Please help add to the list, I'll modify the original post to include the nicknames gathered by everyone here! IJN Cruisers T1 - Hashidate: T2 - Chikuma: T3 - Tenryuu: Tenryhue T4 - Kuma: T5 - Furutaka: the furious taco, the furry taco T6 - Aoba: T7 - Myoko: T8 - Mogami: T9 - Ibuki: T10 - Zao: The Klingon cruiser Destroyers T2 - Umikaze: T3 - Wakatake: the walkie-talkie T4 - Isokaze: the f***ing monster of tier IV, I see you Kaze T5 - Minekaze: the reefmaker, minimini, ninjaship T6 - Mutsuki: T7 - Hatsuharu: T8 - Fubuki: F***kbooki, Bucky T9 - Kagero: T10 - Shimakaze: the torpedo wall, the Tsunami, Schimmelkatze Battleships T3 - Kawachi: kawai T4 - Myogi: Moggy, Miyagi T5 - Kongou: the burning love T6 - Fuso: Fuso ro DAH! T7 - Nagato: secondary galore T8 - Amagi: T9 - Izumo: the floating coffin, shitzumo T10 - Yamato: Fort Knox, Yammy Aircraft carriers T4 - Hosho: Fo'sho T5 - Zuiho: XP bag T6 - Ryujo: T7 - Hiryuu: T8 - Shokaku: Zuikaku T9 - Taihou: T10 - Hakuryu: the sky hammer USN Cruisers T1 - Erie: T2 - Chester: chest hair T3 - St. Louis: the fake battleship, the pocket battleship, the machine gun, the circle of death T4 - Pheonix: T5 - Omaha: Obama T6 - Cleveland: cheatland, cleavageland, Clevebanned T7 - Pensacola: Pepsi Cola, Citadela T8 - New Orleans: Narleans T9 - Baltimore: T10 - Des Moines: Citadel city Destroyers T2 - Sampson: Simpson T3 - Wickes: Weakest, Dirty Tricks Wickes T4 - Clemson: Clem, clam T5 - Nicholas: Nick T6 - Farragut: Verygut T7 - Mahan: Mayhem T8 - Benson: T9 - Fletcher: the freedom T10 - Gearing: the democracy Battleships T3 - South Carolina: SoCal T4 - Wyoming: Fireming T5 - New york: The Brooklyn Brawler T6 - New Mexico: T7 - Colorado: Trololo(rado), Floating Turd T8 - North Carolina: NoCal T9 - Iowa: The tier 9.5 T10 - Montana: free xp and credits Aircraft carriers T4 - Langley: T5 - Bogue: The pest, Boogey T6 - Independence: Indy T7 - Ranger: T8 - Lexington: Lexy T9 - Essex: T10 - Midway: that bastard carrier KM Cruisers T1 - Hemelin: Herr Merlin T2 - Dresden: The tier 2 St. Louis T3 - Kolberg: the German St. Louis T4 - Karlsruhe: Crapruhe, Karlsruin T5 - Konigsburg: the glass cannon T6 - Nurgburg: T7 - Yorck: T8 - Admiral Hipper: admiral hipster T9 - Roon: Ron T10 - Hidenburg: hiddenburger USSR/RUS Cruisers T1 - Orlan: T2 - Novik: T3 - Bogatyr: T4 - Svetlana: T5 - Kirov: T6 - Budyonny: T7 - Schors: T8 - Chapaev: T9 - Dimitri Donskoy: T10 - Moskva: Destroyers T2 - Storozhevoi: T3 - Derzki: the Derpski T4 - Izyaslav: the Yoloslav T5 - Gnevny: T6 - Ognevoi: T7 - Kiev: T8 - Tashkent: T9 - Udaloi: T10 - Kabarovsk: Premiums Mikasa: Es su Casa Tachibana: Taco Banana, Tiny Diana: The other t2 St. Louis Imperator Nikolai I: The t4 Yamato, the Czar, Impregnator Murmansk: Murmy Gremyashchy: the gremlin, the T-59, Grem Reaper Mikhail Kutuzov: The unnerfed Mogami, Mikhail Citadelovitch, Michael Arkansas Beta: carrier bait, The Mighty Ark Atlanta: the fake cruiser, Craplanta, Waste of Money Mikasa: stormtrooper accuracy Atago: Attack Dog Yubari: the flack barge Iwaki Alpha: Iraqi Ishizuchi: the Itchy Scratchy Fujin: Reefmaker V2 Kamikaze: Reefmaker V3, banzai Atago: the citadel Warspite: The Grand Old Lady Emden: Ther other other t2 St. Louis Blyskawica: Anshan: The reskin Lo Yang: The 'War Gaming needs a new yacht', the paypal Benson Tirpitz: Water Löwe, Torpitz, Derpitz
  7. MAXIMUS786

    uçak gemisi kullanma klavuzu

    arkadaşlar uçak gemisi kullanmayı öğretecek bir klavuz video yapabilecek bir arkadaş güzel bir video hazırlasa iyi olur. ilk kez uçak gemisi kullanacağım. ama kumanda etme ve kontrollerde zorlanıyorum. yani klavyenin neresine basınca ne oluyor gibi detaylı. aşağıdaki videonun Türkçesi gibi bir şey...
  8. Introduction This topic is entered in the game play section of the forum because it not only concerns Aircraft Carrier game play but overall game play in WOWS. The vaunted WOWS "Carrier rework" has been mentioned on and off over the past two years. During that time the current state of affairs of Aircraft Carriers in WOWS has not been significantly altered by meaningful changes let alone improvements. The only two noteworthy changes with regard to Carriers that have been implemented are (1) the new Flight Modes of the USA Carriers that was introduced at the end of 2017 and (2) the vastly increased number of new ships with very powerful Anti-Aircraft setups and/or Defensive Fire AA (for example ALABAMA, MASSACHUSETTS and the five new USA light cruisers). As a result there remains a virtual absence of meaningful WOWS Carrier changes to address some of the major Carrier related issues. The vaunted WOWS "Carrier rework" will in all probability not be implemented until somewhere around late 2019 at best, in other words it is a long term event. In order to improve the Carrier game play that currently exists in the short and medium term, that is in 2018-2019, some plausible solutions can be proposed and implemented to address the most serious issues for the benefit of both the opponents and proponents of Carriers in WOWS. This topic therefore aims to offers such possible and plausible solutions for the 2018-2019 short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The solutions proposed are intended to be ones that can/should be fairly easily implemented by WOWS Developers with a minimum of effort and all need to lie within the framework of the current Carrier and general WOWS game play and game play mechanisms. In other words, the solutions proposed in this topic are NOT intended as radical solutions which are a full departure of the current WOWS Carrier game play and current overall WOWS game play. Instead the solutions proposed want to build on the strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. The Current Carrier Related Major Issues Proposed Short and Medium Term Carrier related Solutions The individual solutions proposed in this section are to be regarded as possible solutions for the short to medium term to improve Carrier game play from the perspective of both the opponents and proponents of Carriers. The idea is to offer solutions that should be fairly easily to implement by WOWS Developers with a minimum of effort and that lie within the overall framework of the current Carrier and general WOWS game play and game play mechanisms. As such these solutions are intended to build on the existing strengths and possibilities of the current WOWS Carrier game play and current overall WOWS game play. SPOTTING SOLUTION (Alternative A) SPOTTING SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative A) FIGHTER SOLUTION (Alternative B) FIGHTER SOLUTION (Alternative C) INVISIBLE SHIP AA FIRE SOLUTION DEFENSIVE AA FIRE SOLUTION DESTROYER PROTECTION SOLUTION CRUISER AND BATTLESHIP PROTECTION SOLUTION UNIQUE AND LEGENDARY COMMANDER CARRIER SKILL SOLUTION COMMANDER CARRIER SKILL LEVEL 1 SOLUTION COMMANDER CARRIER SKILL LEVEL 2 SOLUTION PLAYER BASE EDUCATION SOLUTION TIER 5 CARRIER SOLUTION CARRIER-AA DIVISION SOLUTION NON-USA BATTLESHIP AP BOMB VULNERABILITY SOLUTION
  9. cura5000

    stock high tier carriers

    I recently got the tier 9 us aircraft carrier, the Essex. this means i have not yet unlocked the upgraded aircraft, matchmaking often puts me in tier 10 games where my tier 8 aircraft are often challenged with taking on the AA capability of the Montana and the Des Moines. this means i am struggling to get close enough to do any damage at all, i often lose most if not all of my aircraft whilst trying to attack any enemy target, is it possible that stock carriers might be able to have the same tier aircraft rather than the tier below?
  10. boomaster

    Aircraft Carriers.. A change....

    My proposal is this (and links to an earlier comment I made). Currently a CV Captain selects his Air Wing composition (or which planes he has) in port, prior to selecting "Battle" . I would like to suggest a change to this, allowing the CV Captain to choose his Air Wing composition once he has seen the team lists. Why? Well, as a budding CV Captain (and everything else) I find it frustrating to select say a fighter heavy air wing only to find out I'm the only carrier between both teams (happened twice this weekend). Or the enemy have only 1 carrier which I am a higher tier than. If CV Cap's where allowed to select after seeing the team list it would prevent these incidents leading to carriers which have a lower than expected effect, for instance.. 1 CV on our team, none on theirs (our CV is fighter heavy). To compensate the enemy team have an extra top tier BB.. I know where I'd put my money on most benefit (most of the time). So my question is, what say you forumites?
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