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Found 1 result

  1. JuneauEu

    Midway Economy - Needs a tweak ASAP

    Playing the midway at the moment is "interesting" if not - difficult depending on the number of AA ships and "don't come near me zones". But putting that aside I want to cover something quite damaging. The economy of basic credits. Every game is a loss without premium. Win or lose, top of team or bottom. T= Torps, B= Bombs hit, R= Rockets hit, P= Planes destroyed, I= Incaps, D= Destroy, F= Fire, C= Flooding, Def= Defended, S= Spotted,= Game 1 - Victory - 2nd on team Battle performance 3 T, 24 B, 31 R, 4 I, 1 D, 4 F, 1 F, 5 Def, 14 S, 7 P Credits received 232K vs Credits spent 256k (with -25%) -24K Game 2 - Defeat - 1st on team Battle performance 5 t, 8 B, 14 R, 34 P (11 ship, 23 with fighters) 5 i, 1 D, 5 F, 2 C, 2 Def, 14 S Credits received 247k vs 277k Spent (with -25%) -33K Game 3 Defeat = -102K - 3rd on team Game 4 Victory = -63K - 8th on team Game 5 Victory = -17K - 5th on team Game 6 Victory = -33K - 2nd on team Why am I not breaking even? It's costing me credits to play, am I missing something obvious here? ps. yes I'm aware im not using a camo/flags for credits mainly because I thought it was odd that I had a great game yesterday despite forgetting to put flags/camo on and getting -24k.
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