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Found 1 result

  1. Trouble with KM ships

    I hope this is the correct subforum for this type of request... I've been playing WOWS on and off for a while now, mostly monthly intervalls when something peeks my interest since beta. I started out, ofc, with US an IJN ships but completely switched over to KM when they got released respectively. Each line has some challenges that give me a hard time and I hope to get some advice on how to improve. My stats are here: https://wows-numbers.com/de/player/500855516,TheEntireGermanEmpire/ as you can see, I'm pretty average. Ignore the CV's, going US CV's was the biggest mistake I've made in this game (and I mostly did it for the sake of HAVING CV's). I do follow Flamu and watch his vids.. but translating what you see into what you do is by far not that easy. He makes it look like a walk in the park, yet I find it very hard to take the right decisions ingame. Cruisers: I'm up to the Hindenburg since the line was the first to come out. Trouble I run into here is that the Hindenburg wants to get to medium range and find broadsides to punish the enemy with excellent AP. When I get to close, I eventually find myself flanked and deleted. Alright, so stay back further.. which I try, but I end up being too far away to effectively flank myself and end up HE spamming BBs.. which is not what the lines strength is. And my stats show it. I wasn't even aware I am THAT bad in the Hindenburg... gods. My hitrate suffers under that as well.. 32% is abysmal! So I think my prime issue, which I think is my general main problem, is not knowing when to push, read the map and position myself accordingly. Battleships: Up to FDK. I really like the secondary builds on the KM BBs. It is just funny when all those gun open up on an unsuspecting DD/CA or heck, even BB. Getting close with the FDK is about the best times I can have in this game. However I suffer from the same failure as above - I misread the map, push too far and then find myself shot and killed without a way out. Playing non-aggressive with KM BB accuracy is not fun, especially considering i'm not a that good shot in the first place. I actually dread what comes when I get the GKF... Compared to the Bismarck I took a dump here. Instead of getting better, I got worse... I'm also torn if the secondary buld, while fun and the KM shtick, is worth it. Destroyers: Up to the Z-46. I'm aware the KM DDs are cap contesters and torpedo boats. I still struggle to contest caps vs enemy DD's effectively. The beginning of the match is the point where I blow up the most. Enter cap, spot DD, smoke up and at the point when I actually can hide in the smoke and hydro up to avoid torps and see the enemy DD I ate 2 BB AP pens, am burning and frantically trying to manveuer inside the smoke to avoid the incoming torpedoes. If I survive that, I usually have a somewhat okish game, hoping that I can find a big fat stupid Yamato or the likes to torp. Again, at this stage positioning sometimes is so far off that I sometimes hardly can make an impact due to BBs being on the far side of the map or sailing towards/away from me. CV:s I aint got the GZ yet. Will get it once it actually is playable. So in summary I THINK my problems are: - positioning for good shots - actually landing those (I rarely do more than 1 or 2 citadels a game) - not overextending and going "oh crap" I'm thinking about activating the replays and uploading a typical game for each class which should provide some point for criticism... but who the heck would actually take the time and watch them? So maybe you can glean something from this here and help me out so I am less of a liability when we end up on the same team ;)