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Found 8 results

  1. Over the last 2 patches, it has really come to my attention that turrets seemed to be being broken on a lot more frequent basis, as well as being broken when it should be physically impossible. Anyone else having same said issue?
  2. Does stalingrad really had 617mm armour AT THE BACK of the turrets? it doesn't make sense to me, especially when the front of the turrets have "only" 240mm of armour
  3. _T_1_T_4_N_0_

    Turret movement > 180

    How do you stop turrets from doing crazy turns sometimes almost 300 degrees?
  4. cro_pwr

    Buff Des Moines turret HP...

    OK seriously, this is getting out of hand... Turrets on Des Moines are literary made of freaking glass. Just played 3 games with DM, lost turrets 3 games in a row... its insane... everything that hits you knocks your turrets out, every beter salvo or BB shell takes out your turret for good. In my 2nd game I lost my turret to SOMETHING, I didn't even take any damage, full hp, one turret gone. Next game, first hit taken, turret gone. Its hard to make DM work anyway, but to play it without 1-2 turrets is impossible...
  5. I see the bb section first, thinking was just me and just Nagato who loose turrets at any direct hit now; BUT after reading more and more complains, looks like are MANY peoples / ships / classes of ships - who all START LOOSING TURRETS FAST after patch ! ~Cruisers, BIG bb (including- oh yes ! - the mighty Yamato !!! .... I confess I never loose turrets on Nagato before patch, now my front (bow) turret its knocked-out on any direct hit... and yes, no repair possible .... Any similar occurrence on your ships, skippers ?
  6. Rambos_Nachbar


    Hey fellow captains, I know WG already said no to this one. But nevertheless I would like to hear your opinion about it. The ability to choose turret groups. For example the front turret group would face to the side and the rear turret group to the rear. Now you can engage multible targets easily. what do you think about it. Greetings R_N
  7. Silvir

    Ship controls

    So having started playing today i have noticed something that is bugging me quite a bit. Turret controls. 1: the aim is a bit iffy forcing me to change zoom a lot and at times fire each turret at a time to make sure i actually hit where the cross-hair is aiming. Parts of it getting used to but the whole zoom in and out just so that the turrets will aim correctly is a bit weird or is that intended??? 2:This is my main concern!! - Rear, Front and side turrets. Does anyone know why there isn't an option to divide controls between these.?? I have many times ended up with ships firing at me from different directions but i can't properly divide my firepower or properly plan my movement, because all turrets are trying to aim where i am looking this is very VERY frustrating!!! Loving the game so far though. and has there been topics about this before...Is there any information on the turret controls??
  8. Spartan41

    rear turrets

    the rear turret mechanic on especially BB are stupid im looking dead forward and the rear turrets are turning one way or another, its not too bad on destroyers but when some BB have nearly a minute to turn the guns from one side to another this is game breaking real warships didn't start rotating there turrets until a enemy was sighted im busy looking where im going, looking at the map, checking ammo type loaded, too be also checking where the rear turrets have decided to herp a derp off to and when British BB and German pocket battleships are introduced if those turrets have gone the wrong way to where the enemy is well you just lost half your fire power.