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Just since this is my first ever closed beta I have got into, could anyone be able to tell me how long this is available for? Also is this the last phase before being released to the public since all my friends are kind of annoyed about me getting into the closed beta and they didn't.
Hi ive bin playing this game for a while now and i find it to be really fun. But there is one thing i have notice that i wanna bring up to hear what you others feel about this. the game mode were there are multiple caps you gain points just to fast. for example lets say there is A B C D E cap im driving a battleship and i head out to take A then im kinda locked to stay there the whole game because there is not enought time to sail of to E. everyone know that you cant take the fastest way over the map thats suecide. so my ide is what if the cap points generated less points or a bit slower so the team thats dont dominate the map the first minutest in to the match have a fair chanse to turn the game. Atleaste i feel that the cap points and time are my main enemy in this game mode. what do you guys think ?
Hi all, I want to get your guys opinions on what you think might happen with the upcoming premium ships that WG are planning to release sometime soon. My question is do you think that WG will release these ships with a timer? A release like the Tirpitz or the Warspite last year each came with timers say 1 week to 1 month. From what i've seen recently with ships they have released such as the Indianapolis, Texas and Arizona they haven't put exclusive timers on the ships themselves but have on the exclusive offered ones and after that timer has expired they have put the standalone ships in to the premium shop with no other benefits to it. So coming back to my original question do you think with the release of the much awaited Scharnhorst, Dunkerque and another possibility of a German cruiser do you think that they will add them to the premium ship tab without timers of availability or do you think that they will be exclusive timed ships?
Noray posted a topic in ArchiveHey Guys, I want to make another suggestion. It's about the captains skills.. Problem is this: As you see, I have 3 Skillpoints which I basically cannot use since I am grinding towards the next set of skills (which all need 4 Points). This is taking a very long time and let's be honest, it's not really fun to grind that long for an improvement. On top: Sometimes getting that next skillpoint (for which you have grinded hours) is meaningless to us since we have to get to a certain threshold of points to make use of them. This creates a motivational issue: So why not changing the skill system to smaller increases of abilties instead of such a hard increase. For instance: Advanced Firing Training +20% to secondary armament attack distance +20% to AA engangement area radius +10% to attack distance of Destroyer main armament Yeah, this is a cool skill and once you obtain it you get a huge bonus. But it takes 4 skill points and that takes a lot of time and most people are frustrated or at least annoyed with this kind of delayed gratification. Why not improve it to something like this: Advanced Firing Training (0/4) +5/10/15/20% to secondary armament attack distance +5/10/15/20% to AA engangement area radius +2.5/5/7.5/10% to attack distance of Destroyer main armament So each time you get a new Skillpoint you can immediatelly spend it and get at least a small reward instead of sitting on 3 totally useless points and having grind for ages to get some use out of them. This would work with almost all of the skills because instead of having a hard increase you could have a soft increase which keeps players motivated to grind more XP to get the full effect. It also creates more diverse options of skilling your captain because you wouldnt have to worry about spending that many points in one ability and having to miss out on the other option for a long time because you have to grind that many points again.. if you know what I mean. What do you think guys? Cheers