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Found 35 results

  1. USS Alaska

    Die USS Alaska (historischer Hintergrund) geht in den Supertest, wobei sie zunächst als Kreuzer auf Tier IX eingeordnet wird. Vorläufige Daten laut dem World of Warships Development Blog:
  2. Seattle

    Americký lehký křižník IX Tieru Seattle Odkaz na Wiki
  3. Buffalo

    Americký těžký křižník IX tieru Buffalo Odkaz na wiki
  4. Alsace

    Francouzská bitevní loď IX tieru Alsace Odkaz na EN Wiki
  5. Kronshtadt -Tier IX-"Kreuzer"

    Nachdem nun bereits die Stalingrad angekündigt wurde, und für Ungemach gesorgt hat, folgt nun der nächste sowjetische Tier9-Schlachtkreuzer die Kronshtadt. ST, Soviet cruiser Kronshtadt, tier IX Hit points – 82300. Plating - 25 mm. Armor belt – 230 mm. Torpedo damage reduction – 34%. Main battery - 3х3 305 mm. Firing range – 18.2 km. Maximum HE shell damage – 4200. Chance to cause fire – 24%. Maximum AP shell damage - 9000. Reload time - 20 s. 180 degree rotation time - 35.3 s. Maximum dispersion - 242 m. HE initial velocity - 920 m/s. AP initial velocity - 900 m/s. Sigma value – 1.8. Maximum speed - 33.5 kt. Turning circle radius - 840 m. Rudder shift time – 14.9 s. Surface detectability – 14.3 km. Air detectability – 13 km. Detectability after firing main guns in smoke – 11.4 km. Available consumables: Slot 1 - Damage Control Party Slot 2 - Defensive AA Fire/Hydroacoustic Search Slot 3 - Spotting Aircraft Slot 4 - Repair Party All stats are listed without crew and upgrade modifiers. The numbers here are preliminary and are subject to change during the ship's testing! Ein weiteres Schiff, dassen Typzugehörigkeit sicherlich einige Diskussionen auslösen wird. Darüber hinaus kann man aus den Stats folgendes entnehmen: -Abartig hoher HP-Pool, deutlich höher als alle anderen Kreuzer, unabhängig vom Tier, und warscheinlich nur von Stalingrad übertroffen. Mehr HP als viele Tier 9 Schlachtschiffe. -Verborgenheit für ein Schiff dieser Größe, knapp 240 Meter, und 40.000 Tonnen, extrem gute Tarnwerte. Besonders verglichen mit z.B. der Hindenburg, Moskva, oder HenryIV, Dimitri Donskoi oder Saint Louis. -Schlachtschiff-Streuung!!! -Auch fällt die Bewaffnung auf. War die Kronshtadt zunächst mit 3x3 305mm Kanonen vorgesehen, kaufte die UDSSR für diese Schiffe später 12 Kanonen + Türme der 38cm Hauptbatterie, wie sie auf der Bismarckklasse zum Einsatz kam. Ingame werden aber die 305er Kanonen angezeigt. Keine Ahnung ob es die 3x2 38cm Kanonen für die Kronshadt geben wird. Es gibt ja einige Schiffe, die ihre Bewaffnung wechseln können... Oder ist nun 305mm das (vorerst) neue Maximum an Kreuzerkaliber? Wie dem auch sei, was haltet ihr von diesem Schiff?
  6. Musashi

    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Musashi (Japonsko, tier IX). WG Wiki (v angličtině, v ruštině)
  7. Chung Mu

    V tomto vlákně můžete diskutovat o torpédoborci Chung Mu (Pan-Asia, tier IX). WG Wiki (v angličtině, v ruštině)
  8. Izumo: ma perchè?

    Ammetto che proprio la scelta della WG della Izumo non la capisco. Soprattutto non digerisco le inaccuratezze. Dal bel libro, che sicuramente non è "definitivo" ma rimane molto ricco di informazioni, Japanese Battleships Vol II 1905-1942, si evincono alcune inesattezze. Premesso intanto il progetto A-140 fu curato dal adm. Fujimoto, e non dal adm. Hiraga, va sottolineato che tutti i disegni delle "proto-Yamato" riguardavano navi con cannoni da 457/460 mm. Perchè dunque armare le Izumo in gioco con i 410 mm? Soprattutto, nel momento in cui le stesse hanno uno scafo gigantesco, proprio per reggere le torri pesanti 2500t, è chiaro che si hanno delle corazzate "under-gunned". Fujimoto peraltro, oltre alle triple da 457/460 mm, aveva previsto la possibilità di torri quadruple da 410 mm: allora la WG non poteva armare le Izumo con queste armi, in modo da compensare almeno il peso di bordata e renderle competitive? Altra grave mancanza delle Izumo nel gioco rispetto ai progetti di Fujimoto: le secondarie ridotte. Tutti i progetti A-140 prevedevano dalle tre alle quattro torri triple da 155 mm e da 11 a 14 impianti da 127 mm (alcuni in asse con la nave). Perchè invece la WG ha provveduto ha rendere i 155 alternativi ai 127? E soprattutto, perchè ha cmq messo poche secondarie? Insomma, per la Izumo la WG ha deciso di lavorare di fantasia non per buffare la nave, ma per nerfarla...
  9. Lion

    V tomto vlákně můžete diskutovat o bitevní lodi Lion (Velká Británie, tier IX). WG Wiki (v angličtině, v ruštině) Upozornění: Parametry jsou jen předběžné a můžou se změnit.
  10. Saint Louis

    V tomto vlákně můžete diskutovat o těžkém křižníku projektu C5 SA1 Saint Louis (Francie, tier IX). WG Wiki
  11. 1. I don't play bastion, because I don't play tier X. 2. I read a lot of complaints about it. So I have some toughts about it. Most people complain about the campfest that bastion is forcing onto the players. There are 2 simple reasons for that: - their sphere of influence is restricted to beeing close to them, not beeing close means not getting into their sphere, staying close to your own means enemy needs to enter yours - it's not an attack and defend mode where one team is forced to attack Both together lead to campfests, because you lose your advantages if you attack and noone is forced to attack. So at least one of that has to change. Sphere of influence Instead of having a restricted sphere of influence with strong force, have a non restriced (e.g. whole map cover) with light force. Instead of forts with cannons, how about a small airfield who launches a squad of planes randomly attacking an enemy ship? They can get shot down and don't do that much damage, but they can reach every part of the map. Reason for staying away from the airfield? None other than the enemy team trying not to lose that point. The same goes for the owner of the point. No reason to camp it since you don't have more protection there than anywhere other on the map. Maybe some launch fighters who counter enemy bombers? Taking such a point would be a very strategic option. (But again, they don't do circles arround their airfield, but go fly to a random enemy squad as to not creat another restricted sphere of influence.) You don't have to do it with only planes. How about a submarine bunker? It launches a submarine, that travels the map and spots enemies close by. It can't get spotted by the enemy and will not attack. Now you have an unrestricted lookout option. No reason to stay away from that point anymore, since the actual u-boot could be anywhere on the map. Maybe just some passive buffs for the whole team, like less chance to get fires started. You get the point. If effects are effecting the whole map the reason to camp at your own points is destroyed. Attacking and defending is now equally effective and therefore viable. Attack and defend The easier solution would be to just declare one team attacker which automatically losses if it just camps. For example forts start out capped by the defender and after the enemy conquers or destroy them they don't work anymore for the rest of the game. This would create the opportunity to destroy them from afar and force the defender to go out defending them leading to a range play. But offcourse that needs carefull balance as to not give one team too much of an advantage.
  12. Z-46

    Hier bitte alles zur Z-46 rein
  13. Z-46

    V tomto vlákně můžete diskutovat o torpédoborci Z-46 (Německo, tier IX). WG Wiki (v angličtině, v ruštině)
  14. Missouri

    V tomto vlákně můžete diskutovat o prémiové bitevní lodi Missouri (USN, tier IX). WG Wiki (v angličtině, v ruštině)
  15. Yugumo

    V tomto vlákně můžete diskutovat o torpédoborci Yugumo (Japonsko, tier IX). K dispozici je zatím jen preview video od WG.
  16. Hey guys, I'm not sure weather this is the right threat but I couldn't find another one. Now, the thing is, I have played several games in my Roon at Tier IX with very little (5000) to 0 damage taken (without repairs) and i had to pay 100k+ credits for repairs only. Is this normal? // I know that high-Tier repair costs are so high because WG want you to play lower Tiers, but I thought it is calculated over the amount of damage one takes.
  17. Shatter broken on high tier PvE

    Just experienced the same thing 3 times in a row: Tier X PvE/Co-Op game. Map shatter. All bots move forward until they run themselves aground on the nearest island (this happens all the time in PvE but wait for it) Normally they can -more or less- get free and it certainly doesn't happen with ALL bots from bots sides. Now it does. This effectively makes the mode unplayable cause you'll be expected to kill the entire red team since there's nothing else capable of assisting. These 3 incidents were all with a bot Minotaur involved in the battleline. Not sure if that's related. I have yet to play a game on the same map without one.
  18. XP not counted on TIER IX ships?

    Hi all, maybe stupid question, but why is my XP never counted on my Frederich DG? I get loads of XP but when I try to convert XP my ship is never counted.... Thanks for your reaction :- ) Fig.
  19. Premium Tier IX DD "Black"

    Servus zusammen. Bin gerade im WoWs-Wiki über etwas gestolpert: Black - Premium Tier IX Zerstörer der U.S. Navy "One of the numerous and very successful Fletcher-class destroyers which boasted a sufficiently high speed, powerful dual-purpose artillery, efficient AA defenses, and decent torpedo armament." http://wiki.wargaming.net/en/Ship: Black (Das Leerzeichen zwischen Ship: und Black müsst ihr entfernen) Liest sich gut, weiß jemand näheres darüber? Wann der bei uns rauskommt, z.B.? Edit: Ok, ich krieg es nicht hin mit dem Link. Da baut mir das Forum immer 'n Smilie draus. Falls das jemand richtig machen kann, wäre ich dankbar.
  20. 0.5.12 The Grand PVE high tier Shaft

    Latest patch has introduced massive credit loss for high tier (IX/X) PVE matches. Even with -20% repair (flag+camo) and free consumables you're looking at -40K/-80K at the very least and that's if you had a good game. If you fancy a premium repair or heal or smoke (not all, just pick one) and play without credit gain, repair reduction flags...ow boy. Doesn't seem to matter much what ship class you play because of the smaller team (less HP available) and shorter matches. I have no issue with PVE having reduced credit income. It's always been like that and for good reasons. I have no issue with the philosophy behind the last patch reworked economy. From what I read it works (more or less) fine in Randoms. However, before the patch a good game in high tier PVE was at least 'rewarded'. You had to pull your weight but providing you did, you could at least manage to break even. (Couple kills, around 100-140K damage, capped or reset capped some, spotting when in DD, tanking along the way when in BB etc.) Oversight? (PVE up to Tier VIII seems to work OK.) Just not that important I guess? Bit too harsh imo. No credits for a good Tier IX/X match? Ok, fine by me. Just getting axed for maximum efforts takes the fun away though. Preemptive info for the smartass division: -Yes I'm aware PVE is for noobs, muppets, players who are scared of real fights and all that. -Yes you are not supposed to play PVE beyond the first training missions -Yes to any negative knee jerks on playing PVE. You are all absolutely right. The above said, a lot of us play PVE on high tiers anyways. If we're supposed to just shaft our high tier ships to the mothball fleet because of WG official policy, I'd even accept that. Given the fact WG (even recently) has stated they are aware of PVE popularity and take development of new PVE content seriously though, I can't help but feel a bit weird about this?
  21. Friedrich der Große

    V tomto vlákně můžete diskutovat o bitevní lodi Friedrich der Große (Německo, tier IX). WG Wiki (v angličtině, v ruštině)
  22. Black

    V tomto vlákně můžete diskutovat o torpédoborci Black (USA, tier IX). WG Wiki (v angličtině, v ruštině)
  23. Friedrich der Große

    Hier bitte alles zur bestätigten H-39 dem Tier IX deutschen Schlachtschiff rein
  24. Dmitri Donskoi

    V tomto vlákně můžete diskutovat o křížníku Dmitri Donskoi (Sovětský svaz, tier IX). WG Wiki (v angličtině, v ruštině)
  25. Dmitriy-Donskoy

    Bitte hier alles zur Dmitriy-Donskoy