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Found 44 results

  1. EwoudK

    Dutch tech tree

    Hello everybody, I have put together a Dutch tech tree suitable for world of warships. I have provided a link where you can view the document in which I made my tech tree. I haven't just listed the ships. I have given each ship a page describing their history, characteristics and possible game play. I would really like to share it with you and hear your feedback. Here is the link where you can view my tech tree. https://www.dropbox.com/s/0d0dfx6vks1lrpz/Dutch tech tree 3.1.docx?dl=0 If you liked it, feel free to share it with someone who thinks a Dutch tech tree is impossible.
  2. So i decided to redo the entire thread, because noone replied to it ,so i though i may have made it too confusing. The original thread is in the spoiler, and well...lets redo the whole thing, Again, if you see any things i may have left out, please feel free to correct me, add any input on the idea and so forth, i want to know you opinion, since anything we can do as a comunity to make WoWs better well, no need to keep it silent. @Crysantos, @MrConway, @Tuccy a thought on it would be welcome. o7 So first off, the idea for this was enabling more low tier ships making it into our beloved and sometimes hated game. I have tried to simplify it as mutch as i can on this try (srry im no pro at this stuff but i try) So my idea, is simple, making a horizontal tech tree with in our existing vertical tech tree, as we all know it's a simple way of grinding from T1 to T10. well in this ''upgraded'' version we get a option to gind horizontaly. what i mean by this is simple, looking from the picture bellow (muh 3d paint skillz) Our existing tech tree, taking the IJN as the example. Here you see the IJN tech tree as is now, grinding through it is as is it (ok i have Kami in there i know, i needed a T5 filler ,always more new ships it can be replaced by if taking the ''upgradeed'' tech tree.) The trick here is in the new tech tree, or horizontal option one is, in our current one, you click on a ship in the tech tree, it is presented to you in your port, greyed out if you havent researched it. Well in the ''upgraded version'' you get the option to either continue on to the next tier (lets take Kuma for example, the Chikuma is the same since i wasnt in the mood to create 10 pics) you can go to Furutaka or you can if you wish go horizontal, by this you unlock more ships of the same tier but with diferent characteristics or traights or ''gimmicks'' or sister ships with ''fictional upgrades'' as shown bellow. I know i went from Chikuma to Satsuma witch is from a early era CA to a early era BB, but that's the bonus part (for the lower tier at least) you can go from a cruiser and by ''grinding'' you can get the final prize of a early era BB (Satsuma is the ship before Kawatchi) ginving our lonley Mikasa a possibility to have her friends in her tier. Naturally this would be less soo the higher you go by tiers, but this was i see possibilities of making lower tiers more popular, more ships and thus tactical diverse also making higher skill players frequent lower tiers, (higher skill players in lower tiers is not seal clubbing rather higher skilled players inticed by the good ships of low tiers thus equaling out the skill gap, by having them help out on both teams in battles...i hope you know what i mean by this..) (what i ment ''this would be less so'' is that in lower tiers you have more ships to choose from ,from pre dreds, to armoured cruisers and you name the uneques in between, but would be less the higher one gose due to things and ships going similar stylesm as you can see by the T9 ''uber'' cruisers, so this is a was to expand and make the tiers T2-T6/t7 more diverse) The idea as shown by the greyed out uper tree is ,that you click Kuma and you get to chose to go to either next tier Furutaka OR go for same tier Nagara. the way this would work is by...(XP numbers are for demonstration purposes) example: -Furutaka requeres 20K XP to unlock -Nagara would need double that so at 40K (taking into concideration WG logic) -Sendai would than need 80k XP to unlock. (feel free to add you ideas to this please) And so forth with every tier that has the option for side tiers or side grades. another example you have Fuso, well the side grade would be Yamashiro, or Ise. You see where i'm going with this, it would enable the lower tiers to get some relevance again ,some will to research and staing encintive, and in total the upsides i think this move can bring is but a few: -possibility of more ships added -more diversity through lower tiers -eliminating WG's predicament of more and more currencies -slow down or stop the ''next ship has to be better or OP'' -populate lower tiers more -leveling out the high expirianced players among all tier so ''seal clubbing get's a nerf'' -WG can start eutelising all tiers instead of giving all development resourses to top tiers -make the game more new player freindly -add more as you wish. That is just my opinion of the possibilities of sutch a move, and i know most of you here can add a toon of possibilities and implementations for sutch a move. And since the game is not 1.0....well any idea that can help make WoWs better i think deserver a thread and a opinion, i gave my idea and i would love to hear you opinions on it. M.D. wishing you all happy hunting's
  3. SamuraiShakaViking


    Trying a constructive suggestion. ( Borrowing from NoZoups recommendations. Split lines in relevant tech trees, to make battlecruisers a grindable branch line. There's no shortage of historical actual real ships for wows time frame. (why need NTC research bureau wot (waste of time) and presume subs will be new line too. Bizarre to regress (backwards) with NTC , when they should grow expand and modernise the game horizontal ly. And improve quality of life, eg UI issues etc Be cool to try bring back some pertinent historical relevance too. (Ref to drachinifel) If they gonna shake up the entire game further, even as cv rework becomes "years of the cv" re- rework of a reworked rework, might as well shake rattle n roll it up further good n proper... That's all folks.
  4. vojtaruner

    Fan made German submarine tech tree

    Hello everybody, I have put together history and possible implementation of the German submarines in World of Warships. Please keep in mind that this is just fan made, not official news of upcoming new ships. Also I apologize for any grammar mistakes, english is not my native tongue. I would love to see submarines in WoWs, but I also don't want to destroy this game. If Wargaming wants to implement submarines in Random battles, then they need to do it carefully. Also, I think that minelayer submarines won't make it into the game. Please keep in mind, that submarine's characteristics (speed,...) are historically accurate and will be (most likely) changed. Reason is simple- speed of submarines is low and if they want to be competitive, it should be changed. However, speeds of submarines, which are showed here, are good if you want to compare submarines from different tiers. Adding submarines in game is only possible after the other issues in the current state of game are solved. It is hard to say how would look submarine branch, if it make it into the game, because there isn't any other submarine branch to compare these submarines to. If submarines would be implemented in game, I bet, that German tech tree would be the first that comes to mind. Also, if submarines come to the game, all ships should be adapted (anti-submarine warfare...). I think that submarines could have the same mechanics for reloading the torpedoes as in Halloween event. However, the maximum depth, where can be submarine submerged, could be changed from tier to tier or by upgrading the hull of submarine. At the beginning, submarines could have only 2 different depth levels, where they can be submerged. At higher tiers, for example Type VIIC or Type IX, they could have maybe 4 different depth levels. If submarine runs out of air, she would be forced to the surface, where she begins to replenish her air supplies. I start my tech tree at tier IV. Reason for that is simple. At tier IV, new players have a decent knowledge of game mechanics, so if they meet submarines, they should be capable to counter them or know approximately how to react and they know their ships quite well. Main line: Tier IV Type II Displacement: -surfaced: 254 t (Type IIA) 279 t (Type IIB) -submerged: 303 t (Type IIA) 328 t (Type IIB) Length: 40.90 m (Type IIA) 42.70 m (Type IIB) Beam: 4.081 m (both hulls) Draught: 3.83 m (Type IIA) 3.90 m (Type IIB) Speed: -surfaced: 13 knots (Type IIA) 13 knots (Type IIB) -submerged: 6,9 knots (Type IIA) 7 knots (Type IIB) Secondary armament: none (both hulls) Torpedoes: -bow: 3 × 53.3 cm (21 in) torpedo tubes (both hulls) AA defence: Short range: none (Type IIA) 1x20mm (Type IIB) Quick history: The Type II U-boat was designed by Nazi Germany as a coastal U-boat, modeled after the CV-707 submarine, which was designed by the Dutch dummy company NV Ingenieurskantoor voor Scheepsbouw den Haag (I.v.S) (set up by Germany after World War I in order to maintain and develop German submarine technology and to circumvent the limitations set by the Treaty of Versailles) and built in 1933 by the Finnish Crichton-Vulcan shipyard in Turku, Finland. It was too small to undertake sustained operations far away from the home support facilities. Its primary role was found to be in the training schools, preparing new German naval officers for command. It appeared in four sub-types. Notes: I wanted something simple to begin this branch with. That's why I've chosen training coast submarine from WWII, instead of WW I submarine. In World of Warships: There would be 2 hulls: Type II A and Type II B This is simple submarine. She is small, maneuverable with great concealment and forward facing torpedoes. She can't be underwater for long time, but she can replenish here air quickly(-> friendly towards beginners). Type II Tier V Type U 66 Displacement: -surfaced: 791 t -submerged: 933 t Length: 69.50 m Beam: 6.30 m Draught: 3.79 m Speed: -surfaced: 16.8 knots -submerged: 10.3 knots Secondary armament: 1x8.8 cm SK L/30 naval gun Torpedoes: -bow: 4x1 45 cm (17.7 in) -stern: 1x1 45 cm (17.7 in) AA defence: Short range: none Quick history: The Type U 66 was a class of five submarines or U-boats operated by the German Imperial Navy (German: Kaiserliche Marine) during World War I. The class is alternately referred to as the U-66-class or the Type UD. The class was built by Germaniawerft of Kiel to their 506d design as the U-7-class for the Austro-Hungarian Navy. The five boats were sold to the Imperial Germany Navy at the beginning of World War I when it was thought impossible for the submarines to reach the Mediterranean for delivery to Austria-Hungary. All five boats saw active service, and four sank 18 or more ships. Only U-68, sunk six days into her first war patrol in March 1916, had no successes. Two other boats, U-66 and U-69 disappeared in 1917. The remaining two U-boats, U-67 and U-70, were surrendered to the United Kingdom and were broken up by 1921. Notes: 8.8 cm (3.5 in) SK L/30 deck gun, later replaced by 10.5 cm (4.1 in) SK L/45 deck gun This is the only submarine from WWI in this tech tree (not counting premium). I wanted more WWI submarines, but I found it difficult to integrate these submarines. However, I think later, I could make alternative beggining of this branch, where these submarines could be. Why did I choose Austro-Hungarian submarine, that was in service of Germany? I wanted to prepare players for stern torpedoes. Here is only 1, but later there are 2 for example (Type IX). If you don't want to use stern torpedoes, then you lose only 20% of your fire power (4 bow, 1 stern torpedo tubes). Later, for example on Type I or Type IX, you would lose 33% of your fire power (4 bow, 2 stern torpedo tubes). This ship should prepare you for stern torpedoes on higher tier. In World of Warships: In comparison to previous tier, Type U 66 has more torpedoes, secondary armament (still, you shouldn't rely on secondaries), speed, hitpoints an can stay longer submerged. However, this comes at a cost. She has worse concealment, worse damege per torpedo hit, turning radius and takes longer to replenish her air. Type U 66 Tier VI Type I Displacement: -surfaced: 862 t -submerged: 982 t Length: 72.39 m Beam: 6.21 m Draught: 4.30 m Speed: -surfaced: 17.7–18.6 knots -submerged: 8.3 knots Secondary armament: 1x10.5 cm (4.1 in) SK C/32 naval gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: The Type I U-boat was the first post–World War I attempt by Nazi Germany's Hocheseeflotte to produce an oceangoing submarine. Only two Type IAs were built. Although the boats did not have any major design faults, they were known to be difficult to handle due to their poor stability and slow dive rate. The type was based on the design of the Finnish Vetehinen class and the Spanish Type E-1. The design later served as a basis for the development of other types of boats, primarily the VII and IX classes. Constructed by Deschimag in Bremen, the first Type IA was launched on 14 February 1936. In 1940, the boats were called into combat duty due to the shortage of available submarines.Both boats experienced short, but successful combat careers. U-25 participated in five war cruises, sinking eight enemy ships. On 3 August 1940, while on a mine laying mission near Norway, U-25 struck a mine and sank with all hands on board. U-26 carried out eight war cruises, sinking three merchant ships and damaging one British warship on its first mission laying mines. On its second war cruise it became the first U-boat during World War II to enter the Mediterranean Sea. On its eighth war cruise the boat sunk three merchant ships and damaged another ship the next day. The attack on this ship led to severe depth-charging by two British warships, including HMS Gladiolus. Unable to dive, U-26 was forced to surface where she was bombed by a Sunderland flying boat. The crew scuttled the submarine and were rescued by Allied warships. Notes: Beginning of WWII submarines (not counting tier IV) In World of Warships: In comparison to previous tier, Type I has more torpedoes with better damage, hit points and surface speed. However, she has worse speed, while submerged, worse concealment and maneuverability. Type I Tier VII Type VII A Displacement: -surfaced: 626 t -submerged: 745 t Length: 64.51 m Beam: 5.85 m Draught: 4.37 m Speed: -surfaced: 17 knots -submerged: 8 knots Secondary armament: 1×1 8.8 cm (3.46 in) deck gun Torpedoes: -bow: 4x1 53.3 cm (21 in) torpedo tubes -stern: 1x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 1x20mm C/30 Quick history: These boats, designed in 1933-1934, were the first of a new generation of German attack U-boats known, as Type VII, they were popular with their crews and very agile on the surface. They also had a much more powerful striking power than the smaller Type II's. They had 5 torpedo tubes (4 at the bow) and would carry 11 torpedoes onboard or 22 TMA (=33 TMB) mines. They also had the effective 88mm fast-firing deck gun with about 160 rounds of ammunition. Notes: Maybe she could have 2 hulls- Type VII A and Type VII B? For now, she has only one- Type VIIA. In World of Warships: Even though Type VII A has one torpedo tube less, she has better DMP, thanks to faster reload. She also has better concealment. Her speed is slightly lower, but she has much better maneuverability than Type I and more air. Type VIIA Tier VIII Type VII C Displacement: -surfaced: 769 t (Type VIIC) 999 t (Type VIIC/42) 769 t (U-Flak) -submerged: 871 t (Type VIIC) 1099 t (Type VIIC/42) 871 t (U-Flak) Length: 67,2 m (Type VIIC) 68,7 m (Type VIIC/42) 67,2 m (U-Flak) Beam: 6.20 m (Type VIIC) 6,85 m (Type VIIC/42) 6.20 m (U-Flak) Draught: 4.74 m(Type VIIC) 5 m (Type VIIC/42) 4.74 m(U-Flak) Speed: -surfaced: 17.7 knots (Type VIIC) 18,6 knots (Type VIIC/42) 17.7 knots (U-Flak) -submerged: 7.6 knots (Type VIIC) 7,6 knots (Type VIIC/42) 7.2 knots (U-Flak) Secondary armament: 8.8 cm SK L/30 naval gun (Type VIIC) none (Type VIIC/42) 8.8 cm SK L/30 naval gun (U-Flak) Torpedoes: -bow: 4x1 45 cm (17.7 in) (all hulls) -stern: 1x1 45 cm (17.7 in) (all hulls) AA defence: Short range: 1x1 20mm C/30 (Type VIIC) 1x4, 2x2 20mm (Type VIIC/42) 2x4 20mm Flakvierling 38 (U-Flak) Medium range: 1x1 37mm canon Flak M42 (U-Flak) Quick history: The VIIC was the workhorse of the German U-boat force in World War Two from 1941 onwards and boats of this type were being built throughout the war. The first VIIC boat being commissioned was the U-69 in 1940. The VIIC was an effective fighting machine and was seen in almost all areas where the U-boat force operated although their range was not as great as the one of the larger IX types. Notes: The Type VIIC/42 was designed in 1942 and 1943 to replace the aging Type VIIC. It would have had a much stronger pressure hull, with skin thickness up to 28 mm, and would have dived twice as deep as the previous VIICs. These boats would have been very similar in external appearance to the VIIC/41 but with two periscopes in the tower and would have carried two more torpedoes. Contracts were signed for 164 boats and a few boats were laid down, but all were cancelled on 30 September 1943 in favor of the new Type XXI, and none was advanced enough in construction to be launched. U-Flak Four VIIC boats were modified for use as surface escorts for U-boats departing and returning to French Atlantic bases. These "U-Flak" boats were U-441, U-256, U-621, and U-953. Conversion began on three others (U-211, U-263, and U-271) but none was completed and they were eventually returned to duty as standard VIIC attack boats. In World of Warships: There would be 3 hulls- Type VII C - stock hull - Type VIIC/42 -better surface speed, more hit points but no secondary gun (compare to VIIC) - "U-Flak"- more hit points (but slightly less than Type VII/42) - better AA defence - Defensive AA fire consumable-> more survivable against CVs - slightly worse speed, while underwater All 3 hulls would have faster reload, slightly worse concealment and more air in comparison to Type VIIA. I like, when players can choose their style of play. Type VIIC Tier IX Type IX Displacement: -surfaced: 1,032 t (Type IXA) 1,120 t (Type IXC) 1,610 t (Type IXD2) -submerged: 1,153 t (Type IXA) 1,232 t (Type IXC) 1,799 t (Type IXD2) Length: 76.50 m (Type IXA) 76.50 m (Type IXC) 87.58 m (Type IXD2) Beam: 6.51 m (Type IXA) 6.76 m (Type IXC) 7.50 m (Type IXD2) Draught: 4.70 m (Type IXA) 4.70 m (Type IXC) 5.35 m (Type IXD2) Speed: -surfaced: 18.2 knots (Type IXA) 18.2 knots (Type IXC) 20.8 knots (Type IXD2) -submerged: 7.3 knots (Type IXA) 7.3 knots (Type IXC) 6.9 knots (Type IXD2) Secondary armament: 1 × 10.5 cm (4.1 in) SK C/32 deck gun (all hulls) Torpedoes: -bow: 4x1 53.3 cm (21 in) (all hulls) -stern: 2x1 53.3 cm (21 in) (all hulls) AA defence: Short range: 1x2 20mm FlaK 30 AA guns (Type IXA) 1x2 20mm FlaK 30 AA guns (Type IXC) 1x1 20mm FlaK 30 AA gun (Type IXD2) Medium range: 1×1 37mm (1.5 in) SK C/30 AA gun (all hulls) Quick history: The Type IX U-boat was designed by Nazi Germany's Kriegsmarine in 1935 and 1936 as a large ocean-going submarine for sustained operations far from the home support facilities. Type IX boats were briefly used for patrols off the eastern United States in an attempt to disrupt the stream of troops and supplies bound for Europe. It was derived from the Type IA, and appeared in various sub-types. Notes: Type IXD was significantly longer and heavier than the IXC/40. It was faster than the IXC but at the cost of slightly reduced range. There were three variants: the IXD1, IXD2 and IXD/42. Also- Tier IX is Type IX :) In World of Warships: In comparison to previous tier, Type IX has more torpedoes, better AA (but worse than U-Flak hull), more hit points, air, better secondary armament, worse concealment, worse maneuverability. There are 3 hulls: Type IXA- stock hull Type IXC- more hit points, faster reload for torpedoes, slightly more air Type IXD2-more hit points -slightly faster reload (but little bit worse than TypeIXC) -worse maneuverability and concealment (compare to both hulls) -faster on surface, slower while submerged Type IX Tier X Type XXI Displacement: -surfaced: 1,621 t -submerged: 1,819 t Length: 76.70 m Beam: 8 m Draught: 6.32 m Speed: -surfaced: 15.6 knots -submerged: 17.2 knots Secondary armament: none Torpedoes: -bow: 6×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: 2x2 20 mm C/30 anti-aircraft guns Quick history: They were the first submarines designed to operate primarily submerged, rather than spending most of their time as surface ships that could submerge for brief periods as a means to escape detection. They incorporated a large number of batteries to increase the time they could spend under water, to as much as several days, and they only needed to surface to periscope depth for recharging via a snorkel. The design included many general improvements as well: much greater underwater speed by an improved hull design, greatly improved diving times, power-assisted torpedo reloading and greatly improved crew accommodations. Notes: The pinnacle of German engineering. In World of Warships: In comparison to previous tier, Type XXI has massive forward fire power (but no secondary armament), better concealment than Type IXD2, little bit more hit points (in comparison to Type IXD2), more hit points than Type IXA and Type IXC. She also has better maneuverability and more air (slightly), but most importantly - she has much better speed, while submerged. Type XXI Alternative branch If you want more agressive style gameplay. Characteristics of this alternative branch: -less hit points -less fire power and AA -much better concealment -less air, but with faster replenishment -fast torpedo reload -fast speed, while submerged Tier IX Type XXIII Displacement: -surfaced: 234 t -submerged: 258 t Length: 34.68 m Beam: 3.02 m Draught: 3.66 m Speed: -surfaced: 9.7 knots -submerged: 12.5 knots Secondary armament: none Torpedoes: -bow: 2×1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: When development began on the Type XXI U-boat in late 1942, it was proposed to simultaneously develop a smaller version incorporating the same advanced technology to replace the Type II coastal submarine. The Type XXIII had an all-welded single hull, the first submarine to use such a design. As with the Type XXI, the Type XXIII was intended to be constructed in sections, various modules being produced by different subcontractors. Of the 280 submarines ordered, only 61 entered service, and only 6 ever carried out a war patrol. Notes: In game, speed on surface would be higher. Maybe she could have freezing torpedoes (if you don't know, what it is, look at the Halloween event in 2018)? In World of Warships: In comparison to tier IX counterpart- Type IX: Type XXIII has worse speed on surface and better speed when submerged and much better maneuverability. Type XXIII has no AA or secondary armament. Type IX has more air, that replenises more slowly. Type XXIII has better concealment. Type IX has much more torpedoes, but they reload slower. Type XXIII Tier X Type XVII B Displacement: -surfaced: 312 t -submerged: 337 t Length: 41.45 m Beam: 4.50 m Draught: 4.30 m Speed: -surfaced: 8.8 knots -submerged: 5 knots (electric drive) 25 knots (HTP drive) Secondary armament: none Torpedoes: -bow: 2x1 53.3 cm (21 in) torpedo tubes AA defence: Short range: none Quick history: The Type XVII U-boats were small coastal submarines that used a high-test peroxide propulsion system, which offered a combination of air-independent propulsion and high submerged speeds. The Type XVIIA submarines were found to be very hard to handle at high speed, and were plagued by numerous mechanical problems, low efficiency, and the fact that a significant amount of power was lost due to increased back pressure on the exhaust at depth. Also, the length to beam ratio was too low, resulting in an unnecessarily high drag. All three completed Type XVIIB boats were scuttled by their crews at the end of World War II. Notes: Type XVII B shouldn't have permanent speed of 25 knots, while under water. It would be hard to kill her. In World of Warships: Same armament as Type XIII, but with slightly faster reload and slightly more air. Big difference is speed. She can have speed up to 25 knots (HTP drive), while submerged. This is little bit too much, so I think I have a solution. This speed could be achived only, if "HTP drive" consumable would be active. This consumable has infinite charges, but has cooldown of 60 seconds (+-, I can't say if it is too long or short...) and it would be active for 30 seconds (again, don't know if it is too much or too short...). Type XVII Premium: Tier V Type U 151 Displacement: -surfaced: 1,512 tones -submerged: 1,875 tones Length: 65.00 m Beam: 8.90 m Draught: 5.30 m Speed: -surfaced: 12.4 knots -submerged: 5.2 knots Secondary armament: 2x1 150 mm (5.9 in) SK L/45 deck guns Torpedoes: -bow: 2x1 50 cm (20 in) bow torpedo tubes AA defence: Short range: none Quick history: Type U 151 U-boats were a class of large, long-range submarines initially constructed during World War I to be merchant submarines and later used by the Kaiserliche Marine (Imperial German Navy). They had a cruising range of around 25,000 nautical miles (46,000 km; 29,000 mi). Notes: This wouldn't be the only premium submarine. Germany has many special submarines. In World of Warships: This submarine rely more on her secondary armament. Every other submarine has secondary armamenr more as last solution, rather then a weapon. She has more hit points, worse concealment, worse maneuverability than her tier V counterpart. Type U 151 Summary: This tech tree has can be divided into: -starting submarines for begginers -proper (and bigger) ocean submarines- Type VII -high tier submarines- big ocean submarines and agressive submarines General characteristics of this tech tree: -good mix of maneuverability, speed, hit points (exept fo alternative branch) and torpedo armament -submarines would have less hit points that destroyers-> the least hit points from game (exept for Type U 5151). However, thanks to small size and good concealment and mainly to ability to be submerged, they aren't that easy to kill. Usually, I want to compare my fan-made tech tree to other branches, but here it is impossible. If submarines would be implemented in WoWs, there would be a lot of changes: -captain skill -new anti-submarine warfare -new styles of gameplay -rework of maps One thing is certain, if we will see submarines in WoWs or not, that will reveil only the time. If I could choose only 1 submarine, that I want to play, than it would be Type VIIC - classic German submarine, robust, efficient, time-tested... German Tech tree- Submarines I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. I apologize for any grammar mistakes, english is not my native language. Sources of information: Books: Encyklopedie válečných lodí- Naše vojsko Německé válečné ponorky 1939-1945 Websites: https://en.wikipedia.org/wiki/Type_XVII_submarine https://en.wikipedia.org/wiki/Type_XXI_submarine https://en.wikipedia.org/wiki/Type_XXIII_submarine https://en.wikipedia.org/wiki/Type_VII_submarine https://en.wikipedia.org/wiki/Type_I_submarine https://en.wikipedia.org/wiki/Type_II_submarine https://en.wikipedia.org/wiki/Type_IX_submarine https://en.wikipedia.org/wiki/Type_Type_U 66_submarine
  5. Zdravím, Tahle věc mi už nějakou chvíli kvasí v hlavě. V poslední době se ve hře objevuje čím dál tím více bitevních křižníků. Popravdě, podle mě je už teď ve hře dostatek lodí s charakteristikami někde mezi křižníky a bitevními loděmi, že je na čase separovat je jako samostatnou classu + vytvořit pro ně extra vývojové větve tam kde je to možné - což minimálně v případě DKM a RN možné určitě je. Osobně bych si do třídy "bitevních křižníků" dovolil zahrnout i panzerschiffe (třída Deutchland a její plánovaný nástupce Kreuzer P) a americký "velký křižník" Alaska - prostě cokoliv co stojí někde mezi křižníky a bitevními loďmi a zároveň není tak úplně ani jedno z toho. A jelikož DKM byla ve hře dříve než RN, dovolil bych si začít návrhem větve bitevních křižníků Deutches Kriegsmarine (resp. Kaiserliche Marine v případě nižších tierů). Pusťme se tedy do toho: Tier IV: S.M.S. Blücher První loď v linii vlastně není tak úplně bitevní křižník, ale v kontextu nižších tierů tuto definici dostatečně naplňuje. Navržený jako reakce na britské bitevní křižníky třídy Invincible se jednalo o poměrně dobře pancéřovaný chráněný křižník se silnou hlavní baterií tvořenou dvanácti 210mm děly v šesti věžích (jedna na přídi, jedna na zádi, dvě po každém boku, podobně jako na S.M.S. Nassau). Pancéřový pás dosahoval maximální síly 180mm, sekundární baterie byla tvořena početnými děly ráže 150 a 88 mm. Konstrukční rychlost byla 25,4 uzlů. Obecně tedy charakteristiky pěkně uprostřed mezi bitevními loďmi a křižníky na tieru IV. Tier V: S.M.S. Von Der Tann První skutečný bitevní křižník německého námořnictva byl vyzbrojen baterií osmi 28cm děl v podobné "cikcak" konfiguraci jako věže bitevní lodi Kaiser, oproti tehdejším britským bitevním křižníkům obětujícím pancíř za účelem maximalizace palebné síly a rychlosti se jednalo o spíše slaběji vyzbrojenou ale relativně dobře pancéřovanou loď (pancéřový pás až 250mm) s nijak extrémně vynikající, ale relativně rozumnou úrovní mobility (max. rychlost cca 27,5 uzlů). Sekundární výzbroj byla stále tvořena 150mm děly v kasematách a 88mm dvouúčelovými děly na palubě. Tier VI: DKM Deutchland Starší sestra lodi Graf Spee, která je všem hráčům WoWS dobře známá už dva roky. Jednalo se o naplnění omezení daných Versailleskou dohodou, kdy byl výtlak lodí omezen na 10000 tun a ráže děl na 280mm. V kontextu herní linie jde o bod, kdy se filozofie vývojové větve přesouvá od těžce pancéřovaných lodí 1. sv. války k lehkým, vysoce mobilním bitevním křižníkům určeným k napadání nepřátelských konvojů a lehčích lodí taktikou "udeř a uteč". Po stránce pancéřování, výzbroje a mobility prakticky totožná s Graf Spee, lišila se jen jinou konstrukcí nástavby a po modernizaci tzv. "atlantickou přídí" (v kontextu hry možno jako design "B" trupu) + postupně modernizovanou lehkou protiletadlovou baterií. Tier VII: Kreuzer P Tady už začínají papírové designy. Já vím, já vím, málokdo je má rád, ale bez nich se leckterá linka prostě nedá postavit, navíc v případě DKM se jednalo o celou řadu různých designů lodí všemožných typů v rámci "plánu Z" a většina z nich byla dost detailně zpracovaná. Kreuzer P byl navržený jako třída dvanácti jednotek a jednalo se o nástupce třídy Deutchland. Hlavní baterie byla ve stejné konfiguraci 2x3 jako u Deutchlandů, ale namísto starých SK C/28 se jednalo o modernější SK C/34 známé z třídy Scharnhorst (první tři lodi měly dokonce dostat přímo zbraně z lodí Scharnhorst a Gneisenau po jejich plánovaném přezbrojení na 380mm baterii). Sekundární baterie měla být oproti Deutchlandům soustředěna do dvou věží v superpozici nad věžemi hlavní baterie a torpédomety byly redukovány na 2x3 a přesunuty doprostřed lodi. Tier VIII: Schlachtkreuzer O (1) Návrh bitevního křižníku určeného k samostatným operacím, jednalo se o poměrně velkkou loď vyzbrojenou hlavní baterií ve třech věžích. Co se výzbroje týče objevilo se postupně několik návrhů s ráží děl od 280 do 380mm a předpokládanou maximální rychlostí až 35 uzlů. Několik z těchto návrhů jsem vybral jako zástupce posledních tří tierů s postupně sílící výzbrojí. Na tieru VIII by byl adekvátní návrh lodi s lehkým pancéřováním (pás max. 190mm) a výzbrojí tří věží po třech dělech ráže 280mm doplněnou sekundární baterií ráže 150mm, dvouúčelovými děly ráže 105mm a dvěmi třírannými torpédomety Tier IX: Schlachtkreuzer O (2) Jako přirozená protiváha lodí Kronstadt a Alaska by se nabízela verze návrhu třídy O vyzbrojená hlavní baterií děl SK C/39 ráže 305mm. Jednalo se o plánovanou výzbroj budoucích bitevních křižníků, jejíž vývoj byl ukončen po tom, co bylo rozhodnuto vyzbrojit je děly ráže 38cm použitými na třídě Bismarck. V kontextu hry by asi nejlepší volbou byla volitelná konfigurace, buď 3x3 305mm děla nebo 3x2 380mm děla se stejnou penetrací, poškozením, úsťovou rychlostí a dalšími parametry vázanými na střelu samoznou jako u lodí Gneisenau a Bismarck, ale s předvídatelnějším rozptylným obrazcem za cenu kratšího dostřelu +rychlostí nabíjení optimalizovanou pro IX. tier. Tier X: Schlachtkreuzer O+ Tady se musím přiznat, úplně vymyšlený design na bázi Schlachtkreuzer O. Na druhou stranu totéž se dá říct o Grosser Kurfürst, République, Conqueror, a vůbec spousta tier X lodí s jen hrstkou čestných vyjímek, takže bych v tom pro účel hry neviděl problém. Jednalo by se o design s pancířem srovnatelným s Schlachtkreuzer O vyzbrojený baterií devíti 380mm děl ve třech věžích Herní styl: Společnou vlastností většiny německých bitevních křižníků byla poměrně silná sekundární baterie děl ráže 150mm, což mě přivedlo na myšlenku možnosti konfigurovat lodi tak, aby bylo možno tuto vlastnost s výhodou využít. Nemluvím teď o dostřelu na úrovni francouzských a německých bitevních lodí, ale o dostatečně dlouhém dostřelu tak, aby se vyplatilo investovat do jejího posílení pro boj zblízka. Zároveň pro ty, kdo preferují možnost obrany před nepřátelskými letadly by u vyšších tierů mohl být k dispozici alternativní "C" trup, který by obětoval dostřel sekundární baterie (a někdy i přímo měnil "hladinové" zbraně za dvouúčelové) pro posílení protiletadlové výzbroje. Nakonec, můj osobní návrh ikony pro označení bitevních křižníků:
  6. So, first of all: Hello and please excuse my english, as well as any inevitable typos below. It's not my 1st language, but i believe it's enough to get the message around, so let's get to the point: This topic is basically translation of my previous, similar one in czech forums. I may or may not add or change some bit here and there, but the general message is basically the same for both of those topics. This is just to spread the message a bit further. I have been thinking about this thing for some time now: In recent time there seems to be increasing number of ships in WoWs which one might call "battlecruisers". Truth be told, i believe even now there is enough ships with characteristics somewhere between cruisers and battleships to classify them under separate category and add their own tech branches where possible - which i believe might be for the DKM and RN trees. Personally i would classify as "battlecruisers" every ship, which combines characteristics from both classes, be it german "Pocket battleships" or american "Large Cruisers" of the Alaska-class. Also, ships which were technically battlecruisers but in effect were not really much different drom fast battleships (like Kongo, Eitel Friedrich, Hood or Amagi) would not be included in the battlecruiser class for ballance and tech tree continuity purposes. And since DKM tech tree is older than the Royal Navy one, i would like to present my suggestion for the battlecruiser line of the Deutches Kriegsmarine (or Kaiserliche Marine for the lower tiers), so let's get to it: Tier IV: S.M.S. Blücher First ship of the branch is not actually battlecruiser per se, but among the low tier ships it fits the definition well enough: Designed as counterpart to british Invincible-class battlecruisers, the Blücher was the last protected cruiser of german navy armed with twelve 210mm guns in six turrets (one fore, one aft, 2+2 wing turrets, much like the Nassau), secondary battery of numerous 150mm and 88mm guns and quite reasonable armor, with belt thickness up to 180mm. Its max speed was 25,4 knots. Those characteristics all fit pretty well between cruisers and battleships of tier IV. Tier V: S.M.S. Von Der Tann First proper battlecruiser of the german navy. It was armed by 8 280mm guns arranged in "zigzag" configuration, much like the german battleship Kaiser. In comparison to british idea of battlecruiser, which sacrificed armour to max out speed and firepower, german battlecruisers had a bit lighter armament, but considerable amount of armor (belt thickness up to 250mm) with not exactly stellar, but quite reasonable max speed of 27,5 knots. Secondary armament was still composed of 150mm and 88mm guns mounted in casemates and dual purpose mounts respectively. Tier VI: DKM Deutchland The older sister of Graf Spee, which is well known to WoWs community for at least two years now. It was built to fulfill the versailles treaty limits, which limited new german ships to 10000 tons of displacement and their main battery armament to 11". In WoWs, Deutchland would mark the point where the design philosophy would shift from heavily armored ships of the 1st world war to highly mobile commerce raiders and cruiser hunters of World War 2, best suited for the "hit and run" tactics. Armor and armament-wise, Deutchland was basically identical to Graf Spee and differed mostly visually by different superstructure design and later after its modernisation, bu the "atlantic bow" (in-game this might reflect on B-hull) + throughout the war steadily upgraded light AA armament. Tier VII: Kreuzer P Here we actually start with the "paper designs", althrough many of those designs were actually approved for construction and some ships even laid down as part of the "plan Z" fleet, which was supposed to challenge Royal Navy on equal terms. Some people might not like the paper ships, but sometimes you can't actually build whole tree without them and as i said some of those were in really advanced stage of development, so moving on: Kreuzer P was supposed to be twelve unit class of pocket battleships designed as successors to the Deutchlands, sharing the same main battery configuration of two 280mm triplets, but instead of the older SK C/28 guns these ships were supposed to carry the more modern SK C/34 of the Scharnhorst-class, quite literally for the first three ships planned, which were supposed to be armed by guns salvaged from the two light battleships during their scheduled refit with twin 380mm turrets. Secondary battery was to be concentrated to two turrets located in superposition to the main battery. Torpedo armament was to be reduced to two three-barreled launchers about in the middle of the hull's length. Tier VIII: Schlachtkreuzer O (1) Proposed battlecruiser designed for independent commerce-raiding operations was to be large ship with main battery composed of three gun turrets, relatively light armour and design speed of up to 35 knots. Several designs were suggested, with main armament consisting of guns ranging from 280 to 380mm. Several of those designs could fit as the last three tiers of this tech branch, with increasingly more powerful armament: For tier VIII, the most adequate would be one of the first designs armed by 9 280mm guns in three-gun turrets, 150mm secondary battery, 105mm DP guns and two three-barreled torpedo launchers. Tier IX: Schlachtkreuzer O (2) As natural counterballance to Kronstadt and Alaska, tier IX would be occupied by O-class design armed by main battery of 9 305mm SK C/39 guns. This was supposed to be the main armament of german Z-plan battlecruisers, before its development was suspended in favor of using 380mm guns already in production for the Scharnhorst-class and Bismarck-class battleships. In WoWs, best choice could be optional gun loadout of either 3x3 305mm guns or 3x2 380mm guns, which would be in shell performance to Bismarck, but with more predictable dispersion pattern, but shorter main battery range and reload speed optimized for tier IX. Tier X: Schlachtkreuzer O+ Here i must admit, this one would be fabricated design along the lines of O-class, but considering many (not just) tier X ships already in-game are complete fabrications, including Grosser Kurfürst, République or Conqueror, i don't see that big of a problem in this aspect. This would be slightly enlarged O-class design with the same almost cruiser-lever armor, armed by 9 380mm guns in three turrets. Expected play style: Společnou vlastností většiny německých bitevních křižníků byla poměrně silná sekundární baterie děl ráže 150mm, což mě přivedlo na myšlenku možnosti konfigurovat lodi tak, aby bylo možno tuto vlastnost s výhodou využít. Nemluvím teď o dostřelu na úrovni francouzských a německých bitevních lodí, ale o dostatečně dlouhém dostřelu tak, aby se vyplatilo investovat do jejího posílení pro boj zblízka. Zároveň pro ty, kdo preferují možnost obrany před nepřátelskými letadly by u vyšších tierů mohl být k dispozici alternativní "C" trup, který by obětoval dostřel sekundární baterie (a někdy i přímo měnil "hladinové" zbraně za dvouúčelové) pro posílení protiletadlové výzbroje. The common reccuring theme of most german battlecruiser designs was powerful secondary battery consisting of 150mm guns, which lead me to idea for these ships to be configured in a way where the player could build on this feature and in close-range brawls use those guns to his advantage. Now, i'm not talking about the secondary range on par with German or French battleships, but slightly greater range, which, if the player would invest the required captain skills, could enable him to effectively use those guns. At the same time, player who would chose not to emphasise on his ship's secondary surface armament and would actually prefer to have more reliable means to defend himself agains enemy carrier groups could use the optional "C Hull" available on mid-to-high tier ships, which would sacrifice the secondary gun range (and in some cases even exchange "surface" gun mounts for dual purpose or dedicated AA) to improve the performance of the AA battery. The last suggestion for now, my idea of "battlecruiser" class icon: 
  7. EwoudK

    Dutch tech tree

    Hello everybody, I have been researching Dutch warships and ship-designs in an attempt to construct a Dutch tech tree viable for World of Warships. I'm quite confident about my results so I would like to share it with you and ask you for your opinion and feedback. I haven't just listed the ships. I have given each ship a page describing their history, characteristics and possible game play. Now you don't just see what ship I picked at what tier but also why. The following link should take you to the document in which i made my tech tree: https://www.dropbox.com/s/r3q16orzpz8e3l2/Dutch tech tree 2.01.pdf?dl=0 If you have any questions, please ask me, and feel free to share this with others. This is the old Dutch tech tree I made, I have made an improved tech tree here: https://forum.worldofwarships.eu/topic/100513-dutch-tech-tree/
  8. vojtaruner

    Fan made British destroyers tech tree

    Hello everybody, I have put together history and possible implementation of the British destroyers in World of Warships. Please keep in mind that this is just fan made, not official news of upcoming new ship. Also I apologize for any grammar mistakes, english is not my native language. To do list: -find destroyers from tier II to tier X -find alternative destroyer branch -add few premium destroyers Before we start, I want to clarify: On 24th June, Wargaming published on Facebook (World of Warships Development Blog) upcoming British destroyer tech tree. Few destroyers there are the same as in this article. I didn't copy any ideas from anybody. I've started working on this article about half a month ago, so I couldn't copy anything from Development Blog. I was little bit sad when I read the news, not because I was disappointed. No, I would love to see British destroyers in WoWs. The point of this article was supposted to help somebody to see what British destroyers in WoWs could look like and now when we know what ships in tech tree will be, this article loses it's purpose. Anyway, because I've put quite a lot of time to made this article, I decided to publish this anyway. Royal Navy destroyers specialization: Every destroyer tech tree has something unique. Japanese destroyers have amazing torpedoes and good stealth, German destroyers have hydroacoustic search, American destroyers are fast with fast-firing guns and U.S.S.R. destroyers have powerful guns. British destroyers had one very important role- to escort. British destroyers escorted convoys to Malta, Arctic convoys and many other. They protected merchant ship from enemy U-boats and aircraft. Therefore, I would give British destroyers from tier V to tier X Defensive AA fire. This would be extra consumable and wouldn't take place of Engine boost or Smoke generator. Every trait of the ship (such as displacement, armament, speed, torpedoes,...) is historicaly accurate. Their attributes could be changed for balancing reasons. Tier II HMS Lance L-class (Laforey class) Displacement: -standard: 965 tons -full load: 1,300 tons Length: 269 ft (82 m) Beam: 26 ft 9 in (8.15 m) Draught: 9 ft 6 in (2.90 m) Speed: 29 knots (54 km/h) Armament: 3x1 QF 4-inch (101.6 mm) Mk IV guns Torpedoes: 2x2 21 inch (533 mm) torpedo tubes AA defence: Long range: none Medium range: 1 × QF 2 pdr pom-pom Mk. II Short range: none Quick history: She was laid down on 1 August 1912 and launched on 25 February 1914. HMS Lance was assigned to the 3rd Destroyer Flotilla of the Harwich Force, took part in a sweep of the North Sea. On 5 August 1914, Lance and her sister ship Landrail were sent to investigate a report from a trawler of a ship dropping mines. The two destroyers encountered the German minelayer Königin Luise. Lance fired a shell from one of her 4-inch guns at Königin Luise which was the first British shot of the war. The minelayer at first attempted to flee, but when her captain realised that escape was impossible, he ordered her to be scuttled instead. Lance picked up 28 survivors from the German ship. On 28 August 1914, along with the rest of the 3rd Destroyer Flotilla, Lance took part in the Battle of Heligoland Bight. On 17 October 1914 Lance was with her flotilla when it attacked the German Seventh Half Flotilla of torpedo boats off Texel, completely annihilating the German force. On 29 November 1915 Lance took part in a sweep by the Harwich Force into the Skagerrak. In 1916 Lance was transferred to the 9th Destroyer Flotilla. On 1 June 1916, the Harwich force sortied to reinforce the Grand Fleet following the Battle of Jutland. Lance was one of eight destroyers detached to screen the damaged battleship Marlborough. On 13 August Lance was escorting a convoy of seven merchant ships between Britain and the Netherlands when Lassoo was hit by a torpedo from the German submarine U-10.Lance attempted to salvage the stricken destroyer but Lassoo broke in two and sank, with all but four of Lassoo's crew being rescued. In March 1917, Lance transferred to the Sixth Flotilla as part of the Dover Patrol. By October 1917, Lance was part of the Fourth Destroyer Flotilla, based at Devonport, remaining part of this flotilla on 1 December 1918. Lance was laid up under Care and Maintenance at the Nore in December 1919 and was sold for scrap on 5 November 1921. In World of Warships: HMS Lance would be slower destroyer with great concealment and maneuverability. She would be similiar to Umikaze. However, she is slower and has more powerful torpedoes with slightly slower reload. Bad AA defence doesn't matter at this tier. Tier III HMS Valentine (L69) V-class destroyer Displacement: -standard: 1,207 tons -full load: 1,497 tons Length: 312 ft (95.10 m) Beam: 29 ft 6 in (8.99 m) Draught: 10 feet 8 inches (3.25 m) Speed: 34 kn (63 km/h; 39 mph) Armament: 4x1 QF 4 in Mk.V (102mm L/45) guns on mount CP.II Torpedoes: 2x2 21 inch (533 mm) torpedo tubes AA defence: Long range: none Medium range: 1x1 3 inch (76 mm) QF 20 cwt anti-aircraft gun Short range: none Quick history: HMS Valentine was laid down on 7 August 1916 and launched on 24 March 1917. Valentine served with the Grand Fleet, as part of the 13th Destroyer Flotilla and the 6th Light Cruiser Squadron. In October 1917, Valentine was deployed as part of an elaborate anti-submarine operation, in which destroyers and submarines were to be used to drive German U-boats that were returning to port from operations and passing to the east of the Dogger Bank into a large array of mine nets. The operation lasted for 10 days, and British Intelligence believed that three U-boats were probably sunk in the operation. Later that month, Valentine formed part of the destroyer escort to the 6th Light Cruiser Squadron when it was deployed as part of a scheme to attack German minesweepers in the Heligoland Bight. This resulted in the inconclusive Second Battle of Heligoland Bight. An attempt by Valentine and the destroyer Vanquisher to carry out a torpedo attack on German cruisers proved unsuccessful. In 1919, Valentine was deployed to the Baltic Sea as part of the British intervention in the Russian Civil War, which helped to ensure the independence of the Baltic states.In the 1920s, Valentine's twin torpedo tubes were replaced by triple tubes, giving a torpedo armament of six 21 inch torpedoes and the 12-pounder anti-aircraft gun was replaced by a 2-pounder "pom-pom". In 1936, the Admiralty recognised that the Royal Navy had a shortage of escort ships with good anti-aircraft armament. It was decided to convert a number of old destroyers of the V and W classes, now obsolete as fleet destroyers, to perform role of escort destroyers. Two twin QF 4 inch Mk XVI naval gun anti-aircraft mounts were fitted, with a modern fire control system mounted on a new superstructure to direct their fire. Two quadruple Vickers .50 machine gun mounts provided close-in anti-aircraft armament. No torpedo tubes were fitted. After completing work-up, Valentine joined the Nore Command, responsible for East coast convoys, transferring to Dover Command in May. Valentine was one of four destroyers deployed to the Scheldt estuary to support demolition operations and the evacuation of shipping from Antwerp. She was damaged by dive bombers on 15 May 1940, and beached near Terneuzen. 31 of Valentine's crew were killed, with a further 21 injured. Valentine was partly salvaged and broken up in 1953. In World of Warships: HMS Valentine would be closest to Wakatake or Phra Ruang. She has 2x2 533mm torpode tubes (Wakatake or Phra Ruan has the same) but has 1 gun more. Again, she pays for this advantage, and has lower speed. But again, she has great concealment and good maneuverability. Tier IV HMS Lancaster Wickes-class destroyer Displacement: -standard: 1107 tons Length: 314 ft 4 in (95.81 m) Beam: 30 ft 6 in (9.30 m) Draught: 8 ft 8 in (2.64 m) Speed: 35 knots (65 km/h; 40 mph) Armament: 4x1 4"/50 guns (102 mm) Torpedoes: 4x3 21 inch (533 mm) torpedo tubes (2x3 tubes on each side) AA defence: Long range: none Medium range: 1 x 3 in (76 mm)/23 gun Short range: none Quick history: HMS Lancaster was originally US destroyer. USS Philip was laid down by the Bath Iron Works, Bath, Maine, 1 September 1917. After being fitted out at Boston, Philip reported to Commander Squadron Two, Cruiser Force, 1 September 1918, to escort convoy HX–47 across the Atlantic. She was flagship of Submarine Hunting Group stationed at the Coast Guard Station, Cold Spring, Cape May, New Jersey, 28 September – 11 October. Philip supported the trans-Atlantic flight of the NC-1, NC-3, and NC-4, 11 – 19 May 1919. With other fleet units, she had a part in Army experimental firing at Fort Hancock, New York. She then had orders to duty with Squadron 4, Destroyer Force, Pacific Fleet. On 29 May 1922, USS Philip was placed out of commission. When recommissioned 25 February 1930 Philip was attached to Destroyer Squadrons and conducted maneuvers and gunnery practice for the Reserve Force in the San Diego area. In July – August 1934 Philip visited Alaskan ports, and made preparations for the Presidential Fleet Review held at San Diego in September – October 1935. She decommissioned at Destroyer Base, San Diego, 2 April 1937, and recommissioned 30 September 1939 for duty with Division 64, Atlantic Squadron. Departing Key West for New York Navy Yard 23 July 1940, there she was decommissioned 23 October 1940 and turned over to British authorities in the ships for bases exchange, and renamed HMS Lancaster in the Royal Navy. Her name was struck from the Navy List 8 January 1941. As HMS Lancaster, she served as a minelayer and convoy escort in the Royal Navy during World War II, and was reduced to reserve in July 1945. In World of Warships: HMS Lance is basically a Clemson. Therefore, she has the same traits: good guns, lots of torpedoes with shorter range, not so great concealment and bad AA defence. Tier V HMS Amazon (D39) Thornycroft prototype of new design. Displacement: -standard: 1,370 tons Length: 311 ft 9 in (95.02 m) Beam: 31 ft 6 in (9.60 m) Draught: 9 ft 6 in (2.90 m) Speed: 37 knots Armament: 4x1 BL 4.7 in (120 mm) Mk I dual purpose guns Torpedoes: 2x3 21inch (533mm) torpedo tubes AA defence: Long range: 4x1 BL 4.7 in (120 mm) Mk I dual purpose guns Medium range: 2x1 QF 2-pounder Mk.II anti-aircraft guns (2×1) Short range: none Quick history: She was laid down on 29 January 1925, launched on 27 January 1926 and commisioned on 5 May 1927. She spent most of the war up to 1942 escorting North Atlantic and Russian convoys, moving to the Mediterranean and taking part in Operation Pedestal, until returning to home waters in 1943 for the duration of the war. By 1944 she was reduced to acting as a target and was broken up by West of Scotland Shipbreaking at Troon in 1949. In World of Warships: With 4x1 120mm guns, HMS Amazon is better in gun fights than Mutsuki and T-22, but worse than Podvoisky and Jianwei. HMS Amazon has 2x3 21inch (533mm) torpedo tubes which is worse than Mutsuki but better (or at least similiar) to other destroyers. At tier V, British destroyers would have Defensive AA fire consumable which, with great AA guns of this destroyer, would make HMS Amazon destroyer with the best AA defence. She is also fast and maneuverable. However, she still has worse consealment of her predecessor. Tier VI HMS Comet (H00) C-class destroyer Displacement: -standard: 1,397 tons -full load: 1,895 tons Length: 329 ft (100.3 m) Beam: 33 ft (10.1 m) Draught: 12 ft 6 in (3.8 m) Speed: 36 knots Armament: 4x1 QF 4.7-inch Mk IX guns Torpedoes: 2x4 21inch (533mm) torpedo tubes AA defence: Long range: 1x1 – QF 3-inch 20 cwt anti-aircraft gun Medium range: 2 × 1 – QF 2-pounder Mk II AA guns Short range: none Quick history: She was laid down on 12 September 1930 and launched on 30 September 1931. After sea trials in May 1932, Comet was commissioned for service in the 2nd Destroyer Flotilla. On 21 July, she was damaged in a collision with her sister Crescent at Chatham. Following the Italian invasion of Abyssinia, Comet was sent in August 1935 to the Red Sea with the other ships of the 2nd Flotilla. Comet returned to the UK in April 1936 and refitted at Sheerness between 23 April and 29 June. She saw service in the Home and Mediterranean Fleets and the ship spent six months during the Spanish Civil War in late 1936 in Spanish waters. In April 1937 she returned to Portsmouth with Glorious, and on 20 May the ship participated in the Coronation Review of the fleet at Spithead by King George VI. Four days later, Comet began a refit at Portsmouth that lasted until 18 June. On 11 June she was commissioned by the RCN and renamed Restigouche. Restigouche was assigned to the Canadian Pacific Coast and arrived at Esquimalt on 7 November 1938. She remained there until she was ordered to Halifax, Nova Scotia on 15 November 1939 where she escorted local convoys. On 9 June, Restigouche was ordered to Le Havre, France to evacuate British troops, but only found some element of the 51st Infantry division. After returning to England, Restigouche escorted several troop convoys on the last legs of their journeys from Canada, Australia and New Zealand. On 23 June, the ship escorted the ocean liner SS Arandora Star to St. Jean de Luz to evacuate Polish troops and British refugees trapped by the German Army in south-western France. On 25 June 1940, Restigouche helped to rescue crew from light cruiser HMS Calcutta. The ship was transferred to the Western Approaches Command afterwards for convoy escort duties. Whilst guarding the battleship Prince of Wales at Placentia Bay on 8 August, Restigouche damaged her propellers when she struck bottom and required repairs that lasted until October. Other changes made during the war (exactly when these occurred is unknown) included the replacement of 'A' gun by a Hedgehog anti-submarine spigot mortar, exchanging her two quadruple .50-calibre Vickers machine guns mounted between her funnels for two Oerlikon 20 mm AA guns and the removal of her 2-pounder AA gun. Restigouche was assigned to the Mid-Ocean Escort Force when her refit was finished and served with a variety of escort groups. Then she was transferred to 12th Escort Group in early 1944 for anti-submarine operations in the Western Approaches. In June–July 1944, Restigouche patrolled in the English Channel and the Bay of Biscay hunting for German submarines trying to sink Allied shipping. On the night of 5–6 July, the ship and the rest of the 12th Escort Group sank three small German patrol boats off Brest. The following month, the 12th Support Group, including Restigouche, engaged three minesweepers on 12 August, without sinking any. on 14 February 1945 and began escorting local convoys. This lasted until the end of the war in May, after which the ship was used to transfer returning troops from Newfoundland to mainland Canada until she was paid off on 5 October. Restigouche was sold for scrap in 1946. In World of Warships: HMS Comet has more torpedoes that her predecessor (8 in total agains 6), they have higher damage, range and they are little bit faster. Only Fubuki and Shinonome have more torpedoes, Farragut, Ernst Gadae have too 8 torpedoes while Grevny and Fushun has only 6. However, this comes at the price of having the same amount of guns as her predecessor. Every other destroyer in this tier has also 4 guns in total but with better reload time or better damage per shot (with exceptions-Fubuki and Hatsuharu). HMS Comet is again fast, maneuverable and has worse concealment, but not the worst. However, Comet has little bit worse AA defence than her predecessor- Amazon. Tier VII HMS Saumarez (G12) S-class destroyer Displacement: -standard:1,730 tons Length: 363 ft (111 m) Beam: 35 ft (11 m) Draught: 14 ft (4.3 m) Speed: 36.75 knots (68.06 km/h; 42.29 mph) Armament: 4x1 4.7-inch (120-mm) QF Mk IX guns Torpedoes: 2x4 21inch (533mm) torpedo tubes AA defence: Long range: 4x1 4.7-inch (120-mm) QF Mk IX guns Medium range: 2x1 40mm Bofors (1x2) Short range: 8x1 20mm Oerlikon guns Quick history: HMS Saumarez was an S-class destroyer of the Royal Navy, completed on 1 July 1943. As a flotilla leader, her standard displacement was 20 tons heavier than other ships of her class. After working up, the Saumarez was allocated to the 3rd Destroyer Flotilla, Home Fleet, and shortly after to the 23rd Destroyer Flotilla, working with the Arctic convoys. She was one of the escorts which sailed from Iceland on 23 October, taking with them five Russian minesweepers and six Russian motor launches, to bring back from the Kola Inlet thirteen ships which had been there since the Spring. The convoy (RA 54A) sailed from Arkhangelsk on 1 November and arrived in United Kingdom ports on 13 and 14 November without loss. She participated in battle against German battleship Scharnhorst on 26 December. In Operation Neptune, the landings in Normandy in June 1944, Saumarez was Senior Officer's ship of the 23rd Destroyer Flotilla, which gave gun support to Force S in the assault on Ouistreham. Saumarez and the destroyer Onslaught engaged a convoy of three or four minesweepers and one merchant vesseloff St Peter Port, Guernsey on 14 August. Early in January 1945, Saumarez left from the Clyde to rendezvous with the aircraft carrier Formidable and escort her from Alexandria to Colombo. In April,Saumatez participated in bombardment of Oleelhoe, Sumatra. She was part of the Carrier Force in Operation Bishop and then took part in Operation Dukedom, which was mounted to attack a Japanese naval force reported sailing from Singapore on 10 May 1945. Saumarez, Verulam and Vigilant in one division and Venus and Virago in a second, were diverted to intercept the Japanese cruiser Haguro and destroyer Kamikaze. They managed to destroy Haguro but Kamikaze escaped. After war has ended, she returned to UK and then, in March 1946, served in Mediterranean. On 22 October, Saumarez struck a mine, which caused severe damage and 30 deaths among her crew. Saumarez was then moved to Malta, where she remained until September 1950. In February 1948 approval to scrap Saumarez was given. In World of Warships: HMS Saumarez has better AA defence (40mm Bofors and dual-purpose artillery) and higher damage for her torpedoes. She can't have as much torpedoes as Shiratsuyu (with torpedo reload booster) but 8 torpedoes are still decent at this tier. Her main guns are upgraded- faster reload and slightly better damage per shot but she will be defeated by Minsk, Gadjah Mada or Leberecht Maas. She is still fast and maneuverable. Her advantage over her predecesser is better concealment. Tier VIII HMS Lightning (G55) L-class destroyer Displacement: -standard: 1,920 tons Length: 362.5 ft (110.5 m) Beam: 36.7 ft (11.2 m) Draught: 12.5 ft (3.8 m) Speed: 36 knots (66.7 km/h) Armament: 3×2 QF 4.7 inch Mark XI gun L/50 (120 mm), twin mounts HA/LA Mk.XX Torpedoes: 2x4 21inch (533mm) torpedo tubes AA defence: Long range: 3×2 QF 4.7 inch Mark XI gun L/50 (120 mm), twin mounts HA/LA Mk.XX Medium range: 1x4 QF 2 pdr Mk.VIII L/39 (40 mm), quad mount Mk.VII Short range: 4x1 20mm Oerlikon guns Quick history: She was launched on 22 April 1940. She would be the 10th Royal Navy ship to bear the name Lightning. On 25 March 1942, Lightning was adopted by the Borough of Doncaster as part of a Warship Week National Savings plan. She participated in Operation Substance, Operation Halberd, Operation Ironclad and Operation Pedestal. On her last voyage, Lightning left Bône alone, in the evening of Friday 12 March 1943 with nearly 230 weary young men aboard. At 22:15 on 12 March 1943, she was hit by 2 torpedoes, from German Motor Torpedo Boat S-55, 181 men from the crew survived the attack. HMS Lightning was replaced in Force Q by the Polish destroyer ORP Blyskawica. In World of Warships: At this tier British destroyers change to turrets with 2 guns in each of them. Better artillery at this tier is needed, thanks to threat such as Akizuki. She has still 2x4 21inch (533mm) torpedo tubes, but these have improved range, speed and reload time. But, If you want torpedo focus destroyer, than there is still better option- Kagero. HMS Lightning has, thanks to Defensive AA fire, the best AA defence of all tier VIII destroyers (only Akizuki has similiar AA, but doesn't have this consumable). She is still fast (but can't compete with with Kiev) and maneuverable. Her concealment is again not the best and not the worst. Tier IX HMS Jutland (D62) (Originally ordered as Malplaquet, but name changed after launching) Battle-class destroyer Displacement: -standard: 2,480 tonstons (1943) -full load: 3,430 tonstons (1943) Length: 379 ft (116 m) Beam: 40 ft 6 in (12.34 m) Draught: -12 ft 8 in (3.86 m) mean -17 ft 6 in (5.33 m) maximum Speed: 35.75 knots (66.21 km/h) Armament: 2×2 4.5 in guns QF Mark III on mount BD Mk. IV 1×1 single 4.5 in gun QF Mark IV on mount CP Mk. V Torpedoes: 2x5 21inch (533mm) torpedo tubes AA defence: Long range: 2×2 4.5 in guns QF Mark III on mount BD Mk. IV 1×1 single 4.5 in gun QF Mark IV on mount CP Mk. V Medium range: 2×2 40 mm Bofors mounts "STAAG" Mk. II 1×2 40 mm Bofors mounts "utility" Mk. V 2×1 40 mm Bofors mount Mk. VII Short range: none Quick history: HMS Jutland (D62) was named after the Battle of Jutland, the largest naval battle of the First World War. She was ordered in 1943, laid down in 1945 and launched on 20 February 1946. In September 1948, Jutland, in company with the two carriers HMS Theseus and HMS Vengeance on the way to South Africa. After the group's visit to South Africa, they performed a number of naval exercises before returning to the UK in December. In 1950 Jutland was temporarily laid-up, but the following year she returned to active service, seeing service with the Home and Mediterranean Fleets. In 1952, as part of the 4th Destroyer Squadron, Jutland visited the Middle East, during the troubles in Egypt. In 1953 she took part in the Fleet Review to celebrate the Coronation of Queen Elizabeth II and was subsequently placed in Reserve. In 1957, Jutland joined the Home and subsequently the Mediterranean Fleets as part of the 7th Destroyer Squadron. The following year, during a daytime exercise off Malta, Jutland collided with her sister-ship HMS Dunkirk, causing minor damage. In 1961 Jutland was placed in reserve. She was subsequently placed on the disposal list and broken up at Faslane in 1965. In World of Warships: HMS Jutland is the first destroyer with quintuple torpedo tubes. This gives her devastating potential to kill anything with one salvo of torpedoes. Her torpedoes have better damage but remain otherwise the same as torpedoes of her predecessor. Her AA defence is, once again, the best in her tier (with Fletcher). She has only 5 guns, one gun less than Lightning, but they have faster reload and more range. She is quite fast, but it isn't so great at this tier, and maneuverable. Her concealment is again not the best and not the worst. Tier X HMS Daring (D05) Daring-class destroyer Displacement: -standard: 2,830 tons -full load: 3,820 tons Length: 390 ft (120 m) Beam: 43 ft (13 m) Draught: 12.75 ft (3.89 m) Speed: 30 knots (56 km/h; 35 mph) Armament: 3x2 QF 4.5 inch /45 (113 mm) Mark V Torpedoes: 2x5 21inch (533mm) torpedo tubes AA defence: Long range: 3x2 QF 4.5 inch /45 (113 mm) Mark V Medium range: 2x2 40mm /60 Bofors Mk.II 2x1 40mm /60 Bofors Mk.V Short range: none Quick history: The Daring class was a class of eleven destroyers built for the Royal Navy (8 ships) and Royal Australian Navy (3 ships). Constructed after World War II, and entering service during the 1950s. The Daring-class ships were both the largest and most heavily armed ships serving in Commonwealth navies to be classified as destroyers. They were also the last destroyers of the RN and RAN to possess guns as their main armament (instead of guided missiles). The Daring-class destroyers were in service in the RN and RAN from the 1950s to the 1980s. Following decommissioning, two Royal Navy Darings were sold to Peru, which operated one ship until 1993 and the other until 2007. In World of Warships: Her armament changes again to 3x2 layot. However, these guns have insane reload time, even better than Gearin (slightly but still). Her AA defence is, once again, one of the best in her tier. Her torpedoes have more range at the cost of longer reload. At long range gun fight, she will be defeated by Khabarovsk, thanks to "catapult launcher" ballistic curve. However, this can be used for shooting over island while remaining in cover. She has to pay for these advantages. Her speed is one of the lowest but her maneuverability is good enought. Her concealment is decent. Summary: The British destroyers could be divided into these groups: -tier II to III - destroyers with few great torpedoes with fast reload and mediocre artillery -tier IV - destroyer with good artillery and short-range torpedoes -tier V to tier VII - destroyers with great or the best AA defence in their tier, decent artillery and torpedoes -tier VIII to X - destroyers with fast firing guns in twin mountings, one of the best AA defence (or the best) in their tier, great torpedoes and lower speed British destroyers would be somewhere between US and Japanese destroyers. They have great AA defence, better torpedoes than American destroyers but worse than Japanese destroyers. They also have better artillery than Japanese destroyers but (on avarage) slightly worse artillery than American destroyers. I will be glad if you leave your comment below. I hope you enjoyed this article and have a nice day. Resources: Informations: Book- Encyklopedie Válečných lodí od 2. světové války až po současnost, Robert Jackson, Naše Vojsko wikipedia-HMS Lance -HMS Valentine (L69) -HMS Lancaster -HMS Amazon (D39) -HMS Comet (H00) -HMS Saumarez (G12) -HMS Lightning (G55) -HMS Jutland (D62) -HMS Daring (D05) -List of destroyer classes of the Royal Navy Pictures: battleships-cruisers-laforey class wikipedia-HMS Valentine (L69) -Town-class desrtoyer -HMS Amazon (D39) -HMS Comet (H00) -HMS Saumarez (G12) -HMS Jutland (D62) pinterest.uk -HMS Lightning -HMS Daring
  9. Well, long time ago, I created a post with some spanish ships, but now is time to get serious and start writing a decent tech tree. -I will be updating the tech tree as I get my hands on new info (next week I will be going to the Naval Archives here in Spain to gather info on projects and prototypes to fill gaps) -This first post will be for the Tech tree Picture (I know, it is crap, I will try to improve it over time) -Each ships details and description will be posted along the thread -Second answer will be reserved for whatever I could need it -Every (polite and well described) feedback will be welcomed After all this said, lets get to it! Obviously, this is a work in progress Comment/Aclarations section The Reina Regente model in this proposal is the 1911 ship (not any of the other ones) In Blas de Lezo, torpedo tubes are 6 Port and 6 starboard; the MGs are 7mm because they use the 7mm Mauser ammo In Reina Victoria Eugenia, the third hull is a "Hypothetical" configuration Last hull on Almirante Cervera is a "Hypothetical" AA gun layout supplied by germany or built with license The TIII Reina Victoria Eugenia's hull follows its post 1937-38 reconstruction The TVI light cruiser project's second hull AA and secondary layout is a "Hypothetical" combination of licensed built weapons and directed imported ones The TVI heavy cruiser second hull AA layout is a "Hypothetical" configuration Canarias' third hull is the modernized hull and the AA layout is a "Hypothetical" one based on guns Spain already produced or had already bought TVIII-X project AA layouts are hypothetical layouts based on possible configurations taking in account guns at the navy's disposal and optimal placement of the guns
  10. The problem with game development and game mechanics. This thing has irqued me for a while now, but it's hard for me to describe. Doesn't make it easier for me that I'm a non-native English 'speaker' but I will try. I noticed, back when I was still something of a yoloing rookie, that some people disliked WG to (how they described it) "copy+paste an existing ship, make it a premium and slap a price tag onto it". But otoh I also sense some frustration or perhaps resentment or jealousy towards having unique premium ships that have a mechanic that is either unique to non-silver ships or implemented in a more enjoyable way (for example, BBs with torps, this is mostly a premiumship thing). This is not about some of these premium ships that are OP because of these unique sets of game mechanics they possess (like the HMS Winfast or perhaps the Kutuzov) but more broader, in what game mechanics, what tech trees could possible be implemented into the game that add to the game and make a tree unique, have its own flavor. When there's very little tech trees, this is easy. For instance, designating one tree for close combat or brawling and the other for sniping. That way 2 tech tree branches can be differentiated. Adding a third? Lets make it somewhere between those two. But once you start getting more and more lines, the notions of "gimmicky lines" start becomming more obvious due to limitations if how to differentiate tech tree branches enough from each other without using some gimmicks. I don't see gimmicks as a bad development in itself. I believe this is somewhat of a necessity if one is to make lines more distinctive from each other. It adds more flavor to a line of ships, adds unique and more distinguishable lines of ships to the game and overall makes a game like this one more colorfull. Another one is balancing new stuff vs the old stuff. Powercreep is one of them, but one is to be careful when judging a course of actions as being one of purposefully powercreeping in a game like this one, the (lets call them) more unimpressing new premiums get akinda forgotten and relatively little use. In my opinion I think WG has (during the time that I played WoWS, close to a year now which is longer then I ever played WoT in a single go) done pretty good work regarding the balancing of new lines while not messing up too badly (and sometimes quite promptly nerfed some stuff back like the 2 top tier Brit BBs), while adding a unique gameplay mechanic. The Brit HE BBs I think are actually a nice addition to the game, or at least it has good potential. And it's definitely a unique and in my opinion interesting branch. The French BBs were to me a bigger succes regarding how a new and unique line (with respect towards the older stuff) is implemented correctly, I think they hit the spot right in the middle there! Not OP, but certainly not UP. And definitely unique, though personally I would've liked to see Strassbourg as a silver ship but who knows, perhaps someday. But imo I think the French BB line, which added speed boost consumable as a flavor (or gimmick) to this new line, is how balancing is done correctly. A couple of the ships are quite daring (like Lyon and Republique) and would make a line as a whole stand out a bit more, but in itself is not necessary for to make a line interesting enough to receive the wanted attention from players. Adding too much 'exceptions' to the game may even end up clogging up the game with many hundreds or perhaps even thousands of 'unique' playable entities, each with their own specialities, this can be seen in WoT where for me it's totally impossible to learn all of these weakspots, making me feel like "ok, nevermind, forget it, I'm out!". At some point one can get fed up with the artificially created 'unique' content, which is a trapping pit filled with spears one would not want to trap onself into when adding game content. One wouldn't want to make the game something that is ridiculous, even though WoWS is more an arcade game then a simulator. The really silly stuff can be confined to events, I think it's proven that this works very nicely with the ingenious halloween event from last year Long introduction, but this has been in the works for a while now. On to the gimmicky part Some new ones may get tested once in a while (like the reload booster during last halloween event, now getting added to Jean Bart) What kinds of gimmicks could be feasable to add to this game? So which unique consumables do we have? Here's a quick breakdown: - Damage Control Party - Repair Party (this one is the heal) - Smoke Generator - Engine Boost - Hydroacoustic Search (sees ships and torps in relative near proximity, relatively long duration) - Surveillance Radar (sees ships in relative wide area, short duration) - Defensive AA Fire - Torpedo Reload Booster - Spotting Aircraft - Catapult Fighter These ones here can be kinda lumped into an armament category: - Defensive AA Fire - Torpedo Reload Booster - Spotting Aircraft - Catapult Fighter Now we will be seeing a new one here, primary armament reload booster. But how about a secondary armament booster for some new brawler ships? (I'm not suggesting the speculated new German BC line, I'd prefer these have the earlier mentioned torps but this is kinda wishful thinking). Or something which I believe is not a first time mention, a consumable that lays a couple mines (perhaps in a similar fashion that puffs of smoke are laid) that last for a certain duration and can be spotted with hydro or only when really up close? - Secondary armament reload booster - Minelaying Hydroacoustic Search and Surveillance Radar use a unique game mechanic, I presume DefAA uses the same one but may kill aircraft, and smoke is possibly also using similar game mechanics. One possible new consumable could be a radar jammer but lets not get into that I wouldn't want it myself unless it's for some event or something - Radar jammer With the smoke there are already a couple variations using the same game mechanics, smaller puffs that are generated for a longer while while some ships (mainly Brits) have fewer puffs but are MUCH bigger. One unique one is the very short duration one that is basically meant to cover a ship instead of laying a smoke screen (Perth for example, iirc). One game mechanic that could be conceived is a puff of smoke that acts basically like the thunderstorms in Hermes, making accuracy towards ships inside this weird puff of smoke worse. But to me it doesn't fit into the game, or at least how things are right now, dunno if I'd want this one but it could kinda aleviate the radar meta). - Distracting Magic Stuff Accuracy Generator, or possibly make existing smokes a bit like this to aleviate the radar meta. Another one could be a consumable that lays anti-torp nets that last for a little while. This hypothetical consumable could somehow make it into the game without ruining the flavor of the game. I think this one might actually be interesting, though I'm not knowledgable enough to know if it's even possible to implement into the game right now due to engine limitations. - Torpedo Nets (stops movement of torps only, both friendly and enemy torps) Then there's the speed boost. How about a skill that is kinda like speed boost, but has a small area activation so ships nearby also receive a speed boost? Call it the "Get out!" or (not so serious) "Get to da exit zone!"-consumable. Raises the alarm, "full steam ahead", "signal all ships to disengage!", the name is kinda arbitrary but this one might be viable. Duration of its effect is debatable as is area of effect. Or perhaps an area consumable that repairs other ships (I think this one was mentioned before and was used during halloween event) or can put out fires (but not floodings), like how ships from those times already could put out fires by using fire hoses from other ships. Or make it so it can put out only a single fire by having an ally selected when activating the "Put Fire Out"-consumable. Perhaps it's possible and it could potentially fit into the game. Perhaps make it so that this doesn't work on one's own ship, there's multiple variations possible here when considering if it's possible using existing game engine mechanics. - Area Speedboost - Area Heal - Area Damage Control Party Like the mines mentioned earlier, one could 'drop' heals or heal packages, like a medkit used in some shooters, but dunno how this could fit into the game. I wrote this mostly to explore what could be possible within the boundries of what WoWS could offer (apparently something like radar/hydro not going through mountains is not possible for the current game engine, while other options are but are unwanted due to what WoWS is about) and I wrote it for fun.
  11. Moin moin Community! Als ich in letzter Zeit immer wieder auf einige mehr oder weniger bekannte, aber durchaus interessante Schiffbauprojekte der ehemaligen Kriegsmarine gestoßen bin, weckte das natürlich mein Interesse daran, was man wohl mit diesm Schiffen in WoWs anfangen könnte und ob ein DD-Tree tatsächlich da maximal Machbare für die Deutschen in WoWs ist. Zudem denke ich, dass verschiedene Arten von Zerstörern bestimmt etwas Vielfalt in das Spiel bringen könnten, was ja grundsätzlich nicht falsch ist. Bei meiner Idee geht es um einen möglichen "Split" der DDs, wie ihn z.B. die Russen schon erfahren haben. Hierbei nehme ich die bestehende Linie als Ausgangspunkte, tausche jedoch etwas die Positionen der Schiffe (nicht aber Tiers etc.) und möchte zwei neue Unterbäume präsentieren. Die "Vielzweck-Zerstörer", die "Schweren Zerstörer" und die "Hochseezerstörer" (Spähkreuzer), die sich durch ihre Charakteristiken (hoffentlich) voneinander absetzen. Tree 1: "Leichte/Vielzweck-Zerstörer": Sie bestehen aus Zerstörern, die sich nicht durch extreme Geschütz- oder Torpedobewaffnung hervortun, sondern ein solider Mix aus allen Spielstilen sind, was flexibles Auswählen von Skills und Anpassen der Spielweise möglich macht. Schwachpunkte wären ihre "jack-of-all-trades" natur ohne allzu große Vorteile und eventuell geringe HP. Besserer Rauch sowie kein Hydro bis T8. Tree 2: "Schwere Zerstörer": Diese Linie enthält bereits vorhandene Schiffe wie die Gaede und Z23 und zielt darauf ab, Zerstörer mit gutem HP-Pool und sinnvoller Geschützbewaffnung (12,7cm undd 15cm) bereitstellt, deren Schwachpunkte in Maneuvrierfähigkeit und Tarnung liegen können. Hier habe ich die Z1945 als Tier 10 ergänzt, da die Z52 (mit eventuell einigen Anpassungen) besser in Tree 1 passt. Hydro gibts ab T6 mit schwachem Rauch. Tree 3: "Hochseezerstörer": Diese Schiffe stellen wie im Namen bereits angedeutet solche Schiffe dar, die für den Hochseeeinsatz gedacht sind und deswegen um einiges größer als normale Zerstörer sind. Sie besitzen ausnahmslos die 15cm Hauptbewaffnung, was ihren Charakter als "Möchtegern-Kreuzer" unterstreicht. Statt Rauch könnte hier (wie bei den RU DDs) ein Heal Abhilfe für Mangelnde Tarnung schaffen. Die SP1 könnte sogar (balanceabhängig) eine "richtige" Zitadelle bekommen. Premiums: Allerlei interessante Schiffe werde ich (so der Plan) in späteren Versionen des Trees noch einbringen. Hier einmal der Split visualisiert (hoffentlich ist die rote Schrift kein Problem :/) Ich gebe hier am Anfang des Posts mal eine Kurzübersicht über die Schiffe und werde dann weitere Details hier im Tread ergänzen. Dies wäre meine grobe Idee für einiges mehr an Zerstören für den deutschen Tree, die durchaus interessante Spielweisen mit sich bringen könnten. Natürlich muss bei den Entwürfen hier und da noch eventuell eine unhistoriche Änderung (Z.B. Flak, Motorleistung etc.) getan werden, die jedoch den Charakter der Schiffe nich groß verändert und auch ihr Aussehen recht unverändert lässt (im Gegensatz zu den dt. Low-Tier BBs...). Wer jedoch das Prinzip der "Paperships" generell scheut, sollte eventuell seine Finger von diesen Schiffen lassen, jedoch sind sie deutlich historischer als z.B. die T9 "Roon" (vllt weiß WG ja mehr als wir..). Ich hoffe, ich kann hiermit einige Interessierte ansprechen und auch einige eher unbekannte Projekte zeigen. Für Bildmaterial müssst ihr wohl vorerst das Internet zur Hilfe ziehen, jedoch werde ich eventuell einige der Z1942-Entwürfe sowie die Z1937 selbst illustrieren (da keine Bilder auffindbar). Wer jetzt noch liest, kann sich gerne dazu aufgefordert fühlen, seine Meinung/Kommentare und auch gerne Namensvorschläge für die Schiffe zu äußern und im Poll oben abzustimmen ;) Na dannn "Schiff Ahoi!" TheTomCheat
  12. jerkchicken

    HNLMS/RNLN De Ruyter

    HNLMS De Zeven Provinciën-Class Light Cruiser Completed for the Royal Netherlands Navy in 1953 as HNLMS De Ruyter (C801) For in the game, I think De Ruyter needs something special (Surveillance radar II) -> 11,7km with a 30 seconds duration. The dutch navy was and still is one of the best radar producers on the world. I see the ship for Tier 7 maybe 8. It has 4x2 152mm main armament, AA is decent. Construction: General characteristics: Some Pictures of the beauty: Will be glad to see this beauty in-game with a new nation :) Greetings,
  13. Pagster123

    US Cruiser Line Split Question

    Okay so I just researched the Cleveland before she's moved up to T8 in the US cruiser line split. I'm just wondering, when the Cleveland is moved to T8, will I get a T8 Cleveland? Or just a T6 Pensacola and have to research the Cleveland again? Happy sailing, Pagster123
  14. Lost at sea... for all those in peril on the sea: There may be a technical bug or glitch, and I submitted a ticket, because: I sold the Tier IV GB bb "Orion" after completing grinding the 22,000 xp for the Tier V "Iron Duke"... in order to get the next tier ship in the port. Alas everything went missing in action (MIA). Davy Jones' cyber locker. Instead however, I literally LOST all research on the Orion, all upgrades (hull etc) and ALL XP, including the 22,000 for the next ship.... I can see my stats for playing the now gone Tier IV, yet in the tree it appears as if I never owned it & played it, let alone (very grindy) grinded out 22,000 of painful XP in that low tier slow bb for the next ship over many games... That XP vanished. Into thin air. I now have neither an Orion, & cannot buy her back, nor the hard earned XP , for the Iron Duke, , just an empty port slot that was my GB bb line slot... all just somehow 'lost at cyber-sea' !? Importantly, There was no disclaimer or warning at all, when busy selling it, that both the ship, AND the XP, would be "un-researched and de-materialised" (I'm shocked into a loss 4 words right now) permanently and couldn't be bought back nor MY own hard grinded hard earned XP used for the next ship. A bizarre kinda 'back to the future' houdini disappearance act is afoot, beware. This isnt april fools yet, nor halloween event... Moreover, there is no mention I can find of any new change in WG policy on this issue; after all it is illogical and irrational.. (no comment iro WG here) and still works in Wot & WOWP. Support, being their "customer comes first", "customer is right", usual helpful enthusiastic politburo are not getting it, they want to backdate and 'reset' my account (which is irrelevant as this applies for MISTAKENLY selling a premium ship, [NB support were most emphatic: but comrade, be warned, this can bizarrely only be done once ever in your life time] & NOT legitimately selling a tech tree ship, in order to progress to the next ) , Support simply ignored the disappearing XP grinded btw.. dont ask them to try multi task. I care far more about getting MY grinded out XP BACK so I can progress and get the hard earned next Tier V ship in port, more than buying the old tier IV tbh, although the principle remains) Perhaps support may realise there is some fault or error here, a technical glitch in the patch or something. It Has really discouraged me. At the least, I have given up grinding the GB bb line now. Farewell Conqueror. It all just somehow evaporated . I cant help but think of the Titanic here. If this missing in action (MIA) has happened twice to me, perhaps I should too walk the plank. Players, especially new players from Steam, BE WARNED! This could happen to you too. The Wot and WoWP XP & tier progression system seems to be torpedoed and listing to keel in WoWs PS After checking I have now noticed that the same has occurred to my Myoko too. All researched ship & upgrades and remaining XP have vanished. (while I was waiting to get the next in line Mogami into the port slot on a Tier VIII sale). So there suddenly goes my grind for the IJN cruiser line into thin air too.. all 'lost at sea' WG !? Heres a mission for you: I'll buy something from you again, if you can find MY missing in action (MIA) XP for the tech tree GB Tier V, and the IJN Tier VIII ? or have they vanished into the bermuda triangle of WG cyber matrix.
  15. Aventus

    Tre Kronor

    My question is for the devs will we see Swedish ships in the game personal i would love at least Tre kronor as a premium ship https://en.wikipedia.org/wiki/Tre_Kronor-class_cruiser
  16. My idea for an addition to the IJN aircraft carrier tech tree, which includes some (in my eyes) sadly, left out carriers. I think the addition would enrich the carrier game play, you wouldn’t meet the same enemy again and again which is kind a boring sometimes. The numbers besides the name are the number of aircrafts, the bolt one the in game number and the other one the historical, which can diverse. Shinano is a bit a special case although only having an own air group of 47 it was planned to be a forward refuelling and rearming station for planes of other carriers (finally the marking mishmash of the planes would make sense ) and so was able to accommodate up to 120 planes (at least some sources say that, others go with less), so you could easily bump her up to tier X but I didn’t really found another suitable tier IX, to fill the gap. IV 21/24 Hosho V 30/30 Zuiho VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Shinano 47/72-83 X 100 Hakuryu The addition would branch of from the Zuiho and start with the Hiyo a converted passenger liner (Kashiwara Maru) commissioned in July 1942 sunk during the battle of the Philippine Sea, June 1944. Next up is the Soryu at tier VII the “sister” ship of the Hiryu, the first IJN carrier to be planed us such from the beginning, commissioned in 1937. She fought, as part of the first air fleet’s carrier division 2 (together with Hiryu) in several battles including Pearl Harbor and Midway where she was sunk, June 1942. Her air group consisted of 63 aircrafts plus 8 in reserve equalling a total of 71. With 34 kts she’s also capable to swiftly reposition, which is always nice. And she just looks great On tier VIII we got the Akagi, which was converted from the battlecruiser Akagi and finished 1927 having three flight decks. In 1937-38 she was reconstructed losing to of the three flight decks and so increasing the aircraft capacity to 66 plus 15 reserve giving a total of 81. Probably being the most famous Japanese carrier of the Second World War, served as the flagship of the First Air Fleet. She led the attack on Pearl Harbor and other battles and was sunk in Midway, June 1942. The Akagi is one of the ships I had absolutely no doubt we would see in the original tech tree. At tier IX sits the Shinano being the conversion of the third Yamato-class Battleship Shinano, probably the most impressive carrier during the Second World War, certainly the largest. Commissioned in 1944 she got sunk only 10 days later hit by four torpedoes of USS Archerfish will traveling from Yokosuka to Kure to finish her fitting (which also included finishing waterproofing and adding missing counter-flooding and damage-control pumps). Not really fast but considering her Displacement (which results in HP) and Armour she should be quite a sturdy ship. As above already mentioned her air group can have a wide range, I would go with something between 72-83 aircrafts, depending how important the sturdiness factor is considered to be (in my eyes rather unimportant at this tier). From the Shinano we would get back to the main line and to the Hakuryu. This addition would in my opinion not only include some interesting ships but also reduce the dullness of having the same CV as opponent again and again. Character wise there wouldn’t be a change from the already included IJN carriers. thanks for reading, tell me what you think about it and don’t hesitate to point out faults. After some responses I made a little Update to the tech tree: IV 21/24 Hosho V 30/30 Zuiho Chitose 30 VI 48/48 Ryujo Hiyo 48 VII 90/85 Kaga 73/72 Hiryu Soryu 71 Unryu 63 VIII 84/72 Shokaku Akagi 81 IX 75/83 Taiho Taiho-Kai 75 X 100 Hakuryu Shinano 47/90-100 It now splits of from the Hosho to the Chitose, a conversion from an auxiliary to a high-speed seaplane carrier. After Midway she was converted to a carrier and commissioned as such in January 1944. She was sunk in the battle of Leyte Gulf in October 1944. She would play pretty similar to the Zuiho. Instead of the Soryu or as a further addition we got the Unryu at tier VII. Being similar to the Hiryu design she was finished in August 1944, with additional AA and protection. She was planned to embark 57 aircrafts plus six in reserve totalling 63, though it’s most likely that she never had a full air group due to shortages. In war she transported aircrafts and high-priority cargo to the Philippines, till she got hit by two torpedoes from USS Redfish and sunk December 1944. Like Hiryu and Soryu she has a nice top speed of 34kts. In game I would give her around 70 planes like Hiryu. At tier IX we got the Taiho-Kai (design G-15) an improved Taiho, mainly better AA and protection, carrying 53 to 75 aircrafts sources differ her. Those ships were part of the Modified 5th Naval Armaments Supplement Programme drawn up in September 1942, the first of the five planned was due to be finished in 1948. After Midway other faster to build carrier programmes got priority and the date got shifted back. In August 1943 all five ships were cancelled. Although similar to the Taiho, surly an interesting ship which allows us to place the Shinano, with a bigger air group, at tier X, were such an impressive ship belongs.
  17. Just following the ongoing Cruiser discussions (and participating in them too) and it actually occurred to me that in fact, there is such a thing as Light and heavy Cruiser, which also have widely different roles (both important) in any fleet action. Light Cruiser acting as scouts, DD close support (or DD flotilla leaders) and anti-DD support and heavies more on the Anti-cruiser and capital ship (BB and CV) escort roles. 3-6 main countries could probably field a full tech tree of the said vessels each (Brits, USA, Japan, Germany, Italy and France), some others perhaps, as premium one-off ships. So Light would be those less than203mm caliber and heavies would be those 203mm and more (this limit could also be set to 180 or 190mm or some such, whichever would work the best). This would also make sense in terms of gameplay. For instance, since light cruisers tend to be highly vulnerable, they should all have some sort of smoke available as a class ability (either the Brit or the Perth-type perhaps) to enable them to approach a cap an provide close support to DD's there. Heavies on the other hand can stay further off and should all have a heal of some sort as standard as they still remain highly vulnerable and likely targets for battleships and other cruisers. This would resolve any issues with survivability without radically altering game balance (BB could still very well citadel a cruiser to death in 1 good salvo, but surviving that one could withdraw for a while and repair before returning to fray). Or should full tech tree prove difficult to come up with a partial one (like the Japanese sk. "gun DD's" - I find this description paradoxical, since Akitsuki is the only one, which is actually a better gunboat that its tier-peer in the Torpedo-boat tree - But that is another issue) could also work. This might also to some extent address the current complaints about CL/CAäs in general. So how do you feel about it?
  18. LastButterfly

    BTT : Italian TechTree (Fanmade)

    Well, here I go again ! After having posted the American Tree : http://forum.worldof...chtree-fanmade/ And having added my Japanese Tree : http://forum.worldofwarships.eu/index.php?/topic/79352-btt-japanese-techtree-fanmade/ I'll now go on with an obvioulsy very powerful nation navally speaking, the third which comes to mind after USN and IJN ! Wa ? British ? French ? German ? Russian ? Never heard of, sorry. Here is my Italian Tech Tree ! Hope you'll enjoy it ! Important disclaimer about this tree (It's still the same as on my other TechTree topics, don't bother re-reading it if you already did) : Butterfly Tech Tree Regia Marina As always, you will find below a quick explanation about the global gameplay each branch would adopt : Destroyers : All italian destroyers possess a better performing engine boost than the average destroyer. -Tactical Branch Branch of 4 destroyers at rank V through VIII. Their armament is by all means weak, canons and torpedoes alike, and coupled with their relative weakness, it means they should avoid fighting, or at least not alone. Their main strength is a formidable concealment along with a great manoeuverability and acceleration. It makes of them toe perfect scouting tool who can spot the movement or the ennemy or capture areas. Besides being able to exchange their smoke screen for a sonar if they wish, the higher tiers also possess a radar consummable, making them terryfying tactical tools. -Pepper Canon Branch Weak destroyers, but very easy to steer, relying on dodging rather than tanking, along with their formidable speed. Their canons are one of a kind : they fire only HE shells, reload extremely fast and have increased penetration chances. However, they have a low range and the fire chances are extremely low. Coupled with the good concealment of the branch, it makes of these destroyers the best DD hunters and killers, and in close-quarter duels, other destroyers hardly stand a chance against an experimented captain. However, they lack punch on higher warships, especially because of their torpedoes : although these indeed reload much faster than others, their damage and low flooding chances make them virtually unable of ensuring a kill on sometimes even an already-damaged ship. -Coarse Salt Canon Branch These destroyers are as weak as the Pepper Canon Branch. However, their armament picks up in terms of number and/or caliber, and damage aswell – besides, they can us AP shells. This allows them to be still a threat towards destroyers, but also to be able to damage heavily an unsuspecting cruiser or deal more fires and damage on battleships. Beware, however : if duels drag on longer than expected, they'll be forced to dodge heavily and their canons may no follow the hard steering, making them better at hit&run attacks than fierce battles. Besides, their torpedoes are still only there for additional damage. -Mark&Execute BranchA fusion of the Tactical and Pepper Canon branch, the two destroyers at TIX and TX possess both a great speed, concealment and dodging abilityes, the fast-firing HE only canons, and the scouting tools such as a radar. This makes of them truly firghtening opponents for ennemy destroyers and as long as they don't get caught in a crossfire from multiple ennemies, they can be devastating both in the tactical field and in terms of battle achievments. -Heavy leaderCapitani Romani, TX of the Coarse Salt Canon Branch, is a sort of fusion between the CL and heavy DD gameplay. Her firepower and overall approach of the fight becomes close to the light cruisers', while she keeps the speed and dodging abilities of destroyers. If she is able to tank a bit more than other DDs, her concealment, however, is in the line with cruisers and not destroyers, but since she is classified as a destroyer, she doesn't have a citadel, making of her a very unique ship. Light Cruisers -Basic BranchBranch of two cruisers lacking both resistance, power and torpedo armament ; however, they know how to be rather fast and manoeuverable for their tier, making of them a good introduction to the gameplay of higher-tier Italian cruisers. -Close Quarter Branch Branch of short and medium-range light cruisers, rather well concealed, but poorly armored. They possess an engine boost concumable and are easy to steer, making of them something along the lines of big Dds ; and just as Dds, they excell in areas where they can hide behind cover, surprise their opponents for their fast-firing canons or torpedo them. A duel is always in their disadvantage as soon as they lose the benefit of a surprise attack, and usually, their offensive moves often comes down to kill or get killed. However, with their armaments and dodging abilities, they should be able to take on destroyers and cruisers pretty well once the captain gets the hang of it.At higher tier (Costanzo Ciano and Treviso), they also become able able to play safer and assist their fleet from a further range like heavy cruisers do, making them more versatile and able to answer more efficiently to any situations. Heavy Cruisers -Supportfire Branch Traditionnal heavy cruisers branch, although they also rely more on dodging and less on tanking. Their acceleration is not that great but once they've picked up speed their handling becomes very confortable and they become very hard to hit. Their offensive power is average, although their range is a bit on the lower side ; however, they possess a special ability. By slowing down below a certain speed, they become able to fire at a longer range, effectivelt turning on supporting snipers. This can allow them to assist their fleet even though they're very far from the action or if they mispositionned themselves ; however, it comes as a double-edged sword, as by being slower they won't get closer quite as fast. Besides, and that's the real problem, slowing down means becoming much easier to target, and their low acceleration isn't helping making of them nothing but target practice if they fire from long-range for too long. -Light battlecruiser Most singular cruisers at tiers VIII, IX, and X. These are equipped with a high-caliber, fast-rotating, average reload armament. Their big guns have a tremendous penetration, making of them terrors for cruisers at medium range and lower, and they're also able to punch other ships violently. In terms of gameplay, they're surprising closer to light cruisers than heavy cruisers, relying on surprise attacks and their superior handling and gun rotation and reload. That's because their armor is closer to that of light cruisers, which doesn't allow them to take many hits : therefore, artillery duels in open sea are to be avoided unless they are certain the opponent can be taken down quickly and won't have to much back-up. Battleships -Glass Canon Branch A tense but satysfying branch of battleships. Their canons are remarcably powerful and able to penetrate a lot of armor at once, along with long-range capabilities in higher tiers. However, their dispertion is terrible, making long-range fire too random to be relyable. They have a an easy handling, accelerating and turning like cruisers, but won't tank as well as other battleships. It forces them to find the right moment to close in, since they will obliterate anything point-blanck if they can reach it, because they excelle at close quarter thanks to their fast-turning canons and decent secondaries. -Heavy Battlecruisers Ships playing more or less like the battleships, but with an even greater manoeuverability and speed along with and engine boost consummable. It makes them litteral paper-made nukes, going down at the first badly taken salvo, but capable of flancking the ennmy and landing heavy damage or devastating strikes on anything they outmanoeuver. Although they're hard to play, leaving them not pressured may aswell result in a surprise-death from an unexpected direction. Aircraft carriers -Strategy Branch Carriers mainly centered on scouting and fleet defense, although they do possess some slightly more offensive configurations. Their aircrafts are very fast and tank damage well but their air groupes are not that numerous, forcing them to pick their targets well. Their fighters are well performing and can stand up, in terms of damage, to american fighter squadrons from fighter-specialized carriers if they're upgraded as much as possible.They possess a unique type of aircraft known as Reckon Squadron, faster and more concealed than regular aircrafts along with a much faster reload, but which cannot stay in the air indefinitely. Their air groups are made of 5 aircrafts ; however, torpedo bomber groupes are only made of 3 aircrafts. Two Air Wings are available : Strategy Oriented (ex :Aquila 2/1/1 +2 reckon) or Action Oriented (ex Aquila 2/3/0 +1 reckon). Other : -Hybrid CLV Seaplane carrying Light Cruiser, playing much like the japanese Ooyodo. She therefore has scouting ability along with the possibility to buff allies of hinder ennemies via the use of specific seaplanes, and is therefore a support-unit. Anyway, thay should be it ! I love Italians. I remain available, here or in private message, for any commentary/question/rage or if any element of this tree brings up questions such as “what the hell is this design supposed to be ?” And then again, thanks for having taken note of my work, and I'll see you next time with probably either the German or Russian tree~
  19. LastButterfly

    BTT : Japanese TechTree (Fanmade)

    Hi again ! I am the one who posted this fanmade USN techtree : http://forum.worldofwarships.eu/index.php?/topic/78903-btt-us-techtree-fanmade/ So without further ado (adu ? addo ? Add... Er, whatever) without waiting any longer here's the second on my list : the Japanese Tech Tree ! Important disclaimer about this tree (It's the same as on my other TechTree topics, don't bother re-reading it if you already did) : An important word on Design ships and blueprints : Butterfly Tech Tree Japanese Navy Below you will find a quick explanation about the global gameplay each branch would adopt : Destroyers : -Fast Firing Branch Branch of 4 destroyers at ranks VII through X : Ayanami (Fubuki Mod.II), Akizuki, Yamatsuki (Project V7) and Ayanami (1954). These destroyers differ from other IJN vessels thanks to their fast-firing canons, however, their HE shells are pretty weak, forcing them to rely on AP shells to deal good damage on lesser-armored vessels or areas. Their torpedoes are powerful, but they reload slower and are sometimes less numerous, reducing their offensive abilities. Although kinda slow and hard to manoeuver quickly, they possess great AA capailities and can fit both as a fleet escort and as an attack ship. -Long Lance Branch Branch of destroyers at ranks II through X. These destroyers wield the best torpedoes in the game, capable of inflicting tremendous damage aswell as travelling far at higher ranks. These torpedoes are their main armament. Thei speed is correct, however their overall manoeuverability is poor ; besides, their canons are slow to load and turn. Since the ships themselves aren't that well concealed and don't tank well, their survival chances are reduced in chases or direct fights. Therefore, their captain needs to have a good map and game awareness and to position their ships efficiently in order not to be caught and killed or unable to assit their allies.They do NOT have an engine boost consummable. -Short Lance Branch Branch of destroyers at ranks II to IX. They possess very powerful torpedoes with a good reload, but travelling only at average distances. They are not the fastest or most manoeuverable, but their armor allows them to tank a little and bounce lower-caliber AP shells if properly angled. Their canons are also decent and can deal correct damage and serve well as a self-defense tool too, however if they fight an artillery duel for too long they're bound to lose at some point. They make good offensive ships by all means, but their primary armament remains torpedoes. -Scout Branch Two destroyers at rank 5 and 7 : Minekaze and Akatsuki (Fubuki Mod.III). These destroyers are faster and easier to steer than their peers. Moreover, they are harder to detect as they have a better concealment. Their armament, however, isn't strong enough to challenge someone in a direct battle and won't have them winning long-lasting fights. They are made for scout, area control, aswell as detecting and preventing ambushes and similar tasks. Thei lack of brut firepower is compensated by they higher strategic utilities based on speed and discretion. Light Cruisers : -Anti-Air BranchTwo cruisers at rank 5 and 8 : Yuubari and Ishikari (CLAA design). These two ships possess a very fast firing main armament but with disappointingly bad HE shells, similar to the “Fast Firing Branch” of destroyers. Therefore, their power with AP shells and their strong AA capabilities, makes of them strong ships against aircraft carriers or anyone willing to show them their broadside. They remain, however, light cruisers and are therefore vulnerable to placement errors, high caliber shells, and are less manoeuverable and concealed than destroyers. Besides, their torpedoes are negligeable – Ishikarai doesn't even have any at all. -Classical BranchTypical Japanese light cruisers, at ranks V, VI, VII and VIII. They possess a decent firepower thanks to canons of 140 or 155mm, however their most frightening armament remains torpedoes, very powerful and capable of travelling quite far. These cruisers are easy to steer and pretty fast, however their defenses are very low and they fear particularly any kind of ennemy cruisers. -Large DD BranchOld light cruisers at ranks II, III and IV. They have a gameplay similar to destroyers of these ranks, with low caliber canons, weaker on protected targets, and okay torpedoes, but a high speed and manoeuverabilitiy. Their armor is close to nothing. They are, however, good when it comes to get used to what IJN light cruisers are like in higher tiers. Heavy Cruisers -Classical Branch Most classical heavy cruisers of Japan, at ranks V through X. These cruisers are very strong, possessing a very high speed, excellent firepower, powerful medium to long range torpedoes and correct armor. However, among their main weakness, a certain lack of anti-air power can be noted, along with a higher reload time for main armament than most other cruisers. Their shells having a rather flat trajectory, AP long-range shots through decks are often ineffective, forcing them to use HE shells instead. Besides, the torpedo angle of most of them doesn't favor short-range duels with manoeuverable opponents equipped with torpedoes aswell. -Battlecruiser B-65 Ship available at tier X, Daisen (B-65) also named super-type-A, meaning improved Zao, is a battlecruiser with a very heavy 310mm main armament, a decent AA protection and 8 torpedo tubes. This ship, terrifyingly powerful, has as a main weakness a tremendous inertia and difficult steering, making good forseeing of the battlefield evolution mandatory to to use her and avoid being caught off position. With a talented captain, Daison should be able to talk on any ship, from the lighters to the heaviers. However, her high-caliber main guns are obvioulsy less suited for anti-destroyer duties because off thei higher reload and highre dispertion at longer range. Hybrid Cruisers and Seaplane Tenders -Support Branch Branch of ships for those who choose to sacrifice firepower (canons and/or torpedoes) for the ability to carry numerous seaplanes. These very special ships are not made for direct combat, but possess several unique abilities in order to assist their fleet in many ways. They can assign some observation floatplanes to allies to increase some of their stats like firing range or reduce dispertion during a certain amount of time. They can command fighter seaplanes to escort allies or directly attack a certain incoming hostile squadron. They can use scouting aircrafts to search for ships or torpedoes in certain areas of the map, giving vision and information to the team. They may even be able to use offensive seaplanes to straff ennemy ships, disabling a part of their AA or secondary armament for some time, facilitating the job of the aircraft carriers or brawling ships. Using these well may give a decisive advantage to their fleet ; however, their armament reduced makes of them deliciouly innofensive targets on the battlefield and being caught usually means dying when one saisl them. They do possess some armament tho, allowing them to defend themselves against lonely opponents. A word about Mogami Available in three configurations (classical light cruiser, classical heavy cruiser or hybrid seaplane-carrying cruiser), Mogami can be equipped in three ways to fit any of these role and is therefore unlockable via three different branches. However, the unlocked configuration depends on which line you grinded to get her : for example, if you unlock Mogami via Myoko, only the heavy cruiser version will be avialable to you. In order to unlock all of her configurations, it is necessary to grind all three branch and to unlock Tone, Kushiro and Myoko beforehand. Battleships : -Introduction Battleship : Low tier battleships meant to introduce player to the gameplay of BB without giving them complex specializations right away. -Battlecruiser Branch Officially classified as battlecruisers, these ships sacrifice a part of their armor to get a faster speed, or better manoeuverability. Therefore, they're capable of quick repositions of their ships and firepower. However, in a duel against a real battleship, speed and manoeuverability is their only advantage. They should try never to engage one alone if they don't have the upper hand. Despite their speed and decent secondary artillery, destroyers remain a threat ; besides, their AA is kinda bad. -Power Branch Main battleship branch of Japan. They're caracterized by a tremendous firepower and a frightening penetration. Therefore, their main targets are ennemy battleships. Although they're often quite fast, they're not the easiest to steer. Besides, despite a good-quality secondary armament, anti-air weaponry and anti-torpedo defenses are bad or even sometimes lame for their tier, making them vulnerable without support of scout to help them. -Seaplane Branch Two battleships at rank 6 and 7, Yamashiro (Fuso's sistership) and Ise. Just like the Support Branch of Hybrdi cruisers, these two are hybrid battleships : they sacrificed a part of their firepower for the ability to manipulate several useful seaplanes, increasing their reckon and supporting abilities, or able to defend themselves against hostile squadrons. Aicraft Carriers -Introduction Carrier Low tier carrier meant to introduce player to the gameplay of CV without giving them complex specializations right away. -Speed Branch Branch of carriers from rank 5 to 9, and possible Hakuryu configuration. These carriers are fast and manoeuverable but their AA armament is weak. They possess a mild number of squadrons, however, these are faster, and reload much quicker than the usual ones. Thanks to them, they can dish out an uninterrupted stream of low-power attacks to continuously harrass their opponents. Their fighters, however, are weaker, and they have to rely on their speed to avoid ennemy fighters. Possess two possible air wings : Attack Speed (ex Unryuu 1/2/2) or Defense Speed (ex Unryuu 2/1/2) -Number Branch Branch of carriers from rank 5 to 9, and possible Hakuryu configuration. These carriers, more detectable than the Speed Branch but as fast and with a slightly better AA power, are caracterized by a very high number of squadrons in the air at the same time. However, their speed and reload time are not nearly as fast as the Speed Branch, thus the difficulty here isn't the speed of the aircraft stream, but their sheer number.Possess two possible air wings : Attack Group (ex Shoukaku 2/3/2) or Defense Group (ex Shoukaku 3/2/2) -Swarm Branch Branch of carriers from rank 5 to 9. These posses an astronomical number of sqaudrons, made of a very low number of aircrafts, allowing them to conduct very special attacks. However, their aircrafts are very weak, being of a lower tier than their mother carrier, resulting in heavy losses. Possess two possible air wings : Torpedo-bomber Swarm (Ex Kaga 2/5/2 – torpedo bomers are groups of 2 aircrafts) or Fighter Swarm (ex Kaga 4/1/4 – fighters and dive-bombers are groupes of 3 aircrafts) Once again, I hope you enjoyed, sorry for my the English errors too. Besides that, I welcome every comment, question or anything else you might have to say about my funny fantrees. The Italian Tree is already done and the Russian and German ones are going well. I hope you'll like them ! Till then, thanks for having read~
  20. LastButterfly

    BTT 2.0 : TechTree Japonais

    Yohow ! Vous l'attendiez avec impatience ! (ou alors vous êtes en train de jouer Friant et vous vous en fouttez éperduement) Regardless, voici l'unique... BTT 2.0 : TECHTREE JAPONAIS Sans attendre : Et voici les EXPLICATIONS ! : Destroyers : -Branche Fast Firing Branche comprenant 4 destroyers des rang 7 à 10 : Ayanami (Fubuki Mod.II), Akizuki, Yamatsuki (Projet V7 ou Akizuki Kai), et Ayanami (1954). Ces destroyers se caractérisent par des canons à tirs plus rapide que la normal des destroyers japonais ; leurs HE ne sont pas terribles, aussi, ils se basent sur les AP en visant des zones de moindre blindage pour infliger de lourds dégats. Leurs torpilles, même si puissantes, mettent plus longtemps à recharger que les autres, réduisant leurs capacités offensives. Bien que assez lents et difficile à manoeuvrer, ils possédent aussi des capacités anti-aérienne de très bonnes à excellentes pour des destroyers et peuvent aussi bien servir en support de flotte qu'en attaque. -Branche Long LanceBranche de destroyers des rang 2 à 10. Ces destroyers se caractérisent principalement par leurs puissantes torpilles capables, dans les plus hauts rang, de voyager rapidement à longue distance. Il s'agit de leur armement principal. Leur vitesse est correct, mais leur manoeuvrabilité est mauvaise ; leurs canons mettent très longtemps à recharger, ils ne sont pas très discrets et ils résistent mal, minimisant leurs chances de survies dans les course-poursuites ou les engagements directs. Ces destroyers requierent une bonne lecture du jeu et un excellent placement pour ne pas être attrapés et détruits.Ils ne possédent pas de boost moteur. -Branche Short LanceBranche de destroyers de 2 à 9. Ceux-ci possédent des torpilles très puissantes avec un bon rechargement, mais qui ne voyagent qu'à des distance moyenne. Ils ne sont pas plus rapide ou manoeuvrable mais ont une bonne armure qui leur permet d'encaisser quelques dégats ou de faire rebondir les AP de petit voir moyen calibre. Bien que leurs canons soient corrects et leur permettent de tenir tête aux éventuels attaquants, ils sont voué à perdre un duel d'artillerie sur la durée et doivent se servir de cet armament principalement de manière défensive, leurs outils d'attaque principal restant les torpilles. -Branche ScoutDeux destroyers aux rang 5 et 7 : Minekaze et Akatsuki (Fubuki Mod.III). Ces destroyers possédent une vitesse et manoeuvrabilité largement supérieurs à leurs pairs ; de plus, ils sont plus discrets. Leur armament, néanmoins, n'est pas aptes au combat direct et sur la durée à cause de long temps de rechargement, aussi bien canons que torpilles. Ces destroyers sont néanmoins parfaits pour la reconnaissance, la prise de controle de certaine zones, la prévention d'embuscade et d'autres taches similaires : leur manque de puissance de feu est compensé par de grandes utilités stratégiques basées sur leur discrétion et vitesse. Croiseurs Légers :-Branche Anti-AérienneDeux croiseurs aux rang 5 et 8 : Yuubari et Ishikarai (CLAA design). Ces deux navires possédent un armement principal à tir très rapide mais aux HE décevantes, à l'image de la branche de destroyers “Fast Firing”. Néanmoins, leur puissance à l'aide de munitions AP ainsi que celle de leur armement anti-aérien fait d'eux des ennemis de taille face aux porte-avions ou à tout navire qui oserait leur présenter un flanc ou une large superstructure. Ils restent, cependant des croiseurs légers et sont donc vulnérables à toute erreur de placement ou obus de gros calibers, et sont moins manoeuvrables et discrets que les destroyers. De plus, leur puissance aux torpilles est négligeable, Ishikari n'en possédant même pas. -Branche ClassiqueDes croiseurs légers typiques japonais, disponibles aux rangs 5, 6, 7 et 8. Ils possédente une certaine puissance de feu grace à leurs canons de 140 ou 152mm, mais leur armement le plus effrayant reste leurs torpilles, très puissantes et voyageant à bonne distance, capable de détruire le plus résistant des cuirassés. Ces croiseurs sont correctement manoeuvrables et rapides, mais leur défense laisse à désirer et ils craignent particulièrement les croiseurs ennemis. -Branche Gros DestroyersDes croiseurs légers anciens aux rangs 2, 3 et 4. Ceux-ci se caractérisent par un gameplay similaire aux destroyers, avec des canons de petits calibres assez faibles sur les cibles protégées et des torpilles corrects, mais une grande vitesse et manoeuvrabilité. Leur armure est pratiquement nulle. Ils sont néanmoins un bon type pour se familiariser avec les croiseurs légers qui les suivent. Croiseurs Lourds : -Branche ClassiqueCroiseurs Lourds les plus classiques du japon, allant des rang 5 à 10. Ces croiseurs sont très efficaces, possédant une grande vitesse pour leur type, une excellente puissance de feu, de redoutables torpilles et une armure plus que correcte. Néanmoins, parmis leurs faiblesses, on peut noter un manque certains au niveau de l'armement anti-aérien ainsi qu'un temps de rechargement accru sur l'armement principal. Leurs obus ayant une trajectoire plate, leurs AP sont moins efficaces à très longues distance que d'autres, et ils doivent se rabattre sur les munitions explosives dans ce genre de cas. De plus, l'angle des torpilles de la plupart d'entre eux n'est pas favorables au duel à courte portée avec des navires manoeuvrables et/ou eux aussi equippés de torpilles. -Croiseur de BatailleNavire de rang 10 Daisen (B-65) aussi nommé Super Type A. Il s'agit d'un croiseur de bataille possédant un lourd armement principal de 310mm, une très bonne protection anti-aérienne ainsi que 8 tubes de torpilles de 610mm, capables de filer à 33kn. Ce navire, redoutable, posséde comme point faible principal son inertie et sa manoeuvrabilité, rendant une bonne prévision de l'évolution du combat crutiale pour le manoeuvrer correctement et ne pas se retrouver dans une mauvaise situation. Avec un capitaine expérimenté, Daisen est capable d'affronter tout type d'ennemi ; à l'image des cuirassés, néanmoins, son armement de lourd calibre le rend moins apte à traquer les destroyers à cause du temps de rechargement plus long que les autres croiseurs. Croiseurs Hybrides et Porte-Hydravions -Branche Support Branche de navires ayant sacrifié une partie de leur armement (torpilles et/ou canons) au profit d'installations aériennes leur permettant de transporter de nombreux hydravions. Ces navires très spéciaux ne sont pas fait pour le combat direct mais possédent un nombre de capacité unique leur permettant d'assister leur flotte de nombreuses manières différentes. Ils peuvent assigner leurs hydravions pour qu'ils fassent de la reconnaissent, augmentent la distance de tir ou la précision d'un allié, attaquent les avions adverses, repèrent les torpilles ou même endommagent les armements secondaires ou anti-aérien des ennemis pendant quelques instants. Bien utiliser ces capacités leur permettra de donner un avantage désicif à leur flotte ; néanmoins, leur armement diminuer fait d'eux des cibles de choix en plein combat et se faire attraper avec eux est généralement synonyme de mort, malgré les quelques canons qui peuvent leur permettre de tenter une défense de la dernière chance. Un mot sur Mogami Disponible dans trois configurations différentes (Croiseur légers classiques, avec 5*3 152mm, Croiseur lourd classique avec 5*2 203mm et Croiseur Hybride porte-Hydravion), Mogami peut assumer n'importe lequel de ces rôles est est ainsi atteignable via trois branches différentes. Néanmoins, la configuration débloquée dépend de la ligne par laquel vous accédez à Mogami : ainsi, si vous débloquer Mogami via Myoko, seul la version croiseur lourd sera disponible. Pour débloquer toutes les configurations, il est nécessaire de grinder les trois branches et de débloquer Tone, Kushiro et Myoko. Cuirassés -Cuirassés d'Introduction :Cuirassés de bas rang servant à introduire les joueurs au gameplay d'un tel navire sans leur proposer directement de spécialisation complexe. -Branche Croiseurs de BatailleOfficiellement classifés comme des croiseurs de bataille, ces navires sacrifient une partie de leur armure pour posséder une grande vitesse et manoeuvrabilité. Ainsi, ils sont capable de rapidement se repositionner et décaler leur grande puissance de feu sur un autre flanc en un temps record. Néanmoins, en duel contre un véritable cuirassé, leur manoeuvrabilité est le seul avantage qui comble leurs défauts, et si possibles, il devraient s'assurer de ne pas en engager un seul.Malré leur vitesse, les destroyers et avions restent tout de même une menace non négligeable, et bien que les japonais possédent d'excellents canons secondaires, leur armement anti-aérien laisse à désirer. -Branche Puissance :Branche de cuirassés principaux du japon, allant jusqu'au rang 10. Ils se caractérisent par une incroyable puissance de feu et un pouvoir de pénétration effrayant. De ce fait, leur cible principales sont tout cuirassés adverses osant s'opposer à eux. Bien que souvent rapides, ils ne sont néanmoins pas les plus manoeuvrables. Leur armement secondaire de très bonne qualité peut leur apporter un avantage dans les combats à courte portée, mais ils manquent de canons anti-aérien et de défense contre les torpilles, les rendant vulnérables sans support ni scout. -Branche Hydravions :Deux cuirassés rang 6 et 7, Yamashiro (soeur de Fuso) et Ise. A l'instar des croiseurs aériens, ces cuirassés ont sacrfié une partie de leur armement pour un équipement aérien et possédente une partie des capacités mentionnées plus tôt, notamment pouvoir envoyer des avions en reconnaissance ou attaquer les escadrons hostiles. Porte-avion -CV d'introductionHosho, au rang 4, sert d'untroduction pour les joueurs au gameplay de porte-avion sans leur proposer directement de spécialisation complexe. -Branche VitesseBranche de porte-avion allant du rang 5 à 9, et configuration possible d'Hukuryu. Ces porte-avions rapides et manoeuvrables, mais néamoins, faibles en armement anti-aérien, se caractérisent par un nombre moyen d'escadrons qui sont plus rapides que les autres et rechargent beaucoup plus vite. Grace à cela, ils sont capables d'envoyer un flot continue d'attaques plus faibles sur la flotte ennemi sans jamais s'arréter. Leur puissance aux chasseurs est néanmoins moindre, et les escadrons doivent jouer sur leur vitesse pour éviter les chasseurs ennemis.Possédent deux groupes aériens possibles : vitesse d'attaque (ex Unryuu 1/2/2) ou vitesse défensive (ex Unryuu 2/1/2) -Branche NombreBranche de porte-avion allant des rangs 5 à 9, et configuration possible d'Hakuryu. Ces porte-avions plus détectables que la branche vitesse mais tout aussi rapides et avec un peu plus de défense anti-aérienne se caractérisent par une très grand nombre d'escadrons en l'air en même temps. Cependant, leurs vitesse et temps de rechargement sont loin d'être aussi rapide que l'autre branche, et ça n'est pas le flot continu qui est difficile à gérer ici, mais bien le nombre d'avions en l'air en même temps.Possédent deux groupes aériens possibles : groupe d'attaque (ex Shoukaku 2/2/4) ou groupe défensif (ex Shoukaku 3/2/2) Un mot sur les configurations possibles d'Hakuryu :Vitesse d'attaque : 2/2/2, vitesse et rechargement améliorés, munitions des chasseurs diminuéesVitesse défensives : 3/2/1, vitesse et rechargement améliorés, munitions des chasseurs diminuéesGroupe d'attaque : 2/3/4Groupe défensif : 3/2/4 Gardez à l'esprit que les statistiques des avions seraient équilibrées en conséquences -Branche Essaim Branche de porte-avions des rang 5 à 9. Ceux-ci possédent une nombre astronomique d'escadrons de très petite taille en l'air en même temps, leur permettant de conduir des attaques sous des formes spéciales. Néanmoins, leurs avions sont eux-même très peu résistants, étant des modèles de rang généralement inférieur à celui de leur porte-avion mère. Possédent deux groupes aériens possibles : Essaim de torpilleurs (ex Kaga 2/5/2 – les torpilleurs sont des groupes de deux avions) ou Essaim de Chasseur (ex Kaga 4/1/4 – les chasseurs et bombardiers sont des groupes de 3 avions).
  21. LastButterfly

    BTT : US TechTree (Fanmade)

    Hi everyone ! (eh. I'd have preferred a more original introduction but I don't have any in mind, sorry) My name is Last Butterfly - which you probably know since it's written just there on the left. I am a somewhat well-known French-Forum dweller, sometimes answering harshly to whine topics, although my main activity besides that was to post short amateur naval articles. Among them, I have been for a while the maker of fan techtree with little restrictions, made solely for entertainement and curiostity about ships. And I figure out it'd be sad to leave them only in French, because who knows, maybe some people could be interested in my work in other forums too. And since I don't speak Polish, Spanish, Czesh and Turkish, and the only words I can align in German are "Ich bin einen kleinen Vogel", I figured I'd share it there, on the English forum. So please enjoy my hasty work for fun and don't hesitate to comment, question or correct my mistakes (including English errors which probably swarm - I apologize for them in advance, I'm doing my best but I'm no excellent in foreign languages by any means) Important disclaimer about this tree (Please read, it's not long I promise =3) : Without further useless presentation, here is the first of the serie : Butterfly Tech Tree US Navy Below you will find a quick explanation about the global gameplay each branch would adopt : Destroyers -Attack Branch Two destroyers at tier VI and VII (Porter and Somers), equipped with a terryfying short-range armament. They possess a large number of canons and torpedoes which drastically increases their offensive capabilities. However, at medium and long-range, the trajectory and flying time of shells renders them ineffective ; besides, the torpedoes don't travel very far. These destroyers are less concealed and maneuverabale, and serve as miniature light cruisers, with a devastating power only if they find a way to close on their target. -Escort Branch 5 destroyers from TVI to TX. Their weapons are similar to the Versatility Branch in terms of number but differe in efficientcy. Canons have a lower range ; torpedoes are weaker and take more time to reload, but they travel slightly further. These destroyers possess an enhanced smoke-screen generator and, in higher tiers, an anti-air consummable. They are more efficient in front of the fleet, serving as picket ships to spot, slow down and engage enemies before they can reach the capital ships ; however, they are not good at fighting alone and need in return the support fire of bigger guns to handle the threats. Therefore, their role of escort is a pact : they extend the view range, survivability and anti-air power of larger warships, and in return get the support they need to fight properly. -Versatility Branch Main US DD branch. Their advantage is that they have no particular flaw, although they have the flaw of not having any particular advantage either. This is the easier branch to start learning the gameplay of destroyers ; they are capable of answering properly to any situation; as canons and torpedoes are good for both attack and defense. Easy to fit in any fleet composition, they should be able to find something useful to do no matter the situation. -Allan M. SumnerIn progress ; this TX has not been finalized. I am not satisfied with the current special flavor I intended for her. I'll update as soon as I find something that'll make her decent and slightly different from Gearing. -Special Branch Branch with three destroyers at rank IV, V and VIII. Although very similar to the Versatility Branch, these special destroyers trade their torpedoes for a minelaying ability, therefore reducing their efficiency against large warships, but increasing their strategic choices in terms of map control. Light Cruisers-Pew Pew Branch Light cruisers equipped with canons of 140mm or less. Three ships correspond to that category, at rank II, VII and VIII. The last two – Atlanta and Juneau – have a great anti-air power and fast-firing canons, making of them perfect destroyer-hunters and citadel-invaders for close cruisers, but also excellent flamethrowers on heavy ships. However, their short range, slow speed and overall weakness makes any error fatal and forces them to play along with allies if they don't want to be exterminatedNote : Atlanta possess torpedoes at very short range -Classical Branch (with or without torpedoes)Light cruisers equipped with canons of 141mm or more. There are 6 of them at rang III, IV, VI, VII, VIII and X. These are versatile light cruisers possessing great AA and a relatively good firepower thanks to their numerous medium-caliber guns. The latter allow them to engage any ennemy with the hope of inflicting large damage. However, their lack of maneuverability and speed reduces their survival chances against larger warships, and the loading time, not particularly fast, makes missing salvos dangerous. Heavy Cruisers -Classical Branch (with or without torpedoes) Standard, all-purpose heavy cruisers at tier V through X. They have a decent firepower and correct reload time making of them a threat for everyone – not mentionning the good AA armament. They sometimes lack the punch to penetrate the heavier ships, sometimes forcing them to aim at areas with a lighter armor. They are also kind of slow compared to foreign cruisers, and higher ranks do not possess any torpedoes, making them vulnerable at potato-range. -Power Branch Heavy cruisers specialized in high firepower, at rank III, VIII and IX. They have a higher loading time making anti-destroyers duties complex ; however, the damage per salvo are increased. Moreover, the shells adopt a particularly high arc of fire, allowing them to take advantage of plunging fire to penetrate heavy ships by the bridge and citadelling them from here. They remain slow and have no torpedoes. -BattlecruisersReal cruiser killers capable of fighting with battleships head-on, available at rank VI and X. Their shells have enough penetration and damage to be a threat to any protected warship, and they keep the maneuverability of a cruisers along with the anti-air power. However, they sacrifice armors for that, thus making them vulnerable to flanking ; besides, a certain lck of lower caliber secondary armament makes them vulnérable to destroyers. Battlships -Introduction BattlshipBattleship without any speciality, meant to introduce players to the gameplay of battleships without giving them complex specializations right away. -Solo Warrior branchBattleships of rank IV, VI, VII, VIII and IX. These monsters posses a high degree of autonomy and can pull out a good fight even alon against any ennemy thanks to great armor and anti-air armament. Their firepower is muc heavier than the other branch, which is however, compensated by a higher reload time ; they are also more maneuverable but slower. Thei main weakness comes from a light, short-range secondary armament making them vulnerable to destroyers, forcing them to think before moving in order not to fall in a trap. -All-purpose Branch Main US Bbs, correct in most aspects and safely classified are average everyweher. Their canons are more numerous but slightly less powerful, making them as efficient on cruisers as on battleships. Their anti-air armament is very good for a battleship (even though it doesn't replace the safe umbrella of nearby allied cruisers) ; besides, they're faster in higher tiers, but their maneuverability is therefore only average. -Fully MuricanTX battleship of the US tree Montana, having the advantages of both branches, namely an armament as good on battleships as on cruisers, a good speed and maneuverability, and an excellent AA armament for a ship of her type. Her weakness remain in her lighter secondary armament, really efficient only at short range. Aircraft Carriers -Introduction Carrier Carrier without any specialty, meant to introduce players to the gameplay of carriers without giving them complex specializations right away. -Air Supremacy BranchCarriers at rank V, VIII and X and possible configuration of Essex. Their air wings are centered on fighters and are best used defending the sky and spotting the ennemy. Their anti-air armament is tremendously high, but their damage power rather mild. They are also detected from very far away and kinda hard to turn or move. They possess 2 possible air wings : Full defense (ex Lexington 2/0/2) and Balance defense (ex Lexington 1/1/1)Their fighters have an ammunition, reload and/or damage buff compared to other branches -Offense BranchCarriers at ranks V through X and possible configuration of Essex, with air wings centered on bombers, meant to deliver extremely powerful strikers on the ennemy ships. Their anti-air armament is very good. They're detected from far away and hard to steer but accelarate faster than the Air Supremacy Branch. They possess 2 possible air wings : Balance Offense (ex Yorktown 1/1/2) and Full Offense (ex Yorktown 0/1/3)Their fighters do NOT have the ammution/reload/damage buff. -Light Branch Carriers of rank V through VIII, which are special comapred to others. They are rather small and harder to detect, as well as being faster and easier to steer ; besides, their anti-air aramemnt is still rather good. Their air wings are made of a small number of smaller squadrons which are usually of a higher rank than usual, making them more resistant.They possess 2 possible air wings : Ofense Oriented (ex Wasp 1/2/1) and Defense Oriented (ex Wasp 2/1/1) Their fighters and torpedo-bombers are groups of 3 aircrafts of rank [rank of their mother carrier +2]. Their dive-bombers are groups of 4 aircrafts of rank [rank of their mother carrier +1]. Hope you enjoyed it despite its imperfectness (and the imperfectness of my English aswell). I have already done a Japanese and Italian tree ; besides, Russian and German destroyers are complete aswell. If people seems intersted, I will post more of them afterwards. Till then, thanks for having read~
  22. Proszę proszę: https://worldofwarships.eu/pl/news/updates/oh-la-la/ Ależ nie ma za co! AAA, już ktoś wrzucił :< To do zamknięcia :<
  23. Ferdinand_98

    CVs Trees really messed up

    Hi guys. Recently saw Battle Of Midway movie. Watched those CVs. Wanted to play them. Americans, no Yorktown—class. IJN, no Akagi, no Kaga. LACKLUSTER The trees are pretty damn messed up. They haven't got a single legend on them. Just stupid classes that very few people know. But we all know Akagi. We all know Enterprise. But we don't have them. Neither in premium form! That would be disgusting, but at least you can play them. GG WG
  24. Hi guys. Recently, I found some USN CL Classes in Wikipedia (Yes, muh, Wikipedia, but for what I want, is more than enough) that were very similar between them, with slight change of speeds, AA suites, armor and main batteries. These were the Brooklyn, St. Louis, and Cleveland classes. We already have the Cleveland-Class CL at Tier VI. But, given the obvious similarities between the Classes, I suggest modifying a little bit the research tree. The modification would be as follows: In a given Tier, we would put the ships we want to have, Because they are very similar or roughly equivalent. From the previous Class, we would be able to research any of them, or even all of them, in order to progress in the tree. But, when you already are in the Tier, you won't have to research all those Classes in order to progress. Researching one, grinding it, and researching the next Tier Class would be enough. This would add some variety of Classes in-game, and these classes could be tuned differently, so we wouldn't have a just a Cleveland who can load the AA Buff consumable and the Hydrophone, but the Cleveland with the AA Buff and the Brooklyn with the Hydrophone, being also a little bit slower, with more main batteries and so on. This way, players would be able to choose which ship they want to play, based on their gameplay preferences. It's only a suggestion, and I don't know where to place it. As usual, comments are welcome and appreciated. Bye!
  25. Hi, My first post! I´ve been building a tech tree for SMS/KMS and the Royal Navy. I´ve been trying to incorporate Battlecruisers in a way that makes them competetive in the game. Due to real ship design evolution I see no place for BC in tier 9-10, barely making it to tier 8 acctually. I also made a suggestion for how to handle heavy cruisers in the Royal Navy line. Some comments: Seydlitz as first premium for Germany, only ship in class, historically famous after the battle of Jutland. Deutchland class Panzershiff, I´ve classified it as at heavy cruiser, should be in the game but I don´t know if tier 5 is the right place? After the presentation of the Royal Navy light cruiser line I´ve tried to incorporate the heavy cruisers of Royal Navy in it. The Royal Navy acctually did not have that many heavy cruisers. Ive placed the York class before the County class (not historically correct) due to the amount of guns. York have 6 8-inch guns and County (and subclasses) 8 8-inch guns. Royal Navy BBs, so much to choose in the low tiers, made to lines to tier 6. Royal Navy BCs, I have the Admiral class in the line and Hood as premium. Hood should be the first BC in game as a premium, a way to present a new shipytype (yeah I know there are BCs in the Jap BB line but I mean as a "real BCs") So, comments? should I never post again?