Jump to content

Search the Community

Showing results for tags 'Tech Tree'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Forum
    • English Speaking Forum
    • Deutschsprachige Community
    • Polska Społeczność
    • Česká a slovenská komunita
    • Communauté francophone
    • Comunità Italiana
    • Comunidad de habla española
    • Türkçe Topluluk
  • Mod Section
    • Rules, Announcements and General Discussion (English)
    • Modding Tutorials, Guides and Tools (English)
    • Interface Mods
    • Visual Mods
    • Sound Mods
    • Modpacks
    • Other Mods and Programs
    • Archive
  • Historical Section


  • Community Calendar
  • This Day in History

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL








Found 19 results

  1. chamorro

    Spanish Tech Tree Proposal

    Well, long time ago, I created a post with some spanish ships, but now is time to get serious and start writing a decent tech tree. -I will be updating the tech tree as I get my hands on new info (next week I will be going to the Naval Archives here in Spain to gather info on projects and prototypes to fill gaps) -This first post will be for the Tech tree Picture (I know, it is crap, I will try to improve it over time) -Each ships details and description will be posted along the thread -Second answer will be reserved for whatever I could need it -Every (polite and well described) feedback will be welcomed After all this said, lets get to it! Obviously, this is a work in progress Comment/Aclarations section The Reina Regente model in this proposal is the 1911 ship (not any of the other ones) In Blas de Lezo, torpedo tubes are 6 Port and 6 starboard; the MGs are 7mm because they use the 7mm Mauser ammo In Reina Victoria Eugenia, the third hull is a "Hypothetical" configuration Last hull on Almirante Cervera is a "Hypothetical" AA gun layout supplied by germany or built with license The TIII Reina Victoria Eugenia's hull follows its post 1937-38 reconstruction The TVI light cruiser project's second hull AA and secondary layout is a "Hypothetical" combination of licensed built weapons and directed imported ones The TVI heavy cruiser second hull AA layout is a "Hypothetical" configuration Canarias' third hull is the modernized hull and the AA layout is a "Hypothetical" one based on guns Spain already produced or had already bought TVIII-X project AA layouts are hypothetical layouts based on possible configurations taking in account guns at the navy's disposal and optimal placement of the guns
  2. Ich denke mal es wird die News im Verlauf des Tages auch noch auf der EU-Seite geben, aber bei WoWs Asia & US ist die News bereits online. Daher hier der Link zur News, dort findet ihr die Details zu den russischen Zerstörern der Stufe I-X, inklusive Bild und einem neuen Video:
  3. Hero_of_Tython

    Should the RN be next?

    Hi, I know this topic has been discussed before but that was quite a long time ago and tbh I was more interested in the poll than anything else, so a new thread it had to be. I'll be upfront here and say I am from the UK and like many who live in this country am rightly proud of our maritime history, so I obviously have a vested national interest in seeing the Royal Navy appearing in WoWs as something more than a single tier 6 Premium BB. However I also did not have an issue with this game starting out with the USN ans IJN, after all a large portion of this games ships are from the WWII era and the biggest naval engagements of that time were between the US and Japanese fleets, so it made sense that those 2 navies feature first. I did feel that the decision to bring the Russian and German navies in next was a purely commercial one was a somewhat disheartening one as it seemed the accountants at WG were calling the shots not the creative teams, since honestly there were far more diverse and historically relevant navies in the world than the Russian one for the time period of this game (France and Italy as well as the RN all spring to mind). But I took solace in the fact that surely after the RU and German trees the RN would be next. Then came the news on the new Pan-Asian premiums (with talk of a full tech-tree) and it got me worried, are WG planning to do the same again, give in to the accountants and produce another tech tree just to try and sell the game to a specific region before implementing the RN tree. While it can be argued that it makes commercial sense to try and pander to presumed national prejudices of certain regions (like the idea the RU players will only play a game that features RU ships), from a historical point of view it makes no sense at all. For the time period that this game covers (the first half of the 20th Century) the RN was the largest and most powerful navy in the world, even by the end of WWII when that position had been taken by the US it was still a force to be reckoned with (a bit sad when you look at what it is today), so a Naval Warfare game of this period that doesn't properly represent the RN is a bit of contradiction in terms. Now before you all start pointing out that I am criticising WG for pandering to national interests when I am clearly affected by such a national interest myself being British, I'd like to point out (as already mentioned) I had no issues with the USN and IJN coming first, neither do I have any issue with the German Navy being next, and if I am really honest I wouldn't bat an eyelid at the French or Italian navies as those navies all played an major historical role in the time period the game covers. But surely a navy of the size and historical importance of the RN deserve more than 1 tier 6 BB by now, you can't tell me it is hard for them to have put either a Cruiser or Battleship line together by now. I decided to put 4 questions (instead of 2) as to try and differentiate between what players from inside and outside the UK to try an eliminate as much as possible any nationalistic bias (or at least put it on display more openly).
  4. LastButterfly

    BTT : Italian TechTree (Fanmade)

    Well, here I go again ! After having posted the American Tree : http://forum.worldof...chtree-fanmade/ And having added my Japanese Tree : http://forum.worldofwarships.eu/index.php?/topic/79352-btt-japanese-techtree-fanmade/ I'll now go on with an obvioulsy very powerful nation navally speaking, the third which comes to mind after USN and IJN ! Wa ? British ? French ? German ? Russian ? Never heard of, sorry. Here is my Italian Tech Tree ! Hope you'll enjoy it ! Important disclaimer about this tree (It's still the same as on my other TechTree topics, don't bother re-reading it if you already did) : Butterfly Tech Tree Regia Marina As always, you will find below a quick explanation about the global gameplay each branch would adopt : Destroyers : All italian destroyers possess a better performing engine boost than the average destroyer. -Tactical Branch Branch of 4 destroyers at rank V through VIII. Their armament is by all means weak, canons and torpedoes alike, and coupled with their relative weakness, it means they should avoid fighting, or at least not alone. Their main strength is a formidable concealment along with a great manoeuverability and acceleration. It makes of them toe perfect scouting tool who can spot the movement or the ennemy or capture areas. Besides being able to exchange their smoke screen for a sonar if they wish, the higher tiers also possess a radar consummable, making them terryfying tactical tools. -Pepper Canon Branch Weak destroyers, but very easy to steer, relying on dodging rather than tanking, along with their formidable speed. Their canons are one of a kind : they fire only HE shells, reload extremely fast and have increased penetration chances. However, they have a low range and the fire chances are extremely low. Coupled with the good concealment of the branch, it makes of these destroyers the best DD hunters and killers, and in close-quarter duels, other destroyers hardly stand a chance against an experimented captain. However, they lack punch on higher warships, especially because of their torpedoes : although these indeed reload much faster than others, their damage and low flooding chances make them virtually unable of ensuring a kill on sometimes even an already-damaged ship. -Coarse Salt Canon Branch These destroyers are as weak as the Pepper Canon Branch. However, their armament picks up in terms of number and/or caliber, and damage aswell – besides, they can us AP shells. This allows them to be still a threat towards destroyers, but also to be able to damage heavily an unsuspecting cruiser or deal more fires and damage on battleships. Beware, however : if duels drag on longer than expected, they'll be forced to dodge heavily and their canons may no follow the hard steering, making them better at hit&run attacks than fierce battles. Besides, their torpedoes are still only there for additional damage. -Mark&Execute BranchA fusion of the Tactical and Pepper Canon branch, the two destroyers at TIX and TX possess both a great speed, concealment and dodging abilityes, the fast-firing HE only canons, and the scouting tools such as a radar. This makes of them truly firghtening opponents for ennemy destroyers and as long as they don't get caught in a crossfire from multiple ennemies, they can be devastating both in the tactical field and in terms of battle achievments. -Heavy leaderCapitani Romani, TX of the Coarse Salt Canon Branch, is a sort of fusion between the CL and heavy DD gameplay. Her firepower and overall approach of the fight becomes close to the light cruisers', while she keeps the speed and dodging abilities of destroyers. If she is able to tank a bit more than other DDs, her concealment, however, is in the line with cruisers and not destroyers, but since she is classified as a destroyer, she doesn't have a citadel, making of her a very unique ship. Light Cruisers -Basic BranchBranch of two cruisers lacking both resistance, power and torpedo armament ; however, they know how to be rather fast and manoeuverable for their tier, making of them a good introduction to the gameplay of higher-tier Italian cruisers. -Close Quarter Branch Branch of short and medium-range light cruisers, rather well concealed, but poorly armored. They possess an engine boost concumable and are easy to steer, making of them something along the lines of big Dds ; and just as Dds, they excell in areas where they can hide behind cover, surprise their opponents for their fast-firing canons or torpedo them. A duel is always in their disadvantage as soon as they lose the benefit of a surprise attack, and usually, their offensive moves often comes down to kill or get killed. However, with their armaments and dodging abilities, they should be able to take on destroyers and cruisers pretty well once the captain gets the hang of it.At higher tier (Costanzo Ciano and Treviso), they also become able able to play safer and assist their fleet from a further range like heavy cruisers do, making them more versatile and able to answer more efficiently to any situations. Heavy Cruisers -Supportfire Branch Traditionnal heavy cruisers branch, although they also rely more on dodging and less on tanking. Their acceleration is not that great but once they've picked up speed their handling becomes very confortable and they become very hard to hit. Their offensive power is average, although their range is a bit on the lower side ; however, they possess a special ability. By slowing down below a certain speed, they become able to fire at a longer range, effectivelt turning on supporting snipers. This can allow them to assist their fleet even though they're very far from the action or if they mispositionned themselves ; however, it comes as a double-edged sword, as by being slower they won't get closer quite as fast. Besides, and that's the real problem, slowing down means becoming much easier to target, and their low acceleration isn't helping making of them nothing but target practice if they fire from long-range for too long. -Light battlecruiser Most singular cruisers at tiers VIII, IX, and X. These are equipped with a high-caliber, fast-rotating, average reload armament. Their big guns have a tremendous penetration, making of them terrors for cruisers at medium range and lower, and they're also able to punch other ships violently. In terms of gameplay, they're surprising closer to light cruisers than heavy cruisers, relying on surprise attacks and their superior handling and gun rotation and reload. That's because their armor is closer to that of light cruisers, which doesn't allow them to take many hits : therefore, artillery duels in open sea are to be avoided unless they are certain the opponent can be taken down quickly and won't have to much back-up. Battleships -Glass Canon Branch A tense but satysfying branch of battleships. Their canons are remarcably powerful and able to penetrate a lot of armor at once, along with long-range capabilities in higher tiers. However, their dispertion is terrible, making long-range fire too random to be relyable. They have a an easy handling, accelerating and turning like cruisers, but won't tank as well as other battleships. It forces them to find the right moment to close in, since they will obliterate anything point-blanck if they can reach it, because they excelle at close quarter thanks to their fast-turning canons and decent secondaries. -Heavy Battlecruisers Ships playing more or less like the battleships, but with an even greater manoeuverability and speed along with and engine boost consummable. It makes them litteral paper-made nukes, going down at the first badly taken salvo, but capable of flancking the ennmy and landing heavy damage or devastating strikes on anything they outmanoeuver. Although they're hard to play, leaving them not pressured may aswell result in a surprise-death from an unexpected direction. Aircraft carriers -Strategy Branch Carriers mainly centered on scouting and fleet defense, although they do possess some slightly more offensive configurations. Their aircrafts are very fast and tank damage well but their air groupes are not that numerous, forcing them to pick their targets well. Their fighters are well performing and can stand up, in terms of damage, to american fighter squadrons from fighter-specialized carriers if they're upgraded as much as possible.They possess a unique type of aircraft known as Reckon Squadron, faster and more concealed than regular aircrafts along with a much faster reload, but which cannot stay in the air indefinitely. Their air groups are made of 5 aircrafts ; however, torpedo bomber groupes are only made of 3 aircrafts. Two Air Wings are available : Strategy Oriented (ex :Aquila 2/1/1 +2 reckon) or Action Oriented (ex Aquila 2/3/0 +1 reckon). Other : -Hybrid CLV Seaplane carrying Light Cruiser, playing much like the japanese Ooyodo. She therefore has scouting ability along with the possibility to buff allies of hinder ennemies via the use of specific seaplanes, and is therefore a support-unit. Anyway, thay should be it ! I love Italians. I remain available, here or in private message, for any commentary/question/rage or if any element of this tree brings up questions such as “what the hell is this design supposed to be ?” And then again, thanks for having taken note of my work, and I'll see you next time with probably either the German or Russian tree~
  5. A Small Report on a Text Bug in the [Tech Tree] Tab, The Info on the Tier-V USA Battleships (New York), Where the (Research Price) & (Purchase Price) has extra Zeros... it's no Bigy ...just wanted to report it...
  6. Ferdinand_98

    Paralell research in tech trees

    Hi guys. Recently, I found some USN CL Classes in Wikipedia (Yes, muh, Wikipedia, but for what I want, is more than enough) that were very similar between them, with slight change of speeds, AA suites, armor and main batteries. These were the Brooklyn, St. Louis, and Cleveland classes. We already have the Cleveland-Class CL at Tier VI. But, given the obvious similarities between the Classes, I suggest modifying a little bit the research tree. The modification would be as follows: In a given Tier, we would put the ships we want to have, Because they are very similar or roughly equivalent. From the previous Class, we would be able to research any of them, or even all of them, in order to progress in the tree. But, when you already are in the Tier, you won't have to research all those Classes in order to progress. Researching one, grinding it, and researching the next Tier Class would be enough. This would add some variety of Classes in-game, and these classes could be tuned differently, so we wouldn't have a just a Cleveland who can load the AA Buff consumable and the Hydrophone, but the Cleveland with the AA Buff and the Brooklyn with the Hydrophone, being also a little bit slower, with more main batteries and so on. This way, players would be able to choose which ship they want to play, based on their gameplay preferences. It's only a suggestion, and I don't know where to place it. As usual, comments are welcome and appreciated. Bye!
  7. Ich habe eine Tendenz mich im Tech Tree eher in die Breite zu entwickeln und mehr auf den mittleren Tiers zu spielen und dafür aber immer mal wieder in andere Klassen. Wie ist das bei euch?
  8. TheAmberArrow

    British Tech Tree

    ​The main idea of this thread is to implement an entirely new tech tree based around British WWI and WWII naval warships. Although this may have been suggested in the past, the Royal Navy have an equally as diverse and numerous selection of battleships, cruisers, destroyers and aircraft carriers ranging from the HMS Hood to the HMS Ark Royal which all would be very enjoyable to battle in alongside the other nation's warships. The idea of a British progression has been with me for a while now and so I would like to see your thoughts on the matter.
  9. Ypsilantissimo

    Neue Schiffe im Extended Tech Tree

    Die folgenden Schiffe finde ich seit dem letzten Update im extended Tech Tree. Die Infos sind teils unvollständig, aber zwei werden als "Uboot" klassifiziert?! Cimarron - amerikanisches T V U-Boot (das Bild zeigt aber ein anderes Schiff) Profintern - russicher T V Kreuzer Buffalo - amerikanischer T X Kreuzer ARP I-401 - T XI U-Boot (kein detailliertes Vorschaubild des Schiffes verfügbar) Lasst die Bilder einfach mal wirken und sagt, was ihr davon haltet.
  10. Ferdinand_98

    CVs Trees really messed up

    Hi guys. Recently saw Battle Of Midway movie. Watched those CVs. Wanted to play them. Americans, no Yorktown—class. IJN, no Akagi, no Kaga. LACKLUSTER The trees are pretty damn messed up. They haven't got a single legend on them. Just stupid classes that very few people know. But we all know Akagi. We all know Enterprise. But we don't have them. Neither in premium form! That would be disgusting, but at least you can play them. GG WG
  11. zFireWyvern

    Premium Ships added to tech tree

    EDIT: Ectar confirms EU tech tree Premiums here; http://forum.worldofwarships.eu/index.php?/topic/51772-premium-ships-added-to-tech-tree/page__st__20__pid__1036586#entry1036586 So, moments ago I noticed a thread going up on the NA forums about Premium Ships being added to the tech tree for purchase with Doubloons. The list of ships being added is as follows; US Texas IJN Tachibana VMF Diana Molotov Mikhail Kutuzov SMS Emden Tirpitz RN Campbeltown Warspite ORP Blyskawica What I would like to know is; are there any plans to do something similar on the EU server any time soon? Like NA we're still yet to see the Campbeltown and people have been requesting the ability to buy more Premiums with their Doubloons. Original thread link is here; http://forum.worldofwarships.com/index.php?/topic/79890-premium-ships-moving-to-the-tech-tree-soon/
  12. Gazbeard

    British RN last to arrive? Really

    I'm not sure what history was taught at East European schools under the former USSR, but the history of WW2 that I was taught had a naval timeline something like this - 1930s - Spanish Civil War saw the Kreigsmarine unofficially transporting war materials to Spain Pre-1939 - IJN was involved in operations against China and Manchuria 1939 - KM & RN officially at war, Italy joined Germany 1940 - French surrendered, their fleets captured or scuttled 1941 - Germany invaded Russia, dragging their Navy into the fray 1942 - IJN attacked Pearl Harbour (and late, just as they were in WW1) the US joined the war. Therefore, while I can understand releasing the IJN as one of the opening nations, I do not understand why the USN was the other opening nation - China would have been a far more logical choice, but KM & RN would have made far more sense ... especially with the tech trees mapped from pre-WW1. Can we have an explanation please for the release order as published?
  13. CrazyWelshy

    French Navy: Any thoughts on it?

    Considering the timeline of the ships in the game, and I am FAR from being knowledgeable of any French Naval arsenal. Has any thought been paid to them in the game? They were a respectable navy prior and during the early WWII era. That being said, any love for Italian naval units? EDIT: I found a nice wiki link here: https://en.wikipedia.org/wiki/French_Navy#Fleet_construction_between_the_World_Wars The Super-fast Destroyer class Le Fantasque seems like eligible candidates already. As is the Italian response. https://en.wikipedia.org/wiki/Le_Fantasque-class_destroyer https://en.wikipedia.org/wiki/Capitani_Romani-class_cruiser EDIT 2: Am I the only one seeing the Captani Romani-class as an Italian Atlanta class, just faster?
  14. LastButterfly

    BTT : US TechTree (Fanmade)

    Hi everyone ! (eh. I'd have preferred a more original introduction but I don't have any in mind, sorry) My name is Last Butterfly - which you probably know since it's written just there on the left. I am a somewhat well-known French-Forum dweller, sometimes answering harshly to whine topics, although my main activity besides that was to post short amateur naval articles. Among them, I have been for a while the maker of fan techtree with little restrictions, made solely for entertainement and curiostity about ships. And I figure out it'd be sad to leave them only in French, because who knows, maybe some people could be interested in my work in other forums too. And since I don't speak Polish, Spanish, Czesh and Turkish, and the only words I can align in German are "Ich bin einen kleinen Vogel", I figured I'd share it there, on the English forum. So please enjoy my hasty work for fun and don't hesitate to comment, question or correct my mistakes (including English errors which probably swarm - I apologize for them in advance, I'm doing my best but I'm no excellent in foreign languages by any means) Important disclaimer about this tree (Please read, it's not long I promise =3) : Without further useless presentation, here is the first of the serie : Butterfly Tech Tree US Navy Below you will find a quick explanation about the global gameplay each branch would adopt : Destroyers -Attack Branch Two destroyers at tier VI and VII (Porter and Somers), equipped with a terryfying short-range armament. They possess a large number of canons and torpedoes which drastically increases their offensive capabilities. However, at medium and long-range, the trajectory and flying time of shells renders them ineffective ; besides, the torpedoes don't travel very far. These destroyers are less concealed and maneuverabale, and serve as miniature light cruisers, with a devastating power only if they find a way to close on their target. -Escort Branch 5 destroyers from TVI to TX. Their weapons are similar to the Versatility Branch in terms of number but differe in efficientcy. Canons have a lower range ; torpedoes are weaker and take more time to reload, but they travel slightly further. These destroyers possess an enhanced smoke-screen generator and, in higher tiers, an anti-air consummable. They are more efficient in front of the fleet, serving as picket ships to spot, slow down and engage enemies before they can reach the capital ships ; however, they are not good at fighting alone and need in return the support fire of bigger guns to handle the threats. Therefore, their role of escort is a pact : they extend the view range, survivability and anti-air power of larger warships, and in return get the support they need to fight properly. -Versatility Branch Main US DD branch. Their advantage is that they have no particular flaw, although they have the flaw of not having any particular advantage either. This is the easier branch to start learning the gameplay of destroyers ; they are capable of answering properly to any situation; as canons and torpedoes are good for both attack and defense. Easy to fit in any fleet composition, they should be able to find something useful to do no matter the situation. -Allan M. SumnerIn progress ; this TX has not been finalized. I am not satisfied with the current special flavor I intended for her. I'll update as soon as I find something that'll make her decent and slightly different from Gearing. -Special Branch Branch with three destroyers at rank IV, V and VIII. Although very similar to the Versatility Branch, these special destroyers trade their torpedoes for a minelaying ability, therefore reducing their efficiency against large warships, but increasing their strategic choices in terms of map control. Light Cruisers-Pew Pew Branch Light cruisers equipped with canons of 140mm or less. Three ships correspond to that category, at rank II, VII and VIII. The last two – Atlanta and Juneau – have a great anti-air power and fast-firing canons, making of them perfect destroyer-hunters and citadel-invaders for close cruisers, but also excellent flamethrowers on heavy ships. However, their short range, slow speed and overall weakness makes any error fatal and forces them to play along with allies if they don't want to be exterminatedNote : Atlanta possess torpedoes at very short range -Classical Branch (with or without torpedoes)Light cruisers equipped with canons of 141mm or more. There are 6 of them at rang III, IV, VI, VII, VIII and X. These are versatile light cruisers possessing great AA and a relatively good firepower thanks to their numerous medium-caliber guns. The latter allow them to engage any ennemy with the hope of inflicting large damage. However, their lack of maneuverability and speed reduces their survival chances against larger warships, and the loading time, not particularly fast, makes missing salvos dangerous. Heavy Cruisers -Classical Branch (with or without torpedoes) Standard, all-purpose heavy cruisers at tier V through X. They have a decent firepower and correct reload time making of them a threat for everyone – not mentionning the good AA armament. They sometimes lack the punch to penetrate the heavier ships, sometimes forcing them to aim at areas with a lighter armor. They are also kind of slow compared to foreign cruisers, and higher ranks do not possess any torpedoes, making them vulnerable at potato-range. -Power Branch Heavy cruisers specialized in high firepower, at rank III, VIII and IX. They have a higher loading time making anti-destroyers duties complex ; however, the damage per salvo are increased. Moreover, the shells adopt a particularly high arc of fire, allowing them to take advantage of plunging fire to penetrate heavy ships by the bridge and citadelling them from here. They remain slow and have no torpedoes. -BattlecruisersReal cruiser killers capable of fighting with battleships head-on, available at rank VI and X. Their shells have enough penetration and damage to be a threat to any protected warship, and they keep the maneuverability of a cruisers along with the anti-air power. However, they sacrifice armors for that, thus making them vulnerable to flanking ; besides, a certain lck of lower caliber secondary armament makes them vulnérable to destroyers. Battlships -Introduction BattlshipBattleship without any speciality, meant to introduce players to the gameplay of battleships without giving them complex specializations right away. -Solo Warrior branchBattleships of rank IV, VI, VII, VIII and IX. These monsters posses a high degree of autonomy and can pull out a good fight even alon against any ennemy thanks to great armor and anti-air armament. Their firepower is muc heavier than the other branch, which is however, compensated by a higher reload time ; they are also more maneuverable but slower. Thei main weakness comes from a light, short-range secondary armament making them vulnerable to destroyers, forcing them to think before moving in order not to fall in a trap. -All-purpose Branch Main US Bbs, correct in most aspects and safely classified are average everyweher. Their canons are more numerous but slightly less powerful, making them as efficient on cruisers as on battleships. Their anti-air armament is very good for a battleship (even though it doesn't replace the safe umbrella of nearby allied cruisers) ; besides, they're faster in higher tiers, but their maneuverability is therefore only average. -Fully MuricanTX battleship of the US tree Montana, having the advantages of both branches, namely an armament as good on battleships as on cruisers, a good speed and maneuverability, and an excellent AA armament for a ship of her type. Her weakness remain in her lighter secondary armament, really efficient only at short range. Aircraft Carriers -Introduction Carrier Carrier without any specialty, meant to introduce players to the gameplay of carriers without giving them complex specializations right away. -Air Supremacy BranchCarriers at rank V, VIII and X and possible configuration of Essex. Their air wings are centered on fighters and are best used defending the sky and spotting the ennemy. Their anti-air armament is tremendously high, but their damage power rather mild. They are also detected from very far away and kinda hard to turn or move. They possess 2 possible air wings : Full defense (ex Lexington 2/0/2) and Balance defense (ex Lexington 1/1/1)Their fighters have an ammunition, reload and/or damage buff compared to other branches -Offense BranchCarriers at ranks V through X and possible configuration of Essex, with air wings centered on bombers, meant to deliver extremely powerful strikers on the ennemy ships. Their anti-air armament is very good. They're detected from far away and hard to steer but accelarate faster than the Air Supremacy Branch. They possess 2 possible air wings : Balance Offense (ex Yorktown 1/1/2) and Full Offense (ex Yorktown 0/1/3)Their fighters do NOT have the ammution/reload/damage buff. -Light Branch Carriers of rank V through VIII, which are special comapred to others. They are rather small and harder to detect, as well as being faster and easier to steer ; besides, their anti-air aramemnt is still rather good. Their air wings are made of a small number of smaller squadrons which are usually of a higher rank than usual, making them more resistant.They possess 2 possible air wings : Ofense Oriented (ex Wasp 1/2/1) and Defense Oriented (ex Wasp 2/1/1) Their fighters and torpedo-bombers are groups of 3 aircrafts of rank [rank of their mother carrier +2]. Their dive-bombers are groups of 4 aircrafts of rank [rank of their mother carrier +1]. Hope you enjoyed it despite its imperfectness (and the imperfectness of my English aswell). I have already done a Japanese and Italian tree ; besides, Russian and German destroyers are complete aswell. If people seems intersted, I will post more of them afterwards. Till then, thanks for having read~
  15. Meneleus

    Ships of Paper and Steel

    Hello everyone, Since WG apparently plans to introduce the Chinese navy it made me thinking. China had practically no navy to speak of during WW1, WW2 or the interbellum. How would they create a viable tree that actually makes sense? I am sure that everyone has their own opinion about what kind of ships should be introduced in the game, and being a curious bugger, I made a poll. Please enter your preference, I genuinely wonder what people would like to see. Note: Don't panic. The British, German and Russian trees seem to have priority and no-one has made any indication when China will be introduced in the game. Cheers, M
  16. LastButterfly

    BTT 2.0 : TechTree Japonais

    Yohow ! Vous l'attendiez avec impatience ! (ou alors vous êtes en train de jouer Friant et vous vous en fouttez éperduement) Regardless, voici l'unique... BTT 2.0 : TECHTREE JAPONAIS Sans attendre : Et voici les EXPLICATIONS ! : Destroyers : -Branche Fast Firing Branche comprenant 4 destroyers des rang 7 à 10 : Ayanami (Fubuki Mod.II), Akizuki, Yamatsuki (Projet V7 ou Akizuki Kai), et Ayanami (1954). Ces destroyers se caractérisent par des canons à tirs plus rapide que la normal des destroyers japonais ; leurs HE ne sont pas terribles, aussi, ils se basent sur les AP en visant des zones de moindre blindage pour infliger de lourds dégats. Leurs torpilles, même si puissantes, mettent plus longtemps à recharger que les autres, réduisant leurs capacités offensives. Bien que assez lents et difficile à manoeuvrer, ils possédent aussi des capacités anti-aérienne de très bonnes à excellentes pour des destroyers et peuvent aussi bien servir en support de flotte qu'en attaque. -Branche Long LanceBranche de destroyers des rang 2 à 10. Ces destroyers se caractérisent principalement par leurs puissantes torpilles capables, dans les plus hauts rang, de voyager rapidement à longue distance. Il s'agit de leur armement principal. Leur vitesse est correct, mais leur manoeuvrabilité est mauvaise ; leurs canons mettent très longtemps à recharger, ils ne sont pas très discrets et ils résistent mal, minimisant leurs chances de survies dans les course-poursuites ou les engagements directs. Ces destroyers requierent une bonne lecture du jeu et un excellent placement pour ne pas être attrapés et détruits.Ils ne possédent pas de boost moteur. -Branche Short LanceBranche de destroyers de 2 à 9. Ceux-ci possédent des torpilles très puissantes avec un bon rechargement, mais qui ne voyagent qu'à des distance moyenne. Ils ne sont pas plus rapide ou manoeuvrable mais ont une bonne armure qui leur permet d'encaisser quelques dégats ou de faire rebondir les AP de petit voir moyen calibre. Bien que leurs canons soient corrects et leur permettent de tenir tête aux éventuels attaquants, ils sont voué à perdre un duel d'artillerie sur la durée et doivent se servir de cet armament principalement de manière défensive, leurs outils d'attaque principal restant les torpilles. -Branche ScoutDeux destroyers aux rang 5 et 7 : Minekaze et Akatsuki (Fubuki Mod.III). Ces destroyers possédent une vitesse et manoeuvrabilité largement supérieurs à leurs pairs ; de plus, ils sont plus discrets. Leur armament, néanmoins, n'est pas aptes au combat direct et sur la durée à cause de long temps de rechargement, aussi bien canons que torpilles. Ces destroyers sont néanmoins parfaits pour la reconnaissance, la prise de controle de certaine zones, la prévention d'embuscade et d'autres taches similaires : leur manque de puissance de feu est compensé par de grandes utilités stratégiques basées sur leur discrétion et vitesse. Croiseurs Légers :-Branche Anti-AérienneDeux croiseurs aux rang 5 et 8 : Yuubari et Ishikarai (CLAA design). Ces deux navires possédent un armement principal à tir très rapide mais aux HE décevantes, à l'image de la branche de destroyers “Fast Firing”. Néanmoins, leur puissance à l'aide de munitions AP ainsi que celle de leur armement anti-aérien fait d'eux des ennemis de taille face aux porte-avions ou à tout navire qui oserait leur présenter un flanc ou une large superstructure. Ils restent, cependant des croiseurs légers et sont donc vulnérables à toute erreur de placement ou obus de gros calibers, et sont moins manoeuvrables et discrets que les destroyers. De plus, leur puissance aux torpilles est négligeable, Ishikari n'en possédant même pas. -Branche ClassiqueDes croiseurs légers typiques japonais, disponibles aux rangs 5, 6, 7 et 8. Ils possédente une certaine puissance de feu grace à leurs canons de 140 ou 152mm, mais leur armement le plus effrayant reste leurs torpilles, très puissantes et voyageant à bonne distance, capable de détruire le plus résistant des cuirassés. Ces croiseurs sont correctement manoeuvrables et rapides, mais leur défense laisse à désirer et ils craignent particulièrement les croiseurs ennemis. -Branche Gros DestroyersDes croiseurs légers anciens aux rangs 2, 3 et 4. Ceux-ci se caractérisent par un gameplay similaire aux destroyers, avec des canons de petits calibres assez faibles sur les cibles protégées et des torpilles corrects, mais une grande vitesse et manoeuvrabilité. Leur armure est pratiquement nulle. Ils sont néanmoins un bon type pour se familiariser avec les croiseurs légers qui les suivent. Croiseurs Lourds : -Branche ClassiqueCroiseurs Lourds les plus classiques du japon, allant des rang 5 à 10. Ces croiseurs sont très efficaces, possédant une grande vitesse pour leur type, une excellente puissance de feu, de redoutables torpilles et une armure plus que correcte. Néanmoins, parmis leurs faiblesses, on peut noter un manque certains au niveau de l'armement anti-aérien ainsi qu'un temps de rechargement accru sur l'armement principal. Leurs obus ayant une trajectoire plate, leurs AP sont moins efficaces à très longues distance que d'autres, et ils doivent se rabattre sur les munitions explosives dans ce genre de cas. De plus, l'angle des torpilles de la plupart d'entre eux n'est pas favorables au duel à courte portée avec des navires manoeuvrables et/ou eux aussi equippés de torpilles. -Croiseur de BatailleNavire de rang 10 Daisen (B-65) aussi nommé Super Type A. Il s'agit d'un croiseur de bataille possédant un lourd armement principal de 310mm, une très bonne protection anti-aérienne ainsi que 8 tubes de torpilles de 610mm, capables de filer à 33kn. Ce navire, redoutable, posséde comme point faible principal son inertie et sa manoeuvrabilité, rendant une bonne prévision de l'évolution du combat crutiale pour le manoeuvrer correctement et ne pas se retrouver dans une mauvaise situation. Avec un capitaine expérimenté, Daisen est capable d'affronter tout type d'ennemi ; à l'image des cuirassés, néanmoins, son armement de lourd calibre le rend moins apte à traquer les destroyers à cause du temps de rechargement plus long que les autres croiseurs. Croiseurs Hybrides et Porte-Hydravions -Branche Support Branche de navires ayant sacrifié une partie de leur armement (torpilles et/ou canons) au profit d'installations aériennes leur permettant de transporter de nombreux hydravions. Ces navires très spéciaux ne sont pas fait pour le combat direct mais possédent un nombre de capacité unique leur permettant d'assister leur flotte de nombreuses manières différentes. Ils peuvent assigner leurs hydravions pour qu'ils fassent de la reconnaissent, augmentent la distance de tir ou la précision d'un allié, attaquent les avions adverses, repèrent les torpilles ou même endommagent les armements secondaires ou anti-aérien des ennemis pendant quelques instants. Bien utiliser ces capacités leur permettra de donner un avantage désicif à leur flotte ; néanmoins, leur armement diminuer fait d'eux des cibles de choix en plein combat et se faire attraper avec eux est généralement synonyme de mort, malgré les quelques canons qui peuvent leur permettre de tenter une défense de la dernière chance. Un mot sur Mogami Disponible dans trois configurations différentes (Croiseur légers classiques, avec 5*3 152mm, Croiseur lourd classique avec 5*2 203mm et Croiseur Hybride porte-Hydravion), Mogami peut assumer n'importe lequel de ces rôles est est ainsi atteignable via trois branches différentes. Néanmoins, la configuration débloquée dépend de la ligne par laquel vous accédez à Mogami : ainsi, si vous débloquer Mogami via Myoko, seul la version croiseur lourd sera disponible. Pour débloquer toutes les configurations, il est nécessaire de grinder les trois branches et de débloquer Tone, Kushiro et Myoko. Cuirassés -Cuirassés d'Introduction :Cuirassés de bas rang servant à introduire les joueurs au gameplay d'un tel navire sans leur proposer directement de spécialisation complexe. -Branche Croiseurs de BatailleOfficiellement classifés comme des croiseurs de bataille, ces navires sacrifient une partie de leur armure pour posséder une grande vitesse et manoeuvrabilité. Ainsi, ils sont capable de rapidement se repositionner et décaler leur grande puissance de feu sur un autre flanc en un temps record. Néanmoins, en duel contre un véritable cuirassé, leur manoeuvrabilité est le seul avantage qui comble leurs défauts, et si possibles, il devraient s'assurer de ne pas en engager un seul.Malré leur vitesse, les destroyers et avions restent tout de même une menace non négligeable, et bien que les japonais possédent d'excellents canons secondaires, leur armement anti-aérien laisse à désirer. -Branche Puissance :Branche de cuirassés principaux du japon, allant jusqu'au rang 10. Ils se caractérisent par une incroyable puissance de feu et un pouvoir de pénétration effrayant. De ce fait, leur cible principales sont tout cuirassés adverses osant s'opposer à eux. Bien que souvent rapides, ils ne sont néanmoins pas les plus manoeuvrables. Leur armement secondaire de très bonne qualité peut leur apporter un avantage dans les combats à courte portée, mais ils manquent de canons anti-aérien et de défense contre les torpilles, les rendant vulnérables sans support ni scout. -Branche Hydravions :Deux cuirassés rang 6 et 7, Yamashiro (soeur de Fuso) et Ise. A l'instar des croiseurs aériens, ces cuirassés ont sacrfié une partie de leur armement pour un équipement aérien et possédente une partie des capacités mentionnées plus tôt, notamment pouvoir envoyer des avions en reconnaissance ou attaquer les escadrons hostiles. Porte-avion -CV d'introductionHosho, au rang 4, sert d'untroduction pour les joueurs au gameplay de porte-avion sans leur proposer directement de spécialisation complexe. -Branche VitesseBranche de porte-avion allant du rang 5 à 9, et configuration possible d'Hukuryu. Ces porte-avions rapides et manoeuvrables, mais néamoins, faibles en armement anti-aérien, se caractérisent par un nombre moyen d'escadrons qui sont plus rapides que les autres et rechargent beaucoup plus vite. Grace à cela, ils sont capables d'envoyer un flot continue d'attaques plus faibles sur la flotte ennemi sans jamais s'arréter. Leur puissance aux chasseurs est néanmoins moindre, et les escadrons doivent jouer sur leur vitesse pour éviter les chasseurs ennemis.Possédent deux groupes aériens possibles : vitesse d'attaque (ex Unryuu 1/2/2) ou vitesse défensive (ex Unryuu 2/1/2) -Branche NombreBranche de porte-avion allant des rangs 5 à 9, et configuration possible d'Hakuryu. Ces porte-avions plus détectables que la branche vitesse mais tout aussi rapides et avec un peu plus de défense anti-aérienne se caractérisent par une très grand nombre d'escadrons en l'air en même temps. Cependant, leurs vitesse et temps de rechargement sont loin d'être aussi rapide que l'autre branche, et ça n'est pas le flot continu qui est difficile à gérer ici, mais bien le nombre d'avions en l'air en même temps.Possédent deux groupes aériens possibles : groupe d'attaque (ex Shoukaku 2/2/4) ou groupe défensif (ex Shoukaku 3/2/2) Un mot sur les configurations possibles d'Hakuryu :Vitesse d'attaque : 2/2/2, vitesse et rechargement améliorés, munitions des chasseurs diminuéesVitesse défensives : 3/2/1, vitesse et rechargement améliorés, munitions des chasseurs diminuéesGroupe d'attaque : 2/3/4Groupe défensif : 3/2/4 Gardez à l'esprit que les statistiques des avions seraient équilibrées en conséquences -Branche Essaim Branche de porte-avions des rang 5 à 9. Ceux-ci possédent une nombre astronomique d'escadrons de très petite taille en l'air en même temps, leur permettant de conduir des attaques sous des formes spéciales. Néanmoins, leurs avions sont eux-même très peu résistants, étant des modèles de rang généralement inférieur à celui de leur porte-avion mère. Possédent deux groupes aériens possibles : Essaim de torpilleurs (ex Kaga 2/5/2 – les torpilleurs sont des groupes de deux avions) ou Essaim de Chasseur (ex Kaga 4/1/4 – les chasseurs et bombardiers sont des groupes de 3 avions).
  17. As most of us already know, the release of the long awaited Bismarck, tier 8 German Battleships and the Tirpitz, tier 8 Premium Battleship, is on the horison. However, as yet, we have only heard of a few of the ships that will appear in the German Tech Tree. Therefore, as the title suggests, I have to wonder whether the German tree will be released in a completed state or not. If the answer is no, and the only standard battleship in the German tree is the Bismarck, at release, this would mean that a player would be able to go straight from a tier two or three cruiser to a tier 8 battleship. Perhaps I am just being incredibly naive here but if this were to be the case, then when the rest of the tree is released, would players who already have the Bismarck, lose it and have to grind back from the bottom of the tech tree. Maybe this is very naive of me but I still thought it was an interesting point and perhaps worthy of some discussion. I would appreciate your opinions on this along with any official statements you have seen on any of the Wargamng forums. Hacker_Vision
  18. LastButterfly

    BTT : Japanese TechTree (Fanmade)

    Hi again ! I am the one who posted this fanmade USN techtree : http://forum.worldofwarships.eu/index.php?/topic/78903-btt-us-techtree-fanmade/ So without further ado (adu ? addo ? Add... Er, whatever) without waiting any longer here's the second on my list : the Japanese Tech Tree ! Important disclaimer about this tree (It's the same as on my other TechTree topics, don't bother re-reading it if you already did) : An important word on Design ships and blueprints : Butterfly Tech Tree Japanese Navy Below you will find a quick explanation about the global gameplay each branch would adopt : Destroyers : -Fast Firing Branch Branch of 4 destroyers at ranks VII through X : Ayanami (Fubuki Mod.II), Akizuki, Yamatsuki (Project V7) and Ayanami (1954). These destroyers differ from other IJN vessels thanks to their fast-firing canons, however, their HE shells are pretty weak, forcing them to rely on AP shells to deal good damage on lesser-armored vessels or areas. Their torpedoes are powerful, but they reload slower and are sometimes less numerous, reducing their offensive abilities. Although kinda slow and hard to manoeuver quickly, they possess great AA capailities and can fit both as a fleet escort and as an attack ship. -Long Lance Branch Branch of destroyers at ranks II through X. These destroyers wield the best torpedoes in the game, capable of inflicting tremendous damage aswell as travelling far at higher ranks. These torpedoes are their main armament. Thei speed is correct, however their overall manoeuverability is poor ; besides, their canons are slow to load and turn. Since the ships themselves aren't that well concealed and don't tank well, their survival chances are reduced in chases or direct fights. Therefore, their captain needs to have a good map and game awareness and to position their ships efficiently in order not to be caught and killed or unable to assit their allies.They do NOT have an engine boost consummable. -Short Lance Branch Branch of destroyers at ranks II to IX. They possess very powerful torpedoes with a good reload, but travelling only at average distances. They are not the fastest or most manoeuverable, but their armor allows them to tank a little and bounce lower-caliber AP shells if properly angled. Their canons are also decent and can deal correct damage and serve well as a self-defense tool too, however if they fight an artillery duel for too long they're bound to lose at some point. They make good offensive ships by all means, but their primary armament remains torpedoes. -Scout Branch Two destroyers at rank 5 and 7 : Minekaze and Akatsuki (Fubuki Mod.III). These destroyers are faster and easier to steer than their peers. Moreover, they are harder to detect as they have a better concealment. Their armament, however, isn't strong enough to challenge someone in a direct battle and won't have them winning long-lasting fights. They are made for scout, area control, aswell as detecting and preventing ambushes and similar tasks. Thei lack of brut firepower is compensated by they higher strategic utilities based on speed and discretion. Light Cruisers : -Anti-Air BranchTwo cruisers at rank 5 and 8 : Yuubari and Ishikari (CLAA design). These two ships possess a very fast firing main armament but with disappointingly bad HE shells, similar to the “Fast Firing Branch” of destroyers. Therefore, their power with AP shells and their strong AA capabilities, makes of them strong ships against aircraft carriers or anyone willing to show them their broadside. They remain, however, light cruisers and are therefore vulnerable to placement errors, high caliber shells, and are less manoeuverable and concealed than destroyers. Besides, their torpedoes are negligeable – Ishikarai doesn't even have any at all. -Classical BranchTypical Japanese light cruisers, at ranks V, VI, VII and VIII. They possess a decent firepower thanks to canons of 140 or 155mm, however their most frightening armament remains torpedoes, very powerful and capable of travelling quite far. These cruisers are easy to steer and pretty fast, however their defenses are very low and they fear particularly any kind of ennemy cruisers. -Large DD BranchOld light cruisers at ranks II, III and IV. They have a gameplay similar to destroyers of these ranks, with low caliber canons, weaker on protected targets, and okay torpedoes, but a high speed and manoeuverabilitiy. Their armor is close to nothing. They are, however, good when it comes to get used to what IJN light cruisers are like in higher tiers. Heavy Cruisers -Classical Branch Most classical heavy cruisers of Japan, at ranks V through X. These cruisers are very strong, possessing a very high speed, excellent firepower, powerful medium to long range torpedoes and correct armor. However, among their main weakness, a certain lack of anti-air power can be noted, along with a higher reload time for main armament than most other cruisers. Their shells having a rather flat trajectory, AP long-range shots through decks are often ineffective, forcing them to use HE shells instead. Besides, the torpedo angle of most of them doesn't favor short-range duels with manoeuverable opponents equipped with torpedoes aswell. -Battlecruiser B-65 Ship available at tier X, Daisen (B-65) also named super-type-A, meaning improved Zao, is a battlecruiser with a very heavy 310mm main armament, a decent AA protection and 8 torpedo tubes. This ship, terrifyingly powerful, has as a main weakness a tremendous inertia and difficult steering, making good forseeing of the battlefield evolution mandatory to to use her and avoid being caught off position. With a talented captain, Daison should be able to talk on any ship, from the lighters to the heaviers. However, her high-caliber main guns are obvioulsy less suited for anti-destroyer duties because off thei higher reload and highre dispertion at longer range. Hybrid Cruisers and Seaplane Tenders -Support Branch Branch of ships for those who choose to sacrifice firepower (canons and/or torpedoes) for the ability to carry numerous seaplanes. These very special ships are not made for direct combat, but possess several unique abilities in order to assist their fleet in many ways. They can assign some observation floatplanes to allies to increase some of their stats like firing range or reduce dispertion during a certain amount of time. They can command fighter seaplanes to escort allies or directly attack a certain incoming hostile squadron. They can use scouting aircrafts to search for ships or torpedoes in certain areas of the map, giving vision and information to the team. They may even be able to use offensive seaplanes to straff ennemy ships, disabling a part of their AA or secondary armament for some time, facilitating the job of the aircraft carriers or brawling ships. Using these well may give a decisive advantage to their fleet ; however, their armament reduced makes of them deliciouly innofensive targets on the battlefield and being caught usually means dying when one saisl them. They do possess some armament tho, allowing them to defend themselves against lonely opponents. A word about Mogami Available in three configurations (classical light cruiser, classical heavy cruiser or hybrid seaplane-carrying cruiser), Mogami can be equipped in three ways to fit any of these role and is therefore unlockable via three different branches. However, the unlocked configuration depends on which line you grinded to get her : for example, if you unlock Mogami via Myoko, only the heavy cruiser version will be avialable to you. In order to unlock all of her configurations, it is necessary to grind all three branch and to unlock Tone, Kushiro and Myoko beforehand. Battleships : -Introduction Battleship : Low tier battleships meant to introduce player to the gameplay of BB without giving them complex specializations right away. -Battlecruiser Branch Officially classified as battlecruisers, these ships sacrifice a part of their armor to get a faster speed, or better manoeuverability. Therefore, they're capable of quick repositions of their ships and firepower. However, in a duel against a real battleship, speed and manoeuverability is their only advantage. They should try never to engage one alone if they don't have the upper hand. Despite their speed and decent secondary artillery, destroyers remain a threat ; besides, their AA is kinda bad. -Power Branch Main battleship branch of Japan. They're caracterized by a tremendous firepower and a frightening penetration. Therefore, their main targets are ennemy battleships. Although they're often quite fast, they're not the easiest to steer. Besides, despite a good-quality secondary armament, anti-air weaponry and anti-torpedo defenses are bad or even sometimes lame for their tier, making them vulnerable without support of scout to help them. -Seaplane Branch Two battleships at rank 6 and 7, Yamashiro (Fuso's sistership) and Ise. Just like the Support Branch of Hybrdi cruisers, these two are hybrid battleships : they sacrificed a part of their firepower for the ability to manipulate several useful seaplanes, increasing their reckon and supporting abilities, or able to defend themselves against hostile squadrons. Aicraft Carriers -Introduction Carrier Low tier carrier meant to introduce player to the gameplay of CV without giving them complex specializations right away. -Speed Branch Branch of carriers from rank 5 to 9, and possible Hakuryu configuration. These carriers are fast and manoeuverable but their AA armament is weak. They possess a mild number of squadrons, however, these are faster, and reload much quicker than the usual ones. Thanks to them, they can dish out an uninterrupted stream of low-power attacks to continuously harrass their opponents. Their fighters, however, are weaker, and they have to rely on their speed to avoid ennemy fighters. Possess two possible air wings : Attack Speed (ex Unryuu 1/2/2) or Defense Speed (ex Unryuu 2/1/2) -Number Branch Branch of carriers from rank 5 to 9, and possible Hakuryu configuration. These carriers, more detectable than the Speed Branch but as fast and with a slightly better AA power, are caracterized by a very high number of squadrons in the air at the same time. However, their speed and reload time are not nearly as fast as the Speed Branch, thus the difficulty here isn't the speed of the aircraft stream, but their sheer number.Possess two possible air wings : Attack Group (ex Shoukaku 2/3/2) or Defense Group (ex Shoukaku 3/2/2) -Swarm Branch Branch of carriers from rank 5 to 9. These posses an astronomical number of sqaudrons, made of a very low number of aircrafts, allowing them to conduct very special attacks. However, their aircrafts are very weak, being of a lower tier than their mother carrier, resulting in heavy losses. Possess two possible air wings : Torpedo-bomber Swarm (Ex Kaga 2/5/2 – torpedo bomers are groups of 2 aircrafts) or Fighter Swarm (ex Kaga 4/1/4 – fighters and dive-bombers are groupes of 3 aircrafts) Once again, I hope you enjoyed, sorry for my the English errors too. Besides that, I welcome every comment, question or anything else you might have to say about my funny fantrees. The Italian Tree is already done and the Russian and German ones are going well. I hope you'll like them ! Till then, thanks for having read~
  19. Harkonnen

    Sold Tier 3 couldn't play with Tier 4

    Hello all, I was playing some games yesterday with two friends, and when I got to the Japanese Tier 4 Battleship I decided to sell all other ships I had, since I didn't want to play with them anymore. When I did this, I couldn't play with the only Japanese ship I had... It just didn't allow me to press ready or even battle... I did buy back the Tier I and when I pressed Ready it would select my Tier 1, instead of the Tier 4 I had selected in my Port... I was only able to play with the Tier 4 when I bought back the Tier 2. After this, I was able to play with the Tier 4... Did anyone noticed this too? Is this suposed to be like this? I was assuming it would be like in other WG titles, where you can sell what you don't want and just keep what you want so you can free some slots...