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Found 10 results

  1. ⚒️Tashkent Kantai Collection Voiceover⭐ *Introduction "Hello, I'm the destroyer leader, Tashkent. I've come from afar to meet you. Please look after me, Comrade Admiral." *Trivia Named after the capital of the Uzbek Soviet Socialist Republic, Tashkent (now the capital of present-day Uzbekistan). The construction of Tashkent was contracted by the Soviets to the Italian OTO shipyards, which built several ships for the Regia Marina including Pola. She was to be a class of four, however Soviet shipyard practices made it too difficult to replicate Italian designs. Tashkent would serve as a template for a planned class (Project 48) of ten destroyers. However due to the start of hostilities none of the other ships were completed, with only Kiev and Erevan surviving the war but ultimately being scrapped or used as a target postwar due to changing priorities in the navy. Unusually, Tashkent was painted a blue colour, thus she was nicknamed The Blue Cruiser. She was possibly painted sky-blue due to fact that she was named after a Turkic province (Tashkent - Stone city in Turkic) and sky-blue or Turquoise which is a long tradional Turkic color and also used in buildings in Tashkent itself. She took part in assisting Soviet Forces at the Siege of Sevastopol running numerous supply trips through the blockade. During one of her runs she was bombed by a German bomber and started taking water, she managed to reach port but sank on July 2 1942. With a top speed of 43.5 knots, Tashkent was one of the fastest destroyers of the war, beating out Shimakaze's 40.9 knots, second only to the French Le Fantasque class' 45 knots. *Preview Now let's go to the link for the mod The sky-blue cruiser (0.9.x) ✔️ How to Install: Extract and put folder into X:\Games\World_of_Warships_Asia\res_mods\0.x.x.x\banks\Mods *Tips *Art *Another mod that I've been create Tashkent (Kantai Collection) Gotland (Kantai Collection) Amagiri (Kantai Collection) Tenryuu (Kantai Collection) Inazuma (Kantai Collection) Nagato (Kantai Collection) *Voicemod that I've been update (missing command/Voice) from other modder Haruna (Kantai Collection) Uzuki (Kantai Collection) *please give me cool react if you like it* Good luck and fair seas
  2. My torp is nominal doing 20967 damage.Tashkent got only 11k. Why?
  3. Miblogdegolf

    Nueva rama de destructores rusos

    Vaya, abro el juego y me encuentro la noticia de la nueva rama. https://worldofwarships.eu/es/news/common/ru-destroyer-sub-branch/ Resulta que todavía no he re-comprado el Ognevoy, que vendí hace un tiempo.......pero viendo que va a pasar de tier VI a VIII, me estoy pensando hacerlo ya porque parece que vale la pena y además creo que va a pasar como cuando doblaron la rama japo, que nos van a "regalar" o compensar con algún que otro barco, ¿no?
  4. As usual there isn't much details about the new versions of these ships when they get shuffled around. From what I can gather both gets a torpedo buff. But that essentially leaves us with the Tashkent as the Rus T9 gunboad DD, and the Udaloi as the Rus T9 support DD. The tashkent wasn't really famous for being a great ship at T8, I have a hard time seeing a slight torpedo buff making it a good T9 ship. The Udaloi on the other hand IS a good T9 DD and seems to get a straight up buff in this patch. So what's the point of the Tashkent now - an annoying free-xp triggering grind for the Khabarovsk? I guess what I'm asking is - are there any interesting buffs to the Tashkent this patch bar a minor torp-buff. We all know the IJN "gunboats" aren't really - well; gunboats except the t8, with the t7 one being a great torpedo-destroyer, tier 5 and 6 being nerfed torp-dds with nerfed guns too whereas the the T9 torpedo destroyer is a good gunboat. So I guess I'm won't be shocked to learn that the Tashkent will continue to be meh. I was however thinking about getting the camo for it but I tink I should pass. Any info?
  5. Jacob_J_Weebs

    Tashkent - Soviet Speed Overcomes T10

    A much requested commentary, so I tried to do the ship justice by picking a really nasty game. T10 ships and radar cruisers actively hunting me, all friendly DDs dying early, a real nightmare! As usual you can find my recommended build at the end.
  6. Having played 245 games in Tashkent, - The Tashkent is just not very competive atm. it is a good ship but....... the detectability of the ship is a really killer. increase its surface detectability radius while firing with 0,5km and give it 0,5km lesser surface detectability radius.
  7. CoolingAir

    Tashkent 's glass turrets

    I play tashkent these days. I find that every time, every time when a kagero shoots at me, one or two of my turrets are destroyed absolutely !!! It's there a bug ? Or the shell of kagero is especial. In 0.5.5 I think my turret is more solid, but actually no.
  8. Bonjour a tous, un petit mot pour signaler un problème sur le camouflage type 7 sur le Tashkent De plus la réduction de 3% ne s'applique pas sur la dissimulation (8.2 ALD 8). Je ne sais pas aussi si les 50% xp s'applique ou pas. Bien a vous NastyWasp
  9. GulvkluderGuld

    Taskent in ranked games

    Hey guys. I've seen quite a few Tash players around rank 15 lately as well as trying it out myself. Is anybody having success with it? Especially with the crapload of low-detectability DDs around? I'm rapidly finding myself abandoning it in favour of the Benson, as I can't seem to make it work. Doing damage in it takes too long and needs searoom, and often you have to choose between smoking and spotting. And CAs shoot too well to shoot without smoke pre-5.2 Kiev-style - Enemy dds can simply keep it permaspotted and let their CAs eat it. - bad maneuverability means you generally can't cap except on Land of fire / Ice. - bad maneuverability & large size also means it has trouble with torpedo spreads - can hardly win 1v1 skirmishes vs Fubukis / Bensons due to them getting the first shot in. - I even can't win all-ins vs US DDs if we have the same hp (two "draws" so far using guns at 3-5 km where we both started at same hp and killed each other). And outside that range, they are invisible. - turrets get obliterated permanently quite often. What it is good at: - 1v1s skirmishes at caps at the start of the game, due to superior hp it will generally win, if the reds dont interfere. Rarely happens. - Harassing / killing BBs on open water (I've taken 30-40k off nagatos and NCs without a scratch to my paint) if no CAs turn up (which they will). - it can be played as a torpedo boat (although questionable ability to stealth-torp) What do you guys think? EDIT: Captain skills 4: AFT and Last stand 3: Superintendent 2: Expert marksman 1: situational awareness