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Found 27 results

  1. Expert Marksman on Soviet DDs

    Hi! With the 7.7 Podvoisky, Gnevny and Minsk received a buff to turret rotation and now they need 18,6’’ to turn 180 degrees (used to be 30s), should I respec the commander and remove expert marksman? Or should I maintain that skill to rotate in 14,8’’?
  2. Soviet DD's- BFT vs AR

    I'm currently grinding the Soviet gunboat line with the end goal the Kebab, but I have run into a bit of a dilemma. Basic firing training or adrenaline rush? The problem I have is which one is more effective overall, especially since this captain will go through all the preceding ships. BFT gives that nice flat -10% reload boost and 20% AA damage, so it is a nice more for your points type of skill. And it helps those DD's that don't have acess to the reload mod. However AR is a bit cheaper and gives you 1 extra point. And once you drop below 50% HP (which you will most of the time) AR gives you a higher reload than the flat 10% of BFT. Where my thinking lies right now is that BFT will help the preceding ships a bit more with that flat 10% on all the time with no real downside. And you also have to factor in that on the Taskent and Kebab the heal will make the AR effect jojo around a bit where as BFT will always work. Plus the added AA bonus on those ships is not unwelcome. So I lean more towards BFT, but if there is something I forgot to factor in or someone have a different oppinion I will be happy to hear it.
  3. Looks like we get a new Soviet premium battleships cruiser, presumably as the first free xp cruiser. She has more health than all T9 BBs except Musashi, Freddy and Izumo, and near double that of a Donskoi while also getting a detection of 11.2km outpotting them all They were battlecruisers initially designed to counter the Scharnhorst class and were supposed to be build with the 305mm guns, but due to delays etc they decided to buy the same 38cm (15 inch) SKC/34 guns that we find on the Bismarck class but these were not delivered before the war started on the eastern front. So WG went with the original guns. https://en.wikipedia.org/wiki/Kronshtadt-class_battlecruiser No radar though. Yet
  4. Destroyer lines

    I've just started Soviet and Japanese destroyer lines, I'm at tier 4 with both, but Japs already feel as an underdog against every nation. Will they be better later or it isn't worth the effort to go forward on the tree? I'm sure that Soviets will be good later also, as this is a WG game, so the question is only about the Japenese destroyers. Anyway, this is ridiculous, that the Japanese suck like baboons against the Soviet/Russian ships. (Russo-Japanese war???) Maybe this is not true, I'm just feeling like this at the moment. Don't misunderstand me, my favourite warmachines were always Soviet and Japanese ones, but still, it is tiring that Japs are the worst in WoT, and in War Thunder also. At least it is challenging....
  5. I've used Kurbain's excellent guide to make a shortlist of possible Captain's skills for my Budyonny Captain. I also want to use this captain in the premium ships "Murmansk" and "Molotov" (and maybe in "Kutuzov" - but not sure about that) I feel that I want these skills for sure: Level 1 "Priority Target" Level 2 "Adrenaline Rush" Level 3 "Demo Expert" Level 4 "Inertia Fuse for HE" and "Concealment Expert" This leaves 5 points to allocate. A couple of possibilities that I thought about: a) Take "Advanced Firing Training" PROS: I am terrified of carriers and this boosts AA range to 6km in "Budyonny" (and possibly "Kutuzov") CONS: Doesn't help AA much in other ships. Have to take a low-value 1 pt skill. (Sorry but the only one that I rate for mid-tier cruisers is "Priority Target" ) b) Take "Vigilance" PROS: Russian cruisers are not very agile, and this is a very useful skill. CONS: Leaves a problem of two points to spend. Never felt the need for "Expert Marksman" or "Last Stand" on the Soviets, and the other skills look even more "meh" Enough of my mad ramblings. What do you think is the best way to use up the remaining 5 points?
  6. The reviews: VMF Okhotnik

    VMF Okhotnik Other collected reviews: Alabama - Duca d'Aosta - Mutsu The new Russian premium tier V destroyer Okhotnik is upon us. Okhotnik is a paper ship, based on Russian Great War-era plans for a new large destroyer/light cruiser. Due to the outbreak of the Russian revolution and the subsequent Russian civil war, the plans did not reach reach fruition, and the ship was never built. As such it is a very large destroyer - sluggish, but carrying a very heavy gun and torpedo broadside. I'm really curious as to how this ship will behave at tier V. For crying out loud: Look at the rear of the Okhotnik! This thing carries a broadside totaling seven guns and twelve torpedoes! The reviews Armada (Wargaming) Flamu (with Jingles and Izo) LittleWhiteMouse Notser NoZoupForYou Yuzral Wargaming has announced that the Okhotsk will launch sometime within the next couple of weeks, and a couple of community contributors already have previews out.I'll keep updating the overhead as new reviews are released. If you find one which I haven't posted yet, please put it in a comment and I'll update the list.Note that the currently available reviews are all based on stats which are subject to change before release. Take them with a pinch of salt. Armada (Wargaming) Flamu (with Jingles and Izo) LittleWhiteMouse Premium Ship Review: Okhotnik Notser NoZoupForYou Yuzral Note: All credit for content goes to the relevant community contributors. They certainly have my personal thanks for all their hard work. =)
  7. plz read soviet tree

    i really think we should get soviet battleships in wows cuz there was soviet battleships during WW2 and they were USED!vso why dont we have those a example for a tier X the sovetsky soyuz-class battleship was used from 1941 - 1945 https://en.wikipedia.org/wiki/Sovetsky_Soyuz-class_battleship tho it was experimental but still there is more battleships from the soviet union.
  8. Premium Ship Review: Oleg

    Bogatyr in a sexy black dress. Quick Summary: A stock Bogatyr-class protected cruiser. Patch and Date Written: 0.6.0 - January 25th, 2017 Cost: Undisclosed at the time of publishing. Closest in-Game Contemporary Bogatyr, Tier 3 Russian Protected CruiserDegree of Similarity: Clone / Sister-Ship / Related Class / Similar Role / Unique The Oleg is a stock Bogatyr-class. Lert and I will go on at length about the difference between the ships, so I'll keep it short here. I was sorely tempted to compare her instead to the Aurora. The Pallada-class is very similar in play style in World of Warships and short of an obvious difference in speed, it would be difficult to really set them apart in terms of performance. PROs The Oleg is very soft skinned leading to many over penetrating hits from battleship-caliber, armour piercing shells. More hit points than the fully upgraded Bogatyr. Fast for a protected cruiser at 24.0 knots. Good HE performance, with 2,100 alpha strike per shell and 8% base fire chance. Great handling, with a tighter turning circle than her sister ship at 450m. Very easy to understand and with a very low skill floor. CONs Low DPM for a tier 3 cruiser with her 8-gun broadside and 9s reload. Agonizingly slow turret rotation made all of the more noticeable by her small turning circle. Guns will often slide off the target in a high speed turn. Her top speed, while perfectly adequate when top tier is severely lacking when she faces tier 4 ships. Short of the turrets, the entire ship has no more than 13mm of external armour plating. Much of it has 6mm. This makes her take high explosive penetrations from any size of shell that strikes her. A small portion of the citadel is raised well over the waterline (found just beneath the two large lifeboats behind the last funnel). This portion has less sloping than the rest of the citadel. Her AP shells are downright forgettable with poor penetration and requiring very short range engagements to be effective. No anti-aircraft firepower whatsoever. Doing the dance. The Oleg cannot win by rate of fire alone. Learn to WASD early and often with your cruisers. It will serve you well. If you ascended the Russian cruiser line, you've already played the Oleg. It's disappointing to say, but there it is. The Oleg is a stock Bogatyr with a few tweaks to her stat line. They can be summarized by the following. The Oleg: Has more hit points. Has a slightly smaller turning circle. Has sexy black camouflage. Good and we're done. Review over. Goodnight everybody! Huh? What do you mean that's not good enough!? Ugh! Fine! I've asked Lert to once again join me in this review to provide his views. Lert has more experience in the Bogatyr than anyone else I know and he's certain a better hand at it than I am. He'll even deliberately up-tier his cruiser to face bigger opponents like the good ol' days. Apparently baby seals aren't enough to sate his appetite anymore. I totally approve of this behaviour. The Lertbox Hello and welcome to another Lertbox. This time we're discussing the russian tier 3 Bogatyr class cruiser Oleg. Is it worth your money? Is it worth being in this game at all? For this Lertbox I will comparing her to Bogatyr, St Louis and Aurora. I feel these are very representative of the protected cruiser gameplay at the tier. (He better make this review good cause I dunno how many times I can repeat myself in saying this is a stock Bogatyr and be expected to be entertaining!) Options No surprises here. Low tier cruisers aren't terribly complicated. Consumables: Damage Control Party Module Upgrades: Two slots, standard cruiser options.Premium Camouflage: Tier 2 to 5 Standard. This provides 30% bonus experience gains, 3% reduction in surface detection and 4% reduction in enemy accuracy. The Oleg's camouflage is pretty sexy looking. Firepower Primary Battery: Twelve 152mm rifles. Eight guns are mounted in casemates along the flanks of the ships, four to each side. The remaining four are divided into two, two-gun turrets on the bow and stern. Secondary Battery: Twelve 75mm rifles, with six down each side of the ship in casemates. Let's start with what was almost a deal breaker for me: The Oleg has horrible gun handling. It takes 30s to rotate her guns 180º. This is so slow that in a turn, your guns will slide off your target every single time. This is so slow that you're unable to shift fire from one side of the ship to another quickly because it will take so long for the guns to acquire their target. Yes, even the casemate guns bolted to the sides of the ship which can only face on side will take too long to rotate onto your target. This is so slow that you'll be using the rudder to line your guns up. It's that bad. Expert Marksman, the tier 2 Captain Skill, is almost a must. The Oleg has less main battery firepower than the Aurora despite having the same broadside of eight 152mm/45 Canet guns. This disparity comes from a difference in rate of fire. The Pallada-class cruisers reload in 8.6s while the Bogatyr-class cruisers reload in 9.0s. This places the Oleg third from the bottom in terms of HE DPM among the tier 3 cruisers. 140,000 - Bogatyr (B-Hull) 152mm 126,667 - Bogatyr (B-Hull) 130mm with Basic Fire Training 126,000 - St.Louis 118,800 - Kolberg with Basic Fire Training 117,209 - Aurora 114,000 - Bogatyr (B-Hull) 130mm 112,000 - Oleg 108,000 - Kolberg 96,000 - Tenryu But let's be clear here -- she's not that far behind the Bogatyr with 130mm before Captain Skills. The 2,000 DPM between them is the difference of 1 extra hit from the Oleg's 152mm rifles. In the real world with shot dispersion, the Oleg's damage is going to compare very closely with the Bogatyr until Basic Fire Training is added. To this end, the Oleg won't feel that far behind ships like the Aurora or an upgraded Kolberg. The Oleg's main battery is supplemented by twelve 75mm secondary guns. However, like most low-tier vessels, her secondaries are hamstrung by painfully short range -- in this case, a mere 2.5km. Their small caliber isn't too much of an issue against anything short of a Battleship. While it's possible to engage targets with these guns, it's never going to end well unless you already have the upper hand by a significant margin. Overall, the Oleg's firepower is pretty average with nothing really spectacular about it. She has only a modest a 10.8km range, her AP performance is hamstrung by poor ballistics and she can't out muscle any of her contemporaries in terms of raw damage. This might be acceptable if the Oleg had other abilities to supplement her firepower but as you'll see in subsequent sections, these advantages fail to materialize. While her guns are completely capable of doing damage and performing, the Oleg does not win any recognition for what she brings to the table as a gunship. Rivals: Versus the Bogatyr Against a bone stock Bogatyr you actually stand a chance in an Oleg. Similar range, similar broadside with the same guns, similar reload, similar speed, same armor profile but more hit-points. It's when the Bogatyr starts upgrading though that Oleg is left choking in the dust. The B hull gives Bogatyr a heavier broadside, the FCS gives the tech tree ship better range and the 130mm guns give her a better fire chance. Plus, if the Bogatyr player has the 130mm guns mounted and AFT researched, he can keep you at arm's length without ever allowing you a chance to shoot back. The best (and only) way to handle a Bogatyr is when the latter is distracted. Get your fire in, while he's concentrating on other things. Try not to be the easy target, because he outguns and out-ranges you. The Oleg, doing what she does best: Providing supporting firepower into an engagement from the second line. She doesn't have the DPM, armour or hit point total to trade blows effectively. Maneuverability Top Speed: 24.0 knots Turning Radius: 450m Rudder Shift Time: 7.1s This is probably the best bit of news about this ship. The Oleg is, for a tier 3 protected cruiser, both fast and maneuverable. Her 24.0 knots isn't a blistering top speed by any means, but it does give her longer legs than most of her contemporaries with the exception of the Tenryu and Caledon. Her turning circle is also very tight at a mere 450m. This is a marginal 10m improvement over the Bogatyr herself, though she loses out on rudder-shift time. Still, she is very wiggly and this can be used to help dodge incoming fire and attack planes. Her top speed really feels lacking when she's facing tier 4 ships, though. She's easily outpaced by every other cruiser found at this tier and even some of the Battleships like the Ishizuchi and Myogi are outright faster. Being kited is a real risk in this ship, especially if the Oleg is fool enough not to silence her guns and turn away to drop back into concealment. A second drawback is that the Oleg WILL out turn her turrets. Firing and maneuvering just isn't possible as your guns will slide off their targets. Even with Expert Marksman, it's impossible to keep her guns tracking an enemy while she has her rudder hard over at full speed. Durability Hit Points: 24,100 Citadel Protection: Layered armour, with a 13mm outer hull and a sloped 70mm citadel deck. Min Bow & Deck Armour: Between 6mm and 11mm. The Oleg is an experience and credits pinata in her matchmaking spread. Hit her with anything and rewards leak out. She can be penetrated almost everywhere even by the smallest caliber HE shells and her bows can be overmatched by even 88mm worth of AP fire. You're simply not going to bounce a whole lot in this ship. Though she has more hit points than the Bogatyr, it isn't an appreciable gain over her sister ship, nor is it anywhere near enough to allow her to make up for the deficiencies in her DPM against vessels like the St.Louis. The Oleg shares the raised citadel weakness of the Bogatyr. There's a small section behind the funnels, found underneath the large lifeboats mounted there where the citadel rides significantly higher than the waterline. The only defense the Oleg has is to use terrain and her maneuverability to attempt to avoid fire. Rivals: Versus the St.Louis On paper, Oleg looks ok against a stock St Louis. You have a heavier broadside, slightly more range and are a hair faster. But that's where your advantages end. Even stock, a St Louis has more hit-points and better armor. When the American fighting lady is fully upgraded however, you're in trouble. A heavier broadside, much more hit-points, better armor, similar range and only a little bit slower, she'll outgun, out-tank and out-brawl you. It helps a lot to know where to aim on a St Louis. While she has better armor, that only covers her machinery spaces. Her extremities and superstructure are still soft, and that's where you should put your HE. Other than that though, the best you can do is pray that the St Louis driver is a worse shot than you are. She will outlast you in a direct slugging match. Concealment & Camouflage Surface Detection Range: 10.3km Air Detection Range: 5.7km Minimum Surface Detection Range: 8.8km Concealment Penalty while Firing: +4.56km (versus 10.8km maximum range) The best that can be said for the Oleg is that at least her surface detection range doesn't outstrip her guns. It's a very near thing, though, and something for players to be aware of. In the claustrophobic maps found at tiers two through four, there's not a whole lot of room to use range to hide, but there are a plethora of islands behind which cover can be found to break line of sight. Make judicious use of these to keep your Oleg not-sunk and to control the engagement. Anti-Aircraft DefenseYou can find it by reaching down and grabbing your ankles. It's down there somewhere. Just keep looking. Rivals: Versus the Aurora Finally a comparison where Oleg comes out at least looking equal to her competitor. Where Aurora has slightly more range, she's considerably slower. Where she turns better, she has less hit-points. The differences are small though, except for a 5 knot speed difference. Even the armor scheme is close to the same. With Oleg's superior speed you might try to kite Aurora and rain down fire from range, but she can turn better to avoid your fire, and return fire from just outside our range. Conversely you might try closing the distance to knife fighting range and bringing your secondaries in, but you're not walking out of that trade smelling of roses. In a 1v1 duel between these two Russian premium tier 3 cruisers, it usually comes down to who is the better shot and who manages his damage control party better. Both ships are underwhelming compared to their direct rivals, but between the two of them I would still choose Oleg. Her 5 knot superior speed cannot be underestimated, it gives her an edge in flexibility that Aurora simply cannot match. The Oleg is utterly reliant on friendly ships to shoot down aircraft. With it's good agility, it can be an annoying target for inexperienced carrier players, especially for torpedo bomber strikes. But don't get complacent. Overall ImpressionsSkill Floor: Simple / Casual / Challenging / DifficultSkill Ceiling: Low / Moderate / High / Extreme Game play doesn't get much more simple than that found in the Oleg. The only complexity to this ship is the choice of ammunition, the use of range, terrain and maneuver and the optimization found in the correct choices of Captain Skills. This is one of the ship's greatest strengths. It's also one of the ship's greatest weaknesses. There's not going to be a whole lot that separates an experienced Oleg pilot and a great Oleg pilot. The Lertbox Welcome to the most superfluous ship in World of Warships. Yet another Russian premium ship, at a tier where one already exists, and offering a playstyle that is done better in the free tech tree ships. Oleg offers nothing that hasn't already been done better before. She doesn't really offer that great captain training, and did we really need another premium Russian cruiser? Mouse's Impressions: Dirt simple game play -- often devolving into simply trading damage. There are a couple of ways to include sister ships in the game -- this isn't a very interesting way of doing it. Not different enough from the Aurora to matter, IMO. Her awful gun traverse was almost a deal breaker for me. Expert Marksman is a must-have. The Oleg has it pretty rough. Her big sister Bogatyr is arguably one of the best tier 3 ships in the game. I had high expectations for the Oleg as a Bogatyr-class premium. She looks really sharp in her black and gold camouflage. However her performance is admittedly lacking. She's not a bad ship, but she's definitely not a great one either. She's just the sister ship of a vessel already available in the tech tree, accessible simply by not unlocking any improvements. This is probably a big strike against her for some players, especially when she doesn't offer anything new in terms of game play. The Oleg doesn't follow the example of the Missouri or Texas which are an improvements over the Iowa and New York respectively. She also doesn't have a gimmick in the way the Lo Yang incorporates a Hydroacoustic Search to the Benson. She's not even like the Shinonome which now offers a weapon configuration no longer available to the Fubuki. I mean, if we thought the Prinz Eugen was pretty blah for being so similar to the Admiral Hipper, well at least the Prinz Eugen compared well to an upgraded Admiral Hipper. And on top of that, she had a baked in bonus with her premium camouflage. But the Oleg doesn't even have that going for her. And worse still, it's not like there's a drought of low-tier Russian protected cruiser premiums. The Diana and Aurora are so similar in play style as to be almost comical. Taken in isolation? Yeah, the Oleg is an okay-ish premium if you absolutely must have a low-tier cruiser to help train Captains. But she's not good and she's not special. Would I Recommend? No, I wouldn't. For a start, the Oleg isn't that different from a stock Bogatyr -- meaning if you really wanted to try this ship out, play a stock Bogatyr. The differences are so minor as to be near trivial. On top of that, there are comparable ships in and around that Matchmaking spread. While she's objectively better than the Aurora grace of her speed, that doesn't make her a "good" ship. For Random Battle Grinding Mouse: I did earn Confederate medals very easily in the Oleg. But then again, I earn Confederate medals very easy in an Aurora, St.Louis or a Bogatyr so... yeah. Nothing special there. So overall? Nope. Lert: No. She barely makes more than a tech tree ship, and she doesn't offer that much in captain training. If you really need a captain trainer or credit grinder there are better options out there. For Competitive Gaming Mouse: No, the Bogatyr is hands down better. And free. Lert: Ha. You make good joke. For Collectors Mouse: The Oleg is a well storied ship and for those interested in Imperial Russian Naval History, she's a little gem. Aside from that? Meh. Lert: Maybe. Oleg's combat history is actually quite extensive. She fought at Tsushima and survived, she fought in World War I and survived, finally meeting her end in combat in the Russian Revolution, being sunk by a Royal Navy torpedoboat. All that still doesn't make her a good ship though. For Fun Factor Mouse: Meh. I love riding on a sleek, black vessel as much as the next girl but I didn't get my jollies on the Oleg. Lert: No. There are tech tree ships that offer the same play style but are more fun to drive and flat-out better. Plus, they're free. Fire is a huge problem for low tier ships. Proper use of your Damage Control Party is paramount to survival. How to Equip your Oleg Recommended Modules As a low tier ship, the Oleg doesn't have a whole lot of options to choose from. Take Main Armaments Modification 1 in your first slot and back that up with Damage Control System Modification 1 in your second slot. Recommended Consumables There's only one consumable here. You'd be wise to upgrade to the premium version of the Damage Control Party. Fires will be everywhere and the shorter reset timer can really help mitigate the damage here. Recommended Captain Skills The essential skills for the Oleg on your first pass through the tree are: At tier one, Priority Target. This will let you know when it's absolutely imperative that you start wiggling your tush. You should be going semi-evasive anyway to avoid torpedoes, but this is less of a concern at lower tiers. Follow this up with Expert Marksman at tier two. You'll almost be able to keep your guns on target while turning. At tier 3, Demolition Expert is probably your best choice as the rest of the skills are pretty lackluster for the Oleg. And finally, at tier 4, Concealment Expert is your best choice to let you go gun silent and sneak away when things get scary. Other useful skill include: Preventative Maintenance (T1) and Last Stand (T2). The Oleg loses her engines and steering gears frequently and each of these skills can help with that. If you take Last Stand, you won't necessarily need Preventative Maintenance, so make it an either-or choice. High Alert and Adrenaline Rush are both good skills from Tier 2. The former will reduce your reset timer on your Damage Control Party to as low as 54s if you're using a premium consumable. Adrenaline Rush will help accelerate your DPM as you take damage. And you will take damage in almost every game. Skip Tier 3 skills. Vigilance would be the only other one worth while here. None of the other Tier 4 skills are particularly useful for the Oleg though there's two interesting choices at least. Inertia Fuse for HE Shells is curious. There isn't enough 25mm armour at tiers 2, 3 and 4. Most Battleships have 16mm of armour on their decks and extremities and your 152mm HE shells will handle that just fine. However, the decks of all of the IJN cruisers found at this tier are vulnerable if you take this skill, letting you land citadel hits against them. If this feels like a worthwhile investment for you, go for it. It's a lot of points to spend to help against one specific enemy. Radio Location may look appealing and you can certainly consider it but you won't get much use out of it in low tier games unless you come across an Isokaze seal-clubbing division.
  9. Tier X Soviet Destroyer Grozovoi

    Disscusion thread about the new tier X Soviet destroyer Grozovoi that is the part of the second Soviet DD branch. Stats: Ship HP: 20900 Armour: 16-25 mm Max Speed: 39.5 knots Rudder Shift Time: 4.5 seconds Turning Circle Radius: 720 m Surface Detectability: 8.8 km Air Detectability: 4.8 km Main Battery 130mm/58 SM-2-1(3 x 2) Range: 10.3 km Reload Time: 5 seconds Turret Rotation Speed: 10 sec/180° Sigma: 2.0 HE Ammo: 130mm HE-42 Damage: 1800 Initial velocity: 950m/s Chance of fire: 8% AP Ammo: 130mm AP-42 Damage: 2600 Initial velocity: 950m/s Penetration(5km/10km):150mm/91mm Torpedoes 533mm 53-49M(2 x 5) Damage: 14600 Speed: 66 knots Range: 8 km Reload: 129 seconds Detectability: 1.4 km 533mm 53-49MI (2 x 5) Damage: 14600 Speed: 65 knots Range: 10 km Reload: 129 seconds Detectability: 1.3km AA 130mm/58 SM-2-1(3 x 2) 5.2km range, 84 damage 45mm SM-20 ZIF (4 x 4) 3.5km range, 82 damage 25mm 4M-120 (2 x 4) 3.1km range, 17 damage Consumables Damage Control Party on first slot, Smoke Screen on second slot, Engine Boost/Defensive AA Fire on third slot Preview stats based on The Border Patrol Site and info from tests.
  10. New Soviet Branch

    So, i have The Ognevoi right now and i wanted to know what happens after the update because it gets tier 9?!
  11. Basierend auf dieser Aussage hab ich mal ein paar Kandidaten zusammen gestellt. Standart Premium Tier 5
  12. Inquiries on the SN destroyers

    I recently managed to get my Kiev's captain up to standard and I began playing with her. Had mixed results, my second game ever earned me a confederate whilst other times I got deleted in seconds. Being spotted is pretty much the modus operandi of SN destroyers I suppose. What I came back here for was an inquiry however. As my destroyer was a Soviet one, I went with advanced firing training to make sure that I can harass bottleships at my leisure at maximum distance. Now for basically every class the tier 5 skill that you take is concealment expert unless you are in a Yamato, a Currywurst, a carrier, or are a complete idiot. For the SN destroyers however, I am not sure. From what I've heard from SN destroyer captains, you spend the entire game spotted anyways because of the penalty of your guns and so here is my inquiry: Should I take demolitions expert instead of concealment expert? If I am going to be spotted anyways and I am in a destroyer with guns as my main weapon, would it be better for me to try to reinforce the power of my main weapons instead of increasing the stat that every destroyer will have an edge over me in until the Deutchwursts come out? What are your experiences? Is the concealment offered by the fifth captain skill sufficiently and consistently useful that it is worth being taken over demolitions expert?
  13. A commentary on the new upcoming premium for the soviet line. Ultimately a nice and very fun ship to play.
  14. Hi all, I have been sailing my Tier V / VI / VII ships over past few days (Friday / Saturday / Sunday / Monday) and I must say that I see only 1-2 Russian/Soviet ships per game (and if that - in many many games there are none).... Have you guys seen the same? BTW, there is one current mission in which in 3rd stage there is requirement to sink 5 Russian/Soviet ships... I simply can't do that... (And I don't want to hunter-kill solo that one ship that occasionally shows up because I don't want to ruin the chances of my team winning the game!) Leo "Apollo11"
  15. Is the Tier 6 Budyonny the new king?

    My second 6 kill game of the day in this ship. The HE is great and the AP tears ships up. The final game of the stream and we pull off an incredible win from being far behind. Probably the hardest carry I've ever made. https://www.twitch.tv/braincage/v/57703980
  16. Hier mal eine grobe Idee der Sovietischen BBs
  17. Soviet cruisers recon planes.

    Can anyone tell me what are the names of planes that Shchors and Chapayev have? I've never seen such before and I can't find any info about those two. Are those some rare prototypes or devs just allowed their imagination run wild while designing them?
  18. At first glance it's easy to assume that the ship will be OP. It's Russian, it has a huge hp pool and amazing range. Yet when you actually delve into the ship you realize the weaknesses it has are very obvious. Terrible concealment, huge size, mediocre rudder shift and a ship that sails very high in the water, all of these combined making you the favorite target of every BB on the server.
  19. New Soviet Cruisers models video

    I found this Russian video showing tier the new tier 2-10 Russian Cruisers graphical models, plus it shows a t5 Soviet Cruiser at the end called "Profintern." YOU CAN MUTE SOUND BEFORE WATCHING! Tier 1 Орлан - Orlan Tier 2 Новик - NovikTier 3 Богатырь - BogatirTier 4 Светлана - SvetlanaTier 5 Киров - KirovTier 6 Будёный - BudyoniyTier 7 Щорс - ShiorsTier 8 Чапаев - Chapaev Tier 9 Дмиртрий Донской - Dmitriy DonskoyTier 10 Mоска - Moskva The first tier 2-4 cruisers will have 130mm guns, but they will be much worse than what are on Soviet DD's in damage and velocity. The tier 5 Kirov will have 180mm guns but with "older" shells and will fire only 3 rounds per minute. Tier 6-8 ships will have 152mm guns and the tier 9 will have 180mm guns. Basically Soviet cruisers will low caliber guns (until tier 10) with paper armor but will have high range, plus high rate of fire. Except for tier 10 which will have 220mm guns that will have 2nd best High Explosive DPM after Des Moines, but 20% worse AP DPM than Des Moines and 17% worse AP DPM than Hindenburg. Soviet cruisers will have (at least from tier 8) a "radar" consumable, which instead of detecting torpedoes will detect ships in increased area for 30 seconds, including those inside smoke (this will make it harder for DD's to play out of invisibility). NOTICE these things can be subject to change!
  20. Russian Cruiser line stats from Reddit...

    Hi all, Russian Cruiser line stats from Reddit... "Russian Cruiser line stats" Leo "Apollo11"
  21. The "Mikhail Kutuzov" cruiser was supposed to be released with the 0.5.2 patch, Where is it?!
  22. Hello guys. Just found this in the Armored patrol blog. http://thearmoredpatrol.com/2015/11/20/sverdlov-upcoming-tier-8-wows-premium/ Apparently new incoming Tier 8 Premium ship, a soviet Cruiser Sverdlov class. This would explain the Naval Legends video about "Mikhail Kutuzov" a while back. http://worldofwarships.eu/en/news/videos/naval-legends-kutuzov/
  23. Don't usually post on this forum but figured I'd make an exception for the new ships, made a commentary of the Kiev.
  24. Question About Upcoming Tech Trees

    Are we going to get more port slots with upcoming Soviet and German tech trees ? I know we will get for Tier I slot but it would be good to get at least one more as a bonus or special. What others think ? Would that be normal option for everyone ? I am not asking for it, just wondering if it's going to happen.