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Found 12 results

  1. vnnygr

    type 3 shels

    goodday I have a quistion about why ther is still no type 3 shells in the game. these shells will make it eazier to get campers away from islands and out the smoke. type 3 shels are fill with smaller granades and spread over a target area this shell suit be avabible for the big battleships Sorry for the english
  2. Admiral_Noif

    Shells disappears when hit to enemy ship

    I can swear that there is been a bug/issue that shells disappear when they hit an enemy ship and have countered like couple times in a day. I don't even get splash (about miss) if I miss my target, so what is going on?
  3. Rico_878

    report danni

    ciao a tutti sto giocando da circa 3 settimane e ho dei dubbi. è normale che dopo aver infilato oltre 70 cannonate con la mia Kuma (amore totale) ad una Myogi abbia fatto solo 10000 punti danno? in chat ho chiesto ma la partita volgeva al termine ma mi hanno risposto di provare con gli HE pensavo che sulle battleship fosse automatico andar giu di AP shells opinioni?
  4. Hello! So, I recently completed the campaign to get Yamamoto Isoroku and found out the hard way that the red shell tracers/shell contrails are limited to only the ship he commands. I really like the red-colored shell contrails and tried to find a mod that'd let me have that- apparently that sort of thing doesn't exist, atleast not yet. So I figured I'd pop over here and ask if some kind-hearted modder would be able to make this shell effect into a mod for all ships to use. Thanks in advance!
  5. Excavatus

    Basic Newbie Question

    Hello community, I am starting to ask my question in my first ever post with the high hopes of the WOWs community being friendly, Because as a new player in low tiers, the in battle communication and TK/TD incidents put me through awe! Anyway, after 15k battles in wot (with acc excavatus), I decied to take a break and try Wows instead, I am happy now because there is much much much much less frustration here. Although I presume that becomes from bein in tier 3 max and having less then 100 games has a factor in that.. I have a specific question regarding the shell types, but please feel free to add any kind of information that you think I should know about. for example, how is the high tier battles? how about the game balance? MM looks good, does it do good in high tiers? grind looks like worse than tonks am I right? Credits looks like flowing like a river does it stays like that etc etc.. whatever you can say about the community and the game is good for me. And the question, I read about the HE and AP shells in Wows.. and I made a rule for myself according to the info I gather from the guides (%70) and my ingame experience (%30) as I still haven't decided which class I am gonna follow more intensly, I am trying everything at the moment.. so my rule is, DD: always use HE, CA: use HE on BBs and DDs, and use AP on other CAs and lower tier BBs (If I see them in the future) and use AP at around the max shooting range (because of the shell drop) BB: AP on most, HE on DDs and higher tier BBs.. I dont care about the CVs that much because I dont see them much, and If I happen to see one of them to attacking range I will be most likely in my DD.. so.. these are my rules for shell type preference.. Yes HE doesnt do much damage, but fire looks like a consistent way of giving damage and If you are firing HE from for example a Dresden, the enemy ship will continue to burn.. no matter what. even in BB's.. HE seems much more consistent.. and for hitting.. I dont know If I feel right or not, hitting with HE looks like easier.. AP misses much more.. Yes I got some insane AP salvos.. but I dont feel like it is good enough.. On the other hand, yesterday in a tier 3 BB, score screen showed me that I hit the enemy 105 times.. 40 of them were pens.. the rest, non-pen, richoche or overpens.. So, please tell me what am I doing wrong, what should I try to do first to get more consistent damage with AP.. Because we laugh people in wot when they fire HE from meds or heavy tanks.. and really dont care about them after the first HE.. especially If we are in a well armored tank.. Thanks in advance..
  6. Taking apart the shells velocity, angle, etc mechanics in this game, the penetration values are based on the gun only? Asking this due when i play withn F.Der grobe the guns between 406mm or 420mm i realy dont notice much of diference between, only abit when i do citadels. Although i do thing 406mm has more performance at least at this boat than 420mm itself. Thanks for ur attention.
  7. Bonjour, Toutes mes excuses pour cette question sans doute très basique : Comment alterner entre la vue sniper, ou normale et la vue des obus en vol (bien pratique pour voir où ils tombent précisément) Si je tire avec le bouton du milieu de la souris, je suis bien la trajectoire, si je fais "echap" j'en sors, mais comment faire des allers/retours. merci de vos réponses et de votre indulgence. Bonnes nav'
  8. thunder3oo

    Points of view

    Last update brought many good things, however, I observed some problems. 1. While I was sailing Svietlana I shot at least two salvos of HE into an enemy ship (a low tier cruiser) that was pretty close to my ship. Those shells did no damage at all, like they were bouncing AP's. I've seen no problems like this one until the last major update. 2. Unrelated to the update. Bogatyr is a fun ship (I consider her to be better than St. Louis), but she gets many battles with CV's, while she has no AA. If in higher tiers battles you have reasons to ask cruisers (for example) to protect your ship with their AA, lower tiers cruisers can barely defend themselves, so there's no reason to ask for help, they can't give any. My suggestion is to keep her out of battles that involve CV's, since it's an uneven situation. CV's have the upper hand and Bogatyr can do nothing about it. 3. Also, since the last update something weird happens. I have an enemy in my reticle, selected (locked) as target (no matter what I sail, this is not about a particular ship). I move away from it, out of my guns range. If the enemy ship disappears from my sight (island or smoke between us), and later is spotted by me or another teammate, it appears out of my guns range with reticle locked on it, even I can't hit her. Was that intended, or is a bug? 4. With the introduction of weather, CV's and DD's are OP again. Planes and DD's are hard to spot, all you know is that you have your ship on fire/torped. 5. Another good ship is Budyonny (excepting her turrets - they are getting blown too often). I wonder why there's no fighter option to protect her. I've seen in Public Test that higher tiers ships have the option to choose the plane. Ok, Budyonny is a tier VI, but even so, her AA cannot be compared with Cleveland's (which are better and also better positioned, in my opinion). Not only she has to defend herself only with AA, she has no possibility (as Cleveland) to use a fighter for several minutes as spotting plane for discovering DD's or torps, which makes her very vulnerable. Speaking for myself, since the ship has enough gun range, I would enjoy a fighter and not a spotting plane for more range (which changes the view of the target by going above it, that's pretty annoying when you have to discover and target a DD who's close).
  9. As the title of the post asks... Does anyone know if Victor Lima Flags count towards AP shells as well as HE shells? Thanks
  10. As the old Desync thread is archived in beta section, i think this one should be brought back to the release side as it still is problem for many. This issue can also be refferred as the same issue in WoT as Ghost Shells So what is it the desync causes? 1. Your shells will fly thru the enemy ships aft/midsection, usually whitout anykind of contact at all splashing behind or inside the texture of ship. (Also enemy shells going thru your ship in your game if they aimed bad.) 2. You are never hitting citadels as your aim is completely off. 3. When enemy ship dies you will see it will warp to the actual position where it is at the server side. 4. Torpedoes will go thru your and enemy ships. 5. Your shells will be fired from front of you, at position you have not yet reached in your game but you actually are there at the server end 6. Gets gradually worse as the match continues. Heres some links to other threads that i find quite informative on the matter: http://forum.worldofwarships.com/index.php?/topic/53090-severe-delaylag/ US Forum thread, their support has answered it is at WGs end and they are looking for fix. http://forum.worldofwarships.eu/index.php?/topic/9489-visible-ship-position-vs-hitbox/ Archived topic on beta forums. Indicates problem whit bigworld edngines visibility check counter. http://forum.worldofwarships.asia/index.php?/topic/7998-repeat-of-client-server-de-synch-thread-per-conans-request/ >WG asia forum thread of the same bug where moderator is on it. Im quoting next the most important messages from the old topic, if you are more interested you can check it out here: http://forum.worldofwarships.eu/index.php?/topic/24414-wrong-display-of-ship-positions/ I asked before in one thread and i ask again, could everyone who does have desync PLEASE post your PC configuration! As WG is not going to make this a big priority, we must figure out workaround probably ourself. Mostlikely this is gonna end in that, the client has problem whit some processors. My bet is Intel i7 family or any multithreading units. Free template here: Cpu: GPU: RAM Size/speed: OS: Installation drive same as OS: Core temperatures:
  11. Gormadoc

    Follow torps/shells after death

    Would it be possible to implement that the follow torpedos / shells also worked after death. I would like to be able to follow my last torpedo salvo, even that i have just been killed. Cant think of any way to exploit it since any enemy ships in the torpedos path, needs to be detected by a live friendly player.
  12. Hi there, So I mainly play with Fletcher and Gearing and thought it could be interesting to set everyone on fire. HE shells have by themselves 5% chance to set on fire (statistically 1 out of 20 shells will cause fire) and additional 5% from pyromania should be giving us 10% chance (statistically 1 out of 10 shells will cause fire)... problem is that it doesn't and at those fire rates it should be less tank 10 sec of good shooting. Either RNG hates me badly or couple of games in a row I was trying to set ships on fire pumping sometimes 40 shells in them with no sign of that happening. Eventually I retrained my captains for torp acquisition... anybody had similar experience ?
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