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Found 41 results

  1. ID_79

    HMS Belfast - eure Eindrücke

    Moin, heute ist mein absolutes lieblings Schiff nach langem Warten endlich rausgekommen *_* . Leider bin ich derzeit etwas skeptisch: sie verliert unheimlich schnell an HP. Eine Salve von ner Tirpitz oder Scharnhorst reicht aus, damit sich die Belfast den Meeresgrund anschauen kann. Was haltet ihr von diesem majestätischem Schiff? Gruß ID_79 PS: Ich suche einen maritimen Clan also könnt ihr mich gerne anschreiben ;)
  2. Nachdem Wargaming freundlicherweise mit der Royal Navy nun auch endlich eine der irrelevanten Seefahrernationen (nach bekannten Größen wie der sovietischen Flotte...) eingefügt hat, werde ich mich nun doch ein wenig motivierter mit World of Warships befassen. Demnach kreuzt nun bald eine kanadische Lady mit britischen Schiffen in internationalen Gewässern. Warum ich den Thread dennoch hier und nicht in der englischsprachigen Sektion eröffne ist schnell erklärt: Die Gentlemen des British Tank Clubs treiben sich in diesem Forenbereich herum und haben bereits Hilfe zugesagt. Nach einigen Gefechten aus den Anfangstagen von WoWs stand relativ schnell der Entschluss das Spiel einzumotten bis endlich die Royal Navy eingeführt wird. Die bisherigen Gefechte (es dürften 16 gewesen sein) fanden ohne jede Orientierung in den Stufen Eins und Zwei statt, wobei der Fokus eher auf japanischen Modellen lag. (Als Kanadierin gestatte ich mir einfach einmal ein paar Vorbehalte gegenüber amerikanischen Erzeugnissen...) Nun soll es allerdings richtig losgehen und zwar mit den britischen Kreuzern. Was man so im Forum dazu lesen durfte ist zwar nicht grade ermutigend, allerdings werde ich mich konsequent an die Royal Navy halten, von oben erwähnten Spielen einmal abgesehen. Ich bitte um Nachsicht, dass etwaige Kürzel und Termini noch nicht verinnerlicht wurden. Weiterhin bin ich durch World of Tanks vorbelastet. Auch wenn mir die Unterschiede zwischen einem Panzer und einem Schiff durchaus geläufig sind, so kann es vorkommen, dass die Grenze im Eifer des Gefechts verschwimmen (was für ein mieser Wortwitz...). Vielleicht hilft es, dass ich viel Artillerie gefahren bin, der man ja bösartigerweise eine gewisse eine gewisse Affinität zu Gewässern nachsagt. Kartenkunde ist noch nicht vorhanden, die Videos dazu genieße ich lieber mit Vorsicht, wie alle spielerischen Empfehlungen seitens Wargaming. Was man als Kreuzer so zu tun hat konnte ich noch nicht wirklich ausprobieren, da auf den ersten beiden Stufen noch nicht einmal alle Schiffsklassen verfügbar sind. Ansonsten hoffe ich auf allerlei Hinweise, Anleitung und Nachsicht bis sich mein spielerisches Niveau auf erträglichem Maße eingependelt hat. Hochachtungsvoll, Easha
  3. The first part of a series about the hunt for the Bismarck. The video is sponsored by Wargaming. Quote video text box: During World War II, the Bismarck was the pride of the German navy - and the nightmare of Great Britain. It was enormous, overpowered, and a constant threat to the seas. So when they got word that the Bismarck had mobilized, the British raced to stop it.
  4. British Battleship line WOWS 2017 Predictions at higher tiers. Tier 3-6 wealth of designs to choose from, battlecruisers may also have seperate line up to tier 6 ending with HMS Renown or Tier 7 if Hood is not premium. Tier 7- HMS Rodney. Logical contemporary of Nagato, poor speed, moderate guns and good armour for the tier. Tier 8- HMS KGV. Reasonable fit, problematic in firepower department that could be aided by superchargers or given planned 15” guns although unlikely. Probably compensated with excellent consumables to reflect advanced systems, reasonable speed and well protected even against Bismarck class. Tier 8 Premium/ Tier 9- HMS Vanguard. The last battleship ever launched could work at tier 8/9 once again firepower is somewhat lacking at Tier 9 that makes her more welcome in Tier 8, good speed and reasonable armour at either tier. Tier 9- HMS Lion 1938. Well suited design that holds water in every department despite being lower tonnage than contemporaries at the tier, good speed, reasonable firepower and good protection level. Tier 10- HMS Termarmerie/Thunderer 1942/44. No other battleships beyond Lion were conceived, however numerous iterations were designed throughout the war increasing the protection, secondary firepower and overall displacement by more than 10,000 tonnes. These later designs are difficult to pin down but wargaming have no problem taking liberties with exact specs in favour of a well fitting ship for the tier and this is doable with later lion designs, adequate firepower, good speed and protection once again. Overall theme of higher tier battleships appears to be very good armour protection unlike the British Cruiser line however quality and size of firepower varies wildly. Interested to see what others might predict!
  5. Jak jste si už určitě všimli, ve WG už pro nás usilovně připravují první kompletní větev Royal Navy – křižníky. Díky vstřícnosti WG vám můžeme ukázat, jak budou ve hře vypadat. Podle oficiálních informací to mají být lehké křižníky, které bazírují na stejných vlastnostech jako torpédoborce - mobilita (dobrá manévrovatelnost a rychlost), vysoká kadence střelby a silné torpéda.
  6. WG probably already have a Battleship line for the Royal Navy as a WIP project, in which case this proposal would probably be useless speculation, however I just wanted to share my idea for a Royal Navy Battleship line, which splits off into two different lines at tier VII, meaning two tier X battleships: Players have a choice between choosing the classic-style Battleships with 2 front turrets and 2 rear turrets in the form of HMS Revenge, HMS King George V (exception as it only has 1 rear turret), HMS Vanguard and HMS Lion. Alternatively, players could choose the Nelson-style Battleship with 3 front turrets and 0 rear turrets starting with the Battlecruiser HMS Anson at tier VII (Similar to HMS Hood and therefore being an exception to the Nelson-style) moving to HMS Nelson at tier VIII, the G3 Class Battleship at tier IX and the N3 Class Battleship at tier X with 18-Inch guns. So what does everyone think?
  7. Combat_Hamster

    Film of HMS Terrible 1899

    Is about the 2nd Boer War so you need to skip to about half way through
  8. Heya, I have been enjoying the Royal Navy cruiser line immensely so far. I think they are a great piece of work despite their limitations and they fill a role in the game that wasn't there before. I did notice there were a lot of mixed opinions on them in general though. I figured I would make my first video entries about what are quickly becoming my favorite ships It will be a series featuring replays of each RN ship from Tier V and up where I go over the details of the line and how I think you can get the most out of them I uploaded my first one yesterday Edinburgh T8 https://www.youtube.com/watch?v=Wai0IlQpWlo Please feel free to leave any kind of feedback. Making videos is new for me and I will have to learn along the way
  9. The RN L/M-class Destroyers are often mentioned in self-made RN DDs Tech Trees and I personally hope too, that they find their way into the game. Though there seems some confusion, especially regarding the Torpedo armament of the Destroyers. Because of that and to maybe get some more attention to this beautiful ship class, I decided to make a little topic about it. General stats: The L/M-class Destroyers comprises of two classes (L and M) and one subclass of Fla Destroyers. When the L-class was under its way they had production Problems with the 4.7in Mk.XX mount, so it was decided to give half of the L-class Flotilla 4x2 4in Mk.XVI in the Mk.XIX mount, instead of 3x2 4.7in Mk.XI in the Mk.XX mount. This subclass, which I will refer to as 4in Destroyers, consisted of the LANCE (GURKHA II), LARNE, LIVELY and LEGION. The M-class was a repetition of the L-class with the planed 4.7in guns. 4.7in L/M-class DDs: Standard displacement: 1920ts/1950t (flottille leader : 1935ts/1966t) Mission displacement: 2661ts/2703t Length (overall):110.5 m Width: 11.2 m Draught: 3.05 m Performance: 48’000 WPS Speed: 36 kn Armament: 3x2 4.7in Mk.XI in Mk.XX lafet, 1X4 2 pounder pom pom, 2x4 12.7 mm MG (AA got updated trough out the war) Torpedo tubes: 2×4 21-inch torpedo tubes (also look Torpedoes) Crew: 221 Ships: LAFOREY (F), LIGHTNING, LOOKOUT, LOYAL, MILNE (F), MAHRATTA (MARKSMAN), MARTIN, MATCHLESS, METEOR, MUSKETEER, MYRMIDON and MARNE. 4in L-class DDs: Everything the same, except Armament: 4x2 4in Mk.XVI in Mk.XIX lafet, 1X4 2 pounder pom pom, 2x4 12.7 mm MG (AA got updated trough out the war) Ships: LANCE (GURKHA II), LARNE, LIVELY and LEGION Main armament: 4.7in Mk.XI in Mk.XX mount: the Mk.XI was a good gun in a good mount. The fired shell was with 28.12 kg heavier than previous 4.7 in DD guns and so had quit a punch against other ships. It was possible to fire 6-10 rounds per minute (at higher firing arcs there were slight reload problems) and the maximum firing range was at about 19,420 m. I remember to have read somewhere that the X-turret had, at 20 degrees elevation a 360 degrees firing arc, which would mean that it actually could shoot forward over the Britch (don’t know if that’s true tow, or if they would implement it in the game, can the X-turret of the Gearing fire over the Britch, in game?). All in all it was a good gun with a good mount and backed up by good fire control, some consider it to be the best RN DD-gun of the WW2, although the AA roll was limited. 4in Mk.XVI in Mk.XIX mount: a good dual purpose gun with a maximum elevation of 80 degrees, the shell weighted 14 to 17 kg, which was fired at a maximum range of 18‘150 m at a rate of 15-20 rounds per minute. It was definitely the better AA mounting than the 4.7in Mk.XI in Mk.XX mount, and together with the two more guns and faster firing speed considered to have about the same effectiveness against ships. Torpedoes: The 4in Destroyers kept there torpedo Armament trough out the war, but the 4.7in Destroyers had some changes done, which aren’t easy to follow. The Mk. XX mount had only a maximal gun elevation of 50 degrees and slight problems with the reload at high firing arcs, so it was unsatisfactory as AA, because of that it was decided to replace the rear quadruple torpedo launcher of the 4.7in DDs with a single 4in AA gun. The M-class was finished with this changes, but I’m not sure if the L-class first was finished with the 2x4 TT and then refitted with the single 4 in AA gun (if somebody knows more about that, I’m welcome for information’s). What I know is, that late in war they refitted the rear quadruple torpedo launcher and toke the single 4in from board, this was done to most 4.7 in DDs still in service. Although I haven’t found a detailed list, I tried to make one out of the info’s I have. Following 4.7in DDs had 2x4 TT at the end or after the war: MATCHLESS (wiki), MARNE (wiki, AC), MILNE (AC), LOOKOUT (AC), LOYAL (AC), METEOR (AC), and MUSKETEER (AC). (Maybe there were more refitted but these are the one I know of) In Game: I see 3 different hulls for the L/M-class in game: 1. Hull with 4.7 in guns, one quadruple torpedo launcher and the single 4in guns. 2. Hull with 4 in guns, two quadruple torpedo launcher and better close range AA. 3. Hull with 4.7 in guns, two quadruple torpedo launcher without the single 4in gun and better close range AA. I see the L/M-class with the 3.Hull and torpedoes with at least 50kn speed and 10 km range at Tier 8, if the torpedoes are worse I would see her at Tier 7. Conclusion: I’m saving all my free xp only for this ship class and really hope it makes it in the game. The ships aren’t the fastest but still should be quit manoeuvrable, with the 4.7 in guns they would have an accurate and heavy punch and with the 4in guns they would be a threat to all enemy DDs and aircrafts, the 2x4 TT and there torpedoes wouldn’t be the bests but still sufficient to play as torpedo boat. All in All it would be kind of an all-rounder in my eyes, everywhere god or ok, but never amazing or bad. What do you Guys think? P.S.: sorry for my mediocre English P.P.S.: As you can see in the Sources, I wanted to put some pictures in but it seems that I’m to stupid for doing it. Sources: -„A century of the Royal Navy at Malta“ Joseph Bonnici and Michael Cassar (referred as AC) - „Zerstörer im Zweiten Weltkrieg“ M.J.Whitley - https://en.wikipedia.org/wiki/QF_4_inch_Mk_XVI_naval_gun - http://www.navweaps.com/Weapons/WNBR_47-50_mk11.htm - https://en.wikipedia.org/wiki/L_and_M-class_destroyer - https://en.wikipedia.org/wiki/QF_4.7_inch_Mark_XI_gun Pictures: - http://www.navweaps.com/Weapons/WNBR_47-50_mk11.htm - https://en.wikipedia.org/wiki/L_and_M-class_destroyer#/media/File:HMS_Legion.jpg - http://www.naval-history.net/xGM-Chrono-10DD-43M-HMS_Matchless.htm
  10. CaptJack_Sparrow

    RN Cruiser AA thoughts

    Yes, yes it's another RN thread... BUT! It isn't a "When are they coming?", oh no this is just a thread to get your guys opinions on the strength of the Royal Navy AA. With rumors that the Royal Navy cruiser line is coming in the Q3 of 2016 there is lots to talk about before then. Do you think that the overall cruiser line AA will be as good as US cruiser AA or as bad as the Japanese cruiser AA or near the middle with the German cruisers AA? I myself am not too sure, I think they may on par with the German cruiser AA, again just my 2 cents.
  11. Shoukaku_Kai

    6 June HMS Belfast?

    Lets be honest wargaming, you're ignoring the Royal Navy, and it needs to stop. Hence you should most definitely on the 6th of June (D-day) you should give us HMS Belfast, the ship that (was supposed to) fire the first naval shots of D-day. HMS Belfast was a large light cruiser of the Royal Navy, it had 12 6" guns in four turrets and still exists today moored in London. It missed a large section of the war as it was taken out by a magnetic mine but, when it did serve, it assisted in sinking the scharnhorst alongside other cruisers and HMS Duke of York. Also lets not forget that the Mogami inspired the creation of the Belfast so it fits in the wows world. I know wargaming won't see this and if they do nothing will happen but what do other players think of this should it happen? what tier? or any other ships that you think should be included?
  12. TheAmberArrow

    British Tech Tree

    ​The main idea of this thread is to implement an entirely new tech tree based around British WWI and WWII naval warships. Although this may have been suggested in the past, the Royal Navy have an equally as diverse and numerous selection of battleships, cruisers, destroyers and aircraft carriers ranging from the HMS Hood to the HMS Ark Royal which all would be very enjoyable to battle in alongside the other nation's warships. The idea of a British progression has been with me for a while now and so I would like to see your thoughts on the matter.
  13. About me: 10 Co-Op battles played, 8 wins; (I have been very lucky.) and have just scraped into level 3. Point 1, I do not wish to buy gold. Point 2, I wish to play RN ships. Point 3, both USN & IJN ships have been fully upgraded. Question 1, tier 1 play will slowly gain me credits and advance my player level; but the ship experience will go to waste. Am I right or wrong? Question 2, how should I proportion Co-Op and Random battles? Thank you in advance for your posts.
  14. Majorianus

    Royal Navy Monitors

    I think there needs to be a RN Monitor tech tree. Very slow ships with couple of big guns, some secondaries, decent armor. Fun and different. For the record, I know British monitors were intended and used primarily for shore bombardment, but they would be just crazy enough to be fun, even if you would die a lot Rationale for monitors in the game: challenge for really good gunners, a deliberate ”very hard” ship type. And of course they are just crazy with those big guns on a small hull. Tech Tree: Tier 2: HMS M33 (M29 class) Tier 3: HMS Lord Clive (no 18” gun, because it was fixed) Tier 4: HMS Abercrombie Tier 5: HMS Gorgon Tier 6: HMS Marshal Ney Tier 7: HMS Erebus Tier 8: HMS Roberts Premium Tier 3: HMS M15 The tiers are arranged according to main battery caliber, except for the HMS Gorgon, which was faster, well armored and had longer range main guns than Lord Clive and Abercrombie. In fact one could perhaps switch Gorgon and Marshal Ney, since the former was better in all other respects except main battery. M15 is premium, since she had very little armor and only a single main gun. Monitor special ability: due to shallow draft, monitors are immune to aerial torpedoes and have a 50% chance of a ship launched torpedo passing under without detonation. (Yes, I know in real life larger monitors had about the same draft as destroyers, but perhaps the depth setting in the torps is in a wrong position or something ;-) ) Also, monitors should be quite difficult to spot due to their low profile. That should help them to inch from island to island for the next sniping opportunity. If you think this suggestion is ridiculous, you are right. But in a fun way.
  15. Generic_Guy13

    HMS Hood discussion

    Hey guys, how are we all doing? Following the release of Warspite and the upcoming release of the Bismark, I was thinking about other ships of fame and infamy that WG may release as premiums (or not, that isn't really the point here). I came to HMS Hood, and it strikes me that The differences between Hood and the Queen Elizabeth class battleships are not all that great. She is longer with a wider beam (at least before modifications) and so is a larger vessel with a largely similar armour profile (again depending on how detailed WG are going to go into armour modelling). Hood is also faster by four knots, and seems to lack an aircraft catapult in it's configuration when sunk. However, it seems the two classes are so similar that Hood has been under discussion, having been re-categorized as a fast battleship rather than a battlecruiser by a few historians. My questions to you are, How do you think WG are going to make Hood or the Admiral class unique especially when it is so similar to the QE class battleships? How do you think gameplay will flow in the ship? Can it compete with ships at it's supposed tier (7)? Cheers.
  16. Royal Navy kruvazörlerinin yakın çekim görüntüleri . edit : İmla
  17. Drunken_Jedi

    Advice for Tier IV Captain Skill

    Ok, so I started a new Captain on the Leander and with those GODLIKE dragon flags and the other +XP flags I'm already at my fourth Captain skill. Obviously, demolition expert is just redundant since this isn't going to be used exclusively by the Belfast I'm training her up for my Minotaur when I get there. Currently I have the realistic choice between AFT or Manual AA. Now AFT would increase the range of my AA and my very limited secondary battery but the Manual AA skill would drastically increase the effectiveness of my AA to make up for the lack of defensive fire. Can't decide which would be best should I pick AFT for the next few tiers and then respec to man AA later? Opinions please gents!
  18. The "RN Cruiser Smoke Bug" - Myth or Reality? In a Belfast game two days hence, I popped smoke going just a teeny bit too fast, and ended up sitting still in the water looking stupidly back at one, lonely puff of smoke hovering a cable-length or so astern. Then I died to a massive hail of shells from a grateful cruiser and battleship community (but that's beside the point, really). I assumed this was the infamous "RN Cruiser Smoke Bug" at work. I didn't die because of it, since I would have sailed out of a second puff of smoke as well, if it had been there - but as it was, there was no point in even bothering to go into reverse. Yet now I read, in a number of posts, that there is no RN Cruiser Smoke Bug. So, it's right up there with Bigfoot and the Jersey Devil?
  19. Eruantien_Aduialdraug

    Talking about British Cruisers again

    So, last year there was a thread for long range speculation about RN cruisers, rather than commit thread necromancy I thought I'd start a new one. Besides, the state of the game is somewhat different now to what it was then. So, cruisers have been confirmed as the first RN line coming to the game, a curious choice, given the different approach the RN took to cruisers when compared with, particularly, the USN and IJN. Britain, and France, came to the conclusion that the heavy cruiser wasn't worth the costs (naval treaties limiting the combined displacement of ships may have had something to do with this), and instead to primarily focus on light cruisers in the same sort of displacement bracket of heavy cruisers. This leaves us with only 3 actual classes of RN heavy cruiser built. But, I'm sure WG can find some sekrit documents in a Russian bunker somewhere. Personally, I'm more interested in what's going to happen at lower tiers. Several of the earlier British CLs were more like enlarged DDs, similar to the IJN Tenryuu and Kuma classes but a touch slower, and often had pretty meaty AA suites, even when they weren't AA cruisers. Danae (which seem to fit as a tier 4 in terms of overall capabilites) eventually ended up mounting 24 pom-poms, 2 bofors, 12 oerlikons and 2 102 mm AA guns, whilst still mounting double the number of torp tubes that the Phoenix has. But the CLs are something we talked a fair bit about in the last thread, and I'm sure you all have thoughts on them that make more sense than mine. I want to put forwards something a little... different. Ignoring tier 1 for now (I think Active would be a good choice, feel free to shout me down), and assuming tier 5 has the Hawkins as the start of the heavy cruisers proper, can we get ships at tier 2-4 that fill the "brawler" role that early British CLs would struggle at. I think yes, maybe (tier 4's a little, er, optimistic). For tier two let me suggest Eclipse. Aside from having a fantastic name, this protected cruiser managed to make 20 knots during sea trials (predicted 18.5 knots at 8000 ihp and 19.5 at 9600 ihp, but the ships managed to eak out an extra half knot) , making them significantly slower than the competing ships, and like the Chikuma has no belt armour (but does have a good sloping deck of up to 36 mm thicker than the Chikuma's). However, the engines are very well armoured with 152 mm of armour, so whilst you're slow, you should rarely have your propulsion taken out. But let's talk guns. The initial (aka stock) armament was five QF 152 mm guns (capable of 5-7 rpm, the game tends to go for the upper end unless it needs to be changed for balance reasons, but the velocity is a laughable 657 m/s, which would make them some of, if not the, loopiest guns in the game), which is one more gun than the stock Chester and Chikuma, but one less than the Novik and 5 less than the Dresden (but only the Chiku matches the calibre when stock), six QF 120 mm guns (yay secondaries, 6 rpm), and 8 QF 76.2 mm guns (15 rpm, not AA, but the same gun was later modified to be used as an AA piece), and I'll ignore the 47 mm guns for shooting torpedo boats. Those 76 mm guns are actually identical to the secondary guns on the Chikuma, the ships were built at a time when the Anglo-Japanese treaty held strong and there was a lot of cooperation between the two nations when it came to ship building (they paid us, we built ships XD). But that gives a vastly superior secondary armament over the other tier 2 (so what, low tier secondaries suck right? You know you want to.) Anyway, what about upgraded? Well, ditch the 120 mm guns, get an extra 76 mm gun. And an extra six 152 mm guns. That's right eleven 152 mm guns. Basically, what you've got is a lard-arse Chikuma with enough gun to make the Bogatyr blush and Atlanta style ballistics, or an unarmoured St Louis (whichever amuses you more). And potentially troll armour around the engines. So, tier 3. Monmouth. 10 single 152 mm guns (different type to the Elcipse's, same 7 rpm but significantly higher velocity at 846 m/s) and another four of the same guns in twin turrets. That should let you get another 2 guns on target in a broadside than the St Louis, but with slightly lower velocity. But at least you're 1 knot faster than the St Louis, as you can make 23 knots now. Secondary armament is nothing overly special, just ten of those 76 mm guns. In terms of armour, it's basically a St Louis, same 102 mm belt, slightly thinner decks, better turret, barbette and conning tower armour. Really, this armoured cruiser (something of an oddity, as RN armoured cruisers tended to mount a mixed main armament of 9.2 inch and 6 inch guns). Overall it should play pretty much the same as the St Louis and Bogatyr, and we know that they are good ships in the game. Tier 4 is where I'm sort of getting a little hand-wavey. Devonshire. Now, before you either start laughing, or googling then laughing, let me attempt to defend myself and the Devonshires. The secondary armament is six of the same 152 mm guns mounted on the Monmouth and pair of truly atrocious 76 mm guns (483 m/s, wut?), and she can only make 22 knots. But the main armament is four 191 mm guns. Uh. Right, one centerline fore, one centerline aft, and a pair of wing casemates. But it's the armour that does it for me, a waterline belt of 152 mm closed off by transverse bulkheads 127 mm thick, the turrets are 127 mm and the barbettes 152 mm, and then there's the conning tower. 305 mm of armour. Short of BB HE shells, the superstructure is just going to shrug off hits when top tier, and more than likely against most tier 5s too. Unfortunately the deck is the same 19-51 mm as the Monmouth, it's pretty much the only area that didn't get thickened. But whilst it may be slow and not have many guns, those guns can challenge the Myogi's armour, and the armour should protect it against most things. Oh, and it has eighteen 47 mm guns, which is a sizable number, and these same guns were used for AA purposes on other ships until the 2 pdr pom-pom was available in sufficient numbers, so it should have some close AA at least.
  20. Ich habe mir vorhin das aktuelle Video von Notser angeschaut. Darin spricht er gegen Ende (vorher geht es um AA, aber acuh das ist nicht uninteressant und bringt echt viel!) darüber, dass die deutschen Zerstörer vor der Royal Navy (RN) kämen, weil die russischen Archive () mehr Blaupausen von deutschen Zerstörern hätten. Es sei also einfacher für WG diese zuerst zu bringen, weil dann die realen Werte besser implementiert werden könnten. Die Pläne der RN ließen sich schwieriger beschaffen. Ich weiß nicht, inwiefern das offiziell ist, aber auf der anderen Seite ist Notser nicht dafür bekannt, einfach irgendetwas zu erzählen, das nicht stimmt.
  21. SkyHearts

    Battle of Trafalgar

    I loved reading about sail ships when I was younger and was so astounded when I read about this battle. From the Wiki Quote The Battle of Trafalgar (21 October 1805) was a naval engagement fought by the British Royal Navy against the combined fleets of the French Navy and Spanish Navy, during the War of the Third Coalition (August–December 1805) of the Napoleonic Wars (1803–1815).The battle was the most decisive British naval victory of the war. Twenty-seven British ships of the line led by Admiral Lord Nelson aboard HMS Victory defeated thirty-three French and Spanish ships of the line under French Admiral Pierre-Charles Villeneuve off the south-west coast of Spain, just west of Cape Trafalgar. The Franco-Spanish fleet lost twenty-two ships, without a single British vessel being lost. The British victory spectacularly confirmed the naval supremacy that Britain had established during the previous century and was achieved in part through Nelson's departure from the prevailing naval tactical orthodoxy, which involved engaging an enemy fleet in a single line of battle parallel to the enemy to facilitate signalling in battle and disengagement, and to maximise fields of fire and target areas. Nelson instead divided his smaller force into two columns directed perpendicularly against the larger enemy fleet, with decisive results. Nelson was mortally wounded during the battle, becoming one of Britain's greatest war heroes. The commander of the joint French and Spanish forces, Admiral Villeneuve, was captured along with his ship Bucentaure. Spanish Admiral Federico Gravina escaped with the remnant of the fleet and succumbed months later to wounds sustained during the battle. Also a very interesting documentary that I watched awhile back that I thought I'd share incase someone hadn't seen it, it's a different and interesting angle on the Battle of Trafalgar. I'm sure most if not all here already knew and read about this in the past but i thought I'd share it anyways.
  22. HMS_H00D

    HMS HABAKKUK

    HMS HABAKKUK as a Tier 10 Premium carrier for the Royal Navy!?!
  23. Hallo an alle, als erstes, ich habe diesen Post auch im englischsprachigen Forum veröffentlicht, aber dort möge man mir mein schlechtes Englisch bitte verzeihen. Ich wollte einen neuen premium Flugzeugträger für den amerikanischen Schiffsbaum vorschlagen eben weil die HMS Victorious zu der Zeit als USS Robin die amerikanische Flagge am Rumpf wehen hatte. Dieses Zeitphase in der amerikanischen Marine sollte meiner Meinung nach genug dafür sprechen dieses Schiff als Premium Schiff im amerikanischen Schiffsbaum (mit amerikanischen Kapitän) einzufügen - zumal es historisch belegt ist. Auf die Idee diesen Vorschlag zu machen kam ich nachdem ich eine sehr schöne Webseite über die gepanzerten Flugzeugtäger (auf englisch) im Internet gefunden hatte. Dort wird Ihre Zeit als USS Robin (englisch) sehr gut beschrieben, ebenso wie die Zeit als Mitglied einer britischen Kampfgruppe im Fernen Osten in den letzten Kriegsjahren. Kurzfassung von Wikipedia:
  24. We might not have forum categories for the different nations now, but I still want to present you some of my favourite ships currently ingame. Enjoy reading and I hope you like it. HMS Warspite A beauty and a beast It's some time now since the HMS Warspite's addition into the game and in that time many people were discussing about her. She is the first ship of the Royal Navy and one of five Queen Elizabeth-class battleships that were built between 1912 and 1916. The sandy colour she had in the beginning which was more fitting for a tank in desert regions than for a ship got changed for a more metallic grey and she is without a doubt one of the best looking ships currently ingame, even though she is missing her nameplate. Sailing in the cold waters of Island of Ice Overview HMS Warspite is sharing many characteristics with the US battleships we see in the game. She is slower than the IJN battleships but has a very tight turning circle of 550m combined with a (for a battleship) fast rudder shift time of only 14.2 seconds. That makes it quite easy to avoid torpedo attacks not only from destroyers but also from torpedo bombers attacking you. Her armour is very thick around the citadel area making it really hard for other ships of her tier to penetrate it. Also the citadel starts only at the waterline and lies below it. The only time the citadel is above the waterline is while making turns. With that you have to hope for plunging shots at far ranges if you want to penetrate her citadel with a tier 6 or below while close range citadel hits are more of a lucky or for the Warspite unlucky appearance and normally only penetrating hits appear. Don't forget that those hits can still hurt badly. Main Armarment Warspite's main armament consists of four turrets with two 15-inch (381mm) guns each. With that she has the biggest main calibre guns of the three t6 battleships available. Both competitors at her tier are using 14-inch (356mm) guns. Those guns of her are not only big but they also have a good punch and can deal up to 11.400 damage with an AP-citadel hit and is in this aspect once again superior to her competitors with 10.200 maximum damage (Fuso) and 10.500 maximum damage (New Mexico). She might be lacking behind the Fuso in case of HE maximum damage with 5300 maximum damage compared to the 5700 of Fuso but in exchange she has 9% higher chance to set her enemy on fire with 34%. New Mexico's damage is maxed at 5.000 with a 30% chance to set a ship on fire. Many where complaining about her gun range once but with the introduction of the US battleships it became obvious that she does not need to hide herself and the 16.3km range she has. Her range is indeed low compared to the Fuso's 21.8km but at the same time it is longer than the New Mexico's 14.9km range of fire. Her rate of fire is the average 2.0 of most battleships and with that the reload is 0.1 rpm slower than Fuso and 0.2 rpm faster than New Mexico. Personally I recommend to use AP ammunition only but it can be useful to switch to HE sometimes to make sure you kill a low HP target where AP could bounce off the armor. Since we are talking about a premium ship here it should be clear that she has to have some drawbacks too and can't be at the top or average everywhere. The first of those drawbacks is the turret turn time. With 72 seconds for 180° her turrets are the slowest turning turrets we have in the game. The only other ship with turrets that slow is the IJN T10 battleship Yamato. The second disadvantage of her is the number of guns. Both other t6 battleships have 12 guns while Warspite only has 8 guns. With that she can shoot less shells than the other two t6 battleships. Both Fuso and New Mexico can shoot an average of more than 20 shells per minute while Warspite can only shoot 16 shells per minute and has with that a lower maximum dpm. Together with that comes a last minor issue she has, which is her maximum dispersion of 219m. Fuso, even though she can shoot 5.5km further, has only a maximum dispersion of 241m. New Mexico has with 1.4km less range a dispersion of 209m which is rather similar to Warspite's. With that they both lack behind Fuso in that regard. HMS Warspite firing her 15" guns Secondary Armament Warspite has 16 secondary guns of two calibres with four guns of each calibre at one side of the ship. The first guns are 102mm guns placed in two double turrets at each side the others are 152mm guns placed in casemates. Both guns have a range of 5.0km and are with that the furthest shooting secondary guns around that tier. The dispersion at maximum range might be wide but when you hit a small target like a destroyer or a light armoured cruiser they will hurt. Fuso and New Mexico might have more guns than her but both of them have a secondary range of only 4km. That range gives a big advantage and should be taken into consideration when thinking about the captains skills and ships modules. The maximum range you can achieve with those guns is 7.2km while the secondary guns of the other two battleships can only be pushed to 5.76km. Anti-Air While her secondary guns are without a doubt top-notch at tier 6 her Anti-Air is rather weak compared to other ships. Don't let yourself get blinded by the 35 points score in the port. While she has indeed an acceptable amount of AA mounts most of them don't shoot further than 2.5km or even 2.1km in case of the 20mm. Compared to that the New Mexico's 40mm start shooting at 3.5km and the Fuso's 25mm start shooting at 3.0km and both also get their maximum AA damage output starting at 2.1km. If you should decide on an anti-air skill-set you can extend the maximum firing range of her 40mm guns to 3.6km which is an acceptable range and should improve the damage output against planes by a fair bit. You can use that together with your tight turning circle to improve her performance against planes but in exchange the secondary guns won't be able to show their true potential. About playing her Warspite hates to fight in open waters because of her range disadvantage against the IJN battleships around her tier and the range of cruisers at tiers higher than herself. Try to fight with her in places where the maximum range is restricted or you can get close unspotted through the terrain (e.g. the area around cap C at Islands of Ice) but keep in mind that those areas often are also destroyer playground and you should change your speed and course sometimes to pre-emptively avoid torpedo attacks out of nowhere. In case that is not possible you have to close in on your targets while taking as less damage as possible. To do that show your bow to the enemy with the highest fire power while getting close to him. It is best to pick isolated targets first before groups but that is also not possible very often. Fixate your turrets with the CTRL + X function and use your tight turning to position your guns after the enemy has shot at you. After shooting yourself turn back and show him your bow again. Don't get too aggressive with her but also don't start playing too passive or you will miss your chance to deal damage and contribute to your teams victory or even worse you will lose without doing anything useful. Warspite might have less average damage than the other tier 6 battleships but that doesn't mean she is weak. She is strong and can deal tons of damage and when played smart enough she can even fight an Amagi or North Carolina all by herself if she has do do it. Modules* Slot 1:Main Battery Modification 1 You only have 8 guns so make sure those stay working as long as possible. Slot 2:Secondary Battery Modification 2 or Anti Air Modification 2. I personally play her with secondary range and would thus suggest the Secondary Battery Mod. over the Anti Air Mod. but if you want her to play on anti-air to counter the strike set-ups of the IJN Carriers there is nothing wrong with it. Just keep in mind that your secondaries take longer to kill light targets and you need to be closer to them making you more vulnerable to torpedo attacks. Also carriers aren't always part of the team compositions. Slot 3:Damage Control System Modification 1 fires are the archenemy of every battleship thus you should take those 3 percent that can sometimes save your life. Also neither your rudder nor your engine are hit very often thus you don't really need the other two modules for her. Slot 4:Damage Control System Modification 2 In the current version fo the game where many people use HE shells only over AP shells having Damage Control Mod. 2 over other modules is a way to secure your HP and with your captain skills it's a good way to keep the Lady alive. Captain Skills* Suggested skill-set with 19 points Skill 1: Basic Firing Training (Lvl. 1) The first improvement to both secondary guns and anti-air which is giving +10% efficiency to both of them. Skill 2: Aiming Expertise (Lvl. 2) A must have skill for the Warspite and her slow turning turrets. This skill reduces the turret turning time from 72 seconds to 56 seconds and helps a lot to stay on a target with her guns. Also you can afford to not use the module that increases the reload time together with the reduction of the turret turning time and thus reduces the Warspite's dpm. Skill 3: High Alert (Lvl. 3) This skill reduces the cool-down time of your “Damage Control Party” ability and helps to increase your survival time and survival rate as you can deal with fires, flooding and incapacitated modules more often. Skill 4: Advanced Firing Training (Lvl. 4) The next must have skill of the Warspite. It improves the range of both secondary guns and anti-air guns and is with that a great help in combat. Together with the module you can increase the maximum range of either secondaries or anti-air to 7km. Skill 5: Jack of All Trades (Lvl. 5) Jack of all trades brings a further reduction of the cool-down time for both your “Damage Control Party” and “Repair Party” and makes it easier to have them available in critical situations. Skill 6: Superintendent (Lvl. 3) You get one more use of your Repair Party consumable and can “heal” damage one more time. This can come in handy if you want to push your survival rate and damage output. Skill 7: Basics of Survivability (Lvl. 1) The repair time of damaged modules is reduced and with it the time you need to extinguish fires and stop flooding. Possible changes Basics of Survivability can be exchanged for Situation Awareness if you prefer to know when you are spotted by an invisible ship. Jack of All Trades can be exchanged for Concealment Expertice and Last Chance. All three have different pros and cons and can be useful depending on the own play style and the situations you face. You can ignore the Lvl. 5 Skills and go for Last Stand as 2nd Lvl. 4 skill to avoid complete incapacitation of your engine and steering. That way you can pick Basics of Survivability, Situation Awareness and Superintendent to fill the remaining skill points. This combination provides you with a maximum of survivability if used right. You can also use the remaining skill points after the Lvl. 5 skill to select the Lvl. 4 skill Last Stand. This skill however is rather situational and you might be in need of Basics of Survivability or Superintendent more often. *The modules and skills are suggested for the current game situation and can be less useful after future changes in the gameplay and game mechanics. The skills are outdated since a few patches now. I will update this guide after the arrival of the german BB line and include those at that time. You need one skill of each level to unlock the skills of the next level. Except for that limitation you can swap the skill order how you see fit for your own play style. The last skill point requires a large amount of experience points. Because of that it might be a good choice to keep a Lvl. 1 skill you want to have instead of farming for a higher level skill.
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