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Found 12 results

  1. lossi_2018

    OPERATION Killer Whale

    Dear WG and new players hopefully reading this. The last 3 months I started abstaining from randoms and ranked for personal reasons, vowed to stay calm and helpful in chat and delve more in operations when I had the time. Yesterday and today, I almost lost my cool. I didn't curse, I didn't belittle, none of that. But I found myself typing desperately in chat to a non understanding or communicating audience, begging even (yes it came to that), for my teamates to join me in exit point and win the mission. I have killed the bbs, blocked the waves of incoming ships multiple time by myself. This is not bragging, various players tried to help, BUT NO ONE wished to exit map. Even when the bots stopped coming. It is obvious, multiple times documented, that the player base doesnot, cannot, is unable or incapable of noticing the small instructions on top of screen. They can't read the mini map or spot the small anchor as is. So in order to help and not criticize how about helping them? A blinking red light (as when on fire) with a warning count down (from 5 min onwards) and a siren screaming might do wonders, something to force the players to read, or notice that the mission WON"T end in a WIN if they don't EXIT the map. See how I wrote it? I will do it again. EXIT THE MAP FROM THE ANCHOR POINT else the mission WILL FAIL! (insert blinking text or dramatic music) I'm serious as the plague. I lost 7 operations WITH ALL OBJECTIVES DONE and with more than half the team alive. People refused to go out. again in bigger letters EXIT MAP TO WIN MISSION. It's a font, they can't read it. No problem right? MAKE IT BIGGER. like that more potent fonts below EXIT MAP TO WIN MISSION plz Thanks
  2. Playing these tier 3 and 4 ships having to chance against a CV really needs to buff up this AA on the ships. These low tier ships don't even have a chance against a CV what so ever with AA guns that might as well shoot marshmellows at the planes. This new AA really doesn't do a damn thing against these planes and if your a new player you don't even have a chance specially when getting constant 2 or 3 CV games. Along with players that have well over 2k games that just come to a tier 4 CV to seal club. Honestly wheres the fun for people that are brand new to this game? when 3 sets of CV's is attacking one tier 4 battle ship that has a rating of 13 for AA and cant even shoot down the planes. Where is the chance? You don't have one..... This should be changed because I would guarantee that this has made new players not want to have anything to do with this game.
  3. I've been thinking a bit... and I'll try to reflect those thoughts... Is WG too focused on the veteran players owning most of the ships? Seeing the updates, competitions and rewards seems like that's exactly the case. The 'Research Bureau' for example is focused only on those players, who own most of the ships and can afford to reset a few lines while still keeping a good amount of ships of various tiers for certain events such as 'Ranked', 'Clan Battles' etc. There are many more besides the RB but that's like the most recent and the 'big one'. How many changes/events/competitions/rewards are focused on new players? None, huh? While I understand that WG is looking at their spreadsheets which say that those veteran players are the ones spending most real money on the game... if you don't give the new players motivation and reason to stay and like the game, you'll never get any 'fresh blood' into the game (you can read that as 'fresh money' as well). And just to be clear... I don't expect an update to WOW introducing "Ranked season, Tier 2". Those 'events' would not be something to brag about in news articles, YT videos etc. They would be just an additional motivation and fun for new players. Rewards would be simply credits/freeXP/whatever which means a lot to those new players. Or camos/flags that brings a bit more of those things after each battle and makes obtaining next ships in the branch faster and less frustrating. I'm sure those new players would be excited about it, definitely much more than seeing all those grinds and events they cannot be a part of. I don't see why those things cannot coexist in WOWs. Hell, you could even limit those events for players who are either not older than XX days in the game or have no more than XX ships or have no more than X vessels of Y tier. You get the point. Then the veterans wouldn't care about those events at all, the prizes would be silly and not worth the time as far as they are concerned. But the new players would have some fun and 'tasks' other than pure grind for the next vessels in the 'Tech Tree' and just reading about all the events, competitions, directives etc. they cannot participate at all. By all this, I don't mean to switch focus from 'bigger events' to the 'smaller ones' but again - bringing something fresh and fun for new players while keeping all planned updates for the 'big guys'... What are your thoughts?
  4. ------------------------------------------------------------------------ Recruitment Open ____________________________________________________________ Little Intro Triple X Gaming (TXG) has been around since 2010 the first game that effectively made the clan in to a community was World Of Tanks, Some of you old timers will remember us and were back, and here to stay for as long as World Of Warships wants us here. Our Aim Primary focus is we need more members, over the nine years of gaming we are spread thin these days, hit around 10 to 12 players a day, so we are active but we need some more new players, yes we are a tight bunch of dude's but in total there's roughly 35 of us left from the old days Were not looking for die hard gamer's, players that want to just do clan wars and reap the rewards may not apply, At this moment in time we can not offer you clan wars although as the numbers increase then we maybe will look at doing clan wars, We are simply just looking for causal players, Requirement The only requirement we have is that you are logged in to discord when playing World Of Warships and are 18 years of age or older, we are a mature clan where most of us are old timers Disclosure As you are aware, we are actively seeking players that are causal, we are a friendly bunch of guys and maybe dip in to clan wars if and when were able, If you wish to speak to contact us ingame here is our ingame names: Rampy, RedMistRage, Strazza, Choppa or simply jump on to our discord channel :- https://discord.gg/TR6yggA (Please Note When Joining Discord In The Welcome Lobby State Your Reason For Joining In The TXG Lobby Public So We Can Register You To The Discord) Thank you for your time and we hope to hear from you soon TXG - Rampy
  5. MorfeusDK

    SDS7 looking for new players

    SDS7 are recruiting active players with Tier 10 ships for Clan Battles and any other Tournaments we enter. We are an english speaking clan that uses Teamspeak for comms If you like having Fun your more then welcome to join If you are close to Tier 10 ships Please apply as well we can help you get there in Divisions Contact izonoe Walther0229 or Deathadder_61 ingame for more i´nformation ;-) or join our Teamspeak channel for more info ;-) Passwords: sds7
  6. (Posting this in 'gameplay' since this is the place where I've seen it the most) Hi all It seems to me the community has degenerated into a bunch of nit-picking know-it-alls who NEVER pass up on an opportunity to bash or make fun of other posters or their opinions. Any post with a question or concern (legitimate or not), invariably degrades into 'L2P' and 'I wouldn't worry about that with _those_ stats in Kagero' etc. And by nitpicking on a minuscule detail of the OP's text, inconsequential to the actual question, the thread is effectively derailed as long as the nitpicking is provocative enough to evoke an answer. This is a surefire way to make this forum obsolete and not rebuild playerbase. Especially if said playerbase comes to the forum with questions or concerns because they have just been sealclubbed. Read this again; Player is sealclubbed. Player posts in forum. Player is ridiculed. Which is more likely: Continue or quit? This is not a long-term effective way to build a community. However, it isn't just new players that get the stick. People like Skybuckflying get bashed for _everything_, even when posting sane stuff. Basically he gets bashed because he got bashed before. This is bullying. There's no other way to put it. It's pure and simple bullying. What do you say we try to improve and, for example, not look at other people's stats before answering their questions? I know I can improve too, so I promise to try to do so. Will you too?
  7. Sandwhichishere

    Bug or New Player Limit?

    Greetings all, I have a friend who just started WoWS, the problem is that he can't access Modules, Exterior and the Tech Tree? Is this a new thing in the 5.3 update that I missed in the patch notes or is this a bug? Thanks all for the reply's.
  8. ♥ Introduction (The boring staff) I started playing this game since CBT with an NA account, since that was the key i was able to find. That being said i know of how much feedback ppl have given into it, and i hope many that read these Forums do to. The main purpose of Forums is to discuss, improve, evolve things in general, is it not? I yet was stupid enough as a new player to sell and buy ships. Because knew nothing about the game, the game offers still nothing to new players as far as smoothing the experience, is it? So by selling/buying ships i eventually got broke, could not move past Tier 6 then. the grind was too painful on a F2P account. Tried various things, accounts, nothing. Now, many offers (meaning promo codes for free) i gathered from Alienware, Razer Comms, Curse and it seemed it's easier to start over actually. Combining all of them, a week of Premium, free. I'll take it. ♣ The Feedback & Suggestions PART I: New Players So by starting over i noticed the introductory mission. I thought the purpose was to teach new players, isn't it? "New Player" ,means he knows nothing about the games mechanics. We should assume he knows nothing at least. So then, were are the Ship Roles? The Torpedo training. One of the constant things i see since CBT is teammate torpedo hits. People spam torps even out of range. Yet, Introductory mission notifies nothing about it. Ship roles. How you play a ship is vital. Not every ship can be played at the same way, isn't it? Yet Introductory mission teaches nothing. Loading Screen you say yes, but how many new players read the loading screen tips and is it the same, the theory vs practically seeing something? While being in chat many new players asked how the leveling process works. I am eager to explain to them in detail. Why the game isn't? Say you get a new job, weird looking machines etc. and no one tells you how to operate them. How do you get better at it? Add tooltips for first timers explaining everything. It's that easy. Add a channel in Chat called "New Players". Old ppl like me prefer hanging around there and help others, instead of discussing battles. PART II: PvE / Co-Op PvE & Co-OP is a vital part of PC Gaming historically. Same with modding. Ask Counterstrike, World of Warcraft etc. as to the benefits of this. Bethesda at a Developer Seminar had a whole speech about Mods and the benefits of it. PvE needs more depth. I would argue that more games, even simple Arena style shooting games should pursuit this. As there is a large community of PvP'ers out there, there's at the same amout a large community of PvE'ers out there too. Why exclude each one? No need imo. You can add achievements, missions and more to PvE. Even things you can't have on PvP. Missions that escalate, through "Radio transmitions" new orders for side objectives etc. and so on and so on. The only limit here is the lack of imagination imo. Add a "Hard Mode" for Co-Op. Quick Messages. The first time i started playing the game all i wanted, was to inform my teammates were i had decided to go to, so i typed that in chat....Remove the "$%*#@!" (F11) wich has no purpose whatsoever considering tactics and strategy, and add a function that will work as F3 does, only saying "I am going there Smurfs!". PART III: Supporting Actions Don't you like Supporting classes in games? Is it in MMO's or any type really. I think most ppl do. Skills that help others or compliment with other skills. A ship is on fire after he used his repair kit. Another teammate is near and sees this, goes close to him, say around 0,5 km and uses his repair kit to put out the fire. Cruisers can decide to send their fighter plane to escort someone. I'm sure you can find high risk, high reward things as easily as i did. ♠ In General and Personal Views You Won't like (Even More) I don't think we need a professional model to tell us the patch notes. A Developer is more appropriate here, doing the thing he is supposed to in the first place. Premium Ships since release = Around 30. A Nations Full Tech Tree = Around 30 . We have enough of them, yet ppl keep asking for more Nations Trees from the very start. You can make profit by adding camos, backgrounds for Port and so on. Aesthetics are important for us naive consumers as anything i guess. Add a "Suggestions" Subforum. A more intuitive, efficient and user friendly UI. It's ok atm, ofc. I like it. Yet that does not mean it can not be improved. Colorblind modes and yes, the Transparent mini-map does make a difference (to me at least :
  9. If I have understood correctly there is no way to redeem the invite code if you are already playing the game. That is why I have decided to make a post for the generous people who want to give away their codes for new players. If this post gets a lot of attention I will be giving away my own code as well! So if you have a spare code share it! lets make the world of warships community larger by giving a bonus for the new players! -JH275 EDIT: Also if this does get a lot of attention I might make a google sheets file with the gifted codes inside. 2ND EDIT: I have decided to already share my own code since not sharing it might slow the possible spreading of this post. Also to stop comments like (no offense) Arakus' which I have realized there will be lots of. But thankyou for sharing your opinion Arakus! Code: T59MD-NBH73-W374E-UWFUT
  10. DeltaDuck666

    Player's Skill Level

    I bet some of you have already had this feeling: you're playing a match, and it seems to go decent, but then you look at the team score and see that you are left with 2 others against 7 enemies. This happens to me way too often. Mostly because a lot of players don't know what they're doing. Of course I screw up for myself every now and then, everyone does. But it's just terribly annoying to waste all your time playing games with a terrible team. It has been killing the fun of WoT for me for a long time now. It has killed the fun of WoWP for me 2 weeks after I started playing it. It is already starting to ruin this game for me too. I think we need to do something about this problem. My idea was to implement a light kind of skill based matchmaking. Not too harsh, but harsh enough that you won't get in a game with 8 players playing like it is their 1st battle, while you and the other good players are unable to do something because you are with too few. It wouldn't be fun for the new players or players who are trying to improve if they would only get in matches with the worst players available, so that's why it needs to be mixed up a little bit. Bad players and decent/not very good players should be able to play together in one match, so that these bad players have a chance to get better so they can "rank up" in the skill based matchmaking tree. Same goes for every skill level there is. It's no fun if you can't improve, and you can't improve if you keep getting in the same annoying matches with players that are too bad to even put a dent in the enemy team. Also, this would make the teams more equal to eachother in terms of skill, which also solves a huge part of the problem. The problem with this is: how do you measure someone's skill level? I don't know what the best way to measure that would be, but maybe one of the others on the forum can help out with that. Also, I have thought about the certain possibility of people playing bad on purpose so they can get into lower ranks and absolutely destroy the lower skill matches. There might be a way to fix that: if a person stops being as good as the rank he is in says he should be, he will drop ranks of course. However, if someone purposefully drops rank to be the best in all matches, he will be back in the rank he started in at some point. If he goes back again the cycle restarts. If someone keeps doing this, he should be punished. If you guys find any holes in my explanation/ideas, please say so. And of course, give me your own opinion on why something like this should or shouldn't be implemented in the game.
  11. MacHopper

    Suggestion for New Players

    Ok so I've been watching and reading, and occasionally sticking my oar in when I've felt I've got something to contribute and this is one where I think I have a good idea. This game thus far has the brilliant system whereby you're forced to play you initial games against bots just so you can get the hang of the basics without presenting an easy target to tier one noob bashers, and without advancing to rank one you just plain won't be allowed to face other players. This seems a cool way to create a nice safe place for noobs to make nooby mistakes and prevent them from being tuna bait (as much). However, given that driving, shooting and getting kills still rely on very generic and well known controls and so its entirely possible to rank up without gaining an ounce of tactical acumen, how about this.... Just as in World of Tanks they should have to go through an introductory tutorial that teaches them certain basic tactical ideas - such which class does what, how they compliment each other and your role on the battlefield. They could also teach about dodging torps, laying down AA fire etc...The full list could be established by committee, but essentially just to teach them some of these areas so we don't encounter the whole "I just kept on sailing straight, yet the torpedoes still hit me - OMG OP!" or "Carriers need a nerf because no matter how much I try to shoot the planes with my main guns I just can't hit them" kind of topics. I'm not talking about attending a full on Naval Academy, but a series of quick little "how to" missionettes. What does everyone think?