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Found 49 results

  1. DataDemon

    How to nerf Worcester (?)

    Don't get me wrong, I love this ship, but you have to admit it is slightly OP. Some of you might not have this ship yet to answer the question, and I love the fact you have the ability to abuse this ship in clanwars before it gets nerfed to oblivion. And I would love if WG keeps this ship as it is (like they did with Conqueror in the end), but if they should nerf it I would like it to be nerfed the right way. My suggestion is, nerf the turret traverse first/only. To seattles gun traverse. Or alternativly let it have back the 25mm deck armor. Make it as squishy as a chapaev. My reasoning: My goal is to have a ship balance. Since we are talking about clanwars/randoms/ranked the very least is a balance in between a ship class (Cruisers). Before Worcester came out the T10 cruisers had the best Balance in the whole game. Worcester just shits on it. I would not mind if Worcester would just be an HE focussed Des Moines. So the tradeoff would be no AP power, but you get a lot of HE DMP for that. Then every ship would still have its nieche and balance would be still there. But, Worcester right now has no reason to sit behind islands. And that is the big 'problem'. -Worcester can freelance. Noone can spot it. Except a dd. But then the dd will get radared. At any position on the map. No dd is safe. A worcester can even activly hunt dds and it requires skill and patience to bait a radar and get out, even if you know what is coming for you. -Worcester can tank. Compared to a radar mino, it is not easy to kill a worcester. It is not impossible to citadel it, but even at broadside the chances are high you will just ovepen it. The only thing that does reliably citadel it are only Des Moines AP shells so far. And that is also the only matchup a worcester might lose 1v1. Every other cruiser it simply poops on. -Worcester can kite. It can doge, it has almost a troll armor (actually no armor, but serves same). It will not get spotted until you want to. Sure, the shell arcs are bad, but if you can hit something in Henry, so can you in Worcester. Big ships, stationary ships and mid range are enough. And the amazing turret traverse makes changing directions easy. -It has the best DPM in the game. No cruiser can push it in open waters. I would even claim it wins 1v2 pushing Hindenburgs. It just simply replaces a zao. If you consider Zao should go to cap, assist dd and run. Worcester can do the same. It even spots the dd himself. At 10-12km you have no troubles hitting, at 14-16km you are still more effective than a zao. Zao has only torps, arcs for sniping at max range and AP potential speaking for it. And that is the reason I consider Worcester to be OP. It can do both: sitting in cover spamming HE, aswell as kiting like a zao hunting dds and flanking. Even worse it can combine that, like you sit in the first cover (like you would in DM), you lose position, and while you would pay dearly with DM you can simply kite away. (thx to concealment and turret traverse, and shooting angles). Then chose next island where to stop. Or differnetly, play it as a zao until you are down to 10k HP and then you switch to hiding only. It has just too much flexibility. And to call it balanced you should take away from worcester what it took away from zao. If you think Worcester needs no nerfing, I would not mind. It is my favourite ship right now and I would gladly keep it that way. But should you agree with me and time for nerfing come, then let us agree that the ship should continue clevelands dynasty of a pure HE spamming island hugger, instead of turning it into something else. *Notice that I was not talking about divisions (smoke+Worcester), his AA, or its many consumables. The cries out there are that this ship is OP because of these reasons (->alone meh, divisions great), but I claim that it will remain unbalanced for even without these gimmicks; but mainly for the reasons/flixibility I mentioned above.
  2. N0mad_Soul


    Wg ne peut pas continuer à nerfer tous les navires (Hinden...) que tout le monde aime jouer. Ils n'ont qu'à améliorer les autres. Wg va vous envoyer un questionnaire, si vous avez participé au test 7.7. Je vous suggère, dans les cartouches de commentaire, de ne pas répondre et de leur écrire plutôt tout le bien que vous pensez du nerf de l'Alsace.
  3. Episparh

    Could we just delete the radar

    Could we just delete radar and other detection tools so we can all play easy DD life? K, Tnx, bye
  4. I confess that the title is a bit premature; I am not at all certain that the announced change to the Sigma values of the Orion will make the ship a goner. She is by most accounts too strong as she is now, and she will probably still be quite a good ship even with worse dispersion. Still, what I am thinking about, now that I've gotten used to the smell of burning cruisers in the morning, is if there is another ship out there with the same capacity for cruelty to small ships as the Orion currently enjoys? The sheer sadistic pleasure of seeing your first salvo taking off half the hit points of an enemy Friant - not to mention setting two fires and wrecking her rudder, engine and torpedo tubes - is one self-serving (if arguably unsound) reason to get out of bed on weekends. And as I started off on some ship comparisons, it struck me that one tier IV ship with almost as high HE alpha damage as the Orion, is the faithful old Ishizuchi. Will she serve? Or is her armour/AA/[other vital characteristic] just too weak for her to handle herself as a proper seal club these days? And before any of you say it: Yes, this post could very likely be used as evidence of moral turpitude. I am not always the upstanding internet citizen I pretend to be.
  5. WG nerf this broken ship FLINT! Its stupid and you *Edited know it! Just nerf it already!
  6. Hey_Your_Dead


    Hallo, ich habe mal wieder ein paar Runden mit meiner Dunkerque gedreht. Das Schiff ist unspielbar geworden, trift nichts mehr, selbst wenn man auf eine 3 Kilometer enternte Breitseite schießt. Und wenn dann sind es nur Appraller. Also was ist mit der Dunkerque passiert? Kredits verdient das Ding auch nicht mehr wie früher. Was hat WG hier wieder verschissen? Hey_Your_Dead
  7. MageT91

    BB party V2 by MageT & widzowie

    Ten konkurs miał odbyć się nieco później ale z uwagi na pewne wydarzenia przyśpieszam go, żeby nie przeciągać daty realizacji która jeśli nie odbędzie się on teraz mogłaby być mocno odległa. KIEDY 01.02.2018 Godzina 19.00 https://gaming.youtube.com/c/MageTProfileChannel/live Zasady: Bitwa treningowa Team 1 - ja i jeszcze dwie osoby w BBkach X tieru Team 2 - 10/12 szt. BB tier III Czas bitwy - 20 min Mapy losowe Na każdego gracza po 2 bitwy czyli zmiana osób w pokoju/ Team 2 nastąpi dopiero po rozegraniu 2 bitew tym samym składem. Bitwa kończy się jeśli któraś z drużyn zostanie zatopiona. Ruszamy tylko pełnym składem więc min 10 osób w team 2, mam nadzieję że znajdziecie chętnych :) NIE WOLNO Taranować - nawet jeśli nie będzie to podwójny kill to na pewno zabierze sporo HP Używać pocisków odłamkowo-burzących. Dlaczego? Bitwa trwałaby dwie minuty a chcemy troszeczkę postrzelać Nagradzane będą osoby które uzyskają największy średni DMG z obu bitew. Zgłoszenia będą rozpatrywane na podstawie wklejenia do tego tematu screena z tabelką nr. 3 "Raport szczegółowy" oraz tab. nr. 2 "wynik drużyny" z obu bitew. Nie będą nagradzane wszystkie osoby, tak jak w konkursie z udziałem Drwala, jedynie najlepsze 13. I teraz najlepsza część czyli nagrody: 1. miejsce 7500 dublonów 2. miejsce 5500 dublonów 3. miejsce 2500 dublonów miejsca 4-8 1000 dublonów miejsca 9-13 500 dublonów DODATKOWO Między wszystkimi którzy będą obecni na streamie (również osoby które będą płynęły ze mną w Team 1) rozlosuję paczkę 2500 dublonów! Więc jeśli ktoś będzie miał fart można przytulić 10000 dublonów :) Nagrody przesyłam osobiście prosto na konto zwycięzców więc konieczne będzie zalogowanie się na stronie WoWs i potwierdzenie odebrania podarunku. Konkurs organizowany dzięki hojności moich widzów którym chciałbym bardzo serdecznie podziękować za pomoc: ArturB Herbatnik70 Adax 306gucio mengood dekorator N3mezis Hutniq (nicki z Youtube) Jeżeli coś jest nie jasne, piszcie. Mam nadzieję że nie pominąłem niczego.
  8. TheNamelessLegend

    Nerf Royal Navy High Explosive

    As the name of this thread implies. RN high explosive, especially on battleships, needs to be nerfed majorly.
  9. Muppeteer

    USN CV changes next update

    Hi, Just been reading the patch notes for 6.14 and it seems a massive swing to IJN dominance in the air. Don't get me wrong - IJN were already winning air more than USN on average (server averages of Midway47.6% vs Hak 53.3%, Essex 47.3% vs Taiho 53.1%, etc etc. Only the prem USN cvs outperform others at tier), but a change that removes upgraded fighters for US cvs, and the option for alternative loadouts will hardly help the situation. I may be missing something, but seems a massive nerf. Getting the option for AP dive bombers wont make you win air against an unchanged IJN cv. Couple of positives - its generally the bad cv players who play AS so it may thin them out a bit, and most people hate CVs anyway so who cares? Expect a lot of very happy IJN players also. I look forward to my vast quantities of refunded xp and silver.
  10. jerkchicken

    Moskva HE buff

    The moskva need for real a HE buff... Its just terrible compared to the other T10 CL's. Some comparisons (not all T10): Hindenburg: 4 main turrets, 202mm devided by 4: 50,5mm of penetration and excellent fire change. And great DPM! Zao: 4 main turrets, high HE damage, 203mm devided by 6: 33.8mm of penetration and the best fire change (~19%) Des Moines: 3 main turrets, heavy HE shells, 203mm devided by 6: 33.8mm of penetration and high change of fire per minute. Moskva really needs a HE buff because the way the HE is right now is just really bad. Moskva hits because his arcs alot of the belt armor which in the most case will ''recesse'' (break) = No damage. Moskva now has 220mm of main armament guns which will be devided by 6, so we will come out of 36,7mm of penetration. This can't pen the deck armor of a Yamato, Großer Kurfürst and even the Khabarovsk. While the hindenburg can do this with 4 guns and better reload! And yes why only the moskva? and not the Des moines: Des moines has better arcs that can hit the superstructure better then the moskva can do. Most of the time in the moskva you will use only 2 main guns on the front and not the rear gun. Moskva get focused alot these days, it had worst consealment among all cruisers + bad ruddershift and the worst of all bad belt armor and can get citadeld all over the time with sailing at the weirdest angles. So what does the moskva needs to make the HE useable? Just devide it by 4. So we can atleast pen more then before, because the HE right now is in bad shape real bad shape...
  11. Little_Rowboat

    GZ test I

    Drodzy panowie z WG, ja rozumiem, że pierwotna wersja Grafa była czymś, co się nie nadawało do użytku, ale kto był taki mądry i wypuścił coś takiego do testów?! W przeciwnym teamie spotkany Graf, gdzie kapitanem był stereotypowy ten_którego_skilla_nie_wolno_oceniać, nie umiejący używać nawet ALT-a. Co z tego, skoro jego pojedyncza eskadra fighterów mająca 10-11 samolotów (nie byłem w stanie policzyć) za głupim związaniem fighterów powodowała natychmiastowe wyparowanie połowy mojej. Bez fałszywej skromności, graczem na CV kiepskim nie jestem, ale kiedy wykończyłem zapas jego fighterów (łącznie wypuścił około 30) ostały mi się jedynie 4. I koleś nie użył ani razu alta! Do tego bez użycia alta za pomocą DB zdewastował trzy nasze BB w trzech atakach, a mi przy rozbiciu i połową eskadr (atak altem dwoma pozostałymi myśliwcami) wbił 20k, a potem wykończył z pomocniczej -_- Podsumujmy, wyszedł okręt, który mając za sterami tego_którego_skilla_nie_wolno_oceniać, może: - Zestrzelić gigantyczną ilość samolotów, a przynajmniej wrogie myśliwce zwyczajnie na nie klikając. Z altem po prostu by skasował moje eskadry. - Kompletnie niszczyć BB i CV autodropem. Wyobrażam sobie, co to robi na manualu. - Obronić się przed atakiem z powietrza oraz deskami. Pierwszy raz to napiszę, ale #nerfCV! Garść screenów jako materiał dowodowy:
  12. MacFergus

    IJN DD Sisters Nerf Them

    Really WG at a time where Premier ships are getting clobbered with a nerf bat some justified some not how the hell do you just ignore the T5 IJN Sisters , Kami R , Fujin , Kami , I've seen people complaining that prem ships should not be better than there silver cousins and then you get these three monstrosities , I've had a bee in my bonnet for quite a bit about these ships lets look at the facts shall we. Taking the Kami K as an example as its had more battles on the EU server and is the lowest out of the sisters. WR 55.32% , Average Frag 1.8 Now lets look at its silver line equivalent. Minekaze = WR 50.36% , Average Frag 1.3 pre nerf and after Mutsaki = WR 48.84% , Average Frag 0.82 What was it WG said about the MK and Belfast they felt those ships were over-performing so wtf are these ships doing no I get it now WG cant see there stats cause there invisible Clearly op , Clearly over performing , Clearly being ignored by WG.
  13. Weißte, da freuste dich auf das neue Update und das erste, was man spielt, weils Spaß macht, Tirpitz... Ich hab ja schon echt viel Geld für dieses Spiel ausgegeben und es macht mir ja eigentlich auch richtig Spaß aber es kann einfach nicht sein, dass ich mit meine rTirpitz permanent Auffüllmaterial fürs T10 bin und dann auch noch gegen diese kranken Carrier und T10 BBs und so ran darf! Da komme ich in die Reichweite meiner MA und kann anfangen eine Conquerir oder wie das Schiff heißt, da dieser t10 Brite Schalchtschiff oder so und setze ihn in Brand. In dem Moment, indem ich den anzünde, fängt der auf einmal an, HP zu generieren und als der mein feuer gelöscht hat, hat der Typ ernsthaft gut 25k HP wiederhergestellt! Das kann es doch nicht sein! Der T10 Brite müsste doch Schaden nehmen, durch mein Feuer und keine HP regenerieren., während der brennt! T10 ist kacke, das MM der Tirpitz ist kac.ke, das Schiff ist nuzlos und macht kaum noch Spaß... Wenn WG mich weiter so betrügt und verdingsiedongt, dann gebe ich kein Geld mehr für dieses Spiel aus und verlasse dieses Spiel! E#: Der Nerf wurde Sogar bestätigt! In diesen Sinne, allen einen schönen, neuen Patch mit 6.12, viel Spaß mit den Clanbattles und nicht vergessen, every Patch a new Tirpitz-Nerf incoming
  14. Okay, so I'm going to rant quite a bit here, I admit that freely, but I'm going to list off a bunch of things that need to be done by Wargaming for the game to be healthy again, yes, this is my opinion, but a large amount of players share this opinion with me, and our concerns need to be voiced, again, for the thousandth time. Because Wargaming likes not listening, as every Customer Service debacle has proved time and again. First off, let's start with Wargaming themselves. Wargaming - Your communication skills are not just lacking, they're non existent. - Christmas Convoys - Server event disparity - Graf Zeppelin mess - iChase/Fochgate mess -You utterly disregard your supertesters. - They told you UK BB's were OP, you released them anyway. - They told you German DD's, French Cruisers and British Cruisers were going to be underwhelming to 90% of the playerbase, you released them anyway. - You have a nasty habit of changing ships the day before release, making all your ST's and CC's look like liars. - Instead of focusing on important aspects of the game, like the mechanics, you are too busy adding gimmicks and ships that literally no one cares about. - Pan Asian DD's and a CL before Italian lines, Dutch lines, Swedish lines, South American lines...I could go on. - Deep Water Torpedoes, Radar on ships it really should not be on, just more gimmicks that will make balancing even more obsolete. - Matchmaker is beyond retarded. - Disparate numbers of DD's combined with disparate numbers of radar ships decides games before they begin. - e.g earlier today my team had 2 DD's and zero radar ships, their team had 3 DD's and 3 radar ships. Our DD's were obliterated unceremoniously and we were simply outspotted and lost. Gameplay - High tier (7-10) maps are awfully designed and far too open, this favours BB's more than any other class, as they are the only class that does not rely on some cover. - BB HE needs to be readjusted or removed completely from the game, especially with RN BB's, it is far too powerful, makes any form of angling worthless and negates all skill on the receiving player's part. Skill should never be negated, this is the most frustrating thing for a player of any game to experience. This BB HE can also remove all AA of many ships in just two salvoes or sometimes three, rendering them almost defenceless against CV's. - Speaking of CV's, 'The Great CV Rework' that was promised either never came...or it was the adding of the alternate controls which do absolutely nothing but throw some hotkeys around, another promise broken, and CV play is still buggy, poorly balanced and often frustrating and simply not engaging for many, fixing this would mean more CV players, meaning better overall class distribution. - Again, another CV point, AA balance is completely out of whack for most ships, it needs a nerf across all BB's from tier 6 and up with some minor exceptions, many Cruisers need their AA brought up too, as do some DD's. This would balance more effectively how each class fared against CV's in general, and would reintroduce the need for BB's to be escorted by their smaller counterparts to survive effectively. - Underwater citadels should be removed from the game. Completely. When you show broadside, you should be punished, period. Currently only cruisers are, and they are already the hardest class to play effectively, BB's, who already have the most health and armour, get this added bonus across the board with some exceptions on top of that. German turtleback is however balanced by their poor main gun accuracy. - BB Dispersion needs a serious looking at, when the supposedly least accurate ships can land multiple citadels at 20km across multiple salvoes, yet the more accurate BB's cannot, something is seriously wrong. - BB concealment needs a massive nerf across the entire board, that some BB's (and it's quite a few) outconceal many Cruisers is horrendously retarded. Some cruisers also need their concealment buffed as well, as many have barely 4-5km more range than their concealment fully specced, and practically the same when not specced, no other class has this issue. This will also improve their survivability. - CL's vs CA's. With the introduction of IFHE, CL's effectively made CA's obsolete, they can outdodge them, outrun them, and out-dpm them. The exceptions to this rule are the cruisers at tier 9-10. CA's should all have a heal, while CL's should not. Yes, I'm including the Furutaka in that. I feel that the Graf Spee is a good example of what CA gameplay should look like compared to a CL. - RN BB's require a blanket nerf, removing HE alone is not enough unless their concealment is also respecced as on top of all that they still have underwater citadels and superheal. - MM needs to be adjusted to limit BB's (or an overall capital class nerf) to 3 or capital ships total to 4 and DD's to 3 or 4 as well. This will solve many, many problems instantly. If BB's have to wait too long in queue as a result, give them a Jutland mode, this has been discussed at length on the forums here. - Minute long radar needs a slight nerf, no radar should last more than 30 seconds, DD's are powerless to defend against it. Hydro could also possibly use some adjustment. - Ships like Belfast and Saipan should not exist. Period. At least remove them from the shop. - DD's should receive massive xp boosts for spotting (which is currently almost not rewarded at all) and be given xp if ships that are using their smoke do damage. - Similarly, Cruisers should get more xp for plane kills than other classes, and more xp for ships who are spotted by their radar/hydro being damaged or killed, possibly also xp for spotting torps with hydro. - BB's should receive significantly more xp for tanking damage/receiving potential damage, other classes also need this improved but not by as much. - German Cruisers need their AP penetration angles and normalization buffed slightly. They should not have received thermite HE for free. AP was their specialty, and that was what should have been buffed. - Matchmaker needs to be programmed to balance classes better but more importantly, balance radar ships better. - Older lower tier ships (IJN and USN at tiers 4 and 5) have been powercreeped dramatically with some exceptions, they need to be buffed a little. Mostly looking at Phoenix, Kongou, New York, Bogue, Nicholas, Myogi and Wyoming here. - Remove detonation, at the very, very least in ranked and competitive modes. This mechanic decides games and negates skill. - Prevent DD's from taking full pen damage from BB AP, a class that counters another class on the rock, paper, scissors system should not be deletable from full health at range by the class it's meant to counter. Players and Clans - Remove the blatant abuse of clan numbers, if WoT can have 100, so can we. - Have Clan Battles at more tiers than (the currently known) tier 10. - MANDATORY tutorials for all classes at tiers one and four. - For DD's, these should include smoking allies, contesting caps, your role in killing BB's and explaining how spotting works and your role in it. - For Cruisers, these should include escorting allies, using your AA effectively, difference in ammo types and you role in spotting torpedoes and killing DD's. - For BB's, these should include effective use of angling, waiting for broadside targets and your role as a tank soaking damage. - For Carriers, these should include your role as a spotter for the team, which targets are best and your role in picking off large, unsupported ships. - As said already, these should all be absolutely mandatory so everyone has a t least a basic understanding of the mechanics of the game. Content (This is more a suggestion section for future lines and where Wargaming ought to have their priorities set.) - Pan Asian DD's are nice, but come on, China before major and minor European navies? Sorry Wargaming. - Italian, Dutch, Swedish, Turkish and Greek navies should be high priority, there is a very large selection of ships in those navies including some very unique ones. - South America also has a lot of ships to use, and interestingly, multiple BB's. - Spain has quite a few players who I'm sure would enjoy a Spanish premium. Canarias for example would be perfect as she would also be the only British built CA in game, generating even more interest. - Swedish Cruisers would be an excellent CL line, I also propose that their national flavour would be giving them vigilance for free in the same style that German Cruisers get IFHE for free. This would make them more teamplay orientated. - A Yugoslavian premium DD would also be very welcome to a lot of the playerbase. That's about all I have for now. I would love for people to add on anything I've missed out on here. And hey, @Tuccy, @Ph3lan, @Kandly, @MrConway I would love for Wargaming devs to read this and would have muchos respect if you could pass this on. Thanks. I'm literally just trying to point out glaring issues here, not trying to bring the game down at all.
  15. WG, what a terrible nerf is this? I have been in matches where people would manage to score big hits against me on smoke while being undetected. So what happens is that the good players have gradually developed a "sense" of where to shoot in smoke etc to hurt you.So if you happen against good players (and I happen a lot for some reason) the smoke is only a marginal defense cause as I said a good player knows pretty much where to shoot you while you are in smoke "undetected". Now it will be even harder for cruisers especially the glass cruisers that for them the smoke was the only mean to survive. Well, at least I don't use the ships that NEED IFHE to perform any more sincei i have moved to hier tiers now that don't need that skill. and my ratio win/loss is crap because when i was grinding my way up in tiers the IFHE was not there for me. But I believe it was a nice skill to be around nevertheless. PS and an opinion of a guy on youtube i totally agree so i post it here "I don't see a need to change smoke. Smoke fields are torpedo magnets and are countered by radar and hydro. Also, spotter plane sniping makes it easy to delete squishy cruisers who think they are safe in smoke. Some say they slow down game play or stagnate matches. On occasion I see this happen for a short period, but as soon as torp spreads hit the smoke, ships leave and continue to move. Why does smoke need to nerfed? Some changes make me think the game is moving in the direction of 18th century musket infantry: everyone line up at close range and fire as fast as you can at the enemy until one side is dead. Skill level = 0 "
  16. Illuminati_333

    Is it still worth to get Shimakaze ?

    I know that most players say that japanese destroyers are nerfed and not good to play at T10. But I found out that only some weeks ago and I have t6 fubuki with +40k xp (only ~20k left to t7). So do you guys think I should leave ijn line and go to russians or other? Or is the ijn at t10 still pretty playable?
  17. Little_Rowboat

    CV OP, nerf ASAP

    Temat mający na celu zebranie całej dyskusji na temat CV i uniknięcie zaśmiecania innych wątków. Poruszać będziemy następujące kwestie: - Czy CV są OP, dlaczego tak jest, czy wymagają nerfa, czy raczej buffa. - Czy USN CV są gorsze od IJN CV i dlaczego. - Czy to czysty przypadek, że gracze głoszący teorię "CV OP" nigdy nie dobili do wysokotierowych CV, czy jednak można znaleźć w tym pewien ciąg przyczynowo-skutkowy. - Czy mem z nosaczem pokazuje prawdę?
  18. Tanya_Degurechaff

    Shchors needs a nerf

    Hello users and Wargaming Team, Today it has come to my attention that the Russian Cruiser Shchors is in need of a serious nerf. It has the ability to spam HE way too much which results in much higher fire damage than other ships of the same tier and class (I know its not the fastest firing HE ship, Atlanta is but it has its drawbacks unlike the Shchors where there seems to be none) including a longer range than other CLs and CAs at the same Tier. Also for some reason it has the magical ability to bounce broadside 356mm AP shells which most were supposed to connect (probably RNG) but from around 8 kilometers there should be no reason for a full well aimed BB broadside to be bounced like that. Please fix this Wargaming, we know you love your Russian ships but this needs to stop, its breaking the game and making it more frustrating to play. Oh wait there's less to that, if I was in my Nagato that little bote would be dead. Apparently Glorious American AP doesn't always work .-. thats ghey. RNGesus pls. Get a bagel. or a baguette. or whatever, just don't burn my sushi. :3
  19. Why the USS Montana is perfectly fine as she is and does not need a buff ​I am bound to stir quite an argument with this, I am sure, but let me first present my arguments as to why I believe this. One thing is certain, the Montana is certainly not noob friendly, a welcome thing, in my eyes, in a game that is becoming increasingly noob friendly and bland. In continuation of this, the Montana caters to a different playstyle than her famed competitor - a playstyle which is far more dynamic than the dull bow-tanking playstyle of the top tiers. When taking apart the arguments most often thrown around on why she needs to be buffed, it becomes apparent that she is in no way inferior to Yamato. Neither does she seem to be to her german counterpart, though it should be said that I have no experience playing said ship. ​Like many battleship players, the first line I completed in the game was the Japanese battleship line, culminating in the Yamato. This was partly because the Yamato is undoubtedly one of the most famous battleships ever built, but also partly because more or less every forum post concerning the T10 battleships agree that the Yamato is a beast, albeit with weaknesses, as with all ships, and vastly superior to the dreadful Montana which is in dire need of a buff. (This was quite a while before the release of German battleships.) Thus I never bothered purchasing the Montana until recently, after having researched and played most ships in the game, and though I've had her researched for quite some time. The following arguments all assume that you're playing with a concealment build, which is in my opinion, playing to her strengths. Many of the points also tie in with each other. "I receive citadel hits too easily in my Montana" There is a reason for this. You are not playing her right. You should at no point show your broadside to the enemy when detected. Montana plays quite similar to the Amagi, a ship that I remember thoroughly enjoying. You have a menacing broadside, but it comes with a weakness. If you've reached Tier 10, there is no excuse whatsoever for not knowing this information already, as well as being more than competent at angling your ship. When angled, the Montana is surprisingly sturdy, taking minimal damage, even from a Yamato. Counter-arguments to this are of course that you're not able to fire your rear turrets when angling. Again, you've made it all the way to Tier 10, you should be familiar with wiggling your ship at this point. This is why the concealment build is so potent on the Montana: while undetected, you are able to show enough side to release your devastating broadside and being able to angle back before the enemy has a chance to return fire. Playing with the concealment build, get the rudder shift upgrade to aid in this - you don't need reduced repair on fire and flooding. If there are enemy battleships that have the opportunity to return fire instantly, let them fire off their salvos before you reveal your location with a deadly barrage of shells not even the Yamato can match. "The Yamatos guns are more accurate than mine" Yes, the Yamato has the most accurate battleship guns in the game, but the Yamato never really goes for a stealth build and often spends large portions of the game bow-tanking. Thus, the Yamato can only fire six shells at the time. That means that even with laser accuracy (which no battleships have), the Yamato is completely reliant on a substantial part of those six shells to hit. The stealth Montana on the other hand, doesn't have to depend on only six shells. Yes, she has worse dispersion, but the sheer volume of shells she puts out counters that. If you are bow-tanking in a Montana and only using your two forward turrets, or three turrets in case you're slightly angled, for the majority of the game, you're not playing her right. "Yamato is more manoeuvrable" Montana is actually quite comparable in terms of rudder shift and turning radius. This is assuming you're using the rudder shift mod as mentioned earlier. What mitigates the difference in favour of Montana is her detectability as well as speed. She has a much easier time disengaging and can trust her concealment to the point where she can turn undetected if not in the middle of the action (where you shouldn't strictly be as this leaves you vulnerable to flanking as well). The Yamato, for reasons unknown, is often more frequently targeted by enemy ships, including DDs, and suffers from worse concealment and might find turning and showing the side towards the enemy significantly more punishing. Not even the Yamato is immune from devastating blows to its sides. The Montana is 3 knots faster than the Yamato. This may not sound like much, and this might be slightly subjective on my part, but I find that I have a much greater ability to support my team in the Montana, owing to the superior speed, and I am less likely to be left behind by my cruisers (who often have an inclination towards advancing in the opposite direction the moment an enemy ship is detected on the horizon). This speed also lets you choose between more targets and as a Montana, nearly always on the move, you have a far greater selection of targets than the stationary bow-tanking Yamato, to which a torpedo attack or rain of fire is often inevitable. Fun-factor Finally, perhaps the most important point, the Montana is, in my opinion, infinitely more fun to play. She is a throwback to the fun of lower tier battleships while packing a significantly bigger punch. She offers an alternative to the boring and frustrating gameplay you often get with the Yamato, her vulnerable sides only offering more excitement, punishing the lousy players who shouldn't be sailing battleships in the first place. (It is also very satisfying to watch her shred enemy planes, though how she compares to the Yamato in terms of surviving aircraft carriers is debatable.) As you've probably noticed, none of the points above deal with one on one duels with Montana's counterparts. The thing to understand is that in many ways, the Montana plays similar to a Japanese cruiser or a stealth Missouri/Iowa. You are very vulnerable from the sides and you don't want to be caught brawling. Montana plays much more as a supporting ship and can play a much more significant role in aiding your team (by taking out cruisers and lower tier battleships more effectively than the Yamato). Your sea legs and concealment allow you to traverse the maps without too much difficulty helping your team secure capture points and strategic positions. However, and any tips are welcome to add to this, if you do find yourself in a one on one duel with the Yamato, your best bet is to close the distance and do a drive-by. This will negate the Yamato's superior armor and her turrets will be unable to keep up. As soon as you get close, lock your turrets to one side, pointing out from the middle of the ship, and as you pass the Yamato's citadel, let Montana's twelve guns tear her apart. This usually, if not always, results in a one-shot. I cannot give any advice against the Grosser Kürfurst as I have yet to end up in a pure one on one with one, but your best bet is probably to keep your distance and let your superior dispersion tip the battle in your favour. I have on numerous occasions completely wrecked enemy Grosser Kürfursts (including citadels at around 16 km range) by staying at range and angling between volleys, taking almost no damage in return. Again, any tips are welcome! Disclaimers: There are without doubt players out there far more capable than I am. I only play ranked to earn the commemorative flag every season. Playing intelligently and aiding my team are things I find more important than anything else. I have a 58% win rate in my Yamato and a 67% win rate in my Montana (along with a 2.5 destruction ratio and 1996 average XP). I have completed both the Japanese and U.S. battleship lines and I have the Bismarck from the German line without much interest in getting the Grosser Kürfurst for now. (I have also completed the US DD line, the IJN cruiser line and I am tier 8-9 in all other lines with the exception of the Russian and RN cruiser lines.) This post was not meant to say that the Montana is superior to the Yamato, but I would argue that she is not inferior either and can hold her own quite well when in the hands of a capable player (which I think everyone sailing a tier 10 should be). Also, a point often overlooked is that different ships suit different people and playing styles. If you are unable to make a ship work, you either stick at it or find another ship to play. It would be a shame if they buffed the Montana and that the fun of playing her somehow got lost in order to satisfy those who have no business sailing battleships at all.
  20. Seriously every time i see that ship he ends up with at least 3 kills no matter what kind of player uses it. It is an abomination! It has great guns, insane armor, secondary's that are matched only by the Yamato, great speed and manouverability. It is just stupid, i saw one of those abominations just yolo rush a point at the start of the match and kill 2 DDs (myself included) and a CA before he finally went down to the concentrated fire of literally half of our team! The fact that a Bismarck can literally brainlessly yolo rush at the start of the match, get 3 kills and practically win the match for his team is retarded. And the damn thing is literally unkillable to DDs in even remotely capable hands. Thanks to the Cruiser level speed and manouverability, he can easily dodge any ammound of torpedoes launched at him and then you have to either run and hope he is not to close or you will be spotted by his Hydrophones and murdered by his 10km range secondary's, he doesn't even need to use his main guns! Nerf this abomination or get rid of it entirely.
  21. Andwari28

    König Albert völlig OP

    hallo also ich finde "die" könig albert ist ja mal völlig op als gegner man könnte meinen da kommt nen tresor auf ein zu der ballern kann und ich richte nix aus baller mit meinem dd ap auf den gürtel aber alles prallt ab und nix brennt und wenn ich aus 10km torpedos auf den tresor schiesse kommen die nicht an wenn wg da nicht nachbessert spiel ich nicht mehr und steck auch kein euro in das spiel echt jetzt das ist einfach pai to winn
  22. Little_Rowboat

    0.5.12 a Lotniskowce

    Drogie WG, ja rozumiem że patch bez nerfa dla CV patchem straconym, ale triple-kill w jednym to już drobna przesada. Primo - Buff dla klikaczy, żeby sobie mogli zestrzelić kilka samolotów i jeszcze za to więcej zarabiali. Secundo - Wydłużenie serwisowania TB, i to po cichu, bo nie ma ani słowa o tym w patchnotach, na stronie, nigdzie! Nie wiem o ile dokładnie sekund, ale przed patchem na Lexie TB były gotowe szybciej od DB, a teraz są później o 10 sec, więc nerf poszedł o kilkanaście [sic!] sekund, co daje dobre +50%. Tertio - Pośredni nerf zarobków, tu już chyba każdy wie, o co chodzi. Dla przykładu: po zrobieniu 100k dmg Lexem i przy przegranej jestem w tej chwili do tyłu z kasą. A bym zapomniał, jeszcze koszt straconych samolotów też poszedł w górę, co jest kolejnym nerfem SD. Stąd mam sugestię: jeżeli chcecie usunąć CV jako klasę, to po prostu to zróbcie, zamiast powoli ją dobijać i czekać aż ludzie przestaną nią grać. Czemu przestaną? To tak, nieustanne nerfienie SD doprowadzi do tego, że tego typu deckiem na wysokich tierach będzie grało kilka osób. Efektem będzie jedynie duża liczba ludzi grających na myśliwcach, gdzie przy spotkaniu przeciętnych graczy rozgrywka będzie bardzo nudna, a żadna strona nie będzie w stanie zdobyć przewagi powietrznej. Przez to przeciętny gracz nie będzie w stanie zarobić na CV, co znowu spowoduje odpływ graczy tej klasy, co w końcu doprowadzi do ostatecznej śmierci Lotnisk w tej grze, a zwłaszcza na wysokich tierach.
  23. Hallo liebe Mitkapitäne, nachdem ich die letzten Neuigkeiten zu dem Split der japanischen DDs gelesen habe drängt sich mir inzwischen eine Frage auf: Welche Rolle will Wargaming von den bisherigen Top DDs Shima und dann Yugumo sehen, wenn man ihnen jetzt noch einmal die Torpedos nimmt ? Ich verstehe, dass Wargaming das aggressivere Spiel sehen will, aber das ist diesen beiden Schiffen nur schwer aufzuzwingen. Dafür sind sie meiner Meinung der neuen Mischung aus Radar, Sonar und Gunboats der russischen und amerikanischen Seite kaum gewachsen. Wenn man mal offen ist zerreißen sie dich in der Luft. Ich weiß Troprange ist wirklich nicht alles. Ich torpe auch nicht auf 20km, sondern eher auf 10, aber einen gewissen Puffer zu haben, falls jemand mal Radar oder Sonar anschmeißt oder ein Flugzeugträger mal weiß was er tut ist oftmals doch sehr wichtig. Was will WG also ? Torpedoboote, die nicht mehr wirklich stealth torpen, während sie in so ziemlich jedem anderen Kampf konsequent völlig unterlegen sind? Das klingt für mich nicht unbedingt nach Spaß und motivierenden Gameplay. Zudem sind diese Torps auch ein gutes Mittel gegnerische Schlachtschiffe in Bewegung zu versetzen, was Wg ja händeringend versucht, aber es bisher nicht wirklich gelingt. Funfact: Nach der Entfernung der top-Torps auf der Shima hat die Gearing dann als sogenanntes "Allzweckschiff" die am weitesten reichenden Torps ;) Mich würde eure Meinung sehr interessieren
  24. loppantorkel

    Smoke mechanic and need of radar

    Take OP Flint for example - to counter it you need specific counters and or good teamwork. Why, instead of relying on having radar-cruisers nearby, not make the smoke disguise more dynamic? A large ship that normally is detected at 12km becomes visible at 4 km within smoke and at 6 km if firing guns, a small ship with standard detection of 6km, becomes visible within smoke at 2 km or when assured acquisition kicks in, and at 3 km when firing guns. A ship like Flint would be possible to approach and spot through smoke for a dd without being spotted, if the Flint continues firing from the smoke. Would also be a slight nerf for smoke-firing Kutusovs, Khabas and Gearings, which seems reasonable. It's a mechanic that should have more soft counter than having to rely on specific situations.
  25. NoMoreFreeNicknames

    Nerf Yamato!

    Wydało się Najnowsze screeny z supertestu. Widać, że grzebią przy nim